Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.13 @ 19:26:50 Player: Agave Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2150) 2150 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (586) 586 TOTAL SCORE: 5526 Bonus ------- High Alert Combat Kills 49 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -163 Cogmind --------- Core Integrity 0/550 Matter 196/300 Energy 237/280 System Corruption 0% Temperature Cool (18) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Salvage Targeting Computer Advanced Targeting Computer Improved ECM Suite System Shield > --- WEAPON (2) ------- Shotgun Improved Light Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Terrain Scanner Hardened Medium Armor Plating Improved Light Armor Plating Relay Coupler [Swarmer] (42) Relay Coupler [Duelist] (22) Relay Coupler [Demolisher] (23) Relay Coupler [Demolisher] (17) Particle Gun Improved Light Cannon Mini Grenade Launcher Datajack Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Salvage Targeting Computer Advanced Targeting Computer Improved ECM Suite System Shield > --- WEAPON ----------- Shotgun Scythe > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Improved Terrain Scanner Hardened Medium Armor Plating Improved Light Armor Plating Relay Coupler [Swarmer] Relay Coupler [Duelist] Relay Coupler [Demolisher] Relay Coupler [Demolisher] Particle Gun Improved Light Cannon Improved Light Cannon Mini Grenade Launcher Datajack [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 77 | . 6 4 20 7 16 13 11 Power 8 | . 1 . 2 1 1 1 2 Engine 6 | . 1 . 2 1 1 . 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 13 | . 2 . 4 1 4 2 . Treads 13 | . 2 . 4 1 4 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | . 2 1 7 2 6 2 2 Device 9 | . . . 3 1 2 2 1 Storage 3 | . 1 . 1 . 1 . . Processor 5 | . . . 1 . 3 . 1 Hackware 1 | . . . 1 . . . . Protection 4 | . 1 1 1 1 . . . Artifact . | . . . . . . . . Weapon 34 | . 1 3 7 3 5 8 7 Energy Gun 4 | . 1 . 1 . . 2 . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 4 | . . 1 2 . . . 1 Ballistic Cannon 8 | . . . 2 1 1 3 1 Launcher 6 | . . 1 1 2 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 8 | . . 1 1 . 1 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 17 | . . . 2 4 . 10 1 Power 3 | . . . . 1 . 1 1 Propulsion 3 | . . . . 1 . 2 . Utility 5 | . . . 1 1 . 3 . Weapon 6 | . . . 1 1 . 4 . Highest Loss Streak 5 | . . . 1 1 . 5 1 Average Slot Usage (%) 94 | . 98 99 96 93 94 87 91 Engine 9 | . 14 14 11 11 9 5 1 Core 1 | . . . . . . 3 7 Treads 18 | . 6 28 21 22 13 17 17 Leg 2 | . 21 . . . . . . Device 6 | . . . 12 3 7 8 11 Storage 10 | . 14 14 11 11 9 9 9 Processor 11 | . . . 9 11 18 18 17 Hackware 6 | . . . 3 11 9 9 9 Protection 5 | . 12 13 4 3 9 . . Energy Gun 1 | . 14 5 . . . . . Ballistic Gun 3 | . 14 6 3 . . . 4 Ballistic Cannon 4 | . . . 5 1 6 8 6 Launcher 2 | . . 7 2 6 1 2 . Slashing Weapon 7 | . . 8 10 11 5 4 7 Naked Turns . | . . . . . . . . Heaviest Build 41 | 10 25 27 38 37 41 37 35 Greatest Support 46 | 20 40 40 46 46 46 42 42 Greatest Overweight (x) 13 | . 1 . . . 13 9 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 10 10 15 15 15 15 15 Average Capacity 14 | . 9 10 14 15 15 15 15 Most Carried 15 | . 10 10 15 15 15 15 15 Average Carried 12 | . 8 9 13 14 13 13 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 6 8 10 15 14 14 13 14 Class Distribution -------------------- 87% | Mutant 10% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 1664 | 200 71 130 449 153 98 485 78 Remotely . | . . . . . . . . Salvage Created 2014 | . 