Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.05 @ 15:12:51 Player: Hermelin Result: Destroyed by TY-1ET(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (973) 973 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 4200 Bonus ------- Follower Combat Kills 37 Friendly Fire -70 Cogmind --------- Core Integrity 0/700 Matter 194/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Signal Interpreter Experimental Core Analyzer Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Mobile Refinery Mk. CCLXVII Phasing AFG Bore Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Core Analyzer Makeshift Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Beamcaster Bore Cannon > --- INVENTORY -------- Light Nuclear Core Makeshift Kinetic Plating Mobile Refinery Mk. CCLXVII Phasing AFG [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Makeshift Leg Leg Makeshift Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Component Analysis Suite Storage Medium Battery Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Heavy Beamcaster Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 2 . . . . Weapon . | . . . . . . . . Parts Attached 89 | 6 11 11 15 13 10 4 19 Power 9 | 1 2 1 1 2 . . 2 Engine 7 | 1 2 1 1 2 . . . Core 1 | . . . . . . . 1 Reactor 1 | . . . . . . . 1 Propulsion 22 | 2 3 5 3 4 2 . 3 Treads . | . . . . . . . . Leg 6 | . 2 . . . 1 . 3 Wheel 3 | 2 1 . . . . . . Hover 2 | . . . . 1 1 . . Flight 11 | . . 5 3 3 . . . Utility 34 | 1 2 3 6 4 5 2 11 Device 14 | . . 1 6 2 2 1 2 Storage 5 | 1 1 1 . 1 . 1 . Processor 7 | . 1 . . 1 . . 5 Hackware 3 | . . . . . 1 . 2 Protection 5 | . . 1 . . 2 . 2 Artifact . | . . . . . . . . Weapon 24 | 2 4 2 5 3 3 2 3 Energy Gun 12 | 2 3 1 4 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . 1 . . 2 2 1 . Ballistic Cannon 3 | . . 1 1 . . . 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . 5 Parts Lost 50 | . 4 8 5 6 10 8 9 Power 6 | . . 1 1 . 2 . 2 Propulsion 16 | . 2 3 1 2 3 2 3 Utility 13 | . . 2 1 2 2 4 2 Weapon 15 | . 2 2 2 2 3 2 2 Highest Loss Streak 10 | . 4 6 3 5 10 7 7 Average Slot Usage (%) 75 | . 98 89 64 92 59 57 77 Engine 4 | . 14 11 6 11 2 . . Core 1 | . . . . . . . 5 Reactor 2 | . . . . . . . 6 Leg 10 | . 16 3 . . 3 6 18 Wheel 1 | . 11 . . . . . . Hover 2 | . . . . 2 5 6 . Flight 4 | . . 25 13 26 2 . . Device 6 | . . 6 11 17 11 6 3 Storage 7 | . 17 9 . 6 7 6 5 Processor 8 | . 10 11 9 7 7 7 9 Hackware 4 | . . . . . 3 6 7 Protection 4 | . . 2 9 5 5 6 5 Energy Gun 6 | . 19 6 14 12 . . 6 Ballistic Gun 4 | . 7 8 . 1 7 6 . Ballistic Cannon 1 | . . 4 . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 45 | 12 44 39 12 15 15 11 45 Greatest Support 55 | 32 32 20 12 19 18 11 55 Greatest Overweight (x) 3 | . 2 2 3 3 3 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 14 12 4 4 4 4 4 Average Capacity 5 | 5 12 6 4 4 4 4 4 Most Carried 12 | 3 12 11 4 4 4 4 4 Average Carried 4 | 1 11 5 3 3 3 3 3 Final Capacity 12 | 6 12 4 4 4 4 4 4 Final Carried 12 | 3 12 3 4 4 4 3 4 Class Distribution -------------------- 50% | Mutant 24% | Derelict-Mutant 22% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 1190 | 245 127 120 102 105 268 70 153 Remotely 20 | . . . 20 . . . . Salvage Created 1510 | . 333 299 185 234 439 . 20 Parts 79 | . 31 17 8 6 13 . 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 11 . 3 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 28 | . 10 6 4 1 7 . . Guns 24 | . 10 3 3 1 7 . . Cannons 2 | . . 2 . . . . . AOE 1 | . . 1 . . . . . Classes Destroyed 7 | . 