Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.11 @ 16:56:54 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (143) 715 Value Destroyed (3957) 3957 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1031) 1031 TOTAL SCORE: 10463 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 711 Met Data Miner 300 Friendly Fire -26 Cogmind --------- Core Integrity 446/850 Matter 259/300 Energy 660/660 System Corruption 9% Temperature Cool (11) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Advanced Energy Well 0b10 Decoder Chip [Generic] Transmission Jammer Improved Trap Extractor (4/6 Fire) Improved Trap Extractor (4/6 Dirty Bomb) > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (10) --- Enhanced Flexi-carbon Leg Coolant Injector Advanced Particle Charger Heart of Steel Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Centrium Wheel Centrium Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Improved Sensor Array Layered Medium Armor Plating Improved Shield Generator Force Field Improved Trap Extractor Heart of Steel > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Coolant Injector 0b10 Decoder Chip [Generic] Transmission Jammer Propulsion Shielding Reflective Plating System Restoration Module Improved Trap Extractor Cooled Pulse Rifle Heavy Flak Cannon [Rating: 83] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Centrium Wheel Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Cooled Aerolev Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 8 | . . . 2 2 . 2 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 162 | 10 3 10 30 14 32 12 8 6 . 17 20 Power 20 | 1 . 3 3 2 4 2 . . . 2 3 Engine 12 | 1 . 1 3 1 1 2 . . . 2 1 Core 7 | . . 2 . 1 3 . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 25 | 4 2 3 2 . 11 3 . . . . . Treads 4 | . . . . . 4 . . . . . . Leg 15 | 1 2 3 2 . 6 1 . . . . . Wheel 5 | 3 . . . . . 2 . . . . . Hover 1 | . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . Utility 70 | 2 . 2 9 7 8 5 6 6 . 12 13 Device 37 | 1 . 1 3 2 3 3 4 2 . 8 10 Storage 4 | 1 . . 1 . 1 . . . . . 1 Processor 6 | . . . 1 1 1 1 . 1 . . 1 Hackware . | . . . . . . . . . . . . Protection 23 | . . 1 4 4 3 1 2 3 . 4 1 Artifact . | . . . . . . . . . . . . Weapon 47 | 3 1 2 16 5 9 2 2 . . 3 4 Energy Gun 9 | 1 . . 1 . 1 2 1 . . 1 2 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 18 | 2 1 2 5 2 4 . 1 . . . 1 Ballistic Cannon 9 | . . . 4 2 2 . . . . 1 . Launcher 5 | . . . 3 . 2 . . . . . . Special Weapon 4 | . . . 3 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 10 | . . . 3 . 3 1 . . . 1 2 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . 10 Parts Lost 35 | . . 7 1 1 9 . 3 1 . . 13 Power 5 | . . 2 . . 1 . . . . . 2 Propulsion 6 | . . 1 . . 3 . . . . . 2 Utility 15 | . . 2 . . 3 . 3 1 . . 6 Weapon 9 | . . 2 1 1 2 . . . . . 3 Highest Loss Streak 5 | . . 4 1 1 3 . 3 1 . . 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 96 95 96 93 97 99 98 92 99 82 Engine 6 | . 14 4 9 9 1 7 7 7 7 6 3 Core 2 | . . 7 . . 7 . . . . . . Leg 10 | . 9 28 22 18 13 4 . . . . . Wheel 7 | . 18 . . . . 10 15 15 15 15 12 Device 16 | . 14 11 10 13 13 28 19 14 15 19 28 Storage 10 | . 14 14 14 9 9 7 7 7 7 7 11 Processor 11 | . . . 2 9 15 15 23 21 15 11 4 Protection 11 | . . 1 14 19 11 6 9 15 15 22 4 Energy Gun 5 | . 14 12 . . . 11 12 7 7 6 3 Ballistic Gun 9 | . 14 15 16 4 9 3 2 7 7 7 2 Ballistic Cannon 1 | . . . 1 10 6 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 13 14 16 27 29 33 37 36 36 35 52 71 Greatest Support 40 | 20 20 20 20 20 40 33 32 32 32 32 32 Greatest Overweight (x) 2 | . 