Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.23 @ 01:43:56 Player: Ammie Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (134) 670 Value Destroyed (3842) 3842 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 7297 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 36/290 System Corruption 3% Temperature Cool (36) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer Core Analyzer > --- WEAPON (2) ------- Lightning Gun > --- INVENTORY (15) --- Heat Sink Improved Heat Sink Improved Shield Generator Lightning Gun Plasma Cannon Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Targeting Computer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Improved Hover Unit Heat Sink Improved Heat Sink Advanced Weight Redist. System Improved Shield Generator Lightning Gun Lightning Gun Precision Beam Rifle Gatling Laser Plasma Cannon Plasma Cannon Plasma Cannon Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 93 | 6 7 9 4 42 25 Power 11 | 1 1 1 . 4 4 Engine 10 | 1 1 1 . 4 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 31 | 2 1 4 . 17 7 Treads 9 | . . . . 9 . Leg 15 | 2 1 4 . 8 . Wheel . | . . . . . . Hover 7 | . . . . . 7 Flight . | . . . . . . Utility 22 | 1 3 . 1 10 7 Device 12 | . . . 1 6 5 Storage 4 | 1 3 . . . . Processor 4 | . . . . 2 2 Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 29 | 2 2 4 3 11 7 Energy Gun 11 | . . 1 1 4 5 Energy Cannon 10 | . . 1 2 6 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 6 | . 2 2 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 3 . 5 . Parts Lost 39 | . 1 3 . 17 18 Power 7 | . 1 . . 2 4 Propulsion 13 | . . 1 . 6 6 Utility 10 | . . . . 6 4 Weapon 9 | . . 2 . 3 4 Highest Loss Streak 11 | . 1 2 . 4 11 To Critical Strikes . | . . . . . . Average Backups 12 | 1 9 13 14 14 13 Power 2 | . 2 2 2 1 1 Propulsion 3 | . . 2 5 5 . Utility . | . . 1 . . 3 Weapon 6 | . 4 6 6 7 7 Tool/Special . | . . . . . . Unused Backups 21 | . 1 9 1 9 1 Power 1 | . . 1 . . . Propulsion 5 | . . 2 . 3 . Utility 2 | . . . 1 . 1 Weapon 13 | . 1 6 . 6 . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 93 89 100 91 82 Engine 10 | . 13 11 11 8 4 Treads 7 | . . . . 18 . Leg 21 | . 28 34 44 12 . Hover 2 | . . . . . 26 Device 8 | . . . 1 15 18 Storage 15 | . 21 22 20 9 7 Processor 2 | . . . . 5 7 Energy Gun 2 | . . . 1 4 9 Energy Cannon 6 | . . . 18 13 4 Launcher 10 | . 23 21 1 . . Peak Build Rating 46 | 6 11 20 26 41 46 Average Rating 23 | 4 9 15 22 33 36 On Entrance 16 | . 6 11 20 26 33 Avg Prop Armor Cover (%) 7 | . . . . 7 12 Naked Turns . | . . . . . . Heaviest Build 51 | 10 39 40 44 51 42 Greatest Support 112 | 20 20 52 52 112 49 Greatest Overweight (x) 13 | 2 1 1 . 2 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 2 12 15 15 15 15 Average Carried 12 | 1 9 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 12 15 14 15 7 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2311 | 204 576 394 214 700 223 Remotely . | . . . . . . Salvage Created 4185 | . 599 572 74 2504 436 Parts 231 | . 43 54 4 111 19 Haulers Intercepted 12 | . 2 5 . 5 . Recyclers Shooed 5 | . 1 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 80 | . 11 15 1 45 8 Guns 23 | . 3 . . 13 7 Cannons 25 | . . . 1 24 . AOE 27 | . 8 15 . 3 1 Classes Destroyed 16 | . 7 4 . 4 1 Worker 12 | . 3 6 . 2 1 Builder 11 | . 6 3 . 2 . Tunneler 1 | . . 1 . . . Hauler 12 | . 2 5 . 5 . Recycler 6 | . 2 2 . 2 . Mechanic 1 | . . 1 . . . Operator 3 | . 1 . . 1 1 Watcher 8 | . 3 2 . 3 . Swarmer 10 | . . 6 . 4 . Grunt 51 | . 11 4 1 29 6 Duelist 2 | . . . . 1 1 Sentry 12 | . . 5 . 7 . Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 10 | . 10 10 1 6 4 Combat Bots Only 6 | . 4 4 1 6 3 Max Kills in Single Turn 3 | . 3 3 1 2 2 Gunslinging . | . . . . . . Exploded 3 | . 2 3 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 737 | . 32 62 4 335 304 Missed 259 | . 11 26 3 101 118 Hits 478 | . 21 36 1 234 186 Melee 5 | . . . . . 5 Projectile 473 | . 21 36 1 234 181 AOE 1 | . . . . . 1 Critical Strikes 17 | . . . . 10 7 Damage Taken 6533 | . 301 638 7 3502 2085 Core 1399 | . 75 112 . 508 704 Absorbed by Shields 232 | . . . . 232 . Regen/Repaired (Parts) 94 | . . 23 . 71 . Core Remaining (%) 62 | 100 70 . 72 7 . Volleys Fired 267 | . 46 29 4 152 36 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 66 66 150 160 160 Shots Fired 485 | . 87 55 8 277 58 Gun 169 | . 54 . . 63 52 Cannon 222 | . . . 8 210 4 Launcher 94 | . 33 55 . 4 2 Special . | . . . . . . Kinetic 54 | . 54 . . . . Thermal 311 | . . . 8 273 30 Explosive 94 | . 