Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.18 @ 02:56:42 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (793) 793 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4063 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 230/550 Matter 242/300 Energy 125/125 System Corruption 2% Temperature Warm (148) Movement Rolling (155) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (3) ------ Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Particle Gun Advanced Assault Cannon > --- INVENTORY (20) --- Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Large Storage Unit High-capacity Storage Unit Light Armor Plating Hardened Heavy Armor Plating Improved Shield Generator System Shield Light Assault Rifle XL Autogun Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Aluminum Leg Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Target Analyzer > --- WEAPON ----------- Light Assault Rifle Flak Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Wheel Large Storage Unit High-capacity Storage Unit Light Armor Plating Hardened Heavy Armor Plating Improved Shield Generator System Shield Medium Laser Particle Gun Light Assault Rifle Heavy Assault Rifle XL Autogun Array Advanced Assault Cannon [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 28 | 2 2 . 1 . 3 20 Power 2 | . . . . . . 2 Engine 1 | . . . . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | 2 . . . . 2 3 Treads 4 | 2 . . . . 1 1 Leg 1 | . . . . . . 1 Wheel 2 | . . . . . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 2 . 1 . . 5 Device 3 | . . . . . . 3 Storage 2 | . 1 . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 11 | . . . . . 1 10 Energy Gun 4 | . . . . . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . . . . 1 5 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . . . . . . 20 Power 2 | . . . . . . 2 Propulsion 6 | . . . . . . 6 Utility 2 | . . . . . . 2 Weapon 10 | . . . . . . 10 Highest Loss Streak 12 | . . . . . . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 98 100 100 100 87 71 Engine 10 | . 14 14 14 14 9 3 Treads 21 | . 28 28 28 28 27 10 Wheel 2 | . . . . . 9 7 Device 3 | . . . . . . 8 Storage 12 | . 14 14 14 14 9 9 Processor 1 | . . . . . . 2 Protection 9 | . 12 14 14 14 9 3 Energy Gun 2 | . . . . . . 5 Ballistic Gun 22 | . 28 28 28 28 24 12 Ballistic Cannon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 72 | 11 29 29 49 49 50 72 Greatest Support 48 | 40 40 40 40 40 10 48 Greatest Overweight (x) 7 | . . . 1 1 4 7 Average Overweight (x) 1 | . . . . 1 4 3 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 8 9 15 16 20 20 20 Most Carried 20 | 6 6 5 11 19 18 20 Average Carried 12 | 5 4 5 7 15 16 16 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 19 | 4 5 5 10 19 17 17 Class Distribution -------------------- 69% | Mutant 16% | Scavenger-Mutant 8% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 972 | 200 . 68 . 42 . 662 Remotely . | . . . . . . . Salvage Created 824 | . . 81 . 47 . 696 Parts 28 | . . 1 . 1 . 26 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 21 | . . 1 . 3 . 17 Guns 20 | . . 1 . 3 . 16 Cannons 1 | . . . . . . 1 Classes Destroyed 6 | . . 2 . 1 . 3 Worker 1 | . . 1 . . . . Swarmer 7 | . . . . 3 . 4 Grunt 7 | . . 1 . . . 6 Sentry 3 | . . . . . . 3 Programmer 3 | . . . . . . 3 Behemoth 1 | . . . . . . 1 Best Kill Streak 15 | . . 1 . 3 . 15 Combat Bots Only 15 | . . 1 . 3 . 15 Max Kills in Single Turn 3 | . . 1 . 1 . 3 Gunslinging 2 | . . . . . . 2 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 2695 | . . 117 . 138 58 2382 Core 371 | . . 28 . 23 . 320 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . . . 79 . . Volleys Fired 124 | . . 7 . 8 . 109 Largest 3 | . . 2 . 2 . 3 Hottest 178 | . . 40 . 40 . 178 Shots Fired 251 | . . 14 . 16 . 221 Gun 216 | . . 14 . 16 . 186 Cannon 35 | . . . . . . 35 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 193 | . . 14 . 16 . 163 Thermal 58 | . . . . . . 58 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . . 7 . 4 . 25 Robot Miss Streak 5 | . . 1 . 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . 1 . 5 Max Gunslinging Chain 2 | . . . . 1 . 2 Shots Hit Robots 208 | . . 10 . 6 . 192 Core Hits 98 | . . 4 . 3 . 91 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . . . . . . 6 Burn 5 | . . . . . . 5 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3099 | . . 117 . 92 . 2890 Guns 2481 | . . 104 . 88 . 2289 Cannons 601 | . . . . . . 601 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 17 | . . 13 . 4 . . Kinetic 2295 | . . 