Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 15:46:47 Player: delto Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (12) 60 Value Destroyed (170) 170 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1120) 1120 TOTAL SCORE: 5770 Bonus ------- Follower Combat Kills 20 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Trap Scanner Advanced Visual Processing Unit Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Heat Sink Makeshift Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Compact Battery Advanced Visual Processing Unit Improved Terrain Scanner Heart of Steel > --- WEAPON ----------- Heavy Flail Heavy Flail > --- INVENTORY -------- Fusion Compressor Medium Matter Pod [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Compact Battery Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 2 . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . 2 . . . . Utility 4 | . . . 1 . 1 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 56 | 10 . 4 2 1 5 2 7 10 4 1 . 10 Power 7 | 1 . 1 . . 1 . 1 1 . . . 2 Engine 6 | 1 . 1 . . 1 . 1 . . . . 2 Core 1 | . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . 2 1 . 1 . 5 4 . . . 4 Treads 1 | 1 . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . 3 Wheel 1 | 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 14 | . . 2 1 . 1 . 5 4 . . . 1 Utility 19 | 3 . . 1 1 1 2 1 3 3 1 . 3 Device 7 | 2 . . . . . 1 . 1 . 1 . 2 Storage 6 | 1 . . 1 1 1 . . 1 1 . . . Processor 3 | . . . . . . . 1 . 2 . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 2 | . . . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 11 | 4 . 1 . . 2 . . 2 1 . . 1 Energy Gun 2 | 1 . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . 1 . . . . . . . Ballistic Gun 4 | 2 . 1 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | 1 . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 2 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . Parts Lost 31 | . . . . . . . 11 4 . . . 16 Power 4 | . . . . . . . 1 . . . . 3 Propulsion 17 | . . . . . . . 5 4 . . . 8 Utility 8 | . . . . . . . 4 . . . . 4 Weapon 2 | . . . . . . . 1 . . . . 1 Highest Loss Streak 11 | . . . . . . . 11 4 . . . 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 3 5 5 4 4 4 3 1 3 4 4 5 3 Power . | . 1 1 1 1 1 1 . . . 1 1 . Propulsion . | 1 2 1 . . 1 1 . . . . . . Utility 2 | . 1 1 1 1 . . . 2 2 3 4 3 Weapon . | 1 1 1 2 1 1 1 . 1 1 . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 16 | . . 3 . . 2 . . 1 2 3 2 3 Power 4 | . . 1 . . 1 . . . . . 1 1 Propulsion 3 | . . 2 . . . . . . 1 . . . Utility 7 | . . . . . . . . 1 1 2 1 2 Weapon 2 | . . . . . 1 . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 100 98 94 100 98 92 76 82 80 67 60 39 Engine 3 | . 14 14 11 11 9 7 7 6 . . . 1 Core 3 | . . . . . . . . . 6 6 6 2 Flight 23 | . . 18 33 33 36 30 28 37 26 26 26 11 Device 13 | . 28 28 22 22 18 23 13 5 6 10 13 8 Storage 6 | . . . 5 11 16 15 13 8 8 6 6 2 Processor 5 | . . . . . . . 4 6 14 9 6 6 Protection 1 | . . . . . . . . 4 6 1 . . Ballistic Gun 4 | . 14 24 22 22 16 15 7 . . . . . Impact Weapon 2 | . . . . . . . . 10 9 4 . . Peak Build Rating 52 | 9 9 9 11 11 18 22 25 48 40 52 48 51 Average Rating 33 | 5 9 8 10 10 14 20 20 43 35 45 47 37 On Entrance 21 | . 9 9 9 11 11 18 20 24 29 40 47 48 Avg Prop Armor Cover (%) 12 | 13 12 13 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 25 | 14 10 10 12 12 17 18 18 21 15 17 17 25 Greatest Support 35 | 20 16 16 12 12 20 20 23 35 19 19 19 30 Greatest Overweight (x) 3 | 1 . 1 . . . . 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 7 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 5 5 4 5 5 4 2 5 5 5 5 5 Average Carried 4 | 3 5 4 4 4 4 2 1 3 4 4 4 3 Final Capacity 8 | 5 5 5 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 5 5 2 2 5 5 5 5 3 Class Distribution -------------------- 53% | Scavenger-Sprinter 25% | Mutant 10% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Matter Collected 1561 | 258 125 31 . 77 . . 1 53 124 271 241 380 Remotely . | . . . . . . . . . . . . . Salvage Created 234 | 57 . 