Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.16 @ 06:25:37 Player: Somberlain Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (2602) 2602 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 6838 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 347/850 Matter 208/300 Energy 6/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Melee Analysis Suite Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Gravmag System Improved Reaction Control System Improved Propulsion Shielding System Shield Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Gravmag System Improved Airjet Improved Airjet Improved Gravmag System > --- UTILITY ---------- Large Storage Unit IFF Parser Advanced Melee Analysis Suite Microactuators Improved Propulsion Shielding > --- WEAPON ----------- Greatsword Spear > --- INVENTORY -------- Improved Gravmag System Improved Cooling System Advanced Weight Redist. System Trap Scanner Core Analyzer Improved Actuator Array Force Booster Transmission Jammer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Precision Grenade Launcher Plasma Cutter [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Precision Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . . 1 2 . . . Utility 3 | . . 1 1 . 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 95 | 3 7 21 17 26 16 2 3 Power 9 | 1 1 2 1 1 2 1 . Engine 4 | 1 1 1 . . 1 . . Core 5 | . . 1 1 1 1 1 . Reactor . | . . . . . . . . Propulsion 28 | 2 1 4 3 15 3 . . Treads 7 | 2 1 4 . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 16 | . . . 3 10 3 . . Flight 5 | . . . . 5 . . . Utility 31 | . 2 4 8 4 10 . 3 Device 12 | . . 4 2 2 3 . 1 Storage 3 | . 1 . 2 . . . . Processor 7 | . 1 . 1 2 3 . . Hackware 1 | . . . 1 . . . . Protection 8 | . . . 2 . 4 . 2 Artifact . | . . . . . . . . Weapon 27 | . 3 11 5 6 1 1 . Energy Gun 3 | . 2 1 . . . . . Energy Cannon 10 | . . 9 1 . . . . Ballistic Gun 8 | . 1 1 3 3 . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 2 | . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . 2 3 4 1 1 . Parts Lost 18 | . 1 . 1 . 5 . 11 Power 2 | . . . . . 1 . 1 Propulsion 6 | . 1 . . . 1 . 4 Utility 6 | . . . . . 2 . 4 Weapon 4 | . . . 1 . 1 . 2 Highest Loss Streak 11 | . 1 . 1 . 4 . 11 To Critical Strikes 1 | . 1 . . . . . . Average Backups 10 | . 1 5 10 14 14 12 13 Power . | . . . . 1 . . . Propulsion 1 | . . . 2 2 1 . . Utility 6 | . . 3 4 7 11 10 11 Weapon 1 | . . . 1 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 26 | . . 1 . 11 2 . 12 Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 20 | . . . . 7 2 . 11 Weapon 3 | . . 1 . 2 . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 92 | . 85 95 95 97 89 83 85 Engine 3 | . 14 7 . . 2 . . Core 6 | . . 3 9 7 8 6 6 Treads 9 | . 26 20 12 . . . . Hover 19 | . . . 13 36 32 33 33 Device 7 | . . 8 12 4 10 13 12 Storage 8 | . 12 11 9 7 6 6 6 Processor 7 | . 6 11 5 9 6 6 6 Hackware 3 | . . . 4 7 3 . . Protection 1 | . . . 3 . 4 6 6 Energy Gun 2 | . 20 1 . . . . . Energy Cannon 9 | . . 29 16 . . . . Ballistic Gun 7 | . 4 . 8 20 . . . Slashing Weapon 1 | . . . . . 4 . . Piercing Weapon 1 | . . . . . 4 9 13 Peak Build Rating 67 | 3 7 19 37 57 67 61 64 Average Rating 36 | 2 6 16 28 50 61 58 61 On Entrance 28 | . 3 7 19 34 54 53 61 Avg Prop Armor Cover (%) 32 | 34 34 . . 20 . . 27 Naked Turns . | . . . . . . . . Heaviest Build 68 | 3 12 31 68 39 47 43 43 Greatest Support 69 | 20 40 40 69 49 47 47 47 Greatest Overweight (x) 14 | . . 1 1 12 1 . 