Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 06:24:32

Player: arkn

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (142)     710
Value Destroyed (4655)     4655
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (962)                962
              TOTAL SCORE: 10007

 Bonus
-------
High Alert Combat Kills    619
Follower Combat Kills      50
Aligned with FarCom        300
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/700
Matter                     19/300
Energy                     147/800
System Corruption          27%
Temperature                Critical (571)
Movement                   Rolling (130) Ox2
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
        Hybrid Deuterium Engine
>              --- PROPULSION (3) ---
       Compact Wheel
       Armored Huge Wheel
>              --- UTILITY (5) ------
               Cryofiber Web
               Huge Storage Unit
               Armor Integrity Analyzer
>              --- WEAPON (4) -------
      Enhanced Autogun
               Gauss Rifle
               Gauss Rifle
               Gauss Cannon
>              --- INVENTORY (25) ---
       Armored Huge Wheel
               Structural Scanner
               Structural Scanner
      Improved Signal Interpreter
      Advanced Targeting Computer
      Advanced Targeting Computer
               Core Analyzer
               Kinecellerator
      Hardened Medium Armor Plating
      Hardened Heavy Armor Plating
      Hardened Heavy Armor Plating
               Graphene Brace
  High-powered Tractor Beam
      Improved Field Recycling Unit (0)
      Enhanced Autogun
               Rocket Array
               Powered Hammer
               Power Maul
               Longsword +1

 Peak State 
------------
>              --- POWER ------------
        Cooled Deuterium Engine
>              --- PROPULSION -------
       Compact Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
               Huge Storage Unit
               Armor Integrity Analyzer
      Hardened Heavy Armor Plating
               Graphene Brace
>              --- WEAPON -----------
      Enhanced Autogun
               Gauss Rifle
               Gauss Rifle
               Power Maul
>              --- INVENTORY --------
        Hybrid Deuterium Engine
       Armored Huge Wheel
               Cryofiber Web
               Structural Scanner
               Structural Scanner
      Improved Signal Interpreter
      Advanced Targeting Computer
      Advanced Targeting Computer
               Core Analyzer
               Kinecellerator
      Hardened Medium Armor Plating
      Hardened Heavy Armor Plating
      Hardened Heavy Armor Plating
  High-powered Tractor Beam
      Improved Field Recycling Unit
      Enhanced Autogun
               Gauss Cannon
               Rocket Array
               Powered Hammer
               Longsword +1
[Rating: 58]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Advanced Visual Processing Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Gatling Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Array
  Impact Weapon            Power Maul
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   1   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   
Parts Attached             136  | 4   8   8   .   .   41  53  2   20  
  Power                    15   | .   1   1   .   .   6   5   .   2   
    Engine                 13   | .   1   1   .   .   4   5   .   2   
    Core                   2    | .   .   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   4   .   .   6   9   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   .   .   3   7   .   .   
    Wheel                  15   | 2   2   4   .   .   3   2   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  54   | 1   2   2   .   .   15  23  2   9   
    Device                 36   | 1   1   1   .   .   9   16  2   6   
    Storage                5    | .   1   1   .   .   .   3   .   .   
    Processor              4    | .   .   .   .   .   1   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   .   5   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 1   3   1   .   .   14  16  .   7   
    Energy Gun             6    | .   .   .   .   .   2   4   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   1   1   .   .   4   1   .   4   
    Ballistic Cannon       13   | .   2   .   .   .   4   6   .   1   
    Launcher               1    | .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   3   3   .   1   
    Slashing Weapon        3    | .   .   .   .   .   1   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   2   .   .   
Parts Lost                 43   | .   2   5   .   .   6   24  3   3   
  Power                    6    | .   .   .   .   .   2   3   .   1   
  Propulsion               13   | .   1   3   .   .   .   7   1   1   
  Utility                  10   | .   .   1   .   .   1   7   .   1   
  Weapon                   14   | .   1   1   .   .   3   7   2   .   
  Highest Loss Streak      13   | .   1   3   .   .   2   13  3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  99  100 100 98  93  70  79  
  Engine                   7    | .   14  14  14  14  5   6   4   7   
  Core                     1    | .   .   .   .   .   3   .   .   .   
