Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.25 @ 19:59:17 Player: viper Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (216) 1080 Value Destroyed (7674) 7674 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (-284) -284 TOTAL SCORE: 12170 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 230 Friendly Fire -527 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 96/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Target Analyzer Hacking Suite System Shield System Backup Module > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Ion Engine Titanium Leg Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Cannon Flak Cannon Flak Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Slots Evolved 9 | . 1 2 2 2 . 2 . Power 1 | . 1 . . . . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . . 2 2 . . . Weapon 2 | . . 2 . . . . . Parts Attached 114 | 7 6 9 16 19 26 30 1 Power 23 | 1 2 2 5 2 3 8 . Engine 22 | 1 2 2 5 2 2 8 . Core . | . . . . . . . . Reactor 1 | . . . . . 1 . . Propulsion 22 | 2 1 2 3 2 4 7 1 Treads . | . . . . . . . . Leg 22 | 2 1 2 3 2 4 7 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 2 1 4 6 6 4 . Device 6 | . . . . 2 3 1 . Storage 6 | 1 2 . 1 . 2 . . Processor 4 | . . . 1 1 1 1 . Hackware 5 | . . . 1 3 . 1 . Protection 4 | 1 . 1 1 . . 1 . Artifact . | . . . . . . . . Weapon 44 | 2 1 4 4 9 13 11 . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 23 | 2 1 3 4 4 4 5 . Ballistic Cannon 21 | . . 1 . 5 9 6 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 2 1 3 . Parts Lost 33 | . . . . 2 5 23 3 Power 4 | . . . . . 1 3 . Propulsion 8 | . . . . . 2 4 2 Utility 8 | . . . . 1 2 5 . Weapon 13 | . . . . 1 . 11 1 Highest Loss Streak 8 | . . . . 1 3 8 3 Average Slot Usage (%) 92 | . 99 99 98 95 99 77 65 Engine 14 | . 24 19 15 13 11 9 7 Leg 14 | . 25 20 16 14 13 9 22 Device 2 | . . . . 5 6 . . Storage 9 | . 12 10 8 7 8 11 6 Processor 8 | . . . 8 14 12 5 6 Hackware 8 | . . . 8 10 14 11 12 Protection 4 | . 12 9 7 1 . 2 . Ballistic Gun 16 | . 25 37 24 11 5 10 4 Ballistic Cannon 12 | . . 2 8 16 22 12 6 Naked Turns . | . . . . . . . . Heaviest Build 83 | 16 45 49 62 80 83 81 26 Greatest Support 67 | 20 20 20 40 40 40 65 67 Greatest Overweight (x) 26 | 5 2 16 2 1 22 26 . Average Overweight (x) 2 | 2 1 2 1 1 2 4 . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 4 Average Capacity 11 | 7 9 12 12 12 12 11 4 Most Carried 12 | 3 8 12 12 12 12 12 1 Average Carried 8 | 2 5 9 11 11 11 5 . Final Capacity 12 | 8 12 12 12 12 12 4 4 Final Carried 12 | 3 7 12 12 12 12 . 1 Class Distribution -------------------- 68% | Hacker-Gunner 16% | Hacker-Mutant 12% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Was Matter Collected 7030 | 250 136 405 646 1463 2114 1923 93 Remotely . | . . . . . . . . Salvage Created 7819 | . 353 1102 887 1660 1791 1762 264 Parts 408 | . 26 81 31 102 80 85 3 Haulers Intercepted 12 | . 1 1 3 1 4 2 . Recyclers Shooed 10 | . 2 . 1 1 . 6 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Combat Hostiles Destroyed 153 | . 9 25 14 33 36 35 1 Guns 78 | . 9 22 11 16 8 12 . Cannons 74 | . . 3 3 16 28 23 1 AOE 1 | . . . . 1 . . . Classes Destroyed 17 | . 4 6 1 4 1 . 1 Worker 7 | . . 1 . 3 2 1 . Builder 6 | . . . . 4 1 1 . Tunneler 2 | . . . . 1 1 . . Hauler 12 | . 1 1 3 1 4 2 . Recycler 11 | . . 1 1 3 3 3 . Mechanic 2 | . . 