Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 14:51:23

Player: LightKnight

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (59)      295
Value Destroyed (2481)     2481
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (8960)               8960
              TOTAL SCORE: 20836

 Bonus
-------
Follower Combat Kills      566
Entered Garrisons          200
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Hacked God Mode            5000
Friendly Fire              -106

 Cogmind 
---------
Core Integrity             0/1600
Matter                     248/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (86)
Movement                   Flying (40)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
    Cooled Field Propulsion Drive
           Field Propulsion Array
>          --- UTILITY (15) -----
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Coolant Injector
    Medium Storage Unit
  Advanced Signal Interpreter

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Improved Gyrokinetic Inverter
        Cooled Antigrav System
               Antigrav Array
               Antigrav Array
>              --- UTILITY ----------
               Power Amplifier
  Experimental Cooling System
        Medium Storage Unit
               Spectral Analyzer
      Advanced Sensor Array
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
  Experimental Cloaking Device
      Improved Hacking Suite
               System Shield
               System Shield
>              --- WEAPON -----------
        Cooled Plasma Rifle
        Cooled Plasma Rifle
>              --- INVENTORY --------
         Light Particle Reactor
         Micro Antimatter Reactor
               Antigrav Array
      Improved Coolant Injector
      Advanced Sensor Array
      Advanced Signal Interpreter
               Quantum Rifle
         Heavy Missile Launcher
[Rating: 153]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Gravmag System
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Cooled Plasma Rifle
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   .   .   .   .   2   2   .   .   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  13   | .   .   1   .   2   1   1   .   .   .   .   2   1   .   .   .   .   1   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             156  | 1   5   6   6   22  33  20  9   1   .   1   13  9   .   .   7   .   7   6   4   3   3   
  Power                    21   | .   1   .   2   2   4   3   2   .   .   .   2   2   .   .   1   .   .   .   1   1   .   
    Engine                 7    | .   1   .   2   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   2   2   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   1   .   
  Propulsion               39   | .   2   2   3   8   5   5   .   .   .   .   3   3   .   .   1   .   4   1   .   .   2   
    Treads                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   1   2   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   2   .   .   4   .   .   .   .   3   3   .   .   1   .   4   1   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  52   | .   .   2   .   6   11  6   5   .   .   1   6   2   .   .   4   .   2   3   3   .   1   
    Device                 35   | .   .   1   .   4   8   5   4   .   .   1   3   1   .   .   3   .   1   2   2   .   .   
    Storage                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   1   .   .   1   1   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   1   
    Protection             4    | .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 1   2   2   1   6   13  6   2   1   .   .   2   2   .   .   1   .   1   2   .   2   .   
    Energy Gun             25   | .   1   1   1   1   10  4   1   .   .   .   2   1   .   .   .   .   1   1   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   
Parts Lost                 46   | .   .   .   3   5   14  3   .   .   .   .   .   .   .   1   .   .   .   6   5   9   .   
  Power                    8    | .   .   .   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               13   | .   .   .   1   3   4   1   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Utility                  16   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   5   2   4   .   
  Weapon                   9    | .   .   .   1   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      8    | .   .   .   3   3   4   2   .   .   .   .   .   .   .   1   .   .   .   3   2   8   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  90  95  95  84  92  98  100 100 100 98  97  100 96  93  94  85  76  66  33  11  
  Engine                   2    | .   14  11  10  4   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   3   4   6   13  13  13  13  11  7   5   5   1   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   4   4   4   2   .   
  Leg                      6    | .   25  33  24  18  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   3   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   5   5   .   5   26  26  26  26  23  26  26  26  26  26  19  17  12  4   .   
  Device                   19   | .   .   6   11  23  16  22  27  26  26  26  26  21  21  17  18  21  23  19  17  5   .   
  Storage                  6    | .   14  11  11  9   7   6   6   6   6   6   5   5   5   5   5   5   4   4   4   1   .   
  Processor                10   | .   .   6   11  9   10  6   11  13  13  13  15  15  15  15  15  15  14  13  12  9   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   8   7   6   3   
  Protection               2    | .   .   .   .   3   3   4   .   .   .   .   .   3   5   5   5   5   2   .   .   .   .   
