Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.04 @ 03:46:45

Player: Jezoensis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (567)     2835
Value Destroyed (30853)    30853
Prototype IDs (64)         1280
Alien Tech Used (12)       2400
Bonus (38580)              38580
              TOTAL SCORE: 87048

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    20570
Follower Combat Kills      5222
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      488
Scanned by Researcher      1000
Pursued by Intercept       500
Met Sigix                  2000
Activated Exoskeleton      3000
Win                        3000
Friendly Fire              -1100

 Cogmind 
---------
Core Integrity             1469/1600
Matter                     238/300
Energy                     360/380
System Corruption          3%
Temperature                Cool (10)
Movement                   Treading (158)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION (5) ---
        Armored Medium Treads
       Advanced Heavy Treads
   High-density Centrium Heavy Treads
>               --- UTILITY (14) -----
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Sensor Array
   Experimental Signal Interpreter
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Core Analyzer
       Improved Weapon Cycler
          Heavy Regenerative Plating (fused)
>               --- WEAPON (4) -------
          Heavy Linear Accelerator
    Hypercooled Linear Accelerator
    Hypercooled Linear Accelerator
>               --- INVENTORY (22) ---
                Quantum Reactor
                Zero-point Reactor
       Advanced Heavy Treads
                Biometal Heavy Treads
       Advanced Coolant Injector
                Matter Compressor (250)
                Matter Compressor (250)
       Advanced Sensor Array
   High-powered Tractor Beam
                Spacefold Activator
                HERF Cannon
        Compact HERF Cannon
       Enhanced Nova Cannon
                Helical Railgun
                Helical Railgun
    Hypercooled Linear Accelerator
                Tiamat Missile Launcher
                Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
         Medium Treads
        Armored Heavy Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Signal Interpreter
                Active Sensor Suite
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Core Analyzer
                Centrium Light Armor Plating
          Heavy Regenerative Plating
       Advanced Shield Generator
>               --- WEAPON -----------
                Multirail
                Multirail
    Hypercooled Linear Accelerator
    Hypercooled Linear Accelerator
>               --- INVENTORY --------
        Armored Heavy Treads
                Biometal Heavy Treads
       Advanced Heat Sink
       Advanced Coolant Injector
       Improved Weapon Cycler
                Transmission Jammer
                Force Field
     Long-range Tractor Beam
                Spacefold Activator
         Cooled Phase Gun
        Compact HERF Cannon
       Enhanced Nova Cannon
          Heavy Linear Accelerator
    Hypercooled Linear Accelerator
                Tiamat Missile Launcher
                Micro-nuke Launcher
[Rating: 213]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Advanced Medium Treads
  Treads                   Advanced Medium Treads
  Leg                      Armored Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Experimental Optical Array
  Hackware                 Hacking Suite
  Protection               Heavy Regenerative Plating
  Artifact                 Spacefold Activator
Weapon                     Cooled Phase Gun
  Energy Gun               Cooled Phase Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hypercooled Linear Accelerator
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Particle Cleaver

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   2   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             944  | 9   11  14  27  22  62  9   11  19  1   19  16  3   48  2   6   4   15  43  4   12  8   13  56  24  3   34  3   106 14  91  50  136 49  
  Power                    51   | 1   2   1   2   4   2   .   .   1   .   1   2   1   3   .   .   .   .   3   .   .   2   .   1   .   .   1   .   5   2   4   6   3   4   
    Engine                 14   | 1   2   1   2   4   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   14   | .   .   .   .   .   1   .   .   1   .   .   1   1   2   .   .   .   .   3   .   .   1   .   1   .   .   .   .   1   .   1   1   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   2   3   5   3   4   
  Propulsion               112  | 3   4   9   11  5   9   .   1   1   .   2   2   .   9   .   1   1   .   5   1   1   1   .   3   2   .   6   .   15  1   7   1   9   2   
    Treads                 47   | .   1   3   6   3   4   .   .   .   .   1   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   6   1   7   1   8   2   
    Leg                    30   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   4   1   1   1   .   3   2   .   6   .   8   .   .   .   1   .   
    Wheel                  35   | 3   3   6   5   2   5   .   1   1   .   .   2   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  541  | 2   2   2   8   5   30  7   5   13  .   11  8   2   27  1   2   .   9   24  2   8   2   10  38  13  2   16  3   63  7   64  33  93  29  
    Device                 420  | 1   1   2   5   5   24  1   4   12  .   7   5   2   13  1   2   .   7   19  2   5   .   9   31  12  .   9   3   45  5   52  30  78  28  
    Storage                13   | 1   1   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   1   1   .   1   1   .   .   1   .   .   .   1   .   .   .   .   .   
    Processor              39   | .   .   .   3   .   4   3   .   .   .   1   1   .   9   .   .   .   1   1   .   1   .   .   2   .   1   1   .   6   .   4   .   .   1   
    Hackware               9    | .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
    Protection             54   | .   .   .   .   .   .   .   1   1   .   3   .   .   2   .   .   .   .   2   .   1   1   1   4   .   1   6   .   9   2   8   3   9   .   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Weapon                   240  | 3   3   2   6   8   21  2   5   4   1   5   4   .   9   1   3   3   6   11  1   3   3   3   14  9   1   11  .   23  4   16  10  31  14  
    Energy Gun             72   | 2   1   2   4   5   10  .   1   .   .   1   3   .   2   1   1   .   1   6   1   2   3   1   8   3   .   7   .   1   .   2   2   2   .   
    Energy Cannon          30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   1   4   4   13  2   
    Ballistic Gun          38   | 1   1   .   1   .   5   .   .   .   .   .   .   .   4   .   1   2   4   2   .   .   .   1   2   2   .   1   .   .   .   2   3   6   .   
    Ballistic Cannon       22   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   5   .   4   8   
    Launcher               36   | .   .   .   1   3   5   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   .   3   1   6   4   
    Special Weapon         3    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        39   | .   .   .   .   .   1   1   2   2   1   2   1   .   3   .   1   1   .   3   .   1   .   1   4   3   1   1   .   7   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  54   | .   .   .   1   2   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   5   2   8   1   16  4   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
Parts Lost                 100  | .   3   1   8   1   12  1   .   .   .   3   3   2   2   .   1   .   1   11  .   2   .   2   3   3   .   10  1   14  .   2   1   6   7   
  Power                    12   | .   .   1   2   1   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   
  Propulsion               39   | .   1   .   5   .   7   .   .   .   .   2   1   1   2   .   .   .   .   5   .   1   .   .   2   1   .   3   .   4   .   1   .   2   1   
  Utility                  29   | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   1   .   1   .   4   1   8   .   .   1   2   3   
  Weapon                   20   | .   1   .   1   .   2   .   .   .   .   1   .   1   .   .   1   .   1   1   .   1   .   1   1   1   .   2   .   2   .   1   .   1   1   
  Highest Loss Streak      10   | .   3   1   3   1   5   1   .   .   .   2   3   2   1   .   1   .   1   7   .   2   .   1   2   1   .   10  1   4   .   2   1   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  97  95  99  90  100 100 99  92  92  95  72  89  100 99  82  98  98  94  100 83  100 99  99  100 96  100 85  89  91  90  85  79  
  Engine                   1    | .   14  13  9   10  4   .   .   .   .   6   5   4   3   6   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   3   7   7   7   7   .   .   .   1   .   .   .   .   4   5   5   5   5   5   5   5   4   .   .   .   1   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   9   6   7   8   7   
  Treads                   7    | .   1   2   13  12  7   7   7   7   7   7   6   4   2   .   1   6   6   1   .   .   .   .   .   .   .   .   .   12  19  15  13  12  11  
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   6   .   .   3   6   4   .   .   10  18  23  22  23  20  21  21  20  21  7   .   .   .   .   .   
  Wheel                    5    | .   26  25  17  20  13  15  15  15  15  7   12  9   9   13  13  13  13  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   13  12  6   11  14  14  14  14  15  12  21  14  10  13  13  13  12  12  17  16  13  12  17  20  21  20  21  15  11  16  17  14  16  
  Storage                  5    | .   14  14  11  11  8   7   7   7   7   7   6   4   4   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   
  Processor                21   | .   .   .   15  10  20  23  23  23  23  23  14  9   23  26  26  26  26  23  23  23  23  23  26  26  26  26  26  22  23  21  21  21  20  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   7   9   9   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Protection               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   6   6   6   4   5   5   8   9   3   5   5   3   5   3   6   6   7   5   4   
  Energy Gun               7    | .   24  28  19  21  11  15  17  13  .   1   15  14  8   2   2   .   1   10  16  17  2   16  13  12  10  11  10  1   .   .   3   10  .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   8   5   2   .   
  Ballistic Gun            1    | .   .   .   2   .   5   .   .   .   .   .   .   .   4   13  12  1   16  3   .   .   .   .   .   .   4   2   .   .   .   .   .   1   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   6   1   10  
  Slashing Weapon          1    | .   .   .   .   .   .   7   4   2   7   6   3   .   2   3   3   1   .   2   .   .   .   .   1   1   .   .   5   2   3   .   .   .   .   
