Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.18 @ 11:36:55 Player: Demise Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (99) 495 Value Destroyed (1789) 1789 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (-571) -571 TOTAL SCORE: 10473 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 2138 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -4237 Cogmind --------- Core Integrity 0/1300 Matter 171/300 Energy 73/100 System Corruption 7% Temperature Cool (9) Movement Flying (37) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Authchip [Processor] Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Neutrino Core > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Improved Cooling System Large Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Makeshift Hacking Suite Makeshift Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Hypervelocity Railgun Powered Hammer > --- INVENTORY -------- Nuclear Pulse Array Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Authchip [Device] Authchip [Processor] Authchip [Processor] Authchip [Armor] Authchip [Armor] Authchip [Weapon] Long-range Tractor Beam Z-Drone Bay Fusion Bomb Launcher [Rating: 104] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Flight Unit Improved Cesium-ion Thruster Utility Machine Analyzer Device Advanced Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Powered Hammer Energy Gun Small Laser Ballistic Gun Hypervelocity Railgun Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Carbide Saw Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Slots Evolved 14 | . . 2 2 . 2 . . . . 2 . . . . . . 2 . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . . 2 . . . . 2 . . . . . . 1 . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 154 | 3 6 4 1 8 11 5 5 1 6 33 6 10 1 1 . 5 2 9 2 8 12 15 Power 25 | . 1 . . 3 2 . . 1 . 6 2 . 1 . . . 2 2 . . 4 1 Engine 10 | . 1 . . 3 . . . 1 . 4 . . 1 . . . . . . . . . Core 13 | . . . . . 2 . . . . 2 2 . . . . . 2 2 . . 3 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 54 | . 3 3 1 3 4 . 2 . 3 5 2 3 . 1 . 4 . 6 . 6 1 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 54 | . 3 3 1 3 4 . 2 . 3 5 2 3 . 1 . 4 . 6 . 6 1 7 Utility 43 | . 1 1 . . 1 1 1 . 1 18 2 7 . . . 1 . . 2 2 4 1 Device 20 | . . 1 . . . 1 . . 1 7 2 3 . . . 1 . . . 1 2 1 Storage 4 | . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . Processor 6 | . . . . . . . 1 . . 4 . 1 . . . . . . . . . . Hackware 11 | . 1 . . . . . . . . 5 . 2 . . . . . . 2 . 1 . Protection 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 3 1 . . 2 4 4 2 . 2 4 . . . . . . . 1 . . 3 6 Energy Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | 1 1 . . 1 1 . . . . . . . . . . . . 1 . . 2 4 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 5 | . . . . . . 2 1 . 1 . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 . . . 1 3 . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . 1 Piercing Weapon 5 | . . . . . 2 2 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . 2 . . . . 5 . 3 . . . . . . . . 2 3 Parts Lost 38 | . . . . 3 1 . 2 . 3 4 . 8 . 1 . . 1 . . . 6 9 Power 4 | . . . . 1 . . . . . . . . . . . . . . . . 2 1 Propulsion 22 | . . . . 2 . . 2 . 3 2 . 4 . . . . 1 . . . 3 5 Utility 7 | . . . . . 1 . . . . 1 . 4 . . . . . . . . . 1 Weapon 5 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 2 Highest Loss Streak 6 | . . . . 3 1 . 2 . 2 1 . 3 . 1 . . 1 . . . 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 57 97 90 92 89 90 93 99 95 95 95 90 80 80 80 82 82 86 98 89 76 19 Engine 3 | . 1 11 9 6 5 . . 6 7 2 1 . 6 6 6 6 5 5 5 5 1 . Core 3 | . . . . . 1 7 7 . . 3 4 6 . . . . 1 3 5 5 5 . Flight 32 | . 19 41 45 49 46 46 43 46 41 36 40 34 20 22 26 28 32 32 35 24 14 7 Device 9 | . . 11 9 9 7 5 7 7 7 8 15 17 13 13 13 13 11 11 11 6 9 1 Storage 2 | . . . . . 7 7 7 7 7 . . . . . . . . . . 4 4 . Processor 11 | . . . . . . . 3 7 7 16 20 17 13 13 13 13 11 11 11 11 10 . Hackware 9 | . 9 11 9 9 7 7 7 7 7 11 . 1 13 13 13 13 11 11 15 17 20 1 Ballistic Gun 1 | . 21 22 18 13 1 . . . . . . . . . . . . 2 5 5 3 3 Impact Weapon 5 | . . . . . . 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 . Slashing Weapon 2 | . . . . 4 4 . . . . 2 6 6 6 4 . . . . . . . . Piercing Weapon 1 | . . . . . 