Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 08:30:40

Player: Cereal Killer

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (137)     685
Value Destroyed (6522)     6522
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (3526)               3526
              TOTAL SCORE: 14153

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1897
Follower Combat Kills      688
Entered Garrisons          400
Acquired ECA               300
Friendly Fire              -259

 Cogmind 
---------
Core Integrity             0/700
Matter                     144/300
Energy                     150/150
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -7/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
         Micro Nuclear Core
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (6) ------
      Improved Signal Interpreter
      Advanced Targeting Computer
               Core Analyzer
               Corruption Screen
>              --- WEAPON (4) -------
         Heavy Rocket Launcher
>              --- INVENTORY (5) ----
               Encrypted Comm Array
      Improved Kinecellerator
  High-powered Shotgun
      Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Target Analyzer
       Improved Weapon Shielding
                Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON -----------
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Kinecellerator
       Improved Weapon Shielding
       Improved Weapon Shielding
          Light Armor Plating
       Improved Focal Shield
                Remote Force Field
                Tesla Rifle
                Magnetic Acceleration Cannon
       Enhanced Gauss Cannon
          Heavy Shock Bomb Launcher
       Improved Plasma Cutter
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Gar Fac Low 
Slots Evolved              6    | .   .   .   2   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   1   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   .   
Parts Attached             117  | 6   4   4   6   16  21  3   17  34  6   
  Power                    12   | 1   .   .   2   2   1   .   2   4   .   
    Engine                 9    | 1   .   .   2   2   1   .   1   2   .   
    Core                   3    | .   .   .   .   .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   .   4   2   1   3   6   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | 2   2   .   .   3   2   1   2   5   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   
    Flight                 2    | .   .   .   .   1   .   .   1   .   .   
  Utility                  43   | 1   .   2   4   1   6   1   10  14  4   
    Device                 13   | .   .   .   1   .   3   .   3   6   .   
    Storage                4    | 1   .   1   1   .   .   .   1   .   .   
    Processor              6    | .   .   .   1   .   .   .   1   .   4   
    Hackware               2    | .   .   .   .   .   .   1   .   1   .   
    Protection             18   | .   .   1   1   1   3   .   5   7   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   2   2   .   9   12  1   2   10  2   
    Energy Gun             4    | .   1   .   .   1   .   .   .   2   .   
    Energy Cannon          13   | .   .   .   .   1   6   1   2   3   .   
    Ballistic Gun          17   | 2   1   2   .   7   4   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   .   
    Launcher               5    | .   .   .   .   .   1   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   4   .   .   .   1   .   
Parts Lost                 49   | .   4   .   .   7   6   1   3   27  1   
  Power                    5    | .   .   .   .   1   .   .   .   4   .   
  Propulsion               14   | .   2   .   .   2   1   1   1   6   1   
  Utility                  15   | .   .   .   .   2   3   .   1   9   .   
  Weapon                   15   | .   2   .   .   2   2   .   1   8   .   
  Highest Loss Streak      11   | .   3   .   .   6   5   1   3   11  1   
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   .   .   
Average Slot Usage (%)     91   | .   75  95  96  92  91  87  99  91  45  
  Engine                   8    | .   14  14  11  10  11  9   8   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   6   7   
  Wheel                    17   | .   22  28  20  17  19  17  17  12  .   
  Device                   7    | .   .   .   11  9   3   9   9   11  .   
  Storage                  9    | .   14  14  11  11  11  9   9   6   .   
  Processor                7    | .   .   .   9   11  8   .   8   6   24  
  Hackware                 4    | .   .   .   .   .   .   7   9   9   .   
  Protection               9    | .   .   9   10  10  15  9   8   6   .   
  Energy Gun               1    | .   2   13  .   .   .   .   .   .   .   
  Energy Cannon            14   | .   .   .   .   .   9   27  27  25  .   
  Ballistic Gun            8    | .   21  14  22  21  10  .   .   .   .   
Peak Build Rating          54   | 6   6   15  23  28  23  27  42  54  29  
  Average Rating           27   | 4   5   10  20  21  20  26  30  47  23  
  On Entrance              17   | .   6   6   15  21  17  22  27  42  15  
Naked Turns                38   | .   .   .   .   .   .   .   .   38  .   
