Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 23:37:41 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (6) 30 Value Destroyed (121) 121 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 4761 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 442/1000 Matter 180/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Advanced Cooling System Hardened Light Armor Plating Axe Peak State ------------ > --- POWER ------------ Light Fission Core Cooled Fission Core > --- PROPULSION ------- Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Grenade Launcher Axe [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Cesium-ion Thruster Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Axe Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 2 . . 4 2 Power 2 | . . . . 1 . . . 1 Propulsion 4 | . . . 1 1 . . 1 1 Utility 4 | . . . 1 . . . 3 . Weapon . | . . . . . . . . . Parts Attached 29 | 2 . . . 2 7 1 6 11 Power 7 | . . . . 1 1 . 2 3 Engine 3 | . . . . 1 1 . 1 . Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 9 | 2 . . . 1 3 . 1 2 Treads 2 | 2 . . . . . . . . Leg 1 | . . . . 1 . . . . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight 4 | . . . . . 3 . 1 . Utility 9 | . . . . . 1 1 3 4 Device 4 | . . . . . . 1 1 2 Storage . | . . . . . . . . . Processor 3 | . . . . . 1 . 2 . Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 4 | . . . . . 2 . . 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 12 | . . . 1 . 3 . 3 5 Power 2 | . . . . . 1 . 1 . Propulsion 6 | . . . . . 2 . 2 2 Utility 2 | . . . . . . . . 2 Weapon 2 | . . . 1 . . . . 1 Highest Loss Streak 4 | . . . 1 . 3 . 2 4 Average Slot Usage (%) 37 | . 57 57 41 30 36 36 35 34 Engine 1 | . . . . 1 9 . 1 . Treads 6 | . 28 28 22 18 6 . . . Flight 3 | . . . . . 7 9 7 . Device 4 | . . . . . . 9 6 7 Processor 8 | . . . . . 4 9 11 17 Energy Gun 1 | . 14 14 8 . . . . . Ballistic Gun 2 | . 14 14 11 7 . . . . Slashing Weapon 2 | . . . . . 5 9 6 . Naked Turns . | . . . . . . . . . Heaviest Build 14 | 3 3 3 3 3 6 6 14 14 Greatest Support 24 | 3 3 3 3 3 10 6 14 24 Greatest Overweight (x) 3 | . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 4 3 4 4 Average Carried 3 | 5 4 4 4 3 3 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 3 3 4 4 Class Distribution -------------------- 62% | Mutant 37% | Scout Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Scout | -6/Factory Scout | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Matter Collected 321 | 200 . . . . 11 . 110 . Remotely . | . . . . . . . . . Salvage Created 54 | . . . . . 17 . . 37 Parts 9 | . . . . . 4 . . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 6 | . . . . . 3 . . 3 AOE 6 | . . . . . 3 . . 3 Classes Destroyed 1 | . . . . . 1 . . . Swarmer 6 | . . . . . 3 . . 3 Best Kill Streak 3 | . . . . . 3 . . 3 Combat Bots Only 3 | . . . . . 3 . . 3 Max Kills in Single Turn 3 | . . . . . 3 . . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Damage Taken 1813 | . . . 208 257 249 . 148 951 Core 852 | . . . 37 51 133 . 73 558 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 . 100 90 . . 66 91 . Volleys Fired 5 | . . . 2 . 1 . . 2 Largest 2 | . . . 2 . 1 . . 1 Hottest 60 | . . . 60 . 30 . . 30 Shots Fired 7 | . . . 4 . 1 . . 2 Gun 4 | . . . 4 . . . . . Cannon . | . . . . . . . . . Launcher 3 | . . . . . 1 . . 2 Special . | . . . . . . . . . Kinetic 2 | . . . 2 . . . . . Thermal 2 | . . . 2 . . . . . Explosive 3 | . . . . . 1 . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 6 | . . . 4 . 5 . . 6 Robot Miss Streak 1 | . . . . . . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 6 | . . . 4 . 1 . . 1 Core Hits 11 | . . . 2 . 3 . . 6 Critical Hits 1 | . . . 