Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.27 @ 16:08:25 Player: LU-1G1 Result: Destroyed by Q842-m with Multirail Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (377) 1885 Value Destroyed (16930) 16930 Prototype IDs (74) 1480 Alien Tech Used (7) 1400 Bonus (7632) 7632 TOTAL SCORE: 38727 Bonus ------- High Alert Combat Kills 3693 Follower Combat Kills 85 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1746 Cogmind --------- Core Integrity 0/1450 Matter 189/300 Energy 23/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Gravity Neutralizer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Dimensional Node Initializer Subatomic Replicator Core Stripper Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Spiked Heavy Treads Spiked Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Coolant Network Huge Storage Unit Advanced Targeting Computer Quantum Capacitor Improved Transmission Jammer Phase Armor Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Helical Railgun Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Advanced Heavy Siege Treads Improved Energy Well Advanced Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Experimental Matter Compressor Experimental Signal Interpreter Component Analysis Suite Long-range Tractor Beam Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Nova Cannon Enhanced Nova Cannon Helical Railgun Precision Rocket Launcher Scatter Rocket Array Core Stripper [Rating: 224] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Artifact Phase Armor Weapon Antimatter Cannon Energy Gun Heavy EM Shotgun Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Scatter Rocket Array Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . . . . 4 . . 2 . . . . 2 . . . . . 2 2 . . . . 2 . 2 Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Utility 9 | . . . . . 2 . . 1 . . . . 2 . . . . . . 1 . . . . 1 . 2 Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Attached 384 | 6 16 5 3 2 14 36 34 15 3 6 2 8 17 12 10 6 13 5 73 5 5 10 6 . 20 14 38 Power 38 | 1 2 1 . . 1 1 2 1 1 1 . 1 2 . 1 1 . . 9 2 . 2 1 . 4 1 3 Engine 16 | 1 2 . . . 1 1 2 1 . 1 . . 2 . . 1 . . 3 . . 1 . . . . . Core 12 | . . 1 . . . . . . 1 . . 1 . . 1 . . . 6 1 . . . . 1 . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 3 1 3 Propulsion 59 | 2 6 1 2 . 4 9 8 2 . 1 . 3 . 1 1 3 1 . 8 1 . . 2 . 1 . 3 Treads 57 | 2 6 1 2 . 4 9 7 2 . 1 . 3 . 1 1 3 1 . 8 1 . . 1 . 1 . 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Utility 142 | 1 6 3 . . 4 3 8 6 1 1 1 . 6 8 1 . 8 4 36 2 2 . 3 . 13 7 18 Device 88 | . 3 3 . . 2 . 2 2 . 1 . . 4 7 1 . 4 2 27 1 2 . 1 . 10 3 13 Storage 11 | 1 2 . . . 1 . . . . . . . . . . . 2 . 1 . . . 1 . . 2 1 Processor 8 | . 1 . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 3 Hackware 8 | . . . . . . . . 1 . . . . . . . . . . 2 1 . . . . 3 . 1 Protection 26 | . . . . . 1 3 4 3 1 . 1 . 2 . . . 2 2 6 . . . 1 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 145 | 2 2 . 1 2 5 23 16 6 1 3 1 4 9 3 7 2 4 1 20 . 3 8 . . 2 6 14 Energy Gun 21 | 2 . . . . 3 5 5 . . . . . . . . . . . 6 . . . . . . . . Energy Cannon 16 | . . . . . . . . . . . . . . . . . . . 1 . 1 4 . . 1 4 5 Ballistic Gun 26 | . 2 . 1 1 1 6 4 3 . 2 1 3 . . . . . . . . . . . . . . 2 Ballistic Cannon 27 | . . . . . . . 3 . . . . . 6 2 3 1 1 1 9 . . 1 . . . . . Launcher 39 | . . . . 1 1 7 2 1 1 1 . 1 3 1 2 . 3 . 4 . 2 3 . . 1 1 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . 5 2 2 . . . . . . 2 1 . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 1 . . 1 . 4 . . . . . 4 . 1 . 3 . 4 . . . 5 . . 3 6 Corrupted Parts 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . System Corruption 12 | . . . . . . 2 . . . . . . . . . . . . 10 . . . . . . . . Parts Lost 41 | . 1 . . . 1 4 . 1 2 . . 5 4 1 . . . . 10 . . 2 . . . . 10 Power 8 | . 1 . . . . . . . 1 . . 1 . . . . . . 2 . . 1 . . . . 2 Propulsion 8 | . . . . . . . . . . . . 3 . 1 . . . . 2 . . . . . . . 2 Utility 17 | . . . . . 1 2 . 1 1 . . . 3 . . . . . 5 . . . . . . . 4 Weapon 8 | . . . . . . 2 . . . . . 1 1 . . . . . 1 . . 1 . . . . 2 Highest Loss Streak 4 | . 1 . . . 1 1 . 1 2 . . 2 2 1 . . . . 2 . . 2 . . . . 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 94 99 100 100 89 92 99 99 99 100 83 99 96 100 100 100 96 93 75 81 85 85 84 85 82 73 71 Engine 5 | . 13 . . . 6 9 9 15 7 11 15 10 6 6 4 . 6 6 4 4 . 1 . . . . . Core 4 | . . 13 14 14 2 . . . 6 2 . 3 6 6 7 11 6 6 5 5 5 . . . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 5 7 10 10 11 13 11 Treads 25 | . 27 28 28 28 36 36 35 29 30 30 30 29 26 26 27 31 31 31 18 15 15 15 15 15 13 13 11 Device 13 | . 9 13 14 14 10 10 9 6 . 2 7 7 12 20 19 18 15 12 17 18 20 20 17 20 22 20 18 Storage 8 | . 14 14 14 14 9 9 9 7 7 7 7 7 6 6 6 6 6 6 9 10 10 10 11 10 7 4 3 Processor 4 | . . . . . . . 8 7 7 7 7 7 6 10 12 12 9 6 1 . . . . . . 1 6 Hackware 1 | . . . . . . . . 3 . . . . . . . . . . 1 8 10 10 10 10 7 . . Protection 6 | . . . . . 