Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 18:39:58 Player: YenYu Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2610) 2610 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 5164 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Cogmind --------- Core Integrity 88/550 Matter 26/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Hovering (600) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Precision Beam Rifle Light Assault Rifle > --- INVENTORY (25) --- Heat Sink Heat Sink Improved Heat Sink Trap Scanner Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Particle Charger ECM Suite Reaction Control System Reaction Control System Shield Generator Shield Generator Relay Coupler [Swarmer] (29) Relay Coupler [Swarmer] (42) Relay Coupler [Brawler] (23) Trap Extractor (0/4) Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Heat Sink Heat Sink Trap Scanner Improved Sensor Array Signal Interpreter Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Particle Charger ECM Suite Reaction Control System Reaction Control System Light Armor Plating Light Armor Plating Light Armor Plating Shield Generator Shield Generator Trap Extractor Spread Laser Spread Laser Mini Grenade Launcher Improved Grenade Launcher Improved Datajack Great Maul [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 84 | 8 20 22 17 17 Power 11 | 1 3 2 4 1 Engine 11 | 1 3 2 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 24 | 2 5 9 4 4 Treads 1 | . . . 1 . Leg 9 | . . 4 3 2 Wheel 12 | 2 5 5 . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 27 | 3 8 6 4 6 Device 17 | 2 6 4 3 2 Storage 4 | 1 2 1 . . Processor 2 | . . 1 . 1 Hackware 1 | . . . 1 . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 22 | 2 4 5 5 6 Energy Gun 17 | 2 4 4 5 2 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 32 | . 5 3 11 13 Power 5 | . 1 . 2 2 Propulsion 16 | . 3 3 6 4 Utility 6 | . 1 . 2 3 Weapon 5 | . . . 1 4 Highest Loss Streak 8 | . 1 2 4 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 92 90 89 63 Engine 8 | . 11 11 9 1 Treads 2 | . . . 8 . Leg 5 | . . 10 4 7 Wheel 12 | . 24 13 13 . Hover 1 | . . . . 6 Device 15 | . 14 21 18 9 Storage 10 | . 14 11 9 9 Hackware 4 | . . . 8 9 Energy Gun 18 | . 27 21 18 7 Launcher 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 100 | 12 90 94 96 100 Greatest Support 36 | 20 20 36 36 30 Greatest Overweight (x) 30 | 1 29 30 9 10 Average Overweight (x) 3 | . 3 4 3 5 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 22 25 25 25 Most Carried 25 | 3 21 25 25 23 Average Carried 19 | 1 13 23 24 20 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 2 21 24 24 20 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 901 | 198 267 240 135 61 Remotely . | . . . . . Salvage Created 2534 | 53 689 573 1068 151 Parts 154 | 8 36 42 55 13 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 61 | . 14 18 20 9 Melee 1 | . . . . 1 Guns 49 | . 13 14 20 2 AOE 10 | . . 4 . 6 Classes Destroyed 14 | 1 5 4 3 1 Worker 5 | . . 3 2 . Builder 1 | . 1 . . . Tunneler 3 | 3 . . . . Hauler 4 | . 1 . 3 . Recycler 1 | . . . 1 . Operator 5 | . 3 1 1 . Watcher 7 | . 3 . 4 . Swarmer 13 | . . 3 7 3 Grunt 35 | . 14 12 6 3 Brawler 1 | . . 1 . . Sentry 7 | . . 2 5 . Specialist 1 | . . . 1 . Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 7 | 2 6 6 7 6 Combat Bots Only 6 | . 4 6 5 6 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 302 | . 63 52 116 71 Missed 82 | . 19 7 39 17 Damage Taken 3330 | . 604 582 1012 1132 Core 778 | . 169 147 162 300 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 32 63 . . Volleys Fired 219 | 7 63 36 81 32 Largest 2 | 2 2 2 2 2 Hottest 130 | 90 130 130 130 95 Shots Fired 435 | 14 126 72 163 60 Gun 420 | 14 126 69 163 48 Cannon . | . . . . . Launcher 15 | . . 3 . 12 Special . | . . . . . Kinetic 20 | . . . . 20 Thermal 400 | 14 126 69 163 28 Explosive 15 | . . 3 . 12 Electromagnetic . | . . . . . Robot Hit Streak 20 | 4 11 9 20 20 Robot Miss Streak 7 | 3 7 6 6 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 324 | 7 87 67 118 45 Core Hits 255 | 3 56 92 82 22 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 18 | . 4 . 9 5 Burn 15 | . 4 . 9 2 Destroy 2 | . . . . 2 Smash 1 | . . . . 1 Melee Attacks 4 | . . . . 4 Impact 4 | . . . . 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5609 | 84 1071 1071 1920 1463 Guns 4440 | 84 1071 893 1920 472 Cannons . | . . . . . Explosions 962 | . . 178 . 784 Melee 207 | . . . . 207 Ramming . | . . . . . Kinetic 88 | . . . . 88 Thermal 4352 | 84 1071 893 1920 384 Explosive 962 | . . 178 . 784 Electromagnetic . | . . . . . Impact 207 | . . . . 207 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 3 11 Average Corruption 5 | . . . 2 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . . . 11 38 Message Errors 12 | . . . 2 10 Matter Fused 11 | . . . 1 10 Heat Flow Errors 6 | . . . . 6 Energy Discharges 4 | . . . 1 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 8 | . . . 4 4 Data Loss (major) 5 | . . . 2 3 Misfires 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 175 | . . . . 175 Projectiles . | . . . . . Explosions 67 | . . . . 67 Melee 108 | . . . . 108 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 260 | . . 35 . 225 Shots 7 | . . 2 . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 273 | 90 168 273 148 232 Average Temperature 56 | 35 55 81 43 88 Received Heat Transfer 1026 | . 