Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.06.20 @ 16:04:47

Player: PlasticHeart

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (259)      259
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (283)                283
              TOTAL SCORE: 3212

 Bonus
-------
Follower Combat Kills      40
Aligned with FarCom        300
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             550/550
Matter                     47/300
Energy                     105/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (185) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
       Advanced Treads
       Advanced Treads
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Grenade Launcher
>               --- INVENTORY (38) ---
          Light Nuclear Core
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Flexi-carbon Leg
                Wheel
                Wheel
       Improved Heat Sink
          Small Storage Unit
         Medium Storage Unit
       Advanced Visual Processing Unit
       Improved ECM Suite
                Skeleton Box
                Chronowheel
                EM Pulse Gun
                Beam Cannon
                Firepult
          Light Assault Rifle
                Minigun
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Datajack
       Improved Datajack
                Axe

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
          Light Nuclear Core
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Flexi-carbon Leg
                Wheel
                Wheel
       Improved Heat Sink
          Small Storage Unit
         Medium Storage Unit
       Advanced Visual Processing Unit
       Improved ECM Suite
                Skeleton Box
                Chronowheel
                EM Pulse Gun
                Firepult
          Light Assault Rifle
                Minigun
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Datajack
       Improved Datajack
                Axe
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             33   | 8   7   8   .   2   8   
  Power                    3    | 1   1   1   .   .   .   
    Engine                 3    | 1   1   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   2   .   .   2   
    Treads                 6    | 2   2   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   2   .   .   .   4   
    Device                 .    | .   .   .   .   .   .   
    Storage                6    | 1   2   .   .   .   3   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 4   2   5   .   2   2   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          3    | 3   .   .   .   .   .   
    Ballistic Cannon       5    | .   2   2   .   1   .   
    Launcher               5    | .   .   3   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   1   3   .   .   4   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   1   .   .   1   
  Highest Loss Streak      4    | .   1   2   .   .   4   
Average Slot Usage (%)     98   | .   94  98  100 100 99  
  Engine                   12   | .   13  13  14  14  9   
  Treads                   11   | .   28  24  .   .   .   
  Wheel                    14   | .   .   3   28  28  18  
  Storage                  30   | .   23  28  28  28  45  
  Protection               1    | .   .   .   .   .   8   
  Ballistic Gun            4    | .   20  .   .   .   .   
  Ballistic Cannon         21   | .   7   27  28  26  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             130  | 10  59  59  59  59  130 
  Greatest Support         40   | 40  40  40  20  20  20  
  Greatest Overweight (x)  6    | .   1   2   2   2   6   
  Average Overweight (x)   2    | .   .   1   2   2   6   
Largest Inventory Capacity 38   | 6   18  18  18  18  38  
  Average Capacity         19   | 4   11  18  18  18  37  
  Most Carried             29   | 4   14  18  18  18  29  
  Average Carried          14   | 3   7   16  17  18  18  
  Final Capacity           38   | 6   18  18  18  18  38  
  Final Carried            27   | 2   14  15  18  18  27  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           683  | 231 151 148 .   8   145 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            300  | .   134 57  .   21  88  
  Parts                    25   | .   9   1   .   5   10  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   4   10  .   4   4   
  Guns                     4    | .   4   .   .   .   .   
  Cannons                  5    | .   .   5   .   .   .   
  AOE                      13   | .   .   5   .   4   4   
Classes Destroyed          7    | .   3   2   .   .   2   
  Worker                   1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  10   | .   3   .   .   4   3   
  Grunt                    2    | .   1   .   .   .   1   
  Assembled                10   | .   .   10  .   .   .   
Best Kill Streak           4    | .   3   3   .   4   4   
  Combat Bots Only         4    | .   3   3   .   4   4   
Max Kills in Single Turn   3    | .   1   2   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1342 | .   356 445 .   134 407 
  Core                     114  | .   28  42  .   44  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         77   | 100 .   .   .   54  .   
Volleys Fired              64   | .   22  27  .   4   11  
  Largest                  2    | .   2   2   .   2   2   
  Hottest                  78   | .   78  78  .   78  78  
Shots Fired                108  | .   44  45  .   5   14  
  Gun                      38   | .   38  .   .   .   .   
  Cannon                   55   | .   6   40  .   2   7   
  Launcher                 15   | .   .   5   .   3   7   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  93   | .   44  40  .   2   7   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                15   | .   .   5   .   3   7   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         7    | .   7   3   .   3   2   
  Robot Miss Streak        6    | .   4   6   .   1   6   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           56   | .   29  21  .   3   3   
  Core Hits                46   | .   9   16  .   4   17  
  Critical Hits            1    | .   1   .   .   .   .   
  Critical Kills           1    | .   1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1713 | .   324 622 .   289 478 
  Guns                     301  | .   301 .   .   .   .   
  Cannons                  438  | .   23  352 .   18  45  
  Explosions               974  | .   .   270 .   271 433 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  739  | .   324 352 .   18  45  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                974  | .   .   270 .   271 433 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            66   | .   .   18  .   43  5   
  Projectiles              1    | .   .   1   .   .   .   
  Explosions               65   | .   .   17  .   43  5   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 8    | .   .   8   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  8    | .   .   8   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      174  | .   .   72  .   61  41  
  Shots                    6    | .   .   2   .   2   2   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        90   | .   31  90  .   18  18  
  Average Temperature      23   | .   12  33  .   12  6   
  Received Heat Transfer   308  | .   144 20  .   .   144 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             225  | .   137 15  .   105 225 
  Average Influence        57   | .   78  9   .   100 83  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 98  
  Level 1                  .    | .   .   .   .   .   1   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              40   | .   10  13  .   4   13  
  Peak Tracking Total      10   | .   5   4   .   4   10  
  Tactical Retreats        2    | .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          3    | .   1   .   .   1   1   
  Max in Single Turn       1    | .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          8    | .   4   .   2   .   2   
  Terminals                5    | .   4   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                20   | .   14  .   2   .   4   
  Successful               13   | .   8   .   2   .   3   
  Failed                   7    | .   6   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   2   .   1   .   1   
  Terminals                16   | .   14  .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             11   | .   8   .   2   .   1   
  Record                   1    | .   .   .   1   .   .   
  Prototype ID Bank        4    | .   4   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   
  Zone Layout              2    | .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   21  
  Total Damage             260  | .   .   .   .   .   260 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2126 | 56  471 439 645 110 405 
Spaces Moved               1423 | 34  234 213 642 93  207 
  Core                     12   | 12  .   .   .   .   .   
  Treads                   429  | 22  234 173 .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   982  | .   .   40  642 93  207 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 100 100 100 140 
  Average Speed            126  | 121 164 164 100 100 140 
  Slowest Speed            180  | 160 180 180 100 100 140 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       39   | 3   62  33  90  23  27  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          90   | .   2   42  .   16  30  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               6    | .   2   2   .   .   2   
  AOE                      84   | .   .   40  .   16  28  

