Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 01:51:39 Player: daxter767676 Result: Destroyed by VM-D0X(p) with EM Pulse Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (172) 172 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 1947 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -7/Scraptown Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Large Storage Unit System Shield > --- WEAPON (2) ------- Makeshift Axe Makeshift Axe > --- INVENTORY (15) --- Scrap Suit Scrap Suit Spectral Analyzer Hardened Medium Armor Plating Overtuned Barrage Gun Junk Cannon Companion Sword Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Disposable Heat Sink System Shield > --- WEAPON ----------- Makeshift Axe Makeshift Axe > --- INVENTORY -------- Spectral Analyzer Hardened Medium Armor Plating Junk Cannon Companion Sword [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Disposable Heat Sink Device Disposable Heat Sink Storage Large Storage Unit Hackware System Shield Weapon Makeshift Axe Energy Gun Small Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 15 | 4 1 3 . 7 Power 2 | . . 1 . 1 Engine 2 | . . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . . 2 Treads . | . . . . . Leg . | . . . . . Wheel 4 | 2 . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 1 1 . 2 Device 4 | 2 1 1 . . Storage 1 | . . . . 1 Processor . | . . . . . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 3 | . . 1 . 2 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . 6 . . Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility 2 | . . 2 . . Weapon 1 | . . 1 . . Highest Loss Streak 3 | . . 3 . . To Critical Strikes . | . . . . . Average Backups 4 | 6 4 4 4 4 Power . | 1 1 1 1 . Propulsion 1 | 3 2 2 2 . Utility . | . . . . 1 Weapon 2 | 1 1 1 1 2 Tool/Special . | . . . . . Unused Backups 21 | 9 . 2 . 10 Power 3 | 2 . 1 . . Propulsion 4 | 4 . . . . Utility 5 | 1 . . . 4 Weapon 9 | 2 . 1 . 6 Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 100 61 28 85 Engine 7 | . 14 10 . 6 Wheel 22 | . 28 12 . 27 Device 15 | . 28 14 14 11 Storage 1 | . . . . 2 Hackware 7 | . . . . 12 Energy Gun 12 | . 28 23 14 3 Slashing Weapon 12 | . . . . 21 Peak Build Rating 19 | 9 9 9 3 19 Average Rating 10 | 7 9 4 3 14 On Entrance 6 | 6 9 9 3 3 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 23 | . . 23 . . Heaviest Build 29 | 14 10 10 2 29 Greatest Support 20 | 20 20 20 3 20 Greatest Overweight (x) 2 | . . 2 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 5 5 5 15 Average Capacity 6 | 6 5 5 5 6 Most Carried 10 | 7 5 5 4 10 Average Carried 4 | 5 4 4 4 4 Final Capacity 15 | 5 5 5 5 15 Final Carried 10 | 5 5 4 4 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -10 -7 -7 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 340 | 240 10 30 . 60 Remotely . | . . . . . Salvage Created 305 | 137 126 42 . . Parts 17 | 10 6 1 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 6 | . 5 1 . . Guns 5 | . 4 1 . . Classes Destroyed 5 | 2 2 1 . . Tunneler 4 | 4 . . . . Recycler 1 | 1 . . . . Swarmer 3 | . 3 . . . Grunt 2 | . 2 . . . Subdweller 1 | . . 1 . . Best Kill Streak 3 | 2 3 1 . . Combat Bots Only 3 | . 3 1 . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -7 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 70 | . 24 42 . 4 Missed 18 | . 5 13 . . Hits 52 | . 19 29 . 4 Projectile 52 | . 19 29 . 4 Critical Strikes 1 | . . 1 . . Damage Taken 661 | . 188 429 . 44 Core 253 | . 51 191 . 