210 247 701 157 247 339 113 Parts 138 | . 11 22 60 2 11 25 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 70 | . 4 12 19 6 10 16 3 Melee 10 | . . . . 6 . 4 . Guns 18 | . 4 3 9 . . . 2 Cannons 18 | . . . 5 . 7 5 1 AOE 24 | . . 9 5 . 3 7 . Classes Destroyed 11 | . 2 3 2 1 2 . 1 Worker 1 | . . . . . 1 . . Builder 1 | . . 1 . . . . . Recycler 3 | . . 2 . 1 . . . Operator 1 | . 1 . . . . . . Watcher 3 | . . . 3 . . . . Swarmer 28 | . . 12 5 . 3 8 . Grunt 27 | . 4 . 9 . 5 8 1 Duelist 1 | . . . . . 1 . . Sentry 7 | . . . 5 . 1 . 1 Hunter 1 | . . . . . . . 1 Assembled 6 | . . . . 6 . . . Thug 1 | . . . 1 . . . . Best Kill Streak 12 | . 2 12 3 3 7 5 1 Combat Bots Only 9 | . 2 9 3 3 6 5 1 Max Kills in Single Turn 3 | . 1 3 2 1 2 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 . 1 2 . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 4825 | . 265 274 1087 436 758 1613 392 Core 882 | . 30 65 187 49 120 377 54 Absorbed by Shields 65 | . . . 65 . . . . Core Remaining (%) 67 | 100 . 62 . 41 . . . Volleys Fired 142 | . 17 15 57 1 22 24 6 Largest 2 | . 2 1 2 1 2 2 2 Hottest 119 | . 70 30 65 30 107 119 62 Shots Fired 203 | . 34 15 63 4 43 33 11 Gun 91 | . 34 7 41 . . 4 5 Cannon 83 | . . . 17 . 38 22 6 Launcher 29 | . . 8 5 4 5 7 . Special . | . . . . . . . . Kinetic 134 | . 17 7 56 . 22 21 11 Thermal 23 | . 17 . 2 . . 4 . Explosive 29 | . . 8 5 4 5 7 . Electromagnetic 17 | . . . . . 16 1 . Robot Hit Streak 10 | . 10 7 10 5 10 9 10 Robot Miss Streak 5 | . 1 2 4 . 5 2 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 175 | . 28 11 47 8 31 38 12 Core Hits 131 | . 12 19 30 7 28 28 7 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 57 | . . 1 6 13 7 20 10 Impact . | . . . . . . . . Slashing 55 | . . 1 6 13 7 20 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5146 | . 265 597 1169 291 1060 1595 169 Guns 923 | . 265 47 514 . . 31 66 Cannons 1337 | . . . 303 . 539 392 103 Explosions 2031 | . . 519 352 28 521 611 . Melee 855 | . . 31 . 263 . 561 . Ramming . | . . . . . . . . Kinetic 1746 | . 105 47 784 . 279 362 169 Thermal 224 | . 160 . 33 . . 31 . Explosive 2031 | . . 519 352 28 521 611 . Electromagnetic 290 | . . . . . 260 30 . Impact . | . . . . . . . . Slashing 855 | . . 31 . 263 . 561 . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 9 . . . Average Corruption 8 | . . . . 8 . . . Corruption Purged . | . . . . . . . . Effects 28 | . . . . 28 . . . Message Errors 9 | . . . . 9 . . . Matter Fused 7 | . . . . 7 . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 2 | . . . . 2 . . . Data Loss (minor) 3 | . . . . 3 . . . Data Loss (major) 3 | . . . . 3 . . . Misfires 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 167 | . . . . 9 43 115 . Projectiles 24 | . . . . . 3 21 . Explosions 102 | . . . . 9 40 53 . Melee 41 | . . . . . . 41 . Knockbacks 13 | . . . 1 . 9 1 2 Impact . | . . . . . . . . Kinetic 12 | . . . 1 . 9 1 1 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 432 | . . 40 80 78 74 160 . Shots 13 | . . 3 2 3 1 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 503 | . 232 . 54 103 503 109 4 Average Temperature 102 | . 97 . 15 56 198 36 4 Received Heat Transfer 1695 | . 162 . 381 . 315 747 90 Effects 6 | . . . . . 6 . . Energy Bleed 1 | . . . . . 