Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.06 @ 22:44:42 Player: Torako Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (141) 705 Value Destroyed (5161) 5161 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2270) 2270 TOTAL SCORE: 13916 Bonus ------- High Alert Combat Kills 624 Follower Combat Kills 64 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Programmer] (76) Relay Coupler [Programmer] (59) Relay Coupler [Programmer] (60) Relay Coupler [Programmer] (69) Relay Coupler [Programmer] (78) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Wheel > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite > --- WEAPON ----------- Gatling Laser Coil Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Aluminum Leg Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Structural Scanner Medium Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Long-range Tractor Beam Thief Drone Bay Chronowheel Gatling Laser Plasma Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced EMP Blaster [Rating: 65] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Coil Gun Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 . 2 . . 2 . . . . Power 2 | . . . . . . . . . 2 . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . 2 . . . . Utility 2 | . . . . . . . 2 . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 149 | 8 9 12 15 5 . . 12 14 3 13 28 16 2 12 . . Power 21 | 1 . 2 2 . . . 1 . 2 4 7 1 . 1 . . Engine 12 | 1 . 2 2 . . . 1 . 1 2 1 1 . 1 . . Core 9 | . . . . . . . . . 1 2 6 . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 41 | 3 5 5 7 2 . . . 3 . 4 5 4 2 1 . . Treads 15 | . . 2 2 . . . . 3 . 2 3 2 . 1 . . Leg 7 | 1 . 1 . . . . . . . . 1 2 2 . . . Wheel 19 | 2 5 2 5 2 . . . . . 2 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 41 | 2 3 . 1 3 . . 4 4 1 2 10 8 . 3 . . Device 19 | 1 2 . 1 1 . . . 1 1 1 5 3 . 3 . . Storage 3 | 1 1 . . . . . 1 . . . . . . . . . Processor 4 | . . . . . . . 2 . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 15 | . . . . 2 . . 1 3 . 1 5 3 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 46 | 2 1 5 5 . . . 7 7 . 3 6 3 . 7 . . Energy Gun 19 | 1 . 3 1 . . . 2 5 . 2 3 . . 2 . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . . Ballistic Gun 19 | 1 . 1 2 . . . 4 2 . . 3 2 . 4 . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . 1 . 1 . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 3 . . . 2 . . . . . Corrupted Parts 7 | . . . . . . . . . . 4 3 . . . . . System Corruption 42 | . . . . . . . . . . 26 16 . . . . . Parts Lost 61 | . 1 9 4 1 . . 1 2 . 5 12 4 1 17 . 4 Power 12 | . . 2 1 . . . . . . 1 4 . . 4 . . Propulsion 18 | . . 3 2 . . . . 2 . 1 2 2 1 5 . . Utility 9 | . 1 . . 1 . . . . . 1 2 2 . . . 2 Weapon 22 | . . 4 1 . . . 1 . . 2 4 . . 8 . 2 Highest Loss Streak 9 | . 1 9 2 1 . . 1 1 . 5 6 3 1 9 . 4 Average Slot Usage (%) 92 | . 99 92 98 99 100 100 99 99 92 97 95 96 99 74 40 14 Engine 8 | . 14 14 10 11 11 11 9 9 7 10 13 3 6 6 . . Core 6 | . . . . . . . . . 6 9 8 16 13 5 . . Treads 13 | . . 5 1 . . . . 20 23 17 19 25 20 5 . . Leg 3 | . . . . . . . . . . . . 5 12 12 . . Wheel 9 | . 28 21 31 33 33 33 27 5 . 4 3 . . . . . Device 8 | . 13 14 11 6 . . . 