Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 13:02:08 Player: ClassActJerk Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (1001) 1001 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2946 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 81/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Thermal Generator Advanced Visual Processing Unit Advanced Targeting Computer System Shield Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Carbon-fiber Leg Thermal Generator Advanced Visual Processing Unit Advanced Targeting Computer Light Armor Plating Hardened Light Armor Plating System Shield EM Pulse Gun Beam Rifle Particle Gun Particle Cannon Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 39 | 6 1 12 4 16 Power 7 | 1 . 2 1 3 Engine 5 | 1 . 2 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 10 | 2 . 4 . 4 Treads 7 | 2 . 4 . 1 Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 3 1 3 Device . | . . . . . Storage 4 | 1 1 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 1 1 3 Artifact . | . . . . . Weapon 13 | 2 . 3 2 6 Energy Gun 4 | 1 . 1 . 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 6 | 1 . 2 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . 1 . 15 Power 3 | . . . . 3 Propulsion 4 | . . . . 4 Utility 4 | . . 1 . 3 Weapon 5 | . . . . 5 Highest Loss Streak 15 | . . 1 . 15 To Critical Strikes . | . . . . . Average Backups 9 | 2 4 10 12 11 Power 1 | . 1 . 1 1 Propulsion . | . . . . 1 Utility 3 | . . 3 5 4 Weapon 4 | 1 2 5 4 4 Tool/Special . | . . . . . Unused Backups 5 | . . . . 5 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 97 96 91 95 Engine 10 | . 14 11 11 8 Core 2 | . . . . 8 Treads 15 | . 28 22 14 1 Leg 4 | . . . . 13 Storage 21 | . 25 22 22 17 Protection 10 | . . 8 11 17 Energy Gun 5 | . 14 9 . 2 Energy Cannon 5 | . . . 10 7 Ballistic Gun 19 | . 14 23 22 16 Peak Build Rating 21 | 6 7 12 14 21 Average Rating 12 | 4 6 10 13 19 On Entrance 7 | . 6 7 11 13 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 49 | 14 16 34 37 49 Greatest Support 43 | 40 40 43 43 23 Greatest Overweight (x) 10 | 2 . . 1 10 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 8 14 15 15 Most Carried 15 | 6 8 15 14 15 Average Carried 9 | 2 4 10 12 11 Final Capacity 15 | 8 8 15 15 15 Final Carried 14 | 2 8 14 12 4 Class Distribution -------------------- 42% | Tank 26% | Scavenger-Tank 24% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1051 | 187 65 389 109 301 Remotely . | . . . . . Salvage Created 1269 | . 65 401 268 535 Parts 72 | . 4 28 16 24 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 26 | . 2 10 6 8 Guns 19 | . 2 10 2 5 Cannons 7 | . . . 4 3 Classes Destroyed 7 | . 2 2 1 2 Worker 1 | . . . . 1 Recycler 2 | . . . . 2 Swarmer 4 | . 1 3 . . Grunt 15 | . 1 3 5 6 Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 5 | . . 3 . 2 Best Kill Streak 3 | . 1 3 2 3 Combat Bots Only 3 | . 1 3 2 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 237 | . 15 61 26 135 Missed 51 | . 6 14 4 27 Hits 186 | . 9 47 22 108 Melee 6 | . . 5 1 . Projectile 180 | . 9 42 21 108 Critical Strikes 11 | . . 2 2 7 Actively Blocked 1 | . . . . 1 Damage Taken 3086 | . 80 688 299 2019 Core 658 | . 26 47 21 564 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . . 2 4 48 Core Remaining (%) 90 | 100 89 . 83 . Volleys Fired 84 | . 6 27 15 36 Largest 3 | . 2 3 3 3 Hottest 144 | . 60 80 111 144 Shots Fired 229 | . 12 81 46 90 Gun 195 | . 12 81 32 70 Cannon 32 | . . . 14 18 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 145 | . 6 62 30 47 Thermal 76 | . . 19 16 41 Explosive 2 | . . . . 2 Electromagnetic 6 | . 6 . . . Robot Hit Streak 18 | . 4 18 9 8 Robot Miss Streak 6 | . 6 3 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 145 | . 5 57 27 56 Core Hits 60 | . 3 21 14 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2006 | . 61 514 396 1035 Guns 1364 | . 61 514 170 619 Cannons 510 | . . . 226 284 Explosions 132 | . . . . 132 Melee . | . . . . . Ramming . | . . . . . Kinetic 904 | . 25 349 160 370 Thermal 934 | . . 165 236 533 Explosive 132 | . . . . 132 Electromagnetic 36 | . 36 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 3 . Average Corruption 3 | . . 