Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.14 @ 22:05:58 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1559) 1559 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4319 Bonus ------- None Cogmind --------- Core Integrity 365/700 Matter 281/300 Energy 158/160 System Corruption 4% Temperature Warm (101) Movement Hovering (56) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Linear Gravjet Linear Gravjet > --- UTILITY (5) ------ Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY (5) ---- Light Nuclear Core Advanced Visual Processing Unit Improved Sensor Array Powered Armor Gatling Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Linear Gravjet Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Core Analyzer Powered Armor > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Micro Nuclear Core Advanced Visual Processing Unit Improved Sensor Array Medium Reactive Plating Gatling Laser [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Flak Gun Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 76 | 6 14 6 10 40 Power 8 | 1 3 1 1 2 Engine 5 | 1 3 1 . . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 24 | 2 5 2 . 15 Treads . | . . . . . Leg 12 | 2 1 . . 9 Wheel 4 | . . . . 4 Hover 6 | . 2 2 . 2 Flight 2 | . 2 . . . Utility 26 | 1 3 2 6 14 Device 10 | . 1 . 3 6 Storage 1 | 1 . . . . Processor 7 | . 2 . 3 2 Hackware 1 | . . . . 1 Protection 7 | . . 2 . 5 Artifact . | . . . . . Weapon 18 | 2 3 1 3 9 Energy Gun 9 | 1 2 1 2 3 Energy Cannon . | . . . . . Ballistic Gun 9 | 1 1 . 1 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 15 | . 5 . . 10 Power 1 | . 1 . . . Propulsion 7 | . 2 . . 5 Utility 5 | . . . . 5 Weapon 2 | . 2 . . . Highest Loss Streak 7 | . 3 . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 86 100 99 92 Engine 3 | . 13 11 3 . Core 4 | . . . 5 6 Leg 10 | . 16 . . 12 Wheel 5 | . . . . 9 Hover 12 | . 7 44 36 6 Device 11 | . 6 3 9 13 Storage 1 | . 9 . . . Processor 11 | . 3 11 18 11 Protection 6 | . . 7 9 8 Energy Gun 8 | . 14 11 9 6 Ballistic Gun 12 | . 10 11 9 13 Naked Turns . | . . . . . Heaviest Build 41 | 12 15 20 25 41 Greatest Support 63 | 20 20 28 28 63 Greatest Overweight (x) 3 | 1 1 . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 7 | 5 7 5 5 5 Average Carried 4 | 2 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 5 5 5 5 Class Distribution -------------------- 42% | Scavenger-Skirmisher 35% | Mutant 9% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1598 | 236 243 128 136 855 Remotely . | . . . . . Salvage Created 1936 | . 407 277 278 974 Parts 146 | . 30 29 18 69 Haulers Intercepted 3 | . . 1 . 2 Recyclers Shooed 6 | . 4 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . 7 3 5 17 Guns 32 | . 7 3 5 17 Classes Destroyed 12 | . 5 4 . 3 Worker 6 | . 1 . . 5 Builder 2 | . . 1 . 1 Hauler 3 | . . 1 . 2 Recycler 3 | . 2 1 . . Operator 2 | . . 1 . 1 Watcher 4 | . 1 1 1 1 Swarmer 5 | . 3 . . 2 Grunt 15 | . 4 2 3 6 Duelist 1 | . . . . 1 Sentry 6 | . . 1 2 3 Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Best Kill Streak 4 | . 2 4 3 4 Combat Bots Only 4 | . 2 2 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2197 | . 521 124 139 1413 Core 408 | . 62 . 11 335 Absorbed by Shields 16 | . . . 16 . Redirected to Shielding 133 | . . . . 133 Core Remaining (%) 93 | 100 75 100 98 . Volleys Fired 147 | . 47 16 23 61 Largest 3 | . 2 2 2 3 Hottest 136 | . 105 79 92 136 Shots Fired 323 | . 85 31 43 164 Gun 323 | . 85 31 43 164 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 176 | . 34 15 22 105 Thermal 124 | . 28 16 21 59 Explosive . | . . . . . Electromagnetic 23 | . 23 . . . Robot Hit Streak 15 | . 6 6 12 15 Robot Miss Streak 7 | . 5 2 3 7 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 225 | . 45 21 34 125 Core Hits 134 | . 18 13 23 80 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 4 | . 1 . . 3 Critical Strikes 9 | . 2 . 2 5 Burn 4 | . 1 . 2 1 Destroy 5 | . 1 . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3837 | . 652 322 554 2309 Guns 3837 | . 652 322 554 2309 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1908 | . 279 160 282 1187 Thermal 1748 | . 192 162 272 1122 Explosive . | . . . . . Electromagnetic 181 | . 181 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 . 4 4 Average Corruption 2 | . 1 . 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 1 . 1 17 Message Errors 3 | . . . . 3 Matter Fused 3 | . 1 . . 2 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 4 | . . . . 4 Data Loss (minor) 5 | . . . . 5 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | . 166 300 330 302 Average Temperature 91 | . 59 124 140 69 Received Heat Transfer 578 | . 267 60 53 198 Effects 4 | . . 2 1 1 Energy Bleed 1 | . . . 1 . Interference 3 | . . 2 . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . . 3 Heat Transferred 4037 | . 520 407 652 2458 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 336 | . 240 191 307 336 Initial 139 | . . 20 80 139 Average 163 | . 