Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 17:48:13 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (3458) 3458 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 11386 Bonus ------- High Alert Combat Kills 334 Follower Combat Kills 671 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -537 Cogmind --------- Core Integrity 171/1300 Matter 41/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Battery (19) Encrypted Comm Array Advanced ECM Suite Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Linear Gravjet Impulse Thruster Impulse Thruster > --- UTILITY ---------- Scrap Engine Advanced Signal Interpreter Encrypted Comm Array Advanced Targeting Computer Improved Transmission Jammer Insulated Plating Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Flak Cannon > --- INVENTORY -------- Large Battery Advanced ECM Suite Improved Dynamic Insulation System [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Utility Large Storage Unit Device Scrap Engine Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Improved KE Penetrator Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 . . 4 2 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . 1 . Utility 10 | . . 1 2 . . 3 1 . . . . 1 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 125 | . 13 16 5 9 6 19 4 7 27 5 . 10 4 Power 11 | . 2 2 . 3 . 1 . . 3 . . . . Engine 10 | . 2 2 . 2 . 1 . . 3 . . . . Core 1 | . . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 34 | . 1 5 1 3 3 1 . 3 11 . . 4 2 Treads 1 | . . . . . . . . . 1 . . . . Leg 10 | . 1 3 1 3 . . . 1 1 . . . . Wheel 10 | . . 2 . . 3 1 . . 4 . . . . Hover 5 | . . . . . . . . . 3 . . 2 . Flight 8 | . . . . . . . . 2 2 . . 2 2 Utility 40 | . 2 3 4 3 2 11 3 . 4 3 . 5 . Device 22 | . . . 3 1 1 6 2 . 4 3 . 2 . Storage 4 | . 1 2 . . . 1 . . . . . . . Processor 5 | . . 1 . . . 4 . . . . . . . Hackware 3 | . . . . . . . 1 . . . . 2 . Protection 6 | . 1 . 1 2 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 40 | . 8 6 . . 1 6 1 4 9 2 . 1 2 Energy Gun 6 | . 2 . . . 1 2 . . 1 . . . . Energy Cannon 7 | . . . . . . . . . 7 . . . . Ballistic Gun 4 | . . 1 . . . 1 . . . . . . 2 Ballistic Cannon 8 | . 3 4 . . . . . . . . . 1 . Launcher 15 | . 3 1 . . . 3 1 4 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . 2 . . 3 . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . . . . . System Corruption 12 | . . . . 12 . . . . . . . . . Parts Lost 53 | . . 5 . 2 1 11 . 2 10 3 . 1 18 Power 5 | . . 1 . 1 . . . . 1 . . . 2 Propulsion 23 | . . 3 . . . 5 . . 7 1 . . 7 Utility 15 | . . 1 . . 1 3 . 1 1 1 . 1 6 Weapon 10 | . . . . 1 . 3 . 1 1 1 . . 3 Highest Loss Streak 19 | . . 5 . 1 1 8 . 2 4 2 . 1 19 To Critical Strikes 2 | . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 81 | . 98 83 100 98 81 69 41 45 66 48 35 63 41 Engine 6 | . 14 8 9 6 9 4 . . 4 3 . . 3 Leg 15 | . 27 20 27 27 11 4 . 3 1 . . . . Wheel 4 | . . 6 . . 15 14 . . 6 . . . . Hover 1 | . . . . . . . . . 1 7 5 14 7 Device 9 | . . . 13 8 9 17 17 16 13 13 11 15 6 Storage 8 | . 19 21 18 9 9 4 . . . . . . . Processor 8 | . . 4 9 9 . 12 17 17 17 14 11 10 7 Hackware 1 | . . . . . . . 5 5 5 5 5 8 9 Protection 9 | . 8 3 4 17 17 4 . . . . . 3 . Energy Gun 2 | . 21 . . . . . . . 2 . . . . Ballistic Cannon 8 | . 4 8 18 17 8 1 . . . . . 1 . Launcher 1 | . 1 9 . . . 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 46 | 14 17 39 43 44 46 40 4 11 36 29 2 13 13 Greatest Support 48 | 20 20 30 35 37 48 48 3 15 23 18 3 18 20 Greatest Overweight (x) 4 | . 1 3 1 1 2 4 1 3 3 3 . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 11 | . 