3 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . 1 14 . Message Errors 2 | . . 1 1 . Matter Fused 7 | . . . 7 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 10 | . . . . 10 Projectiles . | . . . . . Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 69 | . . . . 69 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 717 | . 12 246 260 717 Average Temperature 199 | . 10 75 104 292 Received Heat Transfer 1332 | . 24 270 174 864 Effects 60 | . . . 1 59 Shutdowns 16 | . . . . 16 Energy Bleed 8 | . . . 1 7 Interference 8 | . . . . 8 Matter Decay 9 | . . . . 9 Short Circuit 2 | . . . . 2 Damage (minor) 5 | . . . . 5 Damage (major) 10 | . . . . 10 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 2 2 Heat Transferred 1991 | . . 375 432 1184 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 115 | . 20 115 78 63 Initial 28 | . . . 28 . Average 15 | . 1 31 14 15 Influence Increases 706 | . 40 275 150 241 Destroy 0b10 Robot/C 520 | . 40 200 120 160 Destroy 0b10 Robot/NC 15 | . . . . 15 Destroy Leader 130 | . . 60 30 40 Disable Machine 15 | . . . . 15 Destroy Structure 11 | . . . . 11 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 706 | . 40 200 225 241 Entered New Map 47 | . . . 47 . Time Decay 582 | . 40 190 178 174 Lost Part 77 | . . 10 . 67 Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 5 12 6 12 Peak Tracking Total 4 | . 2 3 2 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2957 | 82 592 615 818 850 Spaces Moved 1084 | 45 275 250 319 195 Core 20 | 18 . . . 2 Treads 910 | 27 275 250 319 39 Legs 154 | . . . . 154 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 240 Average Speed 194 | 118 160 160 213 272 Slowest Speed 550 | 160 160 160 240 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 38 26 74 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . . . . 11 Melee . | . . . . . Projectile . | . . . . . AOE 11 | . . . . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1779 | 73 415 415 429 447 Wait 513 | 17 127 100 85 184 Move 1080 | 44 274 249 318 195 Hop . | . . . . . Pick Up 42 | 6 7 17 3 9 Fast Attach 2 | 2 . . . . Attach 27 | 4 1 4 3 15 Detach . | . . . . . Swap 11 | . . 9 1 1 Drop 20 | . . 9 4 7 Fire 84 | . 6 27 15 36 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 14) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 967 | -9/Materials | Build established: Tank 1267 | -9/Materials | Discovered new exit (range 13) 1290 | -9/Materials | Entered Mines 1376 | -9/Mines | Found a hidden stash of uninstalled traps 1856 | -9/Mines | Learned location of 1 exit from Materials 2005 | -9/Mines | Learned Materials emergency access door positions 2065 | -9/Mines | Discovered new exit (range 13) 2108 | -9/Mines | Entered Materials 2108 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2109 | -8/Materials | Identified exit to Factory 2542 | -8/Materials | Build established: Scavenger-Tank 2915 | -8/Materials | Core integrity fell below 50% 2941 | -8/Materials | Core integrity fell below 20% 2958 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 02942_ Pressure Siphon disabled. 02943_ U-05 Engineer lays Concrete. 02943_ Penetrated by Slug. 02945_ U-05 Engineer builds a Wall. 02945_ Penetrated by Slug. 02947_ The unstable cave ceiling collapses. 02948_ Lgt. Treads destroyed. 02949_ Penetrated by Slug. 02949_ Carbon-fiber Leg destroyed. 02950_ The unstable cave ceiling collapses. 02951_ U-05 Engineer builds a Wall. 02951_ Particle Cannon destroyed. 02953_ U-05 Engineer builds a Door. 02953_ Slug penetrates Pressure Siphon. 02955_ U-05 Engineer lays Concrete. 02956_ Penetrated by Slug. 02957_ U-05 Engineer builds a Wall. 02958_ Penetrated by Slug. 02958_ Critical hit (Destroy). 02958_ Pressure Siphon disabled. 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""""? ?????????????? | | ????????H??????? ????????????????? | | ???????????????? ?????????????????? | | ????????????????########+#????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumWeaponsGun Manual? 0 Play Time 00:21:25 Cumulative 23.2 hours Start 2025.11.13 @ 12:44:50 End 2025.11.13 @ 13:02:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bce23c2-1c9a-4672-9116-73e40b38d323