Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.27 @ 16:08:25

Player: LU-1G1

Result: Destroyed by Q842-m with Multirail

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (27)       5400
Robots Destroyed (377)     1885
Value Destroyed (16930)    16930
Prototype IDs (74)         1480
Alien Tech Used (7)        1400
Bonus (7632)               7632
              TOTAL SCORE: 38727

 Bonus
-------
High Alert Combat Kills    3693
Follower Combat Kills      85
Entered Garrisons          200
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -1746

 Cogmind 
---------
Core Integrity             0/1450
Matter                     189/300
Energy                     23/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (11) -----
    Gravity Neutralizer
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Dimensional Node Initializer
    Subatomic Replicator
    Core Stripper

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
               Particle Reactor
               Quantum Reactor
>              --- PROPULSION -------
        Spiked Heavy Treads
        Spiked Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
  Experimental Heat Sink
               Coolant Network
               Huge Storage Unit
      Advanced Targeting Computer
               Quantum Capacitor
      Improved Transmission Jammer
               Phase Armor
      Advanced Force Field
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Helical Railgun
               Sigix Broadsword
>              --- INVENTORY --------
         Light Quantum Reactor
      Advanced Heavy Siege Treads
      Improved Energy Well
      Advanced Energy Well
       Zionite Biocell
       Zionite Biocell
       Zionite Biocell
  Experimental Matter Compressor
  Experimental Signal Interpreter
               Component Analysis Suite
    Long-range Tractor Beam
               Dimensional Node Initializer
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Core Reset Matrix
               Subatomic Replicator
               Nova Cannon
      Enhanced Nova Cannon
               Helical Railgun
     Precision Rocket Launcher
               Scatter Rocket Array
               Core Stripper
[Rating: 224]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
  Artifact                 Phase Armor
Weapon                     Antimatter Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Scatter Rocket Array
  Impact Weapon            Heavy Mace
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res 
Slots Evolved              16   | .   .   .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   .   2   2   .   .   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             384  | 6   16  5   3   2   14  36  34  15  3   6   2   8   17  12  10  6   13  5   73  5   5   10  6   .   20  14  38  
  Power                    38   | 1   2   1   .   .   1   1   2   1   1   1   .   1   2   .   1   1   .   .   9   2   .   2   1   .   4   1   3   
    Engine                 16   | 1   2   .   .   .   1   1   2   1   .   1   .   .   2   .   .   1   .   .   3   .   .   1   .   .   .   .   .   
    Core                   12   | .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   6   1   .   .   .   .   1   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   3   1   3   
  Propulsion               59   | 2   6   1   2   .   4   9   8   2   .   1   .   3   .   1   1   3   1   .   8   1   .   .   2   .   1   .   3   
    Treads                 57   | 2   6   1   2   .   4   9   7   2   .   1   .   3   .   1   1   3   1   .   8   1   .   .   1   .   1   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  142  | 1   6   3   .   .   4   3   8   6   1   1   1   .   6   8   1   .   8   4   36  2   2   .   3   .   13  7   18  
    Device                 88   | .   3   3   .   .   2   .   2   2   .   1   .   .   4   7   1   .   4   2   27  1   2   .   1   .   10  3   13  
    Storage                11   | 1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   2   1   
    Processor              8    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Hackware               8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   3   .   1   
    Protection             26   | .   .   .   .   .   1   3   4   3   1   .   1   .   2   .   .   .   2   2   6   .   .   .   1   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   145  | 2   2   .   1   2   5   23  16  6   1   3   1   4   9   3   7   2   4   1   20  .   3   8   .   .   2   6   14  
    Energy Gun             21   | 2   .   .   .   .   3   5   5   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
    Energy Cannon          16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   .   .   1   4   5   
    Ballistic Gun          26   | .   2   .   1   1   1   6   4   3   .   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       27   | .   .   .   .   .   .   .   3   .   .   .   .   .   6   2   3   1   1   1   9   .   .   1   .   .   .   .   .   
    Launcher               39   | .   .   .   .   1   1   7   2   1   1   1   .   1   3   1   2   .   3   .   4   .   2   3   .   .   1   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          13   | .   .   .   .   .   .   5   2   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   1   .   .   1   .   4   .   .   .   .   .   4   .   1   .   3   .   4   .   .   .   5   .   .   3   6   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   1   .   .   .   1   4   .   1   2   .   .   5   4   1   .   .   .   .   10  .   .   2   .   .   .   .   10  
  Power                    8    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Utility                  17   | .   .   .   .   .   1   2   .   1   1   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   4   
  Weapon                   8    | .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   2   
  Highest Loss Streak      4    | .   1   .   .   .   1   1   .   1   2   .   .   2   2   1   .   .   .   .   2   .   .   2   .   .   .   .   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     91   | .   94  99  100 100 89  92  99  99  99  100 83  99  96  100 100 100 96  93  75  81  85  85  84  85  82  73  71  
  Engine                   5    | .   13  .   .   .   6   9   9   15  7   11  15  10  6   6   4   .   6   6   4   4   .   1   .   .   .   .   .   
  Core                     4    | .   .   13  14  14  2   .   .   .   6   2   .   3   6   6   7   11  6   6   5   5   5   .   .   .   1   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   7   10  10  11  13  11  
  Treads                   25   | .   27  28  28  28  36  36  35  29  30  30  30  29  26  26  27  31  31  31  18  15  15  15  15  15  13  13  11  
  Device                   13   | .   9   13  14  14  10  10  9   6   .   2   7   7   12  20  19  18  15  12  17  18  20  20  17  20  22  20  18  
  Storage                  8    | .   14  14  14  14  9   9   9   7   7   7   7   7   6   6   6   6   6   6   9   10  10  10  11  10  7   4   3   
  Processor                4    | .   .   .   .   .   .   .   8   7   7   7   7   7   6   10  12  12  9   6   1   .   .   .   .   .   .   1   6   
  Hackware                 1    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   8   10  10  10  10  7   .   .   