  Energy Gun               8    | .   2   11  11  7   10  12  6   9   6   6   9   9   10  10  6   5   8   7   8   4   .   
  Ballistic Gun            1    | .   25  11  11  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          153  | 6   6   13  22  30  44  68  69  69  69  68  89  100 100 101 124 124 148 153 144 100 26  
  Average Rating           70   | 6   5   10  14  26  35  48  64  69  69  68  84  97  100 98  114 124 147 146 123 51  23  
  On Entrance              66   | 6   6   6   13  21  30  32  63  69  69  69  68  89  100 100 97  124 124 148 135 100 1   
Naked Turns                41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  5   
Heaviest Build             63   | 11  13  17  17  36  46  57  41  39  37  36  37  45  45  45  57  57  62  63  62  38  .   
  Greatest Support         83   | 20  20  30  30  45  58  58  40  40  40  40  42  53  53  53  57  57  77  83  83  38  7   
  Greatest Overweight (x)  7    | .   3   .   1   1   7   5   1   .   .   .   1   1   .   .   1   .   2   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 8   8   8   8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  6   5   
  Most Carried             10   | 6   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  6   5   3   
  Average Carried          8    | 6   7   7   7   8   9   9   9   9   10  9   9   9   9   10  9   10  9   9   5   3   3   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 6   7   8   8   8   9   10  10  10  10  10  10  10  10  10  10  10  10  7   5   3   3   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 16% | Scout
 11% | Ninja
 10% | Scavenger-Scout
  8% | Hacker-Scout
  7% | Mutant
  3% | Scavenger-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
  Scavenger-Scout | -6/Lower Caves
  Scavenger-Scout | -6/Lower Caves
  Scavenger-Scout | -6/Data Miner
  Scavenger-Ninja | -5/Proximity Caves
            Scout | -5/Factory
            Scout | -4/Factory
            Scout | -4/Upper Caves
            Scout | -4/Upper Caves
            Ninja | -4/Warlord
            Ninja | -3/Proximity Caves
            Scout | -3/Research
     Hacker-Scout | -2/Research
     Hacker-Scout | -1/Access
    Hacker-Mutant | -1/Garrison
           Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Matter Collected           2154 | 210 113 105 66  221 643 231 85  95  .   10  .   .   220 .   .   .   138 17  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2319 | .   113 219 35  453 734 410 .   .   .   .   51  .   139 .   .   .   90  23  .   52  .   
  Parts                    112  | .   7   16  3   25  33  18  .   .   .   .   2   .   1   .   .   .   5   2   .   .   .   
Haulers Intercepted        2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Combat Hostiles Destroyed  42   | .   3   3   1   8   15  10  .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Guns                     22   | .   3   3   1   5   5   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   .   3   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   1   3   1   3   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   2   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  7    | .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    18   | .   3   2   .   6   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   1   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   5   1   4   4   5   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
  Combat Bots Only         4    | .   3   2   1   2   4   4   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Max Kills in Single Turn   4    | .   1   1   1   3   2   4   .   .   .   .   1   .   1   .   .   .   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  DD-05H (-2/Research)

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Gar  Acc  
Hostile Shots Fired        803  | .    21   11   8    82   250  80   .    .    .    5    .    1    .    18   .    3    2    56   96   129  41   
  Missed                   340  | .    6    3    1    28   104  29   .    .    .    3    .    .    .    8    .    1    1    27   52   50   27   
Damage Taken               7906 | .    171  102  313  952  1501 627  .    .    .    45   .    21   .    101  .    47   25   1148 981  1714 158  
  Core                     2316 | .    .    11   28   48   305  52   .    .    .    45   .    .    .    34   .    24   .    150  183  1334 102  
  Absorbed by Shields      126  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  .    
  Redirected to Shielding  18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    15   .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    
Core Remaining (%)         90   | 100  100  .    90   91   56   .    .    .    .    88   100  .    .    .    .    94   100  89   .    .    .    
Volleys Fired              259  | .    11   16   5    39   66   30   5    .    .    1    7    1    7    6    .    16   17   17   5    10   .    