7 14 15 11 4 6 7 13 1 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 6 6 4 . . Processor 5 | . . . . . . . 14 9 . . . 4 13 13 13 13 Protection 5 | . . . . 4 11 11 12 10 7 7 6 7 . . . . Energy Gun 4 | . 13 7 6 . . . . 2 23 22 6 . . 3 . . Ballistic Gun 16 | . 14 6 18 22 22 22 22 24 . . 15 19 20 13 13 . Ballistic Cannon 1 | . . 5 4 11 11 11 3 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 143 | 13 50 50 58 58 58 58 101 109 119 130 143 142 121 122 8 1 Greatest Support 80 | 32 32 40 44 38 38 38 38 60 60 60 60 80 80 48 3 3 Greatest Overweight (x) 13 | . 2 2 1 1 1 1 2 8 1 10 13 2 2 7 2 . Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 6 3 1 1 2 2 . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 5 5 Average Capacity 22 | 7 13 20 20 20 20 20 22 25 25 25 25 25 25 19 5 5 Most Carried 25 | 8 12 13 20 20 20 20 20 25 25 25 25 25 25 25 5 5 Average Carried 20 | 4 8 9 17 19 19 20 19 22 23 24 23 23 25 17 4 5 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 8 12 9 20 20 20 20 20 25 25 23 25 25 25 5 5 5 Class Distribution -------------------- 23% | Scavenger-Skirmisher 22% | Scavenger-Tank 19% | Scavenger-Gunner 12% | Mutant 5% | Skirmisher 5% | Generator-Gunner 3% | Generator-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Matter Collected 4622 | 284 92 226 328 294 82 . 354 363 . 130 800 609 487 475 98 . Remotely 537 | 109 15 . 208 205 . . . . . . . . . . . . Salvage Created 6103 | 53 264 115 544 426 . . 349 443 . 646 1244 864 271 649 235 . Parts 301 | 3 16 3 27 27 . . 16 26 . 30 72 45 11 18 7 . Haulers Intercepted 4 | . 1 . . . . . 2 . . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . Parts Field Recycled 18 | . . . . . . . . . . . . 18 . . . . Retrieved Matter 112 | . . . . . . . . . . . . 112 . . . . Parts Self-Destructed 33 | . . . . . . . . . . . . . 10 19 4 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 122 | . 7 6 8 15 . . 5 11 . 13 24 15 5 13 . . Melee 2 | . . 1 . . . . . . . . . 1 . . . . Guns 92 | . 7 2 6 10 . . 5 11 . 7 20 10 5 9 . . Cannons 11 | . . 3 2 5 . . . . . . . . . 1 . . AOE 9 | . . . . . . . . . . 4 3 2 . . . . Classes Destroyed 17 | 1 4 2 3 1 . . 1 . . . 3 . . 1 1 . Worker 6 | . 1 . 1 . . . . . . . 2 2 . . . . Tunneler 3 | . . . 1 2 . . . . . . . . . . . . Hauler 4 | . 1 . . . . . 2 . . . 1 . . . . . Recycler 3 | 1 . . 1 1 . . . . . . . . . . . . Watcher 4 | . . . . . . . 1 . . . 2 1 . . . . Swarmer 35 | . 3 1 . 10 . . . 4 . 4 5 4 . 4 . . Grunt 50 | . 4 2 3 3 . . 5 3 . 7 11 4 4 4 . . Brawler 7 | . . . 1 1 . . . . . 1 . 3 . 1 . . Duelist 2 | . . . . 1 . . . . . . . 1 . . . . Sentry 13 | . . . 4 . . . . 4 . 1 2 1 . 1 . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . Hunter 4 | . . . . . . . . . . . 2 . . 2 . . Programmer 6 | . . . . . . . . . . . 3 2 1 . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . Tinkerer 2 | . . . . . . . . . . . . . . . 2 . Assembled 2 | . . 2 . . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . Best Kill Streak 5 | 1 5 1 2 3 . . 2 4 . 5 4 5 4 4 1 . Combat Bots Only 5 | . 5 1 2 3 . . 2 4 . 5 4 5 4 4 . . Max Kills in Single Turn 2 | 1 1 1 1 2 . . 1 1 . 2 2 2 1 1 1 . Gunslinging 1 | . . . . . . . . . . . 1 1 . . . . Exploded 2 | . . . . . . . . . . 2 2 2 . . . . Melee 1 | . . 1 . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Damage Taken 8258 | . 208 906 368 266 . . 278 346 . 702 1418 1058 305 1768 . 635 Core 1300 | . 44 126 14 35 . . 16 . . 44 159 107 60 191 . 504 Absorbed by Shields 467 | . . . . . . . . . . 267 200 . . . . . Core Remaining (%) 77 | 100 . 32 . . . 87 . 97 . . 71 . . . . . Volleys Fired 356 | 4 23 22 40 28 . . 28 35 . 20 54 34 8 46 11 3 Largest 3 | 2 2 2 3 3 . . 3 3 . 3 3 3 3 3 2 2 Hottest 190 | 60 60 165 99 85 . . 127 75 . 165 190 88 88 190 50 50 Shots Fired 908 | 8 46 42 106 84 . . 82 85 . 49 144 92 25 116 24 5 Gun 803 | 8 46 27 85 56 . . 73 85 . 45 144 87 25 93 24 5 Cannon 94 | . . 13 21 28 . . 9 . . . . . . 23 . . Launcher 9 | . . . . . . . . . . 4 . 5 . . . . Special 2 | . . 2 . . . . . . . . . . . . . . Kinetic 691 | 4 23 22 87 84 . . 81 75 . . 93 87 25 81 24 5 Thermal 126 | 4 23 15 19 . . . 1 10 . 3 16 . . 35 . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 91 | . . 5 . . . . . . . 46 35 5 . . . . Robot Hit Streak 22 | 3 12 8 8 6 . . 9 15 . 9 11 7 11 22 15 3 Robot Miss Streak 9 | 1 3 5 3 3 . . 9 2 . 3 5 5 2 3 2 2 Penetration Max 1 | . . . . . . . . . . . 1 1 1 . . . Secondary Targets 11 | . . . . . . . . 3 . 1 3 1 3 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 1 1 1 . . . Shots Hit Robots 565 | 5 32 28 70 46 . . 45 50 . 31 88 54 18 78 17 3 Core Hits 269 | 2 16 9 24 20 . . 14 20 . 25 55 33 9 32 7 3 Critical Kills 8 | . . . . 1 . . . . . . 2 . 3 2 . . Critical Parts Destroyed 4 | . . . . . . . 1 2 . . . 1 . . . . Critical Strikes 18 | . . 2 1 2 . . 1 2 . 1 3 1 3 2 . . Burn 2 | . . 1 1 . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 2 . . Destroy 10 | . . . . 1 . . 1 2 . . 2 1 3 . . . Blast 2 | . . 1 . 1 . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . 1 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12797 | 58 324 388 946 831 . . 822 933 . 1288 2983 1798 447 1658 257 64 Guns 9984 | 58 324 199 667 532 . . 755 933 . 566 2432 1430 447 1326 257 58 Cannons 1125 | . . 148 279 299 . . 67 . . . . . . 332 . . Explosions 1629 | . . . . . . . . . . 722 551 356 . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 35 | . . 17 . . . . . . . . . 12 . . . 6 Kinetic 8649 | 26 139 188 799 831 . . 806 933 . . 1731 1430 447 1004 257 58 Thermal 1827 | 32 185 143 147 . . . 16 . . 318 332 . . 654 . . Explosive 477 | . . . . . . . . . . . 477 . . . . . Electromagnetic 1809 | . . 40 . . . . . . . 970 443 356 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 46 | . . . . . . . . . . 27 46 11 11 11 11 11 Average Corruption 19 | . . . . . . . . . . 1 40 8 11 11 11 11 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 218 | . . . . . . . . . . 2 92 29 38 44 11 2 Message Errors 47 | . . . . . . . . . . . 19 4 12 8 3 1 Matter Fused 56 | . . . . . . . . . . . 21 9 10 14 2 . Heat Flow Errors 24 | . . . . . . . . . . . 13 4 2 4 1 . Energy Discharges 23 | . . . . . . . . . . 1 10 3 7 . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 29 | . . . . . . . . . . 1 9 8 4 6 1 . Data Loss (major) 9 | . . . . . . . . . . . 4 1 1 3 . . Misfires 8 | . . . . . . . . . . . 4 . 1 1 2 . Alerts 4 | . . . . . . . . . . . 2 . 1 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 16 | . . . . . . . . . . . 10 . . 