Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 12:27:14

Player: Gasoline_Joe

Result: Destroyed by Y-54 Guardian via exploding Fusion Modulator

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (149)     745
Value Destroyed (5105)     5105
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1219)               1219
              TOTAL SCORE: 10989

 Bonus
-------
High Alert Combat Kills    609
Follower Combat Kills      249
Entered DSFs               500
Friendly Fire              -139

 Cogmind 
---------
Core Integrity             0/850
Matter                     275/300
Energy                     32/100
System Corruption          12%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Heat Sink
           Proton Cannon
           Proton Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
           Fusion Compressor
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON -----------
           Chainsword
           Chainsword
           Chainsword
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Heat Sink
           Proton Cannon
           Proton Cannon
           Proton Cannon
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
Utility                    Improved Targeting Computer
  Device                   Hardlight Generator
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   2   .   2   
  Power                    2    | .   .   .   1   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   1   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   
Parts Attached             115  | 5   4   .   27  11  16  14  1   7   30  
  Power                    21   | 1   .   .   5   3   2   4   .   .   6   
    Engine                 10   | 1   .   .   2   2   .   2   .   .   3   
    Core                   10   | .   .   .   3   1   2   1   .   .   3   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               33   | 2   .   .   10  2   4   5   .   4   6   
    Treads                 22   | .   .   .   8   1   2   4   .   4   3   
    Leg                    7    | 2   .   .   2   .   2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   1   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   4   .   3   .   3   2   .   1   8   
    Device                 7    | .   1   .   .   .   1   1   .   1   3   
    Storage                3    | .   2   .   1   .   .   .   .   .   .   
    Processor              10   | .   1   .   1   .   2   1   .   .   5   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   .   9   6   7   3   1   2   10  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          16   | 2   .   .   3   2   4   2   .   2   1   
    Ballistic Cannon       10   | .   .   .   3   2   2   1   1   .   1   
    Launcher               7    | .   .   .   3   2   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   .   1   1   
Parts Lost                 47   | .   1   .   .   8   5   5   .   .   28  
  Power                    13   | .   .   .   .   3   2   1   .   .   7   
  Propulsion               14   | .   .   .   .   3   1   3   .   .   7   
  Utility                  7    | .   1   .   .   .   1   1   .   .   4   
  Weapon                   13   | .   .   .   .   2   1   .   .   .   10  
  Highest Loss Streak      10   | .   1   .   .   5   5   1   .   .   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     93   | .   89  100 99  93  90  98  89  94  82  
  Engine                   6    | .   14  14  1   16  1   6   7   7   9   
  Core                     8    | .   .   .   20  3   14  5   .   .   4   
  Reactor                  2    | .   .   .   .   .   .   5   7   7   1   
  Treads                   17   | .   .   .   22  26  12  17  15  21  17  
  Leg                      7    | .   28  28  10  .   9   8   7   1   .   
  Device                   5    | .   6   14  .   .   7   7   7   9   7   
  Storage                  4    | .   10  14  11  11  .   .   .   .   .   
  Processor                12   | .   1   .   4   11  16  19  15  15  16  
  Protection               1    | .   .   .   5   .   .   .   .   .   .   
  Ballistic Gun            12   | .   28  28  7   9   7   12  15  18  14  
  Ballistic Cannon         10   | .   .   .   14  3   18  14  12  11  .   
  Launcher                 1    | .   .   .   .   7   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 5   11  11  28  25  29  40  43  47  50  
  Greatest Support         80   | 20  20  20  63  60  42  42  40  60  80  
  Greatest Overweight (x)  7    | .   .   .   1   1   1   2   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   5   5   5   5   
  Average Capacity         5    | 5   5   8   8   8   5   5   5   5   5   
  Most Carried             8    | 4   6   5   8   8   5   5   5   5   5   
  Average Carried          5    | 1   4   4   7   5   4   4   5   4   3   
  Final Capacity           8    | 5   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 4   6   5   8   6   4   5   5   4   4   

 Class Distribution 
--------------------
 46% | Gunner
 24% | Mutant
 16% | Scavenger-Mutant
  5% | Commander-Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Gunner | -8/Materials
           Gunner | -8/Storage
 Commander-Gunner | -7/Factory
           Gunner | -7/DSF
           Gunner | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  DSF  Fac  
Matter Collected           5663 | 254  103  .    1155 94   627  1376 .    212  1842 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5589 | 38   117  .    1046 113  434  1420 .    174  2247 
  Parts                    311  | 2    4    .    86   2    15   85   .    10   107  
Haulers Intercepted        4    | .    .    .    3    .    .    1    .    .    .    