Naked Turns                58   | .   .   .   .   .   .   .   .   .   .   .   .   52  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             171  | 15  31  31  30  35  52  53  60  58  58  69  64  63  52  51  52  51  74  74  51  71  70  70  77  82  78  85  85  129 110 131 130 164 171 
  Greatest Support         203  | 20  20  20  40  26  26  26  26  32  32  16  28  22  28  26  26  26  26  51  71  71  71  71  81  90  81  90  90  165 159 180 185 203 197 
  Greatest Overweight (x)  5    | .   2   1   2   2   3   2   2   2   1   4   5   2   2   1   1   1   2   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   3   2   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 8   15  15  15  15  20  20  20  20  20  20  20  20  15  15  15  15  20  20  15  20  20  20  20  20  20  20  20  20  20  20  20  22  22  
  Average Capacity         18   | 6   11  15  15  15  15  16  20  20  20  20  20  15  12  15  15  15  18  19  15  19  20  20  20  20  20  20  20  20  20  20  20  20  22  
  Most Carried             22   | 5   15  15  15  15  20  18  20  20  20  20  20  20  15  15  15  15  20  20  15  16  20  19  20  20  20  20  18  20  20  20  20  22  22  
  Average Carried          17   | 3   10  13  13  14  13  15  19  19  20  19  19  15  11  14  14  15  17  18  14  15  18  17  19  18  18  19  17  18  17  19  19  20  20  
  Final Capacity           22   | 8   15  15  15  15  20  20  20  20  20  20  20  5   15  15  15  15  20  15  15  20  20  20  20  20  20  20  20  20  20  20  20  22  22  
  Final Carried            22   | 5   14  15  15  15  19  18  20  20  20  20  20  5   14  15  15  15  20  14  15  14  17  19  20  18  20  18  17  19  20  20  20  22  20  

 Class Distribution 
--------------------
 43% | Scavenger-Skirmisher
 15% | Scavenger-Assassin
  6% | Scavenger-Gunner
  6% | Skirmisher
  5% | Mutant
  4% | Assassin
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Commander-Mutant | -9/Storage
 Scavenger-Skirmisher | -8/Materials
   Scavenger-Assassin | -7/Factory
   Scavenger-Assassin | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
   Scavenger-Assassin | -7/Zion
             Assassin | -6/Proximity Caves
  Derelict-Skirmisher | -6/Factory
  Derelict-Skirmisher | -6/Waste
      Hacker-Assassin | -6/Factory
   Scavenger-Assassin | -6/Lower Caves
   Scavenger-Assassin | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves
   Scavenger-Assassin | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
               Mutant | -5/Zhirov
           Skirmisher | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Warlord
   Scavenger-Assassin | -3/Proximity Caves
             Assassin | -3/Research
   Scavenger-Assassin | -3/Testing
 Scavenger-Skirmisher | -2/Research
 Scavenger-Skirmisher | -2/Quarantine
 Scavenger-Skirmisher | -2/Section 7
 Scavenger-Skirmisher | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           17069 | 187  87   182  375  255  641  163  178  293  10   220  185  .    549  225  176  .    402  366  127  142  .    199  642  270  .    365  54   1598 108  1453 910  2447 4260 
  Remotely                 5899  | .    .    .    .    .    82   .    .    173  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    384  .    790  512  1799 2159 
Salvage Created            27261 | 69   87   212  607  704  1106 22   110  311  .    238  339  .    1031 74   230  .    335  555  58   184  .    251  1163 725  .    160  38   2894 360  2159 1592 6153 5494 
  Parts                    1076  | 6    4    22   41   51   73   3    4    14   .    5    9    .    41   3    6    .    22   12   .    1    .    6    51   20   .    4    .    113  6    75   109  188  187  
Haulers Intercepted        12    | .    .    .    2    4    2    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           11    | .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      87    | .    .    .    .    .    .    .    14   19   .    5    .    .    .    3    4    .    21   .    .    6    .    5    .    10   .    .    .    .    .    .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  489  | .   2   9   11  15  22  .   4   8   .   5   3   .   7   3   3   .   12  9   .   3   .   7   17  10  .   3   1   47  4   30  22  106 126 
  Melee                    5    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Guns                     135  | .   2   9   9   5   12  .   2   1   .   .   2   .   7   3   3   .   12  8   .   3   .   6   12  6   .   3   1   9   .   .   .   20  .   
  Cannons                  68   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   9   2   13  8   7   27  
  AOE                      222  | .   .   .   2   10  9   .   2   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   23  .   3   2   63  99  
Classes Destroyed          28   | 1   1   3   5   1   3   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   1   .   1   .   3   1   3   .   
  Worker                   30   | .   .   3   4   2   1   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   1   9   
  Builder                  16   | .   .   1   1   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   4   
  Tunneler                 8    | 3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Hauler                   12   | .   .   .   2   4   2   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 17   | .   .   .   .   2   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   1   2   
  Mechanic                 13   | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   7   
  Operator                 4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  20   | .   .   .   1   1   2   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   1   .   4   .   
  Swarmer                  88   | .   .   9   3   8   5   .   3   3   .   .   .   .   .   3   .   .   8   .   .   .   .   5   4   .   .   .   .   19  .   1   1   2   14  
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   
  Grunt                    175  | .   2   .   7   4   10  .   .   5   .   3   2   .   4   .   2   .   .   6   .   3   .   .   6   7   .   2   .   11  3   7   4   45  42  
  Brawler                  23   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   7   11  
  Duelist                  23   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   8   9   
  Protector                17   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   10  
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   33   | .   .   .   1   3   3   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   1   5   .   3   .   7   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   31   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   2   .   .   .   4   .   6   2   3   7   
  Programmer               42   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   6   .   .   4   13  14  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Quarantine Guard         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Investigator             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Striker                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   1   7   
  Executioner              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   4   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           28   | 2   2   4   7   9   7   1   3   6   .   2   4   .   4   3   3   .   5   2   .   3   .   5   5   5   .   3   1   15  4   7   6   28  28  
  Combat Bots Only         25   | .   2   3   3   7   6   .   3   5   .   3   2   .   2   3   3   .   5   2   .   3   .   5   5   5   .   3   1   13  4   7   4   25  25  
Max Kills in Single Turn   7    | 1   1   2   3   4   4   1   2   3   .   1   1   .   2   1   2   .   1   1   1   1   .   2   2   1   .   2   1   4   1   1   2   5   7   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   4   4   .   2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   1   5   5   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   
Hostile Shots Fired        2032  | .     38    33    75    31    93    .     21    19    .     53    35    5     90    10    7     .     29    106   .     9     .     67    76    43    .     104   4     254   16    164   124   377   149   
  Missed                   569   | .     6     5     20    6     22    .     9     8     .     8     15    2     38    4     2     .     7     26    .     2     .     29    37    12    .     44    1     73    1     35    33    88    36    
Damage Taken               29975 | .     444   220   648   366   1223  .     109   225   .     969   194   135   671   90    115   .     369   1608  .     138   .     515   908   606   .     1696  72    4154  213   3007  2545  6249  2486  
  Core                     3347  | .     51    69    67    36    171   .     22    62    .     203   18    102   75    .     47    .     33    299   .     23    .     97    189   46    .     246   .     429   .     242   210   479   131   
  Absorbed by Shields      5137  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     258   79    822   849   2318  811   
  Reduced by Siege Mode    1133  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     79    6     226   311   405   106   
  Redirected to Shielding  386   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     238   44    .     .     .     .     .     .     50    43    .     .     
  Ignored by Resistances   1022  | .     .     .     .     .     .     .     .     .     .     .     .     .     76    .     12    .     13    140   .     .     .     55    91    .     .     35    6     258   .     .     .     226   110   
  Regen/Repaired (Parts)   4398  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     302   .     .     .     .     .     2996  1100  
Core Remaining (%)         63    | 100   .     52    .     74    68    .     .     .     .     59    .     .     .     .     .     .     67    .     .     .     .     58    .     .     .     .     52    .     67    .     .     7     91    
Volleys Fired              1080  | 9     25    27    35    25    80    2     9     17    .     15    10    7     48    4     7     .     24    43    3     8     .     14    43    31    1     7     3     107   8     80    87    187   114   
  Largest                  4     | 2     2     2     2     2     2     2     3     2     .     1     3     3     3     3     3     .     3     3     3     3     .     3     3     3     1     2     2     2     2     4     4     4     4     
  Hottest                  396   | 100   115   115   121   112   122   122   178   122   .     30    199   199   174   117   131   .     117   251   227   223   .     226   246   241   33    120   120   260   188   396   349   217   140   
Shots Fired                2066  | 18    43    51    67    45    152   4     17    25    .     15    29    21    120   12    21    .     68    98    8     24    .     39    113   52    1     14    5     121   14    143   132   373   221   
  Gun                      1270  | 18    36    51    64    40    142   4     13    16    .     .     29    21    120   12    21    .     66    98    8     24    .     39    113   36    1     14    5     35    .     13    5     218   8     
  Cannon                   601   | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     16    .     .     .     68    14    123   125   115   137   
  Launcher                 173   | .     .     .     3     5     10    .     3     7     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     7     2     40    76    
  Special                  22    | .     7     .     .     .     .     .     .     2     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  546   | .     1     .     14    .     33    .     1     .     .     .     .     .     58    8     14    .     62    7     .     .     .     2     8     3     1     .     .     36    .     50    47    59    142   
  Thermal                  1045  | 18    42    51    50    40    109   4     13    16    .     .     29    21    62    4     7     .     6     91    8     24    .     37    105   33    .     .     .     7     .     11    31    223   3     
  Explosive                168   | .     .     .     3     5     10    .     3     7     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     7     2     40    76    
  Electromagnetic          240   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     32    14    75    52    51    .     