Heaviest Build             88   | 11  12  33  38  42  40  44  78  88  13  
  Greatest Support         32   | 20  32  32  32  26  24  24  22  22  12  
  Greatest Overweight (x)  26   | .   3   1   2   4   3   3   7   26  1   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   2   2   .   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  15  20  20  5   
  Average Capacity         15   | 6   8   9   15  15  15  15  18  19  5   
  Most Carried             20   | 3   7   9   12  15  15  12  20  20  5   
  Average Carried          13   | .   3   7   9   13  14  10  17  17  3   
  Final Capacity           20   | 8   8   15  15  15  15  15  20  5   5   
  Final Carried            20   | 1   7   9   11  15  12  12  20  5   4   

 Class Distribution 
--------------------
 38% | Mutant
 34% | Scavenger-Gunner
 18% | Scavenger-Mutant
  4% | Hacker-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  Low  
Matter Collected           2912 | 210  194  148  352  488  836  25   137  462  60   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6500 | .    539  .    339  1053 1748 62   824  1935 .    
  Parts                    294  | .    19   .    16   87   61   5    41   65   .    
Haulers Intercepted        5    | .    1    .    .    3    .    .    .    1    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Gar Fac Low 
Combat Hostiles Destroyed  114  | .   10  .   8   19  27  1   16  33  .   
  Guns                     49   | .   10  .   8   19  12  .   .   .   .   
  Cannons                  53   | .   .   .   .   .   12  1   15  25  .   
  AOE                      9    | .   .   .   .   .   3   .   1   5   .   
Classes Destroyed          15   | .   4   .   1   4   1   1   1   3   .   
  Worker                   3    | .   .   .   .   .   .   1   .   2   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   1   .   .   3   .   .   .   1   .   
  Recycler                 5    | .   2   .   .   .   .   .   .   3   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   2   .   
  Operator                 2    | .   .   .   .   1   1   .   .   .   .   
  Watcher                  3    | .   .   .   .   2   .   .   .   1   .   
  Swarmer                  12   | .   3   .   1   .   4   .   1   3   .   
  Grunt                    67   | .   7   .   4   8   18  1   11  18  .   
  Brawler                  4    | .   .   .   .   1   1   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   26   | .   .   .   3   10  3   .   4   6   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   
  Guerrilla                1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | .   7   .   4   9   6   1   3   11  .   
  Combat Bots Only         10   | .   5   .   4   7   6   1   3   10  .   
Max Kills in Single Turn   6    | .   2   .   1   1   3   1   2   6   .   
  Gunslinging              1    | .   1   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  Low  
Hostile Shots Fired        733   | .    52   .    23   83   91   9    51   395  29   
  Missed                   242   | .    19   .    7    26   24   5    16   130  15   
Damage Taken               6829  | .    434  .    191  660  964  58   770  3668 84   
  Core                     1293  | .    113  .    33   73   138  .    233  692  11   
  Absorbed by Shields      184   | .    .    .    32   144  .    .    8    .    .    
  Redirected to Shielding  355   | .    .    .    .    .    44   8    .    303  .    
  Regen/Repaired (Parts)   202   | .    .    .    55   .    .    58   .    89   .    
Core Remaining (%)         62    | 100  .    54   .    .    39   .    57   .    .    
Volleys Fired              395   | .    40   .    19   52   137  5    60   78   4    
  Largest                  4     | .    2    .    2    2    2    3    3    4    1    
  Hottest                  320   | .    40   .    58   58   136  199  199  320  39   
Shots Fired                903   | .    70   .    38   100  265  15   157  254  4    
  Gun                      366   | .    70   .    38   100  150  .    .    8    .    
  Cannon                   526   | .    .    .    .    .    113  15   157  241  .    
  Launcher                 11    | .    .    .    .    .    2    .    .    5    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  391   | .    70   .    38   100  150  .    .    33   .    
  Thermal                  444   | .    .    .    .    .    108  10   111  215  .    
  Explosive                8     | .    .    .    .    .    .    .    .    4    4    
  Electromagnetic          60    | .    .    .    .    .    7    5    46   2    .    
