Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.30 @ 23:36:34

Player: Cipherpunk

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (2029)     2029
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (17)                 17
              TOTAL SCORE: 4711

 Bonus
-------
High Alert Combat Kills    17

 Cogmind 
---------
Core Integrity             188/700
Matter                     130/300
Energy                     51/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (455) Ox6
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
       Improved Flight Unit
>               --- UTILITY (7) ------
         Medium Storage Unit
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (16) ---
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
                System Shield
                System Shield
                Katana
                Axe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
          Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Enhanced Autogun
                Flak Cannon
>               --- INVENTORY --------
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
                System Shield
                System Shield
                Particle Gun
                Shock Bomb Launcher
       Improved Grenade Launcher
                Katana
                Axe
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  5    | .   .   1   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             68   | .   4   32  24  8   
  Power                    9    | .   1   6   2   .   
    Engine                 7    | .   1   5   1   .   
    Core                   2    | .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | .   .   14  5   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    18   | .   .   13  5   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   1   .   3   
  Utility                  12   | .   2   3   5   2   
    Device                 1    | .   .   .   1   .   
    Storage                2    | .   1   .   1   .   
    Processor              2    | .   1   1   .   .   
    Hackware               3    | .   .   .   2   1   
    Protection             4    | .   .   2   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | .   1   9   12  3   
    Energy Gun             7    | .   .   4   2   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   1   2   3   .   
    Ballistic Cannon       6    | .   .   2   4   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   3   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 24   | .   .   5   4   15  
  Power                    3    | .   .   2   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  7    | .   .   1   2   4   
  Weapon                   9    | .   .   2   2   5   
  Highest Loss Streak      15   | .   .   1   1   15  
Average Slot Usage (%)     93   | .   89  94  95  60  
  Engine                   8    | .   14  7   7   .   
  Core                     1    | .   .   2   .   3   
  Leg                      29   | .   28  33  27  10  
  Storage                  13   | .   14  11  15  15  
  Processor                9    | .   4   11  9   4   
  Hackware                 4    | .   .   .   12  7   
  Protection               5    | .   .   7   5   3   
  Energy Gun               3    | .   .   5   1   .   
  Ballistic Gun            7    | .   27  3   5   3   
  Ballistic Cannon         7    | .   .   11  6   1   
  Slashing Weapon          2    | .   .   1   4   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 12  45  54  59  57  
  Greatest Support         60   | 20  20  33  60  60  
  Greatest Overweight (x)  2    | .   2   1   1   2   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 16   | .   12  12  16  16  
  Average Capacity         12   | .   6   12  14  16  
  Most Carried             16   | .   6   12  16  16  
  Average Carried          11   | .   5   10  13  12  
  Final Capacity           16   | 6   12  12  16  16  
  Final Carried            16   | 6   6   12  16  8   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 39% | Mutant
 16% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1899 | 200  42   689  968  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2222 | .    86   847  1266 23   
  Parts                    136  | .    6    54   75   1    
Haulers Intercepted        2    | .    .    1    1    .    
Recyclers Shooed           3    | .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  52   | .   2   24  25  1   
  Melee                    3    | .   .   .   3   .   
  Guns                     17   | .   2   9   6   .   
  Cannons                  31   | .   .   15  16  .   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          11   | .   1   7   1   2   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   2    | .   .   1   1   .   
  Recycler                 4    | .   .   1   3   .   
  Operator                 3    | .   .   1   2   .   
  Watcher                  2    | .   .   1   1   .   
  Swarmer                  10   | .   .   4   6   .   
  Grunt                    28   | .   2   14  12  .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   12   | .   .   5   7   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   2   3   7   2   
  Combat Bots Only         7    | .   2   3   7   1   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4791 | .    135  1621 1356 1679 
  Core                     1125 | .    .    363  250  512  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         65   | 100  100  9    54   .    
Volleys Fired              168  | .    13   64   79   12   
  Largest                  2    | .    2    2    2    2    
  Hottest                  109  | .    40   107  109  90   
Shots Fired                302  | .    26   127  133  16   
  Gun                      129  | .    26   35   58   10   
  Cannon                   169  | .    .    92   75   2    
  Launcher                 4    | .    .    .    .    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  258  | .    26   104  118  10   
  Thermal                  40   | .    .    23   15   2    
  Explosive                4    | .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    10   12   8    8    
  Robot Miss Streak        7    | .    4    7    7    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           252  | .    18   99   122  13   
  Core Hits                171  | .    6    68   83   14   
  Critical Hits            1    | .    1    .    .    .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              19   | .    .    .    19   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 19   | .    .    .    19   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4026 | .    182  1297 2189 358  
  Guns                     1178 | .    182  369  527  100  
  Cannons                  1811 | .    .    919  871  21   
  Explosions               237  | .    .    .    .    237  
  Melee                    735  | .    .    .    735  .    
  Ramming                  65   | .    .    9    56   .    
  Kinetic                  2613 | .    182  1020 1304 107  
  Thermal                  376  | .    .    268  94   14   
  Explosive                237  | .    .    .    .    237  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 735  | .    .    .    735  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    
  Average Corruption       2    | .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  4    | .    4    .    .    .    
    Message Errors         1    | .    1    .    .    .    
    Matter Fused           2    | .    2    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            134  | .    .    1    133  .    
  Projectiles              1    | .    .    1    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    133  | .    .    .    133  .    
Knockbacks                 68   | .    .    36   32   .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  60   | .    .    35   25   .    
  Secondary                8    | .    .    1    7    .    
Self-Inflicted Damage      128  | .    .    .    19   109  
  Shots                    3    | .    .    .    .    3    
  Rammed                   7    | .    .    .    7    .    
Targets Rammed             13   | .    .    3    10   .    
  Kicked                   6    | .    .    3    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        270  | .    15   255  270  90   
  Average Temperature      73   | .    7    83   70   31   
  Received Heat Transfer   1713 | .    72   717  558  366  
  Effects                  3    | .    .    .    3    .    
    Interference           3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    
  Heat Transferred         888  | .    .    629  222  37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             487  | .   61  291 487 221 
  Average Influence        176  | .   46  136 274 163 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         54   | .   100 72  13  75  
  Level 1                  43   | .   .   27  81  24  
  Level 2                  1    | .   .   .   4   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   .   5   4   3   
  Investigation            3    | .   .   2   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   3   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           4    | .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              83   | .   5   42  32  4   
  Peak Tracking Total      6    | .   3   6   4   3   
  Tactical Retreats        5    | .   1   4   .   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            5    | .   2   2   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          13   | .   5   4   4   .   
  Terminals                13   | .   5   4   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   12  13  14  .   
  Successful               16   | .   4   5   7   .   
  Failed                   23   | .   8   8   7   .   
    Catastrophic           5    | .   3   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   33   | .   9   11  13  .   
  Terminals                39   | .   12  13  14  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   1   3   3   .   
  Record                   2    | .   .   .   2   .   
  Robot Analysis           1    | .   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   
  Locate Traps             2    | .   1   1   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         24   | .   8   5   11  .   
  Terminals                9    | .   3   2   4   .   
    Track                  5    | .   2   1   2   .   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 2    | .   1   1   .   .   
    Disrupt                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   5   4   4   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3224 | .    413  1541 1184 86   
Spaces Moved               1632 | 1    269  737  601  24   
  Core                     .    | .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1625 | 1    269  737  601  17   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   7    | .    .    .    .    7    
  Fastest Speed            120  | 120  120  150  123  130  
  Average Speed            140  | 120  127  150  134  152  
  Slowest Speed            190  | 120  180  150  150  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       29   | 2    47   54   41   1    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          17   | .    .    .    .    17   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      17   | .    .    .    .    17   