Recyclers Shooed           7    | .    .    .    1    .    .    3    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac 
Combat Hostiles Destroyed  126  | 1   1   .   27  15  7   39  .   3   33  
  Melee                    10   | .   .   .   .   .   .   .   .   .   10  
  Guns                     48   | 1   1   .   10  2   1   12  .   1   20  
  Cannons                  43   | .   .   .   9   .   4   27  .   2   1   
  AOE                      25   | .   .   .   8   13  2   .   .   .   2   
Classes Destroyed          18   | 1   1   .   8   1   1   4   .   1   1   
  Worker                   4    | .   .   .   .   .   .   2   .   .   2   
  Builder                  3    | .   .   .   1   .   .   1   .   .   1   
  Tunneler                 3    | .   .   .   1   .   .   .   .   .   2   
  Hauler                   4    | .   .   .   3   .   .   1   .   .   .   
  Recycler                 9    | .   1   .   2   .   2   1   .   .   3   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   3   .   3   1   .   .   1   
  Swarmer                  24   | .   .   .   13  .   .   6   .   .   5   
  Grunt                    48   | 1   1   .   6   3   5   17  .   2   13  
  Brawler                  3    | .   .   .   .   .   .   2   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   26   | .   .   .   8   .   1   12  .   .   5   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   
  Hunter                   6    | .   .   .   .   .   1   .   .   .   5   
  Programmer               3    | .   .   .   .   .   .   .   .   .   3   
  Assembled                12   | .   .   .   .   12  .   .   .   .   .   
Best Kill Streak           12   | 1   2   .   9   12  5   9   .   1   8   
  Combat Bots Only         12   | 1   1   .   8   12  4   7   .   1   7   
Max Kills in Single Turn   4    | 1   1   .   4   4   3   2   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   4   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  DSF  Fac  
Hostile Shots Fired        984   | 2    5    .    114  40   45   130  .    10   638  
  Missed                   312   | .    1    .    28   10   8    25   .    3    237  
Damage Taken               8212  | 21   46   .    1127 635  661  1503 .    147  4072 
  Core                     1463  | 11   .    .    248  38   110  172  .    15   869  
  Absorbed by Shields      807   | .    .    .    .    .    .    44   .    28   735  
Core Remaining (%)         72    | 95   .    95   .    28   .    48   .    97   .    
Volleys Fired              302   | 2    10   .    84   19   22   90   .    6    69   
  Largest                  4     | 2    2    .    2    2    3    3    .    4    4    
  Hottest                  142   | 40   40   .    88   60   126  113  .    142  134  
Shots Fired                787   | 4    20   .    167  30   55   258  .    24   229  
  Gun                      438   | 4    20   .    63   14   9    106  .    12   210  
  Cannon                   320   | .    .    .    100  .    44   152  .    12   12   
  Launcher                 29    | .    .    .    4    16   2    .    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  757   | 4    20   .    163  14   53   258  .    24   221  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                22    | .    .    .    4    16   2    .    .    .    .    