  Leg                      13   | .   .   .   .   .   19  19  .   .   
  Wheel                    9    | .   27  27  28  28  7   1   13  13  
  Device                   10   | .   13  5   .   .   9   15  13  6   
  Storage                  10   | .   14  22  28  28  9   7   7   7   
  Processor                4    | .   .   .   .   .   .   6   7   12  
  Protection               5    | .   .   .   .   .   8   6   5   5   
  Energy Gun               4    | .   .   .   .   .   2   9   .   .   
  Ballistic Gun            8    | .   24  14  14  14  6   1   .   17  
  Ballistic Cannon         10   | .   2   14  14  14  17  7   13  .   
  Impact Weapon            5    | .   .   .   .   .   8   5   4   5   
Peak Build Rating          58   | 7   8   9   11  11  44  55  53  58  
  Average Rating           36   | 5   6   8   10  11  35  47  42  51  
  On Entrance              20   | 6   7   8   9   11  11  44  53  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 12  31  34  34  34  54  129 129 130 
  Greatest Support         60   | 26  32  26  20  20  60  60  44  44  
  Greatest Overweight (x)  19   | 3   1   3   1   1   2   19  2   4   
  Average Overweight (x)   .    | .   .   1   1   1   .   1   2   2   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  25  25  25  
  Average Capacity         17   | 8   8   15  15  15  15  20  25  25  
  Most Carried             25   | 6   14  15  15  15  15  22  22  25  
  Average Carried          16   | 6   7   14  14  15  14  18  22  24  
  Final Capacity           25   | 8   15  15  15  15  15  25  25  25  
  Final Carried            22   | 6   14  15  15  15  15  22  22  22  

 Class Distribution 
--------------------
 37% | Skirmisher
 25% | Mutant
 12% | Assassin
 12% | Scavenger-Assassin
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
         Skirmisher | -8/Materials
 Scavenger-Assassin | -7/Factory
             Mutant | -7/Waste
         Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           4619 | 242  185  401  .    1    1832 1276 .    682  
  Remotely                 239  | .    .    95   .    .    4    .    .    140  
Salvage Created            4760 | 103  281  192  .    .    1866 1636 .    682  
  Parts                    250  | 5    27   10   .    .    94   80   .    34   
Haulers Intercepted        8    | .    1    .    .    .    4    2    .    1    
Recyclers Shooed           5    | .    1    .    .    .    2    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  87   | .   6   4   .   .   38  29  .   10  
  Melee                    5    | .   .   .   .   .   1   4   .   .   
  Guns                     42   | .   6   1   .   .   19  9   .   7   
  Cannons                  28   | .   .   3   .   .   15  10  .   .   
  AOE                      6    | .   .   .   .   .   1   2   .   3   
Classes Destroyed          16   | 2   5   2   .   .   6   1   .   .   
  Worker                   9    | .   .   2   .   .   3   3   .   1   
  Builder                  7    | .   1   .   .   .   1   2   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   .   4   2   .   1   
  Recycler                 11   | 1   .   .   .   .   3   4   .   3   
  Mechanic                 2    | .   .   .   .   .   1   1   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   
  Watcher                  15   | .   3   .   .   .   5   5   .   2   
  Swarmer                  13   | .   3   .   .   .   3   4   .   3   
  Grunt                    40   | .   3   2   .   .   21  9   .   5   
  Brawler                  4    | .   .   .   .   .   2   2   .   .   
  Duelist                  5    | .   .   .   .   .   2   3   .   .   
  Protector                2    | .   .   .   .   .   2   .   .   .   
  Sentry                   14   | .   .   2   .   .   7   5   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   
  Programmer               7    | .   .   .   .   .   .   5   .   2   
Best Kill Streak           10   | 2   4   3   .   .   10  5   .   4   
  Combat Bots Only         10   | .   3   2   .   .   10  4   .   4   
Max Kills in Single Turn   4    | 1   1   2   .   .   3   2   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   2   .   3   
  Melee                    1    | .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        721   | .    39   46   .    .    184  382  5    65   
  Missed                   203   | .    9    11   .    .    63   104  .    16   
Damage Taken               7959  | .    319  500  .    .    1976 3522 188  1454 
  Core                     1080  | .    64   80   .    .    224  415  92   205  
  Absorbed by Shields      456   | .    .    .    .    .    .    423  33   .    
