Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.04 @ 03:46:45 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (567) 2835 Value Destroyed (30853) 30853 Prototype IDs (64) 1280 Alien Tech Used (12) 2400 Bonus (38580) 38580 TOTAL SCORE: 87048 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 20570 Follower Combat Kills 5222 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 488 Scanned by Researcher 1000 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Win 3000 Friendly Fire -1100 Cogmind --------- Core Integrity 1469/1600 Matter 238/300 Energy 360/380 System Corruption 3% Temperature Cool (10) Movement Treading (158) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (5) --- Armored Medium Treads Advanced Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Improved Weapon Cycler Heavy Regenerative Plating (fused) > --- WEAPON (4) ------- Heavy Linear Accelerator Hypercooled Linear Accelerator Hypercooled Linear Accelerator > --- INVENTORY (22) --- Quantum Reactor Zero-point Reactor Advanced Heavy Treads Biometal Heavy Treads Advanced Coolant Injector Matter Compressor (250) Matter Compressor (250) Advanced Sensor Array High-powered Tractor Beam Spacefold Activator HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Helical Railgun Helical Railgun Hypercooled Linear Accelerator Tiamat Missile Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Active Sensor Suite Improved Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Centrium Light Armor Plating Heavy Regenerative Plating Advanced Shield Generator > --- WEAPON ----------- Multirail Multirail Hypercooled Linear Accelerator Hypercooled Linear Accelerator > --- INVENTORY -------- Armored Heavy Treads Biometal Heavy Treads Advanced Heat Sink Advanced Coolant Injector Improved Weapon Cycler Transmission Jammer Force Field Long-range Tractor Beam Spacefold Activator Cooled Phase Gun Compact HERF Cannon Enhanced Nova Cannon Heavy Linear Accelerator Hypercooled Linear Accelerator Tiamat Missile Launcher Micro-nuke Launcher [Rating: 213] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Advanced Medium Treads Treads Advanced Medium Treads Leg Armored Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Spacefold Activator Weapon Cooled Phase Gun Energy Gun Cooled Phase Gun Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypercooled Linear Accelerator Launcher Tiamat Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Particle Cleaver Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Utility 12 | . . . 1 . 2 1 . . . . 2 . . . . . . 1 . . . . 2 . . . . . . 1 . . 2 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 944 | 9 11 14 27 22 62 9 11 19 1 19 16 3 48 2 6 4 15 43 4 12 8 13 56 24 3 34 3 106 14 91 50 136 49 Power 51 | 1 2 1 2 4 2 . . 1 . 1 2 1 3 . . . . 3 . . 2 . 1 . . 1 . 5 2 4 6 3 4 Engine 14 | 1 2 1 2 4 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Core 14 | . . . . . 1 . . 1 . . 1 1 2 . . . . 3 . . 1 . 1 . . . . 1 . 1 1 . . Reactor 23 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 2 3 5 3 4 Propulsion 112 | 3 4 9 11 5 9 . 1 1 . 2 2 . 9 . 1 1 . 5 1 1 1 . 3 2 . 6 . 15 1 7 1 9 2 Treads 47 | . 1 3 6 3 4 . . . . 1 . . 2 . 1 1 . . . . . . . . . . . 6 1 7 1 8 2 Leg 30 | . . . . . . . . . . 1 . . 2 . . . . 4 1 1 1 . 3 2 . 6 . 8 . . . 1 . Wheel 35 | 3 3 6 5 2 5 . 1 1 . . 2 . 5 . . . . 1 . . . . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 541 | 2 2 2 8 5 30 7 5 13 . 11 8 2 27 1 2 . 9 24 2 8 2 10 38 13 2 16 3 63 7 64 33 93 29 Device 420 | 1 1 2 5 5 24 1 4 12 . 7 5 2 13 1 2 . 7 19 2 5 . 9 31 12 . 9 3 45 5 52 30 78 28 Storage 13 | 1 1 . . . 2 2 . . . . . . 1 . . . 1 1 . 1 1 . . 1 . . . 1 . . . . . Processor 39 | . . . 3 . 4 3 . . . 1 1 . 9 . . . 1 1 . 1 . . 2 . 1 1 . 6 . 4 . . 1 Hackware 9 | . . . . . . 1 . . . . 2 . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . Protection 54 | . . . . . . . 1 1 . 3 . . 2 . . . . 2 . 1 1 1 4 . 1 6 . 9 2 8 3 9 . Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Weapon 240 | 3 3 2 6 8 21 2 5 4 1 5 4 . 9 1 3 3 6 11 1 3 3 3 14 9 1 11 . 23 4 16 10 31 14 Energy Gun 72 | 2 1 2 4 5 10 . 1 . . 1 3 . 2 1 1 . 1 6 1 2 3 1 8 3 . 7 . 1 . 2 2 2 . Energy Cannon 30 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 1 4 4 13 2 Ballistic Gun 38 | 1 1 . 1 . 5 . . . . . . . 4 . 1 2 4 2 . . . 1 2 2 . 1 . . . 2 3 6 . Ballistic Cannon 22 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 3 . 5 . 4 8 Launcher 36 | . . . 1 3 5 1 1 1 . 1 . . . . . . . . . . . . . . . 2 . 7 . 3 1 6 4 Special Weapon 3 | . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 39 | . . . . . 1 1 2 2 1 2 1 . 3 . 1 1 . 3 . 1 . 1 4 3 1 1 . 7 3 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 54 | . . . 1 2 2 . . 2 . . . . . . . . . . . . 4 . . . . 7 . 5 2 8 1 16 4 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . System Corruption 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Parts Lost 100 | . 3 1 8 1 12 1 . . . 3 3 2 2 . 1 . 1 11 . 2 . 2 3 3 . 10 1 14 . 2 1 6 7 Power 12 | . . 1 2 1 2 . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . 1 2 Propulsion 39 | . 1 . 5 . 7 . . . . 2 1 1 2 . . . . 5 . 1 . . 2 1 . 3 . 4 . 1 . 2 1 Utility 29 | . 1 . . . 1 1 . . . . 1 . . . . . . 4 . . . 1 . 1 . 4 1 8 . . 1 2 3 Weapon 20 | . 1 . 1 . 2 . . . . 1 . 1 . . 1 . 1 1 . 1 . 1 1 1 . 2 . 2 . 1 . 1 1 Highest Loss Streak 10 | . 3 1 3 1 5 1 . . . 2 3 2 1 . 1 . 1 7 . 2 . 1 2 1 . 10 1 4 . 2 1 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 97 95 99 90 100 100 99 92 92 95 72 89 100 99 82 98 98 94 100 83 100 99 99 100 96 100 85 89 91 90 85 79 Engine 1 | . 14 13 9 10 4 . . . . 6 5 4 3 6 6 6 6 . . . . . . . . . . . . . . . . Core 1 | . . . . . 3 7 7 7 7 . . . 1 . . . . 4 5 5 5 5 5 5 5 4 . . . 1 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 9 6 7 8 7 Treads 7 | . 1 2 13 12 7 7 7 7 7 7 6 4 2 . 1 6 6 1 . . . . . . . . . 12 19 15 13 12 11 Leg 5 | . . . . . . . . . . 6 . . 3 6 4 . . 10 18 23 22 23 20 21 21 20 21 7 . . . . . Wheel 5 | . 26 25 17 20 13 15 15 15 15 7 12 9 9 13 13 13 13 8 . . . . . . . . . . . . . . . Device 15 | . 13 12 6 11 14 14 14 14 15 12 21 14 10 13 13 13 12 12 17 16 13 12 17 20 21 20 21 15 11 16 17 14 16 Storage 5 | . 14 14 11 11 8 7 7 7 7 7 6 4 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 21 | . . . 15 10 20 23 23 23 23 23 14 9 23 26 26 26 26 23 23 23 23 23 26 26 26 26 26 22 23 21 21 21 20 Hackware 1 | . . . . . . . . . . . 7 9 9 . . . . 4 . . . . 4 . . . . . . . . . . Protection 3 | . . . . . . . . . . 1 . . . 6 6 6 6 4 5 5 8 9 3 5 5 3 5 3 6 6 7 5 4 Energy Gun 7 | . 24 28 19 21 11 15 17 13 . 1 15 14 8 2 2 . 1 10 16 17 2 16 13 12 10 11 10 1 . . 3 10 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 5 2 . Ballistic Gun 1 | . . . 2 . 5 . . . . . . . 4 13 12 1 16 3 . . . . . . 4 2 . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 6 1 10 Slashing Weapon 1 | . . . . . . 7 4 2 7 6 3 . 2 3 3 1 . 2 . . . . 1 1 . . 5 2 3 . . . . Naked Turns 58 | . . . . . . . . . . . . 52 6 . . . . . . . . . . . . . . . . . . . . Heaviest Build 171 | 15 31 31 30 35 52 53 60 58 58 69 64 63 52 51 52 51 74 74 51 71 70 70 77 82 78 85 85 129 110 131 130 164 171 Greatest Support 203 | 20 20 20 40 26 26 26 26 32 32 16 28 22 28 26 26 26 26 51 71 71 71 71 81 90 81 90 90 165 159 180 185 203 197 Greatest Overweight (x) 5 | . 2 1 2 2 3 2 2 2 1 4 5 2 2 1 1 1 2 4 . . . . . . . . . 1 . . . . . Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 3 2 . . 1 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 15 15 20 20 20 20 20 20 20 20 15 15 15 15 20 20 15 20 20 20 20 20 20 20 20 20 20 20 20 22 22 Average Capacity 18 | 6 11 15 15 15 15 16 20 20 20 20 20 15 12 15 15 15 18 19 15 19 20 20 20 20 20 20 20 20 20 20 20 20 22 Most Carried 22 | 5 15 15 15 15 20 18 20 20 20 20 20 20 15 15 15 15 20 20 15 16 20 19 20 20 20 20 18 20 20 20 20 22 22 Average Carried 17 | 3 10 13 13 14 13 15 19 19 20 19 19 15 11 14 14 15 17 18 14 15 18 17 19 18 18 19 17 18 17 19 19 20 20 Final Capacity 22 | 8 15 15 15 15 20 20 20 20 20 20 20 5 15 15 15 15 20 15 15 20 20 20 20 20 20 20 20 20 20 20 20 22 22 Final Carried 22 | 5 14 15 15 15 19 18 20 20 20 20 20 5 14 15 15 15 20 14 15 14 17 19 20 18 20 18 17 19 20 20 20 22 20 Class Distribution -------------------- 43% | Scavenger-Skirmisher 15% | Scavenger-Assassin 6% | Scavenger-Gunner 6% | Skirmisher 5% | Mutant 4% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Assassin | -7/Zion Assassin | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Derelict-Skirmisher | -6/Waste Hacker-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Assassin | -3/Proximity Caves Assassin | -3/Research Scavenger-Assassin | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Quarantine Scavenger-Skirmisher | -2/Section 7 Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 17069 | 187 87 182 375 255 641 163 178 293 10 220 185 . 549 225 176 . 402 366 127 142 . 199 642 270 . 365 54 1598 108 1453 910 2447 4260 Remotely 5899 | . . . . . 82 . . 173 . . . . . . . . . . . . . . . . . . . 384 . 790 512 1799 2159 Salvage Created 27261 | 69 87 212 607 704 1106 22 110 311 . 238 339 . 1031 74 230 . 335 555 58 184 . 251 1163 725 . 160 38 2894 360 2159 1592 6153 5494 Parts 1076 | 6 4 22 41 51 73 3 4 14 . 5 9 . 41 3 6 . 22 12 . 1 . 6 51 20 . 4 . 113 6 75 109 188 187 Haulers Intercepted 12 | . . . 2 4 2 . . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 11 | . . 1 . . . . . . . . . . 4 . . . . . . . . . 1 . . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . 14 19 . 5 . . . 3 4 . 21 . . 6 . 5 . 10 . . . . . . . . . Prevented 11 | . . . . . . . . 1 . . . . . . . . . . . . . . . 10 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 489 | . 2 9 11 15 22 . 4 8 . 5 3 . 7 3 3 . 12 9 . 3 . 7 17 10 . 3 1 47 4 30 22 106 126 Melee 5 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . Guns 135 | . 2 9 9 5 12 . 2 1 . . 2 . 7 3 3 . 12 8 . 3 . 6 12 6 . 3 1 9 . . . 20 . Cannons 68 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 9 2 13 8 7 27 AOE 222 | . . . 2 10 9 . 2 7 . 1 . . . . . . . . . . . . 1 . . . . 23 . 3 2 63 99 Classes Destroyed 28 | 1 1 3 5 1 3 . . . . 1 . . 1 . 1 . 1 . . . . . 1 . . 1 . 1 . 3 1 3 . Worker 30 | . . 3 4 2 1 1 . . . . . . 4 . . . . . . . . . 2 . . . . 3 . . . 1 9 Builder 16 | . . 1 1 . 5 . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . 1 4 Tunneler 8 | 3 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . Hauler 12 | . . . 2 4 2 . . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Recycler 17 | . . . . 2 1 . . . . . . . 3 . . . . . . . . . . . . . . 8 . . . 1 2 Mechanic 13 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 7 Operator 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 20 | . . . 1 1 2 . . . . . 1 . 3 . . . . . . . . . 2 . . . . 5 . 1 . 4 . Swarmer 88 | . . 9 3 8 5 . 3 3 . . . . . 3 . . 8 . . . . 5 4 . . . . 19 . 1 1 2 14 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Saboteur 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 Grunt 175 | . 2 . 7 4 10 . . 5 . 3 2 . 4 . 2 . . 6 . 3 . . 6 7 . 2 . 11 3 7 4 45 42 Brawler 23 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 1 1 7 11 Duelist 23 | . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . . . 1 . . 1 8 9 Protector 17 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 10 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 33 | . . . 1 3 3 . 1 . . . 1 . . . . . . 2 . . . . 2 1 . . 1 5 . 3 . 7 3 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 31 | . . . . . 2 . . . . . . . . . . . 1 . . . . 2 2 2 . . . 4 . 6 2 3 7 Programmer 42 | . . . . . . . . . . . . . 2 . . . 1 . . . . . 2 . . . . 6 . . 4 13 14 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Striker 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . 1 7 Executioner 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Best Kill Streak 28 | 2 2 4 7 9 7 1 3 6 . 2 4 . 4 3 3 . 5 2 . 3 . 5 5 5 . 3 1 15 4 7 6 28 28 Combat Bots Only 25 | . 2 3 3 7 6 . 3 5 . 3 2 . 2 3 3 . 5 2 . 3 . 5 5 5 . 3 1 13 4 7 4 25 25 Max Kills in Single Turn 7 | 1 1 2 3 4 4 1 2 3 . 1 1 . 2 1 2 . 1 1 1 1 . 2 2 1 . 2 1 4 1 1 2 5 7 Gunslinging 1 | . . 1 . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 1 . . . . . Exploded 5 | . . . 2 4 4 . 2 3 . 1 . . . . . . . . . . . . 1 . . . . 3 . 1 1 5 5 Melee 1 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 2032 | . 38 33 75 31 93 . 21 19 . 53 35 5 90 10 7 . 29 106 . 9 . 67 76 43 . 104 4 254 16 164 124 377 149 Missed 569 | . 6 5 20 6 22 . 9 8 . 8 15 2 38 4 2 . 7 26 . 2 . 29 37 12 . 44 1 73 1 35 33 88 36 Damage Taken 29975 | . 444 220 648 366 1223 . 109 225 . 969 194 135 671 90 115 . 369 1608 . 138 . 515 908 606 . 1696 72 4154 213 3007 2545 6249 2486 Core 3347 | . 51 69 67 36 171 . 22 62 . 203 18 102 75 . 47 . 33 299 . 23 . 97 189 46 . 246 . 429 . 242 210 479 131 Absorbed by Shields 5137 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258 79 822 849 2318 811 Reduced by Siege Mode 1133 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 6 226 311 405 106 Redirected to Shielding 386 | . . . . . . . . . . . . . . . . . . . . 11 . 238 44 . . . . . . 50 43 . . Ignored by Resistances 1022 | . . . . . . . . . . . . . 76 . 12 . 13 140 . . . 55 91 . . 35 6 258 . . . 226 110 Regen/Repaired (Parts) 4398 | . . . . . . . . . . . . . . . . . . . . . . . . . . 302 . . . . . 2996 1100 Core Remaining (%) 63 | 100 . 52 . 74 68 . . . . 59 . . . . . . 67 . . . . 58 . . . . 52 . 67 . . 7 91 Volleys Fired 1080 | 9 25 27 35 25 80 2 9 17 . 15 10 7 48 4 7 . 24 43 3 8 . 14 43 31 1 7 3 107 8 80 87 187 114 Largest 4 | 2 2 2 2 2 2 2 3 2 . 1 3 3 3 3 3 . 3 3 3 3 . 3 3 3 1 2 2 2 2 4 4 4 4 Hottest 396 | 100 115 115 121 112 122 122 178 122 . 30 199 199 174 117 131 . 117 251 227 223 . 226 246 241 33 120 120 260 188 396 349 217 140 Shots Fired 2066 | 18 43 51 67 45 152 4 17 25 . 15 29 21 120 12 21 . 68 98 8 24 . 39 113 52 1 14 5 121 14 143 132 373 221 Gun 1270 | 18 36 51 64 40 142 4 13 16 . . 29 21 120 12 21 . 66 98 8 24 . 39 113 36 1 14 5 35 . 13 5 218 8 Cannon 601 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . 16 . . . 68 14 123 125 115 137 Launcher 173 | . . . 3 5 10 . 3 7 . 2 . . . . . . . . . . . . . . . . . 18 . 7 2 40 76 Special 22 | . 7 . . . . . . 2 . 13 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 546 | . 1 . 14 . 33 . 1 . . . . . 58 8 14 . 62 7 . . . 2 8 3 1 . . 36 . 50 47 59 142 Thermal 1045 | 18 42 51 50 40 109 4 13 16 . . 29 21 62 4 7 . 6 91 8 24 . 37 105 33 . . . 7 . 11 31 223 3 Explosive 168 | . . . 3 5 10 . 3 7 . 2 . . . . . . . . . . . . . . . . . 13 . 7 2 40 76 Electromagnetic 240 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . 32 14 75 52 51 . Entropic 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 5 33 . . . . . Robot Hit Streak 49 | 8 5 10 19 30 35 1 7 8 . 2 12 10 15 3 9 . 