Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.18 @ 20:33:33 Player: dariusz-b Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (201) 1005 Value Destroyed (7494) 7494 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1216) 1216 TOTAL SCORE: 13775 Bonus ------- High Alert Combat Kills 1016 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 155/160 System Corruption 9% Temperature Cool (58) Movement Walking (263) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Fusion Compressor > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg Armored Leg Gravmag System > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Armor Integrity Analyzer Long-range Tractor Beam Advanced Recalibrator Improved Field Recycling Unit > --- WEAPON (4) ------- Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (25) --- Advanced Heat Sink Terrain Scan Processor Shock Rifle Gatling Laser EM Pulse Cannon Heavy Ion Cannon Flak Gun Datajack Improved Datajack Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Huge Storage Unit Armor Integrity Analyzer Improved Medium Armor Plating Advanced Recalibrator > --- WEAPON ----------- Coil Gun Coil Gun Heavy Flak Cannon Shock Bomb Launcher > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Fusion Compressor Advanced Heat Sink Long-range Tractor Beam Advanced Recalibrator Shock Rifle Shock Rifle Gatling Laser EM Pulse Cannon Heavy Ion Cannon Flak Gun Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Missile Launcher Datajack Improved Datajack Remote Datajack Powered Hammer [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Antimatter Cannon Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Antimatter Cannon Launcher Shock Bomb Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Slots Evolved 9 | . 1 2 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . 1 1 1 . . . 1 . . Weapon 2 | . . 1 . 1 . . . . . Parts Attached 162 | 7 3 12 26 6 1 . 33 41 33 Power 21 | 1 . . 2 1 . . 4 7 6 Engine 9 | 1 . . 1 . . . 2 3 2 Core 12 | . . . 1 1 . . 2 4 4 Reactor . | . . . . . . . . . . Propulsion 47 | 2 . 2 10 . . . 10 14 9 Treads 2 | . . . . . . . . 2 . Leg 25 | 2 . 2 . . . . 1 12 8 Wheel 6 | . . . . . . . 6 . . Hover 13 | . . . 9 . . . 3 . 1 Flight 1 | . . . 1 . . . . . . Utility 39 | 2 1 1 6 2 1 . 7 11 8 Device 20 | . 1 . 1 . 1 . 3 9 5 Storage 5 | 1 . . 2 1 . . . . 1 Processor 4 | . . 1 1 . . . 2 . . Hackware . | . . . . . . . . . . Protection 10 | 1 . . 2 1 . . 2 2 2 Artifact . | . . . . . . . . . . Weapon 55 | 2 2 9 8 3 . . 12 9 10 Energy Gun 9 | 1 . 1 3 2 . . 1 . 1 Energy Cannon 4 | . . . 1 . . . 2 . 1 Ballistic Gun 9 | 1 1 . 1 . . . 1 3 2 Ballistic Cannon 10 | . . . . . . . 3 2 5 Launcher 17 | . 1 6 2 1 . . 3 3 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . 2 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 . Unidentified Prototypes 8 | . . . 3 1 . . 4 . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 2 | . . . . . . . . 2 . Parts Lost 53 | . . 1 5 . . . 15 17 15 Power 8 | . . . . . . . 1 4 3 Propulsion 14 | . . 1 2 . . . 4 5 2 Utility 13 | . . . 1 . . . 4 5 3 Weapon 18 | . . . 2 . . . 6 3 7 Highest Loss Streak 14 | . . 1 1 . . . 6 4 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 97 99 100 100 84 93 94 Engine 3 | . 12 10 6 . . . 5 1 8 Core 7 | . . . 1 14 14 14 6 10 3 Leg 9 | . 25 19 1 . . . 1 20 22 Wheel 1 | . . . . . . . 5 1 . Hover 10 | . . . 