3 2 . . 1 . 1 Recycler 4 | . . 1 1 2 . . . Watcher 3 | . 2 1 . . . . . Swarmer 10 | . 6 . 3 . 1 . . Grunt 14 | . 4 5 1 . 4 . . Duelist 1 | . . . . . 1 . . Sentry 3 | . . 1 . 1 1 . . Zionite 1 | . . . . . . . 1 Best Kill Streak 5 | . 3 5 4 2 5 . 1 Combat Bots Only 5 | . 3 3 3 1 5 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 4020 | . 402 627 328 322 820 563 958 Core 1068 | . 106 167 73 57 222 101 342 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 57 58 86 . . . . Volleys Fired 146 | . 30 21 22 9 46 17 1 Largest 2 | . 2 2 2 2 2 1 1 Hottest 113 | . 80 60 113 105 56 80 81 Shots Fired 227 | . 51 42 32 18 60 17 7 Gun 212 | . 51 34 31 18 60 12 6 Cannon 10 | . . 8 1 . . . 1 Launcher . | . . . . . . . . Special 5 | . . . . . . 5 . Kinetic 115 | . 12 29 1 . 60 12 1 Thermal 69 | . 9 . 31 18 . 5 6 Explosive . | . . . . . . . . Electromagnetic 43 | . 30 13 . . . . . Robot Hit Streak 16 | . 4 8 12 5 16 6 3 Robot Miss Streak 5 | . 4 1 1 3 5 3 2 Penetration Max 1 | . . . . . 1 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 147 | . 22 33 26 10 41 11 4 Core Hits 73 | . 16 16 6 7 21 3 4 Critical Hits 3 | . . 1 . . 1 . 1 Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 6 | . . . . . . . 6 Impact 6 | . . . . . . . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2585 | . 397 459 325 189 894 210 111 Guns 2227 | . 353 281 308 189 894 156 46 Cannons 181 | . . 129 17 . . . 35 Explosions 93 | . 44 49 . . . . . Melee 30 | . . . . . . . 30 Ramming . | . . . . . . . . Kinetic 1415 | . 34 279 17 . 894 156 35 Thermal 734 | . 88 49 308 189 . 54 46 Explosive . | . . . . . . . . Electromagnetic 406 | . 275 131 . . . . . Impact 30 | . . . . . . . 30 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . 2 2 7 12 Average Corruption 5 | . . . . 1 2 2 8 Corruption Purged . | . . . . . . . . Effects 74 | . . . . 1 10 6 57 Message Errors 19 | . . . . 1 3 3 12 Matter Fused 13 | . . . . . . . 13 Heat Flow Errors 11 | . . . . . 2 2 7 Energy Discharges 10 | . . . . . 1 . 9 Data Loss (minor) 4 | . . . . . 1 1 2 Misfires 6 | . . . . . . . 6 Misdirections 6 | . . . . . . . 6 Targeting Errors 5 | . . . . . 3 . 2 Overload Shots . | . . . . . . . . Overflow Damage 4 | . 2 2 . . . . . Projectiles . | . . . . . . . . Explosions 4 | . 2 2 . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . 1 . . . 1 Impact . | . . . . . . . . Kinetic 2 | . . . 1 . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 78 | . 38 40 . . . . . Shots 2 | . 1 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 280 | . 66 76 84 174 232 187 280 Average Temperature 53 | . 22 30 24 81 49 47 86 Received Heat Transfer 882 | . 60 240 108 42 162 81 189 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 2 | . . . 1 1 . . . Heat Transferred 1985 | . 150 100 780 444 . 400 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 229 | . 157 229 187 150 . . . Average Influence 84 | . 72 134 101 71 . . . Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 97 | 100 100 84 100 100 . . . Level 1 2 | . . 15 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 1 . 2 . . . Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . 1 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals 8 | . 2 1 3 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 18 19 12 14 17 16 28 Peak Tracking Total 21 | . 5 9 7 11 9 4 21 Tactical Retreats 17 | . 2 . 2 3 3 6 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled 2 | . 1 1 . . . . . Max in Single Turn 1 | . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 12 | . 2 4 . 4 1 1 . Terminals 7 | . 2 2 . 2 . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 26 | . 6 8 . 10 1 1 . Successful 12 | . 1 6 . 3 1 1 . Failed 14 | . 5 2 . 7 . . . Catastrophic 5 | . 1 1 . 3 . . . Database Lockouts . | . . . . . . . . Manual 7 | . 2 4 . 1 . . . Terminals 16 | . 6 4 . 5 . 1 . Fabricators . | . . . . . . . . Repair Stations 5 | . . 2 . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 5 | . . 1 . 2 1 1 . Record 1 | . . . . . . 1 . Open Door 1 | . . . . . 1 . . Terminal Index 2 | . . 1 . 1 . . . Unreport Threat 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 2 . 1 . . . Scan Component 2 | . . 1 . 1 . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 2 3 . . . . . Terminals 2 | . 1 1 . . . . . Botnet 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 4 . 4 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies 3 | . . . . . 1 . 2 Largest Group 2 | . . . . . 1 1 2 Highest-Rated Group 53 | . . . . . 16 16 53 Highest-Rated Ally 28 | . . . . . 16 16 28 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . 11 3 . Total Damage 135 | . . . . . 120 15 . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 4600 | 66 677 260 272 344 669 836 1476 Spaces Moved 4058 | 55 427 242 216 403 771 844 1100 Core 181 | 1 . . 41 2 12 61 64 Treads . | . . . . . . . . Legs 1297 | . 237 23 . . . 1 1036 Wheels 244 | 54 190 . . . . . . Hover 1444 | . . . . . 662 782 . Flight 892 | . . 219 175 401 97 . . Fastest Speed 31 | 50 100 34 34 31 34 50 50 Average Speed 87 | 99 131 65 71 32 63 68 128 Slowest Speed 200 | 100 150 200 200 200 200 120 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 15 | . . . 4 11 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 3 58 28 21 12 82 85 85 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . . 4 Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 11 | . . . . . 4 4 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 14 | . 2 2 . . 5 5 . Melee . | . . . . . . . . Projectile 10 | . . . . . 5 5 . AOE 4 | . 2 2 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 4857 | 63 494 310 291 584 890 1078 1147 Wait 459 | . 6 25 36 159 35 193 5 Move 4022 | 54 426 241 208 380 770 843 1100 Hop 14 | . . . 3 11 . . . Pick Up 42 | 3 15 3 4 5 5 1 6 Fast Attach 53 | 6 6 2 11 6 6 2 14 Attach 22 | . 3 6 3 3 4 1 2 Detach 2 | . . 1 . . 1 . . Swap 14 | . 2 3 1 4 . 1 3 Drop 39 | . 6 8 3 7 4 2 9 Fire 146 | . 30 21 22 9 46 17 1 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 38 | . . . . . 19 18 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 375 | -10/Materials | Lost 4 parts (2n2w) 601 | -10/Materials | Discovered new exit (range 14) 741 | -10/Materials | Identified exit to Materials 744 | -10/Materials | Entered another Materials area 744 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Lost 6 parts (1p2n1u2w) 985 | -9/Materials | Discovered new exit (range 14) 1002 | -9/Materials | Identified exit to Materials 1004 | -9/Materials | Entered another Materials area 1004 | -8/Materials | Evolved 2 slots: Utility x2 1141 | -8/Materials | Lost 3 parts (1p2w) 1236 | -8/Materials | Discovered new exit (range 15) 1275 | -8/Materials | Identified exit to Factory 1276 | -8/Materials | Entered Factory 1276 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1296 | -7/Factory | Discovered new exit (range 4) 1306 | -7/Factory | Identified exit to Lower Caves 1544 | -7/Factory | Discovered new exit (range 5) 1545 | -7/Factory | Identified