1 1 . . . . Operator 6 | . . 1 1 2 . 2 . Drone 3 | . . . . . 3 . . Watcher 14 | . 3 4 1 2 2 2 . Swarmer 26 | . 4 8 . 5 4 5 . Grunt 77 | . 5 14 11 11 19 17 . Brawler 3 | . . . 1 1 . 1 . Duelist 4 | . . 1 . 2 . 1 . Sentry 17 | . . 2 2 3 9 1 . Hunter 14 | . . . . 7 2 5 . Programmer 11 | . . . . 4 2 5 . Compactor 1 | . . . . . . . 1 Best Kill Streak 8 | . 6 6 5 8 7 6 1 Combat Bots Only 6 | . 4 6 4 3 5 3 1 Max Kills in Single Turn 3 | . 1 2 1 3 2 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Damage Taken 6796 | . 120 339 447 950 1393 3463 84 Core 1611 | . 18 85 65 151 424 818 50 Absorbed by Shields 34 | . . . . . . 34 . Core Remaining (%) 75 | 100 92 78 88 . 17 . . Volleys Fired 439 | . 46 62 42 77 79 120 13 Largest 4 | . 2 4 4 4 4 4 2 Hottest 192 | . 40 95 111 192 192 192 76 Shots Fired 1451 | . 92 248 165 296 285 342 23 Gun 768 | . 92 234 123 145 54 110 10 Cannon 683 | . . 14 42 151 231 232 13 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1451 | . 92 248 165 296 285 342 23 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 36 | . 13 30 27 36 36 15 22 Robot Miss Streak 5 | . 2 2 3 2 5 4 1 Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 6 | . 2 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 1018 | . 73 186 110 200 190 237 22 Core Hits 462 | . 30 75 50 77 108 114 8 Critical Hits 32 | . . 5 3 11 11 2 . Critical Kills 15 | . . 3 . 6 6 . . Critical Parts Destroyed 16 | . . 2 3 4 5 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18524 | . 590 1480 1577 4194 4163 5965 555 Guns 8033 | . 584 1274 1209 2124 952 1695 195 Cannons 10033 | . . 206 368 1895 3203 4001 360 Explosions 373 | . . . . 161 . 212 . Melee . | . . . . . . . . Ramming 85 | . 6 . . 14 8 57 . Kinetic 18066 | . 584 1480 1577 4019 4155 5696 555 Thermal 373 | . . . . 161 . 212 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 1 1 . 1 4 Average Corruption 1 | . . 1 1 1 . 1 3 Corruption Purged 1 | . . . . 1 . . . Effects 16 | . . 1 4 5 . 3 3 Message Errors 5 | . . 1 1 2 . 1 . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 8 | . . . 3 1 . 1 3 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 260 | . . . . 8 29 223 . Projectiles 140 | . . . . 8 29 103 . Explosions 103 | . . . . . . 103 . Melee 17 | . . . . . . 17 . Knockbacks 100 | . . 3 1 15 31 50 . Impact 2 | . . . . . . 2 . Kinetic 95 | . . 3 1 15 31 45 . Secondary 3 | . . . . . . 3 . Self-Inflicted Damage 163 | . 3 . . 97 4 59 . Shots 3 | . . . . 2 . 1 . Rammed 3 | . 1 . . . 1 1 . Targets Rammed 8 | . 1 . . 1 1 5 . Kicked 5 | . . . . 1 . 4 . Crushed . | . . . . . . . . Highest Temperature 904 | . 55 266 367 515 904 761 . Average Temperature 155 | . 15 77 137 139 233 168 . Received Heat Transfer 2094 | . 66 177 396 288 540 627 . Effects 99 | . . . 8 14 50 27 . Shutdowns 27 | . . . 1 5 13 8 . Energy Bleed 10 | . . . 2 3 1 4 . Interference 15 | . . . 4 4 1 6 . Matter Decay 7 | . . . 1 . 5 1 . Short Circuit 11 | . . . . . 9 2 . Damage (minor) 13 | . . . . 2 9 2 . Damage (major) 10 | . . . . . 9 1 . Damage (core) 6 | . . . . . 3 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 300 | . . . . 150 . 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Peak Influence 401 | . 179 301 254 401 329 373 19 Average Influence 113 | . 82 116 113 117 146 101 17 Maximum Alert Level 2 | . . 1 1 2 1 1 . Low Security (%) 81 | 100 100 84 84 80 64 84 100 Level 1 17 | . . 