  Largest                  2    | .    2    2    2    2    2    2    2    .    .    1    2    1    2    2    .    1    2    2    2    2    .    
  Hottest                  170  | .    40   79   79   99   143  170  116  .    .    85   85   72   48   96   .    72   144  144  144  133  .    
Shots Fired                442  | .    22   32   10   78   100  60   10   .    .    1    11   1    14   10   .    16   21   34   7    15   .    
  Gun                      403  | .    22   32   10   72   76   57   5    .    .    1    11   1    14   10   .    16   21   34   7    14   .    
  Cannon                   17   | .    .    .    .    3    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 22   | .    .    .    .    3    10   3    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  93   | .    22   16   5    36   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  288  | .    .    16   5    36   40   57   5    .    .    1    11   1    14   10   .    16   21   34   7    14   .    
  Explosive                22   | .    .    .    .    3    10   3    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Electromagnetic          39   | .    .    .    .    3    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    5    5    4    7    18   15   .    .    .    2    3    .    3    3    .    .    2    5    .    2    .    
  Robot Miss Streak        5    | .    1    4    2    5    4    4    .    .    .    .    4    .    3    1    .    .    2    3    2    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           255  | .    15   17   6    52   74   46   .    .    .    1    5    .    6    3    2    .    3    22   .    3    .    
  Core Hits                142  | .    7    8    3    26   48   28   .    .    .    .    2    .    4    1    .    .    2    11   .    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    1    .    1    3    3    .    .    .    .    1    .    1    .    .    .    .    2    .    1    .    
    Burn                   9    | .    .    1    .    .    .    3    .    .    .    .    1    .    1    .    .    .    .    2    .    1    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    2    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4    | .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6672 | .    183  224  86   1247 2343 1242 .    .    .    18   123  .    148  72   .    .    169  676  .    141  .    
  Guns                     4347 | .    183  224  86   691  1021 1003 .    .    .    18   123  .    148  72   .    .    169  526  .    83   .    
  Cannons                  401  | .    .    .    .    25   376  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1774 | .    .    .    .    531  946  239  .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  150  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    
  Kinetic                  1166 | .    183  151  31   425  376  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3365 | .    .    73   55   266  829  1003 .    .    .    18   123  .    148  72   .    .    169  526  .    83   .    
  Explosive                1708 | .    .    .    .    531  880  239  .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    
  Electromagnetic          283  | .    .    .    .    25   258  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    1    1    .    .    1    1    4    4    
  Average Corruption       3    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    1    .    .    1    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    24   .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    5    
    Message Errors         6    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Matter Fused           10   | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Energy Discharges      6    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             38   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    6    21   2    5    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Heat Surge             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            69   | .    .    .    .    7    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               69   | .    .    .    .    7    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      156  | .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    74   .    17   .    
  Shots                    3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        320  | .    5    24   .    36   320  192  4    .    .    .    12   6    .    164  .    13   115  .    48   18   228  
  Average Temperature      38   | .    5    13   .    11   64   60   3    .    .    .    3    1    .    59   .    13   78   .    16   11   121  
  Received Heat Transfer   1068 | .    78   72   .    342  219  186  .    .    .    .    .    .    .    .    .    .    .    99   36   36   .    
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          5    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             16   | .    .    2    .    .    2    10   .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         7595 | .    .    260  136  621  1747 2650 .    .    .    50   350  .    400  150  .    .    240  767  .    224  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Peak Influence             413  | .   115 184 71  175 242 262 .   .   .   .   392 110 .   .   .   .   118 259 406 413 262 
  Initial                  318  | .   .   48  71  27  46  118 .   .   .   .   318 93  .   .   .   .   .   66  146 196 247 
  Average                  142  | .   42  105 70  73  91  184 .   .   .   .   353 93  .   .   .   .   34  178 239 249 252 
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   2   2   1   
  Low Security (%)         66   | 100 100 100 100 100 83  43  .   .   .   .   .   100 .   .   .   .   100 55  45  15  .   