  Electromagnetic          8     | .    .    .    .    .    .    .    .    .    8    
  Robot Hit Streak         20    | 3    4    .    12   6    7    20   .    9    18   
  Robot Miss Streak        9     | 1    3    .    9    3    3    7    .    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    .    .    .    .    .    .    .    .    4    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           553   | 3    12   .    86   18   36   175  .    17   206  
  Core Hits                310   | 2    5    .    47   27   23   104  .    11   91   
  Critical Kills           2     | .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    .    .    .    1    
  Critical Strikes         18    | .    1    .    2    .    4    4    .    .    7    
    Destroy                4     | .    1    .    2    .    .    .    .    .    1    
    Blast                  8     | .    .    .    .    .    4    4    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    6    
Melee Attacks              41    | .    .    .    .    .    .    .    .    .    41   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 41    | .    .    .    .    .    .    .    .    .    41   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    5    
Damage Inflicted           13223 | 26   102  .    2216 959  1096 3945 .    408  4471 
  Guns                     5151  | 26   102  .    652  154  127  1339 .    159  2592 
  Cannons                  4919  | .    .    .    1213 .    655  2601 .    249  201  
  Explosions               1823  | .    .    .    351  805  314  .    .    .    353  
  Melee                    1325  | .    .    .    .    .    .    .    .    .    1325 
  Ramming                  5     | .    .    .    .    .    .    5    .    .    .    
  Kinetic                  10064 | 26   102  .    1865 154  782  3940 .    408  2787 
  Thermal                  116   | .    .    .    .    .    .    .    .    .    116  
  Explosive                1470  | .    .    .    351  805  314  .    .    .    .    
  Electromagnetic          243   | .    .    .    .    .    .    .    .    .    243  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1325  | .    .    .    .    .    .    .    .    .    1325 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    12   
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  18    | .    .    .    .    .    .    .    .    .    18   
    Message Errors         4     | .    .    .    .    .    .    .    .    .    4    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    4    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    3    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            89    | .    .    .    14   54   1    19   .    .    1    
  Projectiles              33    | .    .    .    14   .    .    19   .    .    .    
  Explosions               55    | .    .    .    .    54   1    .    .    .    .    
  Melee                    1     | .    .    .    .    .    .    .    .    .    1    
Knockbacks                 57    | .    .    .    6    .    5    42   .    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57    | .    .    .    6    .    5    42   .    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      212   | .    .    .    21   160  .    .    .    .    31   
  Shots                    11    | .    .    .    1    7    .    .    .    .    3    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        518   | 6    12   .    518  138  297  489  .    6    467  
  Average Temperature      137   | 6    9    .    115  58   105  156  .    4    164  
  Received Heat Transfer   2139  | 12   24   .    312  198  306  622  .    13   652  
  Effects                  47    | .    .    .    15   .    1    15   .    .    16   
    Shutdowns              17    | .    .    .    6    .    .    7    .    .    4    
    Energy Bleed           11    | .    .    .    1    .    .    6    .    .    4    
    Interference           10    | .    .    .    2    .    1    1    .    .    6    
    Matter Decay           2     | .    .    .    2    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    1    .    .    1    
    Damage (minor)         3     | .    .    .    2    .    .    .    .    .    1    
    Damage (core)          2     | .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         100   | .    .    .    .    .    .    .    .    .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac 
Peak Influence             823  | 20  74  28  578 292 155 823 366 416 742 
  Initial                  361  | .   13  28  2   225 21  1   361 256 207 
  Average                  297  | 2   38  27  139 226 86  551 365 365 398 
Maximum Alert Level        3    | .   .   .   2   1   .   3   1   2   3   
  Low Security (%)         41   | 100 100 100 76  25  100 9   .   .   2   
  Level 1                  27   | .   .   .   14  74  .   13  100 67  52  
  Level 2                  19   | .   .   .   8   .   .   33  .   32  40  
  Level 3                  11   | .   .   .   .   .   .   42  .   .   4   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          27   | .   1   .   5   .   .   8   .   2   11  
  Investigation            4    | .   .   .   2   .   .   2   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   
  Reinforcement            13   | .   1   .   3   .   .   2   .   2   5   
  Assault                  2    | .   .   .   .   .   .   1   .   .   1   
  Garrison                 5    | .   .   .   .   .   .   3   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac 
Distress Signals           4    | .   .   .   1   .   1   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | 1   5   2   44  15  18  52  .   8   53  
  Peak Tracking Total      8    | 1   2   2   8   8   5   5   .   3   7   
  Tactical Retreats        12   | .   .   .   4   .   .   4   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac 
Traps Triggered            6    | .   .   .   .   1   .   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac 
Machines Disabled          14   | .   .   .   .   .   2   5   .   1   6   
  Max in Single Turn       4    | .   .   .   .   .   1   1   .   1   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac 
Machines Accessed          20   | .   1   .   3   1   4   7   1   .   3   
  Terminals                18   | .   1   .   3   .   4   7   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   8   .   10  1   15  16  1   .   4   
  Successful               34   | .   8   .   8   1   6   7   1   .   3   
  Failed                   21   | .   .   .   2   .   9   9   .   .   1   
    Catastrophic           6    | .   .   .   .   .   2   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   .   .   9   .   .   .   