  Protection               6    | .   .   .   .   .   6   9   9   10  22  19  14  15  17  7   6   6   8   11  4   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   12  .   .   .   5   7   7   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   4   5   5   3   6   6   
  Ballistic Gun            6    | .   15  28  28  25  10  7   7   14  14  14  .   14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   1   .   .   .   .   .   9   12  9   7   3   11  4   15  15  13  15  15  13  4   .   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             236  | 12  88  28  29  30  102 114 109 115 115 115 112 115 124 119 121 125 132 132 146 153 156 158 158 158 205 231 236 
  Greatest Support         235  | 40  40  40  40  40  80  80  80  80  80  88  88  88  80  80  100 110 110 110 180 220 220 220 220 220 220 220 235 
  Greatest Overweight (x)  2    | .   2   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   16  15  15  15  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 6   16  15  15  15  24  25  25  25  23  25  25  24  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  
  Average Carried          22   | 5   9   14  14  14  18  24  24  24  22  23  24  22  22  24  24  24  24  25  23  21  22  24  24  25  23  24  22  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   15  15  15  15  24  23  25  23  23  25  25  21  24  24  25  25  25  25  23  22  25  25  25  25  25  25  4   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 24% | Mutant
  9% | Machinist-Mutant
  7% | Hacker-Tank
  4% | Tank

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves
 Scavenger-Mutant | -5/Proximity Caves
             Tank | -5/Factory
      Hacker-Tank | -4/Factory
      Hacker-Tank | -4/Upper Caves
      Hacker-Tank | -4/Upper Caves
      Hacker-Tank | -4/Zhirov
      Hacker-Tank | -3/Proximity Caves
 Machinist-Gunner | -3/Research
 Machinist-Mutant | -3/Quarantine
 Machinist-Mutant | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Matter Collected           10155 | 260  100  138  42   85   309  920  820  306  262  252  .    256  637  192  85   91   553  382  1574 .    308  467  60   10   424  728  894  
  Remotely                 1825  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    120  .    .    .    191  597  .    .    .    .    .    424  .    493  
Salvage Created            17182 | 337  852  140  93   114  493  1054 1848 265  221  162  .    236  621  27   45   .    270  214  3335 75   184  566  109  .    517  1526 3878 
  Parts                    764   | 29   51   8    5    7    27   60   81   28   7    6    .    10   18   6    5    .    15   7    109  4    14   27   5    .    20   73   142  
Haulers Intercepted        12    | .    2    .    .    .    1    .    3    1    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
Recyclers Shooed           11    | 1    .    .    .    .    1    .    1    1    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      57    | .    .    .    .    .    .    .    .    .    6    8    .    8    .    5    6    .    .    5    .    .    8    11   .    .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res 
Combat Hostiles Destroyed  295  | .   14  3   .   2   11  30  25  3   4   3   .   6   9   3   .   .   12  6   60  1   5   16  .   .   11  17  54  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Guns                     95   | .   14  3   .   .   5   13  16  3   4   2   .   3   4   .   .   .   .   .   27  .   .   .   .   .   .   .   1   
  Cannons                  50   | .   .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   1   10  .   1   3   .   .   4   8   15  
  AOE                      122  | .   .   .   .   2   6   17  6   .   .   1   .   3   .   3   .   .   12  5   19  .   4   13  .   .   5   .   26  
Classes Destroyed          26   | 3   6   .   .   .   3   .   3   1   .   1   .   .   .   .   1   .   2   .   3   .   .   .   .   .   1   .   2   
  Worker                   20   | 2   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   6   
  Builder                  13   | .   .   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   1   1   2   
  Tunneler                 8    | 8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   1   .   3   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Recycler                 17   | 1   2   .   .   .   1   .   6   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   3   
  Mechanic                 5    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Operator                 6    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Watcher                  9    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   
  Swarmer                  47   | .   6   .   .   2   4   9   3   .   .   .   .   .   .   3   .   .   .   .   5   .   5   10  .   .   .   .   .   
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Grunt                    130  | .   8   3   .   .   4   14  10  .   4   .   .   4   7   .   .   .   .   5   34  .   1   5   .   .   4   7   20  
  Brawler                  9    | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   
  Duelist                  9    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
  Protector                3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   24   | .   .   .   .   .   1   5   6   1   .   1   .   1   .   .   .   .   .   .   4   .   .   1   .   .   .   .   4   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hunter                   27   | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   7   1   .   .   .   .   4   3   8   
  Programmer               22   | .   .   .   .   .   .   .   .   2   .   1   .   1   1   .   .   .   .   .   4   .   .   .   .   .   2   7   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 5   6   2   .   2   5   6   6   4   4   1   .   4   3   3   .   .   6   5   13  1   5   9   .   .   7   6   15  
  Combat Bots Only         10   | .   3   2   .   2   4   6   5   1   4   1   .   4   3   3   .   .   6   5   10  1   5   9   .   .   6   5   10  
Max Kills in Single Turn   12   | 1   2   1   .   1   3   3   3   1   1   1   .   2   1   2   1   .   4   3   12  1   2   6   .   .   6   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   .   .   .   1   3   3   3   .   .   1   .   2   .   2   .   .   4   3   9   .   2   6   .   .   5   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   
Hostile Shots Fired        1750  | .     69    14    .     5     48    91    75    42    22    57    .     63    77    14    .     .     27    19    287   10    5     43    .     .     61    145   576   
  Missed                   534   | .     23    3     .     .     15    26    30    11    5     31    .     18    18    4     .     .     13    5     81    2     2     15    .     .     22    50    160   
Damage Taken               18282 | .     459   162   .     36    557   1027  737   296   259   268   .     420   866   81    .     .     254   194   4159  106   50    412   .     .     525   1051  6363  
  Core                     2297  | .     108   .     .     8     48    35    28    11    24    48    .     .     65    25    .     .     14    .     214   14    .     21    .     .     55    267   1312  
  Absorbed by Shields      6511  | .     .     .     .     .     16    .     .     48    39    .     .     164   256   61    .     .     134   103   663   40    20    310   .     .     542   904   3211  
  Reduced by Siege Mode    668   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     128   .     .     .     .     .     66    15    459   
  Redirected to Core       836   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     203   633   
  Regen/Repaired (Parts)   1736  | .     115   .     .     .     .     .     11    .     .     .     .     .     149   .     .     102   .     .     .     .     .     .     .     .     .     209   1150  
Core Remaining (%)         82    | 100   .     .     .     53    .     .     79    .     .     .     .     88    .     .     .     .     .     87    78    .     .     .     .     96    .     75    .     