15 15 16 35 15 . Level 2 . | . . . . 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 44 | . 2 3 3 18 8 10 . Investigation 17 | . 2 2 1 7 5 . . Extermination 10 | . . . . 4 1 5 . Reinforcement 14 | . . 1 2 4 2 5 . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 4 | . . . . 1 1 2 . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Distress Signals 12 | . 1 1 1 1 5 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 207 | . 16 34 20 40 44 50 3 Peak Tracking Total 6 | . 3 4 4 4 6 6 3 Tactical Retreats 5 | . . . . 2 2 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Traps Triggered 8 | . . . 2 2 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Was Machines Disabled 36 | . . 1 4 11 5 15 . Max in Single Turn 7 | . . 1 1 7 1 5 . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Machines Accessed 35 | . 7 4 3 8 11 2 . Terminals 22 | . 6 3 1 4 8 . . Fabricators 2 | . . . . 1 . 1 . Repair Stations 10 | . 1 1 2 3 2 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 141 | . 30 20 15 33 38 5 . Successful 102 | . 23 17 14 24 20 4 . Failed 39 | . 7 3 1 9 18 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 88 | . 28 14 3 20 23 . . Fabricators 6 | . . . . 3 . 3 . Repair Stations 44 | . 2 6 12 10 12 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 61 | . 21 12 2 14 12 . . Record 4 | . 2 . . 1 1 . . Part Schematic 6 | . . . . 3 3 . . Robot Analysis 3 | . 1 1 . 1 . . . Prototype ID Bank 4 | . 1 1 . 1 1 . . Open Door 5 | . . . . . 5 . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . Machine Index 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . Alert Level 3 | . 2 1 . . . . . Locate Traps 4 | . . 1 . 2 1 . . Dispatch Records 5 | . 1 1 1 2 . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . Transport Status 2 | . 1 1 . . . . . Investigation Status 1 | . . 1 . . . . . Assault Status 1 | . . . . 1 . . . Recall Investigation 1 | . . 1 . . . . . Recall Assault 1 | . . . . 1 . . . Hauler Manifests 3 | . 3 . . . . . . Registered Components 2 | . 1 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks 5 | . . . . 3 . 2 . Load Schematic 1 | . . . . 1 . . . Build 4 | . . . . 2 . 2 . Repair Station Hacks 35 | . 2 5 12 7 7 2 . Scan Component 20 | . 1 3 7 4 4 1 . Repair 15 | . 1 2 5 3 3 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 6 4 3 8 5 1 . Full Trace Events 24 | . 6 4 3 6 5 . . Feedback Events 3 | . . 1 . 2 . . . Corruption 2 | . . 1 . 1 . . . Hackware Fried 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Matter 438 | . . . . . . 438 . Time 232 | . . . . . . 232 . Total Robot Build Rating 9 | . . . . . . 9 . Part Schematics Acquired 6 | . . . . 3 3 . . Parts Built 4 | . . . . 4 . . . Matter 336 | . . . . 336 . . . Time 84 | . . . . 84 . . . Total Part Build Rating 16 | . . . . 16 . . . Parts Repaired 14 | . 1 2 5 3 3 . . Time 370 | . 26 52 130 39 73 50 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Total Allies 13 | . . . . . 10 3 . Largest Group 10 | . . . . . 10 3 . Highest-Rated Group 173 | . . . . . 173 48 . Highest-Rated Ally 29 | . . . . . 29 16 . Total Orders . | . . . . . . . . Ally Attacks 88 | . . . . . 75 13 . Total Damage 1152 | . . . . . 977 175 . Kills 7 | . . . . . 5 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Robot Analysis Total 3 | . 1 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 14 | . . . . . 