Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 06:24:32 Player: arkn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (4655) 4655 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 10007 Bonus ------- High Alert Combat Kills 619 Follower Combat Kills 50 Aligned with FarCom 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 19/300 Energy 147/800 System Corruption 27% Temperature Critical (571) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (5) ------ Cryofiber Web Huge Storage Unit Armor Integrity Analyzer > --- WEAPON (4) ------- Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY (25) --- Armored Huge Wheel Structural Scanner Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Kinecellerator Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Graphene Brace High-powered Tractor Beam Improved Field Recycling Unit (0) Enhanced Autogun Rocket Array Powered Hammer Power Maul Longsword +1 Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Armor Integrity Analyzer Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle Power Maul > --- INVENTORY -------- Hybrid Deuterium Engine Armored Huge Wheel Cryofiber Web Structural Scanner Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Kinecellerator Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating High-powered Tractor Beam Improved Field Recycling Unit Enhanced Autogun Gauss Cannon Rocket Array Powered Hammer Longsword +1 [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Impact Weapon Power Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 1 2 . . Weapon 2 | . . . . . 2 . . . Parts Attached 136 | 4 8 8 . . 41 53 2 20 Power 15 | . 1 1 . . 6 5 . 2 Engine 13 | . 1 1 . . 4 5 . 2 Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 4 . . 6 9 . 2 Treads . | . . . . . . . . . Leg 10 | . . . . . 3 7 . . Wheel 15 | 2 2 4 . . 3 2 . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 54 | 1 2 2 . . 15 23 2 9 Device 36 | 1 1 1 . . 9 16 2 6 Storage 5 | . 1 1 . . . 3 . . Processor 4 | . . . . . 1 1 . 2 Hackware . | . . . . . . . . . Protection 9 | . . . . . 5 3 . 1 Artifact . | . . . . . . . . . Weapon 42 | 1 3 1 . . 14 16 . 7 Energy Gun 6 | . . . . . 2 4 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 1 1 . . 4 1 . 4 Ballistic Cannon 13 | . 2 . . . 4 6 . 1 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . . . . 3 3 . 1 Slashing Weapon 3 | . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 2 . . Parts Lost 43 | . 2 5 . . 6 24 3 3 Power 6 | . . . . . 2 3 . 1 Propulsion 13 | . 1 3 . . . 7 1 1 Utility 10 | . . 1 . . 1 7 . 1 Weapon 14 | . 1 1 . . 3 7 2 . Highest Loss Streak 13 | . 1 3 . . 2 13 3 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 100 100 98 93 70 79 Engine 7 | . 14 14 14 14 5 6 4 7 Core 1 | . . . . . 3 . . . Leg 13 | . . . . . 19 19 . . Wheel 9 | . 27 27 28 28 7 1 13 13 Device 10 | . 13 5 . . 9 15 13 6 Storage 10 | . 14 22 28 28 9 7 7 7 Processor 4 | . . . . . . 6 7 12 Protection 5 | . . . . . 8 6 5 5 Energy Gun 4 | . . . . . 2 9 . . Ballistic Gun 8 | . 24 14 14 14 6 1 . 17 Ballistic Cannon 10 | . 2 14 14 14 17 7 13 . Impact Weapon 5 | . . . . . 8 5 4 5 Peak Build Rating 58 | 7 8 9 11 11 44 55 53 58 Average Rating 36 | 5 6 8 10 11 35 47 42 51 On Entrance 20 | 6 7 8 9 11 11 44 53 31 Naked Turns . | . . . . . . . . . Heaviest Build 130 | 12 31 34 34 34 54 129 129 130 Greatest Support 60 | 26 32 26 20 20 60 60 44 44 Greatest Overweight (x) 19 | 3 1 3 1 1 2 19 2 4 Average Overweight (x) . | . . 1 1 1 . 1 2 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 Average Capacity 17 | 8 8 15 15 15 15 20 25 25 Most Carried 25 | 6 14 15 15 15 15 22 22 25 Average Carried 16 | 6 7 14 14 15 14 18 22 24 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 Final Carried 22 | 6 14 15 15 15 15 22 22 22 Class Distribution -------------------- 37% | Skirmisher 25% | Mutant 12% | Assassin 12% | Scavenger-Assassin 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Matter Collected 4619 | 242 185 401 . 