Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 16:37:17 Player: Darcyisverycute Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (41447) 41447 TOTAL SCORE: 48557 Bonus ------- Pacifist 10869 Entered DSFs 1000 Win 3000 Win Speed 26578 Cogmind --------- Core Integrity 1549/1600 Matter 110/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Nuclear Pulse Thruster > --- UTILITY (10) ----- Enhanced Optical Array Enhanced Optical Array Advanced Terrain Scan Processor Improved Utility Shielding Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Compact Battery (200) Improved Light Armor Plating Falx Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Advanced Medium Treads Improved Linear Gravjet Improved Linear Gravjet Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Improved Signal Interpreter Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Falx > --- INVENTORY -------- Improved Linear Gravjet Improved Linear Gravjet Compact Battery Improved Light Armor Plating [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Improved Linear Gravjet Treads Light Treads Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device ECM Suite Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Falx Impact Weapon Heavy Hammer Slashing Weapon Falx Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . 2 2 2 . 2 2 Power 2 | . . . . . . 1 . . . . . 1 . Propulsion 8 | . . 2 . 1 1 1 . . . 2 . . 1 Utility 8 | . . . . 1 1 . . 2 2 . . 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 39 | 2 . . 1 3 4 1 3 5 16 . 2 2 . Power 2 | . . . . . . . . . 2 . . . . Engine 1 | . . . . . . . . . 1 . . . . Core 1 | . . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 . . 1 . 3 . 2 2 11 . 1 . . Treads 4 | 2 . . . . . . 1 . . . 1 . . Leg . | . . . . . . . . . . . . . . Wheel 3 | . . . . . 3 . . . . . . . . Hover 7 | . . . . . . . 1 . 6 . . . . Flight 8 | . . . 1 . . . . 2 5 . . . . Utility 13 | . . . . 2 1 1 1 2 3 . 1 2 . Device 4 | . . . . 1 1 . 1 . 1 . . . . Storage . | . . . . . . . . . . . . . . Processor 4 | . . . . 1 . . . . 1 . . 2 . Hackware 4 | . . . . . . 1 . 2 1 . . . . Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 2 | . . . . 1 . . . 1 . . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 26 | . . 2 . . 1 . 1 5 8 . 6 . 3 Power 2 | . . . . . . . . . 1 . 1 . . Propulsion 18 | . . 2 . . 1 . 1 3 5 . 4 . 2 Utility 5 | . . . . . . . . 1 2 . 1 . 1 Weapon 1 | . . . . . . . . 1 . . . . . Highest Loss Streak 6 | . . 2 . . 1 . 1 4 3 . 6 . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | 1 2 4 4 4 5 5 5 4 2 5 5 5 4 Power 1 | 1 2 2 2 2 1 1 1 1 . . . . . Propulsion . | . . 1 . . . . . . 1 3 3 2 1 Utility 1 | . . . 1 2 3 3 3 2 1 2 2 2 2 Weapon . | . . . 1 . . 1 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 3 | . . . . . 1 1 . . . . . . 1 Power 1 | . . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . . . . . 1 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 40 | . 28 22 11 27 26 43 48 50 59 61 53 40 38 Treads 4 | . 28 22 . . . . 1 3 . . . 1 1 Wheel 3 | . . . . . 7 20 18 3 . . . . . Hover 4 | . . . . . . . 2 4 16 9 6 . 3 Flight 4 | . . . 11 9 1 . . 5 5 14 10 4 4 Device 6 | . . . . 6 7 13 13 11 6 4 2 . . Processor 5 | . . . . 6 7 6 6 5 5 9 9 12 14 Hackware 7 | . . . . . . 3 6 11 16 14 14 13 12 Slashing Weapon 1 | . . . . . . . . . 5 4 4 4 . Peak Build Rating 76 | 2 2 2 1 9 31 35 43 53 69 69 76 51 59 Average Rating 29 | 1 2 1 1 7 14 33 37 39 55 69 60 41 42 On Entrance 26 | . 2 2 . 1 9 31 35 40 25 69 69 35 46 Naked Turns 7 | . . 7 . . . . . . . . . . . Heaviest Build 10 | . . . . 