Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 18:26:49 Player: TheGreatBorealis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1813) 1813 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5698 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 73/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Walking (240) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Light Deuterium Engine Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Thief Drone Bay (3/3) Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Thief Drone Bay Heavy Assault Rifle Enhanced Autogun Rocket Launcher Mining Laser [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Thief Drone Bay Storage High-capacity Storage Unit Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . . . . . 2 . Weapon 4 | . . . . . . 2 . 2 Parts Attached 63 | 6 11 5 7 . . 16 4 14 Power 6 | 1 . 1 1 . . 1 1 1 Engine 6 | 1 . 1 1 . . 1 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 3 3 2 . . 6 . 6 Treads 15 | . 2 2 1 . . 6 . 4 Leg 7 | 2 1 1 1 . . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 1 2 . 1 . . . 3 1 Device 1 | . . . . . . . 1 . Storage 5 | 1 2 . 1 . . . . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 27 | 2 6 1 3 . . 9 . 6 Energy Gun 3 | 1 2 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 1 4 1 2 . . 9 . 6 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 28 | . 1 1 2 . . 3 1 20 Power 2 | . . . . . . . 1 1 Propulsion 12 | . . 1 2 . . 2 . 7 Utility 2 | . . . . . . . . 2 Weapon 12 | . 1 . . . . 1 . 10 Highest Loss Streak 11 | . 1 1 2 . . 1 1 11 Average Slot Usage (%) 94 | . 99 98 97 100 100 98 98 83 Engine 9 | . 14 11 11 11 11 9 6 5 Treads 24 | . 27 31 29 22 22 25 30 20 Leg 8 | . . 11 12 22 22 9 . . Storage 18 | . 27 22 22 22 22 18 15 13 Protection 3 | . . . . . . . 11 11 Ballistic Gun 27 | . 17 22 21 22 22 35 30 31 Naked Turns . | . . . . . . . . . Heaviest Build 99 | 12 75 77 77 77 77 85 93 99 Greatest Support 80 | 20 40 60 60 40 40 80 80 80 Greatest Overweight (x) 22 | . 1 1 3 1 1 2 1 22 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 19 19 Average Carried 18 | 3 15 18 19 20 20 19 18 17 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 Final Carried 20 | 4 19 20 20 20 20 20 18 15 Class Distribution -------------------- 51% | Hauler-Mutant 21% | Scavenger-Executioner 11% | Hauler-Gunner 8% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1834 | 247 47 312 154 . 57 397 71 549 Remotely . | . . . . . . . . . Salvage Created 2015 | . 243 312 142 . 36 538 71 673 Parts 122 | . 14 20 15 . 2 34 . 37 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 44 | . 5 6 6 . 3 10 1 13 Guns 41 | . 5 6 3 . 3 10 1 13 AOE 3 | . . . 3 . . . . . Classes Destroyed 10 | . 2 3 1 . . 1 . 3 Worker 1 | . . 1 . . . . . . Tunneler 1 | . . 1 . . . . . . Operator 2 | . 1 . . . . . . 1 Watcher 1 | . . . . . . . . 1 Swarmer 10 | . . . 4 . 3 . . 3 Grunt 17 | . 5 4 . . . 4 . 4 Brawler 1 | . . . . . . 1 . . Sentry 11 | . . 2 2 . . 5 1 1 Hunter 3 | . . . . . . . . 3 Programmer 2 | . . . . . . . . 2 Best Kill Streak 5 | . 5 4 4 . 3 3 1 3 Combat Bots Only 4 | . 4 2 4 . 3 3 1 3 Max Kills in Single Turn 3 | . 2 1 3 . 2 2 1 1 Gunslinging 1 | . . . . . 1 1 . . Exploded 3 | . . . 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Damage Taken 5918 | . 455 379 402 . 84 684 411 3503 Core 1170 | . 40 88 41 . 23 82 35 861 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 84 . . . 62 85 95 . Volleys Fired 152 | . 13 18 11 . 5 24 8 73 Largest 6 | . 2 2 2 . 2 4 4 6 Hottest 138 | . 85 46 53 . 46 92 92 138 Shots Fired 422 | . 26 36 22 . 10 95 32 201 Gun 421 | . 26 36 21 . 10 95 32 201 Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special . | . . . . . . . . . Kinetic 419 | . 24 36 21 . 10 95 32 201 Thermal 2 | . 2 . . . . . . . Explosive 1 | . . . 1 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | . 11 10 15 . 3 27 34 15 Robot Miss Streak 4 | . 2 2 1 . 2 2 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 1 . . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 Shots Hit Robots 312 | . 18 24 17 . 6 76 29 142 Core Hits 100 | . 9 11 8 . 3 26 3 40 Critical Hits 4 | . . . . . . 1 . 3 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 1 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4400 | . 307 315 391 . 108 1031 410 1838 Guns 4137 | . 307 315 225 . 108 1031 410 1741 Cannons . | . . . . . . . . . Explosions 259 | . . . 166 . . . . 93 Melee . | . . . . . . . . . Ramming 4 | . . . . . . . . 4 Kinetic 4119 | . 289 315 225 . 108 1031 410 1741 Thermal 18 | . 18 . . . . . . . Explosive 259 | . . . 166 . . . . 93 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 11 | . . . 1 . . . . 10 Projectiles . | . . . . . . . . . Explosions 11 | . . . 1 . . . . 10 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 127 | . . . 39 . . . . 88 Shots 2 | . . . 1 . . . . 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 270 | . 66 34 31 . 2 179 270 244 Average Temperature 64 | . 33 13 14 . 1 46 122 81 Received Heat Transfer 1404 | . 255 144 90 . . 270 138 507 Effects 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 37 | . 37 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Peak Influence 290 | . 169 290 237 . 70 198 60 139 Initial 112 | . . 70 112 . . 27 . 24 Average 74 | . 33 184 209 . 33 61 26 47 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 86 | 100 100 55 1 . 100 100 100 100 Level 1 13 | . . 44 98 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 3 . . . . . 