  Entropic                 52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    5     33    .     .     .     .     .     
  Robot Hit Streak         49    | 8     5     10    19    30    35    1     7     8     .     2     12    10    15    3     9     .     19    25    4     24    .     5     20    23    .     24    9     27    20    49    11    38    22    
  Robot Miss Streak        6     | 3     2     3     2     2     4     2     .     2     .     5     6     2     2     3     1     .     2     2     1     1     .     4     3     1     .     5     .     5     .     1     4     4     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
  Secondary Targets        28    | .     1     3     3     1     1     .     .     .     .     .     .     .     1     1     1     .     .     1     .     .     .     2     2     2     .     1     .     3     .     .     .     5     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     1     .     .     .     .     .     .     .     1     1     1     .     .     1     .     .     .     1     1     1     .     1     .     1     .     .     .     1     .     
Shots Hit Robots           1473  | 12    20    31    47    34    108   2     7     11    .     11    21    19    84    6     19    .     35    78    5     19    .     24    90    43    .     12    3     114   14    113   78    263   150   
  Core Hits                1382  | 4     7     16    24    30    64    1     8     18    .     7     17    5     29    3     8     .     17    27    2     10    .     17    52    18    .     10    3     109   7     54    38    355   422   
  Critical Kills           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Critical Parts Destroyed 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Critical Strikes         104   | 1     1     3     2     4     11    .     .     1     .     2     .     .     11    1     .     .     3     8     2     2     .     2     9     3     .     .     .     10    .     3     6     7     12    
    Burn                   60    | 1     1     3     2     4     11    .     .     1     .     .     .     .     8     .     .     .     2     7     2     2     .     2     9     2     .     .     .     .     .     .     .     3     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Destroy                6     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     1     5     .     12    
    Corrupt                6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     2     1     1     .     
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Detonate               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
Melee Attacks              99    | .     .     .     .     .     1     6     2     3     .     9     4     .     3     3     5     .     .     8     .     1     .     2     12    2     1     .     1     30    3     3     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 99    | .     .     .     .     .     1     6     2     3     .     9     4     .     3     3     5     .     .     8     .     1     .     2     12    2     1     .     1     30    3     3     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            13    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     .     .     .     .     7     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           96063 | 164   254   471   1012  1383  3056  84    266   857   .     421   496   437   1970  137   467   .     741   1598  101   471   .     531   2439  1079  .     795   238   11362 567   5903  3764  26263 28736 
  Guns                     21769 | 164   254   471   724   559   1720  22    118   212   .     .     463   437   1932  137   384   .     741   1598  101   471   .     531   1974  621   .     795   238   1445  .     315   114   4997  231   
  Cannons                  18898 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     458   .     .     .     3726  567   3960  2931  3226  4030  
  Explosions               53179 | .     .     .     288   824   1312  .     148   645   .     160   .     .     .     .     .     .     .     .     .     .     .     .     212   .     .     .     .     4783  .     1628  686   18018 24475 
  Melee                    2155  | .     .     .     .     .     24    62    .     .     .     261   33    .     38    .     83    .     .     .     .     .     .     .     253   .     .     .     .     1401  .     .     .     .     .     
  Ramming                  62    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     33    22    .     
  Kinetic                  13859 | .     .     .     146   .     398   .     .     .     .     .     .     .     857   97    231   .     621   141   .     .     .     .     27    .     .     .     .     2729  .     1366  1132  1984  4130  
  Thermal                  17660 | 164   254   471   578   559   1322  22    118   212   .     .     463   437   1075  40    153   .     120   1457  101   471   .     531   1947  621   .     .     .     844   .     610   366   4593  131   
  Explosive                51748 | .     .     .     288   824   1312  .     148   645   .     160   .     .     .     .     .     .     .     .     .     .     .     .     212   .     .     .     .     3860  .     1298  686   17840 24475 
  Electromagnetic          8153  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     458   .     .     .     1128  567   2629  1547  1824  .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2155  | .     .     .     .     .     24    62    .     .     .     261   33    .     38    .     83    .     .     .     .     .     .     .     253   .     .     .     .     1401  .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 2426  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     795   238   1393  .     .     .     .     .     
Highest Corruption         28    | .     .     .     .     .     .     .     .     .     .     .     .     .     9     4     4     4     4     2     2     2     2     2     5     5     5     5     3     1     1     .     3     28    3     
  Average Corruption       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     4     4     4     4     1     2     2     2     2     3     5     5     3     3     1     1     .     1     10    2     
  Corruption Purged        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
  Corruption Blocked       63    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     27    20    .     .     
  Effects                  181   | .     .     .     .     .     .     .     .     .     .     .     .     .     8     5     11    3     12    1     7     5     5     6     12    11    7     2     3     .     4     .     1     56    22    
    Message Errors         41    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     4     .     4     1     2     .     2     2     3     .     2     .     1     .     1     .     .     12    4     
    Matter Fused           39    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     2     .     2     2     2     .     4     2     3     1     .     .     1     .     .     12    3     
    Heat Flow Errors       29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     2     .     .     1     .     1     .     3     1     1     .     .     1     .     .     10    6     
    Energy Discharges      20    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     .     .     .     2     .     .     2     .     .     .     1     8     4     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Data Loss (minor)      26    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     1     3     .     1     1     1     1     2     3     .     .     .     .     .     .     .     6     3     
    Data Loss (major)      8     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     1     .     1     .     .     .     1     .     .     2     .     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     1     1     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Weapon Failures        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
Overload Shots             15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     1     8     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Overflow Damage            3267  | .     .     .     .     37    3     22    26    .     .     .     .     .     .     .     81    .     .     .     .     .     .     .     78    35    .     .     .     1475  .     99    170   438   803   
  Projectiles              1367  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     860   .     16    170   53    233   
  Explosions               1318  | .     .     .     .     37    3     .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    .     .     .     .     175   .     83    .     385   570   
  Melee                    582   | .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     81    .     .     .     .     .     .     .     39    .     .     .     .     440   .     .     .     .     .     
Knockbacks                 51    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     5     13    .     18    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     5     12    .     18    
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     
Self-Inflicted Damage      943   | .     .     .     .     43    35    .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     79    .     .     .     .     51    .     170   .     320   195   
  Shots                    21    | .     .     .     .     2     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     3     .     5     6     
  Rammed                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     1     .     
Targets Rammed             4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        420   | 117   309   317   250   84    351   39    126   210   .     37    310   181   357   180   255   138   172   316   144   378   .     258   342   420   11    194   109   370   198   325   209   334   268   
  Average Temperature      86    | 56    93    126   73    27    87    22    49    93    .     9     89    107   107   92    101   78    64    109   57    178   .     74    120   156   11    78    49    84    46    99    76    80    51    
  Received Heat Transfer   4133  | .     246   .     288   132   549   .     24    81    .     414   66    .     180   .     27    .     .     576   .     39    .     12    108   199   .     129   18    315   73    126   72    302   157   
  Effects                  21    | .     4     8     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     4     .     
    Energy Bleed           9     | .     2     2     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Interference           10    | .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          63    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     1     8     11    24    11    
  Total Turns              754   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     84    25    149   142   242   112   
  Longest Duration         45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    25    45    45    30    28    
Robots Corrupted           43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     3     2     14    12    10    .     
  Combat Hostiles          43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     3     2     14    12    10    .     
  Parts Fried              93    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     8     8     32    17    21    .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     
Robots Melted              14    | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     .     1     4     .     .     .     .     .     .     .     .     6     .     
  Combat Hostiles          13    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     1     4     .     .     .     .     .     .     .     .     6     .     