4 4 3 3 7 10 10 10 6 2 Greatest Support 84 | 3 3 3 4 4 4 3 84 20 60 25 30 6 20 Greatest Overweight (x) 3 | . . . . . 1 . . . 2 . 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 5 5 5 5 5 5 5 5 5 5 4 Average Carried 4 | 1 2 4 4 4 5 4 5 4 2 5 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 5 5 5 5 5 5 4 5 5 5 5 4 Class Distribution -------------------- 51% | Mutant 48% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Matter Collected 342 | 118 . . 150 . . 62 4 . 7 . 1 . . Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Hostile Shots Fired 385 | . 31 39 1 5 112 . 17 34 81 . 43 6 16 Missed 176 | . 14 16 1 . 54 . 6 16 37 . 21 2 9 Hits 209 | . 17 23 . 5 58 . 11 18 44 . 22 4 7 Projectile 209 | . 17 23 . 5 58 . 11 18 44 . 22 4 7 AOE 3 | . . . . . . . . 3 . . . . . Critical Strikes 3 | . . . . . 1 . . 1 1 . . . . Part Disruptions 1 | . . . . . . . . . . . 1 . . Damage Taken 3845 | . 158 314 . 76 612 . 409 537 1032 . 505 114 88 Core 1408 | . 75 97 . 27 344 . 12 94 462 . 161 85 51 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 52 | . . . . . . . . . . . 52 . . Core Remaining (%) 83 | 100 70 . 75 95 50 . 98 90 59 . 87 94 96 Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 5 | . . . . 1 . . . 3 1 . . . . Impact 4 | . . . . 1 . . . 3 . . . . . Slashing 1 | . . . . . . . . . 1 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 64 | . 20 10 . . 29 . . . . . . 5 . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 64 | . 20 10 . . 29 . . . . . . 5 . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 1 . . 2 . . Average Corruption 1 | . . . . . . . 1 1 . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . 9 4 . . 13 . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 12 | . 5 2 . . 4 . . . . . . 1 . Targets Rammed 12 | . 5 2 . . 4 . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 140 | . . . . . 2 . 140 3 35 . . . . Average Temperature 33 | . . . . . 2 . 111 3 13 . . . . Received Heat Transfer 780 | . 6 126 . 45 234 . . 81 165 . 96 27 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 105 | . . . . 15 105 51 31 62 67 34 25 . 5 Initial 51 | . . . . . . 51 31 10 4 34 25 . . Average 12 | . . . . 9 19 46 27 17 8 34 13 . . Influence Increases 453 | . . . . 20 170 4 . 111 133 . . . 15 Successful Hack 74 | . . . . 5 35 4 . 4 11 . . . 15 Disable Machine 15 | . . . . 15 . . . . . . . . . Destroy Structure 4 | . . . . . . . . 2 2 . . . . Partial Spotted 15 | . . . . . . . . . 15 . . . . Lose Combat Pursuer 345 | . . . . . 135 . . 105 105 . . . . Influence Decreases 448 | . . . . 20 65 64 24 121 77 33 34 . 10 Entered New Map 128 | . . . . . . 54 14 11 7 33 9 . . Time Decay 195 | . . . . 20 55 10 . 70 30 . . . 10 Lost Part 125 | . . . . . 10 . 10 40 40 . 25 . . Squads Dispatched 8 | . 1 1 . 1 3 . . 1 . . 1 . . Investigation 5 | . . 1 . 1 2 . . 1 . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . 1 . . . 1 . . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Distress Signals 1 | . . . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 76 | . 9 7 2 5 13 . 3 19 12 . 4 1 1 Peak Tracking Total 12 | . 7 8 2 6 12 . 3 6 11 . 4 1 1 Tactical Retreats 10 | . . . . . 3 . . 5 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Traps Triggered 4 | . . . . . . . 2 . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Machines Disabled 1 | . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Machines Accessed 16 | . 1 2 . 1 4 1 . 3 2 1 . . 1 Terminals 16 | . 1 2 . 1 4 1 . 3 2 1 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 42 | . 4 5 . 3 9 2 . 12 4 1 . . 2 Successful 18 | . 1 1 . 2 3 1 . 5 3 1 . . 1 Failed 24 | . 3 4 . 