6 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 66 | . . 13 . 15 . . . . . 6 32 . . . . . Projectiles 28 | . . 13 . 15 . . . . . . . . . . . . Explosions 38 | . . . . . . . . . . 6 32 . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 8 | . . 2 2 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 8 | . . 2 2 4 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 558 | . 48 . . . . . . . . 207 301 . . . . 2 Shots 14 | . 1 . . . . . . . . 7 6 . . . . . Rammed 16 | . . 12 . . . . . . . . . 1 . . . 3 Targets Rammed 18 | . . 13 . . . . . . . . . 2 . . . 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . . . . 1 . . . . Highest Temperature 541 | 20 64 287 196 112 . . 186 455 . 438 541 475 202 267 91 . Average Temperature 127 | 15 24 95 65 35 . . 64 135 . 186 151 175 54 111 63 . Received Heat Transfer 2401 | . 60 438 165 36 . . 180 144 . 174 361 186 102 258 . 297 Effects 52 | . . 2 . . . . . 4 . 6 25 14 . 1 . . Shutdowns 23 | . . . . . . . . 1 . 3 11 8 . . . . Energy Bleed 8 | . . 2 . . . . . . . . 2 3 . 1 . . Interference 7 | . . . . . . . . 3 . . 4 . . . . . Matter Decay 3 | . . . . . . . . . . . 1 2 . . . . Short Circuit 4 | . . . . . . . . . . 2 1 1 . . . . Damage (minor) 3 | . . . . . . . . . . 1 2 . . . . . Damage (major) 4 | . . . . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 2 . 2 . . . . Combat Hostiles 4 | . . . . . . . . . . 2 . 2 . . . . Parts Fried 6 | . . . . . . . . . . 4 1 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 1 . . 3 . . Combat Hostiles 4 | . . . . . . . . . . . 1 . . 3 . . Parts Melted 10 | . . 1 1 . . . . . . . 2 . . 6 . . Heat Transferred 3766 | 75 400 385 444 . . . 37 . . 375 725 . . 1325 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 4 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Peak Influence 1217 | 5 205 104 217 430 . . 190 565 311 483 1217 706 . . . . Initial 595 | . 3 24 40 . . . . 70 296 217 253 595 . . . . Average 386 | . 128 22 107 252 . . 83 444 298 333 667 575 . . . . Maximum Alert Level 4 | . 1 . 1 2 . . . 2 1 2 4 3 . . . . Low Security (%) 28 | 100 65 100 90 20 . 100 100 9 . . . . . . . . Level 1 20 | . 34 . 9 61 . . . 12 100 63 19 . . . . . Level 2 42 | . . . . 17 . . . 77 . 36 47 92 . . . . Level 3 4 | . . . . . . . . . . . 13 7 . . . . Level 4 4 | . . . . . . . . . . . 20 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . . . 2 . . . 12 5 . . . . Investigation 6 | . . . . . . . 1 . . . 3 2 . . . . Extermination 5 | . . . . . . . . . . . 3 2 . . . . Reinforcement 8 | . 1 . . . . . 1 . . . 6 . . . . . Assault 1 | . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . Active Scanning Responses 1 | . . . . . . . . . . . 1 . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Distress Signals 3 | . . . . . . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 173 | . 9 16 11 18 . . 18 11 1 13 30 19 5 13 . 9 Peak Tracking Total 9 | . 3 5 2 4 . . 3 6 1 6 5 5 4 4 . 9 Tactical Retreats 8 | . . . . 2 . . 2 1 . 1 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Traps Triggered 7 | . . . . . . . . 2 . 3 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 2 . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Machines Disabled 23 | . 1 . . 1 . . 3 . . . 