8 11 15 15 15 12 5 5 5 5 5 5 5 Most Carried 15 | . 8 9 15 15 15 14 5 5 5 5 3 3 4 Average Carried 9 | . 7 8 12 14 12 8 4 4 4 4 3 2 3 Final Capacity 15 | 8 8 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 8 9 14 15 15 4 5 5 5 3 3 3 4 Scrap Engine Consumption 32 | . . . . . 12 4 1 . 9 2 . . 4 Constructs Created 7 | . . . . . 1 2 . . 1 2 . . 1 Constructs Modified 3 | . . . . . 1 . . . 2 . . . . Class Distribution -------------------- 58% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Matter Collected 3126 | 200 267 378 236 895 241 162 3 82 603 59 . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 3440 | . 250 322 216 487 543 334 3 208 841 49 . . 187 Parts 190 | . 22 27 11 38 21 12 2 10 42 1 . . 4 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . . . . Recyclers Shooed 12 | . . 2 . 1 6 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Combat Hostiles Destroyed 71 | . 8 13 3 9 3 7 . 8 15 2 . . 3 Guns 7 | . 4 . . . . . . . 2 . . . 1 Cannons 30 | . 2 6 3 7 3 1 . . 7 . . . 1 AOE 30 | . 2 7 . 2 . 6 . 8 3 2 . . . Classes Destroyed 15 | . 5 3 1 2 . . . 1 3 . . . . Worker 7 | . 1 . . 5 . . . . 1 . . . . Builder 8 | . . . 1 2 . . . . 5 . . . . Tunneler 2 | . . 1 . . . . 1 . . . . . . Hauler 3 | . 1 . 1 1 . . . . . . . . . Recycler 6 | . . 1 . . 4 1 . . . . . . . Operator 2 | . . . . 1 . . . . 1 . . . . Watcher 9 | . 3 2 1 1 . . . . 2 . . . . Swarmer 17 | . 6 7 . 1 . 2 . . . . . . 1 Cutter 3 | . . . . . . . . 3 . . . . . Grunt 26 | . 2 3 . 2 . 3 . 5 8 1 . . 2 Brawler 1 | . . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . 1 . . . . Sentry 14 | . . 3 3 5 3 . . . . . . . . Hunter 7 | . . . . 1 . 2 . . 4 . . . . Programmer 2 | . . . . . . . . . 1 1 . . . Best Kill Streak 6 | . 4 5 2 4 2 6 1 3 4 1 . . 3 Combat Bots Only 5 | . 3 4 2 2 1 5 . 3 3 1 . . 3 Max Kills in Single Turn 3 | . 2 2 1 3 1 2 1 2 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 2 . 1 . 2 . 2 1 1 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Hostile Shots Fired 752 | . 47 69 23 48 18 123 2 33 106 29 2 27 225 Missed 286 | . 13 19 8 17 4 48 . 18 33 11 . 19 96 Damage Taken 7693 | . 311 671 213 500 213 1011 50 433 1453 401 43 164 2230 Core 2641 | . 78 132 30 26 43 377 46 249 290 198 43 . 1129 Absorbed by Shields 214 | . . . . . . 199 . 15 . . . . . Redirected to Shielding 151 | . 15 36 . 10 11 79 . . . . . . . Regen/Repaired (Parts) 82 | . . . . 16 . . . . 66 . . . . Core Remaining (%) 69 | 100 68 67 . . 82 55 . . . . 17 100 . Volleys Fired 262 | . 27 28 13 54 37 15 1 10 55 9 . 2 11 Largest 2 | . 2 2 2 2 1 2 1 1 2 1 . 1 2 Hottest 131 | . 100 88 88 88 44 69 43 43 131 54 . 53 83 Shots Fired 397 | . 54 44 26 102 35 20 1 10 78 9 . 2 16 Gun 98 | . 40 1 . . 11 . . . 34 . . . 12 Cannon 254 | . 12 30 26 102 24 11 . . 41 2 . 2 4 Launcher 45 | . 2 13 . . . 9 1 10 3 7 . . . Special . | . . . . . . . . . . . . . . Kinetic 227 | . 12 31 26 102 24 11 . . 7 . . 2 12 Thermal 119 | . 40 . . . 11 . . . 68 . . . . Explosive 45 | . 2 13 . . . 9 1 10 3 7 . . . Electromagnetic 6 | . . . . . . . . . . 2 . . 4 Robot Hit Streak 20 | . 5 8 5 7 20 5 . 8 12 7 . 1 16 Robot Miss Streak 7 | . 3 3 5 4 5 4 . 1 2 . . 5 7 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 241 | . 29 19 13 47 35 16 . 8 54 7 . 2 11 Core Hits 204 | . 16 21 6 24 40 32 1 15 33 6 . 1 9 Critical Kills 2 | . . . . . . . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 Critical Strikes 11 | . 2 1 1 3 . . . . 1 . . . 3 Burn 2 | . 2 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 3 | . . . . . . . . . . . . . 3 Blast 5 | . . 1 1 3 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9932 | . 