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1637 | 46  282 254 645 104 306 
  Wait                     76   | 1   2   1   .   6   66  
  Move                     1418 | 33  233 212 641 92  207 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 4   14  5   3   .   14  
  Fast Attach              6    | 4   1   .   .   .   1   
  Attach                   14   | 2   3   4   .   .   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     13   | 2   3   4   .   2   2   
  Drop                     6    | .   4   1   1   .   .   
  Fire                     64   | .   22  27  .   4   11  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 5)
  528 | -10/Materials | Entered Mines
  529 | -10/Mines     | Assembled infested the area
  534 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  794 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  794 | -10/Mines     | Discovered new exit (range 5)
  967 | -10/Mines     | Entered Exiles
  992 | -10/Exiles    | Met 8R-AWN
 1009 | -10/Exiles    | Met EX-HEX
 1036 | -10/Exiles    | Met EX-BIN
 1048 | -10/Exiles    | Aligned with FarCom system
 1049 | -10/Exiles    | Given EX-Vault access code
 1088 | -10/Exiles    | Opened EX-Vault
 1094 | -10/Exiles    | Found Chronowheel
 1101 | -10/Exiles    | Found Firepult
 1107 | -10/Exiles    | Found Skeleton Box
 1129 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1156 | -10/Exiles    | Met EX-DEC
 1190 | -10/Exiles    | Visited The Gauntlet
 1347 | -10/Exiles    | Discovered new exit (range 14)
 1483 | -10/Exiles    | Discovered new exit (range 14)
 1612 | -10/Exiles    | Stole three prototypes: Skeleton Box, Chronowheel, Firepult
 1612 | -10/Exiles    | Entered Mines
 1654 | -9/Mines      | Discovered new exit (range 6)
 1679 | -9/Mines      | Discovered new exit (range 16)
 1699 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1722 | -9/Mines      | Entered Materials
 1722 | -8/Materials  | Accompanied by 3 allies
 1722 | -8/Materials  | Evolved 4 slots: Utility x4
 1983 | -8/Materials  | Discovered new exit (range 8)
 2020 | -8/Materials  | Build established: Hauler-Mutant
 2127 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02112_ Trooper 2b destroyed.
02115_ K-01 Serf collects debris.
02115_ Acquired 31 matter.
02116_ Beam Cannon destroyed.
02117_ G-47 Trooper destroyed.
02117_ Destroyed Flight Unit.
02117_ S-10 Pest destroyed. <x2>
02119_ Terminal disabled.
02119_ K-01 Serf collects debris.
02119_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
02121_ The unstable cave ceiling collapses.
02122_ Wheel destroyed.
02123_ Med. Armor Plating destroyed.
02123_ S-10 Pest destroyed.
02124_ The unstable cave ceiling collapses.
02124_ Wheel destroyed.
02124_ K-01 Serf collects debris.
02126_ The unstable cave ceiling collapses.
02127_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
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|  ???????????????????????#      g   " #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefWarpCoupler
  Manual?         0
Play Time         00:20:00
  Cumulative      738.5 hours
  Start           2020.06.20 @ 15:44:48
  End             2020.06.20 @ 16:04:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          397
  Rogue           397
  Adventurer      0
  Explorer        0
Win Type          -
  Total           61
  Types           34/4/13/6/1/1/2
Lore%             90
Gallery%          87
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9269b3b0-78ae-43dc-92ec-34d68da0b676