5 5 5 7 7 2 . . . . . . . . . . . . Naked Turns 75 | . . . . . . . . . . . . . . . . . . . . . . 75 Heaviest Build 54 | 4 6 6 6 9 16 17 17 17 15 23 26 26 16 16 13 15 29 36 36 53 54 24 Greatest Support 45 | 3 8 27 22 26 32 30 31 31 31 36 36 36 18 22 22 30 30 36 36 45 45 30 Greatest Overweight (x) 7 | 1 . . . . . . . . . . . 1 . . . . . 1 . 1 7 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 15 15 5 Average Capacity 6 | 5 5 5 5 5 7 8 8 8 8 5 5 5 5 5 5 5 5 5 5 13 14 5 Most Carried 15 | 3 5 5 4 5 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 15 15 5 Average Carried 6 | 1 3 4 4 4 7 7 7 7 7 5 5 5 5 5 5 5 4 4 5 12 13 5 Final Capacity 15 | 5 5 5 5 5 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 15 5 5 Final Carried 15 | 2 5 5 4 5 8 7 7 8 8 5 5 5 5 5 5 5 5 5 5 15 5 5 Class Distribution -------------------- 31% | Hacker-Scout 18% | Scavenger-Sprinter 11% | Scavenger-Scout 11% | Scout 7% | Sprinter 5% | Hacker-Assassin 4% | Hacker-Mutant 4% | Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scout | -6/Factory Scavenger-Scout | -6/Waste Scavenger-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Assassin | -5/Waste Hacker-Scout | -5/Factory Hacker-Mutant | -5/DSF Hacker-Scout | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Matter Collected 2283 | 207 61 . . 201 90 89 18 . 193 336 60 114 28 29 . 84 36 246 . 172 111 208 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4152 | . 61 . . 135 168 87 16 . 147 1021 698 348 . . . 85 113 779 . 66 52 376 Parts 150 | . 7 . . 11 5 8 2 . 8 23 15 13 . . . 1 1 24 . 4 4 24 Haulers Intercepted 10 | . . . . . 2 . . . . 5 . 1 . . . . 1 . . . . 1 Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 7 . . 7 . . . . 4 . 1 . . . . . . Prevented 12 | . . . . . . . . . 9 . . . . 2 . 1 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Combat Hostiles Destroyed 34 | . 3 . . 4 . 5 3 . 4 4 . . . . . 2 . . . 1 3 5 Melee 5 | . . . . . . . 1 . 1 2 . . . . . 1 . . . . . . Guns 14 | . 3 . . 4 . . . . . . . . . . . . . . . 1 2 4 Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 AOE 10 | . . . . . . 5 2 . 2 . . . . . . . . . . . 1 . Classes Destroyed 13 | . 2 . . 2 2 1 . . . 2 3 . . . . 1 . . . . . . Worker 18 | . . . . . 1 . . . . 9 . 7 . . . . . . . . . 1 Builder 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Hauler 10 | . . . . . 2 . . . . 5 . 1 . . . . 1 . . . . 1 Operator 6 | . 1 . . . . . . . . 2 . 3 . . . . . . . . . . Watcher 10 | . . . . 1 . . . . . 6 . 3 . . . . . . . . . . Swarmer 22 | . 3 . . 3 . 3 3 . 2 2 . . . . . 1 . . . . 3 2 Grunt 7 | . . . . . . 2 . . 2 1 . . . . . . . . . . . 2 Sentry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Programmer 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Surgeon 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Wasp 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Thug 7 | . . . . . . . . . . . 6 . . . . . . 1 . . . . Savage 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . Best Kill Streak 12 | . 4 . . 4 2 3 3 . 3 12 . 5 . . . 1 1 . . 1 1 3 Combat Bots Only 4 | . 3 . . 4 . 3 3 . 3 2 . . . . . 1 . . . 1 1 2 Max Kills in Single Turn 2 | . 1 . . 1 1 1 1 . 2 1 1 1 . . . 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 1 . 2 . . . . . . . . . . . 1 . Melee 1 | . . . . . . . 1 . 1 1 . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Damage Taken 6242 | . 85 52 77 186 83 66 310 . 204 607 . 711 . 44 . 12 38 . . 64 1209 2494 Core 2301 | . 57 14 32 85 6 49 107 . 25 174 . 176 . 9 . . . . . . 267 1300 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 171 | . . . . . . . . . . 39 . . . . . . . . . . 132 . Core Remaining (%) 82 | 100 77 96 . 78 . . . . 73 . . . . . . 57 . . . 100 76 . Volleys Fired 107 | . 8 . . 10 . 8 4 . 1 . . . . . . . . 26 . 12 9 29 Largest 2 | . 2 . . 2 . 1 1 . 1 . . . . . . . . 1 . 1 1 2 Hottest 73 | . 60 . . 40 . 30 30 . 30 . . . . . . . . 40 . 40 52 73 Shots Fired 139 | . 15 . . 19 . 8 4 . 1 . . . . . . . . 26 . 12 9 45 Gun 123 | . 15 . . 19 . . . . . . . . . . . . . 26 . 12 7 44 Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 15 | . . . . . . 8 4 . 1 . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 118 | . 9 . . 19 . . . . . . . . . . . . . 26 . 12 7 45 Thermal 6 | . 6 . . . . . . . . . . . . . . . . . . . . . Explosive 15 | . . . . . . 8 4 . 1 . . . . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 6 . . 10 . 3 1 . 1 . . . . . . . . 5 . 3 5 10 Robot Miss Streak 6 | . 2 . . 2 . 1 2 . . . . . . . . . . 4 . 6 2 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Secondary Targets 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 245 | . 10 . . 14 10 3 2 . 10 52 50 27 . 1 . 2 3 18 . 3 7 33 Core Hits 110 | . 6 . . 9 3 10 5 . 4 12 21 5 . . . . 1 12 . 3 3 16 Critical Kills 12 | . . . . . . . . . . . . 1 . . . . 1 7 . 1 . 2 Critical Parts Destroyed 25 | . . . . . . . . . 3 6 3 6 . . . . 1 5 . . . 1 Critical Strikes 48 | . . . . . 2 . . . 3 7 10 8 . . . . 2 12 . 1 . 3 Destroy 16 | . . . . . . . . . . . . . . . . . . 12 . 1 . 3 Smash 21 | . . . . . . . . . 3 6 3 7 . . . . 2 . . . . . Sever 10 | . . . . . 1 . . . . 1 7 1 . . . . . . . . . . Impale 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Melee Attacks 382 | . . . . 4 22 . 13 4 17 148 50 74 5 9 . 14 5 2 . . 14 1 Impact 250 | . . . . . 1 . 10 . 13 120 6 54 3 8 . 14 5 2 . . 14 . Slashing 90 | . . . . 4 12 . . . . 6 44 20 2 1 . . . . . . . 1 Piercing 42 | . . . . . 9 . 3 4 4 22 . . . . . . . . . . . . Sneak Attacks 88 | . . . . . 4 . . . . 20 50 11 . . . 1 2 . . . . . Combat Hostiles 4 | . . . . . . . . . . 2 . 1 . . . 1 . . . . . . Follow-up Attacks 18 | . . . . . . . . . 2 6 6 4 . . . . . . . . . . Damage Inflicted 11945 | . 120 . . 186 546 587 239 . 577 3371 2085 1771 . 46 . 176 242 399 . 58 293 1249 Guns 1806 | . 120 . . 143 . . . . . . . . . . . . . 224 . 58 100 1161 Cannons 46 | . . . . . . . . . . . . . . . . . . . . . . 46 Explosions 1079 | . . . . . . 587 174 . 162 . . . . . . . . . . . 156 . Melee 9011 | . . . . 43 546 . 65 . 415 3371 2085 1771 . 46 . 176 242 175 . . 37 39 Ramming 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 1810 | . 78 . . 143 . . . . . . . . . . . . . 224 . 58 100 1207 Thermal 42 | . 42 . . . . . . . . . . . . . . . . . . . . . Explosive 1079 | . . . . . . 587 174 . 162 . . . . . . . . . . . 156 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 6121 | . . . . . . . 65 . 391 2920 434 1635 . 46 . 176 242 175 . . 37 . Slashing 2115 | . . . . 43 200 . . . . 46 1651 136 . . . . . . . . . 39 Piercing 775 | . . . . . 346 . . . 24 405 . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . . . 1 . 21 21 21 21 21 . . . . 2 7 Average Corruption 9 | . . . . . . . . . . 1 . 18 21 21 21 21 . . . . 1 6 Corruption Purged 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Corruption Blocked 9 | . . . . . . . . . . . . 9 . . . . . . . . . . Effects 61 | . . . . . . . . . . 7 . 12 7 10 2 20 . . . . 1 2 Message Errors 20 | . . . . . . . . . . 2 . 8 2 2 1 4 . . . . . 1 Matter Fused 17 | . . . . . . . . . . 3 . 3 2 2 . 7 . . . . . . Heat Flow Errors 5 | . . . . . . . . . . . . . 1 1 . 3 . . . . . . Energy Discharges 6 | . . . . . . . . . . 1 . . 2 1 . 1 . . . . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . 1 . 1 . 2 . 2 . . . . . . Data Loss (major) 4 | . . . . . . . . . . . . . . 1 1 2 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2949 | . . . . . 146 24 . . 144 1195 351 853 . 6 . 116 71 43 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 29 | . . . . . . 24 . . 5 . . . . . . . . . . . . . Melee 2920 | . . . . . 146 . . . 139 1195 351 853 . 6 . 116 71 43 . . . . Knockbacks 14 | . . . . . . . . . 1 4 4 3 . . . 1 1 . . . . . Impact 13 | . . . . . . . . . 1 3 4 3 . . . 1 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 71 | . . . . . . . 70 . . . . . . . . . . . . . . 1 Shots 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 286 | . . 2 30 75 159 31 1 1 27 150 . 286 190 68 . 190 136 31 52 . 2 14 Average Temperature 42 | . . 2 8 27 65 14 1 1 2 24 . 146 104 39 . 115 63 8 21 . 2 7 Received Heat Transfer 1081 | . 21 24 45 36 18 9 45 . 90 96 . 88 . 9 . . 18 . . . 99 483 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 30 | . . . . . . . . . 1 15 2 8 . . . 4 . . . . . . Impact Corruptions 80 | . . . . . . . . . 3 38 7 24 . 1 . 4 2 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Peak Influence 1219 | . 229 171 106 218 342 . . . . 1219 486 643 . . . . 66 23 18 297 603 661 Initial 426 | . . 96 72 44 98 . . . . 245 426 315 . . . . 25 23 16 12 155 311 Average 434 | . 85 121 86 132 193 . . . . 790 460 488 . . . . 37 23 16 151 333 428 Maximum Alert Level 4 | . 