exit to Factory 1595 | -7/Factory | Lost 5 parts (2n1u2w) 1620 | -7/Factory | Entered Lower Caves 1642 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1756 | -7/Lower Caves | Lost 10 parts (2p3n2u3w) 1808 | -7/Lower Caves | Rewired Cogmind 1840 | -7/Lower Caves | Encountered a Warlord checkpoint 1861 | -7/Lower Caves | Learned Factory interactive machine intel 1913 | -7/Lower Caves | Spotted B-75 Beast 2138 | -7/Lower Caves | Discovered new exit (range 7) 2142 | -7/Lower Caves | Identified exit to Lower Caves 2279 | -7/Lower Caves | Build established: Scavenger-Mutant 2289 | -7/Lower Caves | Entered another Lower Caves area 2289 | -7/Lower Caves | Accompanied by 1 ally 2358 | -7/Lower Caves | Discovered exit to Factory (range 14) 2456 | -7/Lower Caves | Learned Factory garrison access intel 2536 | -7/Lower Caves | Learned Factory interactive machine intel 2724 | -7/Lower Caves | Encountered a Warlord checkpoint 2805 | -7/Lower Caves | Build established: Mutant 3097 | -7/Lower Caves | Core integrity fell below 50% 3121 | -7/Lower Caves | Discovered new exit (range 6) 3124 | -7/Lower Caves | Identified exit to Zion 3125 | -7/Lower Caves | Lost 7 parts (2n3u2w) 3125 | -7/Lower Caves | Entered Zion 3135 | -7/Zion | Learned location of Warlord (-5) 3318 | -7/Zion | Discovered new exit (range 12) 3335 | -7/Zion | Identified exit to Proximity Caves 3434 | -7/Zion | Gained Derelict followers 3733 | -7/Zion | Found Prototype Device 3770 | -7/Zion | Build established: Derelict-Mutant 3788 | -7/Zion | Identified Phasing AFG 3790 | -7/Zion | Learned location of Quarantine (-2) 3818 | -7/Zion | Learned 8 Factory zone layouts 3952 | -7/Zion | Learned location of Armory (-3) 3980 | -7/Zion | Found Prototype Device 3987 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4130 | -7/Zion | Learned location of Recycling (-7) 4213 | -7/Zion | Found Prototype Processor 4213 | -7/Zion | Identified Exp. Targeting Computer 4218 | -7/Zion | System corruption reached 10% 4220 | -7/Zion | Found Prototype Processor 4220 | -7/Zion | Identified Exp. Core Analyzer 4227 | -7/Zion | Found Prototype Processor 4228 | -7/Zion | Identified Exp. Signal Interpreter 4231 | -7/Zion | Found Prototype Processor 4231 | -7/Zion | Identified Exp. Terrain Scan Processor 4499 | -7/Zion | Attacked by Zionites 4583 | -7/Zion | Core integrity fell below 20% 4597 | -7/Zion | Spotted SV-LDI(B) 4600 | -7/Zion | Spotted TY-1ET(B) 4601 | -7/Zion | Destroyed by TY-1ET(B) with Heavy Battle Rifle Last Messages --------------- 04571_ Lgt. Nuclear Core destroyed. 04574_ Carbon-fiber Leg destroyed. 04575_ VR-I99(z) destroyed. 04577_ Mak. Kinetic Plating destroyed. 04577_ Mak. Leg destroyed. 04578_ Mak. Hacking Suite destroyed. 04578_ W8-96U(z) destroyed. 04579_ U9-A2G(z) destroyed. 04580_ Acquired 20 matter. 04580_ SS-M9N(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 04581_ 6J-XJ4(z) pulls a Mak. Axe out of the Twisted Machinery. 04584_ WP-EXM(z) pulls a Mak. Sword out of the Twisted Machinery. 04584_ Mak. Hammer destroyed. 04584_ 0P-X70(z) pulls a Mak. Sword out of the Twisted Machinery. 04588_ IRBDE3,V%: TYT,&WM4Z4VVIBI&>VH>V|8= 04588_ WP-EXM(z) destroyed. 04589_ 7D-1WH(z) pulls a Mak. Spear out of the Twisted Machinery. 04591_ EL-RQY(z) pulls a Mak. Sword out of the Twisted Machinery. 04593_ FS-JVP(z) pulls a Mak. Laser out of the Twisted Machinery. 04598_ 7X-MRU(z) pulls a Mak. Sword out of the Twisted Machinery. 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