324 243 342 117 Effects 2 | . . 2 . . Energy Bleed 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 4 | . . . . 4 Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 21 | 1 5 2 13 . Heat Transferred 9513 | 211 2894 1120 4389 899 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 512 | 15 183 379 512 313 Initial 159 | . 9 59 159 88 Average 184 | 5 97 172 227 249 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 61 | 100 100 77 52 16 Level 1 34 | . . 22 34 83 Level 2 3 | . . . 12 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 4 4 7 . Investigation 8 | . 2 2 4 . Extermination . | . . . . . Reinforcement 5 | . 2 2 1 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 2 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 23 23 32 9 Peak Tracking Total 6 | . 5 6 6 4 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . 4 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . 2 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 17 | . 5 2 8 2 Terminals 14 | . 4 2 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 52 | . 14 5 31 2 Successful 31 | . 6 2 21 2 Failed 21 | . 8 3 10 . Catastrophic 7 | . 2 2 3 . Database Lockouts . | . . . . . Manual 13 | . 2 5 6 . Terminals 44 | . 13 5 24 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 4 | . . . 4 . Garrison Access 3 | . . . 3 . Terminal Hacks 23 | . 5 1 15 2 Record 7 | . 3 . 4 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Alert Level 4 | . . 1 3 . Unreport Threat 2 | . . . 2 . Reprogram Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Security Status 1 | . . . 1 . Hauler Manifests 2 | . 2 . . . Zone Layout 1 | . . . 1 . Garrison Registry 1 | . . . . 1 Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Track 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 2 8 1 Full Trace Events 12 | . 3 2 7 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4042 | 98 1070 683 1155 1036 Spaces Moved 1628 | 73 600 266 475 214 Core 15 | 4 4 7 . . Treads 1 | . . . 1 . Legs 157 | . . . 55 102 Wheels 1343 | 69 596 259 419 . Hover 112 | . . . . 112 Flight . | . . . . . Fastest Speed 50 | 50 80 116 116 260 Average Speed 188 | 79 135 191 171 411 Slowest Speed 1550 | 95 1500 1550 750 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 36 | 3 83 19 50 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 88 | . . 23 . 65 Melee . | . . . . . Projectile . | . . . . . AOE 88 | . . 23 . 65 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2161 | 98 732 364 665 302 Wait 100 | . 8 16 51 25 Move 1624 | 72 599 265 474 214 Hop . | . . . . . Pick Up 96 | 10 35 16 25 10 Fast Attach . | . . . . . Attach 50 | 7 11 7 11 14 Detach 1 | . . 1 . . Swap 34 | 1 9 15 6 3 Drop 33 | 1 7 8 17 . Fire 219 | 7 63 36 81 32 Melee 4 | . . . . 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: [*Fac] / Sto / Gar) -8/Garrison (discovered 4 exits: [Mat x4]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 7) 623 | -10/Materials | Core integrity fell below 50% 757 | -10/Materials | Discovered new exit (range 14) 919 | -10/Materials | Discovered new exit (range 13) 1169 | -10/Materials | Entered another Materials area 1169 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -9/Materials | Build established: Scavenger-Mutant 1839 | -9/Materials | Discovered new exit (range 10) 1851 | -9/Materials | Identified exit to Materials 1852 | -9/Materials | Entered another Materials area 1852 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1883 | -8/Materials | Identified exit to Storage 2287 | -8/Materials | Lost 3 parts (1p2n) 2352 | -8/Materials | Garrison activated, responded to threat 2690 | -8/Materials | Build established: Mutant 2937 | -8/Materials | Discovered new exit (range 16) 2969 | -8/Materials | Identified exit to Garrison 2991 | -8/Materials | Garrison activated, responded to threat 3007 | -8/Materials | Entered Garrison 3031 | -8/Garrison | Lost 4 parts (2n1u1w) 3168 | -8/Garrison | Triggered checkpoint 3218 | -8/Garrison | Lost 4 parts (1p1u2w) 3280 | -8/Garrison | Learned Materials security intel 3431 | -8/Garrison | Core integrity fell below 50% 3464 | -8/Garrison | System corruption reached 10% 3486 | -8/Garrison | Crushed by falling debris 3494 | -8/Garrison | Lost 8 parts (1p3n2u2w) 3657 | -8/Garrison | Garrison Relay disabled 3702 | -8/Garrison | Core integrity fell below 20% 4043 | -8/Garrison | Discovered new exit (range 54) 4043 | -8/Garrison | Discovered new exit (range 61) 4043 | -8/Garrison | Discovered new exit (range 36) 4043 | -8/Garrison | Discovered new exit (range 61) 4043 | -8/Garrison | Self-destructed Last Messages --------------- 03791_ MO4NRDMSL7PQIZRNRG/JHPFDJR:CK: 03810_ System corrupted: Matter fused (-5). 03838_ JVCEIDB#88KHNWA>KUG=H/LWTNL/KIHRGYMRCNC| 03853_ The unstable cave ceiling collapses. 03855_ System corrupted: Substantial component data lost. 03871_ System corrupted: Energy discharge (-21). 03890_ System corrupted: Matter fused (-6). 03914_ Q7DVDMHIOCBGAWWQBYCWMTLXZMJHY%EV|7RBEK 03938_ System corrupted: Matter fused (-10). 03953_ System corrupted: Matter fused (-5). 03983_ System corrupted: Heat flow error (+100). 04010_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 04028_ System corrupted: Energy discharge (-31). 04043_ Connecting with Garrison Terminal... 04043_ EXIT=FOUND >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. 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