1 . 1 1 2 2 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . 1 1 . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 10 10 10 10 10 10 Most Carried 10 | 5 8 8 8 8 9 10 10 10 10 10 10 Average Carried 8 | 2 6 7 7 6 7 9 9 9 10 9 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 4 8 8 8 7 9 10 10 10 10 10 7 Class Distribution -------------------- 31% | Mutant 28% | Trapper-Mutant 22% | Scavenger-Mutant 11% | Commander-Skirmisher 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -7/Factory Commander-Skirmisher | -7/Lower Caves Trapper-Mutant | -7/Lower Caves Trapper-Mutant | -7/Data Miner Trapper-Mutant | -6/Proximity Caves Trapper-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Matter Collected 4115 | 170 221 301 732 436 1011 173 94 117 . 217 643 Remotely 307 | . . . . 307 . . . . . . . Salvage Created 4932 | 16 256 647 1215 522 1327 . 175 72 . 150 552 Parts 311 | 4 19 40 93 23 81 . 10 2 . 6 33 Haulers Intercepted 8 | . . . 4 1 3 . . . . . . Recyclers Shooed 6 | . . . 2 . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 19 7 . 10 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 102 | . 8 16 19 8 26 . 4 2 . 3 16 Guns 67 | . 8 16 12 . 12 . 4 2 . 3 10 Cannons 31 | . . . 4 8 14 . . . . . 5 AOE 3 | . . . 3 . . . . . . . . Classes Destroyed 14 | 1 3 2 5 1 . . 2 . . . . Worker 11 | . 1 3 2 1 3 . . . . . 1 Builder 3 | . . 1 . . 1 . . . . . 1 Tunneler 3 | 1 . 2 . . . . . . . . . Hauler 8 | . . . 4 1 3 . . . . . . Recycler 8 | . . . 4 3 1 . . . . . . Minesweeper 2 | . . . . . . . 1 . . 1 . Operator 1 | . . . 1 . . . . . . . . Watcher 5 | . . . 4 . 1 . . . . . . Swarmer 35 | . 3 6 7 3 . . 1 1 . 2 12 Grunt 40 | . 5 8 7 1 14 . 2 1 . 1 1 Brawler 1 | . . . 1 . . . . . . . . Sentry 20 | . . 2 4 3 11 . . . . . . Hunter 3 | . . . . 1 1 . . . . . 1 Programmer 3 | . . . . . . . 1 . . . 2 Best Kill Streak 6 | 1 5 4 6 4 5 . 2 1 . 2 5 Combat Bots Only 5 | . 5 4 4 4 4 . 2 1 . 2 5 Max Kills in Single Turn 2 | 1 1 1 2 2 2 . 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Damage Taken 6249 | . 220 856 512 341 1598 18 283 185 . 158 2078 Core 1123 | . 46 145 83 12 318 . 76 39 . . 404 Absorbed by Shields 339 | . . . 89 123 53 . . . . . 74 Redirected to Shielding 118 | . . . 11 . 55 . 16 11 . 9 16 Regen/Repaired (Parts) 305 | . . . 94 . 211 . . . . . . Core Remaining (%) 65 | 100 . 23 79 . 40 . . . . 83 . Volleys Fired 413 | 1 27 61 88 32 98 . 16 12 . 21 57 Largest 2 | 2 2 2 2 2 2 . 2 2 . 2 2 Hottest 126 | 70 73 73 46 83 77 . 126 97 . 97 118 Shots Fired 726 | 2 54 122 159 54 167 . 31 18 . 42 77 Gun 571 | 2 54 122 144 16 92 . 31 18 . 42 50 Cannon 143 | . . . 10 34 72 . . . . . 27 Launcher 8 | . . . 5 . 3 . . . . . . Special 4 | . . . . 4 . . . . . . . Kinetic 530 | 1 27 71 154 50 164 . 7 12 . 21 23 Thermal 188 | 1 27 51 . 4 . . 24 6 . 21 54 Explosive 8 | . . . 5 . 3 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 21 | 1 16 11 11 14 21 . 20 3 . 7 8 Robot Miss Streak 13 | . 3 4 13 3 5 . 2 3 . 4 4 Penetration Max 1 | . . . . . 1 . . . . 1 1 Secondary Targets 8 | . 3 2 2 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . Shots Hit Robots 478 | 1 40 74 89 44 126 . 25 9 . 24 46 Core Hits 280 | 1 14 34 52 25 112 . 9 3 . 10 20 Critical Kills 3 | . . . 1 1 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . 1 Critical Strikes 18 | . 1 7 2 2 1 . 1 1 . . 3 Burn 12 | . 1 7 . . . . 1 1 . . 2 Destroy 5 | . . . 2 1 1 . . . . . 1 Blast 1 | . . . . 