22 21 21 21 10 . 1 Device 10 | . 12 10 1 7 11 14 9 15 18 Storage 6 | . 12 10 8 7 7 7 6 6 6 Processor 8 | . . 10 14 7 7 7 7 6 6 Protection 8 | . 12 10 16 14 9 7 5 4 3 Energy Gun 3 | . 5 . 6 7 7 7 2 2 . Energy Cannon 2 | . . . . 7 7 7 4 . 1 Ballistic Gun 4 | . 12 . 4 . . . 2 9 8 Ballistic Cannon 5 | . . . . . . . 7 10 9 Launcher 4 | . 6 15 5 6 7 7 4 . 4 Slashing Weapon 3 | . . 12 6 7 7 7 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 136 | 19 21 27 103 114 115 115 134 132 136 Greatest Support 71 | 20 20 23 27 25 25 25 40 67 71 Greatest Overweight (x) 41 | 1 1 2 5 4 4 4 41 12 3 Average Overweight (x) 2 | . . 1 2 4 4 4 4 1 1 Largest Inventory Capacity 25 | 10 10 10 25 25 25 25 25 25 25 Average Capacity 23 | 9 10 10 22 25 25 25 25 25 25 Most Carried 25 | 5 10 10 25 25 25 20 25 25 25 Average Carried 19 | 3 8 9 19 23 21 20 18 23 19 Final Capacity 25 | 10 10 10 25 25 25 25 25 25 25 Final Carried 25 | 5 9 8 25 25 20 20 25 18 11 Class Distribution -------------------- 30% | Hacker-Mutant 27% | Scavenger-Gunner 22% | Hacker-Tank 18% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Matter Collected 5202 | 282 62 157 927 71 60 5 1176 1563 899 Remotely 5 | . . . . . . . . . 5 Salvage Created 6141 | 115 200 431 1343 146 362 61 1698 1009 776 Parts 337 | 7 8 44 77 9 10 4 110 35 33 Haulers Intercepted 3 | . . . 2 1 . . . . . Recyclers Shooed 5 | . . . 1 . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 135 | . 4 14 19 2 6 . 33 40 17 Melee 3 | . . 1 2 . . . . . . Guns 36 | . 4 . 5 1 2 . 8 11 5 Cannons 57 | . . . 1 1 2 . 21 25 7 AOE 39 | . . 13 11 . 2 . 4 4 5 Classes Destroyed 17 | 2 2 5 3 1 . 1 2 1 . Worker 16 | . . 2 5 . . . 7 . 2 Builder 20 | . . 3 4 . . . 13 . . Tunneler 4 | 2 . 1 1 . . . . . . Hauler 3 | . . . 2 1 . . . . . Recycler 6 | 1 . 1 2 . . . 1 . 1 Mechanic 1 | . . . . . . . 1 . . Operator 2 | . . . 1 . . . . . 1 Watcher 14 | . 1 4 5 . . . 4 . . Swarmer 24 | . . 6 . . . . 4 9 5 Grunt 63 | . 4 3 10 . 4 . 17 16 9 Brawler 4 | . . 1 . . . . 1 2 . Duelist 2 | . . . . . . . . 2 . Sentry 25 | . . 4 6 . 1 . 2 10 2 Hunter 7 | . . . 3 . 1 . 3 . . Programmer 9 | . . . . 2 . . 5 1 1 Behemoth 1 | . . . . . . . 1 . . Decomposer 1 | . . . . . . 1 . . . Samaritan 1 | . . . . . . 1 . . . Best Kill Streak 22 | 2 5 22 4 1 2 . 9 5 6 Combat Bots Only 10 | . 4 10 3 1 2 . 4 5 5 Max Kills in Single Turn 5 | 1 1 3 2 1 1 1 5 3 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 1 . 1 . 1 3 2 Melee 1 | . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Damage Taken 9096 | . 184 251 894 73 226 . 2409 2764 2295 Core 1057 | . 15 47 100 5 27 . 349 234 280 Absorbed by Shields 11 | . . . . . . . . 11 . Redirected to Shielding 206 | . 7 2 36 12 22 . 127 . . Regen/Repaired (Parts) 55 | . . . 55 . . . . . . Core Remaining (%) 91 | 100 94 88 81 . . 95 . . . Volleys Fired 307 | 4 14 19 69 5 13 . 85 66 32 Largest 4 | 2 2 2 3 3 3 . 4 4 4 Hottest 234 | 60 60 66 119 160 160 . 234 180 227 Shots Fired 859 | 8 25 23 118 12 37 . 267 262 107 Gun 313 | 8 25 . 85 5 13 . 60 83 34 Cannon 440 | . . . 6 5 13 . 178 175 63 Launcher 106 | . . 23 27 2 11 . 29 4 10 Special . | . . . . . . . . . . Kinetic 516 | 4 14 . 45 . . . 164 209 80 Thermal 129 | 4 11 . 14 5 13 . 65 . 17 Explosive 53 | . . 23 27 . . . . 1 2 Electromagnetic 161 | . . . 32 7 24 . 38 52 8 Robot Hit Streak 44 | 7 16 23 25 13 9 . 23 44 22 Robot Miss Streak 5 | . 2 1 2 . 1 . 