1 1832 1276 . 682 Remotely 239 | . . 95 . . 4 . . 140 Salvage Created 4760 | 103 281 192 . . 1866 1636 . 682 Parts 250 | 5 27 10 . . 94 80 . 34 Haulers Intercepted 8 | . 1 . . . 4 2 . 1 Recyclers Shooed 5 | . 1 . . . 2 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 87 | . 6 4 . . 38 29 . 10 Melee 5 | . . . . . 1 4 . . Guns 42 | . 6 1 . . 19 9 . 7 Cannons 28 | . . 3 . . 15 10 . . AOE 6 | . . . . . 1 2 . 3 Classes Destroyed 16 | 2 5 2 . . 6 1 . . Worker 9 | . . 2 . . 3 3 . 1 Builder 7 | . 1 . . . 1 2 . 3 Tunneler 1 | 1 . . . . . . . . Hauler 8 | . 1 . . . 4 2 . 1 Recycler 11 | 1 . . . . 3 4 . 3 Mechanic 2 | . . . . . 1 1 . . Operator 2 | . . . . . 2 . . . Watcher 15 | . 3 . . . 5 5 . 2 Swarmer 13 | . 3 . . . 3 4 . 3 Grunt 40 | . 3 2 . . 21 9 . 5 Brawler 4 | . . . . . 2 2 . . Duelist 5 | . . . . . 2 3 . . Protector 2 | . . . . . 2 . . . Sentry 14 | . . 2 . . 7 5 . . Hunter 2 | . . . . . 1 1 . . Programmer 7 | . . . . . . 5 . 2 Best Kill Streak 10 | 2 4 3 . . 10 5 . 4 Combat Bots Only 10 | . 3 2 . . 10 4 . 4 Max Kills in Single Turn 4 | 1 1 2 . . 3 2 . 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 1 2 . 3 Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 721 | . 39 46 . . 184 382 5 65 Missed 203 | . 9 11 . . 63 104 . 16 Damage Taken 7959 | . 319 500 . . 1976 3522 188 1454 Core 1080 | . 64 80 . . 224 415 92 205 Absorbed by Shields 456 | . . . . . . 423 33 . Redirected to Shielding 145 | . . . . . 145 . . . Core Remaining (%) 67 | 100 . . . 42 59 . . . Volleys Fired 299 | 3 38 20 . 1 119 74 . 44 Largest 4 | 2 2 2 . 2 4 3 . 4 Hottest 223 | 40 55 55 . 55 144 223 . 129 Shots Fired 768 | 6 74 39 . 2 344 185 . 118 Gun 439 | 6 58 19 . 1 172 76 . 107 Cannon 329 | . 16 20 . 1 172 109 . 11 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 696 | 6 74 39 . 2 314 143 . 118 Thermal 72 | . . . . . 30 42 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 5 9 21 . 1 9 11 . 4 Robot Miss Streak 12 | . 3 3 . 1 12 4 . 8 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 3 | . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 502 | 5 42 32 . 1 224 147 . 51 Core Hits 292 | 3 16 10 . . 167 72 . 24 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 10 | . . . . . 4 4 . 2 Critical Strikes 25 | . . . . . 8 14 . 3 Burn 3 | . . . . . 3 . . . Destroy 2 | . . . . . 2 . . . Blast 8 | . . . . . . 8 . . Smash 10 | . . . . . 3 4 . 3 Sever 2 | . . . . . . 2 . . Melee Attacks 121 | . . . . . 33 71 . 17 Impact 100 | . . . . . 33 50 . 17 Slashing 21 | . . . . . . 21 . . Piercing . | . . . . . . . . . Sneak Attacks 22 | . . . . . 5 10 . 7 Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13209 | 53 519 423 . 16 4958 5006 . 2234 Guns 3953 | 53 381 140 . . 1626 975 . 778 Cannons 4439 | . 138 283 . 16 2083 1721 . 198 Explosions 1612 | . . . . . 652 434 . 526 Melee 3205 | . . . . . 597 1876 . 732 Ramming . | . . . . . . . . . Kinetic 7389 | 53 519 423 . 16 3355 2047 . 976 Thermal 2020 | . . . . . 845 649 . 526 Explosive 434 | . . . . . . 434 . . Electromagnetic 161 | . . . . . 161 . . . Impact 2634 | . . . . . 597 1305 . 732 Slashing 571 | . . . . . . 571 . . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . . . 12 26 27 Average Corruption 13 | . . . . . . 7 16 26 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 175 | . . . . . . 85 8 82 Message Errors 50 | . . . . . . 25 1 24 Matter Fused 44 | . . . . . . 20 . 24 Heat Flow Errors 16 | . . . . . . 8 1 7 Energy Discharges 19 | . . . . . . 10 . 9 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 2 | . . . . . . 1 1 . Data Loss (minor) 17 | . . . . . . 10 1 6 Data Loss (major) 8 | . . . . . . 5 1 2 Misfires 5 | . . . . . . 3 . 2 Alerts 2 | . . . . . . 1 . 1 Misdirections 4 | . . . . . . 1 2 1 Weapon Failures 7 | . . . . . . 