1 6 1 . 7 1 . . . 1 Catastrophic 5 | . . 1 . . 3 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . . 5 . 1 1 . . 6 3 . . . . Terminals 42 | . 4 5 . 3 9 2 . 12 4 1 . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 14 | . 1 . . 1 3 1 . 4 2 1 . . 1 Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . 1 1 . . . 1 . . . Level Access Points 2 | . . . . . . . . 1 1 . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . Zone Layout 2 | . . . . 1 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . 1 . 1 . . . 1 1 . . . . Terminals 4 | . . 1 . 1 . . . 1 1 . . . . Botnet 4 | . . 1 . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 1 2 . 1 4 . . 3 1 . . . 1 Full Trace Events 6 | . 1 1 . 1 2 . . 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Active Infowar (turns) 441 | . . . . 32 143 36 45 46 45 3 21 28 42 Optics 105 | . . . . . . . . . 11 3 21 28 42 Sensors 302 | . . . . 32 143 36 45 46 . . . . . Structural 34 | . . . . . . . . . 34 . . . . ECM 16 | . . . . . 1 . . 15 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Turns Passed 949 | 16 51 81 39 42 143 36 45 242 160 3 21 28 42 Spaces Moved 1808 | 22 90 153 92 85 280 65 73 430 325 8 30 53 102 Core 709 | 22 90 153 . . 199 65 71 92 2 . 2 13 . Treads 1 | . . . . . . . . . . . 1 . . Legs . | . . . . . . . . . . . . . . Wheels 2 | . . . . . . . 2 . . . . . . Hover 105 | . . . . . . . . . 77 . . . 28 Flight 991 | . . . 92 85 81 . . 338 246 8 27 40 74 Fastest Speed 20 | 50 50 50 40 40 40 50 50 39 20 34 34 40 36 Average Speed 46 | 50 50 50 40 40 47 50 51 51 38 34 51 42 38 Slowest Speed 200 | 50 50 50 40 40 100 50 100 75 150 34 200 60 40 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 25 | . . . 2 . 3 . . 12 8 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 20 | 2 27 21 32 13 12 2 88 19 12 1 49 2 5 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . 1 1 . . . . Terrain Destroyed 2 | . . . . . . . . 1 1 . . . . Melee 2 | . . . . . . . . 1 1 . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Total 1866 | 25 95 156 91 89 286 67 79 432 344 7 34 57 104 Wait 8 | . . . . . . . . 3 5 . . . . Move 1747 | 21 89 152 87 84 273 64 72 407 308 7 29 53 101 Hop 23 | . . . 2 . 3 . . 10 8 . . . . Pick Up 14 | 2 1 2 1 1 . 1 . 1 5 . . . . Fast Attach 28 | 2 . . . 2 4 1 2 4 10 . 1 2 . Attach 13 | . . . 1 1 . . . 2 5 . 1 1 2 Detach 5 | . . . . . 1 . . . 1 . 1 1 1 Swap 2 | . . . . . . . 1 . 1 . . . . Drop 5 | . . . . . 1 1 1 2 . . . . . Fire . | . . . . . . . . . . . . . . Melee 5 | . . . . 1 . . . 3 1 . . . . Ram 11 | . 5 2 . . 4 . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 2 . . . 2 . . Rewire 1 | . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -6/Factory -6/DSF -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 8) 68 | -10/Materials | Entered another Materials area 68 | -9/Materials | Evolved 2 slots: Propulsion x2 147 | -9/Materials | Discovered new exit (range 5) 149 | -9/Materials | Entered Mines 183 | -9/Mines | Learned Materials interactive machine intel 186 | -9/Mines | Discovered new exit (range 5) 188 | -9/Mines | Entered Materials 188 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 189 | -8/Materials | Loaded intel: 19 interactive machine locations 229 | -8/Materials | Discovered new exit (range 3) 229 | -8/Materials | Identified exit to Factory 230 | -8/Materials | Entered Factory 230 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 251 | -7/Factory | Identified exit to Storage 251 | -7/Factory | Identified exit to Lower Caves 304 | -7/Factory | Build established: Mutant 363 | -7/Factory | Discovered new exit (range 