4 3 5 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 3 | . 2 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 661 | 7 21 21 127 12 25 4 190 176 78 Core Hits 405 | 4 10 34 65 5 9 2 122 87 67 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Critical Strikes 33 | . 1 . 2 3 1 . 13 12 1 Burn 7 | . . . 2 2 1 . 2 . . Destroy 2 | . 1 . . . . . . . 1 Blast 21 | . . . . . . . 11 10 . Corrupt 2 | . . . . . . . . 2 . Sever 1 | . . . . 1 . . . . . Melee Attacks 42 | . . 2 30 2 . 4 4 . . Impact . | . . . . . . . . . . Slashing 42 | . . 2 30 2 . 4 4 . . Piercing . | . . . . . . . . . . Sneak Attacks 20 | . . . 14 1 . 4 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22195 | 78 249 1330 4081 238 720 244 6448 6279 2528 Guns 5105 | 78 249 . 1282 125 200 . 1153 1382 636 Cannons 9852 | . . 8 156 20 226 . 3857 4333 1252 Explosions 4947 | . . 1261 1197 4 294 . 1293 258 640 Melee 1985 | . . 61 1446 89 . 244 145 . . Ramming 306 | . . . . . . . . 306 . Kinetic 10564 | 35 143 . 590 . . . 3565 4716 1515 Thermal 3497 | 43 106 . 322 125 200 . 1750 147 804 Explosive 2510 | . . 1261 1032 . . . . 58 159 Electromagnetic 3325 | . . . 691 24 520 . 988 1052 50 Impact 8 | . . 8 . . . . . . . Slashing 1985 | . . 61 1446 89 . 244 145 . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . 2 6 9 Average Corruption 4 | . . . . . . . 1 3 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 132 | . . . . . . . 15 71 46 Message Errors 27 | . . . . . . . 4 14 9 Matter Fused 34 | . . . . . . . 4 19 11 Heat Flow Errors 9 | . . . . . . . 1 5 3 Energy Discharges 22 | . . . . . . . 2 9 11 Parts Rejected 5 | . . . . . . . . 3 2 Data Loss (minor) 18 | . . . . . . . 3 11 4 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 7 | . . . . . . . 1 4 2 Alerts 5 | . . . . . . . . 3 2 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 899 | . . 23 225 . 59 44 281 119 148 Projectiles 185 | . . . . . 39 . 42 99 5 Explosions 482 | . . 23 62 . 20 . 215 19 143 Melee 232 | . . . 163 . . 44 24 1 . Knockbacks 51 | . . . . . . . 16 23 12 Impact 3 | . . . . . . . . 3 . Kinetic 46 | . . . . . . . 16 18 12 Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 256 | . . 50 51 6 8 . 49 8 84 Shots 20 | . . 5 3 1 2 . 3 2 4 Rammed . | . . . . . . . . . . Targets Rammed 62 | . . . . . . . . 62 . Kicked 62 | . . . . . . . . 62 . Crushed . | . . . . . . . . . . Highest Temperature 550 | . 117 8 381 270 410 . 550 246 324 Average Temperature 105 | . 52 3 71 133 183 . 119 72 114 Received Heat Transfer 4578 | . 189 144 486 . 153 . 879 1671 1056 Effects 17 | . . . 1 . 3 . 11 . 2 Shutdowns 6 | . . . . . 2 . 4 . . Energy Bleed 5 | . . . 1 . 1 . 1 . 2 Interference 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 3 | . . . . . . . 3 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . 4 . 3 . 1 . . Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 1 2 . . 2 1 . Heat Transferred 5161 | 100 250 . 755 333 444 . 2385 150 744 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 2 . . . 4 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Peak Influence 1779 | 15 127 796 309 60 . . 374 1779 824 Initial 668 | . 7 37 157 . . . . 201 668 Average 472 | 6 74 395 116 10 . . 75 1205 594 Maximum Alert Level 5 | . . 3 1 . . . 1 5 3 Low Security (%) 51 | 100 100 39 81 100 . . 88 . . Level 1 7 | . . 7 18 . . . 11 4 5 Level 2 12 | . . 23 . . . . . 14 67 Level 3 8 | . . 