Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 12:08:44 Player: x1123581321345589144233 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (4125) 4125 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 8225 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Experimental Coolant Injector Improved Terrain Scan Processor Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (2) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Advanced Heat Sink Armor Integrity Analyzer Gauss Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Machine Analyzer Improved Terrain Scan Processor Advanced Targeting Computer Core Analyzer Precision Energy Filter Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Leg Shock Bomb Launcher Proton Missile Launcher Heavy Rocket Launcher [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Machine Analyzer Device Advanced Heat Sink Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 6 | . . 1 2 2 1 Weapon . | . . . . . . Parts Attached 117 | 6 9 6 15 14 67 Power 28 | 1 1 1 3 5 17 Engine 24 | 1 1 1 1 5 15 Core 4 | . . . 2 . 2 Reactor . | . . . . . . Propulsion 29 | 2 3 1 3 1 19 Treads 4 | . 3 1 . . . Leg 22 | . . . 3 1 18 Wheel 2 | 2 . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 32 | 1 4 1 5 6 15 Device 16 | . 1 1 1 3 10 Storage 1 | 1 . . . . . Processor 5 | . 2 . 1 . 2 Hackware 1 | . 1 . . . . Protection 9 | . . . 3 3 3 Artifact . | . . . . . . Weapon 28 | 2 1 3 4 2 16 Energy Gun 2 | . . 1 . . 1 Energy Cannon 4 | . . . . . 4 Ballistic Gun 9 | 2 . 1 2 1 3 Ballistic Cannon 7 | . . . 2 1 4 Launcher 6 | . 1 1 . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 1 2 1 4 Parts Lost 37 | . 1 3 . 3 30 Power 8 | . . . . . 8 Propulsion 5 | . 1 . . . 4 Utility 13 | . . 1 . 2 10 Weapon 11 | . . 2 . 1 8 Highest Loss Streak 11 | . 1 1 . 2 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 96 95 92 98 95 Engine 12 | . 14 22 14 9 10 Core 1 | . . . 3 5 . Treads 6 | . 27 20 . . . Leg 13 | . . . 17 15 18 Device 12 | . 8 9 4 9 18 Processor 17 | . 10 11 15 15 21 Hackware 6 | . 3 11 9 7 6 Protection 5 | . . . 8 19 3 Energy Cannon 1 | . . . . . 3 Ballistic Gun 8 | . 19 9 9 7 4 Ballistic Cannon 4 | . . . 8 7 3 Launcher 1 | . 8 4 . . . Peak Build Rating 73 | 6 12 18 38 52 73 Average Rating 42 | 4 8 16 33 46 63 On Entrance 20 | . 6 12 17 38 51 Naked Turns . | . . . . . . Heaviest Build 49 | 13 14 17 34 49 48 Greatest Support 52 | 32 40 40 40 40 52 Greatest Overweight (x) 6 | 2 4 . 6 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 6 | 4 6 5 5 5 5 Average Carried 4 | 2 4 3 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 3 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3189 | 217 370 146 477 436 1543 Remotely . | . . . . . . Salvage Created 4205 | . 402 225 595 405 2578 Parts 211 | . 17 11 30 26 127 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 84 | . 12 7 12 8 45 Guns 29 | . 3 4 1 4 17 Cannons 36 | . . . 11 3 22 AOE 17 | . 9 3 . 1 4 Classes Destroyed 14 | . 6 . 1 1 6 Worker 1 | . . . . . 1 Builder 8 | . 2 1 1 2 2 Hauler 3 | . 1 . 2 . . Recycler 6 | . 1 . . 1 4 Operator 1 | . . . . . 1 Watcher 2 | . 1 . . 1 . Swarmer 9 | . 3 . . 2 4 Grunt 50 | . 9 7 8 3 23 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 9 | . . . 4 2 3 Specialist 5 | . . . . . 5 Hunter 2 | . . . . . 2 Programmer 7 | . . . . 1 6 Best Kill Streak 8 | . 6 4 5 5 8 Combat Bots Only 6 | . 5 3 5 4 6 Max Kills in Single Turn 3 | . 3 2 1 2 2 Gunslinging 1 | . . 1 . . . Exploded 3 | . 3 1 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 721 | . 72 25 64 114 446 Missed 218 | . 28 3 21 33 133 Damage Taken 7638 | . 517 250 646 1119 5106 Core 1109 | . 77 44 80 46 862 Absorbed by Shields 445 | . . . . 71 374 Ignored by Resistances 154 | . . . . 154 . Regen/Repaired (Parts) 316 | . . 102 156 . 58 Core Remaining (%) 87 | 100 69 89 85 93 . Volleys Fired 244 | . 30 13 36 31 134 Largest 2 | . 2 2 2 2 2 Hottest 175 | . 50 80 73 76 175 Shots Fired 476 | . 59 24 69 60 264 Gun 250 | . 45 18 33 30 124 Cannon 190 | . . . 