Volleys Fired              915   | 26    63    11    2     20    21    56    82    27    16    20    .     17    56    3     1     .     7     5     109   6     9     35    5     3     32    91    192   
  Largest                  4     | 2     2     2     2     2     2     2     2     2     2     2     .     2     2     1     1     .     2     1     4     1     1     1     1     1     3     1     2     
  Hottest                  250   | 90    90    40    44    50    100   100   95    46    46    70    .     70    92    43    40    .     100   50    250   81    81    81    81    81    128   113   158   
Shots Fired                1387  | 52    126   22    4     38    40    86    156   53    34    36    .     33    112   3     1     .     10    5     165   6     9     35    5     3     52    92    209   
  Gun                      751   | 52    126   22    4     35    38    69    128   52    34    33    .     31    49    .     .     .     .     .     61    .     .     .     .     .     .     .     17    
  Cannon                   555   | .     .     .     .     .     .     .     23    .     .     .     .     .     63    .     1     .     .     2     98    6     7     25    5     3     51    92    179   
  Launcher                 81    | .     .     .     .     3     2     17    5     1     .     3     .     2     .     3     .     .     10    3     6     .     2     10    .     .     1     .     13    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  646   | .     30    22    4     35    24    37    78    52    34    33    .     31    112   .     1     .     .     2     80    3     .     10    .     .     36    5     17    
  Thermal                  279   | 26    48    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    .     .     .     .     .     .     33    111   
  Explosive                81    | .     .     .     .     3     2     17    5     1     .     3     .     2     .     3     .     .     10    3     6     .     2     10    .     .     1     .     13    
  Electromagnetic          381   | 26    48    .     .     .     14    32    73    .     .     .     .     .     .     .     .     .     .     .     18    3     7     15    5     3     15    54    68    
  Robot Hit Streak         36    | 6     8     10    3     11    11    13    8     7     21    30    .     17    36    .     .     .     3     4     14    4     5     6     7     .     19    20    25    
  Robot Miss Streak        10    | 3     3     2     1     2     2     4     6     2     1     1     .     3     2     .     .     .     6     5     10    .     2     2     .     3     5     2     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        5     | .     2     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                260   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     87    164   
Shots Hit Robots           950   | 31    80    16    2     23    32    52    108   37    30    30    .     26    84    .     1     .     3     5     118   3     4     18    5     .     35    58    149   
  Core Hits                949   | 12    35    11    4     9     24    57    87    14    10    11    .     14    33    3     1     .     52    18    228   1     9     39    .     .     35    25    217   
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Critical Parts Destroyed 2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Critical Strikes         22    | 1     3     .     .     .     .     1     .     .     .     1     .     .     5     .     .     .     .     1     3     .     1     .     .     .     1     1     4     
    Burn                   4     | 1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Destroy                3     | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Blast                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     1     3     .     .     .     .     .     1     .     .     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
Melee Attacks              38    | .     .     .     .     .     .     21    2     6     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     2     4     
  Impact                   32    | .     .     .     .     .     .     21    2     6     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            5     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     2     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           46662 | 456   1028  145   50    388   1012  2171  2889  692   462   677   .     921   2154  301   100   .     1927  623   11408 113   490   1779  109   .     2123  2651  11993 
  Guns                     13612 | 428   968   124   50    188   406   899   1683  606   462   511   .     423   634   .     .     .     .     .     5879  .     .     .     .     .     .     .     351   
  Cannons                  12884 | .     .     .     .     .     .     .     235   .     .     .     .     .     1415  .     .     .     .     47    1834  113   143   382   109   .     1176  2436  4994  
  Explosions               19164 | 28    47    .     .     200   574   1272  917   .     .     166   .     498   63    294   .     .     1877  576   3665  .     347   1397  .     .     947   .     6296  
  Melee                    739   | .     .     .     .     .     .     .     .     72    .     .     .     .     .     .     100   .     .     .     .     .     .     .     .     .     .     215   352   
  Ramming                  263   | .     13    21    .     .     32    .     54    14    .     .     .     .     42    7     .     .     50    .     30    .     .     .     .     .     .     .     .     