1 . 6 Overload Shots . | . . . . . . . . . Overflow Damage 1244 | . . . . . 229 634 . 381 Projectiles 50 | . . . . . . 50 . . Explosions 132 | . . . . . 83 . . 49 Melee 1062 | . . . . . 146 584 . 332 Knockbacks 75 | . 4 . . 1 45 19 . 6 Impact 11 | . . . . . 1 4 . 6 Kinetic 61 | . 3 . . 1 43 14 . . Secondary 3 | . 1 . . . 1 1 . . Self-Inflicted Damage 127 | . . . . . 78 . . 49 Shots 4 | . . . . . 3 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 639 | . 44 123 . 16 365 322 191 639 Average Temperature 93 | . 21 51 . 12 63 83 106 194 Received Heat Transfer 2163 | . 159 207 . . 945 771 . 81 Effects 19 | . . . . . 2 . . 17 Energy Bleed 3 | . . . . . 2 . . 1 Interference 5 | . . . . . . . . 5 Matter Decay 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 6 | . . . . . . . . 6 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 11 | . . . . . 2 5 . 4 Combat Hostiles 4 | . . . . . 1 3 . . Parts Fried 20 | . . . . . 5 9 . 6 Impact Corruptions 33 | . . . . . 6 16 . 11 Robots Melted 2 | . . . . . 1 1 . . Combat Hostiles 2 | . . . . . 1 1 . . Parts Melted 7 | . . . . . 2 5 . . Heat Transferred 2982 | . . . . . 1299 1383 . 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Peak Influence 1025 | 10 175 121 . . 1025 809 298 254 Initial 466 | . 6 25 . . . 466 283 187 Average 263 | 8 84 40 . . 284 382 279 131 Maximum Alert Level 3 | . . . . . 3 3 1 1 Low Security (%) 60 | 100 100 100 . 100 67 29 . 88 Level 1 13 | . . . . . 6 23 100 11 Level 2 17 | . . . . . 11 38 . . Level 3 8 | . . . . . 14 9 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 . . . 7 12 . 5 Investigation 7 | . 2 . . . 2 2 . 1 Extermination 7 | . . . . . . 5 . 2 Reinforcement 6 | . . . . . 3 1 . 2 Assault 4 | . . . . . 2 2 . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Distress Signals 7 | . . . . . 5 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 17 6 . . 58 41 6 20 Peak Tracking Total 6 | . 5 4 . . 6 4 6 4 Tactical Retreats 5 | . . . . . 3 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Traps Triggered 7 | . 1 . . . . 6 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . 2 . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Disabled 24 | . . . . . 14 5 . 5 Max in Single Turn 4 | . . . . . 3 2 . 4 Garrison Access 2 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Accessed 18 | . 5 . 1 . 6 5 . 1 Terminals 11 | . 5 . . . 4 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 50 | . 17 . 1 . 16 14 . 2 Successful 27 | . 10 . 1 . 7 9 . . Failed 22 | . 7 . . . 8 5 . 2 Catastrophic 7 | . 2 . . . 3 1 . 1 Database Lockouts 1 | . . . . . 1 . . . Manual 36 | . 16 . 1 . 14 5 . . Terminals 36 | . 17 . . . 14 5 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . . . . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . 1 4 . . Garrison Access 3 | . . . . . 1 2 . . Terminal Hacks 7 | . 4 . 1 . 1 1 . . Part Schematic 2 | . 1 . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . Insert Component 2 | . . . . . . 2 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 13 | . 6 . . . 5 2 . . Terminals 13 | . 6 . . . 5 2 . . Track 4 | . 2 . . . 2 . . . Assimilate 1 | . 1 . . . . . . . Botnet 6 | . 2 . . . 2 2 . . Disrupt 1 | . . . . . 1 . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 15 | . 4 . . . 5 5 . 1 Full Trace Events 5 | . 1 . . . 2 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . 1 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 73 | . . . . . . 73 . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total Allies 6 | . 1 5 . . . . . . Largest Group 4 | . 1 4 3 2 2 . . . Highest-Rated Group 68 | . 9 68 56 25 25 . . . Highest-Rated Ally 31 | . 9 31 31 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . 16 . . 10 . . . Total Damage 247 | . . 149 . . 98 . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Turns Passed 11641 | 42 731 674 400 244 3809 4073 120 1548 Spaces Moved 6162 | 24 521 517 399 238 1768 1735 88 872 Core 5 | 4 . . . . . 