28 . . . . . 15 27 Level 4 10 | . . . . . . . . 37 . Level 5 8 | . . . . . . . . 28 . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 1 2 3 . . 12 . 2 Investigation 2 | . . . . . . . 2 . . Extermination 8 | . . . . 2 . . 5 . 1 Reinforcement 10 | . . 1 2 1 . . 5 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . 1 . . . . 4 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Distress Signals 6 | . . 2 3 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | . 7 18 33 3 7 . 43 40 20 Peak Tracking Total 6 | . 5 4 4 1 3 . 4 6 5 Tactical Retreats 10 | . . . . . 3 . 3 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Traps Triggered 20 | . . . 2 . . . 1 13 4 Indirectly 3 | . . . . . . . . 2 1 Trap Hack Attempts 35 | . . . . . . . 2 33 . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . Reprogrammed 6 | . . 1 . . . . . 5 . Reused 3 | . . 1 . . . . . 2 . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . 1 . . 2 . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Machines Disabled 36 | . . 1 4 . . . 7 3 21 Max in Single Turn 11 | . . 1 1 . . . 2 1 11 Garrison Relay 3 | . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Machines Accessed 19 | . 2 3 5 . 1 . 4 . 4 Terminals 10 | . 2 2 2 . . . 1 . 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . 1 . . Recycling Units 3 | . . 1 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . Total Hacks 44 | . 5 10 12 . 1 . 8 . 8 Successful 33 | . 4 8 11 . 1 . 5 . 4 Failed 11 | . 1 2 1 . . . 3 . 4 Catastrophic 2 | . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 5 7 7 . . . 2 . 6 Fabricators 2 | . . . . . . . . . 2 Repair Stations 6 | . . . 3 . . . 3 . . Recycling Units 6 | . . 3 1 . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . Terminal Hacks 20 | . 4 5 7 . 1 . 1 . 2 Record 7 | . 2 2 2 . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open DSF 3 | . . . . . . . 1 . 2 Branch Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . Security Status 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 3 | . . . 2 . . . 1 . . Scan Component 2 | . . . 1 . . . 1 . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 6 | . . 3 1 . . . 2 . . Recycle Component 1 | . . . . . . . 1 . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 3 | . . 2 . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . Unlock Access 2 | . . . 1 . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 2 3 . . . 2 . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 64 | . . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . . 16 Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled 1 | . . . . . . . 1 . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 207 | . . . . . . . 207 . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . 12 . Machine Destruction 12 | . . . . . . . . 12 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Turns Passed 13202 | 190 373 431 2060 1159 989 749 2660 3323 1268 Spaces Moved 4999 | 130 200 184 900 382 324 254 867 1254 504 Core 17 | 6 . . . . . . 11 . . Treads . | . . . . . . . . . . Legs 2307 | 124 200 184 62 . . . 44 1189 504 Wheels 470 | . . . . . . . 405 65 . Hover 2205 | . . . 838 382 324 254 407 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 52 292 292 292 125 125 192 Average Speed 228 | 120 152 190 187 292 292 292 262 220 218 Slowest Speed 2100 | 190 190 260 351 292 292 292 2100 610 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 33 | 7 36 28 58 8 53 31 22 78 16 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 561 | . . 