  Parts Melted             117   | 3     .     5     3     2     6     .     1     .     .     .     3     .     4     .     .     .     4     10    .     8     .     7     20    4     .     .     .     .     .     3     .     29    5     
  Heat Transferred         36713 | 555   814   1406  1517  1480  3517  37    222   444   .     .     995   931   2956  74    350   .     370   4064  385   1003  .     1332  5319  1635  .     .     .     1050  .     410   296   5440  111   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             9070 | 15   161  295  536  782  811  651  .    .    .    .    144  90   183  .    .    .    .    159  .    .    .    .    346  .    .    .    .    1347 835  1122 1352 4911 9070 
  Initial                  2946 | .    9    51   115  162  330  368  .    .    .    .    37   50   63   .    .    .    .    56   .    .    .    .    .    .    .    .    .    13   711  469  585  711  2946 
  Average                  1582 | 4    75   169  334  468  639  494  .    .    .    .    78   60   65   .    .    .    .    86   .    .    .    .    190  .    .    .    .    866  775  913  1027 2040 7501 
Maximum Alert Level        5    | .    .    1    2    3    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    3    4    4    5    5    
  Low Security (%)         21   | 100  100  55   13   11   .    .    .    .    .    .    100  100  100  .    .    .    .    100  .    .    .    .    45   .    .    .    .    5    .    .    .    .    .    
  Level 1                  8    | .    .    44   51   28   10   47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    
  Level 2                  11   | .    .    .    34   36   51   52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    10   15   .    .    
  Level 3                  26   | .    .    .    .    23   37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   100  74   31   36   .    
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    14   52   28   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   99   
Sterilizations             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Squads Dispatched          112  | .    2    .    2    5    4    3    .    .    .    .    2    .    3    .    .    .    .    5    .    .    .    .    7    .    .    .    .    8    .    .    7    31   33   
  Investigation            14   | .    1    .    1    1    1    2    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    2    .    .    
  Extermination            14   | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    2    4    .    
  Reinforcement            18   | .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    4    .    .    2    2    3    
  Assault                  57   | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    22   30   
  Garrison                 6    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc 
Distress Signals           26   | .   .   .   1   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   6   .   2   6   
Communications Jammed      85   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   15  43  .   
  Distress Signals         75   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   15  43  .   
Times Spotted              807  | .   11  9   22  19  40  1   3   9   .   7   6   6   18  3   3   .   9   11  .   6   .   10  24  12  .   21  1   79  5   42  34  188 208 
  Peak Tracking Total      23   | .   4   3   5   5   7   1   1   5   .   3   2   6   6   3   3   .   4   4   .   3   .   4   4   5   .   12  1   10  4   6   5   20  23  
  Tactical Retreats        37   | .   .   .   .   .   5   .   .   1   .   2   1   .   4   .   .   .   .   1   .   2   .   2   1   1   .   2   .   4   .   2   1   8   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc 
Traps Triggered            15   | .   1   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   .   .   .   
Objects Rigged             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc 
Machines Disabled          68   | .   1   .   1   6   2   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   4   1   3   10  25  9   
  Max in Single Turn       3    | .   1   .   1   3   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   1   1   1   3   1   
  Garrison Access          9    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc 
Machines Accessed          77   | .   5   .   4   9   4   5   .   1   .   .   2   .   9   .   .   3   .   2   .   .   4   .   5   .   2   1   .   7   1   .   6   7   .   
  Terminals                42   | .   5   .   4   7   4   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   5   .   .   3   5   .   
  Fabricators              10   | .   .   .   .   .   .   3   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Garrison Access          9    | .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   
Total Hacks                227  | .   18  .   11  24  17  13  .   1   .   .   9   .   30  .   .   26  .   6   .   .   17  .   12  .   5   1   .   13  1   .   11  12  .   
  Successful               128  | .   9   .   2   12  7   8   .   1   .   .   1   .   15  .   .   26  .   1   .   .   17  .   9   .   5   1   .   3   .   .   3   8   .   
  Failed                   98   | .   9   .   9   12  10  5   .   .   .   .   8   .   14  .   .   .   .   5   .   .   .   .   3   .   .   .   .   10  1   .   8   4   .   
    Catastrophic           15   | .   .   .   .   1   1   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   1   .   1   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   114  | .   15  .   6   14  14  7   .   1   .   .   5   .   23  .   .   .   .   .   .   .   .   .   6   .   .   1   .   7   1   .   7   7   .   
  Terminals                125  | .   18  .   11  20  17  .   .   .   .   .   .   .   24  .   .   .   .   6   .   .   .   .   7   .   .   .   .   8   .   .   5   9   .   
  Fabricators              24   | .   .   .   .   .   .   10  .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   
  Garrison Access          18   | .   .   .   .   2   .   3   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   2   .   
Terminal Hacks             84   | .   5   .   1   6   4   .   .   1   .   .   .   .   7   .   .   26  .   1   .   .   17  .   2   .   5   1   .   2   .   .   1   5   .   
  Record                   17   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   4   .   .   .   .   .   1   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   5   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Locate Traps             4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         34   | .   4   .   1   6   3   5   .   .   .   .   1   .   7   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   3   .   
  Terminals                21   | .   4   .   1   3   3   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   
    Track                  4    | .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   2   .   1   2   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Detonate               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Fabricators              7    | .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 4    | .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Broadcast              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   5   .   4   7   4   3   .   .   .   .   2   .   7   .   .   .   .   2   .   .   .   .   4   .   .   .   .   6   1   .   5   3   .   
  Full Trace Events        12   | .   2   .   .   .   2   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   .   .   .   .   13  .   .   .   1   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   199  | .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   2   .   .   1   1   .   2   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   2   .   .   1   1   .   2   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   3   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    8    | .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   6   8   8   8   8   8   2   2   2   2   2   .   .   .   .   .   .   .   
  Autooverrided            11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   2   .   .   1   1   .   2   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   
Total Allies               24    | .     .     1     .     11    .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     2     .     .     1     1     .     2     .     .     .     .     .     1     .     
  Largest Group            11    | .     .     1     1     11    11    .     .     .     .     .     .     .     1     .     .     .     2     .     .     2     .     .     1     1     .     .     .     .     .     .     .     1     1     
  Highest-Rated Group      1204  | .     .     31    31    103   103   .     .     .     .     .     .     .     29    .     .     .     24    .     .     24    .     .     49    56    .     .     .     .     .     .     .     1204  1204  
  Highest-Rated Ally       1204  | .     .     31    31    16    16    .     .     .     .     .     .     .     29    .     .     .     12    .     .     12    .     .     49    56    .     .     .     .     .     .     .     1204  1204  
Total Orders               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  EXPLORE                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Ally Attacks               437   | .     .     7     25    20    60    .     .     .     .     .     .     .     7     .     .     .     2     .     .     7     .     .     .     4     .     1     .     .     .     .     .     122   182   
  Total Damage             30650 | .     .     61    253   150   590   .     .     .     .     .     .     .     99    .     .     .     14    .     .     60    .     .     .     126   .     22    .     .     .     .     .     11492 17783 
  Kills                    125   | .     .     .     5     3     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     34    73    
Allies Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Allies Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc 
Robot Analysis Total       13   | .   5   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   .   .   .   .   .   .   2   .   2   .   .   .   1   1   .   3   .   1   1   .   1   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               23928 | 105  365  297  454  362  850  435  483  679  644  724  347  186  1155 367  517  100  449  549  436  334  173  502  1058 444  394  859  202  2048 295  2056 1677 2507 1875 
Spaces Moved               14737 | 60   287  203  292  217  440  363  360  497  559  417  230  198  916  327  440  88   299  248  346  235  128  347  645  276  314  646  170  1090 144  1064 817  1153 921  
  Core                     271   | 13   .    .    .    .    6    .    .    .    .    .    .    104  148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4815  | .    .    .    9    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    715  144  1064 817  1142 921  
  Legs                     3623  | .    .    .    .    .    .    .    .    .    .    .    .    .    123  .    .    .    .    18   346  235  128  347  645  276  314  646  170  375  .    .    .    .    .    
  Wheels                   6017  | 47   287  203  283  217  432  363  360  497  559  417  230  94   644  327  440  88   299  230  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   105  50   105  105  105  115  145  115  50   50   105  105  105  105  120  120  122  122  122  122  122  122  100  110  103  166  151  150  150  158  
  Average Speed            126   | 73   88   95   98   105  108  109  119  118  115  146  119  80   98   105  105  105  114  127  120  122  122  122  122  122  122  119  110  140  166  155  150  155  160  
  Slowest Speed            189   | 80   110  95   160  110  160  120  120  120  115  160  165  115  160  105  105  105  120  160  122  122  122  122  122  122  122  125  110  189  166  166  156  165  166  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
  Spacefolds               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Exploration Rate (%)       50    | 4    55   43   34   53   39   16   57   68   83   76   6    79   28   55   54   70   50   7    74   47   61   51   19   55   60   86   41   48   31   47   97   81   37   
  Regions Visited          33
    Branch Regions         21
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    .    .    1    .    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             30    | .    .    .    .    .    .    .    4    4    2    5    .    .    .    1    2    .    3    .    3    3    .    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 116   | .    .    .    .    .    .    5    2    2    .    2    3    .    2    3    4    .    2    8    .    1    .    2    9    2    .    .    1    13   2    7    12   18   16   
Terrain Destroyed          1008  | .    3    .    22   58   92   5    18   48   .    3    3    .    2    3    5    .    9    8    .    1    .    4    40   5    .    3    3    154  2    87   74   61   295  
  Melee                    62    | .    .    .    .    .    .    5    2    2    .    2    3    .    2    3    4    .    .    8    .    1    .    2    8    2    .    .    1    12   2    3    .    .    .    