  Robot Hit Streak         35    | .    8    .    10   11   35   31   9    13   .    
  Robot Miss Streak        4     | .    3    .    3    3    4    2    3    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        8     | .    1    .    .    4    3    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    .    .    
Shots Hit Robots           546   | .    51   .    27   61   191  8    60   148  .    
  Core Hits                247   | .    25   .    11   29   66   4    34   75   3    
  Critical Kills           3     | .    1    .    .    .    1    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    .    1    1    1    .    .    .    .    
  Critical Strikes         12    | .    1    .    1    1    3    .    .    6    .    
    Meltdown               2     | .    .    .    .    .    1    .    .    1    .    
    Destroy                4     | .    1    .    1    1    1    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    5    .    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    
Melee Attacks              13    | .    .    .    .    .    13   .    .    .    .    
  Impact                   13    | .    .    .    .    .    13   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13670 | .    569  .    587  1349 3556 226  1665 5581 137  
  Guns                     3891  | .    569  .    587  1349 1312 .    .    74   .    
  Cannons                  7763  | .    .    .    .    .    1826 226  1576 4135 .    
  Explosions               1759  | .    .    .    .    .    161  .    89   1372 137  
  Melee                    257   | .    .    .    .    .    257  .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4545  | .    569  .    587  1349 1312 .    .    728  .    
  Thermal                  7493  | .    .    .    .    .    1684 147  1179 4483 .    
  Explosive                321   | .    .    .    .    .    .    .    .    184  137  
  Electromagnetic          1054  | .    .    .    .    .    303  79   486  186  .    
  Impact                   257   | .    .    .    .    .    257  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    5    5    20   .    .    3    3    
  Average Corruption       5     | .    .    .    5    5    8    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    9    19   37   .    .    11   1    
    Message Errors         22    | .    .    .    2    4    15   .    .    1    .    
    Matter Fused           17    | .    .    .    5    4    5    .    .    3    .    
    Heat Flow Errors       6     | .    .    .    .    1    4    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    1    1    .    .    .    .    
    Parts Rejected         4     | .    .    .    1    .    2    .    .    1    .    
    Data Loss (minor)      11    | .    .    .    .    6    3    .    .    2    .    
    Data Loss (major)      6     | .    .    .    1    1    3    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        8     | .    .    .    .    2    4    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            410   | .    .    .    .    .    169  .    2    239  .    
  Projectiles              91    | .    .    .    .    .    36   .    2    53   .    
  Explosions               186   | .    .    .    .    .    .    .    .    186  .    
  Melee                    133   | .    .    .    .    .    133  .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    8    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      60    | .    .    .    .    .    .    .    20   40   .    
  Shots                    2     | .    .    .    .    .    .    .    1    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        414   | .    24   .    82   259  318  261  298  414  .    
  Average Temperature      91    | .    9    .    26   50   93   108  87   127  .    
  Received Heat Transfer   2592  | .    180  .    63   177  315  36   186  1626 9    
  Effects                  10    | .    .    .    .    .    5    .    2    3    .    
    Energy Bleed           4     | .    .    .    .    .    1    .    .    3    .    
    Interference           5     | .    .    .    .    .    3    .    2    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    2    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    2    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    3    .    
  Parts Melted             27    | .    .    .    .    .    3    .    2    22   .    
  Heat Transferred         12620 | .    .    .    .    .    2959 259  2004 7398 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    1    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  Low  
Peak Influence             1761 | .    258  100  239  615  1253 669  1746 1761 .    
  Initial                  911  | .    .    100  .    21   269  610  434  911  .    
  Average                  734  | .    169  88   81   333  786  642  1118 1113 .    
Maximum Alert Level        5    | .    1    .    1    2    4    2    5    5    .    
  Low Security (%)         21   | 100  41   100  94   24   .    .    .    .    .    
  Level 1                  11   | .    58   .    5    26   21   .    .    .    .    
  Level 2                  13   | .    .    .    .    49   18   100  19   .    .    
  Level 3                  32   | .    .    .    .    .    41   .    35   66   .    
