Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 11:42:25 Player: Dull Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (2865) 2865 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1319) 1319 TOTAL SCORE: 6694 Bonus ------- High Alert Combat Kills 551 Follower Combat Kills 168 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 300/300 System Corruption 0% Temperature Cool (67) Movement Treading (246) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Riot Gun Heavy Battle Rifle > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Advanced Treads Airjet Airjet Airjet Airjet Disposable Heat Sink Tactical Coordination Suite Melee Analysis Suite Makeshift Transmission Jammer ECM Suite Hacking Suite Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Heavy Riot Gun Field Laser Beamcaster Beamcaster Heavy Battle Rifle Missile Launcher Missile Launcher Missile Launcher Missile Launcher Ripper Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Heavy Battle Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Advanced Treads Airjet Airjet Airjet Airjet Disposable Heat Sink Tactical Coordination Suite Melee Analysis Suite Makeshift Transmission Jammer ECM Suite Hacking Suite Mobile Refinery Mk. CCLXVII Hacking Drone Bay Heavy Riot Gun Field Laser Beamcaster Beamcaster Heavy Battle Rifle Missile Launcher Missile Launcher Missile Launcher Missile Launcher Ripper [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 97 | 2 10 3 56 10 10 6 Power 9 | . . . 6 1 . 2 Engine 8 | . . . 5 1 . 2 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 30 | . 5 . 18 3 . 4 Treads 28 | . 4 . 17 3 . 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . 1 . . . . . Flight 1 | . . . 1 . . . Utility 19 | 1 1 2 7 2 6 . Device 11 | 1 . 2 2 1 5 . Storage 2 | . 1 . 1 . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 5 | . . . 3 1 1 . Artifact . | . . . . . . . Weapon 39 | 1 4 1 25 4 4 . Energy Gun 4 | . . . 3 . 1 . Energy Cannon 3 | . 1 . 2 . . . Ballistic Gun 7 | 1 1 . 2 2 1 . Ballistic Cannon 8 | . . 1 7 . . . Launcher 15 | . 2 . 11 2 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 15 | . . . 8 7 . . Power 2 | . . . 1 1 . . Propulsion 5 | . . . 3 2 . . Utility 4 | . . . 2 2 . . Weapon 4 | . . . 2 2 . . Highest Loss Streak 5 | . . . 3 5 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 96 93 96 100 Engine 11 | . 14 14 9 10 11 11 Treads 31 | . 28 28 32 32 33 33 Device 12 | . 14 14 10 10 15 11 Storage 13 | . 14 14 13 15 11 11 Protection 3 | . . . 3 6 6 11 Energy Gun 3 | . . . 3 6 7 11 Energy Cannon 4 | . 8 14 3 . . . Ballistic Gun 6 | . 18 . . 8 7 11 Ballistic Cannon 4 | . . 13 7 . . . Launcher 2 | . 1 . 6 2 . . Peak Build Rating 39 | 7 10 13 29 28 33 39 Average Rating 19 | 6 8 11 19 23 28 37 On Entrance 16 | 6 7 10 12 28 21 31 Naked Turns . | . . . . . . . Heaviest Build 105 | 13 93 93 104 101 104 105 Greatest Support 70 | 20 40 40 66 66 62 70 Greatest Overweight (x) 2 | . 2 2 2 2 1 1 Average Overweight (x) 1 | . 1 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 8 22 25 25 25 25 25 Most Carried 25 | 6 24 25 25 25 25 25 Average Carried 22 | 6 17 23 23 22 24 25 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 24 22 25 21 25 25 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2760 | 230 290 167 1386 438 177 72 Remotely . | . . . . . . . Salvage Created 3004 | 108 344 326 1754 355 . 117 Parts 205 | 7 40 13 119 19 . 7 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 104 | . 12 8 51 29 . 4 Guns 27 | . 3 . 10 10 . 4 Cannons 34 | . 3 8 23 . . . AOE 43 | . 6 . 18 19 . . Classes Destroyed 17 | 2 5 . 7 2 . 1 Worker 6 | . 1 . 4 1 . . Builder 2 | . . . 2 . . . Tunneler 3 | 1 . 1 . 1 . . Hauler 7 | . 2 . 5 . . . Recycler 1 | 1 . . . . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 26 | . 9 . 7 7 . 3 Grunt 46 | . 3 8 30 5 . . Brawler 2 | . . . 2 . . . Duelist 1 | . . . 1 . . . Protector 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . . 1 Assembled 16 | . . . . 16 . . Best Kill Streak 17 | 2 7 2 12 17 . 2 Combat Bots Only 17 | . 6 2 9 17 . 2 Max Kills in Single Turn 5 | 1 5 1 5 4 . 