1 . . 1 1 . . . . 4 2 2 . . . . . . . 1 2 2 Low Security (%) 26 | 100 96 100 100 89 61 . . . . . . . . . . . 100 100 100 77 8 . Level 1 21 | . 3 . . 10 38 . . . . 13 . 20 . . . . . . . 22 66 31 Level 2 34 | . . . . . . . . . . 21 100 79 . . . . . . . . 25 68 Level 3 16 | . . . . . . . . . . 59 . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . 5 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 4 . 2 . 4 . . . . 10 . 7 . . . . 3 . . 1 2 1 Investigation 13 | . 1 . 1 . 2 . . . . 3 . 3 . . . . 2 . . . 1 . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 18 | . 3 . 1 . 2 . . . . 4 . 4 . . . . 1 . . 1 1 1 Assault 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 6 | . . . . . 1 . . . . 3 . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Distress Signals 12 | . 3 . . 1 2 . . . . . . . . . . . . . . . 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 265 | . 16 7 12 8 17 8 9 . 15 43 5 27 4 10 . 7 2 . . 4 34 37 Peak Tracking Total 15 | . 7 7 11 5 9 4 7 . 3 6 3 11 4 4 . 3 2 . . 3 15 15 Tactical Retreats 41 | . 2 . . . 3 1 2 . 1 11 1 4 1 3 . 2 . . . . 4 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Traps Triggered 9 | . . . . . . . . . . 1 . 1 . . . . 1 . . 1 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Machines Disabled 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . . . . . . . 3 . 1 . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Machines Accessed 39 | . 2 . 1 2 7 . . . . 15 . 2 . . 3 1 . . 1 . 5 . Terminals 10 | . 1 . 1 2 4 . . . . . . . . . . 1 . . 1 . . . Fabricators 9 | . . . . . 2 . . . . 6 . 1 . . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . . 2 . . . . . . . . . . 1 . Recycling Units 6 | . 1 . . . . . . . . 4 . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . . . . . . . 3 . 1 . . . . . . . . 2 . Total Hacks 112 | . 6 . 4 4 21 . . . . 34 . 5 . . 26 1 . . 2 . 9 . Successful 69 | . 5 . 1 3 8 . . . . 17 . 1 . . 26 1 . . 1 . 6 . Failed 43 | . 1 . 3 1 13 . . . . 17 . 4 . . . . . . 1 . 3 . Catastrophic 9 | . . . . . 3 . . . . 5 . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 177 | . 5 . 4 3 18 . . . . 87 . 29 . . . . 6 . 3 . 19 3 Terminals 29 | . 4 . 4 4 14 . . . . . . . . . . 1 . . 2 . . . Fabricators 23 | . . . . . 4 . . . . 17 . 2 . . . . . . . . . . Repair Stations 9 | . . . . . 3 . . . . 4 . . . . . . . . . . 2 . Recycling Units 13 | . 2 . . . . . . . . 9 . . . . . . . . . . 2 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 10 | . . . . . . . . . . 4 . 3 . . . . . . . . 3 . Terminal Hacks 35 | . 2 . . 1 4 . . . . . . . . . 26 1 . . 1 . . . Record 12 | . . . . . . . . . . . . . . . 11 1 . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . . 12 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . 3 . . . . . . . . . . 2 . Scan Component 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . Repair 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Recycling Unit Hacks 6 | . 1 . . . . . . . . 5 . . . . . . . . . . . . Retrieve Components 6 | . 1 . . . . . . . . 5 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 6 | . . . . . . . . . . 3 . 1 . . . . . . . . 2 . Seal Access 6 | . . . . . . . . . . 3 . 1 . . . . . . . . 2 . Unauthorized Hacks 15 | . 2 . 1 2 4 . . . . 6 . . . . . . . . . . . . Terminals 7 | . 1 . 1 2 3 . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Fabnet 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . 1 2 7 . . . . 9 . 2 . . . . . . . . 2 . Full Trace Events 5 | . . . 1 . 2 . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 3 . 3 . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 107 | . . . . . . . . 16 . 54 . 8 . . 12 . . . . . 17 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Time 94 | . . . . . . . . . . 32 . . . . . . . . . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . 1 . . . . . . . . 16 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . . . . 9 9 9 9 9 3 . Autooverrided 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Robots Rewired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Total Allies 70 | . . . . . . . . 4 . 4 19 6 . 3 . 2 . 20 1 . 10 1 Largest Group 21 | . . . . . . . . 4 4 4 19 4 . 3 . 2 1 21 15 13 12 1 Highest-Rated Group 939 | . . . . . . . . 155 155 112 669 258 . 60 . 181 96 874 669 604 939 27 Highest-Rated Ally 103 | . . . . . . . . 