107 117 197 182 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 71 | 100 86 100 47 66 Level 1 28 | . 13 . 52 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . . 2 2 12 Investigation 2 | . . 1 . 1 Extermination 2 | . . . . 2 Reinforcement 7 | . . 1 1 5 Assault . | . . . . . Garrison 5 | . . . 1 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 1 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 13 7 9 31 Peak Tracking Total 4 | . 3 2 3 4 Tactical Retreats 8 | . 2 . 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . 1 1 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised 1 | . . . . 1 Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 2 3 3 5 Terminals 9 | . 2 3 1 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 39 | . 8 9 7 15 Successful 25 | . 5 6 4 10 Failed 14 | . 3 3 3 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 2 3 1 4 Terminals 28 | . 8 9 2 9 Fabricators 4 | . . . . 4 Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access 5 | . . . 3 2 Terminal Hacks 12 | . 4 4 1 3 Part Schematic 1 | . . . . 1 Prototype ID Bank 4 | . 2 2 . . Level Access Points 2 | . . 1 . 1 Emergency Access Points 1 | . 1 . . . Terminal Index 2 | . 1 1 . . Locate Traps 2 | . . . 1 1 Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 6 | . 1 2 . 3 Terminals 6 | . 1 2 . 3 Assimilate 2 | . . 1 . 1 Botnet 4 | . 1 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 3 3 4 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 53 | . . . . 53 Total Part Build Rating 12 | . . . . 12 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked 1 | . . . . 1 Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 26 | . . . . 26 Highest-Rated Ally 26 | . . . . 26 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2688 | 44 426 252 245 1721 Spaces Moved 2710 | 30 312 397 269 1702 Core 87 | 14 . . . 73 Treads . | . . . . . Legs 547 | 16 99 . . 432 Wheels 541 | . . . . 541 Hover 1486 | . 164 397 269 656 Flight 49 | . 49 . . . Fastest Speed 37 | 50 37 48 48 48 Average Speed 72 | 107 75 48 48 80 Slowest Speed 190 | 120 190 48 48 135 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 48 37 30 46 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3164 | 40 421 427 345 1931 Wait 121 | . 17 5 25 74 Move 2706 | 29 311 396 268 1702 Hop . | . . . . . Pick Up 49 | 5 17 1 8 18 Fast Attach 34 | 3 6 1 4 20 Attach 21 | 3 5 2 2 9 Detach 5 | . 1 . 1 3 Swap 21 | . 3 3 4 11 Drop 59 | . 14 3 10 32 Fire 147 | . 47 16 23 61 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Lost 3 parts (2n1w) 391 | -10/Materials | Discovered new exit (range 15) 470 | -10/Materials | Identified exit to Materials 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x2 534 | -9/Materials | Identified exit to Materials 615 | -9/Materials | Build established: Mutant 673 | -9/Materials | Discovered new exit (range 7) 676 | -9/Materials | Identified exit to Mines 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Utility x2 831 | -8/Materials | Garrison activated, responded to threat 961 | -8/Materials | Discovered new exit (range 16) 968 | -8/Materials | Identified exit to Factory 968 | -8/Materials | Entered Factory 968 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1272 | -7/Factory | Lost 7 parts (4n3u) 1340 | -7/Factory | Discovered new exit (range 16) 1362 | -7/Factory | Identified exit to Lower Caves 1676 | -7/Factory | Build established: Scavenger-Skirmisher 1938 | -7/Factory | Found Powered Armor 2083 | -7/Factory | Cargo convoy interrupted 2120 | -7/Factory | Garrison activated, responded to threat 2355 | -7/Factory | Fabricated Linear Gravjet? 2615 | -7/Factory | Identified exit to Factory 2649 | -7/Factory | Garrison activated, responded to threat 2689 | -7/Factory | Self-destructed Last Messages --------------- 02649_ ALERT: Activating Garrison Access F004. 02652_ System corrupted: Component data lost. 02653_ P-70 Sage fails to hack Administrator 4a. 02657_ P-70 Sage hacks Administrator 4a, rebooting. 02657_ Slug penetrates P-70 Sage. 02657_ P-70 Sage destroyed. 02661_ Reactivated Administrator 4a. 02662_ K-01 Serf collects debris. 02664_ Acquired 3 matter. 02665_ Dropped Lgt. Nuclear Core. 02665_ Acquired Lgt. Nuclear Core. 02665_ K-01 Serf collects debris. 02674_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02683_ Slug penetrates G-47 Trooper. 02683_ G-47 Trooper suffers critical hit (Destroy). 02683_ G-47 Trooper destroyed. 02688_ Acquired 41 matter. 02689_ Knocked back. 02689_ C-17 Slicer knocked back. Map ----- +----------------------------------------------------+ | #??# #??# % *% #??????????????????????? | | #??# #### % #??????????????????????? | | #??# #" % +??????????????????????? | | #### #[ %%#??????????????????????? | | | #" ] #??????????????????????? | | !%= ####[ [ #??????????????????????? | | #### #??????????????????????? | | ^ |%! #??????????????????????? | | " " = #??????????????????????? | | ""G"" ! % #???##?###?????????????? | | #??? ??????????????? | | #??"" 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