Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 02:13:42 Player: Feral_Cog Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3076) 3076 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 7500 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 0/850 Matter 136/300 Energy 98/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Matter Pod Targeting Computer Improved Heavy Armor Plating Reflective Plating Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Antimatter Cannon Proton Missile Launcher > --- INVENTORY -------- Deuterium Engine Fission Core Improved Light Armor Plating Layered Medium Armor Plating [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . . 2 . 1 . . 2 Weapon 2 | . . . . . 1 1 . . Parts Attached 97 | 4 11 1 26 4 10 5 13 23 Power 12 | 1 2 . 3 . 1 . 1 4 Engine 10 | 1 2 . 3 . 1 . . 3 Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 1 6 . 4 4 3 4 Treads 19 | 2 2 1 . . 3 4 3 4 Leg 7 | . . . 6 . 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 3 . 10 2 4 . 7 10 Device 13 | . 1 . 4 1 1 . 2 4 Storage 5 | 1 2 . 1 . . . . 1 Processor 3 | . . . 1 1 . . . 1 Hackware 1 | . . . . . . . . 1 Protection 15 | . . . 4 . 3 . 5 3 Artifact . | . . . . . . . . . Weapon 22 | . 4 . 7 2 1 1 2 5 Energy Gun 4 | . 1 . 1 . . . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | . 3 . 2 2 1 1 1 . Ballistic Cannon 3 | . . . 1 . . . . 2 Launcher 5 | . . . 3 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 56 | . 2 2 12 2 . . 18 20 Power 5 | . 1 . . . . . 1 3 Propulsion 16 | . 1 2 3 1 . . 5 4 Utility 20 | . . . 4 1 . . 7 8 Weapon 15 | . . . 5 . . . 5 5 Highest Loss Streak 19 | . 1 1 9 1 . . 14 19 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 89 | . 97 95 84 94 91 100 93 64 Engine 9 | . 13 14 11 11 9 7 5 5 Treads 14 | . 28 23 2 . 3 23 21 16 Leg 5 | . . . 16 16 10 . . . Device 5 | . 3 . 6 12 4 . 5 5 Storage 17 | . 23 28 22 22 18 15 14 4 Processor 4 | . . . 2 8 9 7 6 4 Protection 5 | . . . 7 1 9 15 7 7 Energy Gun 3 | . 8 14 4 . . . . 3 Ballistic Gun 17 | . 18 14 3 20 27 30 27 . Ballistic Cannon 2 | . . . 4 1 . . . 7 Naked Turns 24 | . . . . . . . 1 23 Heaviest Build 58 | 8 22 22 38 31 38 41 41 58 Greatest Support 90 | 40 40 40 29 29 43 71 71 90 Greatest Overweight (x) 3 | 1 . 1 2 1 3 . 3 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 9 5 Most Carried 10 | 4 10 10 10 10 10 10 10 5 Average Carried 6 | 2 5 9 7 8 7 8 8 2 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 4 10 10 8 8 9 9 3 1 Class Distribution -------------------- 47% | Mutant 25% | Scavenger-Tank 17% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Matter Collected 2754 | 211 558 47 487 153 260 154 443 441 Remotely . | . . . . . . . . . Salvage Created 3438 | . 697 164 697 157 248 254 660 561 Parts 222 | . 47 11 44 12 16 19 31 42 Haulers Intercepted 11 | . 2 . 2 . 4 1 2 . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 68 | . 13 5 17 3 1 1 9 19 Guns 34 | . 12 4 5 2 1 1 9 . Cannons 18 | . . . 4 1 . . . 13 AOE 16 | . 1 1 8 . . . . 6 Classes Destroyed 16 | . 6 1 5 . . 1 . 3 Worker 6 | . . 1 2 1 . . 2 . Builder 5 | . 1 . 1 1 1 . . 1 Tunneler 1 | . . . 1 . . . . . Hauler 11 | . 2 . 2 . 4 1 2 . Recycler 3 | . . . 1 1 . 1 . . Mechanic 2 | . . . . . . 1 . 1 Operator 5 | . 2 . 2 . . 1 . . Watcher 6 | . 3 . 1 . . . 2 . Swarmer 21 | . 3 3 . 2 . . 4 9 Grunt 25 | . 10 2 10 . 1 . . 2 Brawler 2 | . . . 1 . . . . 1 Duelist 3 | . . . 1 . . . . 2 Sentry 12 | . . . 5 1 . 1 5 . Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 8 | . 5 3 8 3 2 2 4 7 Combat Bots Only 7 | . 5 3 5 2 1 1 4 7 Max Kills in Single Turn 6 | . 2 1 3 1 1 1 2 6 Gunslinging 1 | . 1 . . . . . . . Exploded 5 | . 