15) 371 | -7/Factory | Identified exit to Factory 373 | -7/Factory | Entered another Factory area 373 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 409 | -6/Factory | Identified exit to DSF 409 | -6/Factory | Entered DSF 441 | -6/DSF | Additional patrols routed to DSF 444 | -6/DSF | Discovered new exit (range 14) 454 | -6/DSF | Identified exit to Factory 454 | -6/DSF | Entered Factory 454 | -5/Factory | Evolved 2 slots: Utility x2 485 | -5/Factory | Discovered new exit (range 16) 510 | -5/Factory | Identified exit to Upper Caves 657 | -5/Factory | Identified exit to Factory 696 | -5/Factory | Entered another Factory area 696 | -4/Factory | Evolved 2 slots: Utility x2 722 | -4/Factory | Lost 4 parts (2n1u1w) 765 | -4/Factory | Lost 3 parts (1n2u) 805 | -4/Factory | Spotted B-86 Titan 810 | -4/Factory | Discovered new exit (range 15) 812 | -4/Factory | Build established: Hacker-Mutant 815 | -4/Factory | Identified exit to Upper Caves 826 | -4/Factory | Identified exit to Research 856 | -4/Factory | Entered Research 856 | -3/Research | Evolved 2 slots: Propulsion x2 858 | -3/Research | Lost 3 parts (3n) 859 | -3/Research | Identified exit to DSF 859 | -3/Research | Entered DSF 865 | -3/DSF | Discovered new exit (range 21) 879 | -3/DSF | Identified exit to Research 880 | -3/DSF | Entered Research 880 | -2/Research | Evolved 2 slots: Power x1, Utility x1 898 | -2/Research | Discovered new exit (range 18) 907 | -2/Research | Identified exit to Access 908 | -2/Research | Entered Access 908 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 909 | -1/Access | Lost 6 parts (1p4n1u) 919 | -1/Access | Spotted B-99 Colossus 948 | -1/Access | Discovered new exit (range 6) 950 | *** | Escaped! Last Messages --------------- 00908_ Slammed into Y-72 Warden. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=ACCESS GOAL=ESCAPE 00926_ Imp. Linear Gravjet destroyed. 00926_ Imp. Signal Interpreter destroyed. 00926_ Imp. Linear Gravjet destroyed. 00926_ Terminal disabled. 00929_ Fabricator disabled. 00929_ Slug penetrates Wall. 00929_ Slug penetrates Fabricator. 00929_ Slug penetrates Wall. 00947_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00948_ The Access Shell folds into the floor. 00948_ EXIT=FOUND [Achievement: Pacifist] [Achievement: Speedrunner] [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????##### | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# # | | ?????????????????????????????????????# / ] | | ???????????????????????############### # | | ???????????????????????+ #?? = | | ???????????????????????# #???? | | ???????????????????????# ###############?????? | | ???????????????????????# #?? #????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????# + " #?????????????? | | ???????????????????????# # """ #?????????????? | | ???????????????????????# #?? """ #?????????????? | | ???????????????????????# #????" #?????????????? | | ???????????????????????# #?????? #?????????????? | | ???????????????????????# #????????#?????????????? | | ???????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Utility Shielding 66 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Pacifist Speedrunner Challenges ------------ None Game ------ Seed CombatMomentumShifter Manual? 0 Play Time 00:21:41 Cumulative 277.4 hours Start 2025.06.03 @ 16:16:40 End 2025.06.03 @ 16:37:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 141 Adventurer 8 Explorer 0 Win Type 0 Total 12 Types 7/0/2/2/0/0/0/0/0/1 Lore% 86 Gallery% 83 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bcaf3dd-0a10-4dfe-a7d3-a983cad8be4d