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 8 8 20 15 15 15 15 Average Capacity 13 | 5 7 8 16 15 15 15 15 Most Carried 15 | 3 3 8 15 15 15 12 15 Average Carried 10 | 1 1 5 10 14 14 12 13 Final Capacity 15 | 5 8 8 15 15 15 15 5 Final Carried 15 | 3 3 8 14 15 12 12 5 Class Distribution -------------------- 35% | Gunner 20% | Mutant 19% | Gladiator 12% | Scavenger-Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gladiator | -6/Factory Gladiator | -6/Waste Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1902 | 227 73 192 334 634 421 . 21 Remotely . | . . . . . . . . Salvage Created 3925 | . 277 1297 352 561 1253 . 185 Parts 249 | . 16 87 29 35 73 . 9 Haulers Intercepted 14 | . 2 4 3 3 1 . 1 Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 56 | . 6 22 2 3 19 . 4 Melee 10 | . . . . . 9 . 1 Guns 9 | . 6 . . 3 . . . Cannons 23 | . . 21 2 . . . . AOE 13 | . . . . . 10 . 3 Classes Destroyed 12 | . 4 4 2 1 1 . . Worker 15 | . . 2 2 2 6 . 3 Builder 9 | . . 3 . 1 5 . . Tunneler 1 | . . . 1 . . . . Hauler 14 | . 2 4 3 3 1 . 1 Recycler 6 | . . 1 . 3 2 . . Operator 6 | . 1 2 . 3 . . . Watcher 3 | . . . 2 . 1 . . Swarmer 21 | . 3 4 . 1 10 . 3 Grunt 25 | . 3 15 1 1 4 . 1 Sentry 7 | . . 3 1 . 3 . . Hunter 2 | . . . . . 2 . . Programmer 1 | . . . . 1 . . . Best Kill Streak 7 | . 5 6 2 6 7 . 6 Combat Bots Only 5 | . 5 5 1 2 5 . 4 Max Kills in Single Turn 3 | . 1 2 2 1 3 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . 2 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 352 | . 55 67 7 15 154 . 54 Missed 113 | . 8 13 1 6 61 . 24 Hits 239 | . 47 54 6 9 93 . 30 Projectile 239 | . 47 54 6 9 93 . 30 Critical Strikes 6 | . 1 2 . 1 2 . . Actively Blocked 1 | . . . . . 1 . . Damage Taken 3424 | . 394 604 90 113 1294 . 929 Core 702 | . 76 71 13 39 182 . 321 Absorbed by Shields 12 | . . . . 12 . . . Redirected to Shielding 451 | . . . . . 280 . 171 Regen/Repaired (Parts) 31 | . . . 31 . . . . Core Remaining (%) 88 | 100 69 82 97 94 . . . Volleys Fired 144 | . 30 53 18 31 9 . 3 Largest 3 | . 2 3 3 3 1 . 1 Hottest 225 | . 100 204 225 84 36 . 36 Shots Fired 359 | . 60 157 50 79 9 . 4 Gun 151 | . 60 . 16 75 . . . Cannon 193 | . . 157 34 2 . . . Launcher 15 | . . . . 2 9 . 4 Special . | . . . . . . . . Kinetic 98 | . 7 . 16 75 . . . Thermal 246 | . 53 157 34 2 . . . Explosive 15 | . . . . 2 9 . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 7 8 10 13 6 . 7 Robot Miss Streak 8 | . 8 5 3 2 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 234 | . 27 75 30 47 42 . 13 Core Hits 132 | . 14 35 11 20 41 . 11 Critical Kills 4 | . . 3 . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 11 | . 4 3 . 2 . . 2 Burn 4 | . 4 . . . . . . Meltdown 3 | . . 3 . . . . . Destroy 2 | . . . . 2 . . . Impale 2 | . . . . . . . 2 Melee Attacks 88 | . . . . 3 70 . 15 Impact 10 | . . . . . 10 . . Slashing 34 | . . . . 3 31 . . Piercing 44 | . . . . . 29 . 15 Sneak Attacks 14 | . . . . 1 12 . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . 2 . 2 Damage Inflicted 9053 | . 346 1936 691 1084 3703 . 1293 Guns 1511 | . 346 . 191 974 . . . Cannons 2436 | . . 1936 500 . . . . Explosions 2082 | . . . . . 1205 . 877 Melee 3024 | . . . . 110 2498 . 416 Ramming . | . . . . . . . . Kinetic 1185 | . 20 . 191 974 . . . Thermal 3293 | . 326 1936 500 . 158 . 373 Explosive 1463 | . . . . . 959 . 504 Electromagnetic 88 | . . . . . 88 . . Impact 117 | . . . . . 117 . . Slashing 2015 | . . . . 110 1905 . . Piercing 892 | . . . . . 476 . 416 Highest Corruption 7 | . . 1 . 3 . 7 7 Average Corruption 3 | . . 1 . 2 . 7 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . 9 . 1 7 Message Errors 5 | . . . . 2 . 1 2 Matter Fused 4 | . . . . 2 . . 