Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 17:27:32 Player: Kakograf Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1406) 1406 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3931 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Melee Analysis Suite Corruption Screen > --- WEAPON (3) ------- Flail > --- INVENTORY (5) ---- Structural Scanner Advanced ECM Suite Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Melee Analysis Suite Transmission Jammer Advanced ECM Suite Medium Reactive Plating > --- WEAPON ----------- Maul Greatsword > --- INVENTORY -------- Structural Scanner [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Airjet Utility Hacking Suite Device Sensor Array Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Maul Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 53 | 5 11 8 7 22 Power 7 | 1 2 . . 4 Engine 5 | 1 2 . . 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 10 | 2 1 . 3 4 Treads 2 | . . . 2 . Leg 7 | 2 1 . 1 3 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 15 | . 3 3 2 7 Device 4 | . 1 . . 3 Storage . | . . . . . Processor 4 | . 1 . . 3 Hackware 5 | . 1 3 1 . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 21 | 2 5 5 2 7 Energy Gun 4 | 1 2 1 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 1 1 1 1 1 Ballistic Cannon 1 | . . 1 . . Launcher 5 | . 2 1 . 2 Special Weapon . | . . . . . Impact Weapon 4 | . . 1 . 3 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 29 | . 3 7 . 19 Power 4 | . 1 1 . 2 Propulsion 8 | . 1 2 . 5 Utility 11 | . 1 2 . 8 Weapon 6 | . . 2 . 4 Highest Loss Streak 6 | . 2 5 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 65 | . 85 57 63 54 Engine 5 | . 9 5 . 3 Core 1 | . . . . 2 Treads 2 | . . . 7 3 Leg 13 | . 28 10 4 4 Device 6 | . 9 5 . 6 Processor 6 | . 8 5 . 6 Hackware 7 | . 1 12 26 4 Protection 2 | . . . 4 4 Energy Gun 4 | . 10 9 . . Energy Cannon 1 | . . . 4 2 Ballistic Gun 6 | . 14 4 4 1 Launcher 1 | . 3 . . 1 Impact Weapon 4 | . . 2 9 7 Peak Build Rating 39 | 5 8 13 23 39 Average Rating 13 | 4 6 8 18 21 On Entrance 8 | . 5 7 9 22 Naked Turns . | . . . . . Heaviest Build 41 | 7 10 15 15 41 Greatest Support 48 | 20 20 20 43 48 Greatest Overweight (x) 4 | . . 4 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 1 3 4 4 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 4 5 5 3 Class Distribution -------------------- 48% | Mutant 24% | Hacker-Mutant 8% | Infiltrator-Gladiator 6% | Scavenger-Gunner 6% | Gladiator 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1050 | 210 334 50 94 362 Remotely . | . . . . . Salvage Created 1350 | . 518 . 195 637 Parts 71 | . 31 . 11 29 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 12 . 1 16 Melee 8 | . . . . 8 Guns 7 | . 6 . 1 . Cannons 1 | . . . . 1 AOE 11 | . 6 . . 5 Classes Destroyed 13 | . 6 . 1 6 Worker 3 | . . . . 3 Builder 3 | . 1 . . 2 Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 2 | . 1 . 1 . Operator 2 | . 2 . . . Watcher 4 | . 2 . 2 . Swarmer 5 | . 3 . . 2 Grunt 19 | . 9 . . 10 Duelist 1 | . . . . 1 Sentry 2 | . . . 1 1 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 4 . 2 6 Combat Bots Only 4 | . 3 . 1 4 Max Kills in Single Turn 4 | . 2 . 1 4 Gunslinging 1 | . 1 . . . Exploded 2 | . 1 . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 410 | . 81 83 4 242 Missed 133 | . 24 30 1 78 Damage Taken 4051 | . 560 753 44 2694 Core 1116 | . 83 323 . 710 Absorbed by Shields . | . . . . . Ignored by Resistances 202 | . . . . 202 Core Remaining (%) 71 | 100 66 19 100 . Volleys Fired 64 | . 43 1 4 16 Largest 2 | . 2 2 2 2 Hottest 108 | . 60 59 100 108 Shots Fired 122 | . 86 2 7 27 Gun 86 | . 78 1 3 4 Cannon 19 | . . 1 4 14 Launcher 17 | . 8 . . 9 Special . | . . . . . Kinetic 52 | . 43 2 3 4 Thermal 18 | . . . 4 14 Explosive 17 | . 8 . . 9 Electromagnetic 35 | . 35 . . . Robot Hit Streak 10 | . 10 1 3 3 Robot Miss Streak 7 | . 7 1 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 95 | . 51 1 6 37 Core Hits 69 | . 31 1 4 33 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 7 | . 3 . . 4 Corrupt 3 | . 3 . . . Smash 4 | . . . . 4 Melee Attacks 61 | . . 5 6 50 Impact 47 | . . 5 6 36 Slashing 14 | . . . . 14 Piercing . | . . . . . Sneak Attacks 5 | . . . 2 3 Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . . 4 Damage Inflicted 4141 | . 1088 11 293 2749 Guns 722 | . 626 11 34 51 Cannons 175 | . . . 50 125 Explosions 1826 | . 462 . . 1364 Melee 1418 | . . . 209 1209 Ramming . | . . . . . Kinetic 399 | . 303 11 34 51 Thermal 199 | . 24 . 50 125 Explosive 1802 | . 438 . . 1364 Electromagnetic 323 | . 323 . . . Impact 806 | . . . 209 597 Slashing 612 | . . . . 612 Piercing . | . . . . . Highest Corruption 14 | . 1 . . 14 Average Corruption 11 | . 1 . . 13 Corruption Purged . | . . . . . Corruption Blocked 2 | . . . . 2 Effects 49 | . . . . 49 Message Errors 10 | . . . . 10 Matter Fused 15 | . . . . 15 Heat Flow Errors 4 | . . . . 4 Energy Discharges 6 | . . . . 6 Parts Rejected 3 | . . . . 3 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 7 | . . . . 7 Overload Shots . | . . . . . Overflow Damage 386 | . 3 . 