Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.12 @ 16:28:37 Player: BRiNK Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2026) 2026 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 5176 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 466 Friendly Fire -296 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 160/160 System Corruption 4% Temperature Cool (12) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Launcher Guidance Computer > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (5) ---- Nuclear Core Micro Nuclear Core Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Cooled Particle Cannon Precision Assault Rifle Heavy Flail > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Launcher Guidance Computer Reaction Control System Light EM Pulse Cannon Ion Cannon Gauss Cannon Heavy Rocket Launcher Improved Datajack [Rating: 47] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Reactive Plating Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 2 | . . 2 . . . Parts Attached 65 | 5 4 13 11 5 27 Power 15 | 1 1 3 3 . 7 Engine 7 | 1 1 3 1 . 1 Core 8 | . . . 2 . 6 Reactor . | . . . . . . Propulsion 17 | 1 1 4 4 3 4 Treads 16 | 1 1 4 4 3 3 Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 1 1 1 6 Device 4 | . 1 . . . 3 Storage 2 | 1 . 1 . . . Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 22 | 2 1 5 3 1 10 Energy Gun 7 | 2 1 2 . . 2 Energy Cannon 8 | . . 1 1 1 5 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 2 | . . . 1 . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . 2 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 19 | . . 3 . 2 14 Power 3 | . . . . . 3 Propulsion 1 | . . . . . 1 Utility 5 | . . . . 1 4 Weapon 10 | . . 3 . 1 6 Highest Loss Streak 5 | . . 1 . 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 89 92 94 99 85 Engine 3 | . 14 11 2 . 1 Core 10 | . . . 15 18 13 Treads 12 | . 19 22 17 18 5 Wheel 1 | . . . . . 3 Device 10 | . 11 11 9 9 10 Storage 8 | . 14 11 9 9 6 Processor 5 | . . . 9 8 6 Protection 3 | . . . . . 6 Energy Gun 8 | . 28 26 13 1 . Energy Cannon 9 | . . 6 3 16 10 Ballistic Gun 2 | . . . . . 5 Ballistic Cannon 3 | . . . 5 9 2 Impact Weapon 6 | . . 4 8 9 6 Naked Turns . | . . . . . . Heaviest Build 68 | 14 15 26 41 55 68 Greatest Support 48 | 20 40 40 46 46 48 Greatest Overweight (x) 2 | 1 . . 1 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 9 Most Carried 10 | 7 8 10 10 10 10 Average Carried 8 | 5 7 8 8 9 8 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 7 8 8 9 10 5 Class Distribution -------------------- 42% | Tank 22% | Mutant 22% | Gunner 8% | Commander-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 1165 | 193 87 163 123 162 437 Remotely . | . . . . . . Salvage Created 2315 | . 40 572 120 429 1154 Parts 126 | . 3 29 5 20 69 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 46 | . 1 14 2 6 23 Melee 1 | . . . . . 1 Guns 16 | . 1 10 1 . 4 Cannons 26 | . . 3 1 6 16 AOE 3 | . . 1 . . 2 Classes Destroyed 9 | . 1 4 1 2 1 Worker 8 | . . 2 . . 6 Builder 4 | . . 1 1 . 2 Recycler 3 | . . . . 2 1 Watcher 3 | . . . . 1 2 Swarmer 10 | . . 3 . 1 6 Grunt 21 | . 1 9 . 2 9 Sentry 10 | . . 2 1 4 3 Hunter 2 | . . . 1 . 1 Programmer 4 | . . . . . 4 Best Kill Streak 6 | . 1 6 3 3 5 Combat Bots Only 4 | . 1 4 2 2 4 Max Kills in Single Turn 4 | . 1 2 1 4 3 Gunslinging . | . . . . . . Exploded 2 | . . 1 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 3746 | . 57 569 101 578 2441 Core 960 | . . 123 22 114 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 100 69 . 75 . Volleys Fired 118 | . 3 35 4 22 54 Largest 4 | . 2 4 3 3 3 Hottest 200 | . 100 200 150 179 170 Shots Fired 314 | . 6 95 12 62 139 Gun 133 | . 6 72 8 5 42 Cannon 175 | . . 23 4 57 91 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 81 | . . . 4 22 55 Thermal 220 | . 5 90 8 40 77 Explosive 6 | . . . . . 6 Electromagnetic 7 | . 1 5 . . 1 Robot Hit Streak 15 | . 2 12 10 6 15 Robot Miss Streak 4 | . 2 4 3 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 196 | . 3 64 11 31 87 Core Hits 100 | . 3 30 3 17 47 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | . . 5 1 . 2 Burn 6 | . . 5 1 . . Blast 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 8 | . . 1 1 1 5 Impact 8 | . . 1 1 1 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 7 | . . 1 1 1 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5311 | . 48 1122 301 1079 2761 Guns 1322 | . 45 691 100 38 448 Cannons 2521 | . . 261 67 703 1490 Explosions 785 | . . 76 . 270 439 Melee 676 | . . 90 134 68 384 Ramming 7 | . 3 4 . . . Kinetic 974 | . . . 67 320 587 Thermal 2864 | . 25 967 100 421 1351 Explosive 709 | . . . . 270 439 Electromagnetic 81 | . 20 61 . . . Impact 676 | . . 90 134 68 384 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . . 4 Average Corruption 1 | . 1 . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 376 | . . 50 94 26 206 Projectiles 2 | . . . . 2 . Explosions 24 | . . . . 24 . Melee 350 | . . 50 94 . 206 Knockbacks 12 | . . . 1 6 5 Impact 4 | . . . 1 1 2 Kinetic 8 | . . . . 5 3 Secondary . | . . . . . . Self-Inflicted Damage 171 | . . 38 . 