  Level 1                  32   | .   .   .   .   .   16  56  .   .   .   .   99  .   .   .   .   .   .   44  44  84  100 
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   1   .   1   6   1   .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Extermination            4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Distress Signals           10   | .   1   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   
Communications Jammed      4    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   6   6   1   17  18  15  .   .   .   5   3   2   .   1   .   5   4   27  20  31  4   
  Peak Tracking Total      25   | .   6   2   1   6   4   4   .   .   .   3   1   4   .   1   .   5   2   8   16  25  2   
  Tactical Retreats        23   | .   1   .   .   2   3   1   .   .   .   2   .   .   .   1   .   .   1   4   5   2   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Traps Triggered            9    | .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Machines Disabled          9    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   2   .   3   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Machines Accessed          25   | .   1   .   .   1   1   1   1   2   4   1   4   .   .   .   4   .   .   .   3   2   .   
  Terminals                13   | .   1   .   .   1   1   1   .   .   .   1   4   .   .   .   .   .   .   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                64   | .   1   .   .   1   2   1   1   2   33  1   5   .   .   .   10  .   .   .   5   2   .   
  Successful               52   | .   .   .   .   1   .   .   1   2   33  1   .   .   .   .   10  .   .   .   2   2   .   
  Failed                   12   | .   1   .   .   .   2   1   .   .   .   .   5   .   .   .   .   .   .   .   3   .   .   
    Catastrophic           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   1   .   .   .   2   .   .   
  Terminals                17   | .   1   .   .   1   2   1   .   .   .   1   5   .   .   .   .   .   .   .   4   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             51   | .   .   .   .   1   .   .   1   2   33  1   .   .   .   .   10  .   .   .   1   2   .   
  Record                   21   | .   .   .   .   .   .   .   .   .   11  1   .   .   .   .   8   .   .   .   1   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Gar  Acc  
Total Allies               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    
  Highest-Rated Group      729  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    729  .    175  .    
  Highest-Rated Ally       369  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    369  .    95   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               137  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    117  .    20   .    
  Total Damage             7939 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7489 .    450  .    
  Kills                    10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Gar Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   -1   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Gar  Acc  
Turns Passed               7731 | 7    198  225  224  646  1185 907  325  398  52   156  401  163  183  297  303  693  382  346  265  150  225  
Spaces Moved               9542 | 5    116  127  171  433  729  812  574  755  108  308  698  312  370  604  653  676  633  569  461  132  296  
  Core                     70   | .    1    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   9    
  Treads                   4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1190 | 5    115  127  111  256  576  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   750  | .    .    .    .    .    140  610  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7241 | .    .    .    60   177  .    202  574  755  108  308  698  312  370  604  653  676  633  569  461  81   .    
  Flight                   287  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    287  
  Fastest Speed            40   | 120  120  120  77   77   93   48   48   48   48   48   45   42   42   42   42   44   41   42   42   50   40   
  Average Speed            61   | 120  130  120  105  102  124  85   49   48   48   48   45   42   42   42   43   44   48   44   52   73   40   
  Slowest Speed            400  | 120  200  120  190  190  400  310  98   48   48   48   102  104  42   42   100  44   146  48   61   110  50   
  Overloaded Moves         405  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    322  83   .    .    
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 2    20   19   40   32   20   27   79   85   79   70   22   10   50   87   95   74   26   33   19   36   8    
  Regions Visited          21
    Branch Regions         9
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13   | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14   | .    .    .    .    .    .    .    2    5    .    3    .    .    2    2    .    .    .    .    .    .    .    
Spaces Dug                 39   | .    .    .    .    .    .    1    16   2    .    .    .    1    .    1    .    4    11   .    3    .    .    
Terrain Destroyed          197  | .    .    .    .    17   48   14   69   2    .    .    .    1    .    4    .    14   17   1    5    5    .    
  Melee                    3    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               42   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    14   17   1    5    .    .    
  AOE                      152  | .    .    .    .    17   48   13   69   .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Gar  Acc  
Total                      10994 | 5    142  170  204  561  919  965  607  787  107  313  773  337  384  637  669  1054 692  625  474  169  400  
  Wait                     791   | .    .    10   19   38   48   70   11   26   .    .    33   2    4    26   .    363  7    28   5    .    101  
  Move                     9521  | 4    115  126  170  432  728  811  573  754  107  307  697  311  369  603  652  675  632  568  460  131  296  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75    | .    4    5    .    12   18   11   3    2    .    1    6    1    2    1    1    .    7    1    .    .    .    