105 278 Projectiles . | . . . . . Explosions 46 | . 3 . . 43 Melee 340 | . . . 105 235 Knockbacks 7 | . . . 1 6 Impact 7 | . . . 1 6 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 127 | . . . . 127 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 223 | . 66 7 30 223 Average Temperature 55 | . 27 6 12 78 Received Heat Transfer 1242 | . 201 264 27 750 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles 2 | . . . . 2 Parts Fried 2 | . . . 1 1 Impact Corruptions 13 | . . . 4 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 309 | . 50 . 74 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 337 | . 337 154 151 310 Initial 68 | . . 54 65 68 Average 145 | . 173 75 107 176 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 67 | 100 55 100 100 47 Level 1 32 | . 44 . . 52 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 2 1 4 Investigation 3 | . 1 1 . 1 Extermination 1 | . . . . 1 Reinforcement 5 | . 1 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 1 2 Communications Jammed 13 | . . . . 13 Distress Signals 13 | . . . . 13 Times Spotted 77 | . 23 17 7 30 Peak Tracking Total 10 | . 4 10 2 5 Tactical Retreats 18 | . 2 8 . 8 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . 2 . . 8 Max in Single Turn 5 | . 1 . . 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 5 3 3 . Terminals 11 | . 5 3 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 44 | . 13 17 14 . Successful 24 | . 4 12 8 . Failed 20 | . 9 5 6 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 27 | . 3 13 11 . Terminals 44 | . 13 17 14 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 24 | . 4 12 8 . Level Access Points 4 | . . 3 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 2 | . . 2 . . Locate Traps 2 | . 1 . 1 . Security Status 3 | . . 2 1 . Patrol Status 1 | . . . 1 . Reinforcement Status 1 | . . 1 . . Recall Investigation 2 | . 1 1 . . Recall Reinforcements 1 | . . 1 . . Zone Layout 6 | . 1 2 3 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 2 . . . Used 1 | . 1 . . . Hacking Detections 11 | . 5 3 3 . Full Trace Events 4 | . 2 1 1 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3114 | 67 933 562 384 1168 Spaces Moved 2298 | 52 637 708 250 651 Core 687 | 9 . 501 22 155 Treads 270 | . . . 83 187 Legs 1251 | 43 637 207 145 219 Wheels . | . . . . . Hover 90 | . . . . 90 Flight . | . . . . . Fastest Speed 50 | 50 120 50 50 50 Average Speed 112 | 107 120 71 131 142 Slowest Speed 250 | 120 120 250 190 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 28 | 4 56 45 19 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 21 | . . 5 2 14 Terrain Destroyed 94 | . 32 5 2 55 Melee 21 | . . 5 2 14 Projectile . | . . . . . AOE 73 | . 32 . . 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2588 | 63 717 751 287 770 Wait 64 | . 17 17 13 17 Move 2293 | 51 636 707 249 650 Hop . | . . . . . Pick Up 46 | 7 8 9 6 16 Fast Attach 4 | . 1 . 1 2 Attach 37 | 5 5 5 6 16 Detach 1 | . . . 1 . Swap 12 | . 5 3 . 4 Drop 10 | . 2 4 1 3 Fire 64 | . 43 1 4 16 Melee 56 | . . 5 6 45 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 680 | -10/Materials | Discovered new exit (range 11) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1283 | -9/Materials | Core integrity fell below 50% 1304 | -9/Materials | Discovered new exit (range 15) 1304 | -9/Materials | Identified exit to Materials 1308 | -9/Materials | Lost 5 parts (1p2n1u1w) 1419 | -9/Materials | Core integrity fell below 20% 1563 | -9/Materials | Entered another Materials area 1563 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1607 | -8/Materials | Build established: Hacker-Mutant 1859 | -8/Materials | Identified exit to Factory 1947 | -8/Materials | Entered Factory 1947 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2098 | -7/Factory | Crushed by falling debris 2105 | -7/Factory | Crushed by falling debris 2106 | -7/Factory | System corruption reached 10% 2136 | -7/Factory | Lost 4 parts (1n3u) 2393 | -7/Factory | Build established: Mutant 2395 | -7/Factory | Lost 6 parts (1n3u2w) 2708 | -7/Factory | Core integrity fell below 50% 2754 | -7/Factory | Lost 3 parts (1p1n1w) 2896 | -7/Factory | Core integrity fell below 20% 3115 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- investigation squad. System corrupted: Matter fused (-6). System corrupted: Component data lost. IZ&7IIFX7CUXWPRHGO&B System corrupted: Matter fused (-6). DBY|OA9JPLF04ZDD8TQP5S7P Lgt. Nuclear Core destroyed. KIZ/UEY#PVNFOJAHWCCVDAL0RK3ML0KFBT Maul destroyed. G-47 Trooper suffers critical hit (Smash). Destroyed Aluminum Leg. Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. Critical hit (Burn: +37). G-47 Trooper system terminally corrupted. System corrupted: Matter fused (-10). Acquired 24 matter. G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ??? !#????# ????#######+### | | ???"" #????# ##### | | ???"" #????# #### | | ???""" #????# #??# " | | ???""" #????# #??# " | | ?# """ #????# #??# " | | ?? #????# #??# | | ???"" "" #????# #??# | | ???"" "" ###### #?##+##+ | | ???""" """ ## #?#% % | | ???""" 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