6 9 9 10 22 19 14 15 17 7 6 6 8 11 4 . . . . . . . . Energy Gun 2 | . 12 . . . 5 7 7 . . . . . . . . . . . 3 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 5 5 4 5 5 3 6 6 Ballistic Gun 6 | . 15 28 28 25 10 7 7 14 14 14 . 14 3 . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . 1 . . . . . 9 12 9 7 3 11 4 15 15 13 15 15 13 4 . Naked Turns 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Heaviest Build 236 | 12 88 28 29 30 102 114 109 115 115 115 112 115 124 119 121 125 132 132 146 153 156 158 158 158 205 231 236 Greatest Support 235 | 40 40 40 40 40 80 80 80 80 80 88 88 88 80 80 100 110 110 110 180 220 220 220 220 220 220 220 235 Greatest Overweight (x) 2 | . 2 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 16 15 15 15 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 16 15 15 15 24 25 25 25 23 25 25 24 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 Average Carried 22 | 5 9 14 14 14 18 24 24 24 22 23 24 22 22 24 24 24 24 25 23 21 22 24 24 25 23 24 22 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 15 15 15 15 24 23 25 23 23 25 25 21 24 24 25 25 25 25 23 22 25 25 25 25 25 25 4 Class Distribution -------------------- 47% | Scavenger-Mutant 24% | Mutant 9% | Machinist-Mutant 7% | Hacker-Tank 4% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Zhirov Hacker-Tank | -3/Proximity Caves Machinist-Gunner | -3/Research Machinist-Mutant | -3/Quarantine Machinist-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 10155 | 260 100 138 42 85 309 920 820 306 262 252 . 256 637 192 85 91 553 382 1574 . 308 467 60 10 424 728 894 Remotely 1825 | . . . . . . . . . . . . . . 120 . . . 191 597 . . . . . 424 . 493 Salvage Created 17182 | 337 852 140 93 114 493 1054 1848 265 221 162 . 236 621 27 45 . 270 214 3335 75 184 566 109 . 517 1526 3878 Parts 764 | 29 51 8 5 7 27 60 81 28 7 6 . 10 18 6 5 . 15 7 109 4 14 27 5 . 20 73 142 Haulers Intercepted 12 | . 2 . . . 1 . 3 1 . . . . 2 . . . . . 2 . . . . . . . 1 Recyclers Shooed 11 | 1 . . . . 1 . 1 1 . . . . 4 . . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . 6 8 . 8 . 5 6 . . 5 . . 8 11 . . . . . Prevented 11 | . . . . . . . . . . . . . . . . . . . . . . 6 5 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 295 | . 14 3 . 2 11 30 25 3 4 3 . 6 9 3 . . 12 6 60 1 5 16 . . 11 17 54 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Guns 95 | . 14 3 . . 5 13 16 3 4 2 . 3 4 . . . . . 27 . . . . . . . 1 Cannons 50 | . . . . . . . 3 . . . . . 5 . . . . 1 10 . 1 3 . . 4 8 15 AOE 122 | . . . . 2 6 17 6 . . 1 . 3 . 3 . . 12 5 19 . 4 13 . . 5 . 26 Classes Destroyed 26 | 3 6 . . . 3 . 3 1 . 1 . . . . 1 . 2 . 3 . . . . . 1 . 2 Worker 20 | 2 2 . . . . . 2 . . . . . . . . . . . 8 . . . . . . . 6 Builder 13 | . . . . . . . 1 4 . . . . 1 . . . . . 3 . . . . . 1 1 2 Tunneler 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . . . 1 . 3 1 . . . . 2 . . . . . 2 . . . . . . . 1 Recycler 17 | 1 2 . . . 1 . 6 . . . . . 1 . . . . . 3 . . . . . . . 3 Mechanic 5 | . 1 . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . 1 . Operator 6 | . 1 . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . 2 . Watcher 9 | . 1 . . . . . 3 . . . . . . . . . . . 1 . . . . . . 1 3 Swarmer 47 | . 6 . . 2 4 9 3 . . . . . . 3 . . . . 5 . 5 10 . . . . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 Grunt 130 | . 8 3 . . 4 14 10 . 4 . . 4 7 . . . . 5 34 . 1 5 . . 4 7 20 Brawler 9 | . . . . . 1 2 1 . . . . . . . . . . . 2 . . . . . . . 3 Duelist 9 | . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . 5 Protector 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Sentry 24 | . . . . . 1 5 6 1 . 1 . 1 . . . . . . 4 . . 1 . . . . 4 Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Hunter 27 | . . . . . . . 1 . . 1 . . 1 . . . . 1 7 1 . . . . 4 3 8 Programmer 22 | . . . . . . . . 2 . 1 . 1 1 . . . . . 4 . . . . . 2 7 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Samaritan 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | 5 6 2 . 2 5 6 6 4 4 1 . 4 3 3 . . 6 5 13 1 5 9 . . 7 6 15 Combat Bots Only 10 | . 3 2 . 2 4 6 5 1 4 1 . 4 3 3 . . 6 5 10 1 5 9 . . 6 5 10 Max Kills in Single Turn 12 | 1 2 1 . 1 3 3 3 1 1 1 . 2 1 2 1 . 4 3 12 1 2 6 . . 6 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . . . . 1 3 3 3 . . 1 . 2 . 2 . . 4 3 9 . 2 6 . . 5 . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . YI-UF0 (-9/Mines) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 1750 | . 69 14 . 5 48 91 75 42 22 57 . 63 77 14 . . 27 19 287 10 5 43 . . 61 145 576 Missed 534 | . 23 3 . . 15 26 30 11 5 31 . 18 18 4 . . 13 5 81 2 2 15 . . 22 50 160 Damage Taken 18282 | . 459 162 . 36 557 1027 737 296 259 268 . 420 866 81 . . 254 194 4159 106 50 412 . . 525 1051 6363 Core 2297 | . 108 . . 8 48 35 28 11 24 48 . . 65 25 . . 14 . 214 14 . 21 . . 55 267 1312 Absorbed by Shields 6511 | . . . . . 16 . . 48 39 . . 164 256 61 . . 134 103 663 40 20 310 . . 542 904 3211 Reduced by Siege Mode 668 | . . . . . . . . . . . . . . . . . . . 