5 Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 8 | . 2 3 . . . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Distress Signals 11 | . 2 4 . . . 3 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 9 23 6 . 4 17 5 21 Peak Tracking Total 13 | . 5 13 2 . 4 5 3 5 Tactical Retreats 5 | . 1 . . . 1 2 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 10 | . 3 . 1 4 . 2 . . Terminals 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 6 . 1 4 . 4 . . Successful 12 | . 4 . 1 4 . 3 . . Failed 3 | . 2 . . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . . . . 2 . . Terminals 6 | . 6 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 4 . 1 4 . . . . Record 4 | . . . . 4 . . . . Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Reject 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 2 . . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . 3 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4331 | 60 382 375 328 751 209 802 274 1150 Spaces Moved 1956 | 47 178 170 154 418 99 332 112 446 Core 20 | 12 . . . . . . . 8 Treads 1894 | . 171 170 154 418 99 332 112 438 Legs 42 | 35 7 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 180 180 180 Average Speed 182 | 102 177 180 181 180 180 185 180 197 Slowest Speed 1150 | 120 180 180 220 180 180 200 180 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 30 24 39 92 28 41 5 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 20 | . . . 9 . . . . 11 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 20 | . . . 9 . . . . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total 2429 | 56 220 212 185 417 121 467 164 587 Wait 207 | . 2 15 5 . 18 75 40 52 Move 1948 | 46 177 169 153 417 98 331 111 446 Hop . | . . . . . . . . . Pick Up 33 | 4 13 3 4 . . 7 1 1 Fast Attach 16 | 6 2 1 1 . . 3 . 3 Attach 17 | . 1 2 1 . . 3 3 7 Detach 1 | . 1 . . . . . . . Swap 30 | . 8 2 5 . . 10 1 4 Drop 24 | . 3 2 5 . . 14 . . Fire 152 | . 13 18 11 . 5 24 8 73 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Identified exit to Mines 374 | -10/Materials | Build established: Hauler-Mutant 416 | -10/Materials | Identified exit to Materials 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x2 726 | -9/Materials | Discovered new exit (range 15) 818 | -9/Materials | Entered Mines 885 | -9/Mines | Found the Drone Emporium 897 | -9/Mines | Found Prototype Device 945 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1001 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1137 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1138 | -9/Mines | Discovered new exit (range 5) 1146 | -9/Mines | Entered Exiles 1146 | -9/Exiles | Found Exiles lab abandoned 1881 | -9/Exiles | Discovered new exit (range 10) 1897 | -9/Exiles | Entered Mines 2090 | -8/Mines | Discovered new exit (range 9) 2106 | -8/Mines | Entered Materials 2106 | -8/Materials | Evolved 2 slots: Weapon x2 2406 | -8/Materials | Build established: Hauler-Gunner 2881 | -8/Materials | Discovered new exit (range 16) 2908 | -8/Materials | Entered Factory 2908 | -7/Factory | Evolved 2 slots: Utility x2 2908 | -7/Factory | Identified Thief Drone Bay 3118 | -7/Factory | Discovered new exit (range 11) 3182 | -7/Factory | Entered another Factory area 3182 | -6/Factory | Evolved 2 slots: Weapon x2 3483 | -6/Factory | Build established: Scavenger-Executioner 3894 | -6/Factory | Lost 3 parts (1n2w) 4219 | -6/Factory | Lost 11 parts (1p3n2u5w) 4248 | -6/Factory | Core integrity fell below 50% 4306 | -6/Factory | Core integrity fell below 20% 4330 | -6/Factory | Lost 5 parts (3n2w) 4332 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04196_ R-10 Processor collects VTOL Module. 04200_ R-10 Processor collects Phase Shifter. 04220_ R-10 Processor collects Flexi-carbon Leg. 04246_ P-60 Hacker destroyed. 04247_ Autogun destroyed. 04261_ Identified Enh. Autogun. 04266_ G-50 Soldier destroyed. 04266_ Lgt. Treads destroyed. 04272_ Acquired 42 matter. 04279_ Lgt. Treads destroyed. 04284_ Assembly Bed disabled. 04287_ G-50 Soldier destroyed. 04288_ Acquired 53 matter. 04297_ Enh. Autogun destroyed. 04299_ Aluminum Leg destroyed. 04319_ R-10 Processor collects Lgt. Angular Momentum Engine. 04324_ R-10 Processor collects Targeting Computer. 04328_ R-10 Processor collects Remote Datajack. 04331_ Acquired Carbon-fiber Leg. 04331_ R-10 Processor collects Targeting Computer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? #?????????????? | | ???????????????????????####?????##/##??? ????????? | | ???????????????????????# ???? +??? #???????? | | ???????????????????????k A???? #?? ????????? | | ???????????????????????# ""???" #? ?????????? | | ???????????????????????# """??" # ?????????? | | ???????????????????????# """""" # ??????????? | | ???????????????????????#! 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""" | | ?????????????????????????????###########+### | | ?????????????????????????????# """ | | ?????????????????????????????# """ | | ?????????????????????????????# """ | | ?????????????????????????????# | | ?????????????????????????????# | | ############################## ############### | | # """T""" ????? | | # """ """ #? | | ^+ #? | | "" "" # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeLinearManipulator Manual? 0 Play Time 00:28:37 Cumulative 52.2 hours Start 2020.10.04 @ 17:58:27 End 2020.10.04 @ 18:26:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c147e3bc-fcaf-4d61-872c-73034942c479