Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 00:02:49 Player: JackZewap Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2007) 2007 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5417 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Terrain Scan Processor Core Analyzer Core Analyzer Hacking Suite Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Transmission Jammer Makeshift Cloaking Device Advanced System Shield Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VTOL Module Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Core Analyzer Bomb Factory No. 2 > --- WEAPON ----------- Katana Axe Makeshift Axe Makeshift Sword > --- INVENTORY -------- Fusion Compressor Advanced Weight Redist. System Improved Terrain Scanner Core Analyzer Transmission Jammer Reaction Control System Makeshift Cloaking Device Improved Weapon Shielding Hacking Suite Makeshift System Shield [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 2 . . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 84 | 6 7 26 15 13 . 14 3 Power 7 | 1 . 2 1 2 . . 1 Engine 5 | 1 . 2 1 1 . . . Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . 8 . 3 . 2 . Treads 10 | 2 . 8 . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . . 3 . 2 . Utility 37 | 1 4 9 6 5 . 10 2 Device 15 | . 3 1 2 2 . 7 . Storage 2 | 1 . . . . . 1 . Processor 7 | . . 1 2 2 . 2 . Hackware 3 | . . . . 1 . . 2 Protection 10 | . 1 7 2 . . . . Artifact . | . . . . . . . . Weapon 25 | 2 3 7 8 3 . 2 . Energy Gun 1 | 1 . . . . . . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 11 | 1 1 5 4 . . . . Ballistic Cannon 2 | . 1 . . 1 . . . Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 8 | . . 1 3 2 . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . Parts Lost 24 | . . 3 12 . . . 9 Power 3 | . . 1 1 . . . 1 Propulsion 5 | . . . 2 . . . 3 Utility 10 | . . 2 6 . . . 2 Weapon 6 | . . . 3 . . . 3 Highest Loss Streak 7 | . . 2 7 . . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 99 91 70 84 97 77 Engine 9 | . 14 10 8 4 7 7 2 Treads 15 | . 28 22 16 . . . . Flight 5 | . . . . 21 23 23 10 Device 12 | . 13 11 14 12 15 15 6 Storage 2 | . 9 . . . . 5 . Processor 6 | . . 3 4 15 15 15 23 Hackware 1 | . . . . 5 7 . 7 Protection 11 | . 4 18 21 . . . . Energy Cannon 1 | . 8 1 . . . . . Ballistic Gun 12 | . 6 19 23 . . . . Ballistic Cannon 1 | . 6 1 . . . . . Slashing Weapon 9 | . . 9 2 8 15 27 23 Naked Turns . | . . . . . . . . Heaviest Build 27 | 13 17 22 25 12 12 27 17 Greatest Support 40 | 40 40 40 40 12 12 29 20 Greatest Overweight (x) 3 | . . . 3 . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 10 5 Average Capacity 5 | 6 7 5 5 5 5 8 5 Most Carried 10 | . 8 5 5 5 5 10 5 Average Carried 5 | . 5 4 4 4 5 8 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 3 5 5 5 5 Class Distribution -------------------- 36% | Scavenger-Mutant 19% | Mutant 13% | Derelict-Mutant 12% | Scavenger-Tank 12% | Scavenger-Sprinter 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Derelict-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 2043 | 182 353 739 342 141 . 99 187 Remotely . | . . . . . . . . Salvage Created 2423 | . 534 1342 279 141 . . 127 Parts 164 | . 44 82 18 13 . . 7 Haulers Intercepted 5 | . 1 4 . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 54 | . 11 25 11 3 . . 4 Melee 6 | . . . . 3 . . 3 Guns 25 | . . 20 5 . . . . Cannons 16 | . 11 5 . . . . . AOE 7 | . . . 6 . . . 1 Classes Destroyed 11 | . 5 4 . . . . 2 Worker 3 | . . 3 . . . . . Hauler 5 | . 1 4 . . . . . Recycler 1 | . . 1 . . . . . Operator 4 | . 2 . 1 1 . . . Drone 2 | . . . . . . . 2 Watcher 7 | . 3 1 2 1 . . . Swarmer 14 | . 1 4 7 2 . . . Grunt 26 | . 10 12 3 1 . . . Duelist 2 | . . 2 . . . . . Sentry 8 | . . 7 1 . . . . Programmer 2 | . . . . . . . 2 Best Kill Streak 7 | . 4 5 7 3 . . 2 Combat Bots Only 7 | . 3 4 7 3 . . 2 Max Kills in Single Turn 2 | . 1 2 2 1 . . 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 2 . . . 1 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 314 | . 44 102 85 13 . . 70 Missed 82 | . 10 24 22 3 . . 23 Damage Taken 4015 | . 433 997 1405 149 . . 1031 Core 1328 | . 47 120 405 122 . . 634 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 49 | . . 26 . . . 23 . Core Remaining (%) 69 | 100 81 70 26 . . . . Volleys Fired 178 | . 38 88 52 . . . . Largest 3 | . 2 2 3 . . . . Hottest 95 | . 95 95 69 . . . . Shots Fired 359 | . 68 176 115 . . . . Gun 256 | . 7 142 107 . . . . Cannon 95 | . 61 34 . . . . . Launcher 8 | . . . 