19 25 4 24 . 5 20 23 . 24 9 27 20 49 11 38 22 Robot Miss Streak 6 | 3 2 3 2 2 4 2 . 2 . 5 6 2 2 3 1 . 2 2 1 1 . 4 3 1 . 5 . 5 . 1 4 4 2 Penetration Max 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 2 1 Secondary Targets 28 | . 1 3 3 1 1 . . . . . . . 1 1 1 . . 1 . . . 2 2 2 . 1 . 3 . . . 5 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . 1 1 1 . . 1 . . . 1 1 1 . 1 . 1 . . . 1 . Shots Hit Robots 1473 | 12 20 31 47 34 108 2 7 11 . 11 21 19 84 6 19 . 35 78 5 19 . 24 90 43 . 12 3 114 14 113 78 263 150 Core Hits 1382 | 4 7 16 24 30 64 1 8 18 . 7 17 5 29 3 8 . 17 27 2 10 . 17 52 18 . 10 3 109 7 54 38 355 422 Critical Kills 7 | . . . . . . . . . . . . . 2 1 . . 1 . . . . . . . . . . . . . . 3 . Critical Parts Destroyed 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . Critical Strikes 104 | 1 1 3 2 4 11 . . 1 . 2 . . 11 1 . . 3 8 2 2 . 2 9 3 . . . 10 . 3 6 7 12 Burn 60 | 1 1 3 2 4 11 . . 1 . . . . 8 . . . 2 7 2 2 . 2 9 2 . . . . . . . 3 . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Destroy 6 | . . . . . . . . . . . . . 3 1 . . 1 1 . . . . . . . . . . . . . . . Blast 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 5 . 12 Corrupt 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 1 1 . Sever 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 99 | . . . . . 1 6 2 3 . 9 4 . 3 3 5 . . 8 . 1 . 2 12 2 1 . 1 30 3 3 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . . 1 6 2 3 . 9 4 . 3 3 5 . . 8 . 1 . 2 12 2 1 . 1 30 3 3 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . 1 . . . . . . . . 1 . . . . . . . 4 . . . . 7 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 96063 | 164 254 471 1012 1383 3056 84 266 857 . 421 496 437 1970 137 467 . 741 1598 101 471 . 531 2439 1079 . 795 238 11362 567 5903 3764 26263 28736 Guns 21769 | 164 254 471 724 559 1720 22 118 212 . . 463 437 1932 137 384 . 741 1598 101 471 . 531 1974 621 . 795 238 1445 . 315 114 4997 231 Cannons 18898 | . . . . . . . . . . . . . . . . . . . . . . . . 458 . . . 3726 567 3960 2931 3226 4030 Explosions 53179 | . . . 288 824 1312 . 148 645 . 160 . . . . . . . . . . . . 212 . . . . 4783 . 1628 686 18018 24475 Melee 2155 | . . . . . 24 62 . . . 261 33 . 38 . 83 . . . . . . . 253 . . . . 1401 . . . . . Ramming 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 33 22 . Kinetic 13859 | . . . 146 . 398 . . . . . . . 857 97 231 . 621 141 . . . . 27 . . . . 2729 . 1366 1132 1984 4130 Thermal 17660 | 164 254 471 578 559 1322 22 118 212 . . 463 437 1075 40 153 . 120 1457 101 471 . 531 1947 621 . . . 844 . 610 366 4593 131 Explosive 51748 | . . . 288 824 1312 . 148 645 . 160 . . . . . . . . . . . . 212 . . . . 3860 . 1298 686 17840 24475 Electromagnetic 8153 | . . . . . . . . . . . . . . . . . . . . . . . . 458 . . . 1128 567 2629 1547 1824 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2155 | . . . . . 24 62 . . . 261 33 . 38 . 83 . . . . . . . 253 . . . . 1401 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2426 | . . . . . . . . . . . . . . . . . . . . . . . . . . 795 238 1393 . . . . . Highest Corruption 28 | . . . . . . . . . . . . . 9 4 4 4 4 2 2 2 2 2 5 5 5 5 3 1 1 . 3 28 3 Average Corruption 4 | . . . . . . . . . . . . . 4 4 4 4 4 1 2 2 2 2 3 5 5 3 3 1 1 . 1 10 2 Corruption Purged 11 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . 4 . . Corruption Blocked 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 27 20 . . Effects 181 | . . . . . . . . . . . . . 8 5 11 3 12 1 7 5 5 6 12 11 7 2 3 . 4 . 1 56 22 Message Errors 41 | . . . . . . . . . . . . . 2 1 4 . 4 1 2 . 2 2 3 . 2 . 1 . 1 . . 12 4 Matter Fused 39 | . . . . . . . . . . . . . 1 2 2 . 2 . 2 2 2 . 4 2 3 1 . . 1 . . 12 3 Heat Flow Errors 29 | . . . . . . . . . . . . . . . 2 1 2 . . 1 . 1 . 3 1 1 . . 1 . . 10 6 Energy Discharges 20 | . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . 2 . . 2 . . . 1 8 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 26 | . . . . . . . . . . . . . 1 2 1 1 3 . 1 1 1 1 2 3 . . . . . . . 6 3 Data Loss (major) 8 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 . 1 . . . 1 . . 2 . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . 1 1 Alerts 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 2 . Weapon Failures 5 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . . 1 . . . . . . . . 1 . Overload Shots 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 1 8 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 3267 | . . . . 37 3 22 26 . . . . . . . 81 . . . . . . . 78 35 . . . 1475 . 99 170 438 803 Projectiles 1367 | . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . 860 . 16 170 53 233 Explosions 1318 | . . . . 37 3 . 26 . . . . . . . . . . . . . . . 39 . . . . 175 . 83 . 385 570 Melee 582 | . . . . . . 22 . . . . . . . . 81 . . . . . . . 39 . . . . 440 . . . . . Knockbacks 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 5 13 . 18 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . 5 12 . 18 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Self-Inflicted Damage 943 | . . . . 43 35 . . 50 . . . . . . . . . . . . . . 79 . . . . 51 . 170 . 320 195 Shots 21 | . . . . 2 1 . . 1 . . . . . . . . . . . . . . 1 . . . . 2 . 3 . 5 6 Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 420 | 117 309 317 250 84 351 39 126 210 . 37 310 181 357 180 255 138 172 316 144 378 . 258 342 420 11 194 109 370 198 325 209 334 268 Average Temperature 86 | 56 93 126 73 27 87 22 49 93 . 9 89 107 107 92 101 78 64 109 57 178 . 74 120 156 11 78 49 84 46 99 76 80 51 Received Heat Transfer 4133 | . 246 . 288 132 549 . 24 81 . 414 66 . 180 . 27 . . 576 . 39 . 12 108 199 . 129 18 315 73 126 72 302 157 Effects 21 | . 4 8 . . 1 . . . . . . . 2 . . . . . . 1 . . . 1 . . . . . . . 4 . Energy Bleed 9 | . 2 2 . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 . Interference 10 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 8 11 24 11 Total Turns 754 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 25 149 142 242 112 Longest Duration 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 25 45 45 30 28 Robots Corrupted 43 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 2 14 12 10 . Combat Hostiles 43 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 2 14 12 10 . Parts Fried 93 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . 8 8 32 17 21 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Robots Melted 14 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . 1 4 . . . . . . . . 6 . Combat Hostiles 13 | . . . . . . . . . . . 1 . . . . . . 1 . . . 1 4 . . . . . . . . 6 . Parts Melted 117 | 3 . 5 3 2 6 . 1 . . . 3 . 4 . . . 4 10 . 8 . 7 20 4 . . . . . 3 . 29 5 Heat Transferred 36713 | 555 814 1406 1517 1480 3517 37 222 444 . . 995 931 2956 74 350 . 370 4064 385 1003 . 1332 5319 1635 . . . 1050 . 410 296 5440 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 9070 | 15 161 295 536 782 811 651 . . . . 144 90 183 . . . . 159 . . . . 346 . . . . 1347 835 1122 1352 4911 9070 Initial 2946 | . 9 51 115 162 330 368 . . . . 37 50 63 . . . . 56 . . . . . . . . . 13 711 469 585 711 2946 Average 1582 | 4 75 169 334 468 639 494 . . . . 78 60 65 . . . . 86 . . . . 190 . . . . 866 775 913 1027 2040 7501 Maximum Alert Level 5 | . . 1 2 3 3 2 . . . . . . . . . . . . . . . . 1 . . . . 4 3 4 4 5 5 Low Security (%) 21 | 100 100 55 13 11 . . . . . . 100 100 100 . . . . 100 . . . . 