128 . . . . . 66 15 459 Redirected to Core 836 | . . . . . . . . . . . . . . . . . . . . . . . . . . 203 633 Regen/Repaired (Parts) 1736 | . 115 . . . . . 11 . . . . . 149 . . 102 . . . . . . . . . 209 1150 Core Remaining (%) 82 | 100 . . . 53 . . 79 . . . . 88 . . . . . 87 78 . . . . 96 . 75 . Volleys Fired 915 | 26 63 11 2 20 21 56 82 27 16 20 . 17 56 3 1 . 7 5 109 6 9 35 5 3 32 91 192 Largest 4 | 2 2 2 2 2 2 2 2 2 2 2 . 2 2 1 1 . 2 1 4 1 1 1 1 1 3 1 2 Hottest 250 | 90 90 40 44 50 100 100 95 46 46 70 . 70 92 43 40 . 100 50 250 81 81 81 81 81 128 113 158 Shots Fired 1387 | 52 126 22 4 38 40 86 156 53 34 36 . 33 112 3 1 . 10 5 165 6 9 35 5 3 52 92 209 Gun 751 | 52 126 22 4 35 38 69 128 52 34 33 . 31 49 . . . . . 61 . . . . . . . 17 Cannon 555 | . . . . . . . 23 . . . . . 63 . 1 . . 2 98 6 7 25 5 3 51 92 179 Launcher 81 | . . . . 3 2 17 5 1 . 3 . 2 . 3 . . 10 3 6 . 2 10 . . 1 . 13 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 646 | . 30 22 4 35 24 37 78 52 34 33 . 31 112 . 1 . . 2 80 3 . 10 . . 36 5 17 Thermal 279 | 26 48 . . . . . . . . . . . . . . . . . 61 . . . . . . 33 111 Explosive 81 | . . . . 3 2 17 5 1 . 3 . 2 . 3 . . 10 3 6 . 2 10 . . 1 . 13 Electromagnetic 381 | 26 48 . . . 14 32 73 . . . . . . . . . . . 18 3 7 15 5 3 15 54 68 Robot Hit Streak 36 | 6 8 10 3 11 11 13 8 7 21 30 . 17 36 . . . 3 4 14 4 5 6 7 . 19 20 25 Robot Miss Streak 10 | 3 3 2 1 2 2 4 6 2 1 1 . 3 2 . . . 6 5 10 . 2 2 . 3 5 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 260 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 87 164 Shots Hit Robots 950 | 31 80 16 2 23 32 52 108 37 30 30 . 26 84 . 1 . 3 5 118 3 4 18 5 . 35 58 149 Core Hits 949 | 12 35 11 4 9 24 57 87 14 10 11 . 14 33 3 1 . 52 18 228 1 9 39 . . 35 25 217 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Critical Strikes 22 | 1 3 . . . . 1 . . . 1 . . 5 . . . . 1 3 . 1 . . . 1 1 4 Burn 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Destroy 3 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 Blast 10 | . . . . . . . . . . . . . 5 . . . . 1 3 . . . . . 1 . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Melee Attacks 38 | . . . . . . 21 2 6 . . . . . . 2 1 . . . . . . . . . 2 4 Impact 32 | . . . . . . 21 2 6 . . . . . . 2 1 . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46662 | 456 1028 145 50 388 1012 2171 2889 692 462 677 . 921 2154 301 100 . 1927 623 11408 113 490 1779 109 . 2123 2651 11993 Guns 13612 | 428 968 124 50 188 406 899 1683 606 462 511 . 423 634 . . . . . 5879 . . . . . . . 351 Cannons 12884 | . . . . . . . 235 . . . . . 1415 . . . . 47 1834 113 143 382 109 . 1176 2436 4994 Explosions 19164 | 28 47 . . 200 574 1272 917 . . 166 . 498 63 294 . . 1877 576 3665 . 347 1397 . . 947 . 6296 Melee 739 | . . . . . . . . 72 . . . . . . 100 . . . . . . . . . . 215 352 Ramming 263 | . 13 21 . . 32 . 54 14 . . . . 42 7 . . 50 . 30 . . . . . . . . Kinetic 8598 | . 176 124 50 188 154 386 850 606 462 511 . 423 2049 . . . . 47 1413 . . . . . 808 . 351 Thermal 12449 | 190 433 . . . 281 263 172 . . . . . 63 . . . . . 6457 . . . . . . 1131 3459 Explosive 17049 | . . . . 200 293 1009 745 . . 166 . 498 . 294 . . 1877 576 2993 . 347 1397 . . 947 . 5707 Electromagnetic 7564 | 266 406 . . . 252 513 1068 . . . . . . . . . . . 515 113 143 382 109 . 368 1305 2124 Impact 172 | . . . . . . . . 72 . . . . . . 100 . . . . . . . . . . . . Slashing 567 | . . . . . . . . . . . . . . . . . . . . . . . . . . 215 352 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 2 2 2 2 3 3 4 2 2 . . . . 14 . . . . . . 9 14 Average Corruption 4 | . . . . . . 2 2 1 2 2 3 3 2 1 . . . . 12 . . . . . . 6 5 Corruption Purged 5 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . Corruption Blocked 21 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . 15 . Effects 246 | . . . . . . 12 29 4 16 8 5 18 6 3 . . . . 81 . . . . . . 29 35 Message Errors 62 | . . . . . . 3 10 . 4 2 3 2 1 . . . . . 21 . . . . . . 7 9 Matter Fused 43 | . . . . . . 4 4 2 3 1 1 1 4 . . . . . 16 . . . . . . 3 4 Heat Flow Errors 39 | . . . . . . 3 1 1 1 3 1 3 . 1 . . . . 10 . . . . . . 8 7 Energy Discharges 29 | . . . . . . 1 5 . 4 1 . 1 1 1 . . . . 9 . . . . . . 4 2 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 2 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Data Loss (minor) 24 | . . . . . . 1 4 1 2 . . 4 . 1 . . . . 4 . . . . . . 2 5 Data Loss (major) 7 | . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 2 2 Misfires 14 | . . . . . . . 2 . 2 . . 2 . . . . . . 6 . . . . . . 1 1 Alerts 8 | . . . . . . . 1 . . . . 3 . . . . . . 2 . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Weapon Failures 10 | . . . . . . . 1 . . 1 . 1 . . . . . . 6 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 877 | . . . . 28 6 27 20 12 . . . 17 76 . . . 22 16 242 . 2 45 . . 36 177 151 Projectiles 382 | . . . . . . . . . . . . . 48 . . . . 16 90 . . . . . 36 87 105 Explosions 393 | . . . . 28 6 27 20 . . . . 17 28 . . . 