2 Gunslinging . | . . . . . . . Exploded 5 | . 5 . 4 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 420 | . 31 31 199 124 . 35 Missed 129 | . 12 6 69 36 . 6 Damage Taken 3911 | . 200 338 1900 1151 . 322 Core 478 | . 35 40 196 177 . 30 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 260 | . 41 . 131 . 88 . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 264 | 6 32 18 154 44 . 10 Largest 2 | 2 2 2 2 2 . 2 Hottest 103 | 60 88 103 103 96 . 93 Shots Fired 478 | 12 59 36 282 69 . 20 Gun 208 | 12 41 . 84 51 . 20 Cannon 208 | . 12 36 160 . . . Launcher 62 | . 6 . 38 18 . . Special . | . . . . . . . Kinetic 225 | 10 41 18 126 20 . 10 Thermal 179 | . 12 18 118 31 . . Explosive 62 | . 6 . 38 18 . . Electromagnetic 12 | 2 . . . . . 10 Robot Hit Streak 14 | 5 5 7 14 11 . 9 Robot Miss Streak 7 | 2 3 2 5 3 . 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 293 | 7 30 26 180 37 . 13 Core Hits 196 | 4 22 12 101 48 . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . 7 1 . . Burn 5 | . . . 4 1 . . Blast 3 | . . . 3 . . . Melee Attacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8689 | 61 656 534 5215 1907 . 316 Guns 2070 | 61 182 . 1072 488 . 267 Cannons 2648 | . 172 534 1942 . . . Explosions 3853 | . 298 . 2141 1365 . 49 Melee . | . . . . . . . Ramming 118 | . 4 . 60 54 . . Kinetic 2206 | 48 182 213 1452 208 . 103 Thermal 2384 | . 172 321 1562 280 . 49 Explosive 3804 | . 298 . 2141 1365 . . Electromagnetic 177 | 13 . . . . . 164 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 1 1 14 14 14 . Average Corruption 7 | . 1 1 13 14 14 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 200 | . 15 16 70 83 16 . Message Errors 59 | . 2 3 20 30 4 . Matter Fused 41 | . 4 5 15 14 3 . Heat Flow Errors 16 | . 2 1 7 5 1 . Energy Discharges 24 | . . 3 9 8 4 . Parts Rejected 4 | . . . 3 1 . . Parts Fused 2 | . . . 1 1 . . Data Loss (minor) 26 | . 4 3 4 11 4 . Data Loss (major) 6 | . 1 1 3 1 . . Misfires 13 | . 1 . 6 6 . . Alerts 3 | . 1 . . 2 . . Misdirections 1 | . . . 1 . . . Weapon Failures 5 | . . . 1 4 . . Overload Shots . | . . . . . . . Overflow Damage 104 | . 41 . 17 46 . . Projectiles 13 | . . . 13 . . . Explosions 85 | . 41 . 4 40 . . Melee 6 | . . . . 6 . . Knockbacks 15 | . . 3 11 1 . . Impact 1 | . . . . 1 . . Kinetic 14 | . . 3 11 . . . Secondary . | . . . . . . . Self-Inflicted Damage 332 | . 31 . 179 80 . 42 Shots 13 | . 1 . 7 4 . 1 Rammed 12 | . 1 . 5 6 . . Targets Rammed 15 | . 1 1 7 6 . . Kicked . | . . . . . . . Crushed 3 | . . 1 2 . . . Highest Temperature 255 | 20 231 186 215 255 200 58 Average Temperature 62 | 15 79 61 29 93 109 29 Received Heat Transfer 1517 | . 42 219 720 467 . 69 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 . 1 Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 5 2 . . Heat Transferred 4971 | . 296 555 3404 666 . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 1295 | 10 291 120 1295 797 . . Initial 504 | . 6 4 . 504 . . Average 316 | 7 37 31 548 498 . . Maximum Alert Level 4 | . 1 . 4 3 . . Low Security (%) 55 | 100 96 100 34 . . . Level 1 11 | . 3 . 9 40 . . Level 2 16 | . . . 17 51 . . Level 3 9 | . . . 21 8 . . Level 4 6 | . . . 17 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 7 | . 1 . 6 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 4 | . . . 4 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . . . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 161 | . 21 8 85 35 . 12 Peak Tracking Total 19 | . 7 2 7 19 . 4 Tactical Retreats 9 | . . . 7 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 7 | . 2 . 3 2 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 23 | . 10 . 12 1 . . Terminals 16 | . 7 . 8 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 22 . 35 1 . . Successful 38 | . 12 . 25 1 . . Failed 18 | . 9 . 9 . . . Catastrophic . | . . . . . . . Database Lockouts 2 | . 1 . 1 . . . Manual 26 | . 11 . 11 . 4 . Terminals 39 | . 15 . 23 1 . . Fabricators . | . . . . . . . Repair Stations 9 | . 2 . 7 . . . Recycling Units 8 | . 5 . 3 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 5 . 14 1 . . Robot Analysis 4 | . 