  Fast Attach              71    | .    1    3    3    7    17   11   2    .    .    .    7    3    .    .    6    .    3    3    2    .    3    
  Attach                   35    | .    .    1    3    6    9    3    1    .    .    .    2    1    .    .    .    .    2    2    2    3    .    
  Detach                   26    | .    1    1    3    1    8    3    2    .    .    .    3    .    .    .    1    .    2    .    .    1    .    
  Swap                     50    | 1    4    2    .    9    7    6    6    1    .    1    4    5    .    .    1    .    2    1    .    .    .    
  Drop                     112   | .    6    6    1    17   18   19   4    2    .    1    14   2    2    1    6    .    11   2    .    .    .    
  Fire                     259   | .    11   16   5    39   66   30   5    .    .    1    7    1    7    6    .    16   17   17   5    10   .    
  Melee                    7     | .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    2    .    .    1    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            44    | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    9    .    .    24   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: *Acc x2)
-1/Access
-1/Garrison (discovered 3 exits: [*Acc x3])
-1/Access

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 3)
    8 | -11/Scrapyard      | Entered Materials
  202 | -10/Materials      | Discovered new exit (range 3)
  206 | -10/Materials      | Entered another Materials area
  206 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  412 | -9/Materials       | Discovered new exit (range 14)
  431 | -9/Materials       | Entered Mines
  514 | -9/Mines           | Discovered new exit (range 6)
  539 | -9/Mines           | Assembled infested the area
  612 | -9/Mines           | Lost 3 parts (1p1n1w)
  627 | -9/Mines           | Build established: Scavenger-Mutant
  655 | -9/Mines           | Entered Materials
  655 | -8/Materials       | Evolved 2 slots: Utility x2
 1062 | -8/Materials       | Lost 3 parts (2p1n)
 1275 | -8/Materials       | Discovered new exit (range 16)
 1301 | -8/Materials       | Entered Factory
 1301 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2076 | -7/Factory         | Garrison activated, responded to threat
 2110 | -7/Factory         | Lost 4 parts (1p2n1w)
 2196 | -7/Factory         | Lost 3 parts (1p1u1w)
 2312 | -7/Factory         | Lost 3 parts (1n2w)
 2441 | -7/Factory         | Discovered new exit (range 13)
 2486 | -7/Factory         | Entered another Factory area
 2486 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 3373 | -6/Factory         | Discovered new exit (range 15)
 3393 | -6/Factory         | Entered Lower Caves
 3578 | -6/Lower Caves     | Learned Factory trap positions
 3716 | -6/Lower Caves     | Discovered new exit (range 6)
 3718 | -6/Lower Caves     | Identified exit to Lower Caves
 3718 | -6/Lower Caves     | Entered another Lower Caves area
 3772 | -6/Lower Caves     | Discovered new exit (range 15)
 3796 | -6/Lower Caves     | Build established: Scavenger-Scout
 3828 | -6/Lower Caves     | Learned 12 Factory zone layouts
 3963 | -6/Lower Caves     | Learned location of Extension (-6)
 4082 | -6/Lower Caves     | Discovered new exit (range 10)
 4115 | -6/Lower Caves     | Identified exit to Data Miner
 4116 | -6/Lower Caves     | Entered Data Miner
 4116 | -6/Data Miner      | Discovered new exit (range 6)
 4119 | -6/Data Miner      | Identified exit to Proximity Caves
 4124 | -6/Data Miner      | Met Data Miner
 4135 | -6/Data Miner      | Learned location of Section 7 (-2)
 4135 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4142 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4168 | -6/Data Miner      | Entered Proximity Caves
 4174 | -5/Proximity Caves | Spotter reported a threat
 4175 | -5/Proximity Caves | Spotter reported a threat
 4182 | -5/Proximity Caves | Learned Factory security intel
 4230 | -5/Proximity Caves | Spotted B-75 Beast
 4245 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4314 | -5/Proximity Caves | Discovered new exit (range 14)