41 . 30 . . . 52 . . . 54 Parts 26 | 11 . 8 . 5 . . . 2 . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . 3 Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 8 | . . 3 . 2 . . . 1 . . . 2 Melee 1 | . . . . . . . . 1 . . . . Guns 6 | . . 3 . 2 . . . . . . . 1 Classes Destroyed 4 | 2 . 1 . . . . . 1 . . . . Worker 1 | 1 . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . Swarmer 8 | . . 3 . 2 . . . 1 . . . 2 Best Kill Streak 3 | 1 . 3 . 2 . . . 1 . . . 1 Combat Bots Only 3 | . . 3 . 2 . . . 1 . . . 1 Max Kills in Single Turn 1 | 1 . 1 . 1 . . . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 364 | . . 11 2 24 3 . 24 78 3 . . 219 Missed 142 | . . 5 2 12 1 . 11 36 . . . 75 Hits 222 | . . 6 . 12 2 . 13 42 3 . . 144 Projectile 222 | . . 6 . 12 2 . 13 42 3 . . 144 Critical Strikes 4 | . . . . . . . 2 . . . . 2 Damage Taken 3543 | . . 47 . 105 28 . 518 405 41 . . 2399 Core 1070 | . . 9 . 25 28 . 143 76 18 . . 771 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 23 | . . . . . . . . 23 . . . . Core Remaining (%) 92 | 100 . 96 . 93 94 . 79 . . . . . Volleys Fired 31 | 6 7 4 . 7 . . . . . . . 7 Largest 2 | 2 1 2 . 2 . . . . . . . 1 Hottest 75 | 70 20 40 . 40 . . . . . . . 75 Shots Fired 43 | 9 7 6 . 14 . . . . . . . 7 Gun 43 | 9 7 6 . 14 . . . . . . . 7 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 33 | 6 7 6 . 14 . . . . . . . . Thermal 10 | 3 . . . . . . . . . . . 7 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 4 | 2 1 2 . 4 . . . . . . . 3 Robot Miss Streak 6 | 2 5 6 . 3 . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 21 | 5 1 3 . 7 . . . 2 . . . 3 Core Hits 17 | 4 1 3 . 3 . . . 1 . . . 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 2 | . . . . . . . . 1 . . . 1 Burn 1 | . . . . . . . . . . . . 1 Smash 1 | . . . . . . . . 1 . . . . Melee Attacks 10 | . . . . . . . . 4 6 . . . Impact 10 | . . . . . . . . 4 6 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 407 | 57 12 47 . 52 1 . . 96 . . . 142 Guns 257 | 57 12 47 . 52 . . . . . . . 89 Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 96 | . . . . . . . . 96 . . . . Ramming 54 | . . . . . 1 . . . . . . 53 Kinetic 144 | 33 12 47 . 52 . . . . . . . . Thermal 113 | 24 . . . . . . . . . . . 89 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 96 | . . . . . . . . 96 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 64 | . . . . . . . . 63 . . . 1 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 64 | . . . . . . . . 63 . . . 1 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . . . Targets Rammed 26 | . . . . . 1 . . . . . . 25 Kicked 25 | . . . . . . . . . . . . 25 Crushed . | . . . . . . . . . . . . . Highest Temperature 295 | 50 . . . 6 . . . 77 . . . 295 Average Temperature 40 | 26 . . . 6 . . . 32 . . . 71 Received Heat Transfer 515 | . . . . 6 9 . . 60 . . . 440 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 1 . . . 1 Impact Corruptions 5 | . . . . . . . . 4 . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 296 | 74 . . . . . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 73 | 5 3 70 16 45 73 28 19 30 . . . . Initial 28 | . 3 . 11 6 18 28 19 . . . . . Average 17 | 1 . 46 12 18 56 28 3 1 . . . . Influence Increases 408 | 15 . 70 5 65 65 . . 35 15 45 . 93 Destroy 0b10 Robot/C 180 | . . 60 . 40 . . . 20 . . . 60 Destroy 0b10 Robot/NC 20 | 15 . . . . . . . 5 . . . . Destroy Leader 40 | . . 10 . 10 . . . 10 . . . 10 Allied During Kill 8 | . . . . . . . . . . . . 8 Successful Hack 10 | . . . 5 . 5 . . . . . . . Partial Spotted 75 | . . . . 15 60 . . . . . . . Lose Combat Pursuer 75 | . . . . . . . . . 15 45 . 15 Influence Decreases 403 | 10 5 40 19 36 47 35 28 25 25 10 35 88 Entered New Map 141 | . 2 . 19 10 27 35 9 . 4 . 35 . Time Decay 175 | 10 3 40 . 26 20 . . 5 21 10 . 40 Lost Part 49 | . . . . . . . 19 20 . . . 10 Lost Ally 38 | . . . . . . . . . . . . 38 Squads Dispatched 3 | . 2 . . 1 . . . . . . . . Investigation 1 | . . . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Distress Signals 3 | . . . . 