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2257 | .    318  1058 821  60   
  Wait                     249  | .    20   152  61   16   
  Move                     1628 | .    268  736  600  24   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  48   | .    5    29   14   .    
  Fast Attach              21   | .    2    12   7    .    
  Attach                   13   | .    .    2    3    8    
  Detach                   2    | .    1    1    .    .    
  Swap                     34   | .    2    18   14   .    
  Drop                     62   | .    7    41   14   .    
  Fire                     168  | .    13   64   79   12   
  Melee                    19   | .    .    .    19   .    
  Ram                      .    | .    .    .    .    .    
  Kick                     13   | .    .    3    10   .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   56 | -10/Materials | Discovered new exit (range 10)
  310 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Identified exit to Materials
  414 | -10/Materials | Entered another Materials area
  414 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  919 | -9/Materials  | Build established: Scavenger-Mutant
 1167 | -9/Materials  | Discovered new exit (range 6)
 1264 | -9/Materials  | Identified exit to Mines
 1485 | -9/Materials  | Core integrity fell below 50%
 1928 | -9/Materials  | Core integrity fell below 20%
 1949 | -9/Materials  | Discovered new exit (range 5)
 1953 | -9/Materials  | Identified exit to Materials
 1955 | -9/Materials  | Entered another Materials area
 1955 | -8/Materials  | Evolved 2 slots: Utility x2
 2325 | -8/Materials  | Build established: Hacker-Mutant
 2560 | -8/Materials  | Identified exit to Factory
 2678 | -8/Materials  | Destroyed 7 combat bots
 2877 | -8/Materials  | Build established: Mutant
 3139 | -8/Materials  | Entered Factory
 3139 | -7/Factory    | Evolved 2 slots: Utility x2
 3216 | -7/Factory    | Core integrity fell below 50%
 3225 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03163_ Particle Gun destroyed.
03169_ Penetrated by Slug.
03170_ Imp. Titanium Leg destroyed.
03172_ Penetrated by Slug.
03172_ Enh. Autogun destroyed.
03173_ Lgt. Nuclear Core destroyed.
03175_ Slug penetrates Wall. <x2>
03181_ Imp. Titanium Leg destroyed.
03187_ Slug penetrates Wall.
03187_ Hacking Suite destroyed.
03194_ Adv. Signal Interpreter destroyed.
03195_ Slug penetrates Wall.
03205_ Lgt. Armor Plating destroyed.
03206_ T-07 Excavator destroyed.
03208_ Imp. Flight Unit destroyed.
03208_ Imp. Grenade Launcher destroyed.
03218_ The unstable cave ceiling collapses.
03218_ Shock Bomb Launcher destroyed.
03221_ Imp. Flight Unit destroyed.
03224_ Y-54 Guardian destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegMetafieldExpander
  Manual?         0
Play Time         00:44:38
  Cumulative      75.1 hours
  Start           2019.12.30 @ 21:35:29
  End             2019.12.30 @ 23:36:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             45
Gallery%          49
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e134c81-e76a-400e-b683-2f23029a744c