Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 02:15:34 Player: Maulwurf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (55) 275 Value Destroyed (1612) 1612 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 7682 Bonus ------- Follower Combat Kills 75 Aligned with FarCom 300 Cogmind --------- Core Integrity 469/1000 Matter 0/300 Energy 8/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating Hacking Suite Hacking Suite PSU Rigger > --- WEAPON (2) ------- Improved Heavy Machine Gun Long-range Missile Launcher > --- INVENTORY (10) --- Variable Charge Gun Advanced Plasma Cannon Gauss Rifle Gauss Rifle Flak Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit IFF Parser Precision Energy Filter Improved Reaction Control System Layered Light Armor Plating Hacking Suite Hacking Suite PSU Rigger > --- WEAPON ----------- Wave Gun Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Hardened Medium Armor Plating Variable Charge Gun Advanced Plasma Cannon Gauss Rifle Improved Heavy Machine Gun Flak Cannon Long-range Missile Launcher Makeshift Sword [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Hacking Suite Device PSU Rigger Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Slots Evolved 10 | . . . . . 4 . . . 4 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . 1 . . . Utility 6 | . . . . . 2 . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 73 | 7 9 2 . 7 17 11 1 5 4 . 1 9 Power 10 | 1 1 . . 3 2 . 1 1 . . . 1 Engine 5 | 1 . . . 2 1 . . 1 . . . . Core 5 | . 1 . . 1 1 . 1 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 2 . . 2 7 7 . 2 1 . . 2 Treads 7 | 2 2 . . . . 3 . . . . . . Leg 13 | . . . . . 4 4 . 2 1 . . 2 Wheel 5 | . . . . 2 3 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 19 | 2 4 1 . . 4 2 . 1 3 . . 2 Device 10 | 1 1 1 . . 3 1 . 1 . . . 2 Storage 4 | 1 3 . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . . . Hackware 2 | . . . . . . 1 . . 1 . . . Protection 2 | . . . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 2 1 . 2 4 2 . 1 . . 1 4 Energy Gun 3 | 1 . . . . 1 . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . 1 1 Ballistic Gun 8 | 1 1 1 . 2 2 . . . . . . 1 Ballistic Cannon 3 | . . . . . 1 2 . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon 2 | . 1 . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . 3 Parts Lost 28 | . . 1 . 2 13 1 1 . . . . 10 Power 4 | . . . . . 1 . 1 . . . . 2 Propulsion 8 | . . . . 1 5 . . . . . . 2 Utility 8 | . . . . . 3 1 . . . . . 4 Weapon 8 | . . 1 . 1 4 . . . . . . 2 Highest Loss Streak 13 | . . 1 . 1 13 1 1 . . . . 9 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Backups 15 | 5 12 24 25 24 21 17 9 9 8 10 10 9 Power 1 | . 2 3 2 2 2 2 1 1 . . . . Propulsion 3 | 2 4 7 7 5 2 2 2 2 1 1 1 . Utility 4 | . 2 6 8 9 7 4 1 2 1 2 2 1 Weapon 5 | 1 3 7 7 7 8 8 5 4 6 7 7 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 19 | . 2 . . 3 . 5 . 1 . . . 8 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . 3 . . . . . . . . Utility 4 | . 1 . . . . 3 . . . . . . Weapon 12 | . 1 . . . . 2 . 1 . . . 8 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 99 91 97 100 100 99 100 100 92 Engine 4 | . 8 . . 11 1 . . 5 6 6 6 4 Core 6 | . 5 14 14 2 7 9 9 3 6 6 6 4 Treads 11 | . 28 28 28 6 . 6 . . . . . . Leg 16 | . . . . . 8 27 36 36 32 33 33 28 Wheel 3 | . . . . 21 22 . . . . . . . Device 15 | . 13 14 14 14 16 16 18 18 13 13 13 18 Storage 10 | . 14 14 14 14 9 9 9 9 6 6 6 5 Hackware 4 | . . . . . . 8 9 9 12 13 13 11 Protection 1 | . . . . . . . . . 5 6 6 4 Energy Gun 5 | . 