45 . . . . 5 . . . . . Level 1 8 | . . 44 51 28 10 47 . . . . . . . . . . . . . . . . 54 . . . . . . . . . . Level 2 11 | . . . 34 36 51 52 . . . . . . . . . . . . . . . . . . . . . 26 . 10 15 . . Level 3 26 | . . . . 23 37 . . . . . . . . . . . . . . . . . . . . . . 31 100 74 31 36 . Level 4 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . 14 52 28 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 99 Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Squads Dispatched 112 | . 2 . 2 5 4 3 . . . . 2 . 3 . . . . 5 . . . . 7 . . . . 8 . . 7 31 33 Investigation 14 | . 1 . 1 1 1 2 . . . . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . . 2 . . Extermination 14 | . . . . . . . . . . . 1 . 2 . . . . 1 . . . . 2 . . . . 2 . . 2 4 . Reinforcement 18 | . 1 . 1 1 1 . . . . . . . . . . . . 1 . . . . 2 . . . . 4 . . 2 2 3 Assault 57 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 22 30 Garrison 6 | . . . . 3 . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 26 | . . . 1 . 4 . . . . . . . 1 . . . . . . . . . . . . 1 . 5 . 6 . 2 6 Communications Jammed 85 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 22 . . 15 43 . Distress Signals 75 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 12 . . 15 43 . Times Spotted 807 | . 11 9 22 19 40 1 3 9 . 7 6 6 18 3 3 . 9 11 . 6 . 10 24 12 . 21 1 79 5 42 34 188 208 Peak Tracking Total 23 | . 4 3 5 5 7 1 1 5 . 3 2 6 6 3 3 . 4 4 . 3 . 4 4 5 . 12 1 10 4 6 5 20 23 Tactical Retreats 37 | . . . . . 5 . . 1 . 2 1 . 4 . . . . 1 . 2 . 2 1 1 . 2 . 4 . 2 1 8 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 15 | . 1 . 1 . 1 . . . . . 1 . 1 . . . . . . . . . 1 . . . . 4 . . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 11 . 1 . . . . . Objects Rigged 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 68 | . 1 . 1 6 2 1 . 1 . . . . 1 . . . . . . . . . 2 . 1 . . 4 1 3 10 25 9 Max in Single Turn 3 | . 1 . 1 3 1 1 . 1 . . . . 1 . . . . . . . . . 1 . 1 . . 2 1 1 1 3 1 Garrison Access 9 | . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 2 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 77 | . 5 . 4 9 4 5 . 1 . . 2 . 9 . . 3 . 2 . . 4 . 5 . 2 1 . 7 1 . 6 7 . Terminals 42 | . 5 . 4 7 4 . . . . . . . 5 . . . . 2 . . . . 2 . . . . 5 . . 3 5 . Fabricators 10 | . . . . . . 3 . . . . 1 . 3 . . . . . . . . . 1 . . . . 1 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Garrison Access 9 | . . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . 1 1 . Total Hacks 227 | . 18 . 11 24 17 13 . 1 . . 9 . 30 . . 26 . 6 . . 17 . 12 . 5 1 . 13 1 . 11 12 . Successful 128 | . 9 . 2 12 7 8 . 1 . . 1 . 15 . . 26 . 1 . . 17 . 9 . 5 1 . 3 . . 3 8 . Failed 98 | . 9 . 9 12 10 5 . . . . 8 . 14 . . . . 5 . . . . 3 . . . . 10 1 . 8 4 . Catastrophic 15 | . . . . 1 1 . . . . . . . 3 . . . . 2 . . . . . . . . . 5 1 . 1 1 . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 114 | . 15 . 6 14 14 7 . 1 . . 5 . 23 . . . . . . . . . 6 . . 1 . 7 1 . 7 7 . Terminals 125 | . 18 . 11 20 17 . . . . . . . 24 . . . . 6 . . . . 7 . . . . 8 . . 5 9 . Fabricators 24 | . . . . . . 10 . . . . 4 . 5 . . . . . . . . . 2 . . . . 2 1 . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Garrison Access 18 | . . . . 2 . 3 . . . . 5 . 1 . . . . . . . . . 1 . . . . 3 . . 1 2 . Terminal Hacks 84 | . 5 . 1 6 4 . . 1 . . . . 7 . . 26 . 1 . . 17 . 2 . 5 1 . 2 . . 1 5 . Record 17 | . . . . . . . . 1 . . . . . . . 6 . . . . 5 . . . 4 . . . . . 1 . . Part Schematic 16 | . . . . . . . . . . . . . 1 . . 11 . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 13 | . 5 . . 1 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . Branch Access Points 4 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Terminal Index 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Locate Traps 4 | . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Seal Access 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 34 | . 4 . 1 6 3 5 . . . . 1 . 7 . . . . . . . . . 3 . . . . . . . 1 3 . Terminals 21 | . 4 . 1 3 3 . . . . . . . 5 . . . . . . . . . 3 . . . . . . . . 2 . Track 4 | . 1 . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Botnet 12 | . 2 . 1 2 2 . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . 1 . Detonate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Fabricators 7 | . . . . . . 4 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 4 | . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Broadcast 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 5 . 4 7 4 3 . . . . 2 . 7 . . . . 2 . . . . 4 . . . . 6 1 . 5 3 . Full Trace Events 12 | . 2 . . . 2 1 . . . . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . . 1 . . Feedback Events 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 2 . . . . . . 6 . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . 13 . . . 1 . . 11 . . . . 4 . . . . . . . . . 2 . . Parts Built 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 199 | . . . . . . 106 . . . . . . . . . . . . . . . . 93 . . . . . . . . . . Total Part Build Rating 19 | . . . . . . 12 . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . . . 2 . . . 3 . . 2 . . 1 1 . 2 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 11 | . . . . . . . . . . . . . 2 . . . 3 . . 2 . . 1 1 . 2 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 3 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % 8 | . . . . . . . . . . 6 6 6 6 6 6 6 8 8 8 8 8 2 2 2 2 2 . . . . . . . Autooverrided 11 | . . . . . . . . . . . . . 2 . . . 3 . . 2 . . 1 1 . 2 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 24 | . . 1 . 11 . . . . . . . . 2 . . . 3 . . 2 . . 1 1 . 2 . . . . . 1 . Largest Group 11 | . . 1 1 11 11 . . . . . . . 1 . . . 2 . . 2 . . 1 1 . . . . . . . 1 1 Highest-Rated Group 1204 | . . 31 31 103 103 . . . . . . . 29 . . . 24 . . 24 . . 49 56 . . . . . . . 1204 1204 Highest-Rated Ally 1204 | . . 31 31 16 16 . . . . . . . 29 . . . 12 . . 12 . . 49 56 . . . . . . . 1204 1204 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Ally Attacks 437 | . . 7 25 20 60 . . . . . . . 7 . . . 2 . . 7 . . . 4 . 1 . . . . . 122 182 Total Damage 30650 | . . 61 253 150 590 . . . . . . . 99 . . . 14 . . 60 . . . 126 . 22 . . . . . 11492 17783 Kills 125 | . . . 5 3 8 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 34 73 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 13 | . 5 . . 1 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . . . 2 . 2 . . . 1 1 . 3 . 1 1 . 1 . 2 1 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 23928 | 105 365 297 454 362 850 435 483 679 644 724 347 186 1155 367 517 100 449 549 436 334 173 502 1058 444 394 859 202 2048 295 2056 1677 2507 1875 Spaces Moved 14737 | 60 287 203 292 217 440 363 360 497 559 417 230 198 916 327 440 88 299 248 346 235 128 347 645 276 314 646 170 1090 144 1064 817 1153 921 Core 271 | 13 . . . . 6 . . . . . . 104 148 . . . . . . . . . . . . . . . . . . . . Treads 4815 | . . . 9 . 2 . . . . . . . 1 . . . . . . . . . . . . . . 715 144 1064 817 1142 921 Legs 3623 | . . . . . . . . . . . . . 123 . . . . 