36 30 124 Launcher 36 | . 14 6 . . 16 Special . | . . . . . . Kinetic 364 | . 45 9 69 60 181 Thermal 76 | . . 9 . . 67 Explosive 36 | . 14 6 . . 16 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 9 4 8 8 14 Robot Miss Streak 6 | . 2 3 4 6 5 Penetration Max 1 | . . . 1 . 1 Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 289 | . 36 15 43 30 165 Core Hits 177 | . 28 13 22 16 98 Critical Kills 4 | . . . . . 4 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 20 | . . . 6 3 11 Meltdown 2 | . . . . . 2 Destroy 3 | . . . . . 3 Blast 15 | . . . 6 3 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9737 | . 1277 593 1053 880 5934 Guns 3138 | . 343 227 294 333 1941 Cannons 3764 | . . . 752 490 2522 Explosions 2806 | . 934 361 . 51 1460 Melee . | . . . . . . Ramming 29 | . . 5 7 6 11 Kinetic 5363 | . 343 111 1046 823 3040 Thermal 2183 | . . 116 . . 2067 Explosive 2162 | . 934 361 . 51 816 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 1 5 Average Corruption 2 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . . 4 22 Message Errors 6 | . . . . 2 4 Matter Fused 6 | . . . . 1 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 5 | . . . . 1 4 Overload Shots . | . . . . . . Overflow Damage 314 | . 27 . 21 64 202 Projectiles 93 | . . . 21 6 66 Explosions 221 | . 27 . . 58 136 Melee . | . . . . . . Knockbacks 22 | . . . 5 3 14 Impact . | . . . . . . Kinetic 21 | . . . 5 3 13 Secondary 1 | . . . . . 1 Self-Inflicted Damage 400 | . 70 . . 92 238 Shots 10 | . 3 . . 2 5 Rammed 3 | . 1 2 . . . Targets Rammed 10 | . 1 2 1 3 3 Kicked 7 | . . . 1 3 3 Crushed . | . . . . . . Highest Temperature 420 | . 18 210 361 420 217 Average Temperature 111 | . 6 77 129 189 88 Received Heat Transfer 2958 | . 213 141 360 625 1619 Effects 13 | . . . 4 9 . Shutdowns 4 | . . . 1 3 . Energy Bleed 1 | . . . . 1 . Interference 7 | . . . 3 4 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 7 | . . . . 1 6 Heat Transferred 2472 | . . 222 . . 2250 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 805 | . 342 282 267 286 805 Initial 126 | . . 87 34 121 126 Average 235 | . 171 155 160 168 334 Maximum Alert Level 3 | . 1 1 1 1 3 Low Security (%) 45 | 100 62 90 66 61 15 Level 1 41 | . 37 9 33 38 55 Level 2 11 | . . . . . 27 Level 3 . | . . . . . 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 2 4 7 3 14 Investigation 11 | . 1 2 3 1 4 Extermination 5 | . . . . 1 4 Reinforcement 11 | . 1 2 1 1 6 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 3 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 20 13 18 13 68 Peak Tracking Total 8 | . 4 4 5 5 8 Tactical Retreats 12 | . . . . 3 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . . 2 1 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 19 | . . 1 1 6 11 Max in Single Turn 5 | . . 1 1 5 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 1 3 3 5 9 Terminals 13 | . 1 2 1 4 5 Fabricators 1 | . . . . . 1 Repair Stations 5 | . . 1 1 . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 61 | . 5 7 12 11 26 Successful 34 | . 5 4 6 5 14 Failed 27 | . . 3 6 6 12 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 35 | . 5 4 5 9 12 Fabricators 1 | . . . . . 1 Repair Stations 18 | . . 3 2 . 13 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 7 | . . . 5 2 . Terminal Hacks 23 | . 5 2 3 5 8 Record 5 | . 3 1 1 . . Prototype ID Bank 3 | . . . 1 . 2 Open DSF 3 | . . . . 1 2 Alert Level 5 | . . 1 1 1 2 Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . . 1 . Extermination Status 1 | . . . . 1 . Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 9 | . . 2 2 . 5 Scan Component 6 | . . 1 1 . 4 Repair 3 | . . 1 1 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 15 | . . 3 2 4 6 Full Trace Events 8 | . . 1 2 1 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 1 . 1 Time 182 | . . 26 44 . 112 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 20 | . . . . 20 . Total Damage 267 | . . . . 267 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5405 | 65 880 449 771 934 2306 Spaces Moved 2817 | 54 447 209 425 451 1231 Core 17 | 10 1 . 