Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 14:33:49 Player: erkyp3rky Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (3541) 3541 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (562) 562 TOTAL SCORE: 8213 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 135 Entered DSFs 500 Friendly Fire -245 Cogmind --------- Core Integrity 727/850 Matter 226/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON (3) ------- Minigun > --- INVENTORY (20) --- High-capacity Matter Pod (200) Hacking Suite Advanced Beam Cannon Gauss Rifle Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Improved Weapon Shielding Improved Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Minigun Minigun Gauss Rifle > --- INVENTORY -------- High-capacity Matter Pod Hacking Suite Advanced Beam Cannon Rocket Launcher Plasma Cutter Heavy Hammer [Rating: 42] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 5 | . . 2 . . 1 . 2 Weapon 1 | . . . . . 1 . . Parts Attached 81 | 7 3 16 16 18 . 14 7 Power 11 | 1 . 2 3 2 . 2 1 Engine 8 | 1 . 2 3 . . 2 . Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 . 4 5 8 . 4 1 Treads 11 | 2 . 4 5 . . . . Leg 13 | . . . . 8 . 4 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 1 5 3 3 . 4 2 Device 5 | 1 1 . . . . 3 . Storage 4 | 1 . 2 1 . . . . Processor 3 | . . 2 . 1 . . . Hackware . | . . . . . . . . Protection 8 | . . 1 2 2 . 1 2 Artifact . | . . . . . . . . Weapon 26 | 2 2 5 5 5 . 4 3 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 17 | 2 2 3 3 4 . . 3 Ballistic Cannon 2 | . . . . . . 2 . Launcher 4 | . . 1 . 1 . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . Corrupted Parts 3 | . 1 . . 2 . . . System Corruption 12 | . 8 . . 4 . . . Parts Lost 29 | . 1 2 1 3 . 11 11 Power 4 | . . 1 . . . 2 1 Propulsion 10 | . . . 1 1 . 4 4 Utility 9 | . 1 1 . 1 . 3 3 Weapon 6 | . . . . 1 . 2 3 Highest Loss Streak 7 | . 1 1 1 2 . 7 5 To Critical Strikes . | . . . . . . . . Average Backups 9 | . . 7 11 13 13 10 6 Power . | . . . 1 . 1 . . Propulsion . | . . . . . . . . Utility 3 | . . 3 4 5 5 3 2 Weapon 4 | . . 3 5 5 6 5 3 Tool/Special . | . . . . . . . . Unused Backups 8 | . . 3 . 1 . 1 3 Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 1 . 1 . . 2 Weapon 2 | . . 1 . . . 1 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 100 93 99 95 90 82 79 Engine 7 | . 14 10 11 2 . 2 4 Core 2 | . . . . 6 7 2 1 Treads 12 | . 28 22 21 4 . . . Leg 11 | . . . . 27 30 24 15 Device 3 | . 14 2 . . . 7 13 Storage 9 | . 14 11 11 8 7 7 6 Processor 16 | . . 16 22 18 15 15 12 Protection 8 | . . 8 11 9 7 3 7 Ballistic Gun 16 | . 28 21 16 15 15 1 13 Impact Weapon 2 | . . . 4 2 5 3 1 Peak Build Rating 42 | 7 7 23 23 30 32 36 42 Average Rating 23 | 5 6 16 22 27 31 30 34 On Entrance 19 | . 7 7 23 23 30 32 31 Naked Turns . | . . . . . . . . Heaviest Build 73 | 13 15 36 62 62 63 73 72 Greatest Support 52 | 40 40 43 43 52 52 52 48 Greatest Overweight (x) 6 | . . . 2 3 1 5 6 Average Overweight (x) . | . . . . 1 1 1 2 Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 20 Average Capacity 16 | 7 8 9 18 19 20 20 20 Most Carried 14 | . 1 10 14 14 14 12 9 Average Carried 9 | . . 7 11 13 13 10 6 Final Capacity 20 | 8 8 15 20 20 20 20 20 Final Carried 14 | . 1 10 14 14 13 9 6 Class Distribution -------------------- 70% | Mutant 23% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Matter Collected 3147 | 269 26 634 572 583 . 788 275 Remotely 850 | . . . . . . 575 275 Salvage Created 4588 | 44 26 1085 1537 1018 . 579 299 Parts 240 | 7 2 72 88 39 . 14 18 Haulers Intercepted 10 | . . 4 4 2 . . . Recyclers Shooed 8 | 1 . 3 2 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Combat Hostiles Destroyed 85 | . . 23 28 14 . 8 12 Melee 3 | . . . 1 2 . . . Guns 31 | . . 7 12 9 . . 3 Cannons 7 | . . 1 . . . 