  Level 4                  15   | .    .    .    .    .    17   .    27   25   .    
  Level 5                  3    | .    .    .    .    .    .    .    17   .    .    
  High Security            2    | .    .    .    .    .    .    .    .    8    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    2    1    4    3    .    1    .    17   .    
  Investigation            10   | .    2    1    3    .    .    1    .    3    .    
  Extermination            1    | .    .    .    .    .    .    .    .    1    .    
  Reinforcement            4    | .    .    .    1    2    .    .    .    1    .    
  Assault                  7    | .    .    .    .    .    .    .    .    7    .    
  Garrison                 6    | .    .    .    .    1    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Gar Fac Low 
Distress Signals           4    | .   2   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              173  | .   13  .   16  22  29  2   30  56  5   
  Peak Tracking Total      10   | .   7   .   4   5   5   1   4   10  3   
  Tactical Retreats        8    | .   .   .   1   1   .   .   2   3   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Gar Fac Low 
Traps Triggered            13   | .   .   .   .   1   4   .   7   1   .   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Sto Gar Mat Gar Fac Low 
Machines Disabled          23   | .   .   .   .   .   5   .   7   11  .   
  Max in Single Turn       2    | .   .   .   .   .   1   .   1   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           8    | .   .   .   .   .   4   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Gar Fac Low 
Machines Accessed          34   | .   4   1   7   6   2   2   3   9   .   
  Terminals                22   | .   4   .   5   5   2   .   3   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   1   .   .   1   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   1   .   
Total Hacks                114  | .   15  1   43  18  5   4   3   25  .   
  Successful               77   | .   8   1   34  10  1   3   3   17  .   
  Failed                   36   | .   7   .   8   8   4   1   .   8   .   
    Catastrophic           5    | .   1   .   1   .   2   .   .   1   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   
  Manual                   38   | .   8   .   10  10  .   .   .   10  .   
  Terminals                69   | .   15  .   22  16  5   .   3   8   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   9   .   
  Repair Stations          9    | .   .   .   2   .   .   3   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              21   | .   .   .   19  .   .   .   .   2   .   
  Garrison Access          5    | .   .   .   .   2   .   1   .   2   .   
Terminal Hacks             31   | .   4   1   12  7   1   .   3   3   .   
  Part Schematic           3    | .   .   .   .   3   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           8    | .   2   .   4   2   .   .   .   .   .   
  Open Door                4    | .   .   1   .   1   1   .   1   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       6    | .   .   .   2   .   .   2   .   2   .   
  Scan Component           3    | .   .   .   1   .   .   1   .   1   .   
  Repair                   3    | .   .   .   1   .   .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   17  .   .   .   .   2   .   
  Insert Component         9    | .   .   .   8   .   .   .   .   1   .   
  Analyze                  10   | .   .   .   9   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         15   | .   4   .   3   2   .   .   .   6   .   
  Terminals                9    | .   4   .   2   2   .   .   .   1   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   .   .   
    Botnet                 7    | .   3   .   1   2   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
    Watchers               1    | .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   3   .   5   4   1   1   2   9   .   
  Full Trace Events        7    | .   1   .   2   .   1   1   .   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   174  | .   .   .   .   .   .   .   .   174 .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   6   .   
Part Schematics Acquired   16   | .   .   .   12  3   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   1   .   1   .   
  Time                     98   | .   .   .   38  .   .   44  .   16  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   8   .   .   .   .   1   .   
  Part Schematics Acquired 9    | .   .   .   8   .   .   .   .   1   .   
  Parts Damaged            2    | .   .   .   2   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Sto Gar Mat Gar Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    35   | .   .   .   .   .   19  .   16  .   .   
  Machine Destruction      35   | .   .   .   .   .   19  .   16  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  Low  
Total Allies               9    | .    1    .    1    .    3    .    2    2    .    
  Largest Group            5    | .    1    1    2    1    3    3    5    2    .    
  Highest-Rated Group      173  | .    10   10   20   10   95   95   173  46   .    
  Highest-Rated Ally       39   | .    10   10   10   10   39   39   39   39   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    .    .    .    .    3    91   4    .    
  Total Damage             1681 | .    .    .    .    .    .    83   1405 193  .    