  Terminals                53   | .   8   .   10  .   15  16  1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   8   .   8   1   6   7   1   .   3   
  Record                   19   | .   8   .   1   .   4   4   .   .   2   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   3   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   2   .   3   6   .   .   2   
  Full Trace Events        6    | .   .   .   2   .   1   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  DSF  Fac  
Total Allies               11   | .    .    1    .    .    .    10   .    .    .    
  Largest Group            10   | .    .    1    .    .    .    10   10   10   .    
  Highest-Rated Group      173  | .    .    31   .    .    .    173  173  173  .    
  Highest-Rated Ally       31   | .    .    31   .    .    .    29   29   29   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               75   | .    .    5    .    .    .    .    .    70   .    
  Total Damage             1076 | .    .    65   .    .    .    .    .    1011 .    
  Kills                    7    | .    .    .    .    .    .    .    .    7    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  DSF  Fac  
Turns Passed               7711 | 87   298  203  1709 536  951  1856 183  276  1612 
Spaces Moved               4026 | 66   215  152  888  264  490  820  88   134  909  
  Core                     172  | 21   .    .    .    .    .    .    .    .    151  
  Treads                   2794 | .    .    .    633  264  411  770  88   134  494  
  Legs                     734  | 45   215  152  255  .    17   50   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    326  | .    .    .    .    .    62   .    .    .    264  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  80   152  165  163  50   
  Average Speed            150  | 97   120  120  152  170  169  166  208  181  125  
  Slowest Speed            400  | 120  120  120  240  240  240  260  245  245  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 8    37   31   55   56   43   92   2    83   29   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          201  | .    .    .    51   69   32   19   .    .    30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               56   | .    .    .    22   .    14   19   .    .    1    
  AOE                      145  | .    .    .    29   69   18   .    .    .    29   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  DSF  Fac  
Total                      5088 | 85   238  173  1096 321  566  1133 88   156  1232 
  Wait                     465  | 4    5    19   58   13   16   186  .    2    162  
  Move                     4017 | 65   214  151  887  263  489  819  87   133  909  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | 9    4    1    15   10   12   11   .    2    18   
  Fast Attach              32   | .    2    .    9    .    3    5    1    1    11   
  Attach                   50   | 5    2    .    3    8    8    4    .    3    17   
  Detach                   4    | .    .    .    .    .    .    .    .    1    3    
  Swap                     33   | .    .    .    15   3    5    5    .    3    2    
  Drop                     68   | .    1    2    25   5    11   12   .    5    7    
  Fire                     302  | 2    10   .    84   19   22   90   .    6    69   
  Melee                    34   | .    .    .    .    .    .    .    .    .    34   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   62 | -11/Scrapyard | Discovered new exit (range 8)
   88 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 16)
  261 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Entered Mines
  393 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  466 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  526 | -10/Mines     | Discovered new exit (range 12)
  589 | -10/Mines     | Entered Materials
  589 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1298 | -9/Materials  | Build established: Scavenger-Mutant
 1886 | -9/Materials  | Build established: Mutant
 2177 | -9/Materials  | Core integrity fell below 50%
 2234 | -9/Materials  | Destroyed 8 combat bots