1 . . . . . . . Melee Attacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9452 | 12 518 1063 1627 839 2765 . 452 182 . 564 1430 Guns 6396 | 12 518 1063 1251 188 1247 . 452 182 . 564 919 Cannons 2646 | . . . 93 615 1427 . . . . . 511 Explosions 374 | . . . 283 . 91 . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 6568 | . 241 634 1344 803 2674 . 122 107 . 293 350 Thermal 2510 | 12 277 429 . 36 . . 330 75 . 271 1080 Explosive 374 | . . . 283 . 91 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . 3 . . . . . 11 Average Corruption 2 | . . . . . 2 . . . . . 2 Corruption Purged 4 | . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . 5 Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots 14 | . . . . . . . . . . . 14 Effects 4 | . . . . . . . . . . . 4 Heat Surge 3 | . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . 1 Overflow Damage 40 | . . . 2 23 15 . . . . . . Projectiles 24 | . . . . 23 1 . . . . . . Explosions 16 | . . . 2 . 14 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 61 | . . . 3 10 48 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 57 | . . . 3 9 45 . . . . . . Secondary 4 | . . . . 1 3 . . . . . . Self-Inflicted Damage 44 | . . . 12 . 32 . . . . . . Shots 2 | . . . 1 . 1 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 350 | 9 188 225 350 21 51 . 1 . . 14 270 Average Temperature 59 | 6 52 68 133 12 13 . 1 . . 7 80 Received Heat Transfer 1620 | . 90 366 133 74 729 27 18 30 . 72 81 Effects 2 | . . 1 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 11 | . . 1 . . . . 3 . . . 7 Heat Transferred 6051 | 37 888 1776 . 111 . . 740 222 . 518 1759 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Peak Influence 521 | 5 217 404 312 391 521 393 . . . . 245 Initial 165 | . 3 84 53 105 165 65 . . . . . Average 213 | 1 140 268 132 228 318 247 . . . . 120 Maximum Alert Level 2 | . 1 2 1 1 2 1 . . . . 1 Low Security (%) 43 | 100 64 13 74 40 10 37 . . . . 77 Level 1 48 | . 35 70 25 60 69 62 . . . . 22 Level 2 7 | . . 15 . . 20 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 3 . 4 . 7 3 . . . . 5 Investigation 9 | . 2 . 4 . . 2 . . . . 1 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 5 | . 1 . . . 3 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . 4 . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Distress Signals 6 | . . . 3 . 3 . . . . . . Communications Jammed 6 | . . . . . . . . . . . 6 Distress Signals . | . . . . . . . . . . . . Times Spotted 150 | . 11 17 32 7 38 1 9 8 . 6 21 Peak Tracking Total 7 | . 3 3 4 4 7 1 4 4 . 4 5 Tactical Retreats 7 | . . 1 . . 2 . . 1 . . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 . . . 3 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . 1 Reused 2 | . . . . . . . . . . . 2 Traps Extracted 2 | . . . . . . . . . . . 2 Installed 3 | . . . . . . . . . . . 3 Triggered 3 | . . . . . . . . 1 . . 2 Most Traps Carried 14 | . . . . . . . 10 10 10 14 11 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 12 | . 1 3 3 1 4 . . . . . . Max in Single Turn 1 | . 1 1 1 1 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 39 | . 2 . 12 3 8 5 1 1 2 . 5 Terminals 22 | . 2 . 9 2 4 2 . . . . 3 Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 4 | . . . 1 1 2 . . . . . . Recycling Units 3 | . . . 2 . 1 . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 133 | . 4 . 51 9 22 14 1 1 17 . 14 Successful 88 | . 3 . 34 7 13 5 1 1 17 . 7 Failed 44 | . 1 . 16 2 9 9 . . . . 7 Catastrophic 5 | . 1 . . . 1 3 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 55 | . 