22 . 152 . 2 45 . . . . 46 Melee 102 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . 90 . Knockbacks 25 | . . 1 . . . . 1 . . . . . 7 . . . . . 13 . . . . . 3 . . Impact 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . 7 . . . . . 12 . . . . . 3 . . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 1963 | . . . . . 120 108 50 . . . . 1 . . . . . 26 634 . 28 219 . . . . 777 Shots 63 | . . . . . 3 5 3 . . . . 1 . . . . . 2 16 . 1 8 . . . . 24 Rammed 32 | . 2 4 . . 4 . 4 2 . . . . 2 5 . . 6 . 3 . . . . . . . . Targets Rammed 37 | . 2 4 . . 4 . 5 2 . . . . 3 5 . . 9 . 3 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . 1 . . . . . 1 . . . 3 . . . . . . . . . . Highest Temperature 377 | 240 225 1 . . 27 244 377 165 129 269 100 227 . 48 . . . . 292 . . . . . 230 200 377 Average Temperature 80 | 88 79 1 . . 13 51 110 21 59 74 56 104 . 48 . . . . 81 . . . . . 128 57 107 Received Heat Transfer 3176 | . 171 93 . . 173 369 261 42 129 36 . 88 300 . . . 64 67 723 6 . 54 . . 4 100 496 Effects 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 28 | . . . . . . . . . . . . . . . . . . . 6 1 . . . . 3 4 14 Total Turns 400 | . . . . . . . . . . . . . . . . . . . 83 3 . . . . 44 33 237 Longest Duration 40 | . . . . . . . . . . . . . . . . . . . 25 3 . . . . 19 12 40 Robots Corrupted 22 | . . . . . . . 1 . . . . . . . . . . . 1 1 . . 1 . 2 7 9 Combat Hostiles 21 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 2 7 9 Parts Fried 46 | 1 3 . . . . 1 4 1 . . . . . . . . . . 4 . . 1 . . 3 8 20 Impact Corruptions 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 2 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 2 Parts Melted 40 | . 2 . . . . . . . . . . . . . . . . . 23 . . . . . . 6 9 Heat Transferred 15651 | 605 1382 . . . 250 300 200 . . . . . 50 . . . . . 8975 . . . . . . 888 3001 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | 1 1 . . . 3 4 4 . . . . . . . . . . . 2 . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 1567 | 55 144 91 . 84 306 1275 1021 587 . . . . 117 . . . . . 1536 727 . . . . 315 357 1567 Initial 725 | . . 11 . . 32 192 621 464 . . . . 12 . . . . . . 725 . . . . . 71 153 Average 412 | 24 43 45 . 53 87 804 792 395 . . . . 39 . . . . . 603 672 . . . . 166 175 691 Maximum Alert Level 4 | . . . . . 1 4 3 2 . . . . . . . . . . 4 3 . . . . 1 1 4 Low Security (%) 44 | 100 100 100 . 100 95 2 . 13 . . . . 100 . . . . . 24 . . . . . 60 47 17 Level 1 14 | . . . . . 4 15 . 46 . . . . . . . . . . 14 . . . . . 39 52 17 Level 2 13 | . . . . . . 17 14 39 . . . . . . . . . . 31 59 . . . . . . 18 Level 3 18 | . . . . . . 34 85 . . . . . . . . . . . 4 40 . . . . . . 22 Level 4 8 | . . . . . . 30 . . . . . . . . . . . . 25 . . . . . . . 23 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 4 1 . . 5 . 4 6 . . . . 2 . . . . . 19 2 . . . . 3 5 13 Investigation 17 | . 4 1 . . 2 . 1 2 . . . . . . . . . . 5 . . . . . 1 . 1 Extermination 13 | . . . . . . . . 2 . . . . 1 . . . . . 3 . . . . . 1 3 3 Reinforcement 19 | . . . . . 1 . 1 2 . . . . 1 . . . . . 5 1 . . . . 1 2 5 Assault 10 | . . . . . . . 2 . . . . . . . . . . . 3 1 . . . . . . 4 Garrison 5 | . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 11 | . 2 . . . 2 . 4 . . . . . . . . . . . 1 . . . . . . 1 1 Communications Jammed 144 | . . . . . . . . . . . . . . . . . . . 53 4 . . . . 5 64 18 Distress Signals 134 | . . . . . . . . . . . . . . . . . . . 48 4 . . . . . 64 18 Times Spotted 401 | . 25 3 . 3 18 27 47 7 4 3 . 6 13 3 . . 11 6 85 3 5 14 . . 12 30 76 Peak Tracking Total 10 | . 5 2 . 2 5 5 5 2 4 1 . 4 4 3 . . 5 5 10 2 4 6 . . 6 5 8 Tactical Retreats 9 | . . . . . . 1 2 . . . . . 2 . . . . . 2 . . . . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 20 | . 1 . . . . 6 . 2 . . . . . . . . . . 8 . . . . . . 1 2 Indirectly 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 39 | . 1 . . . 2 5 2 . . . . . 3 . . . . . 17 . . . . . . 6 3 Max in Single Turn 4 | . 1 . . . 1 1 1 . . . . . 3 . . . . . 4 . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Relay 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 70 | . 10 1 2 . 5 2 9 5 . . 3 . 4 . . . . . 10 3 1 1 4 . 3 4 3 Terminals 39 | . 8 . . . 1 2 6 5 . . . . 3 . . . . . 6 1 . . . . 2 3 2 Fabricators 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . Repair Stations 7 | . 1 . . . . . 2 . . . . . 1 . . . . . 1 1 . . . . . 1 . Recycling Units 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 Total Hacks 192 | . 26 1 2 . 16 3 22 15 . . 24 . 10 . . . . . 22 11 1 1 17 . 12 4 5 Successful 106 | . 12 1 2 . 9 1 10 7 . . 24 . 4 . . . . . 6 3 1 1 17 . 7 . 1 Failed 86 | . 14 . . . 7 2 12 8 . . . . 6 . . . . . 16 8 . . . . 5 4 4 Catastrophic 25 | . 3 . . . 1 1 4 4 . . . . 1 . . . . . 8 . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 12 . 1 . 9 . 11 4 . . . . 1 . . 4 . . 7 6 . . . . 1 . 2 Terminals 97 | . 22 . . . 3 3 17 15 . . . . 8 . . . . . 10 6 . . . . 6 3 4 Fabricators 17 | . . . . . . . . . . . . . . . . . . . 