2 Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 2 | . . . . 1 . . 1 Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 2 | . . . . 1 . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 791 | . . 15 . . 474 . 302 Projectiles 15 | . . 15 . . . . . Explosions 330 | . . . . . 164 . 166 Melee 446 | . . . . . 310 . 136 Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 585 | . . . . 1 140 . 444 Shots 10 | . . . . 1 2 . 7 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 502 | . 502 431 211 145 11 . 45 Average Temperature 126 | . 185 148 95 31 5 . 20 Received Heat Transfer 633 | . 54 273 54 . 216 . 36 Effects 10 | . 5 5 . . . . . Shutdowns 3 | . 2 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 2 | . . 2 . . . . . Short Circuit 2 | . 1 1 . . . . . Damage (minor) 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions 2 | . . . . . 2 . . Robots Melted 3 | . . 3 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 11 | . . 9 2 . . . . Heat Transferred 5704 | . 1258 3256 740 . 150 . 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 2 | . . 2 . . 2 1 1 Low Security (%) 81 | 100 100 38 100 100 75 39 88 Level 1 16 | . . 59 . . 16 60 11 Level 2 2 | . . 1 . . 7 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 585 | . 74 400 135 51 585 204 325 Initial 204 | . . 3 135 . 7 204 135 Average 87 | . 20 207 33 9 137 199 127 Influence Increases 2633 | . 174 669 161 243 996 . 390 Destroy 0b10 Robot/C 1120 | . 120 440 40 60 380 . 80 Destroy 0b10 Robot/NC 270 | . 15 60 40 60 75 . 20 Destroy Leader 274 | . 24 118 20 26 74 . 12 Successful Hack 124 | . . 8 33 6 64 . 13 Disable Machine 360 | . . . . 15 135 . 210 Destroy Structure 125 | . . 13 13 16 58 . 25 Partial Spotted 120 | . . . 15 15 90 . . Lose Combat Pursuer 240 | . 15 30 . 45 120 . 30 Influence Decreases 2318 | . 165 355 484 227 427 391 269 Entered New Map 643 | . . 6 188 . 9 381 59 Time Decay 1485 | . 155 339 296 227 358 10 100 Lost Part 170 | . 10 . . . 50 . 110 Lost Ally 20 | . . 10 . . 10 . . Squads Dispatched 28 | . 2 3 4 11 6 . 2 Investigation 3 | . 1 1 . 1 . . . Extermination 5 | . . . . 3 2 . . Reinforcement 13 | . 1 2 1 4 3 . 2 Assault . | . . . . . . . . Garrison 7 | . . . 3 3 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced 3 | . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 13 | . . 3 2 2 3 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 13 33 6 11 27 4 20 Peak Tracking Total 12 | . 5 6 2 4 11 4 12 Tactical Retreats 10 | . 1 2 . 2 4 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 10 | . 1 2 . 3 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 24 | . . . . 1 9 . 14 Max in Single Turn 12 | . . . . 1 2 . 12 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 43 | . 2 4 5 11 14 . 7 Terminals 27 | . 2 4 4 7 7 . 3 Fabricators 6 | . . . . 1 2 . 3 Repair Stations 3 | . . . 1 . 2 . . Recycling Units 2 | . . . . 1 1 . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 3 | . . . . 1 1 . 1 Total Hacks 109 | . 5 10 24 23 33 . 14 Successful 33 | . 1 3 5 8 12 . 4 Failed 74 | . 4 7 19 14 20 . 10 Catastrophic 9 | . . . 4 1 2 . 2 Database Lockouts 2 | . . . . 1 1 . . Manual 70 | . 4 10 17 12 18 . 9 Terminals 70 | . 5 10 18 14 17 . 6 Fabricators 12 | . . . . 2 5 . 5 Repair Stations 9 | . . . 6 . 3 . . Recycling Units 4 | . . . . 3 1 . . Scanalyzers 9 | . . . . 3 6 . . Garrison Access 5 | . . . . 1 1 . 3 Terminal Hacks 8 | . . 1 2 1 3 . 1 Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 2 | . . 1 . 1 . . . Recall Extermination 1 | . . . . . 1 . . Registered Components 2 | . . . . . 1 . 1 Fabricator Hacks 2 | . . . . . 