1 1 2 . . . . 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Hostile Shots Fired 1218 | . 100 12 150 29 5 30 582 310 Missed 430 | . 33 2 38 10 1 14 232 100 Damage Taken 9356 | . 778 151 1358 239 43 151 2862 3774 Core 1735 | . 88 53 117 48 . . 569 860 Absorbed by Shields 415 | . . . 168 33 17 . 197 . Ignored by Resistances 50 | . . . . . . . . 50 Regen/Repaired (Parts) 88 | . 88 . . . . . . . Core Remaining (%) 63 | 100 . 43 . 58 100 . 18 . Volleys Fired 256 | . 62 15 68 11 12 9 37 42 Largest 4 | . 2 2 2 2 3 4 4 3 Hottest 143 | . 60 60 95 62 69 92 97 143 Shots Fired 567 | . 124 30 97 22 36 36 138 84 Gun 431 | . 124 30 39 21 36 36 138 7 Cannon 99 | . . . 28 1 . . . 70 Launcher 37 | . . . 30 . . . . 7 Special . | . . . . . . . . . Kinetic 450 | . 93 15 41 22 36 36 137 70 Thermal 25 | . . . 24 . . . 1 . Explosive 33 | . . . 30 . . . . 3 Electromagnetic 59 | . 31 15 2 . . . . 11 Robot Hit Streak 27 | . 7 9 12 8 10 17 27 11 Robot Miss Streak 5 | . 4 2 4 3 2 2 2 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 5 | . 3 . . . 1 . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . Shots Hit Robots 347 | . 71 24 56 12 23 21 93 47 Core Hits 205 | . 33 10 54 8 8 8 41 43 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 12 | . 1 . 4 1 . . 1 5 Burn 3 | . . . 3 . . . . . Destroy 2 | . . . . 1 . . 1 . Blast 6 | . . . 1 . . . . 5 Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8140 | . 1041 358 1748 176 378 304 1514 2621 Guns 3958 | . 992 277 297 158 378 304 1507 45 Cannons 1664 | . . . 303 18 . . . 1343 Explosions 2506 | . 49 81 1148 . . . . 1228 Melee . | . . . . . . . . . Ramming 12 | . . . . . . . 7 5 Kinetic 4890 | . 679 153 383 176 378 304 1474 1343 Thermal 825 | . 49 81 217 . . . 33 445 Explosive 1431 | . . . 1148 . . . . 283 Electromagnetic 982 | . 313 124 . . . . . 545 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 36 | . . . 1 1 1 2 2 36 Average Corruption 2 | . . . 1 1 1 2 2 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . 4 6 . . 11 11 Message Errors 5 | . . . 2 1 . . 1 1 Matter Fused 7 | . . . 2 1 . . 3 1 Heat Flow Errors 4 | . . . . 2 . . 1 1 Energy Discharges 3 | . . . . 1 . . 2 . Data Loss (minor) 2 | . . . . . . . 2 . Data Loss (major) 3 | . . . . 1 . . 2 . Alerts 1 | . . . . . . . . 1 Misdirections 6 | . . . . . . . . 6 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 53 | . . . 17 . . . . 36 Projectiles 18 | . . . . . . . . 18 Explosions 35 | . . . 17 . . . . 18 Melee . | . . . . . . . . . Knockbacks 15 | . . . 3 . . . . 12 Impact . | . . . . . . . . . Kinetic 15 | . . . 3 . . . . 12 Secondary . | . . . . . . . . . Self-Inflicted Damage 323 | . 11 53 38 . . . . 221 Shots 8 | . 1 1 1 . . . . 5 Rammed 8 | . . . . . . . 4 4 Targets Rammed 8 | . . . . . . . 4 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 213 | . 157 30 186 173 18 90 198 213 Average Temperature 43 | . 69 13 52 75 7 30 28 90 Received Heat Transfer 1764 | . 378 24 563 77 24 30 584 84 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . Heat Transferred 1553 | . 100 50 777 . . . 75 551 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 2 . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Peak Influence 554 | . 262 181 450 210 68 64 292 554 Initial 175 | . . 48 70 175 7 2 22 25 Average 121 | . 116 107 302 106 27 24 142 111 Maximum Alert Level 2 | . 1 . 2 1 . . 1 2 Low Security (%) 76 | 100 72 100 16 72 100 100 91 79 Level 1 20 | . 27 . 65 27 . . 8 16 Level 2 3 | . . . 17 . . . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 4 . 4 . 2 6 . 6 Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 10 | . 3 . 4 . 1 1 . 1 Assault 1 | . . . . . . . . 