1 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Damage (major) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 546 | . 398 . 74 . . 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 679 | . 136 322 371 121 230 679 483 Initial 330 | . . 12 125 121 . 131 330 Average 186 | . 47 278 252 33 91 381 363 Maximum Alert Level 2 | . . 1 1 . 1 2 2 Low Security (%) 57 | . 100 4 24 100 96 33 . Level 1 32 | . . 95 75 . 3 13 71 Level 2 9 | . . . . . . 52 28 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 2 . . . 1 Investigation 3 | . . . 2 . . . 1 Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 6 | . . . 3 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 6 12 33 8 13 22 9 Peak Tracking Total 7 | . 2 6 6 2 5 7 3 Tactical Retreats 8 | . . . . . 2 4 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 4 | . . 1 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 3 | . . . 1 . 1 1 . Max in Single Turn 1 | . . . 1 . 1 1 . Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 21 | . 4 1 8 . 3 . 5 Terminals 13 | . 3 . 5 . 2 . 3 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 2 . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 86 | . 19 1 32 . 9 . 25 Successful 56 | . 13 1 20 . 6 . 16 Failed 30 | . 6 . 12 . 3 . 9 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 53 | . 16 . 18 . 9 . 10 Terminals 57 | . 17 . 19 . 8 . 13 Fabricators . | . . . . . . . . Repair Stations 17 | . . . 11 . . . 6 Recycling Units 2 | . 2 . . . . . . Scanalyzers 8 | . . . 2 . . . 6 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 21 | . 8 1 7 . 3 . 2 Record 2 | . 1 . 1 . . . . Robot Analysis 3 | . 2 . . . 1 . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . Repair Station Index 1 | . . . 1 . . . . Alert Level 1 | . . . . . . . 1 Locate Traps 5 | . 2 . 2 . 1 . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . Zone Layout 4 | . 2 . 1 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . . . 8 . . . 6 Scan Component 7 | . . . 4 . . . 3 Repair 7 | . . . 4 . . . 3 Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 7 | . . . 2 . . . 5 Insert Component 3 | . . . 1 . . . 2 Analyze 4 | . . . 1 . . . 3 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 11 | . 3 . 3 . 2 . 3 Terminals 11 | . 3 . 3 . 2 . 3 Track 4 | . 1 . 1 . 1 . 1 Assimilate 1 | . . . 1 . . . . Botnet 6 | . 2 . 1 . 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 . 7 . 1 . 4 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . 4 . . . 2 Time 257 | . . . 102 . . . 155 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 Part Schematics Acquired 3 | . . . 1 . . . 2 Parts Damaged 2 | . . . 1 . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total 3 | . 2 . . . 1 . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 5925 | . 638 357 1363 1408 794 773 592 Spaces Moved 2811 | 1 315 193 636 766 302 389 209 Core 2 | . . . . . 1 1 . Treads 2578 | . 85 193 636 766 301 388 209 Legs 231 | 1 230 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 145 157 157 Average Speed 166 | 120 178 160 160 160 194 164 157 Slowest Speed 700 | 120 200 160 160 160 700 500 157 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 2 35 38 65 98 28 73 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 24 | . . . 6 3 7 . 8 Terrain Destroyed 240 | . . 73 40 27 61 31 8 Melee 24 | . . . 6 3 7 . 8 Projectile . | . . . . . . . . AOE 216 | . . 73 34 24 54 31 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 3786 | . 360 225 917 929 455 455 445 Wait 600 | . 