1 . 3 . . . Prototype ID Bank 6 | . 1 . 5 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . . . 3 . . . Locate Traps 3 | . 2 . 1 . . . Maintenance Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 . 7 . . . Scan Component 5 | . 1 . 4 . . . Repair 4 | . 1 . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 5 . 2 . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 4 . 2 . . . Reject 3 | . 2 . 1 . . . Mask 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 . 10 . . . Full Trace Events 4 | . 2 . 2 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . 3 . . . Time 122 | . 26 . 96 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . 1 . . 3 4 . Largest Group 4 | . 1 . . 3 4 4 Highest-Rated Group 154 | . 10 . . 40 154 154 Highest-Rated Ally 40 | . 10 . . 16 40 40 Total Orders . | . . . . . . . Ally Attacks 40 | . . . . 18 . 22 Total Damage 628 | . . . . 102 . 526 Kills 6 | . . . . 1 . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 1 . 3 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 14335 | 54 2519 2173 4184 2010 2960 435 Spaces Moved 5129 | 30 831 658 1424 796 1237 153 Core . | . . . . . . . Treads 5099 | . 831 658 1424 796 1237 153 Legs 30 | 30 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 160 320 225 225 235 235 Average Speed 254 | 120 282 320 241 231 235 241 Slowest Speed 320 | 120 320 320 320 320 235 246 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 73 | 3 99 100 93 100 92 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . 2 2 . Spaces Dug 61 | . 19 . 42 . . . Terrain Destroyed 332 | . 21 . 193 114 . 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 332 | . 21 . 193 114 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5955 | 37 952 690 1895 889 1292 200 Wait 318 | . 51 4 181 32 24 26 Move 5123 | 29 830 657 1423 795 1236 153 Hop . | . . . . . . . Pick Up 72 | . 22 2 35 1 12 . Fast Attach 13 | 1 1 . 6 3 2 . Attach 17 | . . . 12 4 1 . Detach . | . . . . . . . Swap 67 | 1 9 3 38 3 7 6 Drop 65 | . 6 5 39 1 9 5 Fire 264 | 6 32 18 154 44 . 10 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 15 | . 1 1 7 6 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 55 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Central database locked down 106 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 5) 805 | -10/Materials | Repaired Lgt. Treads 936 | -10/Materials | Discovered new exit (range 11) 2353 | -10/Materials | Discovered new exit (range 16) 2574 | -10/Materials | Entered Mines 2724 | -10/Mines | Learned Materials emergency access door positions 2794 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3229 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3232 | -10/Mines | Discovered new exit (range 5) 3312 | -10/Mines | Learned Materials emergency access door positions 3398 | -10/Mines | Discovered new exit (range 7) 3460 | -10/Mines | Discovered new exit (range 4) 4027 | -10/Mines | Discovered new exit (range 7) 4747 | -10/Mines | Entered Materials 4747 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5058 | -9/Materials | Build established: Scavenger-Mutant 5373 | -9/Materials | Discovered new exit (range 4) 5691 | -9/Materials | Central database locked down 5767 | -9/Materials | Repaired Lgt. Cannon 5828 | -9/Materials | Repaired Imp. Heat Sink 6667 | -9/Materials | Destroyed 7 combat bots 7127 | -9/Materials | Discovered new exit (range 16) 7147 | -9/Materials | First assault squad dispatched 7324 | -9/Materials | System corruption reached 10% 7360 | -9/Materials | Lost 3 parts (1p1u1w) 7641 | -9/Materials | Destroyed 9 combat bots 7722 | -9/Materials | Discovered new exit (range 15) 7894 | -9/Materials | Build established: Mutant 8296 | -9/Materials | Repaired Mni. Grenade Launcher 8539 | -9/Materials | Sterilization system engaged 8539 | -9/Materials | Non-combat units ordered to evacuate 8639 | -9/Materials | Combat units ordered to evacuate 8839 | -9/Materials | Ambient heat levels rising (+10) 8931 | -9/Materials | Entered Mines 8932 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8951 | -9/Mines | Core integrity