39 39 28 50 70 . 20 . 96 96 96 96 96 103 27 Zionite Dispatches 11 | . . . . . . . . . . 2 . 2 . . . . . . 1 . 5 1 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Light 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 9 | . . . . . . . . . . . . . . . . 4 . . 4 . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . DROP 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 EXPLORE 4 | . . . . . . . . . . . . . . . . 3 . . 1 . . . RETURN 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Ally Attacks 418 | . . . . . . . . . 31 37 145 60 . 15 . 7 2 . . 52 69 . Total Damage 14231 | . . . . . . . . . 934 645 5494 1472 . 600 . 230 95 . . 1837 2924 . Kills 67 | . . . . . . . . . 10 10 10 8 . 5 . 3 1 . . 6 14 . Allies Corrupted 4 | . . . . . . . . . . . 1 . . 1 . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 3 . 2 . . . . 1 2 . 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . . Zionite Intel Received 23 | . . . . . . . . . . 15 . 5 . . . . 1 . . . 2 . Main Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . Component Schematics 4 | . . . . . . . . . . 3 . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Turns Passed 6270 | 22 122 51 25 121 221 176 139 473 282 1176 373 668 174 251 21 482 74 308 42 245 541 283 Spaces Moved 11818 | 27 205 140 85 210 550 531 386 850 552 2617 457 1724 309 524 76 660 208 385 60 155 769 338 Core 200 | 27 17 . . . . . . . . . . . . . . . . . . . 2 154 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 11618 | . 188 140 85 210 550 531 386 850 552 2617 457 1724 309 524 76 660 208 385 60 155 767 184 Fastest Speed 20 | 50 37 31 28 25 22 23 23 23 21 20 21 22 32 28 28 21 21 23 24 24 34 28 Average Speed 29 | 51 38 31 28 25 22 23 23 24 23 23 22 25 32 29 28 26 21 53 24 99 48 51 Slowest Speed 400 | 100 50 34 28 31 25 23 28 26 26 27 25 112 32 32 28 28 24 104 24 115 400 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 59 | . 1 1 5 2 1 . 1 . . 13 . 18 1 . . 1 2 . . . 5 8 Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Exploration Rate (%) 48 | 4 39 23 13 40 22 71 55 89 53 79 96 42 49 66 68 70 6 96 3 89 27 18 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 9 | . 1 . . . . 1 . 2 . 4 . . . . 1 . . . . . . . Known Exits Taken 10 | . 1 . . . 1 1 . . . . . 1 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . 3 1 . 2 . . . 2 2 . . . . . . . . Spaces Dug 146 | . . . . 3 5 . 10 . 3 61 . 30 2 6 . 11 2 . . . 13 . Terrain Destroyed 237 | . . . . 3 5 38 33 . 7 61 . 30 2 6 . 11 2 . . . 37 2 Melee 146 | . . . . 3 5 . 10 . 3 61 . 30 2 6 . 11 2 . . . 13 . Projectile 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 AOE 86 | . . . . . . 38 23 . 4 . . . . . . . . . . . 21 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Total 13776 | 33 231 144 80 250 614 574 406 1103 677 2932 637 1817 375 602 75 940 226 456 85 235 898 386 Wait 1262 | . 5 . . 17 17 28 . 247 100 131 125 36 64 48 . 262 11 28 24 17 95 7 Move 11689 | 26 203 137 76 205 548 530 383 849 551 2593 456 1689 306 523 75 657 204 384 59 154 758 323 Hop 50 | . . 1 3 2 . . 1 . . 11 . 16 1 . . 1 2 . . . 5 7 Pick Up 43 | 2 5 1 . . 5 1 2 1 3 8 . . . . . . . 1 . 13 1 . Fast Attach 93 | 3 4 2 . 6 6 1 1 1 . 22 3 10 . 1 . 3 . 3 1 6 5 15 Attach 18 | . 1 1 1 . 1 . 2 . 2 4 . . . . . . 1 1 . . 4 . Detach 15 | 1 1 . . 1 2 . . . . 6 . . . . . . 1 . . . 3 . Swap 43 | . 1 1 . 2 4 4 2 . 4 7 3 . 1 . . 2 1 5 1 2 3 . Drop 81 | 1 3 1 . 3 10 2 . 1 3 24 6 4 . . . 1 1 6 . 12 1 2 Fire 107 | . 8 . . 10 . 8 4 . 1 . . . . . . . . 26 . 12 9 29 Melee 332 | . . . . 4 21 . 11 4 13 126 44 62 3 8 . 14 5 2 . . 14 1 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . 18 . . Rewire 23 | . . . . . . . . . . . . . . 22 . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Materials 145 | -10/Materials | Entered another Materials area 145 | -9/Materials | Evolved 2 slots: Propulsion x2 196 | -9/Materials | Discovered new exit (range 3) 196 | -9/Materials | Entered another Materials area 196 | -8/Materials | Evolved 2 slots: Propulsion x2 219 | -8/Materials | Discovered new exit (range 6) 221 | -8/Materials | Entered Storage 273 | -8/Storage | Lost 3 parts (1p2n) 314 | -8/Storage | Discovered new exit (range 16) 342 | -8/Storage | Entered Factory 342 | -7/Factory | Evolved 2 slots: Utility x2 541 | -7/Factory | Discovered new exit (range 9) 543 | -7/Factory | Identified exit to Lower Caves 563 | -7/Factory | Entered Lower Caves 567 | -7/Lower Caves | Encountered a Warlord checkpoint 608 | -7/Lower Caves | Identified exit to Lower Caves 635 | -7/Lower Caves | Learned location of Zion (-7) 658 | -7/Lower Caves | Learned Factory emergency access door positions 739 | -7/Lower Caves | Entered another Lower Caves area 739 | -7/Lower Caves | Discovered new exit (range 10) 748 | -7/Lower Caves | Spotted B-75 Beast 876 | -7/Lower Caves | Discovered new exit (range 9) 878 | -7/Lower Caves | Entered Zion 880 | -7/Zion | Build established: Scavenger-Sprinter 891 | -7/Zion | Discovered new exit (range 11) 964 | -7/Zion | Learned 4 Factory zone layouts 966 | -7/Zion | Learned location of Warlord (-4) 986 | -7/Zion | Identified exit to Deep Caves 1000 | -7/Zion | Given the Hacking Drone Bay 1019 | -7/Zion | Learned Factory recycling unit intel 1037 | -7/Zion | Given A8's code to call for help 1085 | -7/Zion | Imprinted 1087 | -7/Zion | Declared Zion's savior 1351 | -7/Zion | Entered Proximity Caves 1351 | -6/Proximity Caves | Accompanied by 4 allies 1523 | -6/Proximity Caves | Spotted B-75 Beast 1561 | -6/Proximity Caves | Allies destroyed B-75 Beast 1584 | -6/Proximity Caves | Discovered new exit (range 9) 1589 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1633 | -6/Proximity Caves | Entered Factory 1633 | -6/Factory | Evolved 2 slots: Utility x2 1636 | -6/Factory | Loaded intel: 6 recycling unit locations 1717 | -6/Factory | Discovered new exit (range 8) 1724 | -6/Factory | Identified exit to Factory 1752 | -6/Factory | Discovered new exit (range 7) 1753 | -6/Factory | Identified exit to Lower Caves 1755 | -6/Factory | Repaired Mni. Grenade Launcher? 1900 | -6/Factory | Retrieved Zion intel report: Trap Installations 1901 | -6/Factory | Zion Recon squad teleported in 1983 | -6/Factory | First assault squad dispatched 2009 | -6/Factory | Discovered new exit (range 14) 2038 | -6/Factory | Zion Fire squad teleported in 2166 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2170 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2171 | -6/Factory | Build established: Hacker-Scout 2186 | -6/Factory | Retrieved Zion intel report: Active Terminals 2234 | -6/Factory | Retrieved Zion intel report: Main Access 2251 | -6/Factory | Retrieved Zion intel report: Emergency Access 2256 | -6/Factory | Discovered exit to Lower Caves (range 4) 2260 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2268 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2320 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2348 | -6/Factory | Retrieved Zion intel report: Component Schematics 2351 | -6/Factory | Discovered new exit (range 16) 2365 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2621 | -6/Factory | Build established: Scout 2665 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2700 | -6/Factory | Retrieved Zion intel report: Component Schematics 2736 | -6/Factory | Retrieved Zion intel report: Branch Access 2736 | -6/Factory | Identified exit to Extension 2742 | -6/Factory | Retrieved Zion intel report: Component Schematics 2809 | -6/Factory | Manually triggered Chute Trap 2809 | -6/Factory | Sucked down chute 2809 | -6/Factory | Entered Waste 2810 | -6/Waste | Met a frightened Derelict 2811 | -6/Waste | Spotted C-40 Crusher 2816 | -6/Waste | Spotted C-40 Crusher 2818 | -6/Waste | Spotted C-40 Crusher 2818 | -6/Waste | Spotted C-40 Crusher 2824 | -6/Waste | Warlord forces began an assault 2838 | -6/Waste | Allies destroyed C-40 Crusher 2839 | -6/Waste | Discovered new exit (range 22) 2840 | -6/Waste | Spotted C-40 Crusher 2851 | -6/Waste | Allies destroyed C-40 Crusher 2868 | -6/Waste | Allies destroyed C-40 Crusher 2871 | -6/Waste | Allies destroyed C-40 Crusher 2955 | -6/Waste | Spotted C-40 Crusher 2977 | -6/Waste | Allies destroyed C-40 Crusher 3182 | -6/Waste | Identified exit to Factory 3182 | -6/Waste | Entered Factory 3190 | -6/Factory | Discovered exit to Lower Caves (range 4) 3208 | -6/Factory | Zion Hacker squad teleported in 3216 | -6/Factory | Build established: Scavenger-Scout 3391 | -6/Factory | Retrieved Zion intel report: Emergency Access 3392 | -6/Factory | Zion Light squad teleported in 3446 