  Kills                    24   | .    .    .    .    .    .    1    21   2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Gar Fac Low 
Robot Analysis Total       7    | .   2   .   4   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  Low  
Turns Passed               5953 | 42   374  450  501  449  1306 124  1133 1451 123  
Spaces Moved               3726 | 39   261  413  323  224  694  89   711  837  135  
  Core                     83   | 6    2    .    .    .    .    .    .    75   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   3452 | 33   259  413  323  224  694  89   711  706  .    
  Hover                    191  | .    .    .    .    .    .    .    .    56   135  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46   | 50   80   100  115  105  100  100  100  46   46   
  Average Speed            110  | 75   94   100  117  113  104  105  116  125  72   
  Slowest Speed            1350 | 80   200  115  130  140  135  135  185  1350 110  
  Overloaded Moves         99   | .    .    .    .    .    .    .    .    34   65   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    51   86   33   49   74   8    91   25   20   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    1    
  Known Exits Taken        5    | .    1    .    1    1    .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    2    .    .    .    .    .    .    1    
Spaces Dug                 6    | .    .    .    .    .    6    .    .    .    .    
Terrain Destroyed          102  | .    .    .    2    5    7    .    3    64   21   
  Melee                    6    | .    .    .    .    .    6    .    .    .    .    
  Projectile               18   | .    .    .    2    5    .    .    .    11   .    
  AOE                      78   | .    .    .    .    .    1    .    3    53   21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  Low  
Total                      4794 | 51   325  449  414  323  1009 108  899  1059 157  
  Wait                     288  | .    9    23   48   14   80   8    13   85   8    
  Move                     3717 | 38   260  412  322  223  693  88   710  836  135  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110  | 7    11   5    12   14   10   4    25   20   2    
  Fast Attach              12   | .    .    1    .    1    2    .    3    4    1    
  Attach                   66   | 6    4    .    4    6    7    3    5    26   5    
  Detach                   3    | .    .    .    .    .    .    .    .    1    2    
  Swap                     39   | .    .    3    2    9    12   .    9    4    .    
  Drop                     47   | .    1    5    7    4    7    .    18   5    .    
  Fire                     395  | .    40   .    19   52   137  5    60   78   4    
  Melee                    13   | .    .    .    .    .    13   .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            64   | .    .    .    .    .    8    .    56   .    .    
  Rewire                   40   | .    .    .    .    .    40   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 15)
   43 | -11/Scrapyard  | Entered Materials
   62 | -10/Materials  | Discovered new exit (range 14)
  176 | -10/Materials  | Discovered new exit (range 15)
  267 | -10/Materials  | Lost 3 parts (1n2w)
  279 | -10/Materials  | Discovered new exit (range 16)
  293 | -10/Materials  | Identified exit to Mines
  310 | -10/Materials  | Build established: Mutant
  417 | -10/Materials  | Entered Mines
  417 | -10/Mines      | Accompanied by 1 ally
  438 | -10/Mines      | Discovered new exit (range 10)
  536 | -10/Mines      | Met a Derelict shopkeep closing up shop
  539 | -10/Mines      | Met a Derelict bent on vengeance
  677 | -10/Mines      | Learned Materials terminal intel
  794 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  853 | -10/Mines      | Discovered new exit (range 5)
  867 | -10/Mines      | Entered Materials
  867 | -9/Materials   | Accompanied by 1 ally
  867 | -9/Materials   | Evolved 2 slots: Utility x2
  868 | -9/Materials   | Loaded intel: 12 terminal locations
 1003 | -9/Materials   | Identified exit to Mines
 1003 | -9/Materials   | Identified exit to Storage
 1003 | -9/Materials   | Central database locked down
 1219 | -9/Materials   | Repaired Insulated Plating
 1368 | -9/Materials   | Entered Storage
 1368 | -9/Storage     | Accompanied by 1 ally