13 14 14 . . . . . . . . 3 Ballistic Gun 9 | . 14 14 14 27 17 . . . . . . . Ballistic Cannon 6 | . . . . . . 16 18 17 13 13 10 . Peak Build Rating 76 | 9 13 12 13 16 22 39 39 44 57 57 57 76 Average Rating 28 | 6 10 11 12 13 18 31 38 42 55 57 57 66 On Entrance 28 | . 9 11 12 13 16 19 39 38 44 57 57 57 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 14 90 90 90 92 94 108 30 38 51 47 47 53 Greatest Support 83 | 40 40 40 40 40 46 80 60 63 78 78 78 83 Greatest Overweight (x) 35 | . 2 2 2 4 30 35 . . . . . . Average Overweight (x) . | . . 2 2 3 2 1 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 Average Capacity 16 | 7 14 25 25 25 25 18 10 10 10 10 10 10 Most Carried 25 | 7 23 25 25 25 24 24 10 10 10 10 10 10 Average Carried 15 | 5 12 24 24 24 21 16 9 9 8 10 10 8 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 Final Carried 25 | 7 23 25 25 25 21 10 9 10 10 10 10 6 Class Distribution -------------------- 72% | Mutant 9% | Hacker-Skirmisher 8% | Hacker-Mutant 5% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Matter Collected 2105 | 247 335 108 . 430 363 197 39 222 . . 3 161 Remotely . | . . . . . . . . . . . . . Salvage Created 2101 | 42 852 92 . 319 374 223 39 . . 30 . 130 Parts 118 | 8 28 5 . 23 29 12 . . . 6 . 7 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 6 . . Prevented 3 | . . . . . . . . . . . 3 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Combat Hostiles Destroyed 46 | . 10 3 . 12 7 6 2 . . 3 . 3 Guns 33 | . 10 3 . 12 7 . . . . . . 1 Cannons 12 | . . . . . . 6 2 . . 3 . 1 AOE 1 | . . . . . . . . . . . . 1 Classes Destroyed 11 | 1 6 . . 1 2 . . . . . . 1 Worker 1 | . . . . . 1 . . . . . . . Tunneler 3 | 2 . . . . 1 . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . Recycler 5 | . 5 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . 1 Swarmer 12 | . 3 1 . 3 2 . . . . 3 . . Grunt 17 | . 7 2 . 4 3 1 . . . . . . Sentry 9 | . . . . . 2 5 2 . . . . . Hunter 3 | . . . . . . . . . . . . 3 Assembled 5 | . . . . 5 . . . . . . . . Best Kill Streak 4 | 2 4 2 . 3 4 3 2 . . 2 . 2 Combat Bots Only 3 | . 2 2 . 3 3 3 2 . . 2 . 1 Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Hostile Shots Fired 396 | . 60 19 . 52 84 42 14 . . 58 1 66 Missed 99 | . 16 3 . 8 17 11 3 . . 22 1 18 Hits 297 | . 44 16 . 44 67 31 11 . . 36 . 48 Melee 2 | . . . . 2 . . . . . . . . Projectile 295 | . 44 16 . 42 67 31 11 . . 36 . 48 Critical Strikes 9 | . . 2 . 3 3 . 1 . . . . . Part Disruptions 1 | . . . . 1 . . . . . . . . Damage Taken 4955 | . 477 180 . 572 940 447 156 . . 482 . 1701 Core 921 | . 42 6 . 95 139 27 29 . . 52 . 531 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 538 | . 62 . . . . . . 476 . . . . Core Remaining (%) 74 | 100 . . . 42 . . . 64 . . 93 . Volleys Fired 216 | 2 76 11 . 34 43 13 7 . . 14 . 16 Largest 2 | 2 2 2 . 2 2 2 2 . . 2 . 2 Hottest 141 | 70 120 70 . 70 88 74 74 . . 74 . 141 Shots Fired 417 | 4 152 22 . 67 76 26 14 . . 28 . 28 Gun 324 | 4 151 22 . 67 71 . . . . . . 9 Cannon 83 | . . . . . 5 26 14 . . 28 . 10 Launcher 9 | . . . . . . . . . . . . 9 Special 1 | . 1 . . . . . . . . . . . Kinetic 297 | 2 76 11 . 65 72 26 14 . . 28 . 3 Thermal 111 | 2 76 11 . 2 4 . . . . . . 16 Explosive 9 | . . . . . . . . . . . . 9 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | 2 11 4 . 7 11 7 7 . . 4 . 5 Robot Miss Streak 14 | . 4 2 . 3 5 4 7 . . 14 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 250 | 2 96 13 . 37 40 19 12 . . 20 . 11 Core Hits 129 | 2 32 6 . 19 18 24 8 . . 9 . 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | . 2 . . . 