Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 12:43:04 // Winter2019/RPGLIKE

Player: Quantum

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (4)       20
Value Destroyed (107)      107
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 327

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     261/300
Energy                     24/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -10/Materials

 Parts 
-------
>       --- POWER (2) --------
        Ion Engine
>       --- PROPULSION (1) ---
        Aluminum Leg
>       --- UTILITY (2) ------
        Shield Generator
        Shield Generator
>       --- WEAPON (2) -------
  Light Assault Rifle
        Mace
>       --- INVENTORY (1) ----
        Aluminum Leg

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
>       --- UTILITY ----------
        Shield Generator
        Shield Generator
>       --- WEAPON -----------
  Light Assault Rifle
        Mace
>       --- INVENTORY --------
        Aluminum Leg
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Shield Generator
  Device                   Shield Generator
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              3    | 3   .   
  Power                    1    | 1   .   
  Propulsion               .    | .   .   
  Utility                  1    | 1   .   
  Weapon                   1    | 1   .   
Parts Attached             8    | 5   3   
  Power                    2    | 2   .   
    Engine                 2    | 2   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               1    | 1   .   
    Treads                 .    | .   .   
    Leg                    1    | 1   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  2    | .   2   
    Device                 2    | .   2   
    Storage                .    | .   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   3    | 2   1   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          1    | .   1   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
  Highest Loss Streak      .    | .   .   
Average Slot Usage (%)     90   | .   90  
  Engine                   25   | .   25  
  Leg                      14   | .   14  
  Device                   21   | .   21  
  Energy Gun               3    | .   3   
  Ballistic Gun            14   | .   14  
  Impact Weapon            10   | .   10  
Naked Turns                .    | .   .   
Heaviest Build             15   | 10  15  
  Greatest Support         10   | 10  10  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 1    | 1   1   
  Average Capacity         .    | .   1   
  Most Carried             1    | 1   1   
  Average Carried          .    | .   1   
  Final Capacity           1    | 1   1   
  Final Carried            1    | 1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           270  | 228 42  
  Remotely                 .    | .   .   
Salvage Created            85   | .   85  
  Parts                    9    | .   9   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  3    | .   3   
  Guns                     3    | .   3   
Classes Destroyed          3    | .   3   
  Watcher                  1    | .   1   
  Swarmer                  1    | .   1   
  Grunt                    2    | .   2   
Best Kill Streak           1    | .   1   
  Combat Bots Only         1    | .   1   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               765  | .   765 
  Core                     601  | .   601 
  Absorbed by Shields      228  | .   228 
  Redirected to Core       468  | .   468 
Core Remaining (%)         100  | 100 .   
Volleys Fired              29   | .   29  
  Largest                  1    | .   1   
  Hottest                  20   | .   20  
Shots Fired                29   | .   29  
  Gun                      29   | .   29  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  29   | .   29  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         15   | .   15  
  Robot Miss Streak        5    | .   5   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           23   | .   23  
  Core Hits                8    | .   8   
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              4    | .   4   
  Impact                   4    | .   4   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           188  | .   188 
  Guns                     161  | .   161 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    27   | .   27  
  Ramming                  .    | .   .   
  Kinetic                  161  | .   161 
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   27   | .   27  
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 1    | .   1   
  Impact                   1    | .   1   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        17   | .   17  
  Average Temperature      7    | .   7   
  Received Heat Transfer   218  | .   218 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             92   | .   92  
  Average Influence        18   | .   27  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          3    | .   3   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            3    | .   3   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              10   | .   10  
  Peak Tracking Total      7    | .   7   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               412  | 139 273 
Spaces Moved               259  | 116 143 
  Core                     12   | 12  .   
  Treads                   .    | .   .   
  Legs                     247  | 104 143 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            129  | 112 142 
  Slowest Speed            150  | 120 150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       16   | 5   27  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      303  | 121 182 
  Wait                     2    | .   2   
  Move                     258  | 115 143 
  Hop                      .    | .   .   
  Pick Up                  1    | 1   .   
  Fast Attach              8    | 5   3   
  Attach                   .    | .   .   
  Detach                   .    | .   .   
  Swap                     .    | .   .   
  Drop                     1    | .   1   
  Fire                     29   | .   29  
  Melee                    4    | .   4   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Upgraded with Power slot (x1)
    5 | -11/Scrapyard | Upgraded with Utility slot (x1)
    5 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   13 | -11/Scrapyard | Discovered new exit (range 15)
  140 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Core integrity fell below 50%
  395 | -10/Materials | Core integrity fell below 20%
  413 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00358_ K-01 Serf cleans the Fusion Modulator.
00360_ K-01 Serf collects debris. <x2>
00364_ R-06 Scavenger collects Hover Unit.
00369_ Triggered Blade Trap.
00369_ Massive razor-sharp blades shoot up from within the floor.
00369_ Lgt. Ion Engine severed.
00370_ R-06 Scavenger inserts Sml. Laser into recycling unit.
00373_ R-06 Scavenger inserts Ion Engine into recycling unit.
00374_ K-01 Serf cleans the Processing Tank. <x2>
00379_ R-06 Scavenger collects Signal Interpreter.
00382_ R-06 Scavenger collects Hover Unit.
00384_ K-01 Serf cleans the Processing Tank.
00388_ K-01 Serf collects debris.
00389_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
00391_ K-01 Serf collects debris.
00392_ R-06 Scavenger inserts Hover Unit into recycling unit.
00398_ S-10 Pest destroyed.
00403_ K-01 Serf collects debris. <x2>
00404_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            275
Matter Stores              278
Matter Capacity            300
Sight Range                16
Robot Scan Range           4
Terrain Scan Density       10
Evasion (%)                40
Offensive Hacking          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  
---------                  Run  | Scr  Mat  
Levels Raised              .    | .    .    
  XP Earned                3385 | 3000 385  
  XP Spent                 2975 | 2975 .    
Upgrades                   9    | 9    .    
  Power Slot               1    | 1    .    
  Utility Slot             1    | 1    .    
  Weapon Slot              1    | 1    .    
  Inventory Capacity       1    | 1    .    
  Sensor Range             2    | 2    .    
  Ranged Accuracy          2    | 2    .    
  Hack Attack %            1    | 1    .    
Protomatter Created        54   | .    54   
Protomatter Decayed        54   | .    54   

 Game 
------
Seed              HoverBiocellKatana
  Manual?         0
Play Time         00:06:38
  Cumulative      21.3 hours
  Start           2019.12.25 @ 11:55:59
  End             2019.12.25 @ 12:43:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          24
  Rogue           10
  Adventurer      11
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc83945d-55c0-41b3-86ca-5900b44b45df