Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 09:17:20 Player: ForestDarkPsy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (937) 937 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3182 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 531/550 Matter 300/300 Energy 240/240 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Trap Scanner Seismic Detector > --- WEAPON (3) ------- Particle Gun Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Improved Treads Heat Sink Improved Heat Sink Cooling System High-capacity Matter Pod (200) Shield Generator High-powered Tractor Beam Particle Cannon Light Assault Rifle Heavy Assault Rifle Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Seismic Detector Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads Heat Sink Cooling System High-capacity Matter Pod Shield Generator High-powered Tractor Beam Particle Cannon Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 28 | 7 1 13 3 4 Power 2 | 1 . . 1 . Engine 1 | 1 . . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 . 7 . . Treads 9 | 2 . 7 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . 2 2 1 Device 3 | 1 . . 1 1 Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 10 | 2 1 4 . 3 Energy Gun 2 | . 1 . . 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 2 . 3 . 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 10 | . . . . 10 Parts Lost 6 | . . 4 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 4 | . . 3 . 1 Highest Loss Streak 2 | . . 2 . 1 To Critical Strikes . | . . . . . Average Backups 7 | . . 6 11 13 Power . | . . . 1 1 Propulsion 1 | . . 1 3 3 Utility 3 | . . 2 4 5 Weapon 1 | . . 1 2 3 Tool/Special . | . . . . . Unused Backups 14 | . . 3 . 11 Power 2 | . . 1 . 1 Propulsion 3 | . . . . 3 Utility 8 | . . 2 . 6 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 100 95 99 99 Engine 8 | . 14 11 6 . Core 2 | . . . 3 9 Treads 28 | . 28 29 27 27 Device 9 | . 14 6 14 10 Storage 10 | . 14 11 9 9 Processor 1 | . . . 3 7 Protection 4 | . . 4 9 9 Energy Gun 3 | . . 3 . 6 Ballistic Gun 26 | . 27 28 27 19 Peak Build Rating 21 | 7 7 13 20 21 Average Rating 12 | 5 7 10 17 19 On Entrance 9 | . 7 7 13 20 Naked Turns . | . . . . . Heaviest Build 42 | 14 15 37 40 42 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 11 | 7 8 10 15 15 Most Carried 15 | . 2 12 13 15 Average Carried 7 | . . 6 11 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | . 2 11 13 15 Class Distribution -------------------- 40% | Scavenger-Tank 28% | Gunner 19% | Mutant 6% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1409 | 298 54 760 132 165 Remotely 45 | . . . 45 . Salvage Created 1460 | 121 72 969 45 253 Parts 105 | 8 8 70 3 16 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 31 | . 2 21 . 8 Guns 29 | . 2 19 . 8 Cannons 1 | . . 1 . . AOE 1 | . . 1 . . Classes Destroyed 9 | 2 3 3 1 . Worker 2 | . . 2 . . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Hauler 1 | . . . 1 . Recycler 2 | 1 . 1 . . Watcher 2 | . 1 1 . . Swarmer 13 | . 1 6 . 6 Grunt 12 | . 1 9 . 2 Sentry 6 | . . 6 . . Best Kill Streak 8 | 3 2 8 1 3 Combat Bots Only 6 | . 2 6 . 3 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 149 | . 8 112 . 29 Missed 34 | . 3 23 . 8 Hits 115 | . 5 89 . 21 Projectile 115 | . 5 89 . 21 Critical Strikes 3 | . . 1 . 2 Damage Taken 1344 | . 50 959 . 335 Core 128 | . 18 91 . 19 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 92 77 . . Volleys Fired 113 | 7 20 57 7 22 Largest 3 | 2 2 3 3 3 Hottest 111 | 40 40 111 69 111 Shots Fired 279 | 14 38 152 17 58 Gun 270 | 14 38 145 17 56 Cannon 9 | . . 7 . 2 Launcher . | . . . . . Special . | . . . . . Kinetic 244 | 14 36 135 17 42 Thermal 23 | . . 7 . 16 Explosive . | . . . . . Electromagnetic 12 | . 2 10 . . Robot Hit Streak 26 | 4 3 14 10 26 Robot Miss Streak 5 | 2 5 5 1 2 Penetration Max . | . . . . . Secondary Targets 6 | . . 5 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 163 | 7 17 90 15 34 Core Hits 72 | 4 6 44 1 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2353 | 75 189 1349 211 529 Guns 2189 | 75 189 1213 211 501 Cannons 111 | . . 83 . 28 Explosions 53 | . . 53 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1982 | 75 165 1159 211 372 Thermal 293 | . . 136 . 157 Explosive . | . . . . . Electromagnetic 78 | . 24 54 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 2 | . . 2 . . Projectiles 2 | . . 2 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 171 | . 12 88 . 171 Average Temperature 36 | . 9 22 . 58 Received Heat Transfer 393 | . 18 276 . 99 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 618 | . . 248 . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 72 | 100 100 49 100 94 Level 1 27 | . . 50 . 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 343 | 5 60 343 130 225 Initial 130 | . . 11 130 30 Average 123 | . 11 177 87 114 Influence Increases 982 | 15 87 658 7 215 Destroy 0b10 Robot/C 620 | . 40 420 . 160 Destroy 0b10 Robot/NC 60 | 15 5 25 5 10 Destroy Leader 156 | . 12 122 2 20 Trap Triggered on 0b10 10 | . . . . 10 Successful Hack 27 | . . 27 . . Disable Machine 15 | . . 15 . . Destroy Structure 4 | . . 4 . . Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 75 | . 30 30 . 