11 . . . . . 6 . . Repair Stations 14 | . 3 . . . . . 4 . . . . . 2 . . . . . 1 3 . . . . . 1 . Recycling Units 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . 1 Terminal Hacks 74 | . 9 1 2 . . 1 6 7 . . 24 . 1 . . . . . . 2 1 1 17 . 2 . . Record 13 | . . . 1 . . . . . . . 6 . . . . . . . . . . . 5 . 1 . . Part Schematic 15 | . 1 . . . . . . . . . 10 . . . . . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . Locate Traps 5 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . . . . . . . 5 . . . . . 4 . . Network Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Build 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . Repair Station Hacks 8 | . 2 . . . . . 3 . . . . . 2 . . . . . . 1 . . . . . . . Scan Component 5 | . 1 . . . . . 2 . . . . . 1 . . . . . . 1 . . . . . . . Repair 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . 1 . . . 4 . 1 . . . . . 1 . . . . . 1 . . . . . 1 . . Terminals 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Operators 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Researchers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 9 . . . 3 2 7 4 . . . . 4 . . . . . 10 3 . . . . 3 4 2 Full Trace Events 12 | . 4 . . . 1 . . 1 . . . . . . . . . . 4 . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . 1 . . . 1 . . . . . 10 . . . . 15 . . . . . . 4 . . 2 . Parts Built 8 | . . . . . . . . . . . . . . . . . . . 4 . . . . . 4 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 313 | . . . . . . . . . . . . . . . . . . . 116 . . . . . 197 . . Total Part Build Rating 60 | . . . . . . . . . . . . . . . . . . . 28 . . . . . 32 . . Parts Repaired 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Time 166 | . 26 . . . . . 108 . . . . . 32 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 20 | . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Total Allies 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . . . . . . . . . . 1 1 . . . . . . Highest-Rated Group 47 | . . . 42 42 . . . . . . . . . . . . . . . 47 47 . . . . . . Highest-Rated Ally 47 | . . . 21 21 . . . . . . . . . . . . . . . 47 47 . . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Pyro 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ghost 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . 8 . . . . . . . . . . . . . . . 8 3 . . . . . . Total Damage 432 | . . . . 120 . . . . . . . . . . . . . . . 252 60 . . . . . . Kills 6 | . . . . 5 . . . . . . . . . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 1 . 1 . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 28798 | 500 1688 587 781 564 639 1715 2145 1014 916 760 247 785 1422 813 1160 2472 1449 904 2113 279 645 901 289 198 489 1499 1824 Spaces Moved 11489 | 123 647 331 473 302 243 595 744 366 357 288 102 298 488 324 375 1020 565 368 819 152 385 491 164 121 226 516 606 Core 67 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Treads 11422 | 116 647 331 473 302 243 595 744 366 357 288 102 298 488 324 375 1020 565 368 819 152 385 491 164 121 226 516 546 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 240 240 240 240 240 240 240 240 240 240 240 240 160 160 160 160 160 160 160 160 50 Average Speed 213 | 153 219 160 160 160 220 240 240 240 240 240 240 240 240 240 240 240 240 240 173 160 160 160 161 160 160 250 217 Slowest Speed 320 | 160 320 160 160 160 240 240 240 240 240 240 240 240 240 240 240 240 240 240 240 160 160 160 250 160 160 253 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Time Travels 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 10 94 52 89 49 23 67 54 14 63 46 74 56 10 59 51 85 64 52 28 7 48 61 60 30 5 59 23 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 9 | . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . . . . 3 . . . . Known Exits Taken 9 | . 1 . . . 1 . . 1 . . . . 1 1 1 1 . . . 1 . . . . 1 . . Unknown Exits Taken 17 | 1 . 1 1 1 . . 1 . 1 1 1 1 . . . . 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 17 | . . . . 1 . . . . 4 4 . 2 . 1 . 1 . 1 . . 1 2 . . . . . Spaces Dug 88 | . . . . . . 6 2 4 . 3 . . . . 2 . 15 . 6 2 10 17 . . 6 3 12 Terrain Destroyed 995 | 2 1 . . 13 22 63 64 10 . 15 . 13 26 40 2 . 137 85 125 3 17 129 . . 22 9 197 Melee 9 | . . . . . . 1 2 4 . . . . . . 1 . . . . . . . . . . . 1 Projectile 105 | . . . . . . . 14 . . . . . 7 . 1 . . . 20 3 . 8 . . 9 9 34 AOE 881 | 2 1 . . 13 22 62 48 6 . 15 . 13 19 40 . . 137 85 105 . 17 121 . . 13 . 162 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Total 14424 | 379 799 372 497 352 302 759 945 434 385 320 106 336 625 345 627 1045 626 378 1253 182 402 568 185 123 318 721 1040 Wait 1111 | 219 37 8 . 25 5 24 30 10 8 2 . 12 34 1 235 9 5 1 174 13 1 28 . . 23 61 146 Move 11461 | 122 646 330 472 301 243 592 743 365 356 287 101 297 487 323 374 1019 564 367 818 151 384 490 163 120 225 515 606 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 182 | 6 17 4 3 2 10 7 14 3 2 1 1 2 14 1 3 3 10 . 21 3 3 3 2 . 