  Redirected to Shielding  145   | .    .    .    .    .    145  .    .    .    
Core Remaining (%)         67    | 100  .    .    .    42   59   .    .    .    
Volleys Fired              299   | 3    38   20   .    1    119  74   .    44   
  Largest                  4     | 2    2    2    .    2    4    3    .    4    
  Hottest                  223   | 40   55   55   .    55   144  223  .    129  
Shots Fired                768   | 6    74   39   .    2    344  185  .    118  
  Gun                      439   | 6    58   19   .    1    172  76   .    107  
  Cannon                   329   | .    16   20   .    1    172  109  .    11   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  696   | 6    74   39   .    2    314  143  .    118  
  Thermal                  72    | .    .    .    .    .    30   42   .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 5    9    21   .    1    9    11   .    4    
  Robot Miss Streak        12    | .    3    3    .    1    12   4    .    8    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    
Shots Hit Robots           502   | 5    42   32   .    1    224  147  .    51   
  Core Hits                292   | 3    16   10   .    .    167  72   .    24   
  Critical Kills           2     | .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 10    | .    .    .    .    .    4    4    .    2    
  Critical Strikes         25    | .    .    .    .    .    8    14   .    3    
    Burn                   3     | .    .    .    .    .    3    .    .    .    
    Destroy                2     | .    .    .    .    .    2    .    .    .    
    Blast                  8     | .    .    .    .    .    .    8    .    .    
    Smash                  10    | .    .    .    .    .    3    4    .    3    
    Sever                  2     | .    .    .    .    .    .    2    .    .    
Melee Attacks              121   | .    .    .    .    .    33   71   .    17   
  Impact                   100   | .    .    .    .    .    33   50   .    17   
  Slashing                 21    | .    .    .    .    .    .    21   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            22    | .    .    .    .    .    5    10   .    7    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13209 | 53   519  423  .    16   4958 5006 .    2234 
  Guns                     3953  | 53   381  140  .    .    1626 975  .    778  
  Cannons                  4439  | .    138  283  .    16   2083 1721 .    198  
  Explosions               1612  | .    .    .    .    .    652  434  .    526  
  Melee                    3205  | .    .    .    .    .    597  1876 .    732  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  7389  | 53   519  423  .    16   3355 2047 .    976  
  Thermal                  2020  | .    .    .    .    .    845  649  .    526  
  Explosive                434   | .    .    .    .    .    .    434  .    .    
  Electromagnetic          161   | .    .    .    .    .    161  .    .    .    
  Impact                   2634  | .    .    .    .    .    597  1305 .    732  
  Slashing                 571   | .    .    .    .    .    .    571  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    .    .    .    12   26   27   
  Average Corruption       13    | .    .    .    .    .    .    7    16   26   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  175   | .    .    .    .    .    .    85   8    82   
    Message Errors         50    | .    .    .    .    .    .    25   1    24   
    Matter Fused           44    | .    .    .    .    .    .    20   .    24   
    Heat Flow Errors       16    | .    .    .    .    .    .    8    1    7    
    Energy Discharges      19    | .    .    .    .    .    .    10   .    9    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      17    | .    .    .    .    .    .    10   1    6    
    Data Loss (major)      8     | .    .    .    .    .    .    5    1    2    
    Misfires               5     | .    .    .    .    .    .    3    .    2    
    Alerts                 2     | .    .    .    .    .    .    1    .    1    
    Misdirections          4     | .    .    .    .    .    .    1    2    1    
    Weapon Failures        7     | .    .    .    .    .    .    1    .    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            1244  | .    .    .    .    .    229  634  .    381  
  Projectiles              50    | .    .    .    .    .    .    50   .    .    
  Explosions               132   | .    .    .    .    .    83   .    .    49   
  Melee                    1062  | .    .    .    .    .    146  584  .    332  
Knockbacks                 75    | .    4    .    .    1    45   19   .    6    
  Impact                   11    | .    .    .    .    .    1    4    .    6    
  Kinetic                  61    | .    3    .    .    1    43   14   .    .    