  Projectile               130   | .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    8    .    .    .    .    2    4    3    .    3    2    6    .    9    28   34   25   
  AOE                      815   | .    .    .    22   58   92   .    14   46   .    1    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    136  .    75   46   27   270  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total                      18045 | 99   339  254  391  304  651  387  394  555  560  488  270  208  1054 336  470  95   356  391  359  261  145  387  815  338  321  723  179  1458 180  1344 1168 1604 1161 
  Wait                     566   | 17   3    2    6    20   15   1    5    1    .    16   3    1    11   .    10   .    8    32   .    5    .    5    32   5    .    2    3    38   4    43   165  73   40   
  Move                     14696 | 59   286  202  291  216  439  362  359  496  558  416  230  197  915  326  439  87   298  247  345  234  127  346  644  275  313  645  169  1089 143  1063 816  1144 920  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  284   | 4    10   5    18   8    27   5    5    7    .    7    4    .    19   1    1    .    7    9    3    1    2    6    14   1    3    15   .    33   3    22   19   9    16   
  Fast Attach              187   | 7    4    .    3    5    19   .    .    3    .    5    2    .    17   .    1    4    2    4    2    .    4    .    3    .    .    10   .    25   2    18   7    33   7    
  Attach                   183   | 1    2    4    10   4    9    3    1    1    .    4    4    1    6    .    1    .    2    11   .    2    3    4    13   2    1    14   1    28   5    15   8    9    14   
  Detach                   84    | 1    2    .    2    3    4    .    .    .    .    .    1    .    5    .    1    .    1    1    1    .    5    .    2    .    .    3    .    22   2    9    1    9    9    
  Swap                     589   | 1    5    10   14   13   34   6    10   15   1    10   10   2    25   2    4    .    11   28   2    10   2    9    40   22   2    12   2    53   7    58   38   103  28   
  Drop                     263   | .    2    4    12   10   23   2    3    12   1    6    2    .    5    .    1    4    3    8    3    .    2    1    12   .    .    15   .    31   3    33   26   26   13   
  Fire                     1080  | 9    25   27   35   25   80   2    9    17   .    15   10   7    48   4    7    .    24   43   3    8    .    14   43   31   1    7    3    107  8    80   87   187  114  
  Melee                    99    | .    .    .    .    .    1    6    2    3    .    9    4    .    3    3    5    .    .    8    .    1    .    2    12   2    1    .    1    30   3    3    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [Dee] / *Pro)
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp / [*Ext])
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
   106 | -11/Scrapyard      | Entered Materials
   179 | -10/Materials      | Discovered new exit (range 8)
   207 | -10/Materials      | Discovered new exit (range 11)
   267 | -10/Materials      | Discovered new exit (range 15)
   317 | -10/Materials      | Build established: Mutant
   328 | -10/Materials      | Discovered new exit (range 8)
   471 | -10/Materials      | Entered Mines
   496 | -10/Mines          | Lost 3 parts (1n1u1w)
   581 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   647 | -10/Mines          | Escorted by a lone wolf Derelict
   764 | -10/Mines          | Discovered new exit (range 6)
   768 | -10/Mines          | Entered Materials
   768 | -9/Materials       | Accompanied by 1 ally
   768 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   988 | -9/Materials       | Discovered new exit (range 13)
   992 | -9/Materials       | Identified exit to Mines
   992 | -9/Materials       | Identified exit to Storage
  1107 | -9/Materials       | Lost 3 parts (1p2n)
  1164 | -9/Materials       | Build established: Scavenger-Mutant
  1222 | -9/Materials       | Entered Storage
  1447 | -9/Storage         | Destroyed 7 combat bots
  1451 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  1534 | -9/Storage         | Discovered new exit (range 16)
  1584 | -9/Storage         | Entered Materials
  1584 | -8/Materials       | Accompanied by 11 allies
  1584 | -8/Materials       | Evolved 2 slots: Utility x2
  1667 | -8/Materials       | Lost 4 allies
  1754 | -8/Materials       | Lost 7 allies
  1984 | -8/Materials       | First assault squad dispatched
  1990 | -8/Materials       | Lost 3 parts (1p1n1w)
  2071 | -8/Materials       | Lost 5 parts (1p2n1u1w)
  2413 | -8/Materials       | Discovered new exit (range 16)
  2429 | -8/Materials       | Identified exit to Factory
  2430 | -8/Materials       | Build established: Scavenger-Skirmisher
  2434 | -8/Materials       | Entered Factory
  2434 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2485 | -7/Factory         | Hacking Suite fried by hacking feedback
  2731 | -7/Factory         | Build established: Scavenger-Assassin
  2744 | -7/Factory         | Fabricated Enh. Gauss Cannon?
  2795 | -7/Factory         | Discovered new exit (range 11)
  2807 | -7/Factory         | Identified exit to Lower Caves
  2834 | -7/Factory         | First assault squad dispatched
  2869 | -7/Factory         | Entered Lower Caves
  2871 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  2918 | -7/Lower Caves     | Spotted B-75 Beast
  3326 | -7/Lower Caves     | Discovered new exit (range 14)
  3350 | -7/Lower Caves     | Identified exit to Lower Caves
  3352 | -7/Lower Caves     | Entered another Lower Caves area
  3412 | -7/Lower Caves     | Found Imp. Powered Armor
  3498 | -7/Lower Caves     | Discovered new exit (range 13)
  3614 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  3695 | -7/Lower Caves     | Learned location of Zion (-7)
  3724 | -7/Lower Caves     | Learned Factory terminal intel
  3971 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  3981 | -7/Lower Caves     | Found Prototype Special Weapon
  3981 | -7/Lower Caves     | Identified Molecular Deconstructor
  4013 | -7/Lower Caves     | Discovered new exit (range 18)
  4030 | -7/Lower Caves     | Identified exit to Zion
  4031 | -7/Lower Caves     | Entered Zion
  4099 | -7/Zion            | Build established: Scavenger-Assassin
  4118 | -7/Zion            | Discovered new exit (range 13)
  4278 | -7/Zion            | Given A8's code to call for help
  4433 | -7/Zion            | Discovered new exit (range 22)
  4674 | -7/Zion            | Identified exit to Proximity Caves
  4675 | -7/Zion            | Entered Proximity Caves
  4885 | -6/Proximity Caves | Learned 8 Factory zone layouts
  5022 | -6/Proximity Caves | Build established: Assassin
  5137 | -6/Proximity Caves | Learned 8 Factory zone layouts
  5378 | -6/Proximity Caves | Discovered new exit (range 5)
  5383 | -6/Proximity Caves | Identified exit to Factory
  5399 | -6/Proximity Caves | Entered Factory
  5399 | -6/Factory         | Evolved 2 slots: Utility x2
  5400 | -6/Factory         | Identified exit to Lower Caves
  5401 | -6/Factory         | Loaded intel: 26 terminal locations
  5402 | -6/Factory         | Discovered exit to Lower Caves (range 18)
  5493 | -6/Factory         | Lost 3 parts (1p1n1u)
  5676 | -6/Factory         | Discovered new exit (range 10)
  5746 | -6/Factory         | Sucked down chute
  5746 | -6/Factory         | Entered Waste
  5817 | -6/Waste           | Spotted C-40 Crusher
  5860 | -6/Waste           | Spotted C-40 Crusher
  5861 | -6/Waste           | Spotted C-40 Crusher
  5877 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5878 | -6/Waste           | Spotted C-40 Crusher
  5880 | -6/Waste           | Released all parts (13)
  5893 | -6/Waste           | Spotted C-40 Crusher
  5909 | -6/Waste           | Spotted C-40 Crusher
  5924 | -6/Waste           | Discovered new exit (range 15)
  5932 | -6/Waste           | Entered Factory
  6018 | -6/Factory         | Discovered exit to Lower Caves (range 3)
  6180 | -6/Factory         | Build established: Mutant
  6647 | -6/Factory         | Build established: Hacker-Assassin
  6800 | -6/Factory         | Central database locked down
  7087 | -6/Factory         | Entered Lower Caves
  7151 | -6/Lower Caves     | Spotted B-75 Beast
  7345 | -6/Lower Caves     | Learned Factory garrison access intel
  7442 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7445 | -6/Lower Caves     | Discovered new exit (range 10)
  7453 | -6/Lower Caves     | Identified exit to Lower Caves
  7454 | -6/Lower Caves     | Entered another Lower Caves area