33 55 . 4 2 Electromagnetic 26 | . . . . . 26 Robot Hit Streak 26 | . 10 7 10 14 26 Robot Miss Streak 6 | . 5 2 1 6 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 288 | . 45 24 5 176 38 Core Hits 239 | . 49 57 3 106 24 Critical Kills 4 | . . . . 4 . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . . 4 1 Meltdown 4 | . . . . 4 . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10717 | . 1760 2613 125 5289 930 Guns 2483 | . 302 . . 1357 824 Cannons 3666 | . . . 125 3514 27 Explosions 4511 | . 1458 2590 . 384 79 Melee . | . . . . . . Ramming 57 | . . 23 . 34 . Kinetic 302 | . 302 . . . . Thermal 5931 | . . 244 125 4871 691 Explosive 4201 | . 1458 2346 . 384 13 Electromagnetic 226 | . . . . . 226 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 6 5 Message Errors 3 | . . . . 2 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 230 | . 14 89 12 115 . Projectiles 87 | . . . 12 75 . Explosions 143 | . 14 89 . 40 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 143 | . 21 122 . . . Shots 4 | . 1 3 . . . Rammed 1 | . . . . 1 . Targets Rammed 7 | . . 4 . 3 . Kicked 5 | . . 4 . 1 . Crushed 1 | . . . . 1 . Highest Temperature 416 | . 45 12 75 416 160 Average Temperature 62 | . 11 5 40 72 63 Received Heat Transfer 2674 | . 141 156 . 1573 804 Effects 6 | . . . . 6 . Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . . 2 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted 6 | . . . . 6 . Combat Hostiles 5 | . . . . 5 . Parts Melted 27 | . . . . 23 4 Heat Transferred 11628 | . . 150 185 9923 1370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 49 | 100 90 16 94 45 25 Level 1 35 | . 9 59 5 29 74 Level 2 15 | . . 23 . 24 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 618 | . 234 531 208 618 278 Initial 277 | . . 26 197 60 277 Average 244 | . 121 333 173 282 219 Influence Increases 3416 | . 569 1023 58 1392 374 Destroy 0b10 Robot/C 1600 | . 220 300 20 900 160 Destroy 0b10 Robot/NC 280 | . 85 100 10 75 10 Destroy Leader 430 | . 60 84 10 226 50 Successful Hack 19 | . 12 7 . . . Disable Machine 315 | . 45 165 . 60 45 Destroy Structure 622 | . 147 367 3 86 19 Lose Combat Pursuer 150 | . . . 15 45 90 Influence Decreases 3247 | . 505 580 410 935 817 Entered New Map 778 | . . 38 310 95 335 Time Decay 2079 | . 495 512 100 670 302 Lost Part 390 | . 10 30 . 170 180 Squads Dispatched 22 | . 1 2 1 14 4 Investigation 3 | . . . 1 1 1 Extermination 1 | . . . . . 1 Reinforcement 15 | . 1 2 . 10 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 3 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 11 | . 2 4 . 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 15 26 6 64 21 Peak Tracking Total 8 | . 4 5 5 7 8 Tactical Retreats 6 | . . . 1 2 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . 1 2 . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 21 | . 3 11 . 4 3 Max in Single Turn 3 | . 1 3 . 1 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 17 | . 5 6 1 5 . Terminals 10 | . 5 4 . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 14 10 1 12 . Successful 20 | . 5 7 1 7 . Failed 16 | . 9 3 . 4 . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . . . . 1 . Manual 19 | . 10 7 . 2 . Terminals 23 | . 14 6 . 3 . Fabricators . | . . . . . . Repair Stations 7 | . . 3 . 4 . Recycling Units . | . . . . . . Scanalyzers 5 | . . 1 . 4 . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 1 1 1 . . Part Schematic 1 | . . 1 . . . Open Door 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 2 . 3 . Scan Component 3 | . . 1 . 2 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 1 . 2 . Insert Component 1 | . . . . 1 . Retrieve Study 2 | . . 1 . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 8 | . 4 3 . 1 . Terminals 8 | . 4 3 . 1 . Botnet 8 | . 4 3 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 . 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 1 . 1 . Parts Repaired 2 | . . 1 . 1 . Time 83 | . . 32 . 51 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 156 | . . . . . 156 Sensors 144 | . . . . . 144 Jamming 12 | . . . . . 12 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6657 | 64 1534 1568 219 2595 677 Spaces Moved 3503 | 47 734 873 159 1129 561 Core 21 | 7 . . . . 14 Treads 664 | . . . . 664 . Legs 2271 | 40 734 873 159 465 . Wheels . | . . . . . . Hover 547 | . . . . . 547 Flight . | . . . . . . Fastest Speed 44 | 50 120 120 120 103 44 Average Speed 153 | 113 189 155 120 169 82 Slowest Speed 700 | 150 190 190 120 330 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 97 66 48 75 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 43 | . 