4 . 32 6 4 4 . . . . 5 Terminals 76 | . 4 . 39 7 10 5 . . . . 11 Fabricators 4 | . . . . . . 3 . . . . 1 Repair Stations 11 | . . . 2 2 7 . . . . . . Recycling Units 12 | . . . 10 . 2 . . . . . . Scanalyzers 5 | . . . . . . 3 . . . . 2 Garrison Access 6 | . . . . . 3 3 . . . . . Terminal Hacks 45 | . . . 16 2 4 1 1 1 17 . 3 Record 1 | . . . . . . . . . . . 1 Part Schematic 11 | . . . . . . . . . 10 . 1 Robot Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 3 | . . . 3 . . . . . . . . Prototype ID Bank 7 | . . . 4 . . . . . 3 . . Open Door 4 | . . . . . 2 . 1 1 . . . Open DSF 1 | . . . . . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Terminal Index 2 | . . . . 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 4 | . . . 2 . 2 . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 10 | . . . 2 2 6 . . . . . . Scan Component 5 | . . . 1 1 3 . . . . . . Repair 5 | . . . 1 1 3 . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . Scanalyzer 2 | . . . . . . 1 . . . . 1 Insert Component 2 | . . . . . . 1 . . . . 1 Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 26 | . 3 . 14 3 2 1 . . . . 3 Terminals 20 | . 3 . 9 3 1 1 . . . . 3 Track 3 | . . . 2 . . . . . . . 1 Assimilate 2 | . . . 2 . . . . . . . . Botnet 10 | . 2 . 3 2 1 1 . . . . 1 Detonate 1 | . . . 1 . . . . . . . . Operators 4 | . 1 . 1 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . 5 . 1 . . . . . . Monitor 1 | . . . 1 . . . . . . . . Reject 2 | . . . 2 . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . Mask 2 | . . . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 30 | . 2 . 11 2 5 5 . . . . 5 Full Trace Events 9 | . 1 . 5 . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 10 . 1 Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . Parts Repaired 4 | . . . 1 . 3 . . . . . . Time 172 | . . . 32 38 102 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . . . 12 . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Total Allies 12 | . . . 1 . 10 . . . . 1 . Largest Group 10 | . . . 1 1 10 10 9 8 . 1 1 Highest-Rated Group 173 | . . . 10 10 173 173 157 141 . 96 96 Highest-Rated Ally 96 | . . . 10 10 29 29 29 29 . 96 96 Total Orders 38 | . . . . 6 17 15 . . . . . STAY 8 | . . . . 3 3 2 . . . . . ROAM 2 | . . . . . . 2 . . . . . FOLLOW 3 | . . . . 3 . . . . . . . GUARD 3 | . . . . . . 3 . . . . . EXPLORE 18 | . . . . . 14 4 . . . . . RETURN 4 | . . . . . . 4 . . . . . Ally Attacks 144 | . . . . . . 47 37 50 . 10 . Total Damage 2295 | . . . . . . 613 529 691 . 462 . Kills 23 | . . . . . . 8 6 6 . 3 . Allies Corrupted 5 | . . . . . 3 . 1 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . . . 3 . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 3 . 1 . Drone Launches 17 | . . . . . 13 4 . . . . . Drone Recoveries 9 | . . . . . 6 3 . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . . . 13 Traps 3 | . . . . . . . . . . . 3 Items 5 | . . . . . . . . . . . 5 Machines 2 | . . . . . . . . . . . 2 Patrols 2 | . . . . . . . . . . . 2 Exits 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Turns Passed 8816 | 57 303 836 1697 290 1638 418 1049 790 84 980 674 Spaces Moved 5482 | 43 219 514 959 106 555 294 877 663 77 778 397 Core 1 | 1 . . . . . . . . . . . Treads 115 | . . . . . 115 . . . . . . Legs 2171 | 4 78 514 959 106 440 70 . . . . . Wheels 3195 | 38 141 . . . . 