  7490 | -6/Lower Caves     | Spotted B-75 Beast
  7536 | -6/Lower Caves     | Discovered new exit (range 12)
  7628 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
  7943 | -6/Lower Caves     | Learned 4 Factory zone layouts
  7948 | -6/Lower Caves     | Build established: Scavenger-Assassin
  7954 | -6/Lower Caves     | Discovered new exit (range 13)
  7966 | -6/Lower Caves     | Identified exit to Data Miner
  7971 | -6/Lower Caves     | Entered Data Miner
  7975 | -6/Data Miner      | Discovered new exit (range 6)
  7993 | -6/Data Miner      | Met Data Miner
  8014 | -6/Data Miner      | Learned location of Section 7 (-2)
  8014 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8027 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8070 | -6/Data Miner      | Identified exit to Proximity Caves
  8071 | -6/Data Miner      | Entered Proximity Caves
  8211 | -5/Proximity Caves | Learned 8 Factory zone layouts
  8364 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
  8452 | -5/Proximity Caves | Learned Factory emergency access door positions
  8483 | -5/Proximity Caves | Discovered new exit (range 13)
  8518 | -5/Proximity Caves | Identified exit to Factory
  8520 | -5/Proximity Caves | Entered Factory
  8520 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8521 | -5/Factory         | Identified exit to Factory
  8523 | -5/Factory         | Loaded intel: 4 garrison access locations
  8599 | -5/Factory         | Identified exit to Upper Caves
  8955 | -5/Factory         | Garrison activated, responded to threat
  9039 | -5/Factory         | Lost 7 parts (1p2n3u1w)
  9069 | -5/Factory         | Entered Upper Caves
  9081 | -5/Upper Caves     | Learned location of 1 exit from Factory
  9094 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9497 | -5/Upper Caves     | Discovered new exit (range 7)
  9504 | -5/Upper Caves     | Identified exit to Upper Caves
  9505 | -5/Upper Caves     | Entered another Upper Caves area
  9506 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9529 | -5/Upper Caves     | Discovered exit to Factory (range 14)
  9827 | -5/Upper Caves     | Discovered new exit (range 11)
  9838 | -5/Upper Caves     | Identified exit to Zhirov
  9839 | -5/Upper Caves     | Entered Zhirov
  9839 | -5/Zhirov          | Discovered new exit (range 4)
  9863 | -5/Zhirov          | Met Zhirov
  9890 | -5/Zhirov          | Found Alien Artifact
  9890 | -5/Zhirov          | Identified Integrated Reactor
  9890 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9940 | -5/Zhirov          | Found Alien Artifact
  9970 | -5/Zhirov          | Learned location of Quarantine (-2)
  9970 | -5/Zhirov          | Learned location of Testing (-3)
  9970 | -5/Zhirov          | Learned location of Command (-1)
  9976 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10008 | -5/Zhirov          | Identified exit to Proximity Caves
 10012 | -5/Zhirov          | Entered Proximity Caves
 10514 | -4/Proximity Caves | Entered Factory
 10514 | -4/Factory         | Evolved 2 slots: Utility x2
 10515 | -4/Factory         | Identified exit to Upper Caves
 10516 | -4/Factory         | Identified exit to Research
 10855 | -4/Factory         | Discovered new exit (range 14)
 10926 | -4/Factory         | Fabricated Exp. Optical Array (x1)
 11105 | -4/Factory         | Garrison activated, responded to threat
 11572 | -4/Factory         | Entered Upper Caves
 11766 | -4/Upper Caves     | Learned Research stockpile data
 11813 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11982 | -4/Upper Caves     | Discovered new exit (range 21)
 12015 | -4/Upper Caves     | Identified exit to Upper Caves
 12016 | -4/Upper Caves     | Entered another Upper Caves area
 12066 | -4/Upper Caves     | Discovered exit to Research (range 13)
 12087 | -4/Upper Caves     | Learned Armory trap positions
 12121 | -4/Upper Caves     | Learned 8 Research zone layouts
 12367 | -4/Upper Caves     | Found Alien Artifact
 12385 | -4/Upper Caves     | Discovered new exit (range 21)
 12409 | -4/Upper Caves     | Identified exit to Warlord
 12410 | -4/Upper Caves     | Entered Warlord
 12445 | -4/Warlord         | Discovered new exit (range 9)
 12453 | -4/Warlord         | Identified exit to Proximity Caves
 12454 | -4/Warlord         | Identified Transdimensional Reconstructor
 12454 | -4/Warlord         | Warped through subspace
 12460 | -4/Warlord         | Identified Dimensional Node Initializer
 12460 | -4/Warlord         | Initialized slip node
 12468 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12513 | -4/Warlord         | Met Warlord
 12538 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12836 | -4/Warlord         | Found Prototype Energy Gun
 12836 | -4/Warlord         | Identified Vortex Shotgun
 12842 | -4/Warlord         | Found Vortex Shotgun
 12847 | -4/Warlord         | Found Vortex Shotgun
 12851 | -4/Warlord         | Found Vortex Shotgun
 12888 | -4/Warlord         | Warlord forces counterattacked
 12962 | -4/Warlord         | Spotted Executioner
 13001 | -4/Warlord         | Opened Warlord's prototype stash
 13019 | -4/Warlord         | Found Prototype Hackware
 13030 | -4/Warlord         | Found Prototype Reactor
 13036 | -4/Warlord         | Found Prototype Device
 13036 | -4/Warlord         | Identified Thermal Barrier
 13079 | -4/Warlord         | Spotted Executioner
 13093 | -4/Warlord         | Spotted Striker
 13108 | -4/Warlord         | Destroyed Striker
 13115 | -4/Warlord         | Lost 3 allies
 13163 | -4/Warlord         | Lost 10 parts (1p3n4u2w)
 13181 | -4/Warlord         | Found Prototype Slashing Weapon
 13181 | -4/Warlord         | Identified Particle Cleaver
 13213 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 13269 | -4/Warlord         | Entered Proximity Caves
 13277 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13379 | -3/Proximity Caves | Spotted B-86 Titan
 13471 | -3/Proximity Caves | Entered Research
 13471 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 13472 | -3/Research        | Identified exit to Research
 13472 | -3/Research        | Identified Vortex Chain Reactor
 13519 | -3/Research        | Identified Ghost Barrier
 13589 | -3/Research        | Lost 3 parts (1n1u1w)
 13620 | -3/Research        | Destroyed 13 combat bots
 13697 | -3/Research        | Found Fusion Bomb Launcher
 13721 | -3/Research        | First assault squad dispatched
 13794 | -3/Research        | Found Fusion Bomb Launcher
 13927 | -3/Research        | Destroyed 9 combat bots
 13933 | -3/Research        | Lost 4 parts (1n3u)
 14423 | -3/Research        | Cargo convoy interrupted
 14941 | -3/Research        | Spotted B-86 Titan
 14943 | -3/Research        | Discovered exit to Research (range 21)
 15203 | -3/Research        | Build established: Assassin
 15318 | -3/Research        | Discovered exit to Research (range 8)
 15440 | -3/Research        | Identified exit to Testing
 15519 | -3/Research        | Entered Testing
 15713 | -3/Testing         | Discovered exit to Research (range 6)
 15814 | -3/Testing         | Entered Research
 15814 | -2/Research        | Warlord forces began assault on 0b10
 15814 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 15924 | -2/Research        | Research machine network offline
 15934 | -2/Research        | Spotted B-90 Cyclops
 16128 | -2/Research        | Spotted B-90 Cyclops
 16153 | -2/Research        | Destroyed B-90 Cyclops
 16338 | -2/Research        | Lost 4 allies
 16405 | -2/Research        | Borebot progress halted
 16419 | -2/Research        | Found Prototype Processor
 16419 | -2/Research        | Identified Exp. Melee Analysis Suite
 16421 | -2/Research        | Lost 4 allies
 16433 | -2/Research        | Spotted Executioner
 16433 | -2/Research        | Spotted Executioner
 16433 | -2/Research        | Spotted Executioner
 16437 | -2/Research        | Spotted Executioner
 16447 | -2/Research        | Destroyed Executioner
 16478 | -2/Research        | Lost 6 allies
 16482 | -2/Research        | Found Prototype Processor
 16482 | -2/Research        | Identified Exp. Core Analyzer
 16486 | -2/Research        | Found Prototype Processor
 16486 | -2/Research        | Identified Exp. Targeting Computer
 16541 | -2/Research        | Discovered new exit (range 22)
 16599 | -2/Research        | Spotted Striker
 16605 | -2/Research        | Spotted Executioner
 16611 | -2/Research        | Destroyed Striker
 16612 | -2/Research        | Spotted Executioner
 16615 | -2/Research        | Spotted Executioner
 16620 | -2/Research        | Destroyed Executioner