8 . . . . Special . | . . . . . . . . Kinetic 296 | . 30 159 107 . . . . Thermal 53 | . 36 17 . . . . . Explosive 8 | . . . 8 . . . . Electromagnetic 2 | . 2 . . . . . . Robot Hit Streak 27 | . 8 27 12 . . . . Robot Miss Streak 4 | . 2 4 3 . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 283 | . 39 140 80 10 . . 14 Core Hits 112 | . 19 52 32 4 . . 5 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . Critical Strikes 7 | . 1 4 . . . . 2 Destroy 3 | . . 3 . . . . . Blast 2 | . 1 1 . . . . . Sever 2 | . . . . . . . 2 Melee Attacks 56 | . . 7 5 21 . . 23 Impact . | . . . . . . . . Slashing 56 | . . 7 5 21 . . 23 Piercing . | . . . . . . . . Sneak Attacks 6 | . . 5 . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 8 | . . . . 1 . . 7 Damage Inflicted 5922 | . 687 2467 1805 459 . . 504 Guns 2881 | . 29 1665 1187 . . . . Cannons 1129 | . 658 471 . . . . . Explosions 601 | . . . 601 . . . . Melee 1311 | . . 331 17 459 . . 504 Ramming . | . . . . . . . . Kinetic 3348 | . 261 1900 1187 . . . . Thermal 640 | . 404 236 . . . . . Explosive 601 | . . . 601 . . . . Electromagnetic 22 | . 22 . . . . . . Impact . | . . . . . . . . Slashing 1311 | . . 331 17 459 . . 504 Piercing . | . . . . . . . . Highest Corruption 6 | . . . 1 . . . 6 Average Corruption 4 | . . . 1 . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 180 | . 12 67 17 52 . . 32 Projectiles 12 | . 12 . . . . . . Explosions 17 | . . . 17 . . . . Melee 151 | . . 67 . 52 . . 32 Knockbacks 6 | . 4 2 . . . . . Impact . | . . . . . . . . Kinetic 6 | . 4 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 117 | . 117 30 21 . . . . Average Temperature 23 | . 28 14 9 . . . . Received Heat Transfer 843 | . 255 372 171 45 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1332 | . 851 481 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Peak Influence 391 | . 261 391 253 239 . . . Initial 124 | . . 76 124 75 . . . Average 176 | . 103 224 177 114 . . . Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 58 | 100 71 43 66 79 . . . Level 1 41 | . 28 56 33 20 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 1 4 1 . . . Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 1 1 4 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 7 | . 1 5 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 16 36 25 8 . . 13 Peak Tracking Total 7 | . 3 5 7 4 . . 6 Tactical Retreats 8 | . . 2 3 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 5 | . 1 3 1 . . . . Max in Single Turn 1 | . 1 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 11 | . 2 5 2 2 . . . Terminals 8 | . 2 4 2 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 7 14 9 4 . . . Successful 19 | . 5 9 4 1 . . . Failed 15 | . 2 5 5 3 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 20 | . 4 7 9 . . . . Terminals 27 | . 7 11 9 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . 3 . 2 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 5 2 . . . . Robot Analysis 6 | . 3 1 2 . . . . Prototype ID Bank 2 | . . 2 . . . . . Repair Station Index 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 2 2 2 . . . . Terminals 6 | . 2 2 2 . . . . Botnet 6 | . 2 2 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 4 2 2 . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 5 | . . . . . . 5 . Largest Group 5 | . . . . . . 5 . Highest-Rated Group 129 | . . . . . . 129 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 6 | . 3 1 2 . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 6345 | 77 844 2488 1115 718 41 823 239 Spaces Moved 3724 | 48 332 775 364 832 134 960 279 Core 261 | 7 . . 56 89 . . 109 Treads 1456 | 41 332 775 308 . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2007 | . . . . 743 134 960 170 Fastest Speed 29 | 50 160 160 50 29 29 29 42 Average Speed 94 | 143 160 160 146 31 29 67 67 Slowest Speed 200 | 160 160 160 200 50 29 128 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 40 | 5 52 56 31 20 35 83 42 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 2 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 4 3 Spaces Dug 12 | . . . 4 8 . . . Terrain Destroyed 35 | . . . 27 8 . . . Melee 12 | . . . 4 8 . . . Projectile . | . . . . . . . . AOE 23 | . . . 23 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 6153 | 53 581 1844 836 1258 135 1139 307 Wait 2012 | . 178 924 393 376 2 135 4 Move 3717 | 47 331 774 363 831 133 959 279 Hop . | . . . . . . . . Pick Up 46 | . 15 3 4 9 . 13 2 Fast Attach 35 | 6 2 5 3 11 . 7 1 Attach 15 | . 1 5 4 . . 3 2 Detach 13 | . . 