1 Garrison 8 | . . . . . 1 4 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Distress Signals 10 | . 3 . 5 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 24 6 29 5 3 6 18 30 Peak Tracking Total 12 | . 5 2 7 3 1 2 7 12 Tactical Retreats 5 | . 1 1 1 1 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Traps Triggered 4 | . 1 . . . 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Machines Disabled 14 | . . . 3 1 . . 1 9 Max in Single Turn 6 | . . . 1 1 . . 1 6 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Machines Accessed 19 | . 5 . 1 . . 1 9 3 Terminals 17 | . 4 . 1 . . 1 8 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 17 . 2 . . 2 18 4 Successful 19 | . 9 . 1 . . 1 6 2 Failed 23 | . 7 . 1 . . 1 12 2 Catastrophic 5 | . . . 1 . . . 3 1 Database Lockouts 1 | . 1 . . . . . . . Manual . | . . . . . . . . . Terminals 35 | . 11 . 2 . . 2 16 4 Fabricators . | . . . . . . . . . Repair Stations 8 | . 6 . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 6 . 1 . . 1 5 2 Record 3 | . 3 . . . . . . . Prototype ID Bank 4 | . 1 . . . . 1 2 . Open Door 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . Terminal Index 2 | . . . . . . . 1 1 Locate Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 3 . . . . . 1 . Scan Component 3 | . 2 . . . . . 1 . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 . . . . 1 8 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Turns Passed 5768 | 59 879 317 760 967 477 707 759 843 Spaces Moved 2862 | 32 382 150 291 593 217 379 341 477 Core 151 | 4 . . . . . . 8 139 Treads 1692 | 28 382 150 37 . 45 379 333 338 Legs 1019 | . . . 254 593 172 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 160 160 50 50 Average Speed 160 | 150 160 177 182 153 190 161 161 136 Slowest Speed 330 | 160 160 240 260 190 330 163 200 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 65 37 31 96 25 14 51 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 234 | . 5 13 103 . . . 1 112 Melee . | . . . . . . . . . Projectile 24 | . . . 2 . . . 1 21 AOE 210 | . 5 13 101 . . . . 91 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Total 3551 | 43 526 172 426 629 257 452 460 586 Wait 198 | . 53 6 11 13 1 50 50 14 Move 2854 | 31 381 149 290 592 216 378 340 477 Hop . | . . . . . . . . . Pick Up 95 | 8 15 1 21 5 10 6 8 21 Fast Attach . | . . . . . . . . . Attach 78 | 4 8 1 19 3 7 2 12 22 Detach 7 | . 1 . 2 . 2 . . 2 Swap 19 | . 3 . 7 1 3 3 1 1 Drop 36 | . 3 . 8 4 6 4 8 3 Fire 256 | . 62 15 68 11 12 9 37 42 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . . . . . . . 4 4 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto x2 / [*Low]) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 383 | -10/Materials | Repaired Assault Rifle 800 | -10/Materials | Discovered new exit (range 16) 887 | -10/Materials | Discovered new exit (range 6) 913 | -10/Materials | Central database locked down 939 | -10/Materials | Entered Mines 1072 | -10/Mines | Core integrity fell below 50% 1220 | -10/Mines | Discovered new exit (range 9) 1256 | -10/Mines | Entered Materials 1256 | -9/Materials | Evolved 2 slots: Utility x2 1257 | -9/Materials | Discovered new exit (range 8) 1467 | -9/Materials | Lost 9 parts (3n2u4w) 1803 | -9/Materials | Discovered new exit (range 9) 1907 | -9/Materials | Lost 3 parts (2u1w) 2016 | -9/Materials | Entered Mines 2284 | -9/Mines | Identified exit to Materials 2305 | -9/Mines | Build established: Scavenger-Mutant 2356 | -9/Mines | Learned location of Storage (-7) 2890 | -9/Mines | Discovered exit to Materials (range 7) 2983 | -9/Mines | Entered Materials 2983 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3124 | -8/Materials | Met 7R-MNS 3208 | -8/Materials | Garrison activated, responded to threat 3450 | -8/Materials | Discovered new exit (range 6) 3460 | -8/Materials | Entered Factory 3460 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3461 | -7/Factory | Caught up to 7R-MNS 3632 | -7/Factory | Discovered new exit (range 15) 3667 | -7/Factory | Discovered new exit (range 10) 3729 | -7/Factory | Build established: Scavenger-Tank 3782 | -7/Factory | Garrison activated, responded to threat 4046 | -7/Factory | Discovered new exit (range 16) 4108 | -7/Factory | Garrison activated, responded to threat 4138 | -7/Factory | Discovered new exit (range 8) 4167 | -7/Factory | Entered Storage 4557 | -7/Storage | Identified exit to Recycling 4800 | -7/Storage | Discovered new exit (range 10) 4905 | -7/Storage | Lost 14 parts (1p3n5u5w) 4918 | -7/Storage | Core integrity fell below 50% 4925 | -7/Storage | Core integrity fell below 20% 4926 | -7/Storage | Entered Factory 4926 | -6/Factory | Evolved 2 slots: Utility x2 4944 | -6/Factory | Lost 4 parts (2n2u) 5157 | -6/Factory | Build established: Mutant 5491 | -6/Factory | Garrison activated, responded to threat 5674 | -6/Factory | Cargo convoy interrupted 5713 | -6/Factory | System corruption reached 10% 5724 | -6/Factory | Destroyed 7 combat bots 5738 | -6/Factory | System corruption reached 30% 5742 | -6/Factory | Core integrity fell below 50% 5758 | -6/Factory | Core integrity fell below 20% 5769 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05749_ Acquired Lrn. Missile Launcher. 05753_ Destroyed Shock Rifle. 05753_ P-60 Hacker destroyed. 05753_ Slug penetrates Wall. 05753_ Penetrated by Slug. 05755_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 05756_ Lrn. Missile Launcher destroyed. 05759_ ISNUPIS1/MIJG5TDXHP7 N67|XQRMI|UW%YJ 05760_ ALERT: Rogue bot located, Programmers report to Factory Zone 1G. 05760_ Acquired Lgt. Angular Momentum Engine. 05760_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 05762_ ALERT: Garrison Access compromised, dispatching assault squad. 05763_ Penetrated by Slug. 05765_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 05767_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????# ??????????????? | | ???????????????????????????????? ;;########????? | | ???????????????????????????###? #????? | | ?????????????????########### [# " #????? | | ##################"####### ### "" #????? | | " = ==! [ G #????? | | =[ "%% [ =!%% [ "" #????? | | * [ != ! ! " #????? | | ######+#########+#######;;; =% = #????? | | #??# # = #; ! ! !#????? | | #??# # " " " #; =* ;;######????? | | #??# " " " " #; !* #???????????? | | #??# """ """ # " " " #; @ p ##??????????? | | #??# """ """ # " " " # h #??????????? | | #??# """ """ # " " " # p ##??????????? | | #??# # " " " #; #??????????? | | #??# """ """ # " " " # ##??????????? | | #??# """ """ # " " " # #??????????? | | #??# """ """ # " " " #; #??????????? | | #??# # ? #; ##??????????? | | #??# """ """ # ? #; b # #???????????? | | #??# """ """ # ? ? ## ##??????????? | | ???# """ """ # ? ? " ?# #??????????? | | ???# #???!?"?"?# # ###??????????? | | ???# ! #???????"?############ #????????????? | | ???###########????????????????????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 750 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed GatlingThermalCarapace Manual? 0 Play Time 01:19:00 Cumulative 16.1 hours Start 2024.04.10 @ 00:54:57 End 2024.04.10 @ 02:13:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/TerminusBold Map View 30x25 Zoom Use 86% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e98a1243-0cba-4968-8aaf-a9968a8d2f7b