Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 22:30:57

Player: T-100

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (968)      968
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (10)                 10
              TOTAL SCORE: 2278

 Bonus
-------
High Alert Combat Kills    10

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     17/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (3) -------
        Flail
>       --- INVENTORY (4) ----
        Salvage Targeting Computer
  Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
  Improved Medium Laser
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Sensor Array
           Integration Mediator
     Small Laser
     Small Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             40   | 6   6   24  4   
  Power                    8    | 1   1   5   1   
    Engine                 7    | 1   1   4   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   4   .   
    Treads                 3    | 2   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   3   .   
  Utility                  12   | 1   4   6   1   
    Device                 8    | .   1   6   1   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   1   9   2   
    Energy Gun             8    | 2   .   5   1   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          4    | .   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 17   | .   .   6   11  
  Power                    3    | .   .   .   3   
  Propulsion               3    | .   .   1   2   
  Utility                  3    | .   .   .   3   
  Weapon                   8    | .   .   5   3   
  Highest Loss Streak      7    | .   .   3   7   
Average Slot Usage (%)     89   | .   96  91  47  
  Engine                   13   | .   14  14  5   
  Core                     3    | .   .   5   3   
  Treads                   19   | .   28  16  .   
  Flight                   3    | .   .   4   7   
  Device                   10   | .   11  11  5   
  Storage                  11   | .   13  11  10  
  Energy Gun               14   | .   14  17  .   
  Energy Cannon            6    | .   13  3   .   
  Ballistic Gun            4    | .   .   5   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 11  15  24  17  
  Greatest Support         40   | 40  40  40  8   
  Greatest Overweight (x)  3    | 1   .   3   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 12   | 6   12  6   6   
  Average Capacity         6    | 5   6   6   5   
  Most Carried             6    | 6   6   6   3   
  Average Carried          4    | 2   4   4   2   
  Final Capacity           6    | 6   6   6   4   
  Final Carried            6    | 6   6   3   2   

 Class Distribution 
--------------------
 52% | Mutant
 10% | Scavenger-Tank
 10% | Scavenger-Gunner
 10% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  4% | Gunner
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           608  | 227 93  271 17  
  Remotely                 .    | .   .   .   .   
Salvage Created            1316 | .   333 983 .   
  Parts                    72   | .   25  47  .   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  31   | .   7   24  .   
  Guns                     19   | .   1   18  .   
  Cannons                  10   | .   6   4   .   
Classes Destroyed          7    | .   4   3   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  10   | .   3   7   .   
  Grunt                    16   | .   4   12  .   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           6    | .   6   5   .   
  Combat Bots Only         5    | .   3   5   .   
Max Kills in Single Turn   2    | .   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1783 | .    176  867  740  
  Core                     478  | .    50   125  303  
  Absorbed by Shields      93   | .    .    6    87   
Core Remaining (%)         90   | 100  80   .    .    
Volleys Fired              97   | .    18   67   12   
  Largest                  3    | .    2    3    3    
  Hottest                  168  | .    110  168  60   
Shots Fired                185  | .    36   123  26   
  Gun                      152  | .    18   108  26   
  Cannon                   33   | .    18   15   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  38   | .    .    12   26   
  Thermal                  147  | .    36   111  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    3    11   10   
  Robot Miss Streak        6    | .    3    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           114  | .    14   77   23   
  Core Hits                50   | .    10   37   3    
  Critical Hits            1    | .    .    1    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1587 | .    232  1173 182  
  Guns                     1141 | .    36   956  149  
  Cannons                  369  | .    194  175  .    
  Explosions               42   | .    .    42   .    
  Melee                    33   | .    .    .    33   
  Ramming                  2    | .    2    .    .    
  Kinetic                  203  | .    .    54   149  
  Thermal                  1307 | .    230  1077 .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          42   | .    .    42   .    
  Impact                   33   | .    .    .    33   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      13   | .    .    13   .    
  Shots                    1    | .    .    1    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        425  | .    216  425  109  
  Average Temperature      95   | .    51   117  55   
  Received Heat Transfer   453  | .    42   293  118  
  Effects                  5    | .    .    5    .    
    Shutdowns              1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           1    | .    .    1    .    
    Matter Decay           1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Melted             8    | .    .    8    .    
  Heat Transferred         3041 | .    518  2523 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             443  | .   160 443 114 
  Initial                  114  | .   .   20  114 
  Average                  172  | .   96  250 72  
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         63   | 100 100 32  100 
  Level 1                  26   | .   .   50  .   
  Level 2                  9    | .   .   17  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   12  31  7   
  Peak Tracking Total      12   | .   3   7   12  
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          3    | .   2   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   4   1   .   
  Successful               3    | .   2   1   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Record                   2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Recycle Component        1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1491 | 81  486 802 122 
Spaces Moved               645  | 45  194 346 60  
  Core                     51   | 8   .   .   43  
  Treads                   505  | 37  194 274 .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   89   | .   .   72  17  
  Fastest Speed            50   | 50  160 117 100 
  Average Speed            158  | 146 160 163 132 
  Slowest Speed            300  | 160 160 300 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 4   32  29  17  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      946  | 59  334 474 79  
  Wait                     119  | .   106 13  .   
  Move                     642  | 44  193 345 60  
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 9   5   10  .   
  Fast Attach              15   | 3   3   6   3   
  Attach                   9    | 3   1   4   1   
  Detach                   1    | .   .   1   .   
  Swap                     16   | .   2   14  .   
  Drop                     19   | .   5   14  .   
  Fire                     97   | .   18  67  12  
  Melee                    3    | .   .   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  540 | -10/Materials | Discovered new exit (range 16)
  568 | -10/Materials | Entered another Materials area
  568 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1139 | -9/Materials  | Lost 3 parts (3w)
 1331 | -9/Materials  | Discovered new exit (range 16)
 1370 | -9/Materials  | Entered Mines
 1422 | -9/Mines      | Core integrity fell below 50%
 1455 | -9/Mines      | Assembled infested the area
 1466 | -9/Mines      | Lost 7 parts (2p2n1u2w)
 1487 | -9/Mines      | Core integrity fell below 20%
 1492 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Lgt. Assault Rifle destroyed. <x2>
ALERT: Infestation in the mines, dispatching Demolisher response squad.
Searching scrap...
Found Flail.
Found Shield Generator.
Found Sml. Laser.
Found Imp. Terrain Scanner.
Found 17 Matter.
Acquired 7 matter.
Acquired Shield Generator.
Acquired 10 matter.
Acquired Sml. Laser.
Acquired Flail.
Ion Engine destroyed.
Bump into an enemy to attack with the active melee weapon. Even while
  active, melee weapons do not fire together with ranged weapons in the
  same volley.
Shield Generator destroyed.
Sml. Laser destroyed.
Sml. Storage Unit destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          19
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              CryofiberFortressBarrier
  Manual?         0
Play Time         00:34:00
  Cumulative      14.6 hours
  Start           2021.01.01 @ 21:58:05
  End             2021.01.01 @ 22:30:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          19
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5793cc73-6698-4c90-90e2-a4f686ab904d