224 877 663 77 778 397 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 110 90 110 110 90 90 Average Speed 121 | 83 94 120 138 151 167 119 105 110 110 109 104 Slowest Speed 260 | 120 190 120 190 190 260 190 110 110 110 110 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 3 36 92 73 10 97 18 86 83 68 64 7 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . 2 . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . 1 . Scrap Searched 18 | . . 1 . . . . 11 3 . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 88 | . . . 49 1 27 . 1 . . . 10 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . 1 . . 1 . . . 10 AOE 76 | . . . 49 . 27 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Total 6918 | 59 261 613 1166 174 1090 362 971 705 76 863 578 Wait 697 | . 6 15 61 19 378 42 61 19 . 25 71 Move 5469 | 42 218 513 958 105 554 293 874 662 76 777 397 Hop 1 | . . . . . . . 1 . . . . Pick Up 69 | 4 4 7 10 2 9 5 5 2 . 7 14 Fast Attach 54 | 7 2 3 10 1 17 4 1 1 . 6 2 Attach 37 | 2 . 4 4 4 2 4 2 . . 3 12 Detach 13 | 2 . . 1 1 . 3 . 1 . 2 3 Swap 71 | 1 1 3 16 9 13 4 5 5 . 8 6 Drop 85 | . 3 7 18 1 15 7 6 3 . 14 11 Fire 413 | 1 27 61 88 32 98 . 16 12 . 21 57 Melee 1 | . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . Trap 4 | . . . . . . . . . . . 4 Miscellaneous 3 | . . . . . 3 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 9) 131 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered Mines 614 | -10/Mines | Learned Materials terminal intel 631 | -10/Mines | Core integrity fell below 50% 778 | -10/Mines | Discovered new exit (range 8) 996 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1064 | -10/Mines | Discovered new exit (range 12) 1137 | -10/Mines | Lost 4 parts (1p1u2w) 1197 | -10/Mines | Entered Materials 1197 | -9/Materials | Evolved 2 slots: Utility x2 1198 | -9/Materials | Loaded intel: 12 terminal locations 1640 | -9/Materials | Repaired Hvy. Assault Rifle 2221 | -9/Materials | Discovered new exit (range 10) 2395 | -9/Materials | Discovered new exit (range 4) 2474 | -9/Materials | Discovered new exit (range 10) 2481 | -9/Materials | Central database locked down 2672 | -9/Materials | Discovered new exit (range 11) 2762 | -9/Materials | Identified exit to Materials 2894 | -9/Materials | Entered another Materials area 2894 | -8/Materials | Accompanied by 1 ally 2894 | -8/Materials | Evolved 2 slots: Utility x2 2934 | -8/Materials | Discovered new exit (range 13) 3184 | -8/Materials | Entered Storage 3184 | -8/Storage | Accompanied by 1 ally 3257 | -8/Storage | Garrison activated, responded to threat 3298 | -8/Storage | Lost 3 parts (1p1n1w) 3654 | -8/Storage | Build established: Scavenger-Mutant 3796 | -8/Storage | Repaired Utility Shielding 3797 | -8/Storage | Repaired Flak Cannon 3843 | -8/Storage | Repaired Lgt. Nuclear Core 3964 | -8/Storage | Garrison activated, responded to threat 4410 | -8/Storage | Core integrity fell below 50% 4521 | -8/Storage | Discovered new exit (range 24) 4760 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4822 | -8/Storage | Entered Factory 4822 | -7/Factory | Accompanied by 11 allies 4822 | -7/Factory | Evolved 2 slots: Utility x2 4958 | -7/Factory | Fabricated Centrium Wheel (x2) 5078 | -7/Factory | Build established: Commander-Mutant 5115 | -7/Factory | Discovered new exit (range 14) 5227 | -7/Factory | Identified exit to Lower Caves 5240 | -7/Factory | Entered Lower Caves 5240 | -7/Lower Caves | Accompanied by 11 allies 5503 | -7/Lower Caves | Build established: Commander-Skirmisher 5525 | -7/Lower Caves | Encountered a Warlord checkpoint 5798 | -7/Lower Caves | Lost 3 parts (3u) 5815 | -7/Lower Caves | Discovered new exit (range 9) 5826 | -7/Lower