6 . AOE 42 | . . 15 14 2 . 2 9 Classes Destroyed 14 | 1 1 7 3 1 . 1 . Worker 4 | . . 1 2 1 . . . Builder 6 | . . 4 2 . . . . Tunneler 3 | 2 . 1 . . . . . Hauler 10 | . . 4 4 2 . . . Recycler 9 | . . 4 3 2 . . . Mechanic 2 | . . . 2 . . . . Watcher 6 | . 1 2 1 2 . . . Swarmer 21 | . . 14 . . . . 7 Grunt 40 | . . 6 18 9 . 5 2 Brawler 4 | . . . 2 1 . 1 . Duelist 1 | . . . 1 . . . . Sentry 14 | . . 3 7 2 . . 2 Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . 2 . . 1 Thug 1 | . . . 1 . . . . Best Kill Streak 12 | 1 1 12 9 4 . 3 4 Combat Bots Only 12 | . . 12 8 3 . 3 4 Max Kills in Single Turn 7 | 1 1 4 7 1 . 2 2 Gunslinging 1 | . . . 1 . . . . Exploded 6 | . . 4 6 1 . 1 2 Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Hostile Shots Fired 515 | . 4 86 120 94 . 98 113 Missed 137 | . 2 22 29 29 . 22 33 Hits 378 | . 2 64 91 65 . 76 80 Melee 11 | . . . 7 . . 4 . Projectile 367 | . 2 64 84 65 . 72 80 AOE 1 | . . . . . . . 1 Critical Strikes 12 | . . 1 5 2 . 4 . Damage Taken 5950 | . 58 802 1397 993 . 1480 1220 Core 648 | . . 102 189 137 . 97 123 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 107 | . . . . . . . 107 Regen/Repaired (Parts) 345 | . . . . 345 . . . Core Remaining (%) 77 | 100 100 . 27 75 . 86 . Volleys Fired 223 | 10 3 62 57 44 . 21 26 Largest 3 | 2 2 2 2 2 . 3 3 Hottest 116 | 40 40 76 46 53 . 116 90 Shots Fired 421 | 20 6 119 103 83 . 46 44 Gun 330 | 20 6 108 93 78 . . 25 Cannon 55 | . . 6 . . . 42 7 Launcher 36 | . . 5 10 5 . 4 12 Special . | . . . . . . . . Kinetic 379 | 20 6 108 93 78 . 42 32 Thermal . | . . . . . . . . Explosive 34 | . . 5 10 5 . 2 12 Electromagnetic 8 | . . 6 . . . 2 . Robot Hit Streak 52 | 8 2 29 42 52 . 6 7 Robot Miss Streak 4 | 2 4 1 1 4 . 2 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 330 | 15 2 93 94 70 . 29 27 Core Hits 199 | 4 1 49 70 32 . 16 27 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 7 | . . 1 3 3 . . . Critical Strikes 11 | . . 1 4 4 . 2 . Destroy 2 | . . 1 1 . . . . Blast 2 | . . . . . . 2 . Smash 7 | . . . 3 4 . . . Melee Attacks 58 | . . . 25 27 1 . 5 Impact 58 | . . . 25 27 1 . 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 2 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10110 | 130 28 2406 3364 1866 . 1049 1267 Guns 3727 | 130 28 1209 1279 812 . . 269 Cannons 983 | . . 105 . . . 827 51 Explosions 4328 | . . 1092 1692 375 . 222 947 Melee 1065 | . . . 389 676 . . . Ramming 7 | . . . 4 3 . . . Kinetic 4605 | 130 28 1209 1279 812 . 827 320 Thermal 166 | . . 166 . . . . . Explosive 4127 | . . 926 1692 375 . 187 947 Electromagnetic 140 | . . 105 . . . 35 . Impact 1065 | . . . 389 676 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 8 . . 4 . 7 . Average Corruption 4 | . 8 . . 3 . 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 30 | . 6 . . 24 . . . Message Errors 10 | . 3 . . 7 . . . Matter Fused 7 | . 1 . . 6 . . . Heat Flow Errors 7 | . . . . 7 . . . Energy Discharges 2 | . . . . 2 . . . Parts Fused 1 | . 1 . . . . . . Data Loss (minor) 3 | . 1 . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 592 | . . 57 242 253 . . 40 Projectiles 6 | . . . . . . . 6 Explosions 105 | . . 57 12 2 . . 34 Melee 481 | . . . 230 251 . . . Knockbacks 13 | . . . 1 2 . 9 1 Impact 3 | . . . 1 2 . . . Kinetic 10 | . . . . . . 9 1 Secondary . | . . . . . . . . Self-Inflicted Damage 152 | . . 59 45 . . . 48 Shots 5 | . . 2 2 . . . 1 Rammed 4 | . . 1 1 2 . . . Targets Rammed 4 | . . 1 1 2 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 235 | . . 62 23 235 . 5 14 Average Temperature 40 | . . 29 8 59 . 5 7 Received Heat Transfer 1857 | . 12 282 537 351 . 549 126 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . 1 3 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Fried 5 | . . . 4 1 . . . Impact Corruptions 13 | . . . 