5 . 2 . 4 2 Swap 34 | . 4 16 8 2 . 4 . Drop 57 | . 12 17 4 8 . 14 2 Fire 178 | . 38 88 52 . . . . Melee 46 | . . 7 5 19 . . 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 12) 847 | -10/Materials | Discovered new exit (range 16) 878 | -10/Materials | Derelicts attacked the area 922 | -10/Materials | Entered another Materials area 922 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1592 | -9/Materials | Build established: Scavenger-Mutant 1945 | -9/Materials | Discovered new exit (range 8) 2868 | -9/Materials | Repaired Lgt. Armor Plating 3410 | -9/Materials | Entered another Materials area 3410 | -8/Materials | Evolved 2 slots: Utility x2 3892 | -8/Materials | Build established: Scavenger-Tank 4267 | -8/Materials | Destroyed 7 combat bots 4469 | -8/Materials | Lost 7 parts (1p2n3u1w) 4494 | -8/Materials | Crushed by falling debris 4495 | -8/Materials | Core integrity fell below 50% 4520 | -8/Materials | Discovered new exit (range 5) 4525 | -8/Materials | Entered Factory 4525 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4528 | -7/Factory | Lost 4 parts (2u2w) 4879 | -7/Factory | Build established: Scavenger-Sprinter 5230 | -7/Factory | Discovered new exit (range 16) 5243 | -7/Factory | Entered Lower Caves 5279 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5284 | -7/Lower Caves | Entered Zion 5297 | -6/Zion | Discovered new exit (range 15) 5300 | -6/Zion | Given the Hacking Drone Bay 5300 | -6/Zion | Found Prototype Device 5317 | -6/Zion | Identified exit to Deep Caves 5325 | -6/Zion | Gained Derelict followers 5336 | -6/Zion | Learned Factory emergency access door positions 5376 | -6/Zion | Identified Hacking Drone Bay 5463 | -6/Zion | Learned location of Quarantine (-2) 5531 | -6/Zion | Found Prototype Device 5531 | -6/Zion | Identified Bomb Factory No. 2 5669 | -6/Zion | Build established: Derelict-Mutant 6107 | -6/Zion | Entered Proximity Caves 6110 | -5/Proximity Caves | Spotter reported a threat 6113 | -5/Proximity Caves | Spotter reported a threat 6252 | -5/Proximity Caves | Lost 7 parts (1p3n2u1w) 6328 | -5/Proximity Caves | Core integrity fell below 50% 6342 | -5/Proximity Caves | Core integrity fell below 20% 6346 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 06217_ Imp. Heat Sink fries itself beyond repair. 06220_ P-70 Sage Mic. Fission Core severed. 06221_ System corrupted: Energy discharge (-26). 06221_ Mak. Flight Unit destroyed. 06222_ Mak. Axe follow-up attack on P-70 Sage. 06222_ P-70 Sage destroyed. 06226_ Mic. Fission Core fries itself beyond repair. 06228_ Tesla Rifle fries itself beyond repair. 06228_ Acquired Mic. Fission Core. 06229_ Imp. Remote Datajack fries itself beyond repair. 06236_ Acquired 43 matter. 06238_ Imp. Heat Sink fries itself beyond repair. 06245_ System corrupted: Matter fused (-10). 06310_ C-30 ARC bursts open, deploying its payload. 06310_ S-27 Virus unfolds itself. 06310_ Mak. Axe destroyed. 06331_ Mak. Sword destroyed. 06332_ Acquired derelict log, extracted data. World map updated: -7/Factory. 06343_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ????????????????????? ???????????????????? | | ??????????????? di ????????????????? | | ??????????????# ??????????????? | | ??????????????# ????????????? | | ??????????????# ????????????? | | ??????????????# ???????????? | | ????????????### ???????????? | | ????????????# ??????????? | | ????????????# ??????????? | | ????????????# ??????????? | | ????????????# ?????????? | | ????????????# ?????????? | | ????????????# ????????? | | ????????????# i ????????? | | ????????????# d @ ????????? | | ???????###### ????????? | | ???????# < ????????? | | ???????# ?????????? | | ######## ?????????? | | / ??????????? | | / ??????????? | | + ??????????? | | + ???????????? | | + ???????????? | | ######## ????????????? | | ???????# ????????????? | | ???????# ?????????????? | | ???????# ??????????????? | | ???????# ????????????????? | | ???????# ??????????????????? | | ???????# ?????????????????????? | | ???????? ???????????????????????? | | ???????? ??????????????????????????????????? | | ????????####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 72 Core Analysis 9 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableFlakVibroblade Manual? 0 Play Time 00:47:52 Cumulative 71.9 hours Start 2024.06.04 @ 23:11:33 End 2024.06.05 @ 00:02:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 74 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfadae56-157e-4b14-bf3f-cb838562c0b7