9 9 161 135 82 3 201 Move 2805 | . 314 192 635 765 302 388 209 Hop . | . . . . . . . . Pick Up 65 | . 8 3 23 5 13 7 6 Fast Attach 11 | . 1 2 4 . 2 1 1 Attach 27 | . 1 . 4 5 7 8 2 Detach 1 | . . . . 1 . . . Swap 39 | . 4 2 12 2 7 4 8 Drop 39 | . 6 1 15 2 13 . 2 Fire 142 | . 17 15 57 1 22 24 6 Melee 57 | . . 1 6 13 7 20 10 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 500 | -10/Materials | Discovered new exit (range 9) 639 | -10/Materials | Entered Mines 678 | -10/Mines | Destroyed 9 combat bots 691 | -10/Mines | Discovered new exit (range 7) 773 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 942 | -10/Mines | Discovered new exit (range 9) 996 | -10/Mines | Entered Materials 996 | -9/Materials | Evolved 2 slots: Utility x2 1272 | -9/Materials | Discovered new exit (range 14) 1581 | -9/Materials | Discovered new exit (range 14) 1918 | -9/Materials | Repaired Imp. Treads 1935 | -9/Materials | Repaired Imp. Treads 2140 | -9/Materials | Repaired Broken Imp. Treads 2167 | -9/Materials | Repaired Grenade Launcher 2254 | -9/Materials | Identified exit to Mines 2359 | -9/Materials | Entered Mines 2366 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2576 | -9/Mines | Learned location of Storage (-7) 2590 | -9/Mines | Assembled infested the area 2622 | -9/Mines | Met 8R-AWN 2798 | -9/Mines | Discovered new exit (range 13) 3097 | -9/Mines | Core integrity fell below 50% 3507 | -9/Mines | Discovered new exit (range 10) 3767 | -9/Mines | Entered Materials 3767 | -8/Materials | Evolved 2 slots: Utility x2 4152 | -8/Materials | Discovered new exit (range 9) 4561 | -8/Materials | Identified exit to Garrison 4561 | -8/Materials | Entered Garrison 4640 | -8/Garrison | Triggered checkpoint 4685 | -8/Garrison | Lost 3 parts (1u2w) 4750 | -8/Garrison | Discovered new exit (range 11) 4843 | -8/Garrison | Core integrity fell below 50% 4947 | -8/Garrison | Discovered new exit (range 9) 4992 | -8/Garrison | Triggered checkpoint 5016 | -8/Garrison | Core integrity fell below 20% 5042 | -8/Garrison | Lost 5 parts (1p2n1u1w) 5067 | -8/Garrison | Garrison Relay disabled 5180 | -8/Garrison | Triggered checkpoint 5226 | -8/Garrison | Discovered new exit (range 10) 5268 | -8/Garrison | Triggered checkpoint 5328 | -8/Garrison | Installed Relay Interface Framework 5334 | -8/Garrison | Entered Materials 5632 | -8/Materials | Build established: Bothacker-Mutant 5711 | -8/Materials | Discovered new exit (range 4) 5786 | -8/Materials | Repaired Broken Imp. Sensor Array 5852 | -8/Materials | Repaired Broken Hvy. Ion Engine 5926 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Time: 64 >>Repair Repairing Broken Hvy. Ion Engine... ETC: 64 05852_ Repair station completes Broken Hvy. Ion Engine repairs. 05852_ Acquired Hvy. Ion Engine. 05911_ Connecting with Repair Station... >>Scan(Arm. Treads) Scanning Arm. Treads... Ready to Repair: Arm. Treads Rating: 3 Time: 38 >>Repair Repairing Arm. Treads... ETC: 38 05911_ ALERT: Suspicious activity at Repair Station M002. Dispatching Investigation squad. 05918_ G-47 Trooper knocked back. 05924_ G-47 Trooper destroyed. 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Treads | -9/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellNullCycler Manual? 0 Play Time 01:33:41 Cumulative 109.2 hours Start 2021.02.13 @ 16:40:11 End 2021.02.13 @ 19:26:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7264071c-46cd-49ee-9ba0-817a3064be00