 4320 | -5/Proximity Caves | Identified exit to Factory
 4324 | -5/Proximity Caves | Entered Factory
 4324 | -5/Factory         | Evolved 2 slots: Utility x2
 4326 | -5/Factory         | Loaded intel: 108 trap records
 4634 | -5/Factory         | Discovered new exit (range 17)
 4642 | -5/Factory         | Identified exit to Factory
 4725 | -5/Factory         | Entered another Factory area
 4725 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4814 | -4/Factory         | Build established: Scout
 4870 | -4/Factory         | Discovered new exit (range 9)
 4875 | -4/Factory         | Identified exit to Research
 4875 | -4/Factory         | Discovered new exit (range 20)
 4887 | -4/Factory         | Identified exit to Upper Caves
 4888 | -4/Factory         | Entered Upper Caves
 5028 | -4/Upper Caves     | Discovered new exit (range 9)
 5030 | -4/Upper Caves     | Identified exit to Upper Caves
 5071 | -4/Upper Caves     | Entered another Upper Caves area
 5114 | -4/Upper Caves     | Discovered exit to Research (range 18)
 5191 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 5365 | -4/Upper Caves     | Discovered new exit (range 8)
 5368 | -4/Upper Caves     | Identified exit to Warlord
 5368 | -4/Upper Caves     | Entered Warlord
 5382 | -4/Warlord         | System corruption cleaned by Quarantine Array
 5449 | -4/Warlord         | Met Warlord
 5454 | -4/Warlord         | Opened Warlord's prototype stash
 5457 | -4/Warlord         | Found Prototype Reactor
 5457 | -4/Warlord         | Identified Vortex Chain Reactor
 5468 | -4/Warlord         | Found Prototype Processor
 5468 | -4/Warlord         | Identified Spectral Analyzer
 5474 | -4/Warlord         | Warlord's base attacked by MAIN.C
 5474 | -4/Warlord         | Found Prototype Device
 5474 | -4/Warlord         | Identified Exp. Cloaking Device
 5606 | -4/Warlord         | Found Prototype Energy Cannon
 5659 | -4/Warlord         | Opened side exit
 5667 | -4/Warlord         | Discovered new exit (range 9)
 5670 | -4/Warlord         | Identified exit to Proximity Caves
 5671 | -4/Warlord         | Entered Proximity Caves
 5759 | -3/Proximity Caves | Build established: Ninja
 6355 | -3/Proximity Caves | Discovered exit to Research (range 20)
 6364 | -3/Proximity Caves | Entered Research
 6364 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 6400 | -3/Research        | Spotted B-86 Titan
 6742 | -3/Research        | Discovered new exit (range 3)
 6743 | -3/Research        | Identified exit to Research
 6746 | -3/Research        | Entered another Research area
 6746 | -2/Research        | Warlord forces began assault on 0b10
 6746 | -2/Research        | Evolved 2 slots: Utility x2
 6796 | -2/Research        | Met up with Warlord
 6800 | -2/Research        | Took control of God Mode
 6800 | -2/Research        | Attacked by Warlord forces
 6800 | -2/Research        | Spotted ZE-GVF(K)
 6800 | -2/Research        | Spotted GS-RG6(K)
 6800 | -2/Research        | Spotted YC-SHY(B)
 6801 | -2/Research        | Attacked by Warlord
 6802 | -2/Research        | Spotted II-Z5F(B)
 6820 | -2/Research        | Allies destroyed ZE-GVF(K)
 6832 | -2/Research        | Allies destroyed II-Z5F(B)
 6839 | -2/Research        | Allies destroyed YC-SHY(B)
 6846 | -2/Research        | Spotted QW-Y1R(B)
 6852 | -2/Research        | Spotted MZ-C7B(K)
 6856 | -2/Research        | Research machine network offline
 6859 | -2/Research        | Spotted 27-89F(L)
 6862 | -2/Research        | Borebot progress halted
 6868 | -2/Research        | Spotted I3-8Z0(B)
 6878 | -2/Research        | Warlord destroyed during the assault
 6878 | -2/Research        | Allies destroyed DD-05H
 6881 | -2/Research        | Allies destroyed MZ-C7B(K)
 6907 | -2/Research        | P-80 Master assimilated allied 2R-FFL(i)
 6916 | -2/Research        | Lost 5 allies
 7076 | -2/Research        | Discovered new exit (range 24)
 7080 | -2/Research        | Lost 3 parts (1n2u)
 7083 | -2/Research        | Discovered new exit (range 23)
 7085 | -2/Research        | Identified exit to Access