1 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 44 | . 3 5 2 7 5 . 2 8 1 1 . 10 Peak Tracking Total 6 | . 2 3 2 3 6 . 2 6 1 3 . 6 Tactical Retreats 3 | . . . . . . . . . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 7 | . . . 1 1 2 1 . 1 . 1 . . Terminals 5 | . . . 1 1 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 13 | . . . 2 5 2 2 . 1 . 1 . . Successful 8 | . . . 1 2 2 1 . 1 . 1 . . Failed 5 | . . . 1 3 . 1 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . 2 3 1 . . . . . . . Terminals 11 | . . . 2 5 1 2 . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 4 | . . . . 1 . 1 . 1 . 1 . . Record 1 | . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 1 1 . . . . . . . Terminals 3 | . . . 1 1 1 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 1 | . . . . 1 . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Total Allies 9 | . . . . . . . . . . . 9 . Largest Group 9 | . . . . . . . . . . . 9 3 Highest-Rated Group 280 | . . . . . . . . . . . 280 87 Highest-Rated Ally 40 | . . . . . . . . . . . 40 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . . 8 Total Damage 83 | . . . . . . . . . . . . 83 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Active Infowar (turns) 1476 | 20 61 90 16 71 57 13 38 94 180 156 359 321 Optics 1139 | . . . . . . . 29 94 180 156 359 321 Terrain 1250 | 20 61 90 16 71 57 13 17 89 180 156 359 121 Traps 40 | . . . . . . . . . . . . 40 Seismic 342 | 15 61 90 16 71 57 13 19 . . . . . Machine Analysis 139 | . . . . . . . . . 109 30 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 2 2 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Turns Passed 1563 | 107 61 90 16 71 57 13 38 94 180 156 359 321 Spaces Moved 3547 | 67 48 162 38 138 136 32 75 247 552 478 1006 568 Core 85 | 5 . . . . . . . . . . . 80 Treads 3 | 3 . . . . . . . . . . . . Legs 64 | . . . . . . . . . . . . 64 Wheels 116 | 59 48 9 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3279 | . . 153 38 138 136 32 75 247 552 478 1006 424 Fastest Speed 25 | 50 100 37 34 34 31 31 31 25 28 28 28 25 Average Speed 34 | 99 100 41 34 34 31 31 34 25 28 28 28 45 Slowest Speed 200 | 160 100 120 34 34 31 31 117 34 28 28 28 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 11 | . . 1 . 6 2 . . . 1 1 . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 20 35 6 37 16 1 89 8 62 54 88 55 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 . 1 . Scrap Searched 13 | . . . . . . . . . 3 6 3 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Total 3820 | 95 54 179 39 145 150 35 84 269 567 503 1084 616 Wait 83 | . . . . . . . . . . 10 73 . Move 3514 | 66 47 159 37 125 132 31 74 246 549 475 1005 568 Hop 11 | . . 1 . 6 2 . . . 1 1 . . Pick Up 42 | 9 . 3 . 3 4 . 2 6 3 5 3 4 Fast Attach 33 | 7 . 4 1 . 1 . 5 8 3 . . 4 Attach 20 | . . . 1 1 4 2 2 2 1 1 . 6 Detach 7 | . . . . 1 2 . . . . 4 . . Swap 7 | 3 . 1 . . 1 . . . . . . 2 Drop 37 | 4 . 7 . 2 4 2 1 3 4 7 3 . Fire 31 | 6 7 4 . 7 . . . . . . . 7 Melee 10 | . . . . . . . . 4 6 . . . Ram . | . . . . . . . . . . . . . Kick 25 | . . . . . . . . . . . . 25 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 6) 169 | -10/Materials | Entered Mines 245 | -10/Mines | Learned location of Mines (-9) 257 | -10/Mines | Discovered new exit (range 6) 259 | -10/Mines | Entered Materials 259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 260 | -9/Materials | Discovered new exit (range 14) 275 | -9/Materials | Entered Storage 344 | -9/Storage | Discovered new exit (range 6) 346 | -9/Storage | Entered Materials 346 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 400 | -8/Materials | Discovered new exit (range 3) 403 | -8/Materials | Entered Factory 403 | -7/Factory | Evolved 2 slots: Utility x2 416 | -7/Factory | Identified exit to DSF 416 | -7/Factory | Entered DSF 442 | -7/DSF | Additional patrols routed to DSF 449 | -7/DSF | Discovered new exit (range 17) 454 | -7/DSF | Entered Factory 454 | -6/Factory | Evolved 2 slots: Propulsion x2 473 | -6/Factory | Lost 11 parts (1p5n4u1w) 530 | -6/Factory | Discovered