14 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Was Turns Passed 9863 | 115 898 1300 831 2281 1938 2449 51 Spaces Moved 3593 | 52 483 487 275 1011 733 540 12 Core 166 | 39 . 16 . . 16 95 . Treads . | . . . . . . . . Legs 3427 | 13 483 471 275 1011 717 445 12 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 180 155 160 160 120 120 Average Speed 199 | 197 152 202 163 160 198 332 120 Slowest Speed 1350 | 300 180 850 190 160 1150 1350 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 83 50 29 25 84 13 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . 4 . . . Terrain Destroyed 234 | . . . . 63 50 121 . Melee . | . . . . . . . . Projectile 117 | . . . . 30 50 37 . AOE 117 | . . . . 33 . 84 . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Total 5380 | 61 572 692 566 1502 1027 933 27 Wait 1136 | . 30 130 215 380 156 225 . Move 3587 | 51 482 486 274 1010 732 540 12 Hop . | . . . . . . . . Pick Up 32 | 3 4 4 6 3 8 4 . Fast Attach 49 | 7 1 2 8 11 8 12 . Attach 28 | . 1 3 2 3 4 15 . Detach 6 | . . 1 . 5 . . . Swap 38 | . 4 4 6 5 14 4 1 Drop 42 | . 3 . 13 7 13 5 1 Fire 439 | . 46 62 42 77 79 120 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . 1 . . 1 1 5 . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 5 3 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory -6/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Power x1 308 | -10/Materials | Build established: Hacker-Mutant 412 | -10/Materials | Identified exit to Mines 412 | -10/Materials | Discovered exit to Mines (range 9) 851 | -10/Materials | Repaired Ion Engine 1000 | -10/Materials | Identified exit to Materials 1000 | -10/Materials | Discovered exit to Materials (range 7) 1014 | -10/Materials | Entered another Materials area 1014 | -9/Materials | Evolved 2 slots: Weapon x2 1302 | -9/Materials | Build established: Hacker-Tank 1739 | -9/Materials | Identified exit to Materials 1909 | -9/Materials | Repaired Ion Engine 1936 | -9/Materials | Repaired Weapon Shielding 2314 | -9/Materials | Entered another Materials area 2314 | -8/Materials | Evolved 2 slots: Utility x2 2615 | -8/Materials | Build established: Hacker-Gunner 2745 | -8/Materials | Repaired Ion Engine 2843 | -8/Materials | Repaired Weapon Shielding 2870 | -8/Materials | Repaired Ion Engine 2898 | -8/Materials | Repaired Ion Engine 2925 | -8/Materials | Repaired Assault Rifle 3019 | -8/Materials | Identified exit to Factory 3019 | -8/Materials | Discovered exit to Factory (range 12) 3145 | -8/Materials | Entered Factory 3145 | -7/Factory | Evolved 2 slots: Utility x2 3405 | -7/Factory | Identified exit to Lower Caves 3405 | -7/Factory | Discovered exit to Lower Caves (range 15) 3485 | -7/Factory | Hacking Suite fried by hacking feedback 3493 | -7/Factory | Repaired Weapon Shielding 4351 | -7/Factory | Fabricated Gauss Cannon (x2) 4400 | -7/Factory | Fabricated Gauss Cannon (x2) 4743 | -7/Factory | Garrison activated, responded to threat 5122 | -7/Factory | Repaired Gauss Cannon 5141 | -7/Factory | Repaired Hvy. Ion Engine 5407 | -7/Factory | Identified exit to Storage 5407 | -7/Factory | Discovered exit to Storage (range 9) 5426 | -7/Factory | Entered Storage 5659 | -7/Storage | Repaired Broken Gauss Cannon 5691 | -7/Storage | Repaired Broken Imp. Titanium Leg 5705 | -7/Storage | Repaired Structural Scanner 6651 