  Kinetic                  8598  | .     176   124   50    188   154   386   850   606   462   511   .     423   2049  .     .     .     .     47    1413  .     .     .     .     .     808   .     351   
  Thermal                  12449 | 190   433   .     .     .     281   263   172   .     .     .     .     .     63    .     .     .     .     .     6457  .     .     .     .     .     .     1131  3459  
  Explosive                17049 | .     .     .     .     200   293   1009  745   .     .     166   .     498   .     294   .     .     1877  576   2993  .     347   1397  .     .     947   .     5707  
  Electromagnetic          7564  | 266   406   .     .     .     252   513   1068  .     .     .     .     .     .     .     .     .     .     .     515   113   143   382   109   .     368   1305  2124  
  Impact                   172   | .     .     .     .     .     .     .     .     72    .     .     .     .     .     .     100   .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 567   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     215   352   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14    | .     .     .     .     .     .     2     2     2     2     3     3     4     2     2     .     .     .     .     14    .     .     .     .     .     .     9     14    
  Average Corruption       4     | .     .     .     .     .     .     2     2     1     2     2     3     3     2     1     .     .     .     .     12    .     .     .     .     .     .     6     5     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Corruption Blocked       21    | .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     
  Effects                  246   | .     .     .     .     .     .     12    29    4     16    8     5     18    6     3     .     .     .     .     81    .     .     .     .     .     .     29    35    
    Message Errors         62    | .     .     .     .     .     .     3     10    .     4     2     3     2     1     .     .     .     .     .     21    .     .     .     .     .     .     7     9     
    Matter Fused           43    | .     .     .     .     .     .     4     4     2     3     1     1     1     4     .     .     .     .     .     16    .     .     .     .     .     .     3     4     
    Heat Flow Errors       39    | .     .     .     .     .     .     3     1     1     1     3     1     3     .     1     .     .     .     .     10    .     .     .     .     .     .     8     7     
    Energy Discharges      29    | .     .     .     .     .     .     1     5     .     4     1     .     1     1     1     .     .     .     .     9     .     .     .     .     .     .     4     2     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     2     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     
    Data Loss (minor)      24    | .     .     .     .     .     .     1     4     1     2     .     .     4     .     1     .     .     .     .     4     .     .     .     .     .     .     2     5     
    Data Loss (major)      7     | .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     2     2     
    Misfires               14    | .     .     .     .     .     .     .     2     .     2     .     .     2     .     .     .     .     .     .     6     .     .     .     .     .     .     1     1     
    Alerts                 8     | .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     2     .     .     .     .     .     .     1     1     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Weapon Failures        10    | .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     .     .     6     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            877   | .     .     .     .     28    6     27    20    12    .     .     .     17    76    .     .     .     22    16    242   .     2     45    .     .     36    177   151   
  Projectiles              382   | .     .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     .     .     16    90    .     .     .     .     .     36    87    105   
  Explosions               393   | .     .     .     .     28    6     27    20    .     .     .     .     17    28    .     .     .     22    .     152   .     2     45    .     .     .     .     46    
  Melee                    102   | .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    .     
Knockbacks                 25    | .     .     1     .     .     .     .     1     .     .     .     .     .     7     .     .     .     .     .     13    .     .     .     .     .     3     .     .     
  Impact                   2     | .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  22    | .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     12    .     .     .     .     .     3     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1963  | .     .     .     .     .     120   108   50    .     .     .     .     1     .     .     .     .     .     26    634   .     28    219   .     .     .     .     777   
  Shots                    63    | .     .     .     .     .     3     5     3     .     .     .     .     1     .     .     .     .     .     2     16    .     1     8     .     .     .     .     24    
  Rammed                   32    | .     2     4     .     .     4     .     4     2     .     .     .     .     2     5     .     .     6     .     3     .     .     .     .     .     .     .     .     
Targets Rammed             37    | .     2     4     .     .     4     .     5     2     .     .     .     .     3     5     .     .     9     .     3     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  5     | .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        377   | 240   225   1     .     .     27    244   377   165   129   269   100   227   .     48    .     .     .     .     292   .     .     .     .     .     230   200   377   
  Average Temperature      80    | 88    79    1     .     .     13    51    110   21    59    74    56    104   .     48    .     .     .     .     81    .     .     .     .     .     128   57    107   
  Received Heat Transfer   3176  | .     171   93    .     .     173   369   261   42    129   36    .     88    300   .     .     .     64    67    723   6     .     54    .     .     4     100   496   
  Effects                  5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Siege Activations          28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     .     .     .     3     4     14    
  Total Turns              400   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     83    3     .     .     .     .     44    33    237   
  Longest Duration         40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    3     .     .     .     .     19    12    40    
Robots Corrupted           22    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     2     7     9     
  Combat Hostiles          21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     2     7     9     
  Parts Fried              46    | 1     3     .     .     .     .     1     4     1     .     .     .     .     .     .     .     .     .     .     4     .     .     1     .     .     3     8     20    
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     1     2     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     2     
  Parts Melted             40    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     .     .     .     .     .     6     9     
  Heat Transferred         15651 | 605   1382  .     .     .     250   300   200   .     .     .     .     .     50    .     .     .     .     .     8975  .     .     .     .     .     .     888   3001  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      17    | 1     1     .     .     .     3     4     4     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Peak Influence             1567 | 55   144  91   .    84   306  1275 1021 587  .    .    .    .    117  .    .    .    .    .    1536 727  .    .    .    .    315  357  1567 
  Initial                  725  | .    .    11   .    .    32   192  621  464  .    .    .    .    12   .    .    .    .    .    .    725  .    .    .    .    .    71   153  
  Average                  412  | 24   43   45   .    53   87   804  792  395  .    .    .    .    39   .    .    .    .    .    603  672  .    .    .    .    166  175  691  
Maximum Alert Level        4    | .    .    .    .    .    1    4    3    2    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    1    1    4    
  Low Security (%)         44   | 100  100  100  .    100  95   2    .    13   .    .    .    .    100  .    .    .    .    .    24   .    .    .    .    .    60   47   17   