fell below 50% 9052 | -9/Mines | Learned 4 Materials zone layouts 9052 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9136 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 9136 | -9/Mines | Discovered new exit (range 8) 9608 | -9/Mines | Discovered new exit (range 11) 9699 | -9/Mines | Assembled infested the area 9744 | -9/Mines | Lost 3 allies 9748 | -9/Mines | Core integrity fell below 20% 9769 | -9/Mines | Destroyed 17 combat bots 9770 | -9/Mines | Lost 5 parts (1p2n2u) 10108 | -9/Mines | Build established: Scavenger-Mutant 10941 | -9/Mines | Entered Zion 11092 | -7/Zion | Discovered new exit (range 16) 11144 | -7/Zion | Given the Hacking Drone Bay 11144 | -7/Zion | Found Prototype Device 11207 | -7/Zion | Identified Hacking Drone Bay 11329 | -7/Zion | System corruption cleaned by Quarantine Array 11533 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12228 | -7/Zion | Found Prototype Device 12228 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12627 | -7/Zion | Visited the Megawrench Repair Shop 13036 | -7/Zion | Opened final containment barrier to the Deep Caves 13125 | -7/Zion | Discovered new exit (range 3) 13125 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13353 | -7/Zion | Met Imprinter 13461 | -7/Zion | Imprinted 13463 | -7/Zion | Declared Zion's savior 13901 | -7/Zion | Entered Proximity Caves 13901 | -6/Proximity Caves | Accompanied by 4 allies 14065 | -6/Proximity Caves | Spotter reported a threat 14106 | -6/Proximity Caves | Spotter reported a threat 14323 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14336 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 14106_ Slug penetrates CJ-TR0(M). 14106_ CJ-TR0(M) destroyed. 14106_ ALERT: Unidentified potential threat approaching Complex 0b10. 14114_ Acquired 3 matter. 14116_ Penetrated by Slug. 14117_ Acquired 3 matter. 14119_ H-66 Slayer destroyed. 14120_ Acquired 3 matter. 14124_ Dropped Med. Treads. 14125_ Corrupted Targeting Computer fries itself beyond repair. 14125_ Acquired 10 matter. 14130_ Corrupted Flexi-carbon Leg fries itself beyond repair. 14130_ Dropped Adv. Treads. 14132_ Acquired 10 matter. 14137_ Dropped Lgt. Angular Momentum Engine. 14173_ Acquired 10 matter. 14303_ S-27 Virus destroyed. 14323_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 14324_ Destroyed Hvy. Laser. 14330_ Chain reaction triggered in Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ?????#""" !%* #????## ##????????????? | | ?????#"""## ###### #????????????? | | ######### ## #??????????????? | | !*=# ##????####?????? | | # [=%!! ##??## ##????? | | # ###* ### #### ##?# #????? | | # #?## ####?# ##??## ### #????? | | # #??# #????# ##????# #????? | | ##?# #????## #????# ## #????? | | #?# #?????## ###??## #### #????? | | ### #??????#####???## #??## #????? | | ## ##???????????### ##???## #????? | | ##??????????# #?????## #????? | | ##?????????# #??????# ##????? | | #?????????# ##?????# #?????? | | #????????## ##????# #?????? | | ##???????## g #????# ##????? | | #????????# ##??## #????? | | #?????????# #### #????? | | #?????????# #????? | | #### #???????## ##????? | | ##??# #?????## ##?????? | | ????# ????# ### #??????? | | ????# #???# ##?####??????? | | ???? ## % ##???## ######????????????? | | ???#####?# ###?????# @;#####?????????????????? | | ?????????? #???????# Y;##?????????????????????? | | ?????????? #???????# ;#??????????????????????? | | ?????????? #???????#; ??????????????????????? | | ?????????? ???????####% ??????????????????????? | | ??????????? ?????????## ??????????????????????? | | ???????????# ??????????? ??????????????????????? | | ???????????? ????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 307 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Shock Absorption System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Matter Filter | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaGravitonBlade Manual? 0 Play Time 01:03:34 Cumulative 82.3 hours Start 2024.09.15 @ 10:38:39 End 2024.09.15 @ 11:42:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aec7fa13-f49a-4ab6-8e5f-a78fb372f79e