 7092 | -2/Research        | Entered Access
 7092 | -1/Access          | Evolved 2 slots: Utility x2
 7144 | -1/Access          | Build established: Hacker-Scout
 7214 | -1/Access          | Incoming investigation squad redirected
 7301 | -1/Access          | Spotted B-99 Colossus
 7342 | -1/Access          | Search patrols dispatched
 7356 | -1/Access          | Identified exit to Garrison
 7357 | -1/Access          | Entered Garrison
 7365 | -1/Garrison        | Discovered new exit (range 57)
 7365 | -1/Garrison        | Discovered new exit (range 65)
 7365 | -1/Garrison        | Discovered new exit (range 53)
 7370 | -1/Garrison        | Found embedded Infiltrators
 7425 | -1/Garrison        | Triggered checkpoint
 7429 | -1/Garrison        | Lost 8 parts (1p2n3u2w)
 7437 | -1/Garrison        | Garrison Relay disabled
 7466 | -1/Garrison        | Spotted B-99 Colossus
 7466 | -1/Garrison        | Triggered checkpoint
 7466 | -1/Garrison        | Triggered checkpoint
 7471 | -1/Garrison        | Released all parts (8)
 7476 | -1/Garrison        | Core integrity fell below 50%
 7498 | -1/Garrison        | Core integrity fell below 20%
 7507 | -1/Garrison        | Entered Access
 7550 | -1/Access          | Spotted B-99 Colossus
 7732 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
07512_ Identified Cld. Field Propulsion Drive.
07516_ Acquired System Shield.
07537_ Acquired Field Propulsion Array.
07555_ 3J7O2PZV0  <B>G8 QDX=&VRTB
07571_ Slug penetrates Wall. <x2>
07571_ Penetrated by Slug.
07574_ Longscan Aggregator disabled.
07574_ Terminal disabled.
07574_ Penetrated by Slug.
07574_ Slug penetrates Terminal.
07574_ Slug penetrates K-01 Serf.
07574_ K-01 Serf suffers critical hit (Destroy).
07575_ K-01 Serf collects debris. <x4>
07578_ Penetrated by Slug. <x3>
07594_ System corrupted: Heat flow error (+278).
07612_ Slug penetrates Wall. <x9>
07659_ System corrupted: Energy discharge (-21).
07671_ ALERT: Security rotation in progress.
07708_ VYBQW DXI/<L&5MAXXS9A 7W:HWTEXD,N
07731_ System corrupted: Heat flow error (+134).

 Map 
-----
+----------------------------------------------------+
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| #?????????????#           #????????????#      ""   |
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| ####  #???????#           #????????????#    """""" |
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|              """"""       #            #??#    ##+ |
|                ""        @#     ????   #??#    #   |
|    "" ""       ""         ###+########+####    #   |
|    """""                                       #   |
|                                                #   |
|                                                #   |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          70
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Cloak Strength             4
Power Amplification        30
Base Temperature (-)       150
Armor Coverage             600
Resistance: TH             25
Power Shielding            66
Weapon Cycling             15
Evasion (%)                62
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           1
Salvage Targeting          1
Offensive Hacking          22
Defensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
            Graphene Brace | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
          Impulse Thruster | -6/Data Miner | Free
   Imp. Remote Force Field | -6/Data Miner | Free
    Biometal Medium Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
    P-60 Hacker | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
  H-77 Assassin | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Godhack
Overkill
Reappropriation

 Challenges 
------------
None

 Game 
------
Seed              VoltaicWaveSubcomponent
  Manual?         0
Play Time         02:17:09
  Cumulative      140.5 hours
  Start           2025.02.08 @ 08:39:06
  End             2025.02.08 @ 14:51:23
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          58
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8755c4aa-6a26-43f6-a253-c210b667f96c