  Level 1                  14   | .    .    .    .    .    4    15   .    46   .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    39   52   17   
  Level 2                  13   | .    .    .    .    .    .    17   14   39   .    .    .    .    .    .    .    .    .    .    31   59   .    .    .    .    .    .    18   
  Level 3                  18   | .    .    .    .    .    .    34   85   .    .    .    .    .    .    .    .    .    .    .    4    40   .    .    .    .    .    .    22   
  Level 4                  8    | .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          64   | .    4    1    .    .    5    .    4    6    .    .    .    .    2    .    .    .    .    .    19   2    .    .    .    .    3    5    13   
  Investigation            17   | .    4    1    .    .    2    .    1    2    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    .    1    
  Extermination            13   | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    1    3    3    
  Reinforcement            19   | .    .    .    .    .    1    .    1    2    .    .    .    .    1    .    .    .    .    .    5    1    .    .    .    .    1    2    5    
  Assault                  10   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    4    
  Garrison                 5    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res 
Distress Signals           11   | .   2   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
Communications Jammed      144  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  4   .   .   .   .   5   64  18  
  Distress Signals         134  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  4   .   .   .   .   .   64  18  
Times Spotted              401  | .   25  3   .   3   18  27  47  7   4   3   .   6   13  3   .   .   11  6   85  3   5   14  .   .   12  30  76  
  Peak Tracking Total      10   | .   5   2   .   2   5   5   5   2   4   1   .   4   4   3   .   .   5   5   10  2   4   6   .   .   6   5   8   
  Tactical Retreats        9    | .   .   .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res 
Traps Triggered            20   | .   1   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   1   2   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res 
Machines Disabled          39   | .   1   .   .   .   2   5   2   .   .   .   .   .   3   .   .   .   .   .   17  .   .   .   .   .   .   6   3   
  Max in Single Turn       4    | .   1   .   .   .   1   1   1   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res 
Machines Accessed          70   | .   10  1   2   .   5   2   9   5   .   .   3   .   4   .   .   .   .   .   10  3   1   1   4   .   3   4   3   
  Terminals                39   | .   8   .   .   .   1   2   6   5   .   .   .   .   3   .   .   .   .   .   6   1   .   .   .   .   2   3   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Repair Stations          7    | .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Recycling Units          3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                192  | .   26  1   2   .   16  3   22  15  .   .   24  .   10  .   .   .   .   .   22  11  1   1   17  .   12  4   5   
  Successful               106  | .   12  1   2   .   9   1   10  7   .   .   24  .   4   .   .   .   .   .   6   3   1   1   17  .   7   .   1   
  Failed                   86   | .   14  .   .   .   7   2   12  8   .   .   .   .   6   .   .   .   .   .   16  8   .   .   .   .   5   4   4   
    Catastrophic           25   | .   3   .   .   .   1   1   4   4   .   .   .   .   1   .   .   .   .   .   8   .   .   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   12  .   1   .   9   .   11  4   .   .   .   .   1   .   .   4   .   .   7   6   .   .   .   .   1   .   2   
  Terminals                97   | .   22  .   .   .   3   3   17  15  .   .   .   .   8   .   .   .   .   .   10  6   .   .   .   .   6   3   4   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   6   .   .   
  Repair Stations          14   | .   3   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   1   3   .   .   .   .   .   1   .   
  Recycling Units          3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
Terminal Hacks             74   | .   9   1   2   .   .   1   6   7   .   .   24  .   1   .   .   .   .   .   .   2   1   1   17  .   2   .   .   
  Record                   13   | .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   
  Part Schematic           15   | .   1   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   4   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
Repair Station Hacks       8    | .   2   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           5    | .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         9    | .   1   .   .   .   4   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Terminals                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Researchers            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   9   .   .   .   3   2   7   4   .   .   .   .   4   .   .   .   .   .   10  3   .   .   .   .   3   4   2   
  Full Trace Events        12   | .   4   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   1   .   .   .   1   .   .   .   .   .   10  .   .   .   .   15  .   .   .   .   .   .   4   .   .   2   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Time                   313  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   197 .   .   
  Total Part Build Rating  60   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   32  .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     166  | .   26  .   .   .   .   .   108 .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      20   | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res 
Total Allies               3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      47   | .   .   .   42  42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  47  .   .   .   .   .   .   
  Highest-Rated Ally       47   | .   .   .   21  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  47  .   .   .   .   .   .   
Warlord Squad Rendezvous   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Pyro                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Ghost                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   3   .   .   .   .   .   .   
  Total Damage             432  | .   .   .   .   120 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   252 60  .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res Qua Res 
Robot Analysis Total       7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Turns Passed               28798 | 500  1688 587  781  564  639  1715 2145 1014 916  760  247  785  1422 813  1160 2472 1449 904  2113 279  645  901  289  198  489  1499 1824 
Spaces Moved               11489 | 123  647  331  473  302  243  595  744  366  357  288  102  298  488  324  375  1020 565  368  819  152  385  491  164  121  226  516  606  
  Core                     67    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   
  Treads                   11422 | 116  647  331  473  302  243  595  744  366  357  288  102  298  488  324  375  1020 565  368  819  152  385  491  164  121  226  516  546  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  240  240  240  240  240  240  240  240  240  240  240  240  240  160  160  160  160  160  160  160  160  50   
  Average Speed            213   | 153  219  160  160  160  220  240  240  240  240  240  240  240  240  240  240  240  240  240  173  160  160  160  161  160  160  250  217  
  Slowest Speed            320   | 160  320  160  160  160  240  240  240  240  240  240  240  240  240  240  240  240  240  240  240  160  160  160  250  160  160  253  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Time Travels             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 10   94   52   89   49   23   67   54   14   63   46   74   56   10   59   51   85   64   52   28   7    48   61   60   30   5    59   23   
  Regions Visited          27
    Branch Regions         17
  Pre-discovered Areas     9     | .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        9     | .    1    .    .    .    1    .    .    1    .    .    .    .    1    1    1    1    .    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      17    | 1    .    1    1    1    .    .    1    .    1    1    1    1    .    .    .    .    1    1    1    .    1    1    1    1    .    1    .    
Scrap Searched             17    | .    .    .    .    1    .    .    .    .    4    4    .    2    .    1    .    1    .    1    .    .    1    2    .    .    .    .    .    