18 . . . . . Max in Single Turn 4 | . 1 . . 1 . . 1 . . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Machines Accessed 20 | . 2 . 4 1 2 . 4 . 2 . 1 4 . . . . Terminals 14 | . 2 . 4 . . . 3 . . . 1 4 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . Total Hacks 47 | . 6 . 11 1 5 . 13 . 2 . 2 7 . . . . Successful 25 | . 3 . 4 1 5 . 8 . 2 . . 2 . . . . Failed 22 | . 3 . 7 . . . 5 . . . 2 5 . . . . Catastrophic 4 | . . . 1 . . . . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . 5 . 11 . 1 . 12 . . . . 4 . . . . Terminals 38 | . 6 . 11 . . . 12 . . . 2 7 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . Terminal Hacks 16 | . 2 . 3 1 5 . 5 . . . . . . . . . Record 4 | . . . . . 4 . . . . . . . . . . . Robot Analysis 6 | . . . 1 . . . 5 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . . . 2 . . . . 2 . . . . Terminals 6 | . 1 . 1 . . . 2 . . . . 2 . . . . Track 2 | . . . 1 . . . . . . . . 1 . . . . Botnet 3 | . . . . . . . 2 . . . . 1 . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 2 . . . 3 . 1 . 1 3 . . . . Full Trace Events 3 | . . . . . . . 2 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . Matter 190 | . . . . . . . . . 190 . . . . . . . Time 95 | . . . . . . . . . 95 . . . . . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . . Hotswap 1 | . . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Total Allies 4 | . . 4 . . . . . . . . . . . . . . Largest Group 3 | . . 3 1 . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . 26 4 . . . . . . . . . . . . . Total Damage 286 | . . 221 65 . . . . . . . . . . . . . Kills 5 | . . 3 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Robot Analysis Total 6 | . . . 1 . . . 5 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Turns Passed 10361 | 91 347 334 649 425 337 69 642 1124 191 745 1564 1349 1052 1002 391 49 Spaces Moved 4515 | 61 244 173 433 292 320 66 363 427 37 246 435 427 336 335 240 80 Core 446 | 4 . . . . . . . . . . . . . 122 240 80 Treads 1359 | . . 2 . . . . . 297 37 61 280 427 255 . . . Legs 299 | 5 . . . . . . . . . . . . 81 213 . . Wheels 2411 | 52 244 171 433 292 320 66 363 130 . 185 155 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 105 105 105 105 105 120 260 205 160 262 262 150 150 50 Average Speed 187 | 98 101 107 107 105 105 105 113 222 260 249 298 262 304 256 150 50 Slowest Speed 520 | 120 110 360 115 105 105 105 120 260 260 460 363 363 363 520 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 39 35 38 63 70 26 26 52 2 48 17 15 60 52 13 13 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . 1 . 1 . . . . . . . Unknown Exits Taken 9 | 1 . . . 1 1 1 . . . . 1 1 1 1 1 . Scrap Searched 11 | . . 1 . 2 . 1 . . . . . . 3 3 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 113 | . 21 . . 4 . . 1 . . 11 61 11 4 . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 25 | . . . . 4 . . 1 . . . 6 10 4 . . . AOE 87 | . 21 . . . . . . . . 11 55 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Low Low Zio Pro Total 5779 | 82 303 249 548 349 323 65 552 564 131 339 588 580 350 410 260 86 Wait 529 | . 19 25 15 18 . . 134 69 88 25 41 89 . 6 . . Move 4501 | 60 243 172 432 291 319 65 363 426 37 245 434 426 335 334 239 80 Hop . | . . . . . . . . . . . . . . . . . Pick Up 94 | 9 2 4 26 3 2 . 