 16629 | -2/Research        | Destroyed Executioner
 16650 | -2/Research        | Lost 3 allies
 16735 | -2/Research        | Build established: Scavenger-Skirmisher
 16738 | -2/Research        | Spotted Striker
 16739 | -2/Research        | Spotted Striker
 16745 | -2/Research        | Destroyed Striker
 16749 | -2/Research        | Spotted Executioner
 16751 | -2/Research        | Destroyed Striker
 16777 | -2/Research        | Destroyed Executioner
 17057 | -2/Research        | Spotted Executioner
 17060 | -2/Research        | Spotted Striker
 17065 | -2/Research        | Destroyed Executioner
 17081 | -2/Research        | Destroyed Striker
 17118 | -2/Research        | Destroyed 7 combat bots
 17508 | -2/Research        | Warlord destroyed during the assault
 17635 | -2/Research        | Borebot progress halted
 17685 | -2/Research        | Spotted Striker
 17689 | -2/Research        | Destroyed Striker
 17745 | -2/Research        | Spotted Striker
 17841 | -2/Research        | Discovered new exit (range 9)
 17851 | -2/Research        | Discovered new exit (range 13)
 17853 | -2/Research        | Identified exit to Access
 17869 | -2/Research        | Identified exit to Quarantine
 17870 | -2/Research        | Entered Quarantine
 17973 | -2/Quarantine      | Found Transdimensional Reconstructor
 17998 | -2/Quarantine      | Found Dimensional Node Initializer
 18032 | -2/Quarantine      | Found Fusion Bomb Launcher
 18161 | -2/Quarantine      | First assault squad dispatched
 18176 | -2/Quarantine      | Found Alien Artifact
 18230 | -2/Quarantine      | Scanned by Researcher
 18269 | -2/Quarantine      | Identified Core Reset Matrix
 18563 | -2/Quarantine      | Cryocooling Duct disabled
 18573 | -2/Quarantine      | Cryocooling Duct disabled
 18578 | -2/Quarantine      | Ambient heat levels rising (+20)
 18578 | -2/Quarantine      | Non-combat units ordered to evacuate
 18588 | -2/Quarantine      | Ambient heat levels rising (+20)
 18588 | -2/Quarantine      | Combat units ordered to evacuate
 18607 | -2/Quarantine      | Warped through subspace
 18688 | -2/Quarantine      | Quarantine Guard activated
 18732 | -2/Quarantine      | Found Transdimensional Reconstructor
 18757 | -2/Quarantine      | Spotted Quarantine Guard
 18763 | -2/Quarantine      | Destroyed Quarantine Guard
 18801 | -2/Quarantine      | Spotted Quarantine Guard
 18808 | -2/Quarantine      | Destroyed Quarantine Guard
 18828 | -2/Quarantine      | Spotted Quarantine Guard
 18835 | -2/Quarantine      | Destroyed Quarantine Guard
 18870 | -2/Quarantine      | Spotted Quarantine Guard
 18875 | -2/Quarantine      | Destroyed Quarantine Guard
 18890 | -2/Quarantine      | Spotted Quarantine Guard
 18893 | -2/Quarantine      | Spotted Quarantine Guard
 18898 | -2/Quarantine      | Destroyed Quarantine Guard
 18905 | -2/Quarantine      | Destroyed Quarantine Guard
 18985 | -2/Quarantine      | Discovered exit to Access (range 16)
 19013 | -2/Quarantine      | Spotted Quarantine Guard
 19031 | -2/Quarantine      | Destroyed Quarantine Guard
 19038 | -2/Quarantine      | Spotted Quarantine Guard
 19054 | -2/Quarantine      | Destroyed Quarantine Guard
 19105 | -2/Quarantine      | Initialized slip node
 19209 | -2/Quarantine      | Found Alien Artifact
 19327 | -2/Quarantine      | Met incapacitated Sigix Warrior
 19327 | -2/Quarantine      | Lockdown squad dispatched
 19333 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 19336 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 19394 | -2/Quarantine      | Warped through subspace to slip node
 19428 | -2/Quarantine      | Spotted Fortress
 19533 | -2/Quarantine      | Discovered new exit (range 5)
 19533 | -2/Quarantine      | Spotted Quarantine Guard
 19540 | -2/Quarantine      | Destroyed Quarantine Guard
 19544 | -2/Quarantine      | Identified exit to Section 7
 19547 | -2/Quarantine      | Entered Section 7
 19562 | -2/Section 7       | Spotted S7 Guard
 19577 | -2/Section 7       | Destroyed S7 Guard
 19601 | -2/Section 7       | Found Alien Artifact
 19601 | -2/Section 7       | Identified Core Physics Calibrator
 19609 | -2/Section 7       | Found Prototype Protection
 19609 | -2/Section 7       | Identified Hvy. Regenerative Plating
 19767 | -2/Section 7       | Found Alien Artifact
 19767 | -2/Section 7       | Identified Microwarp Drive
 19797 | -2/Section 7       | First assault squad dispatched
 19875 | -2/Section 7       | Found Alien Artifact
 19875 | -2/Section 7       | Identified Spacefold Activator
 20128 | -2/Section 7       | Found Alien Artifact
 20128 | -2/Section 7       | Identified Integrity Redistributor
 20128 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-221)
 20129 | -2/Section 7       | Core integrity fell below 50%
 20572 | -2/Section 7       | Identified Subatomic Replicator
 20572 | -2/Section 7       | Used Subatomic Replicator to replicate Force Field
 20709 | -2/Section 7       | Spotted Executioner
 20711 | -2/Section 7       | Spotted Executioner
 20771 | -2/Section 7       | Spotted B-99 Colossus
 20869 | -2/Section 7       | Found Integrated Reactor
 20869 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 20872 | -2/Section 7       | Found Integrated Reactor
 20872 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 20875 | -2/Section 7       | Found Integrated Reactor
 20875 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 20928 | -2/Section 7       | Found Alien Artifact
 20928 | -2/Section 7       | Identified LRC Insulator
 20928 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 20938 | -2/Section 7       | Found Alien Artifact
 20938 | -2/Section 7       | Identified LRC Storage
 20938 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 20941 | -2/Section 7       | Found Alien Artifact
 20941 | -2/Section 7       | Identified LRC Inertial Stabilizer
 20941 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 21002 | -2/Section 7       | Found Alien Artifact
 21002 | -2/Section 7       | Identified Integrated Dissipator
 21002 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 21087 | -2/Section 7       | Destroyed B-99 Colossus
 21143 | -2/Section 7       | Spotted Executioner
 21162 | -2/Section 7       | Activated Sigix Exoskeleton
 21162 | -2/Section 7       | Unable to understand communications from Sigix Warrior
 21186 | -2/Section 7       | Spotted Executioner
 21195 | -2/Section 7       | Core integrity fell below 20%
 21298 | -2/Section 7       | Destroyed 17 combat bots
 21332 | -2/Section 7       | System corruption reached 10%
 21353 | -2/Section 7       | Found Prototype Ballistic Gun
 21353 | -2/Section 7       | Identified Multirail
 21355 | -2/Section 7       | Spotted Investigator
 21356 | -2/Section 7       | Scanned by Researcher
 21357 | -2/Section 7       | Intercept squad dispatched
 21361 | -2/Section 7       | Destroyed Investigator
 21365 | -2/Section 7       | Spotted Tracker
 21366 | -2/Section 7       | Spotted Tracker
 21369 | -2/Section 7       | Destroyed Tracker
 21372 | -2/Section 7       | Allies destroyed Tracker
 21385 | -2/Section 7       | Spotted Combat Programmer
 21390 | -2/Section 7       | Destroyed 25 combat bots
 21390 | -2/Section 7       | Spotted Combat Programmer
 21393 | -2/Section 7       | Destroyed Combat Programmer
 21395 | -2/Section 7       | Spotted Alpha 7
 21395 | -2/Section 7       | Spotted Alpha 7
 21401 | -2/Section 7       | Unable to understand communications from Sigix Warrior
 21404 | -2/Section 7       | Allies destroyed Combat Programmer
 21418 | -2/Section 7       | Destroyed Alpha 7
 21427 | -2/Section 7       | Allies destroyed Alpha 7
 21455 | -2/Section 7       | Found Multirail
 21460 | -2/Section 7       | Spotted Executioner
 21466 | -2/Section 7       | Destroyed Executioner
 21483 | -2/Section 7       | Spotted Investigator
 21483 | -2/Section 7       | Spotted Striker
 21487 | -2/Section 7       | Spotted Executioner
 21487 | -2/Section 7       | Spotted Striker
 21491 | -2/Section 7       | Destroyed Investigator
 21494 | -2/Section 7       | Destroyed Executioner
 21496 | -2/Section 7       | Build established: Scavenger-Gunner
 21501 | -2/Section 7       | Allies destroyed Striker
 21509 | -2/Section 7       | Destroyed Striker
 21528 | -2/Section 7       | Sterilization system engaged
 21528 | -2/Section 7       | Non-combat units ordered to evacuate
 21530 | -2/Section 7       | Destroyed 25 combat bots
 21628 | -2/Section 7       | Combat units ordered to evacuate
 21672 | -2/Section 7       | Found Prototype Device
 21714 | -2/Section 7       | Spotted B-90 Cyclops