Spaces Dug                 88    | .    .    .    .    .    .    6    2    4    .    3    .    .    .    .    2    .    15   .    6    2    10   17   .    .    6    3    12   
Terrain Destroyed          995   | 2    1    .    .    13   22   63   64   10   .    15   .    13   26   40   2    .    137  85   125  3    17   129  .    .    22   9    197  
  Melee                    9     | .    .    .    .    .    .    1    2    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               105   | .    .    .    .    .    .    .    14   .    .    .    .    .    7    .    1    .    .    .    20   3    .    8    .    .    9    9    34   
  AOE                      881   | 2    1    .    .    13   22   62   48   6    .    15   .    13   19   40   .    .    137  85   105  .    17   121  .    .    13   .    162  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Total                      14424 | 379  799  372  497  352  302  759  945  434  385  320  106  336  625  345  627  1045 626  378  1253 182  402  568  185  123  318  721  1040 
  Wait                     1111  | 219  37   8    .    25   5    24   30   10   8    2    .    12   34   1    235  9    5    1    174  13   1    28   .    .    23   61   146  
  Move                     11461 | 122  646  330  472  301  243  592  743  365  356  287  101  297  487  323  374  1019 564  367  818  151  384  490  163  120  225  515  606  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  182   | 6    17   4    3    2    10   7    14   3    2    1    1    2    14   1    3    3    10   .    21   3    3    3    2    .    6    15   26   
  Fast Attach              92    | 6    9    3    .    .    4    2    10   1    .    2    1    .    7    .    .    .    4    .    19   .    .    .    7    .    2    5    10   
  Attach                   95    | .    2    1    .    .    3    6    2    5    2    .    1    6    5    1    2    1    1    .    29   3    .    2    .    .    8    1    14   
  Detach                   52    | .    3    2    .    .    2    1    3    3    .    2    .    .    1    .    .    .    1    .    22   1    .    .    .    .    8    .    3    
  Swap                     203   | .    5    1    3    2    7    28   22   9    1    4    .    2    5    11   9    5    8    5    25   2    5    8    .    .    10   8    18   
  Drop                     208   | .    15   8    6    2    3    12   32   3    .    2    2    .    12   .    1    7    14   .    31   2    .    2    8    .    4    23   19   
  Fire                     915   | 26   63   11   2    20   21   56   82   27   16   20   .    17   56   3    1    .    7    5    109  6    9    35   5    3    32   91   192  
  Melee                    38    | .    .    .    .    .    .    21   2    6    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    2    4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    37    | .    2    4    .    .    4    .    5    2    .    .    .    .    3    5    .    .    9    .    3    .    .    .    .    .    .    .    .    
  Escape Stasis            14    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    
  Rewire                   16    | .    .    .    11   .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    1    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / [*Upp])
-4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 15)
   501 | -11/Scrapyard      | Entered Materials
   502 | -10/Materials      | Build established: Mutant
   612 | -10/Materials      | Discovered new exit (range 5)
   630 | -10/Materials      | Identified exit to Mines
   867 | -10/Materials      | Discovered new exit (range 14)
  1139 | -10/Materials      | Discovered new exit (range 12)
  1411 | -10/Materials      | Discovered exit to Mines (range 13)
  1434 | -10/Materials      | Build established: Scavenger-Mutant
  1631 | -10/Materials      | Discovered new exit (range 12)
  1870 | -10/Materials      | Repaired Lgt. Treads
  2189 | -10/Materials      | Entered Mines
  2272 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2276 | -10/Mines          | Found Prototype Device
  2276 | -10/Mines          | Identified Exp. Sensor Array
  2278 | -10/Mines          | Met a Derelict bent on vengeance
  2430 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2475 | -10/Mines          | Build established: Mutant
  2533 | -10/Mines          | Discovered new exit (range 3)
  2770 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2770 | -10/Mines          | Discovered new exit (range 5)
  2776 | -10/Mines          | Entered Exiles
  2776 | -10/Exiles         | Found Exiles lab destroyed
  2927 | -10/Exiles         | Learned location of Zion (-6)
  3250 | -10/Exiles         | Opened EX-Vault
  3260 | -10/Exiles         | Found Chronowheel
  3504 | -10/Exiles         | Discovered new exit (range 14)
  3557 | -10/Exiles         | Entered Mines
  3557 | -9/Mines           | Accompanied by 2 allies
  3580 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3623 | -9/Mines           | Murdered YI-UF0
  3623 | -9/Mines           | Destroyed YI-UF0
  3637 | -9/Mines           | Found Prototype Launcher
  3716 | -9/Mines           | Build established: Scavenger-Mutant
  3947 | -9/Mines           | Discovered new exit (range 5)
  4121 | -9/Mines           | Entered Materials
  4121 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4468 | -8/Materials       | Identified YI-UF0's Doublenader
  4583 | -8/Materials       | Garrison activated, responded to threat
  4760 | -8/Materials       | Identified exit to Garrison
  4760 | -8/Materials       | Entered Garrison
  4800 | -8/Garrison        | Triggered checkpoint
  4998 | -8/Garrison        | Spotted B-75 Beast
  4998 | -8/Garrison        | Spotted B-75 Beast
  5212 | -8/Garrison        | Triggered checkpoint
  5238 | -8/Garrison        | Garrison Relay disabled
  5348 | -8/Garrison        | Triggered checkpoint
  5376 | -8/Garrison        | Triggered checkpoint
  5472 | -8/Garrison        | Triggered checkpoint
  5523 | -8/Garrison        | Garrison Relay disabled
  5573 | -8/Garrison        | Discovered new exit (range 13)
  5629 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  5860 | -8/Garrison        | Triggered checkpoint
  5958 | -8/Garrison        | Garrison Relay disabled
  6108 | -8/Garrison        | Discovered new exit (range 12)
  6135 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6218 | -8/Garrison        | Triggered checkpoint
  6290 | -8/Garrison        | Triggered checkpoint
  6358 | -8/Garrison        | Garrison Relay disabled
  6398 | -8/Garrison        | Discovered new exit (range 15)
  6475 | -8/Garrison        | Entered Materials
  6875 | -8/Materials       | First assault squad dispatched
  7079 | -8/Materials       | Discovered new exit (range 8)
  7666 | -8/Materials       | Build established: Mutant
  8223 | -8/Materials       | Repaired Exp. Sensor Array?