104 . 88 . 2103 Thermal 787 | . . . . . . 787 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . 1 . 1 . 1 Targets Rammed 3 | . . 1 . 1 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 242 | . . 44 . 12 . 242 Average Temperature 70 | . . 26 . 5 . 83 Received Heat Transfer 780 | . . 69 . 12 36 663 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . . 5 Heat Transferred 2257 | . . . . . . 2257 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 404 | . 7 37 . 70 42 404 Initial 29 | . . 2 . . 27 29 Average 174 | . 6 32 . 68 40 305 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 56 | 100 100 100 . 100 100 11 Level 1 40 | . . . . . . 82 Level 2 3 | . . . . . . 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . . 2 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . . 2 . 7 3 31 Peak Tracking Total 7 | . . 1 . 3 2 7 Tactical Retreats 4 | . . . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 5 | . 1 . 2 1 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . 2 . 2 1 4 . Successful 5 | . 1 . 2 1 1 . Failed 4 | . 1 . . . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 4 | . 1 . 2 1 . . Record 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 2056 | 3 127 201 572 384 39 730 Spaces Moved 893 | 1 77 113 324 147 25 206 Core . | . . . . . . . Treads 736 | 1 77 113 324 147 . 74 Legs . | . . . . . . . Wheels 157 | . . . . . 25 132 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 140 | 160 160 160 160 240 140 140 Average Speed 184 | 160 160 160 175 240 140 185 Slowest Speed 320 | 160 160 160 240 240 140 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 18 33 69 44 5 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 1092 | 4 80 120 327 163 29 369 Wait 24 | . . . . . . 24 Move 888 | . 76 112 323 146 25 206 Hop . | . . . . . . . Pick Up 19 | . 1 . 2 8 1 7 Fast Attach 11 | . 1 . . . . 10 Attach 14 | 2 . . . . 3 9 Detach 1 | . . . . . . 1 Swap 3 | . 1 . 1 . . 1 Drop 5 | 2 1 . 1 . . 1 Fire 124 | . . 7 . 8 . 109 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 1 . 1 . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Identified exit to Mines 131 | -10/Materials | Entered Mines 161 | -10/Mines | Learned location of Zion (-6) 180 | -10/Mines | Discovered new exit (range 9) 303 | -10/Mines | Build established: Mutant 324 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 325 | -10/Mines | Discovered new exit (range 5) 332 | -10/Mines | Entered Exiles 371 | -10/Exiles | Met 8R-AWN 400 | -10/Exiles | Met EX-HEX 448 | -10/Exiles | Met EX-BIN 475 | -10/Exiles | Aligned with FarCom system 476 | -10/Exiles | Given EX-Vault access code 515 | -10/Exiles | Opened EX-Vault 528 | -10/Exiles | Found XL Autogun Array 561 | -10/Exiles | Warned to stay clear of 0b10 Research branches 605 | -10/Exiles | Met EX-DEC 882 | -10/Exiles | Discovered new exit (range 11) 904 | -10/Exiles | Left Exiles lab with XL Autogun Array 904 | -10/Exiles | Entered Mines 1043 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1144 | -9/Mines | Learned 2 Materials zone layouts 1268 | -9/Mines | Discovered new exit (range 9) 1288 | -9/Mines | Entered Materials 1288 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1289 | -8/Materials | Identified exit to Factory 1327 | -8/Materials | Identified exit to Garrison 1327 | -8/Materials | Entered Garrison 1455 | -8/Garrison | Lost 3 parts (1p1n1w) 1472 | -8/Garrison | Triggered checkpoint 1509 | -8/Garrison | Destroyed 15 combat bots 1530 | -8/Garrison | Lost 3 parts (1n1u1w) 1677 | -8/Garrison | Spotted B-75 Beast 1794 | -8/Garrison | Core integrity fell below 50% 1796 | -8/Garrison | Destroyed B-75 Beast 1800 | -8/Garrison | Lost 12 parts (1p4n1u6w) 2046 | -8/Garrison | Triggered checkpoint 2054 | -8/Garrison | Triggered checkpoint 2057 | -8/Garrison | Self-destructed Last Messages --------------- 01957_ Melted Arm. Wheel. 01961_ C-30 ARC critical meltdown. 01961_ Arm. Wheel melted. 01970_ C-30 ARC heat spikes uncontrollably. 01972_ Melted Arm. Wheel. 01974_ C-30 ARC heat spikes uncontrollably. 01976_ C-30 ARC critical meltdown. 01976_ Arm. Wheel melted. 01978_ Acquired 84 matter. 01980_ Acquired 39 matter. 01981_ Acquired 85 matter. 01983_ Acquired 13 matter. 01984_ Acquired 6 matter. 01997_ Acquired 1 matter. 02007_ System corrupted: Matter fused (-7). 02008_ Acquired Aluminum Leg. 02010_ Acquired 2 matter. 02025_ XMK&1MGU#PECMR%DP%&AUVZBRMB9CCB 02046_ Beams of light sweep through the air. An alarm sounds. 02055_ Particle Gun destroyed. 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