Caves | Identified exit to Lower Caves 5978 | -7/Lower Caves | Found Prototype Device 6289 | -7/Lower Caves | Entered another Lower Caves area 6289 | -7/Lower Caves | Accompanied by 8 allies 6291 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6303 | -7/Lower Caves | Discovered new exit (range 8) 6306 | -7/Lower Caves | Learned Factory security intel 6595 | -7/Lower Caves | Build established: Trapper-Mutant 6672 | -7/Lower Caves | Spotted B-75 Beast 6730 | -7/Lower Caves | Learned location of Zion (-6) 6898 | -7/Lower Caves | Discovered new exit (range 14) 6910 | -7/Lower Caves | Identified exit to Data Miner 7079 | -7/Lower Caves | Entered Data Miner 7079 | -7/Data Miner | Discovered new exit (range 6) 7100 | -7/Data Miner | Met Data Miner 7139 | -7/Data Miner | Received God Mode back door access code from Data Miner 7162 | -7/Data Miner | Identified exit to Proximity Caves 7163 | -7/Data Miner | Entered Proximity Caves 7276 | -6/Proximity Caves | Escorted by Enhanced Grunt 7335 | -6/Proximity Caves | Learned Factory stockpile data 7720 | -6/Proximity Caves | Spotted B-75 Beast 7734 | -6/Proximity Caves | Allies destroyed B-75 Beast 7812 | -6/Proximity Caves | Discovered new exit (range 12) 8143 | -6/Proximity Caves | Entered Factory 8143 | -6/Factory | Accompanied by 1 ally 8143 | -6/Factory | Evolved 2 slots: Utility x2 8158 | -6/Factory | Identified Heart of Steel 8403 | -6/Factory | Lost 5 parts (1p3u1w) 8529 | -6/Factory | Identified exit to Lower Caves 8540 | -6/Factory | Garrison activated, responded to threat 8758 | -6/Factory | System corruption reached 10% 8817 | -6/Factory | Self-destructed Last Messages --------------- 08799_ Slug penetrates S-27 Virus. 08801_ Centrium Wheel destroyed. 08802_ Slug penetrates S-27 Virus. 08802_ Slug penetrates Wall. 08805_ Overload: Heat surge (+116). 08805_ Destroyed VTOL Module. 08805_ Slug penetrates S-27 Virus. 08805_ VTOL Module melted. 08805_ S-27 Virus destroyed. 08807_ U-05 Engineer builds a Wall. 08807_ Centrium Wheel destroyed. 08808_ Slug penetrates S-27 Virus. 08808_ S-27 Virus suffers critical hit (Destroy). 08808_ Destroyed Autogun. 08809_ System corrupted: Component data lost. 08809_ Cld. Pulse Rifle destroyed. 08811_ Adv. Heat Sink destroyed. 08813_ System corrupted: Coil Gun jammed. 08815_ Slug penetrates S-27 Virus. 08815_ S-27 Virus destroyed. 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""?? | | ######?????????# """ """ #????# ""?? | | ???????????????# #????#^ "??? | | ???????????????# """ """ #????# "??? | | ???????????????# """ """ #????# "" "" "??? | | ???????????????# """ """ #????# "F "" "??? | | ???????????????# #????# """"" ??? | | ???????????????# [ #????# ? ? ????? | | ???????????????##############????# ?? ??? ????? | | ??????????????????????????????????##?????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 115 Energy Generation 23 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: TH 10 Propulsion Shielding 33 Utility Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Cryofiber Web | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Cmb. Airjet | -6/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Centrium Wheel | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningConcussiveSabre Manual? 0 Play Time 01:40:45 Cumulative 993.4 hours Start 2022.12.10 @ 00:44:50 End 2022.12.11 @ 16:56:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 398 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdce9bb3-5a18-45df-a110-ae5103d85671