510 1193 332 1579 416 920 86 973 2959 508 . 18 438 Guns 1106 | . 298 . . . 105 . . . 445 . . . 258 Cannons 3990 | . 108 360 332 1228 311 90 . . 1357 6 . 18 180 Explosions 4787 | . 104 832 . 324 . 830 86 967 1142 502 . . . Melee . | . . . . . . . . . . . . . . Ramming 49 | . . 1 . 27 . . . 6 15 . . . . Kinetic 2811 | . 108 360 332 1228 311 90 . . 106 . . 18 258 Thermal 2099 | . 298 . . . 105 . . . 1696 . . . . Explosive 4733 | . 104 832 . 324 . 807 55 967 1142 502 . . . Electromagnetic 240 | . . . . . . 23 31 . . 6 . . 180 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . . 9 23 24 . . . 2 5 5 . . Average Corruption 15 | . . . 8 16 23 . . . 2 3 5 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 126 | . . . 9 65 43 . . . 2 5 2 . . Message Errors 27 | . . . 2 16 5 . . . . 3 1 . . Matter Fused 38 | . . . 4 16 17 . . . 1 . . . . Heat Flow Errors 12 | . . . . 7 4 . . . . . 1 . . Energy Discharges 15 | . . . 1 9 4 . . . . 1 . . . Parts Rejected 2 | . . . . . 1 . . . 1 . . . . Parts Fused 2 | . . . . 1 1 . . . . . . . . Data Loss (minor) 12 | . . . 1 4 6 . . . . 1 . . . Data Loss (major) 7 | . . . 1 4 2 . . . . . . . . Misfires 3 | . . . . 3 . . . . . . . . . Alerts 3 | . . . . 2 1 . . . . . . . . Weapon Failures 5 | . . . . 3 2 . . . . . . . . Overload Shots 7 | . . . . . . . . . 7 . . . . Effects 3 | . . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . Heat Surge 2 | . . . . . . . . . 2 . . . . Overflow Damage 219 | . 8 19 . 19 . 15 . 18 126 14 . . . Projectiles 15 | . 8 . . 1 . . . . 6 . . . . Explosions 204 | . . 19 . 18 . 15 . 18 120 14 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 21 | . 1 1 . 18 . . . . 1 . . . . Impact 1 | . . . . . . . . . 1 . . . . Kinetic 19 | . 1 1 . 17 . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 247 | . . 108 . . . . 8 91 4 36 . . . Shots 12 | . . 5 . . . . 1 2 . 4 . . . Rammed 7 | . . . . . . . . 1 6 . . . . Targets Rammed 17 | . . 1 . 7 . . . 1 8 . . . . Kicked 10 | . . 1 . 7 . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 394 | . 362 132 72 300 259 7 . . 394 35 210 . 53 Average Temperature 76 | . 114 55 31 66 79 5 . . 94 25 110 . 30 Received Heat Transfer 1275 | . 78 165 45 162 54 209 9 108 261 36 9 18 121 Effects 4 | . 1 . . 1 . . . . 2 . . . . Shutdowns 3 | . 1 . . . . . . . 2 . . . . Interference 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . . Parts Melted 12 | . 2 . . . . . . . 8 . . . 2 Heat Transferred 3501 | . 1036 . . . . . . . 2465 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Peak Influence 801 | . 166 498 269 801 327 580 165 532 665 . . 291 133 Initial 378 | . . 36 125 28 312 378 93 132 279 . . 246 108 Average 314 | . 61 259 197 436 220 407 103 325 482 . . 208 94 Maximum Alert Level 3 | . . 2 1 3 1 2 . 2 2 . . 1 . Low Security (%) 41 | . 100 35 51 33 55 17 100 14 . . . 42 100 Level 1 27 | . . 41 48 8 44 33 . 66 31 . . 57 . Level 2 24 | . . 23 . 32 . 49 . 19 68 . . . . Level 3 7 | . . . . 25 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . . 1 . 6 . 4 1 . 3 . . 1 1 Investigation 7 | . . 1 . 3 . 2 . . . . . . 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 10 | . . . . 3 . 2 1 . 3 . . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . Construction Impeded 5 | . . . . 1 . 1 1 . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Distress Signals 6 | . . . . 4 . . . . 2 . . . . Communications Jammed 4 | . . . . . . . . . 4 . . . . Distress Signals 3 | . . . . . . . . . 3 . . . . Times Spotted 154 | . 11 14 4 34 3 18 4 13 23 6 1 8 15 Peak Tracking Total 11 | . 3 4 2 5 1 11 4 5 4 5 1 6 11 Tactical Retreats 11 | . . . . 4 . 2 . . . 