1 . . Treads . | . . . . . . . . . Legs 2684 | . . . . . 1209 1475 . . Wheels 3473 | 20 521 517 399 238 559 259 88 872 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 90 90 95 95 95 95 115 130 130 Average Speed 132 | 109 92 98 95 95 119 183 130 133 Slowest Speed 1000 | 200 105 125 95 95 270 1000 130 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 3 78 91 89 46 87 46 91 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 5 | . . 3 . 2 . . . . Spaces Dug 50 | . . . . . 18 25 . 7 Terrain Destroyed 287 | . . . . . 111 109 . 67 Melee 50 | . . . . . 18 25 . 7 Projectile 37 | . . . . . 2 31 . 4 AOE 199 | . . . . . 91 53 . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total 8821 | 33 703 645 421 254 3176 2354 92 1143 Wait 1918 | 1 116 93 17 14 1159 352 3 163 Move 6155 | 23 520 516 398 237 1767 1735 87 872 Hop . | . . . . . . . . . Pick Up 103 | . 13 6 3 1 24 41 . 15 Fast Attach 35 | 3 1 . . . 10 14 2 5 Attach 43 | . 3 5 . . 7 22 . 6 Detach 3 | . 1 . . . . . . 2 Swap 58 | 1 4 3 . . 24 17 . 9 Drop 86 | 2 7 2 3 1 33 28 . 10 Fire 299 | 3 38 20 . 1 119 74 . 44 Melee 121 | . . . . . 33 71 . 17 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 43 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 9) 201 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 3) 549 | -10/Materials | Discovered new exit (range 3) 718 | -10/Materials | Discovered new exit (range 8) 774 | -10/Materials | Entered Mines 774 | -10/Mines | Accompanied by 1 ally 783 | -10/Mines | Assembled infested the area 894 | -10/Mines | Lost 3 parts (1n1u1w) 951 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1006 | -10/Mines | Discovered new exit (range 5) 1066 | -10/Mines | Core integrity fell below 50% 1142 | -10/Mines | Learned Materials stockpile data 1161 | -10/Mines | Discovered new exit (range 9) 1224 | -10/Mines | Discovered new exit (range 10) 1448 | -10/Mines | Entered Exiles 1448 | -10/Exiles | Accompanied by 3 allies 1477 | -10/Exiles | Met 8R-AWN 1478 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1490 | -10/Exiles | Met EX-HEX 1520 | -10/Exiles | Met EX-BIN 1533 | -10/Exiles | Aligned with FarCom system 1534 | -10/Exiles | Given EX-Vault access code 1558 | -10/Exiles | Opened EX-Vault 1561 | -10/Exiles | Found Longsword +1 1581 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1614 | -10/Exiles | Met EX-DEC 1678 | -10/Exiles | Visited The Gauntlet 1821 | -10/Exiles | Discovered new exit (range 14) 1848 | -10/Exiles | Left Exiles lab with Longsword +1 1848 | -10/Exiles | Entered Mines 1848 | -9/Mines | Accompanied by 2 allies 1857 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1863 | -9/Mines | Discovered new exit (range 7) 1887 | -9/Mines | Discovered new exit (range 7) 1908 | -9/Mines | Found a hidden stash of uninstalled traps 2092 | -9/Mines | Entered Materials 2092 | -8/Materials | Accompanied by 2 allies 2092 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2815 | -8/Materials | Build established: Skirmisher 3745 | -8/Materials | Discovered new exit (range 16) 5355 | -8/Materials | Central database locked down 5692 | -8/Materials | First assault squad dispatched 5827 | -8/Materials | Destroyed 10 combat bots 5901 | -8/Materials | Entered Factory 5901 | -7/Factory | Evolved 2 slots: Utility x2 6240 | -7/Factory | Lost 13 parts (2p3n4u4w) 6621 | -7/Factory | Build established: Assassin 6943 | -7/Factory | Found Prototype Launcher 6943 | -7/Factory | Identified Rocket Array 7006 | -7/Factory | Build established: Scavenger-Skirmisher 7851 | -7/Factory | Build established: Scavenger-Assassin 8153 | -7/Factory | Garrison activated, responded to threat 8559 | -7/Factory | System corruption reached 10% 9101 | -7/Factory | First assault squad dispatched 9606 | -7/Factory | Core