18 346 235 128 347 645 276 314 646 170 375 . . . . . Wheels 6017 | 47 287 203 283 217 432 363 360 497 559 417 230 94 644 327 440 88 299 230 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 105 50 105 105 105 115 145 115 50 50 105 105 105 105 120 120 122 122 122 122 122 122 100 110 103 166 151 150 150 158 Average Speed 126 | 73 88 95 98 105 108 109 119 118 115 146 119 80 98 105 105 105 114 127 120 122 122 122 122 122 122 119 110 140 166 155 150 155 160 Slowest Speed 189 | 80 110 95 160 110 160 120 120 120 115 160 165 115 160 105 105 105 120 160 122 122 122 122 122 122 122 125 110 189 166 166 156 165 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Exploration Rate (%) 50 | 4 55 43 34 53 39 16 57 68 83 76 6 79 28 55 54 70 50 7 74 47 61 51 19 55 60 86 41 48 31 47 97 81 37 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 7 | . . . . . . . . 1 1 . . . . . . 1 1 . . . 3 . . . . . . . . . . . . Known Exits Taken 27 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . . . . . . 4 4 2 5 . . . 1 2 . 3 . 3 3 . 3 . . . . . . . . . . . Spaces Dug 116 | . . . . . . 5 2 2 . 2 3 . 2 3 4 . 2 8 . 1 . 2 9 2 . . 1 13 2 7 12 18 16 Terrain Destroyed 1008 | . 3 . 22 58 92 5 18 48 . 3 3 . 2 3 5 . 9 8 . 1 . 4 40 5 . 3 3 154 2 87 74 61 295 Melee 62 | . . . . . . 5 2 2 . 2 3 . 2 3 4 . . 8 . 1 . 2 8 2 . . 1 12 2 3 . . . Projectile 130 | . 3 . . . . . 2 . . . . . . . 1 . 8 . . . . 2 4 3 . 3 2 6 . 9 28 34 25 AOE 815 | . . . 22 58 92 . 14 46 . 1 . . . . . . . . . . . . 28 . . . . 136 . 75 46 27 270 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 18045 | 99 339 254 391 304 651 387 394 555 560 488 270 208 1054 336 470 95 356 391 359 261 145 387 815 338 321 723 179 1458 180 1344 1168 1604 1161 Wait 566 | 17 3 2 6 20 15 1 5 1 . 16 3 1 11 . 10 . 8 32 . 5 . 5 32 5 . 2 3 38 4 43 165 73 40 Move 14696 | 59 286 202 291 216 439 362 359 496 558 416 230 197 915 326 439 87 298 247 345 234 127 346 644 275 313 645 169 1089 143 1063 816 1144 920 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 284 | 4 10 5 18 8 27 5 5 7 . 7 4 . 19 1 1 . 7 9 3 1 2 6 14 1 3 15 . 33 3 22 19 9 16 Fast Attach 187 | 7 4 . 3 5 19 . . 3 . 5 2 . 17 . 1 4 2 4 2 . 4 . 3 . . 10 . 25 2 18 7 33 7 Attach 183 | 1 2 4 10 4 9 3 1 1 . 4 4 1 6 . 1 . 2 11 . 2 3 4 13 2 1 14 1 28 5 15 8 9 14 Detach 84 | 1 2 . 2 3 4 . . . . . 1 . 5 . 1 . 1 1 1 . 5 . 2 . . 3 . 22 2 9 1 9 9 Swap 589 | 1 5 10 14 13 34 6 10 15 1 10 10 2 25 2 4 . 11 28 2 10 2 9 40 22 2 12 2 53 7 58 38 103 28 Drop 263 | . 2 4 12 10 23 2 3 12 1 6 2 . 5 . 1 4 3 8 3 . 2 1 12 . . 15 . 31 3 33 26 26 13 Fire 1080 | 9 25 27 35 25 80 2 9 17 . 15 10 7 48 4 7 . 24 43 3 8 . 14 43 31 1 7 3 107 8 80 87 187 114 Melee 99 | . . . . . 1 6 2 3 . 9 4 . 3 3 5 . . 8 . 1 . 2 12 2 1 . 1 30 3 3 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 8) 207 | -10/Materials | Discovered new exit (range 11) 267 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 8) 471 | -10/Materials | Entered Mines 496 | -10/Mines | Lost 3 parts (1n1u1w) 581 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 647 | -10/Mines | Escorted by a lone wolf Derelict 764 | -10/Mines | Discovered new exit (range 6) 768 | -10/Mines | Entered Materials 768 | -9/Materials | Accompanied by 1 ally 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 988 | -9/Materials | Discovered new exit (range 13) 992 | -9/Materials | Identified exit to Mines 992 | -9/Materials | Identified exit to Storage 1107 | -9/Materials | Lost 3 parts (1p2n) 1164 | -9/Materials | Build established: Scavenger-Mutant 1222 | -9/Materials | Entered Storage 1447 | -9/Storage | Destroyed 7 combat bots 1451 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1534 | -9/Storage | Discovered new exit (range 16) 1584 | -9/Storage | Entered Materials 1584 | -8/Materials | Accompanied by 11 allies 1584 | -8/Materials | Evolved 2 slots: Utility x2 1667 | -8/Materials | Lost 4 allies 1754 | -8/Materials | Lost 7 allies 1984 | -8/Materials | First assault squad dispatched 1990 | -8/Materials | Lost 3 parts (1p1n1w) 2071 | -8/Materials | Lost 5 parts (1p2n1u1w) 2413 | -8/Materials | Discovered new exit (range 16) 2429 | -8/Materials | Identified exit to Factory 2430 | -8/Materials | Build established: Scavenger-Skirmisher 2434 | -8/Materials | Entered Factory 2434 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2485 | -7/Factory | Hacking Suite fried by hacking feedback 2731 | -7/Factory | Build established: Scavenger-Assassin 2744 | -7/Factory | Fabricated Enh. Gauss Cannon? 2795 | -7/Factory | Discovered new exit (range 11) 2807 | -7/Factory | Identified exit to Lower Caves 2834 | -7/Factory | First assault squad dispatched 2869 | -7/Factory | Entered Lower Caves 2871 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2918 | -7/Lower Caves | Spotted B-75 Beast 3326 | -7/Lower Caves | Discovered new exit (range 14) 3350 | -7/Lower Caves | Identified exit to Lower Caves 3352 | -7/Lower Caves | Entered another Lower Caves area 3412 | -7/Lower Caves | Found Imp. Powered Armor 3498 | -7/Lower Caves | Discovered new exit (range 13) 3614 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3695 | -7/Lower Caves | Learned location of Zion (-7) 3724 | -7/Lower Caves | Learned Factory terminal intel 3971 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3981 | -7/Lower Caves | Found Prototype Special Weapon 3981 | -7/Lower Caves | Identified Molecular Deconstructor 4013 | -7/Lower Caves | Discovered new exit (range 18) 4030 | -7/Lower Caves | Identified exit to Zion 4031 | -7/Lower Caves | Entered Zion 4099 | -7/Zion | Build established: Scavenger-Assassin 4118 | -7/Zion | Discovered new exit (range 13) 4278 | -7/Zion | Given A8's code to call for help 4433 | -7/Zion | Discovered new exit (range 22) 4674 | -7/Zion | Identified exit to Proximity Caves 4675 | -7/Zion | Entered Proximity Caves 4885 | -6/Proximity Caves | Learned 8 Factory zone layouts 5022 | -6/Proximity Caves | Build established: Assassin 5137 | -6/Proximity Caves | Learned 8 Factory zone layouts 5378 | -6/Proximity Caves | Discovered new exit (range 5) 5383 | -6/Proximity Caves | Identified exit to Factory 5399 | -6/Proximity Caves | Entered Factory 5399 | -6/Factory | Evolved 2 slots: Utility x2 5400 | -6/Factory | Identified exit to Lower Caves 5401 | -6/Factory | Loaded intel: 26 terminal locations 5402 | -6/Factory | Discovered exit to Lower Caves (range 18) 5493 | -6/Factory | Lost 3 parts (1p1n1u) 5676 | -6/Factory | Discovered new exit (range 10) 5746 | -6/Factory | Sucked down chute 5746 | -6/Factory | Entered Waste 5817 | -6/Waste | Spotted C-40 Crusher 5860 | -6/Waste | Spotted C-40 Crusher 5861 | -6/Waste | Spotted C-40 Crusher 5877 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5878 | -6/Waste | Spotted C-40 Crusher 5880 | -6/Waste | Released all parts (13) 5893 | -6/Waste | Spotted C-40 Crusher 5909 | -6/Waste | Spotted C-40 Crusher 5924 | -6/Waste | Discovered new exit (range 15) 5932 | -6/Waste | Entered Factory 6018 | -6/Factory | Discovered exit to Lower Caves (range 3) 6180 | -6/Factory | Build established: Mutant 6647 | -6/Factory | Build established: Hacker-Assassin 6800 | -6/Factory | Central database locked down 7087 | -6/Factory | Entered Lower Caves 7151 | -6/Lower Caves | Spotted B-75 Beast 7345 | -6/Lower Caves | Learned Factory garrison access intel 7442 | -6/Lower Caves | Encountered a Warlord checkpoint 7445 | -6/Lower Caves | Discovered new exit (range 10) 7453 | -6/Lower Caves | Identified exit to Lower Caves 7454 | -6/Lower Caves | Entered another Lower Caves area 7490 | -6/Lower Caves | Spotted B-75 Beast 7536 | -6/Lower Caves | Discovered new exit (range 12) 7628 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7943 | -6/Lower Caves | Learned 4 Factory zone layouts 7948 | -6/Lower Caves | Build established: Scavenger-Assassin 7954 | -6/Lower Caves | Discovered new exit (range 13) 7966 | -6/Lower Caves | Identified exit to Data Miner 7971 | -6/Lower Caves | Entered Data Miner 7975 | -6/Data Miner | Discovered new exit (range 6) 7993 | -6/Data Miner | Met Data Miner 8014 | -6/Data Miner | Learned location of Section 7 (-2) 8014 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8027 | -6/Data Miner | Received God Mode back door access code from Data Miner 8070 | -6/Data Miner | Identified exit to Proximity Caves 8071 | -6/Data Miner | Entered Proximity Caves 8211 | -5/Proximity Caves | Learned 8 Factory zone layouts 8364 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 8452 | -5/Proximity Caves | Learned Factory emergency access door positions 8483 | -5/Proximity Caves | Discovered new exit (range 13) 8518 | -5/Proximity Caves | Identified exit to Factory 8520 | -5/Proximity Caves | Entered Factory 8520 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8521 | -5/Factory | Identified exit to Factory 8523 | -5/Factory | Loaded intel: 4 garrison access locations 8599 | -5/Factory | Identified exit to Upper Caves 8955 | -5/Factory | Garrison activated, responded to threat 9039 | -5/Factory | Lost 7 parts (1p2n3u1w) 9069 | -5/Factory | Entered Upper Caves 9081 | -5/Upper Caves | Learned location of 1 exit from Factory 9094 | -5/Upper Caves | Encountered a Warlord checkpoint 9497 | -5/Upper Caves | Discovered new exit (range 7) 9504 | -5/Upper Caves | Identified exit to Upper Caves 9505 | -5/Upper Caves | Entered another Upper Caves area 9506 | -5/Upper Caves | Encountered a Warlord checkpoint 9529 | -5/Upper Caves | Discovered exit to Factory (range 14) 9827 | -5/Upper Caves | Discovered new exit (range 11) 9838 | -5/Upper Caves | Identified exit to Zhirov 9839 | -5/Upper Caves | Entered Zhirov 9839 | -5/Zhirov | Discovered new exit (range 4) 9863 | -5/Zhirov | Met Zhirov 9890 | -5/Zhirov | Found Alien Artifact 9890 | -5/Zhirov | Identified Integrated Reactor 9890 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9940 | -5/Zhirov | Found Alien Artifact 9970 | -5/Zhirov | Learned location of Quarantine (-2) 9970 | -5/Zhirov | Learned location of Testing (-3) 9970 | -5/Zhirov | Learned location of Command (-1) 9976 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10008 | -5/Zhirov | Identified exit to Proximity Caves 10012 | -5/Zhirov | Entered Proximity Caves 10514 | -4/Proximity Caves | Entered Factory 10514 | -4/Factory | Evolved 2 slots: Utility x2 10515 | -4/Factory | Identified exit to Upper Caves 10516 | -4/Factory | Identified exit to Research 10855 | -4/Factory | Discovered new exit (range 14) 10926 | -4/Factory | Fabricated Exp. Optical Array (x1) 11105 | -4/Factory | Garrison activated, responded to threat 11572 | -4/Factory | Entered Upper Caves 11766 | -4/Upper Caves | Learned Research stockpile data 11813 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11982 | -4/Upper Caves | Discovered new exit (range 21) 12015 | -4/Upper Caves | Identified exit to Upper Caves 12016 | -4/Upper Caves | Entered another Upper Caves area 12066 | -4/Upper Caves | Discovered exit to Research (range 13) 12087 | -4/Upper Caves | Learned Armory trap positions 12121 | -4/Upper Caves | Learned 8 Research zone layouts 12367 | -4/Upper Caves | Found Alien Artifact 12385 | -4/Upper Caves | Discovered new exit (range 21) 12409 | -4/Upper Caves | Identified exit to Warlord 12410 | -4/Upper Caves | Entered Warlord 12445 | -4/Warlord | Discovered new exit (range 9) 12453 | -4/Warlord | Identified exit to Proximity Caves 12454 | -4/Warlord | Identified Transdimensional Reconstructor 12454 | -4/Warlord | Warped through subspace 12460 | -4/Warlord | Identified Dimensional Node Initializer 12460 | -4/Warlord | Initialized slip node 12468 | -4/Warlord | System corruption cleaned by Quarantine Array 12513 | -4/Warlord | Met Warlord 12538 | -4/Warlord | Warlord's base attacked by MAIN.C 12836 | -4/Warlord | Found Prototype Energy Gun 12836 | -4/Warlord | Identified Vortex Shotgun 12842 | -4/Warlord | Found Vortex Shotgun 12847 | -4/Warlord | Found Vortex Shotgun 12851 | -4/Warlord | Found Vortex Shotgun 12888 | -4/Warlord | Warlord forces counterattacked 12962 | -4/Warlord | Spotted Executioner 13001 | -4/Warlord | Opened Warlord's prototype stash 13019 | -4/Warlord | Found Prototype Hackware 13030 | -4/Warlord | Found Prototype Reactor 13036 | -4/Warlord | Found Prototype Device 13036 | -4/Warlord | Identified Thermal Barrier 13079 | -4/Warlord | Spotted Executioner 13093 | -4/Warlord | Spotted Striker 13108 | -4/Warlord | Destroyed Striker 13115 | -4/Warlord | Lost 3 allies 13163 | -4/Warlord | Lost 10 parts (1p3n4u2w) 13181 | -4/Warlord | Found Prototype Slashing Weapon 13181 | -4/Warlord | Identified Particle Cleaver 13213 | -4/Warlord | Warlord base infiltrated, sounded retreat 13269 | -4/Warlord | Entered Proximity Caves 13277 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13379 | -3/Proximity Caves | Spotted B-86 Titan 13471 | -3/Proximity Caves | Entered Research 13471 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13472 | -3/Research | Identified exit to Research 13472 | -3/Research | Identified Vortex Chain Reactor 13519 | -3/Research | Identified Ghost Barrier 13589 | -3/Research | Lost 3 parts (1n1u1w) 13620 | -3/Research | Destroyed 13 combat bots 13697 | -3/Research | Found Fusion Bomb Launcher 13721 | -3/Research | First assault squad dispatched 13794 | -3/Research | Found Fusion Bomb Launcher 13927 | -3/Research | Destroyed 9 combat bots 13933 | -3/Research | Lost 4 parts (1n3u) 14423 | -3/Research | Cargo convoy interrupted 14941 | -3/Research | Spotted B-86 Titan 14943 | -3/Research | Discovered exit to Research (range 21) 15203 | -3/Research | Build established: Assassin 15318 | -3/Research | Discovered exit to Research (range 8) 15440 | -3/Research | Identified exit to Testing 15519 | -3/Research | Entered Testing 15713 | -3/Testing | Discovered exit to Research (range 6) 15814 | -3/Testing | Entered Research 15814 | -2/Research | Warlord forces began assault on 0b10 15814 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15924 | -2/Research | Research machine network offline 15934 | -2/Research | Spotted B-90 Cyclops 16128 | -2/Research | Spotted B-90 Cyclops 16153 | -2/Research | Destroyed B-90 Cyclops 16338 | -2/Research | Lost 4 allies 16405 | -2/Research | Borebot progress halted 16419 | -2/Research | Found Prototype Processor 16419 | -2/Research | Identified Exp. Melee Analysis Suite 16421 | -2/Research | Lost 4 allies 16433 | -2/Research | Spotted Executioner 16433 | -2/Research | Spotted Executioner 16433 | -2/Research | Spotted Executioner 16437 | -2/Research | Spotted Executioner 16447 | -2/Research | Destroyed Executioner 16478 | -2/Research | Lost 6 allies 16482 | -2/Research | Found Prototype Processor 16482 | -2/Research | Identified Exp. Core Analyzer 16486 | -2/Research | Found Prototype Processor 16486 | -2/Research | Identified Exp. Targeting Computer 16541 | -2/Research | Discovered new exit (range 22) 16599 | -2/Research | Spotted Striker 16605 | -2/Research | Spotted Executioner 16611 | -2/Research | Destroyed Striker 16612 | -2/Research | Spotted Executioner 