3 10 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 200 | . . 200 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Maximum Alert Level 3 | . . 2 3 1 . 1 . Low Security (%) 44 | 100 100 65 22 . 100 95 100 Level 1 41 | . . 18 34 100 . 4 . Level 2 9 | . . 15 27 . . . . Level 3 3 | . . . 15 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 763 | 5 7 428 763 347 129 207 184 Initial 317 | . . . 175 317 129 56 98 Average 229 | . . 160 401 278 105 101 128 Influence Increases 3095 | 10 18 762 1178 501 1 241 384 Destroy 0b10 Robot/C 1800 | . . 460 660 280 . 160 240 Destroy 0b10 Robot/NC 200 | 10 5 80 70 35 . . . Destroy Leader 462 | . 2 112 170 88 . 20 70 Allied During Kill 27 | . . . 27 . . . . Successful Hack 39 | . 11 16 10 2 . . . Disable Machine 225 | . . 60 120 15 . 15 15 Destroy Structure 237 | . . 34 106 36 1 16 44 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 90 | . . . 15 45 . 30 . Influence Decreases 2929 | 10 18 346 843 966 207 134 405 Entered New Map 945 | . . . 241 434 157 24 89 Time Decay 1528 | 10 12 326 422 502 50 . 206 Lost Part 286 | . 6 20 10 30 . 110 110 Lost Ally 20 | . . . 20 . . . . Purge Threat 150 | . . . 150 . . . . Squads Dispatched 24 | . . 3 12 4 . 1 4 Investigation 6 | . . 1 1 4 . . . Extermination . | . . . . . . . . Reinforcement 6 | . . 2 2 . . 1 1 Assault 3 | . . . 3 . . . . Garrison 9 | . . . 6 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Distress Signals 6 | . . 3 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 3 29 43 30 . 10 19 Peak Tracking Total 12 | . 2 8 12 6 . 6 6 Tactical Retreats 6 | . . . 1 3 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Machines Disabled 15 | . . 4 8 1 . 1 1 Max in Single Turn 2 | . . 2 1 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Machines Accessed 19 | . 2 2 5 9 1 . . Terminals 15 | . 2 1 5 6 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 58 | . 7 3 12 35 1 . . Successful 26 | . 3 2 7 13 1 . . Failed 32 | . 4 1 5 22 . . . Catastrophic 5 | . . 1 1 3 . . . Database Lockouts . | . . . . . . . . Manual 41 | . 7 2 10 22 . . . Terminals 45 | . 7 2 12 23 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 6 | . . . . 6 . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 8 | . 2 1 3 1 1 . . Robot Analysis 3 | . 2 . . 1 . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . 5 . . . Insert Component 2 | . . . . 2 . . . Analyze 3 | . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 1 . 4 5 . . . Terminals 10 | . 1 . 4 5 . . . Botnet 10 | . 1 . 4 5 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 1 4 9 . . . Full Trace Events 9 | . . 1 2 6 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 62 | . . . 62 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 Total Orders . | . . . . . . . . Ally Attacks 24 | . . . 24 . . . . Total Damage 332 | . . . 332 . . . . Kills 5 | . . . 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Active Infowar (turns) 496 | 17 253 226 . . . . . Seismic 496 | 17 253 226 . . . . . Robot Analysis Total 3 | . 2 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Turns Passed 4542 | 138 255 997 1029 1352 112 228 431 Spaces Moved 1774 | 65 150 472 338 506 57 67 119 Core 1 | 1 . . . . . . . Treads 1103 | 64 150 472 338 79 . . . Legs 670 | . . . . 427 57 67 119 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 192 190 190 Average Speed 194 | 158 160 160 212 206 192 208 283 Slowest Speed 540 | 160 160 160 320 400 192 470 540 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 29 40 60 46 2 68 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 18 | . . . 4 10 1 . 3 Terrain Destroyed 278 | . . 37 114 66 1 17 43 Melee 18 | . . . 4 10 1 . 3 Projectile 4 | . . . . . . 1 3 AOE 256 | . . 37 110 56 . 