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3452 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3494 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3621 | -6/Factory | Crushed by falling debris 3621 | -6/Factory | System corruption reached 10% 3652 | -6/Factory | Lost 3 parts (2n1u) 3700 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3705 | -6/Factory | Crushed by falling debris 3736 | -6/Factory | Lost 3 parts (3u) 3850 | -6/Factory | Entered Lower Caves 3982 | -6/Lower Caves | Learned 4 Factory zone layouts 4020 | -6/Lower Caves | Discovered new exit (range 11) 4023 | -6/Lower Caves | Identified exit to Lower Caves 4024 | -6/Lower Caves | Entered another Lower Caves area 4026 | -6/Lower Caves | Discovered exit to Factory (range 14) 4031 | -6/Lower Caves | Learned location of 1 exit from Factory 4047 | -6/Lower Caves | Learned Factory stockpile data 4077 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4271 | -6/Lower Caves | Discovered new exit (range 13) 4272 | -6/Lower Caves | Encountered a Warlord checkpoint 4275 | -6/Lower Caves | Identified exit to Data Miner 4275 | -6/Lower Caves | Entered Data Miner 4275 | -6/Data Miner | Discovered new exit (range 6) 4277 | -6/Data Miner | Identified exit to Proximity Caves 4281 | -6/Data Miner | Met Data Miner 4286 | -6/Data Miner | Learned location of Section 7 (-3) 4286 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4290 | -6/Data Miner | Received God Mode back door access code from Data Miner 4296 | -6/Data Miner | Entered Proximity Caves 4431 | -5/Proximity Caves | Build established: Hacker-Scout 4567 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4673 | -5/Proximity Caves | Escorted by Enhanced Grunt 4711 | -5/Proximity Caves | Spotted B-75 Beast 4734 | -5/Proximity Caves | Discovered exit to Factory (range 9) 4778 | -5/Proximity Caves | Entered Factory 4778 | -5/Factory | Accompanied by 1 ally 4778 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4779 | -5/Factory | Identified exit to Upper Caves 4809 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4852 | -5/Factory | Sucked down chute 4852 | -5/Factory | Entered Waste 4853 | -5/Waste | Joined by Warlord forces that had cleared the area 4855 | -5/Waste | 1 allies followed down the chute 4878 | -5/Waste | Found Fusion Bomb Launcher 5103 | -5/Waste | Discovered new exit (range 13) 5145 | -5/Waste | Identified exit to Factory 5160 | -5/Waste | Entered Factory 5160 | -5/Factory | Accompanied by 14 allies 5166 | -5/Factory | Zion Hacking Resupply teleported in 5184 | -5/Factory | Identified exit to DSF 5202 | -5/Factory | Entered DSF 5202 | -5/DSF | Accompanied by 13 allies 5227 | -5/DSF | Additional patrols routed to DSF 5231 | -5/DSF | Discovered new exit (range 15) 5441 | -5/DSF | Identified exit to Factory 5447 | -5/DSF | Entered Factory 5447 | -4/Factory | Accompanied by 8 allies 5447 | -4/Factory | Evolved 2 slots: Utility x2 5539 | -4/Factory | Build established: Hacker-Mutant 5542 | -4/Factory | Zion Heavy squad teleported in 5573 | -4/Factory | Zion Heavy squad teleported in 5591 | -4/Factory | Discovered new exit (range 14) 5605 | -4/Factory | Zion Heavy squad teleported in 5607 | -4/Factory | Discovered new exit (range 11) 5611 | -4/Factory | Identified exit to Upper Caves 5657 | -4/Factory | Spotted B-86 Titan 5673 | -4/Factory | Zion Kinetic Resupply teleported in 5695 | -4/Factory | Allies destroyed B-86 Titan 5860 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5882 | -4/Factory | Build established: Hacker-Scout 5886 | -4/Factory | Retrieved Zion intel report: Component Schematics 5887 | -4/Factory | Zion Heavy squad teleported in 5969 | -4/Factory | Discovered new exit (range 10) 5984 | -4/Factory | Repaired Field Propulsion Array? 5984 | -4/Factory | Identified exit to Research 5988 | -4/Factory | Entered Research 5988 | -3/Research | Evolved 2 slots: Utility x2 6012 | -3/Research | Released all parts (12) 6039 | -3/Research | Spotted B-86 Titan 6067 | -3/Research | Zion Kinetic Resupply teleported in 6158 | -3/Research | Lost 3 parts (1n2w) 6201 | -3/Research | Core integrity fell below 50% 6222 | -3/Research | Core integrity fell below 20% 6235 | -3/Research | Lost 6 parts (1p4n1u) 6271 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 06205_ Slug penetrates P-80 Master. 