16615 | -2/Research | Spotted Executioner 16620 | -2/Research | Destroyed Executioner 16629 | -2/Research | Destroyed Executioner 16650 | -2/Research | Lost 3 allies 16735 | -2/Research | Build established: Scavenger-Skirmisher 16738 | -2/Research | Spotted Striker 16739 | -2/Research | Spotted Striker 16745 | -2/Research | Destroyed Striker 16749 | -2/Research | Spotted Executioner 16751 | -2/Research | Destroyed Striker 16777 | -2/Research | Destroyed Executioner 17057 | -2/Research | Spotted Executioner 17060 | -2/Research | Spotted Striker 17065 | -2/Research | Destroyed Executioner 17081 | -2/Research | Destroyed Striker 17118 | -2/Research | Destroyed 7 combat bots 17508 | -2/Research | Warlord destroyed during the assault 17635 | -2/Research | Borebot progress halted 17685 | -2/Research | Spotted Striker 17689 | -2/Research | Destroyed Striker 17745 | -2/Research | Spotted Striker 17841 | -2/Research | Discovered new exit (range 9) 17851 | -2/Research | Discovered new exit (range 13) 17853 | -2/Research | Identified exit to Access 17869 | -2/Research | Identified exit to Quarantine 17870 | -2/Research | Entered Quarantine 17973 | -2/Quarantine | Found Transdimensional Reconstructor 17998 | -2/Quarantine | Found Dimensional Node Initializer 18032 | -2/Quarantine | Found Fusion Bomb Launcher 18161 | -2/Quarantine | First assault squad dispatched 18176 | -2/Quarantine | Found Alien Artifact 18230 | -2/Quarantine | Scanned by Researcher 18269 | -2/Quarantine | Identified Core Reset Matrix 18563 | -2/Quarantine | Cryocooling Duct disabled 18573 | -2/Quarantine | Cryocooling Duct disabled 18578 | -2/Quarantine | Ambient heat levels rising (+20) 18578 | -2/Quarantine | Non-combat units ordered to evacuate 18588 | -2/Quarantine | Ambient heat levels rising (+20) 18588 | -2/Quarantine | Combat units ordered to evacuate 18607 | -2/Quarantine | Warped through subspace 18688 | -2/Quarantine | Quarantine Guard activated 18732 | -2/Quarantine | Found Transdimensional Reconstructor 18757 | -2/Quarantine | Spotted Quarantine Guard 18763 | -2/Quarantine | Destroyed Quarantine Guard 18801 | -2/Quarantine | Spotted Quarantine Guard 18808 | -2/Quarantine | Destroyed Quarantine Guard 18828 | -2/Quarantine | Spotted Quarantine Guard 18835 | -2/Quarantine | Destroyed Quarantine Guard 18870 | -2/Quarantine | Spotted Quarantine Guard 18875 | -2/Quarantine | Destroyed Quarantine Guard 18890 | -2/Quarantine | Spotted Quarantine Guard 18893 | -2/Quarantine | Spotted Quarantine Guard 18898 | -2/Quarantine | Destroyed Quarantine Guard 18905 | -2/Quarantine | Destroyed Quarantine Guard 18985 | -2/Quarantine | Discovered exit to Access (range 16) 19013 | -2/Quarantine | Spotted Quarantine Guard 19031 | -2/Quarantine | Destroyed Quarantine Guard 19038 | -2/Quarantine | Spotted Quarantine Guard 19054 | -2/Quarantine | Destroyed Quarantine Guard 19105 | -2/Quarantine | Initialized slip node 19209 | -2/Quarantine | Found Alien Artifact 19327 | -2/Quarantine | Met incapacitated Sigix Warrior 19327 | -2/Quarantine | Lockdown squad dispatched 19333 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 19336 | -2/Quarantine | Unlocked Sigix quarantine chamber 19394 | -2/Quarantine | Warped through subspace to slip node 19428 | -2/Quarantine | Spotted Fortress 19533 | -2/Quarantine | Discovered new exit (range 5) 19533 | -2/Quarantine | Spotted Quarantine Guard 19540 | -2/Quarantine | Destroyed Quarantine Guard 19544 | -2/Quarantine | Identified exit to Section 7 19547 | -2/Quarantine | Entered Section 7 19562 | -2/Section 7 | Spotted S7 Guard 19577 | -2/Section 7 | Destroyed S7 Guard 19601 | -2/Section 7 | Found Alien Artifact 19601 | -2/Section 7 | Identified Core Physics Calibrator 19609 | -2/Section 7 | Found Prototype Protection 19609 | -2/Section 7 | Identified Hvy. Regenerative Plating 19767 | -2/Section 7 | Found Alien Artifact 19767 | -2/Section 7 | Identified Microwarp Drive 19797 | -2/Section 7 | First assault squad dispatched 19875 | -2/Section 7 | Found Alien Artifact 19875 | -2/Section 7 | Identified Spacefold Activator 20128 | -2/Section 7 | Found Alien Artifact 20128 | -2/Section 7 | Identified Integrity Redistributor 20128 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-221) 20129 | -2/Section 7 | Core integrity fell below 50% 20572 | -2/Section 7 | Identified Subatomic Replicator 20572 | -2/Section 7 | Used Subatomic Replicator to replicate Force Field 20709 | -2/Section 7 | Spotted Executioner 20711 | -2/Section 7 | Spotted Executioner 20771 | -2/Section 7 | Spotted B-99 Colossus 20869 | -2/Section 7 | Found Integrated Reactor 20869 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20872 | -2/Section 7 | Found Integrated Reactor 20872 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20875 | -2/Section 7 | Found Integrated Reactor 20875 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20928 | -2/Section 7 | Found Alien Artifact 20928 | -2/Section 7 | Identified LRC Insulator 20928 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 20938 | -2/Section 7 | Found Alien Artifact 20938 | -2/Section 7 | Identified LRC Storage 20938 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 20941 | -2/Section 7 | Found Alien Artifact 20941 | -2/Section 7 | Identified LRC Inertial Stabilizer 20941 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 21002 | -2/Section 7 | Found Alien Artifact 21002 | -2/Section 7 | Identified Integrated Dissipator 21002 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21087 | -2/Section 7 | Destroyed B-99 Colossus 21143 | -2/Section 7 | Spotted Executioner 21162 | -2/Section 7 | Activated Sigix Exoskeleton 21162 | -2/Section 7 | Unable to understand communications from Sigix Warrior 21186 | -2/Section 7 | Spotted Executioner 21195 | -2/Section 7 | Core integrity fell below 20% 21298 | -2/Section 7 | Destroyed 17 combat bots 21332 | -2/Section 7 | System corruption reached 10% 21353 | -2/Section 7 | Found Prototype Ballistic Gun 21353 | -2/Section 7 | Identified Multirail 21355 | -2/Section 7 | Spotted Investigator 21356 | -2/Section 7 | Scanned by Researcher 21357 | -2/Section 7 | Intercept squad dispatched 21361 | -2/Section 7 | Destroyed Investigator 21365 | -2/Section 7 | Spotted Tracker 21366 | -2/Section 7 | Spotted Tracker 21369 | -2/Section 7 | Destroyed Tracker 21372 | -2/Section 7 | Allies destroyed Tracker 21385 | -2/Section 7 | Spotted Combat Programmer 21390 | -2/Section 7 | Destroyed 25 combat bots 21390 | -2/Section 7 | Spotted Combat Programmer 21393 | -2/Section 7 | Destroyed Combat Programmer 21395 | -2/Section 7 | Spotted Alpha 7 21395 | -2/Section 7 | Spotted Alpha 7 21401 | -2/Section 7 | Unable to understand communications from Sigix Warrior 21404 | -2/Section 7 | Allies destroyed Combat Programmer 21418 | -2/Section 7 | Destroyed Alpha 7 21427 | -2/Section 7 | Allies destroyed Alpha 7 21455 | -2/Section 7 | Found Multirail 21460 | -2/Section 7 | Spotted Executioner 21466 | -2/Section 7 | Destroyed Executioner 21483 | -2/Section 7 | Spotted Investigator 21483 | -2/Section 7 | Spotted Striker 21487 | -2/Section 7 | Spotted Executioner 21487 | -2/Section 7 | Spotted Striker 21491 | -2/Section 7 | Destroyed Investigator 21494 | -2/Section 7 | Destroyed Executioner 21496 | -2/Section 7 | Build established: Scavenger-Gunner 21501 | -2/Section 7 | Allies