 1668 | -9/Storage     | Garrison activated, responded to threat
 1757 | -9/Storage     | Destroyed 7 combat bots
 1763 | -9/Storage     | Lost 6 parts (2n2u2w)
 1782 | -9/Storage     | Identified exit to Garrison
 1817 | -9/Storage     | Entered Garrison
 1817 | -9/Garrison    | Accompanied by 1 ally
 1949 | -9/Garrison    | Triggered checkpoint
 1968 | -9/Garrison    | Garrison Relay disabled
 2173 | -9/Garrison    | Triggered checkpoint
 2218 | -9/Garrison    | Discovered new exit (range 10)
 2241 | -9/Garrison    | Triggered checkpoint
 2254 | -9/Garrison    | Garrison Relay disabled
 2305 | -9/Garrison    | Triggered checkpoint
 2337 | -9/Garrison    | Triggered checkpoint
 2361 | -9/Garrison    | Build established: Scavenger-Mutant
 2379 | -9/Garrison    | Garrison Relay disabled
 2514 | -9/Garrison    | Discovered new exit (range 11)
 2567 | -9/Garrison    | Triggered checkpoint
 2611 | -9/Garrison    | Triggered checkpoint
 2618 | -9/Garrison    | Core integrity fell below 50%
 2771 | -9/Garrison    | Discovered new exit (range 11)
 2849 | -9/Garrison    | Garrison Relay disabled
 2855 | -9/Garrison    | Triggered checkpoint
 2864 | -9/Garrison    | System corruption reached 10%
 2926 | -9/Garrison    | Lost 5 parts (1n2u2w)
 3123 | -9/Garrison    | Entered Materials
 3123 | -8/Materials   | Accompanied by 3 allies
 3123 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 3185 | -8/Materials   | Repaired Broken Imp. Ion Engine
 3244 | -8/Materials   | Identified exit to Garrison
 3247 | -8/Materials   | Entered Garrison
 3247 | -8/Garrison    | Accompanied by 3 allies
 3287 | -8/Garrison    | Triggered checkpoint
 3300 | -8/Garrison    | Garrison Relay disabled
 3389 | -8/Garrison    | Triggered checkpoint
 3455 | -8/Garrison    | Discovered new exit (range 11)
 3509 | -8/Garrison    | Triggered checkpoint
 3534 | -8/Garrison    | Garrison Relay disabled
 3637 | -8/Garrison    | Build established: Scavenger-Gunner
 3649 | -8/Garrison    | Triggered checkpoint
 3729 | -8/Garrison    | Garrison Relay disabled
 3774 | -8/Garrison    | Discovered new exit (range 11)
 3786 | -8/Garrison    | Rescued a captive Derelict
 3788 | -8/Garrison    | Rescued a captive Derelict
 4059 | -8/Garrison    | Triggered checkpoint
 4089 | -8/Garrison    | Triggered checkpoint
 4131 | -8/Garrison    | Triggered checkpoint
 4183 | -8/Garrison    | Triggered checkpoint
 4199 | -8/Garrison    | Garrison Relay disabled
 4273 | -8/Garrison    | Spotted B-75 Beast
 4299 | -8/Garrison    | Allies destroyed B-75 Beast
 4321 | -8/Garrison    | Lost 3 parts (1n1u1w)
 4365 | -8/Garrison    | Discovered new exit (range 10)
 4380 | -8/Garrison    | Entered Factory
 4380 | -7/Factory     | Accompanied by 1 ally
 4380 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4720 | -7/Factory     | Repaired Arm. Wheel
 5025 | -7/Factory     | Fabricated M-28 Smith?
 5167 | -7/Factory     | Fabricated M-28 Smith (x1)
 5230 | -7/Factory     | Identified exit to Lower Caves
 5238 | -7/Factory     | Discovered new exit (range 6)
 5254 | -7/Factory     | Garrison activated, responded to threat
 5334 | -7/Factory     | Lost 3 parts (1n2u)
 5398 | -7/Factory     | Destroyed 10 combat bots
 5580 | -7/Factory     | First assault squad dispatched
 5614 | -7/Factory     | Garrison activated, responded to threat
 5631 | -7/Factory     | Lost 4 parts (1p1n2w)
 5636 | -7/Factory     | Core integrity fell below 50%
 5710 | -7/Factory     | High security lockdown imminent
 5742 | -7/Factory     | Released all parts (7)
 5772 | -7/Factory     | Lost 11 parts (3p1n3u4w)
 5775 | -7/Factory     | Core integrity fell below 20%
 5790 | -7/Factory     | High security lockdown engaged
 5831 | -7/Factory     | Entered Lower Caves
 5832 | -7/Lower Caves | Encountered a Warlord checkpoint
 5837 | -7/Lower Caves | Met a Warlord Commander
 5838 | -7/Lower Caves | Learned location of Warlord (-4)
 5839 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 5845 | -7/Lower Caves | Found Encrypted Comm Array
 5883 | -7/Lower Caves | Learned 4 Factory zone layouts
 5948 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5954 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
  to help us is by destroying RIF Installers and
  Garrison Relays, and generally compromising
  garrison interiors. Triggering DSF
  sterilization is also a great help."