integrity fell below 50% 9874 | -7/Factory | Build established: Assassin 9974 | -7/Factory | Sucked down chute 9974 | -7/Factory | Entered Waste 9984 | -7/Waste | Spotted C-40 Crusher 9989 | -7/Waste | EMP discharged 10006 | -7/Waste | Spotted C-40 Crusher 10023 | -7/Waste | Spotted C-40 Crusher 10026 | -7/Waste | Spotted C-40 Crusher 10026 | -7/Waste | Spotted C-40 Crusher 10040 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10040 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10043 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10056 | -7/Waste | Discovered new exit (range 20) 10063 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10075 | -7/Waste | Spotted C-40 Crusher 10089 | -7/Waste | EMP discharged 10094 | -7/Waste | Lost 3 parts (1n2w) 10094 | -7/Waste | Entered Factory 10390 | -7/Factory | Found Rocket Array 10429 | -7/Factory | Discovered new exit (range 5) 10435 | -7/Factory | Identified exit to Lower Caves 10974 | -7/Factory | Build established: Skirmisher 11606 | -7/Factory | Cargo convoy interrupted 11626 | -7/Factory | Core integrity fell below 20% 11642 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11626_ Cld. Deuterium Engine destroyed. 11626_ Knocked back. 11627_ Energy bleed averted by Cryofiber Web. 11627_ Acquired 14 matter. 11631_ Overheating: Com. Wheel damaged (-22). 11631_ Overheating: Gauss Rifle damaged (-4). 11632_ Penetrated by Slug. 11637_ Overheating: Hrd. Heavy Armor Plating damaged (-28). 11637_ System corrupted: Gauss Rifle jammed. 11638_ Energy bleed averted by Cryofiber Web. 11639_ Overheating: Core damaged (-77). 11640_ Overheating: Matter decay (-5). 11640_ System corrupted: Gauss Rifle jammed. 11641_ Overheating: System interference. 11641_ Cryofiber Web temporarily disabled. 11641_ System corrupted: FCS attempts to trigger Gauss Rifle. 11641_ System corrupted: Gauss Rifle misfires. 11641_ Slug penetrates G-47 Trooper. 11641_ Hrd. Heavy Armor Plating destroyed. 11642_ Overheating: Energy bleed (-34). Map ----- +----------------------------------------------------+ | ####### ######### ????????? | | # #??????????? ????????? | | """" # #????????????????????? | | """" # #????????????????????? | | """" # #????????????????????? | | """" + #???????? ???????? | | """" # #?????? # ??????? | | """" # #?????? # ##?????? | | # #?????? # # ?????? | | """ # #?????? # # ?????? | | """ # ^^ #?????? + *H+ ?????? | | """ # +???"?? # =%[# ?????? | | # #???"" # = # ?????? | | # #????" # g # ?????? | | # #????? # gg # ?????? | | # #?????? # # ?????? | | # #?????? ; # ?????? | | # #?????? # ; ?????? | | ####### #?????? # # ?????? | | ! !+ #??????## # ?????? | | """[# #??????## # ?????? | | """"" # ######### % # # | | """" # =########; ######## | | # =%= % # # | | """ # !*![ ; # | | """"" # ! * % @# # | | """"" # =! % # """" # | | # # """" # | | """ ###########+#####+#;# """" # | | """ ###### !# # """" # | | """ #???## ] ### # | | #???## ### """" # | | """ #???## [ """ """ ### """" # | | """"" #???## """ """ ### """" # | | """"" #???## """ """ ### ""?" # | | #???## ### # | | #######???## """ """ ########## | | ??????????## """ """ ########## | | ??????????## """ """ ##???????? | | ??????????## ##???????? | | ??????????## = ##???????? | | ??????????################???????? | | ??????????################???????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 20 Energy Capacity 800 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Trap Scanner | -8/Materials | Hacked Structural Scanner | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataNeutrinoDoublenader Manual? 0 Play Time 04:26:31 Cumulative 245.4 hours Start 2024.09.11 @ 20:58:03 End 2024.09.15 @ 06:24:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 157 Adventurer 11 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8f852cc-f0e3-46f0-b44c-22ad622704f1