7 36 . . . Terrain Destroyed 837 | . 194 538 3 83 19 Melee . | . . . . . . Projectile 57 | . . . 3 54 . AOE 780 | . 194 538 . 29 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4298 | 54 800 1027 178 1518 721 Wait 285 | . . 75 7 127 76 Move 3498 | 46 733 872 158 1128 561 Hop . | . . . . . . Pick Up 62 | 2 11 17 2 23 7 Fast Attach 35 | 6 3 3 . 19 4 Attach 25 | . . 3 . 6 16 Detach 1 | . . . . . 1 Swap 61 | . 4 9 4 31 13 Drop 57 | . 3 15 3 29 7 Fire 267 | . 46 29 4 152 36 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 4 . 1 . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto x2]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 15) 822 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Discovered new exit (range 15) 1295 | -10/Materials | Discovered new exit (range 8) 1377 | -10/Materials | Discovered new exit (range 16) 1599 | -10/Materials | Entered another Materials area 1599 | -9/Materials | Evolved 2 slots: Propulsion x2 1670 | -9/Materials | Repaired Rocket Launcher 2065 | -9/Materials | Discovered new exit (range 5) 2226 | -9/Materials | Discovered new exit (range 13) 3073 | -9/Materials | Discovered new exit (range 8) 3146 | -9/Materials | Discovered new exit (range 9) 3167 | -9/Materials | Entered Mines 3239 | -9/Mines | Assembled infested the area 3244 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3293 | -9/Mines | Learned Materials garrison access intel 3321 | -9/Mines | Discovered new exit (range 13) 3334 | -9/Mines | Met a Derelict shopkeep closing up shop 3386 | -9/Mines | Entered Materials 3386 | -8/Materials | Evolved 2 slots: Utility x2 3387 | -8/Materials | Loaded intel: 1 garrison access location 3957 | -8/Materials | Central database locked down 3965 | -8/Materials | Garrison activated, responded to threat 4101 | -8/Materials | Repaired Cld. Ion Engine 4889 | -8/Materials | Core integrity fell below 50% 4932 | -8/Materials | Lost 4 parts (2n2u) 4959 | -8/Materials | Core integrity fell below 20% 5001 | -8/Materials | Lost 4 parts (1p2n1u) 5300 | -8/Materials | Build established: Scavenger-Mutant 5435 | -8/Materials | Lost 3 parts (1n1u1w) 5521 | -8/Materials | Discovered new exit (range 13) 5981 | -8/Materials | Entered Factory 5981 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6097 | -7/Factory | Discovered new exit (range 12) 6286 | -7/Factory | Build established: Mutant 6419 | -7/Factory | Lost 6 parts (2p3n1u) 6538 | -7/Factory | Discovered new exit (range 13) 6611 | -7/Factory | Core integrity fell below 50% 6643 | -7/Factory | Core integrity fell below 20% 6658 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06610_ R-06 Scavenger collects Adv. Heat Sink. 06611_ G-47 Trooper destroyed. 06612_ Prc. Beam Rifle destroyed. 06612_ Imp. Cooling System destroyed. 06618_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 06627_ K-01 Serf cleans the Neutrino Reactor. 06629_ L-41 Fighter destroyed. 06639_ K-01 Serf cleans the Neutrino Reactor. 06640_ K-01 Serf collects debris. 06642_ Lightning Gun destroyed. 06643_ K-01 Serf cleans the Neutrino Reactor. 06645_ Imp. Ion Engine destroyed. 06646_ K-01 Serf cleans the Neutrino Reactor. 06648_ Critical hit (Burn: +37). 06648_ Lightning Gun destroyed. 06650_ K-01 Serf cleans the Neutrino Reactor. 06651_ Acquired Imp. Deuterium Engine. 06653_ K-01 Serf cleans the Neutrino Reactor. 06658_ K-01 Serf collects debris. 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[* %#### ######### #??????? | | ?????????# !%=#??#/#???????? #??????? | | ?????????# " " " " #??# ???????? #??????? | | ??????????? " " " " #??# ??????? #??????? | | ?????????????" " " " #??# ?????? #??????? | | ?????????????? " " " #??# """?????? ???????? | | ???????????????" " " = ??+ """ ????? ?????????? | | ???????????????" " " #??# """ "????????????????? | | ???????????????" " " #??? ?? ???????????????? | | ???????????????? " " #??? ??? ???????????????? | | ???????????????? " " ????##????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????? #??????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 280 Matter Stores 491 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 67% | -9/Materials Cld. Ion Engine | 35% | -8/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectStasisMegatreads Manual? 0 Play Time 00:54:49 Cumulative 73.9 hours Start 2026.06.23 @ 00:20:54 End 2026.06.23 @ 01:43:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae7575c9-1ed4-4580-881e-5c9f59738fe6