133 219 . . . 90 38 81 Melee . | . . . . . . . . . . Projectile 62 | . . . . . . . 32 26 4 AOE 498 | . . 133 219 . . . 58 12 76 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Fac Total 5970 | 152 244 244 1124 419 342 257 1053 1543 592 Wait 109 | 7 18 14 38 . . . 23 4 5 Move 4982 | 129 199 183 899 381 323 253 866 1245 504 Hop . | . . . . . . . . . . Pick Up 115 | 5 7 7 38 12 . . 25 11 10 Fast Attach 69 | 7 . 2 8 1 . . 12 29 10 Attach 71 | . 1 7 8 4 . . 19 16 16 Detach 4 | . . 1 . 1 . . 1 1 . Swap 35 | . 2 3 10 1 1 . 3 8 7 Drop 91 | . 3 6 24 12 5 . 13 20 8 Fire 307 | 4 14 19 69 5 13 . 85 66 32 Melee 42 | . . 2 30 2 . 4 4 . . Ram . | . . . . . . . . . . Kick 62 | . . . . . . . . 62 . Crush . | . . . . . . . . . . Escape Stasis 48 | . . . . . . . . 48 . Rewire . | . . . . . . . . . . Trap 35 | . . . . . . . 2 33 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 191 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 465 | -10/Materials | Identified exit to Materials 465 | -10/Materials | Discovered exit to Materials (range 15) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 808 | -9/Materials | Destroyed 10 combat bots 900 | -9/Materials | Identified exit to Materials 900 | -9/Materials | Discovered exit to Materials (range 15) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2369 | -8/Materials | Build established: Hacker-Gunner 2704 | -8/Materials | Build established: Hacker-Mutant 2732 | -8/Materials | Repaired Beam Rifle 3006 | -8/Materials | Identified exit to Factory 3006 | -8/Materials | Discovered exit to Factory (range 10) 3023 | -8/Materials | Identified exit to Garrison 3055 | -8/Materials | Entered Factory 3055 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3335 | -7/Factory | Identified exit to Lower Caves 3335 | -7/Factory | Discovered exit to Lower Caves (range 14) 3362 | -7/Factory | Build established: Hacker-Tank 4214 | -7/Factory | Entered Lower Caves 4296 | -7/Lower Caves | Identified exit to Lower Caves 4587 | -7/Lower Caves | Learned location of Zion (-7) 4588 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5203 | -7/Lower Caves | Entered another Lower Caves area 5285 | -7/Lower Caves | Identified exit to Factory 5285 | -7/Lower Caves | Discovered exit to Factory (range 9) 5554 | -7/Lower Caves | Build established: Hacker-Mutant 5952 | -7/Lower Caves | Entered Factory 5952 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6146 | -6/Factory | Identified exit to DSF 6362 | -6/Factory | Lost 3 parts (1u2w) 6720 | -6/Factory | Build established: Hacker-Tank 6829 | -6/Factory | Spotted B-75 Beast 6931 | -6/Factory | Destroyed B-75 Beast 6960 | -6/Factory | Lost 6 parts (1p2n2u1w) 7824 | -6/Factory | Build established: Hacker-Gunner 8290 | -6/Factory | Build established: Scavenger-Gunner 8550 | -6/Factory | Identified exit to Garrison 8612 | -6/Factory | Entered Garrison 8626 | -6/Garrison | Triggered checkpoint 8650 | -6/Garrison | Triggered checkpoint 8678 | -6/Garrison | Triggered checkpoint 8716 | -6/Garrison | Lost 3 parts (2n1u) 9236 | -6/Garrison | Triggered checkpoint 9236 | -6/Garrison | Triggered checkpoint 9296 | -6/Garrison | Triggered checkpoint 9574 | -6/Garrison | Triggered checkpoint 9640 | -6/Garrison | Triggered