6 15 26 Fast Attach 92 | 6 9 3 . . 4 2 10 1 . 2 1 . 7 . . . 4 . 19 . . . 7 . 2 5 10 Attach 95 | . 2 1 . . 3 6 2 5 2 . 1 6 5 1 2 1 1 . 29 3 . 2 . . 8 1 14 Detach 52 | . 3 2 . . 2 1 3 3 . 2 . . 1 . . . 1 . 22 1 . . . . 8 . 3 Swap 203 | . 5 1 3 2 7 28 22 9 1 4 . 2 5 11 9 5 8 5 25 2 5 8 . . 10 8 18 Drop 208 | . 15 8 6 2 3 12 32 3 . 2 2 . 12 . 1 7 14 . 31 2 . 2 8 . 4 23 19 Fire 915 | 26 63 11 2 20 21 56 82 27 16 20 . 17 56 3 1 . 7 5 109 6 9 35 5 3 32 91 192 Melee 38 | . . . . . . 21 2 6 . . . . . . 2 1 . . . . . . . . . 2 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 37 | . 2 4 . . 4 . 5 2 . . . . 3 5 . . 9 . 3 . . . . . . . . Escape Stasis 14 | . . . . . . 10 . . . . . . . . . . . . 2 . . . . . . . 2 Rewire 16 | . . . 11 . . . . . . . . . 1 . . . 3 . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 501 | -11/Scrapyard | Entered Materials 502 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 5) 630 | -10/Materials | Identified exit to Mines 867 | -10/Materials | Discovered new exit (range 14) 1139 | -10/Materials | Discovered new exit (range 12) 1411 | -10/Materials | Discovered exit to Mines (range 13) 1434 | -10/Materials | Build established: Scavenger-Mutant 1631 | -10/Materials | Discovered new exit (range 12) 1870 | -10/Materials | Repaired Lgt. Treads 2189 | -10/Materials | Entered Mines 2272 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2276 | -10/Mines | Found Prototype Device 2276 | -10/Mines | Identified Exp. Sensor Array 2278 | -10/Mines | Met a Derelict bent on vengeance 2430 | -10/Mines | Met a Derelict shopkeep closing up shop 2475 | -10/Mines | Build established: Mutant 2533 | -10/Mines | Discovered new exit (range 3) 2770 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2770 | -10/Mines | Discovered new exit (range 5) 2776 | -10/Mines | Entered Exiles 2776 | -10/Exiles | Found Exiles lab destroyed 2927 | -10/Exiles | Learned location of Zion (-6) 3250 | -10/Exiles | Opened EX-Vault 3260 | -10/Exiles | Found Chronowheel 3504 | -10/Exiles | Discovered new exit (range 14) 3557 | -10/Exiles | Entered Mines 3557 | -9/Mines | Accompanied by 2 allies 3580 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3623 | -9/Mines | Murdered YI-UF0 3623 | -9/Mines | Destroyed YI-UF0 3637 | -9/Mines | Found Prototype Launcher 3716 | -9/Mines | Build established: Scavenger-Mutant 3947 | -9/Mines | Discovered new exit (range 5) 4121 | -9/Mines | Entered Materials 4121 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4468 | -8/Materials | Identified YI-UF0's Doublenader 4583 | -8/Materials | Garrison activated, responded to threat 4760 | -8/Materials | Identified exit to Garrison 4760 | -8/Materials | Entered Garrison 4800 | -8/Garrison | Triggered checkpoint 4998 | -8/Garrison | Spotted B-75 Beast 4998 | -8/Garrison | Spotted B-75 Beast 5212 | -8/Garrison | Triggered checkpoint 5238 | -8/Garrison | Garrison Relay disabled 5348 | -8/Garrison | Triggered checkpoint 5376 | -8/Garrison | Triggered checkpoint 5472 | -8/Garrison | Triggered checkpoint 5523 | -8/Garrison | Garrison Relay disabled 5573 | -8/Garrison | Discovered new exit (range 13) 5629 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5860 | -8/Garrison | Triggered checkpoint 5958 | -8/Garrison | Garrison Relay disabled 6108 | -8/Garrison | Discovered new exit (range 12) 6135 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6218 | -8/Garrison | Triggered checkpoint 6290 | -8/Garrison | Triggered checkpoint 6358 | -8/Garrison | Garrison Relay disabled 6398 | -8/Garrison | Discovered new exit (range 15) 6475 | -8/Garrison | Entered Materials 6875 | -8/Materials | First assault squad dispatched 7079 | -8/Materials | Discovered new exit (range 8) 7666 | -8/Materials | Build established: Mutant 8223 | -8/Materials | Repaired Exp. Sensor Array? 8620 | -8/Materials | Entered Factory 8620 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8644 | -7/Factory | Identified exit to DSF 9013 | -7/Factory | Identified exit to Lower Caves 9611 | -7/Factory | Cargo convoy interrupted 9634 | -7/Factory | Entered Lower Caves 9751 | -7/Lower Caves | Met a Warlord Commander 9752 | -7/Lower Caves | Learned location of Warlord (-5) 9758 | -7/Lower Caves | Found Encrypted Comm Array 10027 | -7/Lower Caves | Build established: Scavenger-Mutant 10359 | -7/Lower Caves | Discovered new exit (range 15) 10470 | -7/Lower Caves | Spotted B-75 Beast 10550 | -7/Lower Caves | Entered another Lower Caves area 10744 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11171 | -7/Lower Caves | Build established: Mutant 11240 | -7/Lower Caves | Discovered new exit (range 15) 11310 | -7/Lower Caves | Entered Data Miner 11311 | -7/Data Miner | Discovered new exit (range 6) 11357 | -7/Data Miner | Met Data Miner 11398 | -7/Data Miner | Learned location of Section 7 (-2) 11398 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11434 | -7/Data Miner | Received God Mode back door access code from Data