FQ-8IU(g): "WARLORD FOREVER!"
FQ-8IU(g) slips back into the shadows.
Acquired Encrypted Comm Array.
Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
Searching scrap...
Found Hpw. Shotgun.
Found Corruption Screen.
Found 60 Matter.
Acquired 60 matter.
Acquired Corruption Screen.
Acquired Hpw. Shotgun.
Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
Cld. Airjet destroyed.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????#                  #????## #  ##????? |
| ?????????????#      ###### #### #????#   #  #####? |
| ?????????????????????????# #??# #???##          #? |
| ?????????????????????????# #??# #####       ### #? |
| ???????????????????????### #### # #    ##  ##?# ## |
| ???????????????????????#         #     ########  # |
| ???????????????????????##         #          """   |
| ????????????????????????##     ##  #         """"" |
| ?????????????????????????###   ###  ######   """ " |
| ???????????????????????????##  ########??#       " |
| ????????????????? ??????#####   #??## #???#  """ " |
| ????????????          ###       ####  ##??#  """"" |
| ????????????                     ##    #??#  """   |
| ????????????                           #??#        |
| ????????????                          ##??######## |
| ??????????                            ##???##????? |
| ??????????            ####             ###  ##???# |
| ??????????            ???###    ###          ###?# |
| ???????????           ?##########?#            #?# |
| ???????????          ###   ##????##             ## |
| ?????????           g##     #????#            ###  |
| ?????????                   ##??##  ####     ##?#  |
| ?????????                    ####  ##???#   ##??## |
| ??????????     s                   #?????####????# |
| ??????????                        ##?????????????# |
| ??????????????#          @        #??????????????# |
| ??????????????#               #####??????????????? |
| ??????????????#   #           #??????????????????? |
| ??????????????#####   ##     ##??????????????????? |
| ??????????????????####?#######???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Corruption Block           6
Armor Coverage             450
Resistance: EM             15
Power Shielding            66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Offensive Hacking          24

 Item Schematics 
-----------------
     Cld. Ion Engine | -9/Materials | Scanalyzed
      Cooling System | -9/Materials | Scanalyzed
             Autogun | -9/Materials | Scanalyzed
             Minigun | -9/Materials | Scanalyzed
               Wheel | -9/Materials | Scanalyzed
 Shock Bomb Launcher | -9/Materials | Scanalyzed
         Shock Rifle | -9/Materials | Scanalyzed
     Hcp. Matter Pod | -9/Materials | Scanalyzed
                Mace | -9/Materials | Extracted
        Spread Laser | -9/Materials | Extracted
     Med. Matter Pod | -9/Materials | Extracted
     Sml. Matter Pod | -9/Materials | Extracted
         Flak Cannon | -9/Storage   | Hacked
    Shield Generator | -9/Storage   | Hacked
          Arm. Wheel | -9/Storage   | Hacked
   Enh. Gauss Cannon | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 M-28 Smith | -7/Factory | Hacked

 Fabricated
------------
 M-28 Smith | x1 | -7/Factory 
 M-28 Smith | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedConcussiveDetector
  Manual?         0
Play Time         01:22:00
  Cumulative      194.9 hours
  Start           2024.09.06 @ 01:54:50
  End             2024.09.07 @ 08:30:40
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          165
  Rogue           156
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          69
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5936e95c-1821-438c-862b-bb9aa25c1834