2 . 1 2 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Traps Triggered 14 | . 2 . 5 5 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Objects Rigged 6 | . . . . 6 . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Machines Disabled 22 | . . 3 . 9 . 2 2 3 3 . . . . Max in Single Turn 2 | . . 2 . 1 . 2 2 1 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Machines Accessed 34 | . 5 1 1 7 8 4 2 1 1 . . 2 2 Terminals 23 | . 4 1 1 5 5 1 1 1 1 . . 2 1 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . 1 . 1 . . . . . . 1 Recycling Units 6 | . 1 . . 1 3 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 119 | . 18 2 3 31 28 11 4 5 2 . . 9 6 Successful 49 | . 12 . 1 14 13 4 1 1 . . . 2 1 Failed 70 | . 6 2 2 17 15 7 3 4 2 . . 7 5 Catastrophic 13 | . . 1 . 3 4 2 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . 6 . . 5 3 2 1 3 . . . 8 . Terminals 85 | . 17 2 3 23 16 3 2 5 2 . . 9 3 Fabricators 3 | . . . . . . 3 . . . . . . . Repair Stations 7 | . . . . 2 . 2 . . . . . . 3 Recycling Units 22 | . 1 . . 6 12 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Terminal Hacks 23 | . 7 . 1 7 4 1 . 1 . . . 2 . Part Schematic 3 | . . . . 3 . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 4 | . 2 . . 1 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 6 | . 1 . 1 . 2 1 . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . 1 . Locate Traps 3 | . 2 . . 1 . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . . . . . . 1 Scan Component 1 | . . . . 1 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 14 | . 1 . . 3 8 2 . . . . . . . Process 4 | . . . . 1 2 1 . . . . . . . Report Inventory 6 | . 1 . . 1 3 1 . . . . . . . Retrieve Matter 3 | . . . . 1 2 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . 4 . . 2 1 . . . . . . . . Terminals 6 | . 4 . . 2 . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . Detonate 2 | . . . . 2 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . 1 . . . . Hacking Detections 30 | . 4 1 1 5 7 4 2 1 1 . . 2 2 Full Trace Events 15 | . . 1 . 4 6 2 . 1 . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . 1 Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 334 | . . . . 250 65 19 . . . . . . . Retrieved Matter 360 | . . . . 295 65 . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Total Allies 3 | . . . . 3 . . . . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . . . Highest-Rated Group 115 | . . . . 115 95 . . . . . . . . Highest-Rated Ally 100 | . . . . 100 95 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 65 | . . . . 65 . . . . . . . . . Total Damage 2320 | . . . . 2320 . . . . . . . . . Kills 23 | . . . . 23 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Turns Passed 5700 | . 511 405 409 1517 896 483 93 221 642 260 38 125 100 Spaces Moved 4205 | 1 327 197 188 649 641 378 151 282 594 353 75 238 131 Core 913 | . . . . . . 165 151 193 12 241 75 45 31 Treads 9 | . . . . . . . . . 9 . . . . Legs 1516 | 1 327 113 188 649 170 . . 43 25 . . . . Wheels 1074 | . . 84 . . 471 213 . . 306 . . . . Hover 134 | . . . . . . . . . 17 112 . 3 2 Flight 559 | . . . . . . . . 46 225 . . 190 98 Fastest Speed 21 | 120 120 95 190 186 100 50 50 21 27 50 50 36 37 Average Speed 105 | 120 120 154 190 189 122 81 50 56 72 59 50 39 41 Slowest Speed 260 | 120 190 260 190 190 186 250 100 200 190 200 50 50 51 Overloaded Moves 24 | . . . . . . . . 24 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 4 . . 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 54 31 22 74 85 13 5 38 17 63 19 11 6 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . . . Known Exits Taken 9 | . . 