Miner 11458 | -7/Data Miner | Activated Chronowheel 11458 | -7/Data Miner | Spacetime reconverged on an earlier point 11557 | -7/Data Miner | Entered Proximity Caves 11597 | -6/Proximity Caves | Build established: Scavenger-Mutant 11609 | -6/Proximity Caves | Spotted B-75 Beast 12211 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12246 | -6/Proximity Caves | Build established: Mutant 12297 | -6/Proximity Caves | Discovered new exit (range 14) 12342 | -6/Proximity Caves | Entered Factory 12342 | -6/Factory | Evolved 2 slots: Utility x2 12343 | -6/Factory | Identified exit to Lower Caves 12801 | -6/Factory | Build established: Scavenger-Mutant 12854 | -6/Factory | Repaired Hrd. Light Armor Plating 13538 | -6/Factory | Build established: Mutant 13667 | -6/Factory | Found Prototype Launcher 13667 | -6/Factory | Identified Scatter Rocket Array 13678 | -6/Factory | Found Scatter Rocket Array 13764 | -6/Factory | Entered Lower Caves 13956 | -6/Lower Caves | Learned Factory garrison access intel 14140 | -6/Lower Caves | Encountered a Warlord checkpoint 14489 | -6/Lower Caves | Discovered new exit (range 5) 14498 | -6/Lower Caves | Identified exit to Lower Caves 14577 | -6/Lower Caves | Entered another Lower Caves area 14614 | -6/Lower Caves | Build established: Scavenger-Mutant 15001 | -6/Lower Caves | Encountered a Warlord checkpoint 15046 | -6/Lower Caves | Discovered new exit (range 4) 15312 | -6/Lower Caves | Found Alien Artifact 15313 | -6/Lower Caves | Identified Core Expander 15313 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 15721 | -6/Lower Caves | Discovered new exit (range 7) 15733 | -6/Lower Caves | Identified exit to Zion 15737 | -6/Lower Caves | Entered Zion 15783 | -6/Zion | Given the Hacking Drone Bay 16235 | -6/Zion | Discovered new exit (range 14) 16421 | -6/Zion | Given A8's code to call for help 16718 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17550 | -6/Zion | Identified exit to Deep Caves 17954 | -6/Zion | Found Prototype Energy Gun 18134 | -6/Zion | Opened final containment barrier to the Deep Caves 18177 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18209 | -6/Zion | Entered Deep Caves 18539 | -6/Deep Caves | Attacked by Z-Imprinter 18547 | -6/Deep Caves | Destroyed Z-Imprinter 18876 | -6/Deep Caves | Z-Facility disabled 18939 | -6/Deep Caves | Found Prototype Protection 18940 | -6/Deep Caves | Identified Zio. Weapon Casing 18997 | -6/Deep Caves | Found Prototype Protection 18997 | -6/Deep Caves | Identified Zio. Heavy Carapace 19224 | -6/Deep Caves | Discovered new exit (range 7) 19658 | -6/Deep Caves | Entered Proximity Caves 20072 | -5/Proximity Caves | Learned Factory terminal intel 20084 | -5/Proximity Caves | Discovered new exit (range 16) 20562 | -5/Proximity Caves | Entered Factory 20562 | -5/Factory | Evolved 2 slots: Weapon x2 20563 | -5/Factory | Loaded intel: 26 terminal locations 20564 | -5/Factory | Loaded intel: 4 garrison access locations 20564 | -5/Factory | Identified Storm Laser 20863 | -5/Factory | Build established: Scavenger-Tank 20937 | -5/Factory | System corruption reached 10% 21017 | -5/Factory | Fabricated Spk. Heavy Treads (x2) 21340 | -5/Factory | Build established: Tank 21583 | -5/Factory | Spotted B-75 Beast 21631 | -5/Factory | Destroyed B-75 Beast 21674 | -5/Factory | Joined by Warlord Ghost squad 21750 | -5/Factory | Fabricated Spk. Heavy Treads (x2) 22062 | -5/Factory | First assault squad dispatched 22182 | -5/Factory | Discovered new exit (range 10) 22183 | -5/Factory | Destroyed 10 combat bots 22196 | -5/Factory | Discovered new exit (range 16) 22379 | -5/Factory | Joined by Warlord Pyro squad 22466 | -5/Factory | Discovered new exit (range 16) 22675 | -5/Factory | Entered another Factory area 22675 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22787 | -4/Factory | Identified exit to Upper Caves 22787 | -4/Factory | Identified exit to Extension 22845 | -4/Factory | Discovered new exit (range 15) 22925 | -4/Factory | First assault squad dispatched 22954 | -4/Factory | Entered Upper Caves 22954 | -4/Upper Caves | Accompanied by 1 ally 23091 | -4/Upper Caves | Build established: Hacker-Tank 23325 | -4/Upper Caves | Discovered new exit (range 15) 23599 | -4/Upper Caves | Entered another Upper Caves area 23613 | -4/Upper Caves | Discovered new exit (range 11) 23684 | -4/Upper Caves | Destroyed 9 combat bots 23961 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24426 | -4/Upper Caves | Discovered new exit (range 9) 24500 | -4/Upper Caves | Entered Zhirov 24500 | -4/Zhirov | Discovered new exit (range 4) 24529 | -4/Zhirov | Met Zhirov 24566 | -4/Zhirov | Learned location of Quarantine (-3) 24566 | -4/Zhirov | Learned location of Testing (-2) 24576 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24626 | -4/Zhirov | Found Alien Artifact 24626 | -4/Zhirov | Identified Integrated Dissipator 24626 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24730 | -4/Zhirov | Found Alien Artifact 24789 | -4/Zhirov | Entered Proximity Caves 24976 | -3/Proximity Caves | Discovered new exit (range 5) 24987 | -3/Proximity Caves | Entered Research 24987 | -3/Research | Evolved 2 slots: Power x1, Utility x1 25021 | -3/Research | Identified exit to Armory 25021 | -3/Research | Identified exit to Quarantine 25066 | -3/Research | Found Quantum Capacitor 25101 | -3/Research | Fabricated Quantum Reactor? 