  Secondary                3     | .    1    .    .    .    1    1    .    .    
Self-Inflicted Damage      127   | .    .    .    .    .    78   .    .    49   
  Shots                    4     | .    .    .    .    .    3    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        639   | .    44   123  .    16   365  322  191  639  
  Average Temperature      93    | .    21   51   .    12   63   83   106  194  
  Received Heat Transfer   2163  | .    159  207  .    .    945  771  .    81   
  Effects                  19    | .    .    .    .    .    2    .    .    17   
    Energy Bleed           3     | .    .    .    .    .    2    .    .    1    
    Interference           5     | .    .    .    .    .    .    .    .    5    
    Matter Decay           2     | .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    
    Damage (major)         6     | .    .    .    .    .    .    .    .    6    
    Damage (core)          2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    2    5    .    4    
  Combat Hostiles          4     | .    .    .    .    .    1    3    .    .    
  Parts Fried              20    | .    .    .    .    .    5    9    .    6    
  Impact Corruptions       33    | .    .    .    .    .    6    16   .    11   
Robots Melted              2     | .    .    .    .    .    1    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    1    .    .    
  Parts Melted             7     | .    .    .    .    .    2    5    .    .    
  Heat Transferred         2982  | .    .    .    .    .    1299 1383 .    300  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Peak Influence             1025 | 10   175  121  .    .    1025 809  298  254  
  Initial                  466  | .    6    25   .    .    .    466  283  187  
  Average                  263  | 8    84   40   .    .    284  382  279  131  
Maximum Alert Level        3    | .    .    .    .    .    3    3    1    1    
  Low Security (%)         60   | 100  100  100  .    100  67   29   .    88   
  Level 1                  13   | .    .    .    .    .    6    23   100  11   
  Level 2                  17   | .    .    .    .    .    11   38   .    .    
  Level 3                  8    | .    .    .    .    .    14   9    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    2    .    .    .    7    12   .    5    
  Investigation            7    | .    2    .    .    .    2    2    .    1    
  Extermination            7    | .    .    .    .    .    .    5    .    2    
  Reinforcement            6    | .    .    .    .    .    3    1    .    2    
  Assault                  4    | .    .    .    .    .    2    2    .    .    
  Garrison                 2    | .    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           7    | .   .   .   .   .   5   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   17  6   .   .   58  41  6   20  
  Peak Tracking Total      6    | .   5   4   .   .   6   4   6   4   
  Tactical Retreats        5    | .   .   .   .   .   3   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            7    | .   1   .   .   .   .   6   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   2   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          24   | .   .   .   .   .   14  5   .   5   
  Max in Single Turn       4    | .   .   .   .   .   3   2   .   4   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          18   | .   5   .   1   .   6   5   .   1   
  Terminals                11   | .   5   .   .   .   4   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   
Total Hacks                50   | .   17  .   1   .   16  14  .   2   
  Successful               27   | .   10  .   1   .   7   9   .   .   
  Failed                   22   | .   7   .   .   .   8   5   .   2   
    Catastrophic           7    | .   2   .   .   .   3   1   .   1   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   
  Manual                   36   | .   16  .   1   .   14  5   .   .   
  Terminals                36   | .   17  .   .   .   14  5   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   4   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   
Terminal Hacks             7    | .   4   .   1   .   1   1   .   .   
  Part Schematic           2    | .   1   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         13   | .   6   .   .   .   5   2   .   .   
  Terminals                13   | .   6   .   .   .   5   2   .   .   
    Track                  4    | .   2   .   .   .   2   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   .   2   2   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   .   .   5   5   .   1   
  Full Trace Events        5    | .   1   .   .   .   2   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   1   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Total Allies               6    | .   1   5   .   .   .   .   .   .   
  Largest Group            4    | .   1   4   3   2   2   .   .   .   
  Highest-Rated Group      68   | .   9   68  56  25  25  .   .   .   
  Highest-Rated Ally       31   | .   9   31  31  16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   16  .   .   10  .   .   .   