4 8 2 7 11 4 2 5 5 . Fast Attach 55 | 6 3 2 5 . . . 6 6 . 1 12 7 2 5 . . Attach 52 | 2 1 8 5 1 . . 2 . 2 8 11 5 . 7 . . Detach 28 | 1 3 1 3 . . . 2 4 1 1 8 4 . . . . Swap 42 | . 5 2 5 4 . . 4 8 1 4 5 4 . . . . Drop 78 | . 4 . 17 4 2 . 9 6 . 4 12 5 3 7 5 . Fire 356 | 4 23 22 40 28 . . 28 35 . 20 54 34 8 46 11 3 Melee . | . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . Crush 15 | . . 13 . . . . . . . . . 2 . . . . Escape Stasis 26 | . . . . . . . . 2 . 24 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Build established: Mutant 393 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Entered Mines 441 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 453 | -10/Mines | Assembled infested the area 458 | -10/Mines | Assisted by a Guerilla fighting off Assembled 526 | -10/Mines | Identified exit to Materials 607 | -10/Mines | Core integrity fell below 50% 653 | -10/Mines | Lost 9 parts (2p3n4w) 719 | -10/Mines | Discovered exit to Materials (range 5) 724 | -10/Mines | Received a Mining Laser from a helpful Derelict 773 | -10/Mines | Entered Materials 773 | -9/Materials | Accompanied by 1 ally 773 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1054 | -9/Materials | Build established: Scavenger-Skirmisher 1147 | -9/Materials | Discovered new exit (range 10) 1368 | -9/Materials | Identified exit to Mines 1422 | -9/Materials | Entered Mines 1638 | -9/Mines | Build established: Scavenger-Gunner 1770 | -9/Mines | Learned Materials terminal intel 1795 | -9/Mines | Found the Drone Emporium 1803 | -9/Mines | Found Prototype Device 1804 | -9/Mines | Identified Thief Drone Bay 1843 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1843 | -9/Mines | Discovered new exit (range 5) 1847 | -9/Mines | Entered Exiles 1872 | -9/Exiles | Met 8R-AWN 1892 | -9/Exiles | Met EX-HEX 1920 | -9/Exiles | Met EX-BIN 1940 | -9/Exiles | Aligned with FarCom system 1941 | -9/Exiles | Given EX-Vault access code 1965 | -9/Exiles | Opened EX-Vault 1974 | -9/Exiles | Found Chronowheel 1990 | -9/Exiles | Build established: Scavenger-Tank 1998 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2118 | -9/Exiles | Met EX-DEC 2138 | -9/Exiles | Learned location of Zion (-6) 2175 | -9/Exiles | Discovered new exit (range 11) 2184 | -9/Exiles | Left Exiles lab with Chronowheel 2184 | -9/Exiles | Entered Mines 2230 | -8/Mines | Discovered new exit (range 7) 2253 | -8/Mines | Entered Materials 2253 | -8/Materials | Evolved 2 slots: Utility x2 2254 | -8/Materials | Loaded intel: 12 terminal locations 2788 | -8/Materials | Build established: Skirmisher 2895 | -8/Materials | Identified exit to Garrison 2895 | -8/Materials | Entered Garrison 2998 | -8/Garrison | Triggered checkpoint 3155 | -8/Garrison | Discovered new exit (range 13) 3362 | -8/Garrison | Triggered checkpoint 3450 | -8/Garrison | Triggered checkpoint 3457 | -8/Garrison | Discovered new exit (range 15) 3479 | -8/Garrison | Build established: Scavenger-Skirmisher 3521 | -8/Garrison | Installed Relay Interface Framework 4019 | -8/Garrison | Entered Factory 4019 | -7/Factory | Evolved 2 slots: Power x2 4148 | -7/Factory | Fabricated Coil Gun (x2) 4210 | -7/Factory | Identified exit