1 . 5 Treads 666 | . 441 209 16 . . Legs 2085 | . . . 408 451 1226 Wheels 49 | 44 5 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 160 130 130 100 Average Speed 142 | 95 159 160 131 176 126 Slowest Speed 350 | 150 250 160 350 200 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 63 24 39 10 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 321 | . 116 5 11 40 149 Melee . | . . . . . . Projectile 48 | . . . 11 9 28 AOE 271 | . 116 5 . 31 119 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3751 | 64 559 298 581 540 1709 Wait 457 | 1 58 65 80 23 230 Move 2812 | 53 446 208 424 450 1231 Hop . | . . . . . . Pick Up 34 | 4 3 1 8 7 11 Fast Attach 66 | 6 8 4 9 4 35 Attach 22 | . . 3 2 3 14 Detach 13 | . 4 2 1 . 6 Swap 30 | . 1 . 4 7 18 Drop 63 | . 8 . 16 12 27 Fire 244 | . 30 13 36 31 134 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . . 1 3 3 Crush 3 | . 1 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 12) 407 | -10/Materials | Discovered new exit (range 12) 566 | -10/Materials | Derelicts attacked the area 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1153 | -9/Materials | Repaired Lgt. Treads 1245 | -9/Materials | Build established: Scavenger-Mutant 1308 | -9/Materials | Discovered new exit (range 9) 1395 | -9/Materials | Entered another Materials area 1395 | -8/Materials | Evolved 2 slots: Utility x2 1621 | -8/Materials | Build established: Mutant 1805 | -8/Materials | Garrison activated, responded to threat 2001 | -8/Materials | Discovered new exit (range 11) 2122 | -8/Materials | Repaired Imp. Medium Armor Plating 2166 | -8/Materials | Entered Factory 2166 | -7/Factory | Evolved 2 slots: Utility x2 2949 | -7/Factory | Allied Derelicts emerged from ambush trap array 2959 | -7/Factory | Discovered new exit (range 15) 3028 | -7/Factory | Build established: Scavenger-Mutant 3100 | -7/Factory | Entered another Factory area 3100 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3356 | -6/Factory | Lost 9 parts (2p1n4u2w) 4117 | -6/Factory | Cargo convoy interrupted 4619 | -6/Factory | Core integrity fell below 50% 4988 | -6/Factory | Repaired Broken Prc. Energy Filter 5299 | -6/Factory | Discovered new exit (range 10) 5397 | -6/Factory | Core integrity fell below 20% 5406 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- The unstable cave ceiling collapses. Penetrated by Slug. Hvy. Rocket Launcher destroyed. Machine Analyzer destroyed. Critical hit (Blast). Assembly Bed disabled. The unstable cave ceiling collapses. Knocked back. Prc. Energy Filter destroyed. The unstable cave ceiling collapses. Knocked back. Acquired 3 matter. Acquired Lgt. Angular Momentum Engine. Shock Bomb Launcher destroyed. The unstable cave ceiling collapses. Lgt. Angular Momentum Engine destroyed. Critical hit (Burn: +37). Slug penetrates Terminal. Terminal disabled. Critical hit (Burn: +37). 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"?""""""??????# """""" | | ????????????????????""""""?""""""??????# """""" | | ????????????????????""""""?""""""??????# """""" | | ????????????????????""""""?""""""??????# """""" | | ???????????????????????????????????????# | | ???????????????????????????????????????# """""" | | ???????????????????????????????????????# """""" | | ???????????????????????????????????????#[ """""" | | ???????????????????????????????????????# """""" | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????"""?"" | | ????????????????????????????????????????????"""?"" | | ????????????????????????????????????????????"""?"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 120 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 675 Resistance: TH 15 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed SeismicNovaExtractor Manual? 0 Play Time 01:06:34 Cumulative 10.9 hours Start 2024.09.23 @ 11:03:39 End 2024.09.23 @ 12:08:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 242f447d-d5eb-47d8-ab26-04e695f0ea72