1 . 1 Network Status 2 | . . . . . 1 . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . Retrieve Components 2 | . . . . 1 1 . . Scanalyzer 4 | . . . . 2 2 . . Insert Component 1 | . . . . . 1 . . Retrieve Study 3 | . . . . 2 1 . . Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks 13 | . 1 2 1 4 4 . 1 Terminals 13 | . 1 2 1 4 4 . 1 Assimilate 2 | . . 1 . . 1 . . Botnet 7 | . . . . 3 3 . 1 Operators 4 | . 1 1 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 39 | . 2 4 5 10 12 . 6 Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . 2 1 . . Parts Repaired 1 | . . . 1 . . . . Time 19 | . . . 19 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . 3 . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 2 | . . 1 . . 1 . . Largest Group 1 | . . 1 . . 1 . . Highest-Rated Group 10 | . . 10 . . 10 . . Highest-Rated Ally 10 | . . 10 . . 10 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 1541 | . . . . 623 671 33 214 Sensors 926 | . . . . 578 348 . . IFF 376 | . . . . . 291 . 85 Traps 51 | . . . . . 51 . . Jamming 260 | . . . . 45 32 33 150 Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 5068 | 41 615 1004 920 1172 1069 33 214 Spaces Moved 5413 | 59 284 443 583 1710 1919 74 341 Core 168 | 58 104 . . 5 . . 1 Treads 800 | 1 180 443 176 . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 4434 | . . . 407 1694 1919 74 340 Flight 11 | . . . . 11 . . . Fastest Speed 28 | 50 50 160 52 28 36 40 40 Average Speed 64 | 51 119 165 126 43 39 40 42 Slowest Speed 750 | 160 160 240 240 650 96 40 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 57 54 43 51 40 61 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 19 | . . . . 2 15 . 2 Terrain Destroyed 139 | . . 9 11 31 64 . 24 Melee 19 | . . . . 2 15 . 2 Projectile 20 | . . 9 11 . . . . AOE 100 | . . . . 29 49 . 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 6582 | 67 499 598 731 2078 2142 76 391 Wait 614 | 3 176 50 76 224 84 . 1 Move 5407 | 58 283 442 582 1709 1919 73 341 Hop . | . . . . . . . . Pick Up 59 | 3 2 9 11 17 12 . 5 Fast Attach 63 | 3 3 13 12 23 5 2 2 Attach 31 | . 3 1 9 7 8 . 3 Detach 25 | . . 3 7 7 5 . 3 Swap 34 | . 1 8 3 10 11 . 1 Drop 89 | . 1 19 13 35 15 1 5 Fire 144 | . 30 53 18 31 9 . 3 Melee 77 | . . . . 3 61 . 13 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 39 | . . . . 12 13 . 14 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Discovered new exit (range 16) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1166 | -9/Materials | Discovered new exit (range 10) 1293 | -9/Materials | Identified exit to Mines 1431 | -9/Materials | Build established: Gunner 1546 | -9/Materials | Discovered new exit (range 3) 1661 | -9/Materials | Entered another Materials area 1661 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1731 | -8/Materials | Garrison activated, responded to threat 1979 | -8/Materials | Build established: Scavenger-Gunner 2162 | -8/Materials | Met 7R-MNS 2169 | -8/Materials | Discovered new exit (range 3) 2367 | -8/Materials | Repaired Airjet 2388 | -8/Materials | Build established: Gunner 2468 | -8/Materials | Discovered new exit (range 12) 2581 | -8/Materials | Entered Factory 2581 | -7/Factory | Evolved 2 slots: Propulsion x2 2582 | -7/Factory | Caught up to 7R-MNS 2820 | -7/Factory | Discovered new exit (range 3) 3052 | -7/Factory | Central database locked down 3465 | -7/Factory | Build established: Skirmisher 3479 | -7/Factory | Discovered new exit (range 14) 3492 | -7/Factory | Identified exit to Factory 3619 | -7/Factory | Identified exit to Lower Caves 3753 | -7/Factory | Entered another Factory area 3753 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3900 | -6/Factory | Central database locked down 4066 | -6/Factory | Discovered new exit (range 13) 4072 | -6/Factory | Identified exit to Factory 4129 | -6/Factory | Build established: Gladiator 4410 | -6/Factory | Discovered new exit (range 16) 4727 | -6/Factory | Garrison activated, responded to threat 4771 | -6/Factory | Lost 4 parts (1p1n2u) 4822 | -6/Factory | Sucked down chute 4822 | -6/Factory | Entered Waste 4830 | -6/Waste | Spotted C-40 Crusher 4830 | -6/Waste | Spotted C-40 Crusher 4836 | -6/Waste | Spotted C-40 Crusher 4837 | -6/Waste | EMP discharged 4839 | -6/Waste | Spotted C-40 Crusher 4848 | -6/Waste | Spotted C-40 Crusher 4851 | -6/Waste | Discovered new exit (range 11) 4855 | -6/Waste | Entered Factory 4864 | -6/Factory | Discovered exit to Factory (range 12) 5067 | -6/Factory | Core integrity fell below 50% 5069 | -6/Factory | Self-destructed Last Messages --------------- 05066_ Power Conduit explodes. 05066_ Destroyed Med. Treads. 05066_ Power Conduit explodes. 05066_ A-15 Conveyor destroyed. 05066_ Imp. Propulsion Shielding destroyed. 05066_ Gravmag System+ destroyed. 05066_ Destroyed Gravmag System+. 05066_ Power Conduit explodes. 05066_ Spear destroyed. 05066_ Destroyed Spear. 05066_ IFF Parser destroyed. 05066_ Destroyed IFF Parser. 05066_ Power Conduit explodes. 05066_ Lance destroyed. 05066_ Destroyed Lance. 05066_ Power Conduit explodes. 05066_ Aerolev Unit destroyed. 05066_ Imp. Airjet destroyed. 05068_ Imp. Gravmag System destroyed. 05069_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ????? ?????????????????????????????????????????? | | ? ???? ? ????? ? ? ????????????????????????? | | " "??? ?? ? ? ??????????????????????? | | " """" !! " " " ???????????????????? | | ! " " " ??????????????????? | | " " " " " #??????????????????? | | " ] " " " #??????????????????? | | " " " " #??????????????????? | | " " " g #??????????????????? | | " " " " #####??????????????? | | " " " " ????????????? | | " " " " w ????????????? | | ???????????? | | ???????????? | | = ??????????? | | # # =% ??????????? | | ???# %% ! ??????????? | | ???## #%!######+#####; ?????????? | | ????# u ! ?????????? | | ????## ????????? | | #????# """""" """""" !][ ????????? | | #????# """""" """""" !@!! ????????? | | #????# """""" """""" !!! ????????? | | #????+ """""" """""" ! ????????? | | #????# ?????????? | | #????# """"T"""" ; ?????????? | | #????# """"""""""" ; ??????????? | | ?????###???#####?###### ??????????? | | ?????????????????????? ??????????? | | ?????????????????????? s s ???????????? | | ????????????????????? g s ???????????? | | ????????????????????? gg ????????????? | | ?????????????????????k " " "g" " ????????????? | | ????????????????????" " " " " "??????????????? | | ????????????????????" " " "?"????????????????? | | ????????????????????" " "????????????????????? | | ???????????????????? "??????????????????????? | | ????????????????????? "??????????????????????? | | ????????????????????? "??????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Power Amplifier | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Airjet | 22% | -8/Materials Studied --------- Gravmag System | -7/Factory | Hacked Airjet | -7/Factory | Hacked Greatsword | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyAssembledShovel Manual? 0 Play Time 00:50:33 Cumulative 271.1 hours Start 2026.10.16 @ 05:35:11 End 2026.10.16 @ 06:25:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 530e68fb-a230-4b78-80e2-8a477e868a24