1 . . . . . . 1 Burn 4 | . 2 . . . 1 . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3976 | 28 1175 159 . 506 746 426 244 . . 157 . 535 Guns 2675 | 25 1175 159 . 506 701 . . . . . . 109 Cannons 895 | . . . . . 23 426 244 . . 157 . 45 Explosions 381 | . . . . . . . . . . . . 381 Melee . | . . . . . . . . . . . . . Ramming 25 | 3 . . . . 22 . . . . . . . Kinetic 2650 | . 550 73 . 506 654 426 244 . . 157 . 40 Thermal 920 | 25 625 86 . . 70 . . . . . . 114 Explosive 381 | . . . . . . . . . . . . 381 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . 4 4 4 4 . . . . 1 1 1 2 Average Corruption 3 | . 3 4 4 4 . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 103 | . 16 16 29 23 . . . . . 7 2 10 Message Errors 29 | . 5 7 7 6 . . . . . . . 4 Matter Fused 30 | . 4 4 11 7 . . . . . . 1 3 Heat Flow Errors 5 | . 1 . 2 . . . . . . . 1 1 Energy Discharges 13 | . 3 2 2 3 . . . . . 2 . 1 Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 13 | . 2 1 6 3 . . . . . 1 . . Data Loss (major) 7 | . . . 1 3 . . . . . 2 . 1 Alerts 4 | . 1 2 . . . . . . . 1 . . Weapon Failures 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . 10 . . Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 10 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . 11 . . . . . . 21 Shots 1 | . . . . . . . . . . . . 1 Rammed 5 | 2 1 . . . 2 . . . . . . . Targets Rammed 5 | 2 1 . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 554 | 30 233 210 259 30 138 . 13 . . 253 246 554 Average Temperature 83 | 18 50 87 119 7 23 . 13 . . 125 133 221 Received Heat Transfer 1043 | . 228 108 . 98 396 126 63 . . 24 . . Effects 22 | . . . 1 . . . . . . . . 21 Shutdowns 3 | . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 7 | . . . 1 . . . . . . . . 6 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 9 | . . . . . . . . . . . . 9 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . 3 1 . . . . . . . . . 3 Heat Transferred 2812 | 74 1998 259 . . 222 . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . 100 . . 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 172 | 5 98 50 . 50 172 81 38 . 21 . . 110 Initial 28 | . . . . . . 22 28 . . . . . Average 20 | . 25 5 . 8 86 20 14 . . . . 12 Influence Increases 1736 | 10 397 85 . 165 467 262 40 . 39 70 15 186 Destroy 0b10 Robot/C 980 | . 200 60 . 140 300 120 40 . . 60 . 60 Destroy 0b10 Robot/NC 80 | 10 40 . . 5 20 . . . . . . 5 Destroy Leader 250 | . 54 10 . 20 84 50 . . . 10 . 22 Allied During Kill 21 | . . . . . 21 . . . . . . . Successful Hack 77 | . 12 . . . 9 17 . . 39 . . . Disable Machine 45 | . 15 . . . 15 . . . . . . 15 Destroy Structure 88 | . 1 . . . 3 . . . . . . 84 Partial Spotted 15 | . 15 . . . . . . . . . . . Lose Combat Pursuer 180 | . 60 15 . . 15 75 . . . . 15 . Influence Decreases 1634 | 10 397 85 . 163 415 243 113 . 39 70 15 84 Entered New Map 79 | . . . . . 2 32 45 . . . . . Time Decay 1287 | 10 397 85 . 143 223 201 58 . 21 70 15 64 Lost Part 190 | . . . . 20 130 10 10 . . . . 20 Lost Ally 78 | . . . . . 60 . . . 18 . . . Squads Dispatched 13 | . 3 . . . 2 2 . . 4 . . 2 Investigation 8 | . 2 . . . 1 . . . 4 . . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . 1 . . . 1 2 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Distress Signals 8 | . 2 . . 1 3 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 92 | . 28 5 . 15 21 11 2 . 1 3 1 5 Peak Tracking Total 6 | . 4 3 . 3 6 6 2 . 1 2 1 3 Tactical Retreats 10 | . 3 1 . 2 1 2 . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Traps Triggered 3 | . 2 . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Machines Disabled 3 | . 1 . . . 1 . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Machines Accessed 33 | . 6 . 5 1 5 6 3 2 3 . . 2 Terminals 15 | . 4 . . . 3 5 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . Total Hacks 153 | . 24 . 50 1 15 12 26 12 8 . . 5 Successful 120 | . 12 . 50 1 6 7 26 12 2 . . 4 Failed 33 | . 12 . . . 9 5 . . 6 . . 1 Catastrophic 7 | . 5 . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . 13 . 1 . 10 9 1 . 5 . . . Terminals 44 | . 17 . . . 10 10 . . 5 . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . . . . . Recycling Units 11 | . 2 . . . 2 2 2 . . . . 3 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . . . 3 . . . Terminal Hacks 99 | . 5 . 50 1 2 3 24 12 1 . . 1 Record 90 | . 3 . 49 . 1 . 24 12 1 . . . Robot Analysis 2 | . 1 . . . . . . . . . . 1 Open Door 2 | . . . . 1 . 1 . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . . 1 1 1 . . . . 3 Recycle Component 1 | . . . . . . . . . . . . 1 Process 1 | . . . . . . . . . . . . 1 Report Inventory 4 | . 1 . . . 1 1 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . 3 3 1 . 1 . . . Terminals 5 | . 1 . . . 2 2 . . . . . . Assimilate 5 | . 1 . . . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 1 1 . . . . . Monitor 4 | . 1 . . . 1 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 5 . . . 4 4 1 . 3 . . 2 Full Trace Events 10 | . 4 . . . 2 . . . 3 . . 1 Feedback Events 2 | . 1 . . . . . . . 1 . . . Corruption 2 | . 1 . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . Time 64 | . 64 . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . 1 Recycled Matter 77 | . . . . . . . . . . . . 77 Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Total Allies 4 | . . . . 3 . . . . 1 . . . Largest Group 3 | . . . . 3 3 . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . Ally Attacks 38 | . . . . . 37 . . . 1 . . . Total Damage 348 | . . . . . 308 . . . 40 . . . Kills 9 | . . . . . 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Active Infowar (turns) 8676 | 101 1456 820 1295 1041 371 . . 1753 603 569 251 416 Sensors 1266 | . 101 796 . . 369 . . . . . . . IFF 3592 | . . . . . . . . 1753 603 569 251 416 Terrain 1456 | 101 1355 . . . . . . . . . . . Structural 2663 | . . 24 1295 1041 303 . . . . . . . Robot Analysis Total 2 | . 1 . . . . . . . . . . 1 Derelict Logs Recovered 5 | . . 1 . 3 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Turns Passed 10323 | 194 1498 820 1330 1041 599 758 169 2016 603 569 251 475 Spaces Moved 5311 | 110 573 244 416 493 277 231 120 1666 333 440 150 258 Core 10 | 8 . . . . 1 1 . . . . . . Treads 1438 | 102 573 244 416 57 . 46 . . . . . . Legs 3200 | . . . . . 49 184 120 1666 333 440 150 258 Wheels 663 | . . . . 436 227 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 140 100 120 120 120 120 120 120 120 Average Speed 163 | 152 203 320 320 161 154 200 120 120 120 120 120 120 Slowest Speed 1800 | 160 320 320 320 480 1550 1800 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 76 52 79 82 41 37 13 60 7 69 22 5 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . 1 1 2 . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . 2 . . . 7 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 65 | . . . . 1 2 . . . . . . 62 Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . 1 2 . . . . . . 1 AOE 61 | . . . . . . . . . . . . 61 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Total 6538 | 130 753 262 417 671 377 508 131 1685 536 453 220 395 Wait 817 | . 69 3 . 125 30 215 4 6 194 . 