25184 | -3/Research | Fabricated Spk. Heavy Treads? 25421 | -3/Research | Build established: Machinist-Gunner 25476 | -3/Research | Entered Quarantine 25493 | -3/Quarantine | Found Alien Artifact 25493 | -3/Quarantine | Identified Phase Armor 25648 | -3/Quarantine | Found Alien Artifact 25787 | -3/Quarantine | Build established: Machinist-Tank 25815 | -3/Quarantine | Found Alien Impact Weapon 25914 | -3/Quarantine | Found Alien Slashing Weapon 25914 | -3/Quarantine | Identified Sigix Broadsword 25976 | -3/Quarantine | Found Alien Artifact 25990 | -3/Quarantine | Found Alien Artifact 25993 | -3/Quarantine | Found Alien Artifact 25997 | -3/Quarantine | Found Alien Artifact 26097 | -3/Quarantine | Spotted Alpha 7 26204 | -3/Quarantine | Build established: Machinist-Mutant 26230 | -3/Quarantine | Found Alien Artifact 26253 | -3/Quarantine | Scanned by Researcher 26915 | -3/Quarantine | Discovered new exit (range 11) 26975 | -3/Quarantine | Entered Research 26975 | -2/Research | Evolved 2 slots: Utility x2 27010 | -2/Research | Spotted B-90 Cyclops 27870 | -2/Research | Identified Transdimensional Reconstructor (x3) 27870 | -2/Research | Warped through subspace 27975 | -2/Research | First assault squad dispatched 28092 | -2/Research | Destroyed 9 combat bots 28138 | -2/Research | Warped through subspace 28334 | -2/Research | Found Prototype Processor 28338 | -2/Research | Found Prototype Processor 28350 | -2/Research | Identified Exp. Signal Interpreter (x2) 28416 | -2/Research | Destroyed 7 combat bots 28704 | -2/Research | Destroyed 10 combat bots 28723 | -2/Research | Core integrity fell below 50% 28734 | -2/Research | System corruption reached 10% 28758 | -2/Research | Released all parts (15) 28765 | -2/Research | Core integrity fell below 20% 28767 | -2/Research | Warped through subspace 28775 | -2/Research | Identified Core Stripper 28789 | -2/Research | Lost 4 parts (1p1n1u1w) 28799 | -2/Research | Identified Core Reset Matrix 28799 | -2/Research | Identified Subatomic Replicator 28799 | -2/Research | Identified Dimensional Node Initializer 28799 | -2/Research | Used Core Reset Matrix 28799 | -2/Research | Destroyed by Q842-m with Multirail Last Messages --------------- 28769_ Acquired Gravity Neutralizer. 28775_ System corrupted: Matter fused (-10). 28775_ Identified Core Stripper. 28783_ Acquired 16 matter. 28786_ Acquired 30 matter. 28788_ Acquired 67 matter. 28792_ Knocked back. 28793_ System corrupted: Gravity Neutralizer rejected. 28793_ Acquired Gravity Neutralizer. 28793_ Penetrated by Slug. 28793_ Slug penetrates Wall. 28793_ Slug penetrates Door. 28793_ Slug penetrates Wall. 28797_ Penetrated by Slug. 28799_ Identified Core Reset Matrix. 28799_ Wiping memory... 28799_ CORE RESET 28799_ Penetrated by Slug. 28799_ Slug penetrates Wall. 28799_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? w??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# % ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# % #?????????????????????? | | ??????????????????????% #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#* #?????????????????????? | | ??????????????????????# R #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#Q +?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# +?????????????????????? | | ??????????????????????+ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????H??? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 185 Energy Generation 65 Energy Capacity 1340 Matter Stores 438 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 12 Armor Coverage 1350 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 6 Offensive Hacking 25 Defensive Hacking 35 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Spk. Heavy Treads | x2 | -5/Factory | Authchip Spk. Heavy Treads | x2 | -5/Factory Quantum Reactor | x2 | -3/Research | Preloaded Spk. Heavy Treads | x2 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Phase Armor Sigix Broadsword Transdimensional Reconstructor Core Stripper Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonExplosiveInitializer Manual? 0 Play Time 04:45:35 Cumulative 661.7 hours Start 2023.12.20 @ 09:09:00 End 2024.01.27 @ 16:08:25 Sessions 24 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 572 Rogue 357 Adventurer 112 Explorer 103 Win Type - Total 42 Types 26/0/8/3/0/0/4/1/0 Lore% 85 Gallery% 91 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 36/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6872798-d9ff-4853-a23a-d322e070bb41