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7053 | -7/Storage | Identified exit to Factory 7053 | -7/Storage | Discovered exit to Factory (range 8) 7069 | -7/Storage | Core integrity fell below 50% 7121 | -7/Storage | Core integrity fell below 20% 7156 | -7/Storage | Lost 3 parts (1p2n) 7364 | -7/Storage | Entered Factory 7364 | -6/Factory | Evolved 2 slots: Propulsion x2 7684 | -6/Factory | Core integrity fell below 50% 8066 | -6/Factory | Lost 4 parts (4n) 8228 | -6/Factory | Core integrity fell below 20% 8275 | -6/Factory | Lost 8 parts (2p1u5w) 8892 | -6/Factory | Fabricated G-47 Trooper (x3) 9624 | -6/Factory | Lost 3 parts (1p2w) 9813 | -6/Factory | Sucked down chute 9813 | -6/Factory | Entered Waste 9828 | -6/Waste | EMP discharged 9829 | -6/Waste | Spotted C-40 Crusher 9834 | -6/Waste | Lost 4 parts (2u2w) 9839 | -6/Waste | Destroyed C-40 Crusher 9858 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9861 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9864 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9864 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09839_ System corrupted: Gauss Rifle targeting data glitched. 09839_ Slug penetrates C-40 Crusher. 09839_ C-40 Crusher destroyed. 09842_ Slug penetrates C-40 Crusher. 09844_ 264 Matter crushed. 09844_ Hvy. Treads crushed. 09846_ Imp. Cooling System crushed. 09851_ Slug penetrates C-40 Crusher. 09854_ System corrupted: Gauss Rifle targeting data glitched. 09857_ Slug penetrates C-40 Crusher. 09858_ Flexi-carbon Leg crushed. 09858_ Titanium Leg crushed. 09858_ Gauss Rifle crushed. 09861_ Carbon-fiber Leg crushed. 09861_ Lgt. Angular Momentum Engine crushed. 09862_ System corrupted: Mni. Assault Cannon targeting data glitched. 09864_ Lgt. Angular Momentum Engine crushed. 09864_ Mni. Assault Cannon crushed. 09864_ Hcp. Matter Pod crushed. 09864_ Core Analyzer crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????############???????#?????????????? | | ?????????????# #????? #?????????????? | | ?????????????# #???? #?????????????? | | ?????????????# *#### =!#####?????????? | | ?????????????# =@CCCC ???????? | | ?????????????# !CCCC ???????? | | ?????????????# ???????? | | ?????????????# = ????????? | | ?????????????# #### ######????????? | | ?????????????# * #??? #?????????????? | | ?????????????# #???? #?????????????? | | ?????????????############????? #?????????????? | | ??????????????????????????????? #?????????????? | | ????????????????????????????????#?????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 650 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 10 Target Analysis 5 Core Analysis 6 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Gauss Cannon | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Lance | -7/Factory | Hacked Coil Gun | -7/Storage | Hacked Recoil Nullifier | -7/Storage | Hacked System Guard | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Gauss Cannon | x2 | -7/Factory Gauss Cannon | x2 | -7/Factory G-47 Trooper | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionLinkedInitializer Manual? 0 Play Time 01:14:14 Cumulative 777.0 hours Start 2020.04.25 @ 18:43:42 End 2020.04.25 @ 19:59:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 607 Rogue 62 Adventurer 0 Explorer 545 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f38afbae-e75b-4e7b-8fe7-e69f76577256