15 Influence Decreases 757 | 15 60 377 268 37 Entered New Map 211 | . . 16 178 17 Time Decay 486 | 15 60 321 90 . Lost Part 60 | . . 40 . 20 Squads Dispatched 4 | . 2 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . . 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 7 32 . 11 Peak Tracking Total 8 | . 4 8 . 3 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 2 | . . . . 2 Triggered 1 | . . . . 1 Most Traps Carried 2 | . . . . 2 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 8 | . 2 5 1 . Terminals 7 | . 2 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 18 | . 4 13 1 . Successful 9 | . 1 7 1 . Failed 9 | . 3 6 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 6 | . 2 4 . . Terminals 17 | . 4 13 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 1 6 . . Record 1 | . . 1 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Terminal Index 1 | . . 1 . . Locate Traps 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Botnet 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 4 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1795 | 13 388 742 199 453 Optics 424 | . . . 71 353 Traps 100 | . . . . 100 Seismic 1795 | 13 388 742 199 453 Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2347 | 91 388 1216 199 453 Spaces Moved 1106 | 40 167 585 106 208 Core 2 | 2 . . . . Treads 1104 | 38 167 585 106 208 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 154 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 32 42 15 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . 2 . . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1469 | 53 253 757 122 284 Wait 176 | . 63 76 1 36 Move 1102 | 39 166 584 105 208 Hop . | . . . . . Pick Up 30 | . 2 17 4 7 Fast Attach 9 | 7 . 1 . 1 Attach 11 | . . 5 3 3 Detach 1 | . . . . 1 Swap 11 | . 2 8 1 . Drop 14 | . . 9 1 4 Fire 113 | 7 20 57 7 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . . . 2 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 8) 438 | -10/Materials | Discovered new exit (range 7) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 767 | -9/Materials | Build established: Gunner 1262 | -9/Materials | Discovered new exit (range 9) 1696 | -9/Materials | Entered another Materials area 1696 | -8/Materials | Evolved 2 slots: Utility x2 1737 | -8/Materials | Build established: Scavenger-Tank 1893 | -8/Materials | Identified exit to Garrison 1895 | -8/Materials | Entered Garrison 2135 | -8/Garrison | Triggered checkpoint 2189 | -8/Garrison | Triggered checkpoint 2249 | -8/Garrison | System corruption reached 10% 2348 | -8/Garrison | Self-destructed Last Messages --------------- 02268_ Acquired Armageddon Trap. 02306_ Dropped Armageddon Trap. 02306_ Installed Armageddon Trap. 02309_ Dropped Armageddon Trap. 02309_ Installed Armageddon Trap. 02317_ C-30 ARC bursts open, deploying its payload. 02317_ S-10 Pest unfolds itself. 02319_ System corrupted: Hvy. Assault Rifle rejected. 02322_ S-10 Pest destroyed. 02323_ Acquired 3 matter. 02325_ S-10 Pest destroyed. 02326_ Acquired 3 matter. 02331_ Flight Unit melted. 02331_ S-10 Pest destroyed. 02332_ Acquired 3 matter. 02335_ Acquired Lgt. Assault Rifle. 02338_ Acquired Hvy. Assault Rifle. 02339_ Acquired 10 matter. 02342_ Acquired Lgt. Assault Rifle. 02348_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ???# ?????????????????????????????????????????? | | ? ## ?????????????????????????????????????????? | | ?? ????????????????????????????????????????? | | ???? ?????????????####??????????????????????? | | ?????? ?????????? ##????????????????????? | | ???????? ?????? #????????????????????? | | ???# ???# ??? #????????????????????? | | ## ## # #????????????????????? | | ^^ ????????????????????? | | ########?????????????? | | ^ g ##!!!!#?????????????? | | ##""""######### g ##! !#?????????????? | | ???????????? g #! !#?###########?? | | ???????????? ?#! !#?# " " "&&"?? | | ????????????# #??! !??# " " "&&"?? | | ??????????????# #??# #?## "" ""#? | | ???????????????# #??# #?# ^ #? | | ?????????????????# #### ###^ # ""#? | | ???????????????????# @ ^ *# &&#? | | ???????????????????# &%# ^ &&#? | | ???????????????????## # ###### &&#! ""#? | | ????????????????????# #### #????# ^ & #? | | ????????????????????# #??#####????## #? | | ????????????????????# #????????????# " "#? | | ????????????????????# #????????????# " " " "?? | | ????????????????????# #????????????###########?? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# *#######################??? | | ????????????????????# =%= #??? | | ????????????????????# =%= #??? | | ????????????????????# % #??? | | ????????????????????# #################### = #??? | | ????????????????????# #??????????????????# #??? | | ??????????#####"""### #??????????????????# #??? | | ?????????# #??????????????????# #??? | | ?????????# #??????????????????# #??? | | ?????????###### ######??????????????????# #??? | | ?????????????#"""?????????????????????????# #??? | | ?????????????###??????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkCryofiberLance Manual? 0 Play Time 00:30:24 Cumulative 188.3 hours Start 2025.05.19 @ 08:44:28 End 2025.05.19 @ 09:17:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 489bf028-f20a-4f97-9c4f-bcb5361be5b7