  8620 | -8/Materials       | Entered Factory
  8620 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  8644 | -7/Factory         | Identified exit to DSF
  9013 | -7/Factory         | Identified exit to Lower Caves
  9611 | -7/Factory         | Cargo convoy interrupted
  9634 | -7/Factory         | Entered Lower Caves
  9751 | -7/Lower Caves     | Met a Warlord Commander
  9752 | -7/Lower Caves     | Learned location of Warlord (-5)
  9758 | -7/Lower Caves     | Found Encrypted Comm Array
 10027 | -7/Lower Caves     | Build established: Scavenger-Mutant
 10359 | -7/Lower Caves     | Discovered new exit (range 15)
 10470 | -7/Lower Caves     | Spotted B-75 Beast
 10550 | -7/Lower Caves     | Entered another Lower Caves area
 10744 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11171 | -7/Lower Caves     | Build established: Mutant
 11240 | -7/Lower Caves     | Discovered new exit (range 15)
 11310 | -7/Lower Caves     | Entered Data Miner
 11311 | -7/Data Miner      | Discovered new exit (range 6)
 11357 | -7/Data Miner      | Met Data Miner
 11398 | -7/Data Miner      | Learned location of Section 7 (-2)
 11398 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11434 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11458 | -7/Data Miner      | Activated Chronowheel
 11458 | -7/Data Miner      | Spacetime reconverged on an earlier point
 11557 | -7/Data Miner      | Entered Proximity Caves
 11597 | -6/Proximity Caves | Build established: Scavenger-Mutant
 11609 | -6/Proximity Caves | Spotted B-75 Beast
 12211 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12246 | -6/Proximity Caves | Build established: Mutant
 12297 | -6/Proximity Caves | Discovered new exit (range 14)
 12342 | -6/Proximity Caves | Entered Factory
 12342 | -6/Factory         | Evolved 2 slots: Utility x2
 12343 | -6/Factory         | Identified exit to Lower Caves
 12801 | -6/Factory         | Build established: Scavenger-Mutant
 12854 | -6/Factory         | Repaired Hrd. Light Armor Plating
 13538 | -6/Factory         | Build established: Mutant
 13667 | -6/Factory         | Found Prototype Launcher
 13667 | -6/Factory         | Identified Scatter Rocket Array
 13678 | -6/Factory         | Found Scatter Rocket Array
 13764 | -6/Factory         | Entered Lower Caves
 13956 | -6/Lower Caves     | Learned Factory garrison access intel
 14140 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14489 | -6/Lower Caves     | Discovered new exit (range 5)
 14498 | -6/Lower Caves     | Identified exit to Lower Caves
 14577 | -6/Lower Caves     | Entered another Lower Caves area
 14614 | -6/Lower Caves     | Build established: Scavenger-Mutant
 15001 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15046 | -6/Lower Caves     | Discovered new exit (range 4)
 15312 | -6/Lower Caves     | Found Alien Artifact
 15313 | -6/Lower Caves     | Identified Core Expander
 15313 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 15721 | -6/Lower Caves     | Discovered new exit (range 7)
 15733 | -6/Lower Caves     | Identified exit to Zion
 15737 | -6/Lower Caves     | Entered Zion
 15783 | -6/Zion            | Given the Hacking Drone Bay
 16235 | -6/Zion            | Discovered new exit (range 14)
 16421 | -6/Zion            | Given A8's code to call for help
 16718 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 17550 | -6/Zion            | Identified exit to Deep Caves
 17954 | -6/Zion            | Found Prototype Energy Gun
 18134 | -6/Zion            | Opened final containment barrier to the Deep Caves
 18177 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 18209 | -6/Zion            | Entered Deep Caves
 18539 | -6/Deep Caves      | Attacked by Z-Imprinter
 18547 | -6/Deep Caves      | Destroyed Z-Imprinter
 18876 | -6/Deep Caves      | Z-Facility disabled
 18939 | -6/Deep Caves      | Found Prototype Protection
 18940 | -6/Deep Caves      | Identified Zio. Weapon Casing
 18997 | -6/Deep Caves      | Found Prototype Protection
 18997 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 19224 | -6/Deep Caves      | Discovered new exit (range 7)
 19658 | -6/Deep Caves      | Entered Proximity Caves
 20072 | -5/Proximity Caves | Learned Factory terminal intel
 20084 | -5/Proximity Caves | Discovered new exit (range 16)
 20562 | -5/Proximity Caves | Entered Factory
 20562 | -5/Factory         | Evolved 2 slots: Weapon x2
 20563 | -5/Factory         | Loaded intel: 26 terminal locations
 20564 | -5/Factory         | Loaded intel: 4 garrison access locations
 20564 | -5/Factory         | Identified Storm Laser
 20863 | -5/Factory         | Build established: Scavenger-Tank
 20937 | -5/Factory         | System corruption reached 10%
 21017 | -5/Factory         | Fabricated Spk. Heavy Treads (x2)
 21340 | -5/Factory         | Build established: Tank
 21583 | -5/Factory         | Spotted B-75 Beast
 21631 | -5/Factory         | Destroyed B-75 Beast
 21674 | -5/Factory         | Joined by Warlord Ghost squad
 21750 | -5/Factory         | Fabricated Spk. Heavy Treads (x2)
 22062 | -5/Factory         | First assault squad dispatched
 22182 | -5/Factory         | Discovered new exit (range 10)
 22183 | -5/Factory         | Destroyed 10 combat bots
 22196 | -5/Factory         | Discovered new exit (range 16)
 22379 | -5/Factory         | Joined by Warlord Pyro squad
 22466 | -5/Factory         | Discovered new exit (range 16)
 22675 | -5/Factory         | Entered another Factory area
 22675 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22787 | -4/Factory         | Identified exit to Upper Caves
 22787 | -4/Factory         | Identified exit to Extension
 22845 | -4/Factory         | Discovered new exit (range 15)
 22925 | -4/Factory         | First assault squad dispatched
 22954 | -4/Factory         | Entered Upper Caves
 22954 | -4/Upper Caves     | Accompanied by 1 ally
 23091 | -4/Upper Caves     | Build established: Hacker-Tank
 23325 | -4/Upper Caves     | Discovered new exit (range 15)
 23599 | -4/Upper Caves     | Entered another Upper Caves area
 23613 | -4/Upper Caves     | Discovered new exit (range 11)
 23684 | -4/Upper Caves     | Destroyed 9 combat bots
 23961 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24426 | -4/Upper Caves     | Discovered new exit (range 9)
 24500 | -4/Upper Caves     | Entered Zhirov
 24500 | -4/Zhirov          | Discovered new exit (range 4)
 24529 | -4/Zhirov          | Met Zhirov
 24566 | -4/Zhirov          | Learned location of Quarantine (-3)
 24566 | -4/Zhirov          | Learned location of Testing (-2)
 24576 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 24626 | -4/Zhirov          | Found Alien Artifact
 24626 | -4/Zhirov          | Identified Integrated Dissipator
 24626 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24730 | -4/Zhirov          | Found Alien Artifact
 24789 | -4/Zhirov          | Entered Proximity Caves
 24976 | -3/Proximity Caves | Discovered new exit (range 5)
 24987 | -3/Proximity Caves | Entered Research
 24987 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 25021 | -3/Research        | Identified exit to Armory
 25021 | -3/Research        | Identified exit to Quarantine
 25066 | -3/Research        | Found Quantum Capacitor
 25101 | -3/Research        | Fabricated Quantum Reactor?