1 1 1 . 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 15 | . . . . 3 . . 12 . . . . . . Terrain Destroyed 412 | . 9 108 4 58 . 21 12 94 42 64 . . . Melee . | . . . . . . . . . . . . . . Projectile 38 | . . 8 4 21 . . . . 5 . . . . AOE 374 | . 9 100 . 37 . 21 12 94 37 64 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Gar Fac Upp Upp Fac Res Total 5066 | . 392 250 213 831 718 536 166 330 741 396 74 260 159 Wait 302 | . 5 2 . 81 13 108 3 14 36 22 . 10 8 Move 4177 | . 326 196 187 648 640 377 151 281 585 352 74 233 127 Hop 8 | . . . . . . . . . 4 . . 2 2 Pick Up 40 | . 9 2 7 6 5 3 2 . 4 . . 1 1 Fast Attach 69 | . 8 7 . 2 6 5 4 3 20 1 . 9 4 Attach 35 | . 1 4 2 1 . 14 . 4 6 2 . 1 . Detach 43 | . 1 4 . 1 6 10 1 4 8 4 . 1 3 Swap 21 | . 4 5 3 6 . . . . 1 2 . . . Drop 64 | . 11 1 1 10 11 4 4 . 14 4 . 1 3 Fire 262 | . 27 28 13 54 37 15 1 10 55 9 . 2 11 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . . . . 1 1 . . . . Kick 10 | . . 1 . 7 . . . . 2 . . . . Crush 5 | . . . . . . . . . 5 . . . . Escape Stasis 28 | . . . . 15 . . . 13 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 5) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 691 | -9/Materials | Lost 5 parts (1p3n1u) 846 | -9/Materials | Discovered new exit (range 15) 872 | -9/Materials | Identified exit to Materials 917 | -9/Materials | Entered another Materials area 917 | -8/Materials | Evolved 2 slots: Utility x2 1157 | -8/Materials | Build established: Scavenger-Mutant 1282 | -8/Materials | Discovered new exit (range 14) 1305 | -8/Materials | Identified exit to Storage 1326 | -8/Materials | Entered Storage 1393 | -8/Storage | Met 01-MTF 1631 | -8/Storage | Identified exit to Recycling 2053 | -8/Storage | System corruption reached 10% 2139 | -8/Storage | Repaired Imp. Sensor Array 2843 | -8/Storage | Entered Recycling 2843 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2848 | -8/Recycling | 01-MTF left 2865 | -8/Recycling | Found Scrap Engine 3043 | -8/Recycling | Build established: Mutant 3723 | -8/Recycling | Discovered new exit (range 15) 3739 | -8/Recycling | Entered Factory 3739 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3915 | -6/Factory | Lost 3 parts (1n2w) 4089 | -6/Factory | Search patrols dispatched 4129 | -6/Factory | Lost 8 parts (4n3u1w) 4178 | -6/Factory | Spotted B-75 Beast 4213 | -6/Factory | Discovered new exit (range 14) 4219 | -6/Factory | Identified exit to Factory 4222 | -6/Factory | Entered another Factory area 4222 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4315 | -5/Factory | Identified exit to Garrison 4315 | -5/Factory | Entered Garrison 4327 | -5/Garrison | Learned Factory security intel 4333 | -5/Garrison | Triggered checkpoint 4407 | -5/Garrison | Triggered checkpoint 4516 | -5/Garrison | Triggered checkpoint 4534 | -5/Garrison | Discovered new exit (range 10) 4536 | -5/Garrison | Identified exit to Factory 4536 | -5/Garrison | Entered Factory 4913 | -5/Factory | Core integrity fell below 50% 4935 | -5/Factory | Lost 4 parts (4n) 5170 | -5/Factory | Discovered new exit (range 5) 5177 | -5/Factory | Identified exit to Upper Caves 5178 | -5/Factory | Entered Upper Caves 5197 | -5/Upper Caves | Met a Warlord Commander 5198 | -5/Upper Caves | Learned location of Warlord (-5) 5199 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 5200 | -5/Upper Caves | Found Encrypted Comm Array 5218 | -5/Upper Caves | Learned Factory trap positions 5347 | -5/Upper Caves | Spotted B-75 Beast 5388 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5429 | -5/Upper Caves | Identified exit to Upper