 2269 | -9/Materials  | Discovered new exit (range 15)
 2298 | -9/Materials  | Entered Mines
 2427 | -9/Mines      | Build established: Scavenger-Mutant
 2488 | -9/Mines      | Learned location of Storage (-8)
 2619 | -9/Mines      | Assembled infested the area
 2622 | -9/Mines      | Discovered new exit (range 10)
 2689 | -9/Mines      | Destroyed 12 combat bots
 2696 | -9/Mines      | Lost 5 parts (2p2n1w)
 2719 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2834 | -9/Mines      | Entered Materials
 2834 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2891 | -8/Materials  | Discovered new exit (range 15)
 2981 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 3579 | -8/Materials  | Build established: Gunner
 3785 | -8/Materials  | Entered Storage
 4002 | -8/Storage    | Destroyed 7 combat bots
 4202 | -8/Storage    | Destroyed 7 combat bots
 4820 | -8/Storage    | Garrison activated, responded to threat
 4985 | -8/Storage    | First assault squad dispatched
 5070 | -8/Storage    | Core integrity fell below 50%
 5510 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 5614 | -8/Storage    | Discovered new exit (range 16)
 5641 | -8/Storage    | Entered Factory
 5641 | -7/Factory    | Accompanied by 10 allies
 5641 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5645 | -7/Factory    | Identified exit to DSF
 5804 | -7/Factory    | Build established: Commander-Gunner
 5824 | -7/Factory    | Entered DSF
 5824 | -7/DSF        | Accompanied by 10 allies
 5850 | -7/DSF        | Additional patrols routed to DSF
 5934 | -7/DSF        | Lost 5 allies
 5973 | -7/DSF        | Discovered new exit (range 14)
 6058 | -7/DSF        | Sterilization system engaged
 6078 | -7/DSF        | Ambient heat levels rising (+10)
 6093 | -7/DSF        | Ambient heat levels rising (+10)
 6100 | -7/DSF        | Entered Factory
 6100 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6255 | -6/Factory    | Build established: Gunner
 7017 | -6/Factory    | Destroyed 7 combat bots
 7174 | -6/Factory    | Garrison activated, responded to threat
 7298 | -6/Factory    | Lost 10 parts (2p3n1u4w)
 7308 | -6/Factory    | Core integrity fell below 50%
 7500 | -6/Factory    | First assault squad dispatched
 7583 | -6/Factory    | Core integrity fell below 20%
 7617 | -6/Factory    | Garrison activated, responded to threat
 7620 | -6/Factory    | System corruption reached 10%
 7650 | -6/Factory    | Lost 8 parts (3p1n1u3w)
 7712 | -6/Factory    | Destroyed by Y-54 Guardian via exploding Fusion Modulator

 Last Messages 
---------------
Likely another product of [Derelict]
  [Tinkerers], when triggered this bomb
  generates an unusually high concentration of
  electromagnetic waves across its radius,
  capable of disabling an entire squad. An
  increasing number of patrols sent deep into
  the [Caves] have fallen to a combination of
  these traps and subsequent ambushes.
>>Query(Extension)
Access to the [Cetus Mainframe] from [Complex
  0b1] has been sealed off, instead connecting
  it to the better-defended [Complex 0b10] via
  this new tunnel network.
07712_ Nuclear Reactor explodes.
07712_ P-60 Hacker destroyed.
07712_ Proton Cannon destroyed.
07712_ Fusion Modulator explodes.
07712_ Nuclear Reactor explodes. <x2>
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          45
Energy Capacity            555
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       110
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         19
Melee Accuracy             24
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Backstab
Everything Is Under Control
Hey, That's Mine!
Let's See Who's Tougher
Librarian
Made in Tau Ceti IV
One Hack Too Far
Oops
Please Form A Line
Serviceable Loadout
Shopping List
Significant Disruption
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeFluxLink
  Manual?         0
Play Time         02:06:38
  Cumulative      4.6 hours
  Start           2024.04.03 @ 11:11:58
  End             2024.04.04 @ 12:27:14
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          6
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e936c025-3196-4058-ac82-a155421fddf9