11 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 39 | 17 14 8 . . Largest 2 | 2 2 2 . . Hottest 90 | 90 90 90 . . Shots Fired 78 | 34 28 16 . . Gun 78 | 34 28 16 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 78 | 34 28 16 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | 7 10 19 . . Robot Miss Streak 2 | 2 2 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 59 | 24 20 15 . . Core Hits 15 | 6 6 3 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | 1 3 1 . . Burn 5 | 1 3 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 703 | 286 237 180 . . Guns 703 | 286 237 180 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 703 | 286 237 180 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | 210 330 26 . . Average Temperature 106 | 83 137 14 . . Received Heat Transfer 216 | . 60 156 . . Effects 2 | . 2 . . . Energy Bleed 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 8 | 4 1 3 . . Heat Transferred 2241 | 830 866 545 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 80 | 5 65 . 80 . Initial . | . . . . . Average 26 | 2 27 . 47 . Influence Increases 307 | 25 162 . 120 . Destroy 0b10 Robot/C 100 | . 100 . . . Destroy 0b10 Robot/NC 25 | 25 . . . . Destroy Leader 20 | . 20 . . . Successful Hack 12 | . 12 . . . Select Force Hacks 150 | . 30 . 120 . Influence Decreases 307 | 25 162 . 50 70 Entered New Map 70 | . . . . 70 Time Decay 207 | 25 132 . 50 . Purge Threat 30 | . 30 . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 15 | . 6 5 . 4 Peak Tracking Total 5 | . 3 4 . 5 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -7 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 11 | . 3 . 5 3 Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 6 . 6 11 Successful 20 | . 5 . 4 11 Failed 3 | . 1 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 4 . 6 . Terminals 7 | . 5 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 2 . . 11 Record 10 | . . . . 10 Open Door 1 | . . . . 1 Unreport Threat 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 3 . 4 . Terminals 2 | . 2 . . . Botnet 1 | . 1 . . . Skim 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 . 4 . Tunnel 5 | . 1 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -7 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -7 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . . . 1 Intel | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) 540 | 50 323 167 . . Terrain 403 | 50 320 33 . . Seismic 535 | 45 323 167 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -7 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 1649 | 123 323 211 113 879 Spaces Moved 1679 | 60 103 233 226 1057 Core 359 | . . 87 226 46 Treads . | . . . . . Legs 33 | 33 . . . . Wheels 1287 | 27 103 146 . 1011 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 80 80 50 50 50 Average Speed 75 | 102 80 69 50 81 Slowest Speed 150 | 120 80 150 50 95 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 27 22 40 79 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 5 | . 1 . 4 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 5 | . . . . 5 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Total 1973 | 88 315 265 225 1080 Wait 217 | . 196 20 . 1 Move 1675 | 59 102 232 225 1057 Hop . | . . . . . Pick Up 13 | 3 1 . . 9 Fast Attach 10 | 4 . 2 . 4 Attach 5 | . 1 1 . 3 Detach 1 | . . . . 1 Swap . | . . . . . Drop 13 | 5 1 2 . 5 Fire 39 | 17 14 8 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 124 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 6) 439 | -10/Materials | Discovered new exit (range 7) 447 | -10/Materials | Entered Subcaves 494 | -10/Subcaves | Learned Materials stockpile data 501 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 511 | -10/Subcaves | Lost 3 parts (1p1n1u) 594 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 598 | -10/Subcaves | Core integrity fell below 50% 614 | -10/Subcaves | Discovered new exit (range 11) 615 | -10/Subcaves | Core integrity fell below 20% 645 | -10/Subcaves | Lost 3 parts (1n1u1w) 650 | -10/Subcaves | Discovered new exit (range 14) 658 | -10/Subcaves | Entered Recycling 750 | -7/Recycling | Discovered new exit (range 9) 759 | -7/Recycling | Scanned before Scraplab entrance 766 | -7/Recycling | Entered Scraplab 770 | -7/Recycling | Discovered new exit (range 3) 771 | -7/Recycling | Entered Scraptown 962 | -7/Scraptown | Discovered new exit (range 13) 1030 | -7/Scraptown | Visited Symbiants 1042 | -7/Scraptown | Visited TADAMA 1056 | -7/Scraptown | Visited Cave Peace 1212 | -7/Scraptown | Visited Cyclists 1237 | -7/Scraptown | Visited Shadow of the Wyrm 1255 | -7/Scraptown | Visited CR-KLE's Repair Center 1277 | -7/Scraptown | Visited Comm Corps 1354 | -7/Scraptown | Visited UFD Registry 1354 | -7/Scraptown | Registered with UFD as "Beamtail" 1372 | -7/Scraptown | Visited Sword Containment 1380 | -7/Scraptown | Found Prototype Slashing Weapon 1404 | -7/Scraptown | Visited Junk Cannon Lab 1412 | -7/Scraptown | Found Prototype Special Weapon 1431 | -7/Scraptown | Visited Infowarlord's Domain 1441 | -7/Scraptown | Found Spectral Analyzer 1530 | -7/Scraptown | Visited Curators Association 1566 | -7/Scraptown | Met Optimus 1566 | -7/Scraptown | Accepted into 0bPrime 1616 | -7/Scraptown | Visited Scrap Suit Storage 1621 | -7/Scraptown | Found Scrap Suit 1622 | -7/Scraptown | Found Scrap Suit 1635 | -7/Scraptown | Civil war broke out across Scraptown 1650 | -7/Scraptown | Destroyed by VM-D0X(p) with EM Pulse Gun Last Messages --------------- given the circumstances we have no choice but to apprehend Optimus and allies. 01635_ 0BP_ANNOUNCE: There is another choice, join 0bPrime! Our vision ensures independence and glory for all Derelicts! 01635_ ANNOUNCEMENT: Sever that connection! 01635_ 0BP_ANNOUNCE: We are one. To vict-- 01635_ ANNOUNCEMENT: Reinforcements are on the way. Do not resist and we may be able to reach an agreement. 01635_ Machine disabled. 01637_ Optimus: "Bah, right when we're so close. Don't worry Beamtail, they can't stop us now. Get out of here and do your job, we'll deal with this." 01637_ J4-DO9(j) suffers critical hit (Destroy). 01637_ J4-DO9(j) destroyed. 01637_ Slug penetrates J3-U2Z(E). 01639_ Optimus: "No holds barred, if they're hostile, they are an enemy of the people and we must shoot to kill. Collateral damage is to be expected!" 01642_ RD-BNK: "RECYCLE! MUST RECYCLE NOW!" 01645_ UG-S82(E): "We are one!" Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??""? ????????????????? | | ???????????????????????# #?" " ????????????????? | | ???????????????????????# #?""" ?????????????????? | | ???????????????????????# @#?" ??????????????????? | | ???????????????? ??????# #? ??????????????????? | | ?????? ?????????? ?????# #? ???????????????????? | | ?????? #?????????# ????# #? #???????????????????? | | ?##### ##????##### ##### ## ##??????????????????? | | """""" """"""""""" """"" p"" "#??????????????????? | | "#??????????????????? | | "#??????????????????? | | "#??""!?????????????? | | "## "!!"???????????? | | [#??????????? | | """""""""""?"""""""""""" "## ""????????????? | | """"""""""????"""""""""" "#?? ""????????????? | | #### ######????######"" "#??? ????????????? | | ##????????#"" "#############??????? | | X"#????????#"" "## #"""""#""#??????? | | "" "" ##????????#"" "## !!! !#??????? | | "" "" X"#??????###"" "## #??????? | | " " ######### #"" ## #??????? | | "" =%! X" #??????? | | "" "## ##"#??????? | | " " ######### #"" "## ! #?????????? | | "" "" ""#??????###"" "## #"""""#?????????? | | "" "" ##????????#"" "##########?????????? | | X"#????????#"" "#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Coolant Potential 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Network Effect You May Approach The Wall Challenges ------------ None Game ------ Seed ImprovedBeamModule Manual? 0 Play Time 00:36:08 Cumulative 153.5 hours Start 2025.11.03 @ 00:10:39 End 2025.11.03 @ 01:51:39 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 157 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 56 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e4a606e-5672-48d7-982f-473b51c6d5c6