 25184 | -3/Research        | Fabricated Spk. Heavy Treads?
 25421 | -3/Research        | Build established: Machinist-Gunner
 25476 | -3/Research        | Entered Quarantine
 25493 | -3/Quarantine      | Found Alien Artifact
 25493 | -3/Quarantine      | Identified Phase Armor
 25648 | -3/Quarantine      | Found Alien Artifact
 25787 | -3/Quarantine      | Build established: Machinist-Tank
 25815 | -3/Quarantine      | Found Alien Impact Weapon
 25914 | -3/Quarantine      | Found Alien Slashing Weapon
 25914 | -3/Quarantine      | Identified Sigix Broadsword
 25976 | -3/Quarantine      | Found Alien Artifact
 25990 | -3/Quarantine      | Found Alien Artifact
 25993 | -3/Quarantine      | Found Alien Artifact
 25997 | -3/Quarantine      | Found Alien Artifact
 26097 | -3/Quarantine      | Spotted Alpha 7
 26204 | -3/Quarantine      | Build established: Machinist-Mutant
 26230 | -3/Quarantine      | Found Alien Artifact
 26253 | -3/Quarantine      | Scanned by Researcher
 26915 | -3/Quarantine      | Discovered new exit (range 11)
 26975 | -3/Quarantine      | Entered Research
 26975 | -2/Research        | Evolved 2 slots: Utility x2
 27010 | -2/Research        | Spotted B-90 Cyclops
 27870 | -2/Research        | Identified Transdimensional Reconstructor (x3)
 27870 | -2/Research        | Warped through subspace
 27975 | -2/Research        | First assault squad dispatched
 28092 | -2/Research        | Destroyed 9 combat bots
 28138 | -2/Research        | Warped through subspace
 28334 | -2/Research        | Found Prototype Processor
 28338 | -2/Research        | Found Prototype Processor
 28350 | -2/Research        | Identified Exp. Signal Interpreter (x2)
 28416 | -2/Research        | Destroyed 7 combat bots
 28704 | -2/Research        | Destroyed 10 combat bots
 28723 | -2/Research        | Core integrity fell below 50%
 28734 | -2/Research        | System corruption reached 10%
 28758 | -2/Research        | Released all parts (15)
 28765 | -2/Research        | Core integrity fell below 20%
 28767 | -2/Research        | Warped through subspace
 28775 | -2/Research        | Identified Core Stripper
 28789 | -2/Research        | Lost 4 parts (1p1n1u1w)
 28799 | -2/Research        | Identified Core Reset Matrix
 28799 | -2/Research        | Identified Subatomic Replicator
 28799 | -2/Research        | Identified Dimensional Node Initializer
 28799 | -2/Research        | Used Core Reset Matrix
 28799 | -2/Research        | Destroyed by Q842-m with Multirail

 Last Messages 
---------------
28769_ Acquired Gravity Neutralizer.
28775_ System corrupted: Matter fused (-10).
28775_ Identified Core Stripper.
28783_ Acquired 16 matter.
28786_ Acquired 30 matter.
28788_ Acquired 67 matter.
28792_ Knocked back.
28793_ System corrupted: Gravity Neutralizer rejected.
28793_ Acquired Gravity Neutralizer.
28793_ Penetrated by Slug.
28793_ Slug penetrates Wall.
28793_ Slug penetrates Door.
28793_ Slug penetrates Wall. <x2>
28797_ Penetrated by Slug.
28799_ Identified Core Reset Matrix.
28799_ Wiping memory...
28799_ CORE RESET
28799_ Penetrated by Slug.
28799_ Slug penetrates Wall.
28799_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????   w??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#  % ??????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????# %  #?????????????????????? |
| ??????????????????????%    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#*   #?????????????????????? |
| ??????????????????????# R  #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#Q   +?????????????????????? |
| ??????????????????????#  @ #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    +?????????????????????? |
| ??????????????????????+    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????H???     #?????????????????????? |
| ??????????????????????     #?????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           185
Energy Generation          65
Energy Capacity            1340
Matter Stores              438
Matter Capacity            800
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         18
Terrain Scan Density       210
Jamming Range              14
Additional Mass Support    12
Armor Coverage             1350
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           6
Offensive Hacking          25
Defensive Hacking          35
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Spk. Heavy Treads | x2 | -5/Factory  | Authchip
 Spk. Heavy Treads | x2 | -5/Factory  
   Quantum Reactor | x2 | -3/Research | Preloaded
 Spk. Heavy Treads | x2 | -3/Research 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Phase Armor
Sigix Broadsword
Transdimensional Reconstructor
Core Stripper
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonExplosiveInitializer
  Manual?         0
Play Time         04:45:35
  Cumulative      661.7 hours
  Start           2023.12.20 @ 09:09:00
  End             2024.01.27 @ 16:08:25
Sessions          24
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          572
  Rogue           357
  Adventurer      112
  Explorer        103
Win Type          -
  Total           42
  Types           26/0/8/3/0/0/4/1/0
Lore%             85
Gallery%          91
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              36/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6872798-d9ff-4853-a23a-d322e070bb41