Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.12 @ 03:00:21 Player: biznut Result: Destroyed by Piercing Trap Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (153) 153 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 788 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Heat Sink Targeting Computer Utility Shielding Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Targeting Computer > --- WEAPON ----------- Beamcaster Grenade Launcher > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Targeting Computer Utility Shielding Light Armor Plating [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Beam Cannon Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 23 | 6 4 12 1 Power 4 | 1 . 3 . Engine 3 | 1 . 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 1 3 . Treads . | . . . . Leg 3 | . . 3 . Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 1 4 1 Energy Gun 1 | . . 1 . Energy Cannon 1 | . 1 . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 2 3 4 Power 2 | . . 1 1 Propulsion 3 | . 2 1 . Utility . | . . . . Weapon 4 | . . 1 3 Highest Loss Streak 3 | . 1 3 3 To Critical Strikes 1 | . . . 1 Average Backups 4 | . 5 4 5 Power . | . 1 . . Propulsion . | . . . 1 Utility 2 | . 1 3 4 Weapon 1 | . 2 . . Tool/Special . | . . . . Unused Backups 7 | . . 3 4 Power . | . . . . Propulsion . | . . . . Utility 6 | . . 2 4 Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 84 | . 91 85 54 Engine 6 | . 14 3 . Core 5 | . . 9 6 Leg 9 | . . 14 15 Wheel 11 | . 27 3 . Device 6 | . 6 8 . Storage 5 | . 14 . . Processor 12 | . . 19 15 Energy Gun 3 | . . 4 6 Energy Cannon 6 | . 12 3 . Ballistic Gun 10 | . 15 8 6 Launcher 3 | . . 6 . Special Weapon 1 | . . 1 3 Peak Build Rating 18 | 6 8 18 18 Average Rating 9 | 4 6 11 8 On Entrance 7 | . 6 7 18 Naked Turns 9 | . . . 9 Heaviest Build 23 | 11 23 21 11 Greatest Support 32 | 26 32 30 30 Greatest Overweight (x) 2 | . 1 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 5 Average Capacity 6 | 6 8 5 5 Most Carried 10 | 2 10 9 5 Average Carried 4 | . 5 4 5 Final Capacity 10 | 8 10 5 5 Final Carried 9 | 2 9 5 5 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 493 | 234 123 136 . Remotely . | . . . . Salvage Created 242 | . 242 . . Parts 18 | . 18 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 5 | . 5 . . Guns 3 | . 3 . . Cannons 2 | . 2 . . Classes Destroyed 4 | . 4 . . Recycler 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 2 | . 2 . . Best Kill Streak 3 | . 3 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 1 | . 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 75 | . 45 8 22 Missed 21 | . 11 3 7 Damage Taken 1061 | . 323 270 468 Core 264 | . 92 62 110 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 22 | . 18 . 4 Largest 2 | . 2 . 1 Hottest 80 | . 80 . 75 Shots Fired 39 | . 35 . 4 Gun 22 | . 18 . 4 Cannon 17 | . 17 . . Launcher . | . . . . Special . | . . . . Kinetic 18 | . 18 . . Thermal 21 | . 17 . 4 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 3 | . 3 . 3 Robot Miss Streak 5 | . 5 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 16 | . 13 . 3 Core Hits 10 | . 9 . 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 289 | . 225 . 64 Guns 150 | . 86 . 64 Cannons 139 | . 139 . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 86 | . 86 . . Thermal 203 | . 139 . 64 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 3 3 Average Corruption 2 | . 2 3 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . 2 6 2 Message Errors 1 | . . . 1 Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . . 2 1 Data Loss (minor) 2 | . 1 1 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 119 | . 114 119 . Average Temperature 41 | . 38 69 . Received Heat Transfer 96 | . 96 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 407 | . 296 . 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 125 | . 125 36 . Initial 36 | . . 36 . Average 10 | . 26 2 . Influence Increases 177 | . 177 . . Destroy 0b10 Robot/C 100 | . 100 . . Destroy 0b10 Robot/NC 10 | . 10 . . Destroy Leader 22 | . 22 . . Disable Machine 30 | . 30 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 118 | . 82 36 . Time Decay 98 | . 62 36 . Lost Part 20 | . 20 . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 14 4 3 Peak Tracking Total 5 | . 5 2 2 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 5 | . 2 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 1 | . 1 . . Failed 1 | . 1 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 784 | . 162 575 47 Optics 603 | . . 556 47 Sensors 503 | . 162 341 . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1104 | 76 352 575 101 Spaces Moved 827 | 81 190 463 93 Core 151 | 21 . 69 61 Treads . | . . . . Legs 319 | . . 287 32 Wheels 357 | 60 190 107 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 50 50 Average Speed 100 | 80 93 107 96 Slowest Speed 150 | 100 115 150 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 32 65 14 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1056 | 88 327 543 98 Wait 153 | . 107 46 . Move 824 | 80 189 462 93 Hop . | . . . . Pick Up 17 | 2 7 8 . Fast Attach 16 | 6 2 7 1 Attach 5 | . 1 4 . Detach 3 | . 1 2 . Swap 5 | . 2 3 . Drop 11 | . . 11 . Fire 22 | . 18 . 4 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 429 | -10/Materials | Entered Mines 434 | -10/Mines | Met a Derelict bent on vengeance 467 | -10/Mines | Assembled infested the area 470 | -10/Mines | Learned Materials terminal intel 537 | -10/Mines | Learned location of Zion (-6) 563 | -10/Mines | Core integrity fell below 50% 563 | -10/Mines | Met 8R-AWN 593 | -10/Mines | Lost 3 parts (1p1n1w) 734 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 911 | -10/Mines | Build established: Scavenger-Mutant 960 | -10/Mines | Discovered new exit (range 7) 989 | -10/Mines | Discovered new exit (range 13) 1004 | -10/Mines | Entered Subcaves 1005 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1051 | -10/Subcaves | Released all parts (4) 1053 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1056 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1079 | -10/Subcaves | Lost 3 parts (1p2w) 1103 | -10/Subcaves | Ambushed by Subdweller buried in earth 1104 | -10/Subcaves | Core integrity fell below 20% 1105 | -10/Subcaves | Destroyed by Piercing Trap Last Messages --------------- 01051_ Released Targeting Computer. 01051_ Released Carbon-fiber Leg. 01051_ Released Visual Processing Unit. 01051_ Released Carbon-fiber Leg. Flamer falls loose from the Twisted Machinery. Sub. Machine Gun falls loose from the Twisted Machinery. 01058_ Acquired Sub. Machine Gun. 01094_ 7/C BG63MM#HG%YTY0YK EB%AUZ 01096_ Triggered Piercing Trap. 01096_ Spikes shoot up from the floor. 01096_ Critical hit (Impale). 01103_ Triggered Shrapnel Trap. 01103_ An expanding cloud of shrapnel blasts out in all directions. 01103_ Sub. Machine Gun destroyed. 01104_ 8F-7KL(R): "ARGHSUB!" 01105_ Triggered Piercing Trap. 01105_ Spikes shoot up from the floor. 01105_ Critical hit (Impale). 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