destroyed Striker 21509 | -2/Section 7 | Destroyed Striker 21528 | -2/Section 7 | Sterilization system engaged 21528 | -2/Section 7 | Non-combat units ordered to evacuate 21530 | -2/Section 7 | Destroyed 25 combat bots 21628 | -2/Section 7 | Combat units ordered to evacuate 21672 | -2/Section 7 | Found Prototype Device 21714 | -2/Section 7 | Spotted B-90 Cyclops 21722 | -2/Section 7 | Allies destroyed B-90 Cyclops 21828 | -2/Section 7 | Ambient heat levels rising (+10) 21978 | -2/Section 7 | Ambient heat levels rising (+10) 22001 | -2/Section 7 | Discovered exit to Access (range 20) 22054 | -2/Section 7 | Entered Access 22054 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 22054 | -1/Access | Evolved 2 slots: Utility x2 22055 | -1/Access | Identified Active Sensor Suite 22097 | -1/Access | Build established: Scavenger-Skirmisher 22163 | -1/Access | Spotted Striker 22169 | -1/Access | Allies destroyed Striker 22212 | -1/Access | Destroyed 21 combat bots 22232 | -1/Access | Spotted Striker 22232 | -1/Access | Spotted Striker 22235 | -1/Access | Destroyed Striker 22237 | -1/Access | Allies destroyed Striker 22293 | -1/Access | Spotted Executioner 22295 | -1/Access | Spotted Striker 22296 | -1/Access | Destroyed Striker 22296 | -1/Access | Destroyed Executioner 22303 | -1/Access | Spotted Striker 22303 | -1/Access | Spotted Striker 22303 | -1/Access | Spotted Executioner 22304 | -1/Access | Spotted Investigator 22306 | -1/Access | Destroyed Investigator 22309 | -1/Access | Destroyed Striker 22309 | -1/Access | Destroyed Striker 22317 | -1/Access | Destroyed Executioner 22344 | -1/Access | Destroyed 22 combat bots 22381 | -1/Access | Unable to understand communications from Sigix Warrior 22433 | -1/Access | Spotted Executioner 22433 | -1/Access | Spotted Striker 22433 | -1/Access | Spotted Striker 22442 | -1/Access | Allies destroyed Executioner 22446 | -1/Access | Spotted Striker 22447 | -1/Access | Spotted Striker 22453 | -1/Access | Allies destroyed Striker 22456 | -1/Access | Unable to understand communications from Sigix Warrior 22467 | -1/Access | Destroyed Striker 22469 | -1/Access | Destroyed Striker 22473 | -1/Access | Allies destroyed Striker 22498 | -1/Access | Lost 4 parts (1p2u1w) 22506 | -1/Access | Destroyed 22 combat bots 22586 | -1/Access | Spotted Executioner 22587 | -1/Access | Spotted Striker 22592 | -1/Access | Destroyed Executioner 22602 | -1/Access | Destroyed Striker 22630 | -1/Access | Spotted Executioner 22633 | -1/Access | Destroyed Executioner 22648 | -1/Access | Sterilization system engaged 22650 | -1/Access | Unable to understand communications from Sigix Warrior 22695 | -1/Access | Destroyed 25 combat bots 22826 | -1/Access | Destroyed 8 combat bots 22948 | -1/Access | Ambient heat levels rising (+10) 23098 | -1/Access | Ambient heat levels rising (+10) 23248 | -1/Access | Ambient heat levels rising (+10) 23398 | -1/Access | Ambient heat levels rising (+10) 23548 | -1/Access | Ambient heat levels rising (+10) 23663 | -1/Access | Found Prototype Processor 23663 | -1/Access | Identified Exp. Signal Interpreter 23698 | -1/Access | Ambient heat levels rising (+10) 23819 | -1/Access | Found Prototype Reactor 23819 | -1/Access | Identified Zero-point Reactor 23823 | -1/Access | Found Zero-point Reactor 23827 | -1/Access | Found Zero-point Reactor 23848 | -1/Access | Ambient heat levels rising (+10) 23922 | -1/Access | Discovered new exit (range 4) 23927 | -1/Access | Identified exit to Surface 23929 | *** | Escaped! Last Messages --------------- 23791_ Acquired 10 matter. 23819_ Acquired Prototype Reactor. 23819_ Identified Zero-point Reactor. 23820_ Dropped Lgt. Antimatter Reactor. 23821_ Dropped Rnf. Antimatter Reactor. 23823_ Acquired Zero-point Reactor. 23824_ Acquired 10 matter. Adv. Salvage Targeting Computer melts. Prototype Device melts. 23848_ ALERT: Ambient heat levels +10. 23863_ Acquired 10 matter. 23867_ Terminal disabled. Terminal melts. 23869_ System corrupted: Heat flow error (+222). 23907_ 5EI7D,|&M 23922_ Main Access Shell breached. 23922_ EXIT=FOUND 23927_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????? ???? ????????????????????? | | ???????????????#??????????????#??????????????????? | | ??????????????????#?? ??????? ???????????????????? | | ???????????????#??##?BB????BB?????#??????????????? | | ?????????????#?#?#?? BB? ?BB????????????????????? | | ?????????#??????##?#???????? ?#???##?????????????? | | ????????????###??###"?""???""????????????????????? | | ?????????##??#####????""?????????????????????????? | | ?????##???#?????#??#""???????????#???????????????? | | ???####??####??#?###"""?"???"?#??###?????????????? | | ?????###???###?#??## ? ??? ?#??#??????????????? | | ????#????#####?#???# """"""? #?#???#????????????? | | ??#???##?#?####?#?## " "? ##?#???#?# ???????? | | ???? ?????#???##?## " "" "? ####?##????????????? | | # ? ?#####?????## "@ " ??#??#?###??? ????? | | # ?? #??#???###### " " ?##?##?##???? ?????? | | ? ??????#???##### #" """""" #?#####????????????? | | ? ???? ##########" # #?#####????? ??????? | | ?? ? ? # "## ####??#??#?? ? ? ?? | | ?? ? ?# ##""""""""""""#????##??#?? ? #? | | ??? ? ?# " #?# " ######???#??#?#???#? | | ?? ? ?# ### ###??#?#?####??##??+ | | ??? ? ?# "###"" ##?#?#?#????#???? ?? | | ??? ? ?# ###T ########????#?? ?? | | #?? ?# ###" ##???#?#?####?? ? ? | | ??? # #?#"" ######?########? ? | | ???###########+#####"" ######### ##?##?# | | % ####### | | ###??## | | ####################################### ##?#### | | ????###??#?#?#########??################ ######?# | | #??????######?###???######?#?# # ######## | | ??????? ? ??###?###?######?# # #""""" # | | ???????? ? ?###?#######??#?# " + #"""F""# | | ??? ?? ? ????###?#####?????## " " # #""" ""# | | ??? ?? ? ? #?#?#####???##### """ # % | | ?????????? ?????##?###?##?### " # | | ???????? ???#?######???#?#?# # | | ??????????? ?#?????#?####??## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 100 Energy Generation 101 Energy Capacity 900 Matter Stores 300 Matter Capacity 600 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 2400 Resistance: KI 25 Resistance: TH 50 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 32 Melee Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 5 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Signal Interpreter | -6/Factory | Hacked Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Adv. Powered Armor | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Electron Diverter | -2/Quarantine | Archive Exp. Energy Well | -2/Quarantine | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-06 Scavenger | -2/Quarantine | Archive T-07 Excavator | -2/Quarantine | Archive Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Core Physics Calibrator Microwarp Drive Spacefold Activator Integrity Redistributor Subatomic Replicator LRC Insulator LRC Storage LRC Inertial Stabilizer Integrated Dissipator Achievements -------------- Deconstruction Everyone Must Die Challenges ------------ None Game ------ Seed HellfireThermicSuite Manual? 0 Play Time 06:27:45 Cumulative 1024.7 hours Start 2024.02.02 @ 22:02:19 End 2024.02.04 @ 03:46:45 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 516 Rogue 389 Adventurer 125 Explorer 2 Win Type 0 Total 123 Types 97/9/8/3/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfea80a3-1edd-46da-ad96-7ba70c239dfa