06205_ P-80 Master suffers critical hit (Destroy). 06205_ P-80 Master destroyed. 06205_ Slug penetrates R-10 Processor. 06206_ K-01 Serf collects debris. 06206_ R-10 Processor sends out distress signal. 06206_ K-01 Serf collects debris. 06206_ K-01 Serf destroyed. 06207_ System corrupted: Helical Railgun rejected. 06208_ K-01 Serf collects debris. 06209_ Acquired 83 matter. 06210_ Slammed into G-67 Veteran. 06227_ Acquired Impulse Thruster Array. 06231_ Detecting system override signal. 06244_ Acquired Chainsword. 06247_ Door malfunctions. 06248_ 9H9#WOXP FYR|QPHO7LY CZEDAA/4>JEFKDP 06254_ Acquired Prototype Flight Unit. 06254_ Identified Cld. Impulse Thruster. 06258_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ???????????????# [[ #????????????????????????? | | ???????????????# [[ #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #???????#####????????????? | | ???????????????# [???????? ?????????????? | | ???????????????? ????????? ? #????????????? | | ###########+######+########?? #????????????? | | #? #????????????? | | # ! #????????????? | | # #????????????? | | g/ !#????????????? | | ######## ########## gg# #????????????? | | #??# #????????# #??#######?????????????? | | #### #????????# #? #?????????????? | | / +????????# #? #?????????????? | | #### #????????# # """#?????????????? | | =#??# #????????# # ! """#?????????????? | | #####??# #????????# + R"#?????????????? | | ???????# #????????# # """#?????????????? | | ???????# #????????# # "" #?????????????? | | ???????# #????????# @#? #?????????????? | | ???????+ #????????# #? #?????????????? | | ???????# #????????# #??#######?????????????? | | ???????# #????????# #??????????????????????? | | ???????# #????????# #??????????????????????? | | ???????# #????????# #??????????????????????? | | ???????? #????????# #??????????????????????? | | ???????? #????????# #??????????????????????? | | ???????? ?????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 44 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 66 Matter Filtering 50 Offensive Hacking 41 Defensive Hacking 10 Authchip Count 10 Item Schematics ----------------- Mak. Shrapnel Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Spear | -7/Zion | Archive Point Defense System | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Cld. Aerolev Unit | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Terrain Scan Processor | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Armor Integrity Analyzer | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Imp. Core Shielding | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Imp. Cryofiber Web | -6/Factory | Z-intel Scythe | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Power Shielding | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Actuator Array | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Cesium-ion Thruster | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Hvy. Particle Cannon | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Launcher Guidance Computer | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Plasma Cutter | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Lrn. Tractor Beam | -4/Factory | Scanalyzed Hvy. Disruptor Cannon | -4/Factory | Z-intel Imp. Shield Generator | -4/Factory | Z-intel Imp. Hardlight Generator | -4/Factory | Z-intel Adv. Medium Treads | -4/Factory | Z-intel Imp. Shock Absorption System | -4/Factory | Z-intel Adv. Plasma Cannon | -4/Factory | Z-intel Adv. Trap Scanner | -4/Factory | Z-intel Adv. Hardlight Generator | -4/Factory | Z-intel Imp. Recalibrator | -4/Factory | Z-intel Plasma Cutter | -4/Factory | Z-intel HERF Cannon | -4/Factory | Z-intel Hvy. Treads | -4/Factory | Z-intel Lrg. Storage Unit | -4/Factory | Z-intel Linear Gravjet | -4/Factory | Z-intel Matter Compressor | -4/Factory | Z-intel Huge Storage Unit | -4/Factory | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-50 Soldier | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalCatalystSuite Manual? 0 Play Time 02:27:36 Cumulative 615.4 hours Start 2022.06.18 @ 07:36:16 End 2022.06.18 @ 11:36:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 492 Rogue 492 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d4b704f-e6e0-4fe1-b5fe-3111745194fb