Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 03:17:24 Player: STOMPAWARDAKKA Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (910) 910 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2915 Bonus ------- None Cogmind --------- Core Integrity 98/550 Matter 233/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Trap Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Shotgun Heavy Mace > --- INVENTORY -------- Light Treads Light Treads EM Pulse Gun Light Assault Rifle Minigun Missile Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Mace Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 31 | 6 . 5 11 9 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 5 1 Treads 3 | . . . 2 1 Leg 5 | 2 . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 . 3 2 4 Device 6 | . . 2 1 3 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 11 | 2 . 2 4 3 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . . 3 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 22 | . . . 9 13 Power 2 | . . . 1 1 Propulsion 6 | . . . 3 3 Utility 6 | . . . 2 4 Weapon 8 | . . . 3 5 Highest Loss Streak 7 | . . . 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 77 | . 85 97 79 51 Engine 3 | . 14 14 2 1 Treads 3 | . . . 1 13 Leg 21 | . 28 28 24 . Device 9 | . . 10 9 11 Storage 11 | . 14 14 11 9 Protection 6 | . . 2 9 1 Energy Gun 3 | . 14 14 2 . Ballistic Gun 9 | . 14 11 8 14 Impact Weapon 7 | . . 2 10 . Peak Build Rating 22 | 6 6 17 22 20 Average Rating 16 | 3 6 13 19 13 On Entrance 6 | . 6 6 12 8 Naked Turns . | . . . . . Heaviest Build 23 | 11 11 21 23 15 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 4 | . . 1 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 5 2 6 8 2 Average Carried 4 | 2 2 2 5 1 Final Capacity 8 | 8 8 8 8 5 Final Carried 6 | 2 2 6 2 . Class Distribution -------------------- 95% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 542 | 158 56 . 254 74 Remotely . | . . . . . Salvage Created 896 | . 56 . 617 223 Parts 43 | . 6 . 24 13 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 35 | . 3 . 23 9 Melee 11 | . 1 . 10 . Guns 15 | . 2 . 10 3 AOE 6 | . . . . 6 Classes Destroyed 6 | . 2 . 4 . Worker 1 | . 1 . . . Operator 1 | . . . 1 . Swarmer 18 | . 3 . 11 4 Grunt 12 | . . . 8 4 Duelist 1 | . . . 1 . Sentry 4 | . . . 3 1 Best Kill Streak 7 | . 3 . 4 7 Combat Bots Only 7 | . 3 . 4 7 Max Kills in Single Turn 3 | . 1 . 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 312 | . 21 . 175 116 Missed 74 | . 5 . 36 33 Damage Taken 3042 | . 122 . 1638 1282 Core 774 | . 16 . 306 452 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . . 50 Core Remaining (%) 72 | 100 . 93 23 . Volleys Fired 82 | . 8 . 42 32 Largest 3 | . 2 . 2 3 Hottest 110 | . 60 . 45 110 Shots Fired 124 | . 16 . 56 52 Gun 122 | . 16 . 56 50 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 99 | . 8 . 47 44 Thermal 6 | . . . . 6 Explosive 2 | . . . . 2 Electromagnetic 17 | . 8 . 9 . Robot Hit Streak 15 | . 5 . 10 15 Robot Miss Streak 10 | . 4 . 4 10 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 113 | . 7 . 75 31 Core Hits 44 | . 5 . 22 17 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 6 | . . . 6 . Critical Strikes 10 | . 1 . 9 . Corrupt 1 | . 1 . . . Smash 9 | . . . 9 . Melee Attacks 49 | . . . 49 . Impact 49 | . . . 49 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Follow-up Attacks . | . . . . . Damage Inflicted 3407 | . 91 . 2146 1170 Guns 999 | . 71 . 488 440 Cannons . | . . . . . Explosions 740 | . . . 30 710 Melee 1617 | . . . 1617 . Ramming 51 | . 20 . 11 20 Kinetic 856 | . 34 . 399 423 Thermal 47 | . . . 30 17 Explosive 710 | . . . . 710 Electromagnetic 126 | . 37 . 89 . Impact 1617 | . . . 1617 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 519 | . . . 479 40 Projectiles . | . . . . . Explosions 40 | . . . . 40 Melee 479 | . . . 479 . Knockbacks 4 | . . . 3 1 Impact 4 | . . . 3 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 95 | . . . 36 59 Shots 2 | . . . 1 1 Rammed 22 | . . . 8 14 Targets Rammed 31 | . 9 . 8 14 Kicked 9 | . 9 . . . Crushed . | . . . . . Highest Temperature 103 | . 20 . 17 103 Average Temperature 33 | . 15 . 7 64 Received Heat Transfer 948 | . . . 336 612 Siege Activations . | . . . . . Robots Corrupted 4 | . . . 4 . Combat Hostiles 3 | . . . 3 . Parts Fried 9 | . . . 9 . Impact Corruptions 16 | . . . 16 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 87 | . . . 50 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 260 | . 120 46 260 246 Initial 46 | . . 46 17 42 Average 84 | . 61 46 88 103 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 87 | 100 100 100 88 73 Level 1 12 | . . . 11 26 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 2 1 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 6 . 29 16 Peak Tracking Total 9 | . 4 . 5 9 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . . 1 3 2 Terminals 5 | . . . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . . 1 9 4 Successful 4 | . . 1 2 1 Failed 10 | . . . 7 3 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 9 | . . . 5 4 Terminals 13 | . . . 9 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 2 1 Record 1 | . . . 1 . Open Door 1 | . . 1 . . Unreport Threat 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 4 | . . . 3 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2573 | 57 121 203 1788 404 Spaces Moved 1015 | 42 74 153 568 178 Core 30 | 16 . . . 14 Treads 204 | . . . 40 164 Legs 781 | 26 74 153 528 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 139 | 93 120 125 144 156 Slowest Speed 250 | 120 120 190 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 16 52 43 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 45 | . . . 6 39 Melee 2 | . . . 2 . Projectile . | . . . . . AOE 43 | . . . 4 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1966 | 61 90 165 1397 253 Wait 725 | 2 . . 710 13 Move 1011 | 41 73 152 567 178 Hop . | . . . . . Pick Up 28 | 10 . 5 6 7 Fast Attach . | . . . . . Attach 29 | 6 . 4 10 9 Detach 4 | . . 3 1 . Swap 2 | . . 1 1 . Drop 5 | 2 . . 3 . Fire 82 | . 8 . 42 32 Melee 49 | . . . 49 . Ram 7 | . . . . 7 Kick 9 | . 9 . . . Crush 15 | . . . 8 7 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 9) 179 | -10/Materials | Entered Mines 200 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 202 | -10/Mines | Found Prototype Device 203 | -10/Mines | Identified Exp. Sensor Array 211 | -10/Mines | Met a Derelict bent on vengeance 223 | -10/Mines | Learned Materials non-interactive machine intel 300 | -10/Mines | Build established: Mutant 312 | -10/Mines | Discovered new exit (range 16) 338 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 382 | -10/Mines | Entered Materials 382 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 383 | -9/Materials | Loaded intel: 43 non-interactive machine locations 722 | -9/Materials | Discovered new exit (range 16) 2067 | -9/Materials | Discovered new exit (range 15) 2068 | -9/Materials | Lost 3 parts (2n1w) 2082 | -9/Materials | Core integrity fell below 50% 2170 | -9/Materials | Entered another Materials area 2170 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2483 | -8/Materials | Destroyed 7 combat bots 2514 | -8/Materials | Lost 7 parts (1n2u4w) 2560 | -8/Materials | Core integrity fell below 50% 2574 | -8/Materials | Self-destructed Last Messages --------------- 02553_ K-01 Serf collects debris. 02553_ U-05 Engineer lays Concrete. 02557_ K-01 Serf collects debris. 02558_ U-05 Engineer lays Concrete. 02561_ Hvy. Assault Rifle destroyed. 02562_ U-05 Engineer lays Concrete. 02562_ Slammed into G-50 Soldier. 02563_ U-05 Engineer lays Concrete. 02564_ Slammed into G-50 Soldier. 02565_ Destabilizing: Core damaged (-5). 02565_ Core Shielding destroyed. 02565_ U-05 Engineer builds a Wall. 02567_ Slammed into G-50 Soldier. 02569_ U-05 Engineer builds a Wall. 02570_ Slammed into G-47 Trooper. 02571_ Sml. Storage Unit destroyed. 02572_ M-13 Machinist repairs G-50 Soldier. 02572_ Slammed into G-47 Trooper. 02573_ U-05 Engineer lays Concrete. 02574_ M-13 Machinist repairs Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????######## # ###?????????????? | | ???????????????????# !!! u ! # #?????????????? | | ???????????????????# !!!gmk =! ##?????????????? | | ???????????????????# ! % #??????????????? | | ???????????????????# g%% # #?????????????? | | ###????????????????# !@gu ##?????????????? | | #???????????############/####; #??????????????? | | ""#???????????# # #??????????????? | | ""#???????????# # ##??????????????? | | ""#???????????# + #???????????????? | | #???????????# # # # #???????????????? | | #???????????###+#####+# # k #???????????????? | | #?????????????# ^ ### #???????????????? | | #?????????????# ^ ### #???????????????? | | #??????????#### ### #???????????????? | | #########????# """ "## #???????????????? | | #????# T" T## #???????????????? | | """ #????# ! """ "# #??????????????? | | """ #????# ! ## #??????????????? | | """ #????# ! #? #??????????????? | | ###### ##+##+#? #??????????????? | | !! / #??????# #??????????????? | | !! ###### ##### #??????### ###??????????????? | | #????# #???# #????????? #????????????????? | | #????# #???# #????????? #????????????????? | | #########????#/#???# #????????? #????????????????? | | ????????????? ???# #????????? #????????????????? | | ????????????? ???? #????????? ?????????????????? | | ????????????? ???? ????????? ?????????????????? | | ????????????? ????##????????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularChipInitializer Manual? 0 Play Time 00:19:42 Cumulative 34.0 hours Start 2024.09.05 @ 02:58:03 End 2024.09.05 @ 03:17:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 11 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c24691ca-1402-4622-b220-632797caff0c