new exit (range 16) 548 | -6/Factory | Entered Lower Caves 576 | -6/Lower Caves | Lost 4 parts (4n) 628 | -6/Lower Caves | Discovered new exit (range 11) 628 | -6/Lower Caves | Learned Factory interactive machine intel 631 | -6/Lower Caves | Encountered a Warlord checkpoint 728 | -6/Lower Caves | Entered another Lower Caves area 757 | -6/Lower Caves | Found Prototype Device 760 | -6/Lower Caves | Identified Heart of Steel 843 | -6/Lower Caves | Build established: Scavenger-Sprinter 854 | -6/Lower Caves | Identified exit to Zion 881 | -6/Lower Caves | Learned Factory terminal intel 884 | -6/Lower Caves | Entered Zion 1028 | -6/Zion | Gained Derelict followers 1048 | -6/Zion | Met Imprinter 1054 | -6/Zion | Imprinted 1056 | -6/Zion | Declared Zion's savior 1109 | -6/Zion | Discovered new exit (range 12) 1243 | -6/Zion | Entered Proximity Caves 1243 | -5/Proximity Caves | Accompanied by 3 allies 1344 | -5/Proximity Caves | Spotted B-75 Beast 1390 | -5/Proximity Caves | Lost 3 allies 1416 | -5/Proximity Caves | Lost 10 parts (1p6n3u) 1449 | -5/Proximity Caves | Core integrity fell below 50% 1482 | -5/Proximity Caves | Lost 4 parts (2p1n1w) 1548 | -5/Proximity Caves | Core integrity fell below 20% 1564 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01473_ Kicked S-27 Virus. 01474_ Destroyed VTOL Module. 01474_ S-27 Virus system corrupted by crushing effect. 01475_ S-27 Virus system terminally corrupted. 01475_ VTOL Module fried. 01476_ Acquired 24 matter. 01477_ Kicked S-27 Virus. 01491_ Kicked S-27 Virus out of the way. 01494_ Kicked S-27 Virus. 01503_ Kicked S-27 Virus out of the way. 01512_ Carbon-fiber Leg destroyed. 01512_ Knocked back. 01522_ Heart of Steel destroyed. 01522_ Critical hit (Meltdown: +320). 01534_ Acquired 3 matter. 01535_ Acquired 5 matter. 01536_ Acquired 26 matter. 01536_ Acquired 1 matter. 01538_ Acquired Imp. Heat Sink. 01542_ Acquired Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????"???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????" ???????????????????? | | ????????????????????????#### ????????????????????? | | ???????????????????????? # ????????????????????? | | ???????????????????????? ""????????????????????? | | ????????????????????????# ?????????????????????? | | ???????????????????#????# ?????????????????????? | | ???????????????????# ??? #?????????????????????? | | ???????????????????# ??## #?????????????????????? | | ???????????????????# ?## ##????????????????????? | | ???????????????????# ## ##???????????????????? | | ???????????????????# @ ###?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????## ##????????????????? | | ????????????????????## #????????????????? | | ????????????????????## ##????????????????? | | ????????????????????# ##?????????????????? | | ??? ????????????????## ##??????????????????? | | ??? ?????????#???????#s ###???????????????????? | | ??? ###??????# ?????##s ##????????????????????? | | ??? #?????# ###### s ###??????????????????? | | ??? #?????# #?????????????????? | | ???" #?????### ##### #?????????????????? | | ???" #???????# #???## #?????????????????? | | "" " #???##### ####### #????????????????? | | """"" #??## #### ??????????????? | | """"" #### #??# #?????????????? | | """"" ## ##???### ##?????????????? | | "" " # #??????? ##??????????????? | | "" # #####??????? #???????????????? | | ""?"" # ##???????????? ##???????????????? | | ""??# # ## ##????????????? #????????????????? | | "#### ######??????????????? ????????????????? | | ##?????????????????????????????????????? | | ##??????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 375 Matter Stores 350 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 65 Core Analysis 6 Recoil Reduction 1 Defensive Hacking 11 Item Schematics ----------------- Hvy. Treads | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassMediumLauncher Manual? 0 Play Time 00:44:02 Cumulative 99.5 hours Start 2026.01.24 @ 13:00:13 End 2026.01.24 @ 15:46:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cd6fdf1-5232-4598-90bc-4a49e683a291