 21722 | -2/Section 7       | Allies destroyed B-90 Cyclops
 21828 | -2/Section 7       | Ambient heat levels rising (+10)
 21978 | -2/Section 7       | Ambient heat levels rising (+10)
 22001 | -2/Section 7       | Discovered exit to Access (range 20)
 22054 | -2/Section 7       | Entered Access
 22054 | -1/Access          | Accompanied by 1 ally (Sigix Warrior)
 22054 | -1/Access          | Evolved 2 slots: Utility x2
 22055 | -1/Access          | Identified Active Sensor Suite
 22097 | -1/Access          | Build established: Scavenger-Skirmisher
 22163 | -1/Access          | Spotted Striker
 22169 | -1/Access          | Allies destroyed Striker
 22212 | -1/Access          | Destroyed 21 combat bots
 22232 | -1/Access          | Spotted Striker
 22232 | -1/Access          | Spotted Striker
 22235 | -1/Access          | Destroyed Striker
 22237 | -1/Access          | Allies destroyed Striker
 22293 | -1/Access          | Spotted Executioner
 22295 | -1/Access          | Spotted Striker
 22296 | -1/Access          | Destroyed Striker
 22296 | -1/Access          | Destroyed Executioner
 22303 | -1/Access          | Spotted Striker
 22303 | -1/Access          | Spotted Striker
 22303 | -1/Access          | Spotted Executioner
 22304 | -1/Access          | Spotted Investigator
 22306 | -1/Access          | Destroyed Investigator
 22309 | -1/Access          | Destroyed Striker
 22309 | -1/Access          | Destroyed Striker
 22317 | -1/Access          | Destroyed Executioner
 22344 | -1/Access          | Destroyed 22 combat bots
 22381 | -1/Access          | Unable to understand communications from Sigix Warrior
 22433 | -1/Access          | Spotted Executioner
 22433 | -1/Access          | Spotted Striker
 22433 | -1/Access          | Spotted Striker
 22442 | -1/Access          | Allies destroyed Executioner
 22446 | -1/Access          | Spotted Striker
 22447 | -1/Access          | Spotted Striker
 22453 | -1/Access          | Allies destroyed Striker
 22456 | -1/Access          | Unable to understand communications from Sigix Warrior
 22467 | -1/Access          | Destroyed Striker
 22469 | -1/Access          | Destroyed Striker
 22473 | -1/Access          | Allies destroyed Striker
 22498 | -1/Access          | Lost 4 parts (1p2u1w)
 22506 | -1/Access          | Destroyed 22 combat bots
 22586 | -1/Access          | Spotted Executioner
 22587 | -1/Access          | Spotted Striker
 22592 | -1/Access          | Destroyed Executioner
 22602 | -1/Access          | Destroyed Striker
 22630 | -1/Access          | Spotted Executioner
 22633 | -1/Access          | Destroyed Executioner
 22648 | -1/Access          | Sterilization system engaged
 22650 | -1/Access          | Unable to understand communications from Sigix Warrior
 22695 | -1/Access          | Destroyed 25 combat bots
 22826 | -1/Access          | Destroyed 8 combat bots
 22948 | -1/Access          | Ambient heat levels rising (+10)
 23098 | -1/Access          | Ambient heat levels rising (+10)
 23248 | -1/Access          | Ambient heat levels rising (+10)
 23398 | -1/Access          | Ambient heat levels rising (+10)
 23548 | -1/Access          | Ambient heat levels rising (+10)
 23663 | -1/Access          | Found Prototype Processor
 23663 | -1/Access          | Identified Exp. Signal Interpreter
 23698 | -1/Access          | Ambient heat levels rising (+10)
 23819 | -1/Access          | Found Prototype Reactor
 23819 | -1/Access          | Identified Zero-point Reactor
 23823 | -1/Access          | Found Zero-point Reactor
 23827 | -1/Access          | Found Zero-point Reactor
 23848 | -1/Access          | Ambient heat levels rising (+10)
 23922 | -1/Access          | Discovered new exit (range 4)
 23927 | -1/Access          | Identified exit to Surface
 23929 | ***                | Escaped!

 Last Messages 
---------------
23791_ Acquired 10 matter.
23819_ Acquired Prototype Reactor.
23819_ Identified Zero-point Reactor.
23820_ Dropped Lgt. Antimatter Reactor.
23821_ Dropped Rnf. Antimatter Reactor.
23823_ Acquired Zero-point Reactor.
23824_ Acquired 10 matter.
Adv. Salvage Targeting Computer melts.
Prototype Device melts.
23848_ ALERT: Ambient heat levels +10.
23863_ Acquired 10 matter.
23867_ Terminal disabled.
Terminal melts.
23869_ System corrupted: Heat flow error (+222).
23907_ 5EI7D,|&M<JR  WPQD : KXPSV
23909_ Slug penetrates Wall.
23915_ Wave Collapse Detector malfunctions... <x3>
23922_ Main Access Shell breached.
23922_ EXIT=FOUND
23927_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??????????????????????  ???? ????????????????????? |
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| ?????????#??????##?#???????? ?#???##?????????????? |
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| ????#????#####?#???#  """"""? #?#???#????????????? |
| ??#???##?#?####?#?##  "    "? ##?#???#?#  ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           129
Coolant Potential          100
Energy Generation          101
Energy Capacity            900
Matter Stores              300
Matter Capacity            600
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Base Temperature (-)       200
Corruption Block           20
Armor Coverage             2400
Resistance: KI             25
Resistance: TH             50
Resistance: EM             25
Power Shielding            66
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         32
Melee Accuracy             12
Target Analysis            8
Core Analysis              8
Recoil Reduction           5
Matter Filtering           30
Salvage Targeting          1
Offensive Hacking          12
Defensive Hacking          20

 Item Schematics 
-----------------
      Imp. Particle Charger | -7/Zion       | Archive
            Arm. Huge Wheel | -7/Zion       | Archive
              KE Penetrator | -7/Zion       | Archive
     Field Propulsion Drive | -7/Zion       | Archive
       Mak. Cloaking Device | -7/Zion       | Archive
  Imp. Medium Armor Plating | -7/Zion       | Archive
           Flexi-carbon Leg | -7/Zion       | Archive
  Lyr. Medium Armor Plating | -7/Zion       | Archive
   Component Analysis Suite | -7/Zion       | Archive
            Power Amplifier | -7/Zion       | Archive
              Lightning Gun | -7/Zion       | Archive
        Transmission Jammer | -7/Zion       | Archive
  Adv. Melee Analysis Suite | -7/Zion       | Archive
    Imp. Signal Interpreter | -6/Factory    | Hacked
  Lgt. Regenerative Plating | -6/Data Miner | Free
   Exp. Cesium-ion Thruster | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free
         Hvy. Gatling Laser | -6/Data Miner | Free
           Combat Drone Bay | -6/Data Miner | Free
           Impulse Thruster | -6/Data Miner | Free
        Adv. Thermal Shield | -6/Data Miner | Free
                HERF Cannon | -6/Data Miner | Free
         Imp. Force Booster | -6/Data Miner | Free
         Adv. Powered Armor | -6/Data Miner | Free
               Biometal Leg | -6/Data Miner | Free
          Assault Drone Bay | -5/Zhirov     | Free
             Exp. Heat Sink | -5/Zhirov     | Free
         Exp. Optical Array | -5/Zhirov     | Free
           Imp. Arc Thrower | -5/Zhirov     | Free
          Electron Diverter | -2/Quarantine | Archive
           Exp. Energy Well | -2/Quarantine | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion       | Archive
   L-41 Fighter | -7/Zion       | Archive
     S-27 Virus | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 R-06 Scavenger | -2/Quarantine | Archive
 T-07 Excavator | -2/Quarantine | Archive

 Fabricated
------------
  Enh. Gauss Cannon | x2 | -7/Factory | Preloaded
 Exp. Optical Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Dimensional Node Initializer
Core Physics Calibrator
Microwarp Drive
Spacefold Activator
Integrity Redistributor
Subatomic Replicator
LRC Insulator
LRC Storage
LRC Inertial Stabilizer
Integrated Dissipator

 Achievements 
--------------
Deconstruction
Everyone Must Die

 Challenges 
------------
None

 Game 
------
Seed              HellfireThermicSuite
  Manual?         0
Play Time         06:27:45
  Cumulative      1024.7 hours
  Start           2024.02.02 @ 22:02:19
  End             2024.02.04 @ 03:46:45
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          516
  Rogue           389
  Adventurer      125
  Explorer        2
Win Type          0
  Total           123
  Types           97/9/8/3/3/0/0/2/1
Lore%             82
Gallery%          89
Achievement%      84
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfea80a3-1edd-46da-ad96-7ba70c239dfa