to Garrison 4210 | -7/Factory | Entered Garrison 4229 | -7/Garrison | Expanded RIF knowledge: Hotswap 4307 | -7/Garrison | Build established: Scavenger-Tank 4546 | -7/Garrison | Triggered checkpoint 4718 | -7/Garrison | Triggered checkpoint 4817 | -7/Garrison | Lost 5 parts (1p1n1u2w) 4873 | -7/Garrison | Discovered new exit (range 15) 4951 | -7/Garrison | System corruption reached 10% 4955 | -7/Garrison | Entered Factory 5280 | -7/Factory | Discovered new exit (range 11) 5284 | -7/Factory | Found Corrupted Prototype Device 5284 | -7/Factory | Identified Active Sensor Suite 5285 | -7/Factory | System corruption reached 30% 5333 | -7/Factory | Lost 6 parts (1p2u3w) 5371 | -7/Factory | Identified exit to Lower Caves 5623 | -7/Factory | Build established: Scavenger-Skirmisher 6206 | -7/Factory | Cargo convoy interrupted 6457 | -7/Factory | Discovered new exit (range 16) 6519 | -7/Factory | Entered another Factory area 6519 | -6/Factory | Evolved 2 slots: Propulsion x2 6838 | -6/Factory | Build established: Scavenger-Tank 6869 | -6/Factory | First assault squad dispatched 7054 | -6/Factory | Lost 3 parts (2n1u) 7582 | -6/Factory | System corruption reached 10% 7683 | -6/Factory | Build established: Scavenger-Gunner 7743 | -6/Factory | Discovered new exit (range 16) 7868 | -6/Factory | Entered Lower Caves 7892 | -6/Lower Caves | Learned Factory emergency access door positions 8481 | -6/Lower Caves | Encountered a Warlord checkpoint 8589 | -6/Lower Caves | Learned 4 Factory zone layouts 8904 | -6/Lower Caves | Discovered new exit (range 7) 8920 | -6/Lower Caves | Entered another Lower Caves area 9002 | -6/Lower Caves | Build established: Generator-Gunner 9190 | -6/Lower Caves | Spotted B-75 Beast 9245 | -6/Lower Caves | Destroyed B-75 Beast 9272 | -6/Lower Caves | Lost 4 parts (1p1n2w) 9541 | -6/Lower Caves | Lost 9 parts (2p3n4w) 9783 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9877 | -6/Lower Caves | Encountered a Warlord checkpoint 9894 | -6/Lower Caves | Discovered new exit (range 14) 9922 | -6/Lower Caves | Entered Zion 10065 | -6/Zion | Discovered new exit (range 8) 10077 | -6/Zion | RIF detected upon attempting to enter Zion 10077 | -6/Zion | Attacked by Zionites 10104 | -6/Zion | Build established: Mutant 10147 | -6/Zion | Found Relay Coupler [Programmer] 10150 | -6/Zion | Found Relay Coupler [Programmer] 10152 | -6/Zion | Found Relay Coupler [Programmer] 10159 | -6/Zion | Found Relay Coupler [Programmer] 10162 | -6/Zion | Found Relay Coupler [Programmer] 10313 | -6/Zion | Entered Proximity Caves 10322 | -5/Proximity Caves | Core integrity fell below 50% 10350 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10353 | -5/Proximity Caves | Lost 4 parts (2u2w) 10356 | -5/Proximity Caves | Core integrity fell below 20% 10362 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 17 matter. System corrupted: FCS attempts to trigger Enh. Autogun. System corrupted: Enh. Autogun misfires. 35W<5#IXT>6W/J2<53ALIP>AWJRQ| LOCATION=UNKNOWN GOAL=ESCAPE Enh. Autogun destroyed. Adv. Heat Sink destroyed. Enh. Autogun destroyed. Structural Scanner destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). Slammed into G-50 Soldier. Slug penetrates Wall. GAMP