75 58 Shots 3 | . . 1 . 1 1 Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 688 | . 30 461 249 350 688 Average Temperature 181 | . 16 158 121 140 217 Received Heat Transfer 900 | . 18 237 . 171 474 Effects 60 | . . 8 1 3 48 Shutdowns 13 | . . 1 . . 12 Energy Bleed 3 | . . 1 . 1 1 Interference 5 | . . . 1 2 2 Matter Decay 5 | . . 1 . . 4 Short Circuit 6 | . . 1 . . 5 Damage (minor) 5 | . . . . . 5 Damage (major) 19 | . . 4 . . 15 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . 1 . 4 Impact Corruptions 11 | . . 1 4 . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 17 | . . 8 1 5 3 Heat Transferred 5963 | . 74 2775 333 703 2078 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 763 | . 64 334 200 763 560 Initial 346 | . . 26 119 84 346 Average 296 | . 24 165 162 448 358 Maximum Alert Level 3 | . . 1 1 3 2 Low Security (%) 32 | 100 100 65 54 28 6 Level 1 46 | . . 35 45 7 73 Level 2 18 | . . . . 54 19 Level 3 1 | . . . . 10 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . . 4 . 3 11 Investigation 4 | . . 1 . . 3 Extermination 3 | . . . . . 3 Reinforcement 6 | . . 3 . 1 2 Assault . | . . . . . . Garrison 5 | . . . . 2 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 8 | . 2 1 1 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 7 19 3 23 33 Peak Tracking Total 7 | . 4 6 3 7 4 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 4 | . 1 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 5 | . . 1 . 3 1 Max in Single Turn 2 | . . 1 . 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 17 | . 2 3 . 3 9 Terminals 13 | . 2 3 . 3 5 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 39 | . 6 6 . 7 20 Successful 14 | . 4 3 . 4 3 Failed 25 | . 2 3 . 3 17 Catastrophic 5 | . . . . 1 4 Database Lockouts . | . . . . . . Manual 12 | . 3 2 . 2 5 Terminals 28 | . 6 6 . 7 9 Fabricators 7 | . . . . . 7 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 12 | . 4 3 . 3 2 Record 4 | . 3 . . 1 . Robot Analysis 2 | . . 2 . . . Level Access Points 2 | . 1 . . 1 . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Recall Reinforcements 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 2 . 2 8 Full Trace Events 3 | . . . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 3 Highest-Rated Group 173 | . . . . 173 48 Highest-Rated Ally 29 | . . . . 29 16 Total Orders . | . . . . . . Ally Attacks 115 | . . . . 100 15 Total Damage 1491 | . . . . 1302 189 Kills 18 | . . . . 17 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 3380 | 63 186 620 293 595 1623 Spaces Moved 1747 | 37 105 284 156 291 874 Core 10 | 10 . . . . . Treads 1119 | 27 105 284 156 291 256 Legs . | . . . . . . Wheels 618 | . . . . . 618 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 Average Speed 160 | 131 160 160 161 176 157 Slowest Speed 330 | 160 160 160 240 245 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 35 34 15 53 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . . 3 1 24 39 Melee . | . . . . . . Projectile 16 | . . . 1 11 4 AOE 51 | . . 3 . 13 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 2062 | 49 116 373 187 325 1012 Wait 29 | . . 22 . . 7 Move 1742 | 36 104 283 155 290 874 Hop . | . . . . . . Pick Up 59 | 8 3 9 11 4 24 Fast Attach 9 | 4 1 1 1 1 1 Attach 31 | 1 2 5 5 1 17 Detach . | . . . . . . Swap 25 | . 1 7 5 3 9 Drop 39 | . 1 9 5 3 21 Fire 118 | . 3 35 4 22 54 Melee 8 | . . 1 1 1 5 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Identified exit to Materials 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Weapon x2 817 | -9/Materials | Discovered new exit (range 16) 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 873 | -8/Materials | Discovered new exit (range 6) 1163 | -8/Materials | Entered Storage 1297 | -8/Storage | Identified exit to Factory 1300 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1605 | -8/Storage | Garrison activated, responded to threat 1758 | -8/Storage | Entered Factory 1758 | -7/Factory | Accompanied by 3 allies 1758 | -7/Factory | Evolved 2 slots: Utility x2 2016 | -7/Factory | Build established: Tank 2356 | -7/Factory | Identified exit to Lower Caves 3165 | -7/Factory | Core integrity fell below 50% 3208 | -7/Factory | Lost 5 parts (1p1n1u2w) 3254 | -7/Factory | Lost 4 parts (1p2u1w) 3321 | -7/Factory | Core integrity fell below 20% 3381 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03367_ K-01 Serf collects debris. 03367_ U-05 Engineer builds a Wall. 03367_ K-01 Serf collects debris. 03368_ U-05 Engineer lays Concrete. 03369_ Acquired Mic. Nuclear Core. 03369_ K-01 Serf collects debris. 03370_ U-05 Engineer builds a Wall. 03370_ K-01 Serf collects debris. 03371_ U-05 Engineer lays Concrete. 03372_ Acquired Imp. Heat Sink. 03372_ K-01 Serf collects debris. 03373_ U-05 Engineer lays Concrete. 03373_ K-01 Serf collects debris. 03374_ U-05 Engineer lays Concrete. 03374_ K-01 Serf collects debris. 03375_ U-05 Engineer lays Concrete. 03376_ K-01 Serf collects debris. 03377_ U-05 Engineer lays Concrete. 03378_ The unstable cave ceiling collapses. 03378_ U-05 Engineer lays Concrete. 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