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Slashing 1 | . . . . . 1 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 405 | . . . 66 4 153 . . 182 Guns 44 | . . . 44 . . . . . Cannons . | . . . . . . . . . Explosions 335 | . . . . . 153 . . 182 Melee . | . . . . . . . . . Ramming 26 | . . . 22 4 . . . . Kinetic 21 | . . . 21 . . . . . Thermal 23 | . . . 23 . . . . . Explosive 335 | . . . . . 153 . . 182 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 14 | . . . 9 . 5 . . . Shots 1 | . . . . . 1 . . . Rammed 10 | . . . 7 3 . . . . Targets Rammed 10 | . . . 7 3 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature . | . . . . . . . . . Average Temperature . | . . . . . . . . . Received Heat Transfer 327 | . . . 72 72 54 . 57 72 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Peak Influence 161 | . 20 7 47 65 161 64 77 72 Average Influence 43 | . 12 7 28 42 84 60 44 30 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . 1 . . . 1 . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Distress Signals 4 | . . . 2 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 1 . 11 8 18 . 9 31 Peak Tracking Total 17 | . 1 . 13 8 13 . 5 17 Tactical Retreats 6 | . . . . . 1 . 2 3 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Traps Triggered 3 | . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Machines Accessed 16 | . 1 . 2 2 2 3 4 2 Terminals 14 | . 1 . 2 2 1 3 4 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 36 | . 3 . 4 7 3 7 9 3 Successful 14 | . 2 . . 3 1 3 4 1 Failed 22 | . 1 . 4 4 2 4 5 2 Catastrophic 6 | . 1 . 1 . 1 3 . . Database Lockouts . | . . . . . . . . . Manual 24 | . 3 . 2 4 1 7 5 2 Terminals 33 | . 3 . 4 7 1 7 9 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . . 1 Terminal Hacks 5 | . 1 . . 1 . . 3 . Level Access Points 1 | . . . . . . . 1 . Locate Traps 4 | . 1 . . 1 . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks 18 | . 2 . 2 4 . 7 3 . Terminals 7 | . 1 . . 2 . 3 1 . Botnet 7 | . 1 . . 2 . 3 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . 2 2 2 3 3 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 8 | . . . . . . . 2 6 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Turns Passed 698 | 6 25 9 89 55 108 52 128 226 Spaces Moved 1311 | 1 46 17 146 89 185 127 293 407 Core 607 | 1 46 17 146 89 40 . 6 262 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 145 | . . . . . . . . 145 Flight 559 | . . . . . 145 127 287 . Fastest Speed 36 | 50 50 50 50 50 37 40 37 36 Average Speed 44 | 50 50 50 50 50 41 40 39 45 Slowest Speed 200 | 50 50 50 50 50 50 40 50 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 15 | . . . . . 13 1 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 2 17 6 29 14 60 30 10 29 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 9 | . . . . . 3 . . 6 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 9 | . . . . . 3 . . 6 Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Total 1398 | 7 49 16 154 97 200 127 303 445 Wait . | . . . . . . . . . Move 1276 | . 45 16 145 88 161 124 290 407 Hop 12 | . . . . . 10 1 1 . Pick Up 6 | . 2 . . 2 1 . 1 . Fast Attach 16 | . . . . 1 4 . 5 6 Attach 11 | . . . . 1 3 1 1 5 Detach 11 | 1 . . . . 1 1 2 6 Swap 2 | 2 . . . . . . . . Drop 15 | 4 2 . . 2 3 . 2 2 Fire 5 | . . . 2 . 1 . . 2 Melee 1 | . . . . . 1 . . . Ram 2 | . . . 2 . . . . . Kick . | . . . . . . . . . Crush 8 | . . . 5 3 . . . . Escape Stasis 30 | . . . . . 15 . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . . . . . . 1 2 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 4) 32 | -10/Materials | Entered Mines 33 | -10/Mines | Discovered new exit (range 15) 41 | -10/Mines | Entered Materials 41 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 128 | -9/Materials | Discovered new exit (range 6) 130 | -9/Materials | Entered another Materials area 130 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 161 | -8/Materials | Discovered new exit (range 15) 185 | -8/Materials | Entered Storage 293 | -8/Storage | Used back door to open Recycling access 293 | -8/Storage | Discovered new exit (range 3) 293 | -8/Storage | Identified exit to Recycling 293 | -8/Storage | Entered Recycling 315 | -8/Recycling | Lost 3 parts (1p2n) 316 | -8/Recycling | Build established: Mutant 343 | -8/Recycling | Discovered new exit (range 7) 345 | -8/Recycling | Identified exit to Factory 345 | -8/Recycling | Entered Factory 345 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 412 | -6/Factory | Identified exit to Factory 473 | -6/Factory | Entered another Factory area 473 | -5/Factory | Accompanied by 2 allies 473 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 507 | -5/Factory | Discovered new exit (range 31) 536 | -5/Factory | Identified exit to Upper Caves 697 | -5/Factory | Core integrity fell below 50% 699 | -5/Factory | Self-destructed Last Messages --------------- 00624_ K-01 Serf collects debris. 00630_ Mini Drone destroyed. 00636_ Acquired Prototype Power Core. 00636_ Identified Enh. Nuclear Core. 00636_ Malfunction: Lgt. Fission Core damaged (-16). 00637_ Dropped Faulty Enh. Nuclear Core. 00639_ K-01 Serf cleans the Assembly Bed. 00649_ K-01 Serf collects debris. 00650_ U-05 Engineer lays Concrete. 00655_ S-27 Virus destroyed. 00655_ K-01 Serf destroyed. 00657_ S-27 Virus destroyed. 00657_ Linear Gravjet destroyed. 00659_ U-05 Engineer lays Concrete. 00669_ Grenade Launcher destroyed. 00674_ Linear Gravjet destroyed. 00677_ Dropped Cld. Fission Core. 00688_ K-01 Serf cleans the Nuclear Reactor. 00696_ Slug penetrates Wall. 00697_ Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????########???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ????????????????????????? | | ?????????????#????# ????????????????????????? | | ?????????????# ???# ????????????????????????? | | ?????????????# #### ????????????????????????? | | ?????????????# ##########???????????????? | | ?????????????# # #???????????????? | | ?????????????# # """ #???????????????? | | ?????????????+ # """ #???????????????? | | ?????????????# #@ """ #???????????????? | | ?????????????# """ + #???????????????? | | ?????????????# """ # """ #???????????????? | | ?????????????# """ # """ #???????????????? | | ????###+###### # """ #???????????????? | | ????# """ # [ #???????????????? | | ??### """ ##########???????????????? | | """ #????????????????????????? | | ????# #????????????????????????? | | ????# #????????????????????????? | | ????# ####+#####/########????????????????????? | | ????#????????# #????????????????????? | | ?????????????# +????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ????##+#############+##+#####????????????????????? | | ????#^ ? #?# #????????????????????????? | | ????# ? #?# #????????????????????????? | | ????# #?# #????????????????????????? | | ????# #?# #????????????????????????? | | ????# ??# #????????????????????????? | | ????# ????# #????????????????????????? | | ????# = ?????# #############????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleDimensionalTrap Manual? 0 Play Time 00:20:05 Cumulative 297.6 hours Start 2020.02.03 @ 23:19:45 End 2020.02.03 @ 23:37:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 38 Adventurer 48 Explorer 30 Win Type - Total 46 Types 30/5/4/2/2/1/2 Lore% 98 Gallery% 100 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b16da75-5a78-4c0d-a777-c03fdd3b63a9