  Total Damage             247  | .   .   149 .   .   98  .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               11641 | 42   731  674  400  244  3809 4073 120  1548 
Spaces Moved               6162  | 24   521  517  399  238  1768 1735 88   872  
  Core                     5     | 4    .    .    .    .    .    1    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    
  Legs                     2684  | .    .    .    .    .    1209 1475 .    .    
  Wheels                   3473  | 20   521  517  399  238  559  259  88   872  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 90   90   95   95   95   95   115  130  130  
  Average Speed            132   | 109  92   98   95   95   119  183  130  133  
  Slowest Speed            1000  | 200  105  125  95   95   270  1000 130  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 3    78   91   89   46   87   46   91   26   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    
Scrap Searched             5     | .    .    3    .    2    .    .    .    .    
Spaces Dug                 50    | .    .    .    .    .    18   25   .    7    
Terrain Destroyed          287   | .    .    .    .    .    111  109  .    67   
  Melee                    50    | .    .    .    .    .    18   25   .    7    
  Projectile               37    | .    .    .    .    .    2    31   .    4    
  AOE                      199   | .    .    .    .    .    91   53   .    55   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      8821 | 33   703  645  421  254  3176 2354 92   1143 
  Wait                     1918 | 1    116  93   17   14   1159 352  3    163  
  Move                     6155 | 23   520  516  398  237  1767 1735 87   872  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  103  | .    13   6    3    1    24   41   .    15   
  Fast Attach              35   | 3    1    .    .    .    10   14   2    5    
  Attach                   43   | .    3    5    .    .    7    22   .    6    
  Detach                   3    | .    1    .    .    .    .    .    .    2    
  Swap                     58   | 1    4    3    .    .    24   17   .    9    
  Drop                     86   | 2    7    2    3    1    33   28   .    10   
  Fire                     299  | 3    38   20   .    1    119  74   .    44   
  Melee                    121  | .    .    .    .    .    33   71   .    17   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 1 exit: *Low)

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 2)
    43 | -11/Scrapyard | Entered Materials
   185 | -10/Materials | Discovered new exit (range 9)
   201 | -10/Materials | Discovered new exit (range 13)
   308 | -10/Materials | Build established: Mutant
   455 | -10/Materials | Discovered new exit (range 3)
   549 | -10/Materials | Discovered new exit (range 3)
   718 | -10/Materials | Discovered new exit (range 8)
   774 | -10/Materials | Entered Mines
   774 | -10/Mines     | Accompanied by 1 ally
   783 | -10/Mines     | Assembled infested the area
   894 | -10/Mines     | Lost 3 parts (1n1u1w)
   951 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1006 | -10/Mines     | Discovered new exit (range 5)
  1066 | -10/Mines     | Core integrity fell below 50%
  1142 | -10/Mines     | Learned Materials stockpile data
  1161 | -10/Mines     | Discovered new exit (range 9)
  1224 | -10/Mines     | Discovered new exit (range 10)
  1448 | -10/Mines     | Entered Exiles
  1448 | -10/Exiles    | Accompanied by 3 allies
  1477 | -10/Exiles    | Met 8R-AWN
  1478 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  1490 | -10/Exiles    | Met EX-HEX
  1520 | -10/Exiles    | Met EX-BIN
  1533 | -10/Exiles    | Aligned with FarCom system
  1534 | -10/Exiles    | Given EX-Vault access code
  1558 | -10/Exiles    | Opened EX-Vault
  1561 | -10/Exiles    | Found Longsword +1
  1581 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1614 | -10/Exiles    | Met EX-DEC
  1678 | -10/Exiles    | Visited The Gauntlet
  1821 | -10/Exiles    | Discovered new exit (range 14)
  1848 | -10/Exiles    | Left Exiles lab with Longsword +1
  1848 | -10/Exiles    | Entered Mines
  1848 | -9/Mines      | Accompanied by 2 allies
  1857 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  1863 | -9/Mines      | Discovered new exit (range 7)