16 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Total 2338 | 81 159 591 492 681 58 111 165 Wait 75 | . . 8 16 49 . 1 1 Move 1767 | 64 149 471 337 505 56 66 119 Hop . | . . . . . . . . Pick Up 35 | . 1 13 6 12 . 3 . Fast Attach 65 | 7 3 12 15 15 . 8 5 Attach 12 | . . . 1 2 1 5 3 Detach 5 | . 1 . 1 2 . 1 . Swap 44 | . . 10 18 10 . 1 5 Drop 50 | . 2 14 15 13 . 5 1 Fire 223 | 10 3 62 57 44 . 21 26 Melee 58 | . . . 25 27 1 . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . 1 1 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 8) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x2 539 | -9/Materials | Identified exit to Mines 539 | -9/Materials | Identified exit to Storage 1095 | -9/Materials | Destroyed 12 combat bots 1196 | -9/Materials | Discovered new exit (range 3) 1391 | -9/Materials | Entered Storage 1628 | -9/Storage | Garrison activated, responded to threat 1905 | -9/Storage | Met a pair of Derelict thieves 1979 | -9/Storage | Core integrity fell below 50% 2009 | -9/Storage | Destroyed 8 combat bots 2133 | -9/Storage | Garrison activated, responded to threat 2191 | -9/Storage | First assault squad dispatched 2308 | -9/Storage | Discovered new exit (range 15) 2420 | -9/Storage | Entered Materials 2420 | -8/Materials | Evolved 2 slots: Propulsion x2 3056 | -8/Materials | Build established: Scavenger-Mutant 3069 | -8/Materials | Repaired Hcp. Storage Unit 3667 | -8/Materials | Discovered new exit (range 14) 3772 | -8/Materials | Entered Factory 3772 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3786 | -7/Factory | Identified exit to DSF 3807 | -7/Factory | Build established: Mutant 3884 | -7/Factory | Entered DSF 3919 | -7/DSF | Additional patrols routed to DSF 3973 | -7/DSF | Discovered new exit (range 12) 4065 | -7/DSF | Lost 7 parts (1p3n2u1w) 4078 | -7/DSF | Sterilization system engaged 4098 | -7/DSF | Ambient heat levels rising (+10) 4112 | -7/DSF | Entered Factory 4112 | -6/Factory | Evolved 2 slots: Utility x2 4233 | -6/Factory | Lost 3 parts (2n1w) 4535 | -6/Factory | Spotted B-75 Beast 4543 | -6/Factory | Self-destructed Last Messages --------------- 04444_ Dropped Gauss Rifle. 04445_ Acquired Gauss Rifle. 04484_ S-27 Virus destroyed. 04485_ Acquired 15 matter. 04486_ Subcomponent Replicator disabled. 04486_ S-27 Virus destroyed. 04492_ Armor Integrity Analyzer destroyed. 04493_ S-27 Virus destroyed. 04504_ Acquired 5 matter. 04512_ U-05 Engineer lays Concrete. 04535_ Imp. Weapon Shielding destroyed. 04538_ Minigun destroyed. 04539_ Aluminum Leg destroyed. 04539_ Destroyed Aluminum Leg. 04539_ Imp. Light Armor Plating destroyed. 04539_ Destroyed Imp. Light Armor Plating. 04541_ S-27 Virus destroyed. 04542_ Acquired 18 matter. 04542_ Acquired 3 matter. 04542_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????? ??????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????? ?+ ????????????????????????????? | | ??????????????? # ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????## #######??????????????????????? | | ?##+#????????# #??????????????????????? | | # ######### """ ###########????????????? | | ! 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"" ???? | | ?????????????????????????????+ ?? ? ?????? | | ?????????????????????????????# ?? ???????????? | | ?????????????????????????????# ??##+??????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 31% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantMassDirector Manual? 0 Play Time 00:43:15 Cumulative 86.0 hours Start 2025.08.30 @ 13:38:30 End 2025.08.30 @ 14:33:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 28 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 55 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/VGA_Max Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fccfc57-9d53-4ea7-a080-97381ad1c121