70 101 Move 5299 | 109 572 243 415 492 276 230 119 1665 332 439 149 258 Hop . | . . . . . . . . . . . . . Pick Up 60 | 10 15 3 1 6 6 10 . 1 4 . . 4 Fast Attach 26 | 4 3 . . . 6 6 . 3 . . . 4 Attach 31 | 3 . 1 . 3 11 3 1 . 4 . . 5 Detach 8 | . . . . . . 7 . 1 . . . . Swap 28 | . 10 1 . 4 2 4 . 3 1 . 1 2 Drop 47 | . 7 . 1 6 1 20 . 6 1 . . 5 Fire 216 | 2 76 11 . 34 43 13 7 . . 14 . 16 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . 2 . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | 2 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 485 | -10/Materials | Repaired Med. Laser 529 | -10/Materials | Repaired Imp. Terrain Scanner 875 | -10/Materials | Discovered new exit (range 8) 1541 | -10/Materials | Discovered new exit (range 11) 1661 | -10/Materials | Discovered new exit (range 9) 1693 | -10/Materials | Entered Mines 1786 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2436 | -10/Mines | Discovered new exit (range 7) 2500 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2500 | -10/Mines | Discovered new exit (range 5) 2513 | -10/Mines | Entered Exiles 2561 | -10/Exiles | Discovered new exit (range 15) 2600 | -10/Exiles | Met 8R-AWN 2654 | -10/Exiles | Met EX-HEX 2750 | -10/Exiles | Met EX-BIN 2792 | -10/Exiles | Aligned with FarCom system 2795 | -10/Exiles | Given EX-Vault access code 2936 | -10/Exiles | Opened EX-Vault 2956 | -10/Exiles | Found PSU Rigger 3021 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3136 | -10/Exiles | Met EX-DEC 3165 | -10/Exiles | Learned location of Zion (-6) 3326 | -10/Exiles | Visited The Gauntlet 3702 | -10/Exiles | Discovered new exit (range 14) 3843 | -10/Exiles | Left Exiles lab with PSU Rigger 3843 | -10/Exiles | Entered Mines 3857 | -9/Mines | Met a Derelict bent on vengeance 3935 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4011 | -9/Mines | Assembled infested the area 4016 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4093 | -9/Mines | Core integrity fell below 50% 4419 | -9/Mines | Learned location of 1 exit from Materials 4850 | -9/Mines | Discovered new exit (range 7) 4867 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4884 | -9/Mines | Entered Materials 4884 | -8/Materials | Accompanied by 3 allies 4884 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4885 | -8/Materials | Identified exit to Factory 5182 | -8/Materials | Build established: Skirmisher 5217 | -8/Materials | Discovered new exit (range 14) 5312 | -8/Materials | Lost 13 parts (1p5n3u4w) 5473 | -8/Materials | Identified exit to Storage 5483 | -8/Materials | Entered Storage 5560 | -8/Storage | Build established: Scavenger-Mutant 6160 | -8/Storage | Build established: Mutant 6236 | -8/Storage | Used back door to open Recycling access 6236 | -8/Storage | Discovered new exit (range 4) 6241 | -8/Storage | Entered Recycling 6242 | -8/Recycling | Met a Zionite searching for Scraptown 6323 | -8/Recycling | Scanned before Scraplab entrance 6347 | -8/Recycling | Entered Scraplab 6362 | -8/Recycling | Discovered new exit (range 4) 6410 | -8/Recycling | Entered Scraptown 6775 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7027 | -8/Scraptown | Visited Symbiants 7068 | -8/Scraptown | Visited Shadow of the Wyrm 7134 | -8/Scraptown | Visited Bundlers 7227 | -8/Scraptown | Visited CR-KLE's Repair Center 7235 | -8/Scraptown | CR-KLE repaired 8 parts 7270 | -8/Scraptown | Visited Junk Repository 7324 | -8/Scraptown | Turned away by UFD registrar 7349 | -8/Scraptown | Visited Cave Peace 7391 | -8/Scraptown | Visited TADAMA 7465 | -8/Scraptown | Discovered new exit (range 13) 8426 | -8/Scraptown | Entered Factory 8426 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8735 | -6/Factory | Build established: Hacker-Skirmisher 8929 | -6/Factory | Discovered new exit (range 16) 9029 | -6/Factory | Entered Lower Caves 9101 | -6/Lower Caves | Learned Factory emergency access door positions 9320 | -6/Lower Caves | Build established: Hacker-Mutant 9549 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9572 | -6/Lower Caves | Discovered new exit (range 15) 9598 | -6/Lower Caves | Entered another Lower Caves area 9767 | -6/Lower Caves | Discovered new exit (range 7) 9849 | -6/Lower Caves | Entered Factory 9849 | -5/Factory | Evolved 2 slots: Utility x2 10146 | -5/Factory | Build established: Hacker-Skirmisher 10296 | -5/Factory | Core integrity fell below 50% 10305 | -5/Factory | Lost 9 parts (2p2n3u2w) 10324 | -5/Factory | Self-destructed Last Messages --------------- 10268_ W-25 Informer destroyed. 10269_ ALERT: Hostile activity reported, dispatching reinforcements to area. 10271_ Penetrated by Slug. 10274_ Ion Cannon destroyed. 10274_ Penetrated by Slug. 10276_ The unstable cave ceiling collapses. 10278_ Penetrated by Slug. 10279_ The unstable cave ceiling collapses. 10279_ H-66 Slayer destroyed. 10280_ The unstable cave ceiling collapses. 10281_ Identified Imp. Heavy Machine Gun. 10289_ Acquired 3 matter. 10291_ Acquired 16 matter. 10295_ Knocked back. 10296_ Acquired 1 matter. 10298_ System corrupted: Matter fused (-2). 10299_ The unstable cave ceiling collapses. 10300_ Slug penetrates Subcomponent Replicator. 10301_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????##??????????????????????????????????????? | | ?????????#"############??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #####??????????????????????? | | ?????????# """"" ]+ #??????????????????????? | | ?????????# """"" ### #??????????????????????? | | ?????????# """ ###+###????????????????????? | | ?????????# ## #????????????????????? | | ???????### """" ## @ #????????????????????? | | ???????# = """ !## #????????????????????? | | ???????## "" ## #????????????????????? | | ######## # ## ! #????????????????????? | | # ## #????????????????????? | | ] "##### #????????????????????? | | # % + #??g?????????????????? | | H # +????????????????????? | | "" """ # # ######????gg??????????????? | | "" """ # ??????????????????? | | "" """ # #####+????????????????????? | | # ?????????????????????????? | | "" """ + ?????????????????????????? | | "" """ #### ???????????????????????????? | | "" """ #??? #????????????????????????????? | | #??? #???????????????????????????? | | ##+######??? #???????????????????????????? | | ??????????? #???????????????????????????? | | ??????????? #???????????????????????????? | | ?????????? #???????????????????????????? | | ?????????? #???????????????????????????? | | ?????????? #???????????????????????????? | | ??????????## #???????????????????????????? | | ???????????# #???????????????????????????? | | ????????????##########???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 65 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 30% | -10/Materials Imp. Terrain Scanner | 40% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 You May Approach The Wall Challenges ------------ None Game ------ Seed ClaymoresGravmagBiocell Manual? 0 Play Time 01:31:14 Cumulative 21.2 hours Start 2026.01.04 @ 15:24:39 End 2026.01.05 @ 02:15:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c5dda9e-e781-4d0b-808f-39a4e6f6f0dd