  1887 | -9/Mines      | Discovered new exit (range 7)
  1908 | -9/Mines      | Found a hidden stash of uninstalled traps
  2092 | -9/Mines      | Entered Materials
  2092 | -8/Materials  | Accompanied by 2 allies
  2092 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  2815 | -8/Materials  | Build established: Skirmisher
  3745 | -8/Materials  | Discovered new exit (range 16)
  5355 | -8/Materials  | Central database locked down
  5692 | -8/Materials  | First assault squad dispatched
  5827 | -8/Materials  | Destroyed 10 combat bots
  5901 | -8/Materials  | Entered Factory
  5901 | -7/Factory    | Evolved 2 slots: Utility x2
  6240 | -7/Factory    | Lost 13 parts (2p3n4u4w)
  6621 | -7/Factory    | Build established: Assassin
  6943 | -7/Factory    | Found Prototype Launcher
  6943 | -7/Factory    | Identified Rocket Array
  7006 | -7/Factory    | Build established: Scavenger-Skirmisher
  7851 | -7/Factory    | Build established: Scavenger-Assassin
  8153 | -7/Factory    | Garrison activated, responded to threat
  8559 | -7/Factory    | System corruption reached 10%
  9101 | -7/Factory    | First assault squad dispatched
  9606 | -7/Factory    | Core integrity fell below 50%
  9874 | -7/Factory    | Build established: Assassin
  9974 | -7/Factory    | Sucked down chute
  9974 | -7/Factory    | Entered Waste
  9984 | -7/Waste      | Spotted C-40 Crusher
  9989 | -7/Waste      | EMP discharged
 10006 | -7/Waste      | Spotted C-40 Crusher
 10023 | -7/Waste      | Spotted C-40 Crusher
 10026 | -7/Waste      | Spotted C-40 Crusher
 10026 | -7/Waste      | Spotted C-40 Crusher
 10040 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10040 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10043 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10056 | -7/Waste      | Discovered new exit (range 20)
 10063 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 10075 | -7/Waste      | Spotted C-40 Crusher
 10089 | -7/Waste      | EMP discharged
 10094 | -7/Waste      | Lost 3 parts (1n2w)
 10094 | -7/Waste      | Entered Factory
 10390 | -7/Factory    | Found Rocket Array
 10429 | -7/Factory    | Discovered new exit (range 5)
 10435 | -7/Factory    | Identified exit to Lower Caves
 10974 | -7/Factory    | Build established: Skirmisher
 11606 | -7/Factory    | Cargo convoy interrupted
 11626 | -7/Factory    | Core integrity fell below 20%
 11642 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
11626_ Cld. Deuterium Engine destroyed.
11626_ Knocked back.
11627_ Energy bleed averted by Cryofiber Web.
11627_ Acquired 14 matter.
11631_ Overheating: Com. Wheel damaged (-22).
11631_ Overheating: Gauss Rifle damaged (-4).
11632_ Penetrated by Slug.
11637_ Overheating: Hrd. Heavy Armor Plating damaged (-28).
11637_ System corrupted: Gauss Rifle jammed.
11638_ Energy bleed averted by Cryofiber Web.
11639_ Overheating: Core damaged (-77).
11640_ Overheating: Matter decay (-5).
11640_ System corrupted: Gauss Rifle jammed.
11641_ Overheating: System interference.
11641_ Cryofiber Web temporarily disabled.
11641_ System corrupted: FCS attempts to trigger Gauss Rifle.
11641_ System corrupted: Gauss Rifle misfires.
11641_ Slug penetrates G-47 Trooper.
11641_ Hrd. Heavy Armor Plating destroyed.
11642_ Overheating: Energy bleed (-34).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          20
Energy Capacity            800
Matter Stores              450
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       100
Armor Coverage             600
Weapon Shielding           66
Evasion (%)                63
Targeting Accuracy         5
Armor Integrity Analysis   30
Kinecelleration            30

 Item Schematics 
-----------------
  Lrg. Storage Unit | -10/Materials | Hacked
       Trap Scanner | -8/Materials  | Hacked
 Structural Scanner | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataNeutrinoDoublenader
  Manual?         0
Play Time         04:26:31
  Cumulative      245.4 hours
  Start           2024.09.11 @ 20:58:03
  End             2024.09.15 @ 06:24:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           157
  Adventurer      11
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          59
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8f852cc-f0e3-46f0-b44c-22ad622704f1