checkpoint 9670 | -6/Garrison | Triggered checkpoint 9908 | -6/Garrison | Core integrity fell below 50% 9932 | -6/Garrison | Identified exit to Factory 9932 | -6/Garrison | Discovered exit to Factory (range 13) 9941 | -6/Garrison | Lost 4 parts (2p1u1w) 10221 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10526 | -6/Garrison | Triggered checkpoint 10578 | -6/Garrison | Garrison Relay disabled 10773 | -6/Garrison | Garrison Relay disabled 11094 | -6/Garrison | Discovered exit to Factory (range 12) 11119 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11486 | -6/Garrison | Triggered checkpoint 11653 | -6/Garrison | Lost 3 parts (1p1n1w) 11666 | -6/Garrison | Garrison Relay disabled 11753 | -6/Garrison | Lost 4 parts (1n2u1w) 11912 | -6/Garrison | Discovered exit to Factory (range 10) 11935 | -6/Garrison | Entered Factory 12252 | -6/Factory | Fabricated Adv. Recalibrator (x2) 12379 | -6/Factory | Build established: Hacker-Gunner 12852 | -6/Factory | Core integrity fell below 20% 12961 | -6/Factory | Lost 14 parts (3p2n3u6w) 12966 | -6/Factory | Crushed by falling debris 13203 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 13024_ Dropped Angular Momentum Engine. 13025_ R-10 Processor collects Angular Momentum Engine. 13026_ U-05 Engineer lays Concrete. 13028_ R-10 Processor collects Hvy. Flak Cannon. 13029_ U-05 Engineer lays Concrete. 13032_ K-01 Serf collects debris. 13032_ U-05 Engineer lays Concrete. 13036_ K-01 Serf collects debris. 13062_ System corrupted: Energy discharge (-57). 13073_ Connecting with Terminal... 13092_ Acquired Imp. Titanium Leg. 13098_ System corrupted: Energy discharge (-48). 13133_ DOCA6Q9 O2M 1B7BHB2B7C0S HB6A O9D 13153_ System corrupted: Matter fused (-9). 13170_ Acquired Imp. Field Recycling Unit. 13180_ YIE8YUGPHKB:U0&EMA:IA 13190_ Acquired Terrain Scan Processor. 13196_ System corrupted: Heat flow error (+265). 13202_ Slug penetrates L-41 Fighter. 13202_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ??????????????????????k ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????######l######??????????????????? | | ??????????????????# k @ #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# u #??????????????????? | | ?????############## #?? #??????????????? | | ##???# # #? #??????????????? | | ##### # +? +??????????????? | | # # # #??????????????? | | # """ ###+#####+### #??????????????? | | # """"" #?# #??# #??????????????? | | # """"" #?# #??# ????????????????? | | + #?# #??# ^ ??????????????????? | | # ### #### #???????????????????? | | # " " # ## #???????????????????? | | "T" # #???????????????????? | | # """ + #???????????????????? | | ## # #???????????????????? | | #####"######### ##+###???????????????????? | | #???###???????## ## ????????????????????? | | #??????????????# ## """ ??????????????????? | | " +??????????????# ## """ "????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Power Amplification 20 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Recalibrator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Just What I Needed Let's See Who's Tougher More Dakka Please Challenges ------------ None Game ------ Seed ShieldShieldFirepult Manual? 0 Play Time 02:07:34 Cumulative 11.9 hours Start 2022.08.18 @ 18:24:39 End 2022.08.18 @ 20:33:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ca086d1-0bad-4c23-83c1-3c0f1bcaf060