Caves 5438 | -5/Upper Caves | Entered another Upper Caves area 5440 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5440 | -5/Upper Caves | Core integrity fell below 20% 5474 | -5/Upper Caves | Discovered new exit (range 5) 5475 | -5/Upper Caves | Identified exit to Factory 5476 | -5/Upper Caves | Entered Factory 5476 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5477 | -4/Factory | Loaded intel: 104 trap records 5584 | -4/Factory | Discovered new exit (range 16) 5600 | -4/Factory | Identified exit to Research 5601 | -4/Factory | Entered Research 5601 | -3/Research | Evolved 2 slots: Utility x2 5679 | -3/Research | Core integrity fell below 50% 5687 | -3/Research | Core integrity fell below 20% 5701 | -3/Research | Self-destructed Last Messages --------------- 05681_ Acquired Unknown Flight Unit. 05681_ Identified Xenon Bombardment Thruster. 05681_ Penetrated by Slug. 05681_ Slug penetrates S-43 Plague. 05683_ Slug penetrates Wall. 05683_ Acquired Xenon Bombardment Thruster. 05684_ Slug penetrates Wall. 05684_ Penetrated by Slug. 05684_ Xenon Bombardment Thruster destroyed. 05684_ Penetrated by Slug. 05685_ Wall collapses. 05685_ Slug penetrates Wall. 05685_ Penetrated by Slug. 05686_ Slug penetrates Wall. 05686_ Slug penetrates M-13 Machinist. 05686_ M-13 Machinist destroyed. 05686_ Slug penetrates Wall. 05686_ System Shield destroyed. 05688_ Xenon Bombardment Thruster destroyed. 05689_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? #???????????????????????????????? | | ????????????? #???????????????????????????????? | | ????????????? #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????/ +???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ############# ########????????????????????????? | | #????????????????????????? | | ###??????????????????????? | | T"???????????????????????? | | ""???????????????????????? | | ########/##### #????????????????????????? | | #???# # #########????????????????? | | #???# !# #@ """" ????????????????? | | #???# """ # # """" ????????????????? | | #???# """ # # """" ????????????????? | | ##### """ # #s """" #??????????????? | | + """ / / #??????????????? | | ## ##### """ # # #??????????????? | | ?# #???# # # #??????????????? | | ?# #???# *# # #??????????????? | | ?# #???########## ###########??????????????? | | ## ############## T#???????????????????????? | | #???????????????????????? | | ###+##### ######## ##???????????????????????? | | # ##+######## #????????????????????????? | | + # # #??##????????????????????? | | ### # # #??!?????????????????????? | | #?# # # #? ??????????????????????? | | #?#!! # # # ??????????????????????? | | #?#!! # # # ???????????????????????? | | #?######## + +????????????????????????? | | #????????# = # #????????????????????????? | | #????????# # #????????????????????????? | | ?????????########### #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# """ # #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 465 Matter Stores 400 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 225 Resistance: EM 15 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Hvy. Laser | -8/Storage | Hacked Recoil Stabilizer | -8/Storage | Hacked Nuclear Core | -8/Storage | Hacked Robot Schematics ------------------ M-14 Sweeper | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackProtonFirepult Manual? 0 Play Time 00:55:59 Cumulative 783.7 hours Start 2024.07.05 @ 08:35:30 End 2024.07.05 @ 17:48:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 900 Rogue 622 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8666347-03c2-4a4e-8ff0-07dcb31ebfd4