Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 19:40:55 Player: Elisius Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3678) 3678 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 7474 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 599/850 Matter 231/300 Energy 64/100 System Corruption 4% Temperature Cool (0) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (20) --- Large Storage Unit High-capacity Storage Unit Large Matter Pod (150) Improved Signal Interpreter Light Armor Plating Component Analysis Suite Shock Rifle Shock Rifle Particle Gun Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Disposable Heat Sink High-capacity Storage Unit Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Gravmag System Improved Heat Sink Large Storage Unit High-capacity Storage Unit Large Matter Pod Advanced Weight Redist. System Improved Signal Interpreter Light Armor Plating Light Armor Plating Component Analysis Suite Shock Rifle Shock Rifle Advanced Beam Rifle Gatling Laser Improved Spread Laser Autogun Flak Gun Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . . 1 . . . Parts Attached 118 | 6 5 35 39 23 10 Power 16 | 1 2 4 3 5 1 Engine 8 | 1 . 4 1 2 . Core 8 | . 2 . 2 3 1 Reactor . | . . . . . . Propulsion 34 | 2 2 8 13 6 3 Treads 14 | . . 2 7 5 . Leg 17 | . 2 6 6 . 3 Wheel 2 | 2 . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 39 | 1 1 12 13 9 3 Device 23 | . 1 6 6 8 2 Storage 4 | 1 . 3 . . . Processor . | . . . . . . Hackware 1 | . . . 1 . . Protection 11 | . . 3 6 1 1 Artifact . | . . . . . . Weapon 29 | 2 . 11 10 3 3 Energy Gun 14 | 1 . 4 7 1 1 Energy Cannon 2 | . . . . 2 . Ballistic Gun 13 | 1 . 7 3 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 66 | . 2 14 24 9 17 Power 8 | . 1 1 1 2 3 Propulsion 18 | . 1 2 7 3 5 Utility 19 | . . 5 7 3 4 Weapon 21 | . . 6 9 1 5 Highest Loss Streak 11 | . 1 7 11 4 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 95 94 96 71 Engine 7 | . 2 8 3 9 8 Core 4 | . 11 2 5 4 1 Treads 9 | . . 2 18 21 13 Leg 11 | . 6 19 6 . 6 Wheel 1 | . 21 . . . . Device 15 | . 13 15 14 21 15 Storage 9 | . 14 11 9 7 6 Protection 5 | . . 3 8 7 4 Energy Gun 12 | . 14 8 18 15 9 Energy Cannon 1 | . . . . 6 3 Ballistic Gun 13 | . 14 23 6 . 2 Peak Build Rating 35 | 6 11 17 30 35 35 Average Rating 16 | 5 10 13 25 32 28 On Entrance 16 | . 6 11 17 27 35 Naked Turns . | . . . . . . Heaviest Build 80 | 12 22 61 64 80 80 Greatest Support 69 | 26 26 40 62 69 60 Greatest Overweight (x) 16 | . 2 5 16 3 4 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 16 | 7 8 19 20 20 20 Most Carried 20 | 4 8 20 20 20 20 Average Carried 13 | 3 7 17 16 18 17 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 20 | 4 8 20 15 20 10 Class Distribution -------------------- 53% | Scavenger-Tank 30% | Mutant 10% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2156 | 215 117 833 708 283 . Remotely . | . . . . . . Salvage Created 4350 | . 175 1797 1764 606 8 Parts 255 | . 8 116 93 38 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . . 2 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 95 | . 3 44 33 14 1 Melee 2 | . . . 2 . . Guns 84 | . 3 43 30 7 1 Cannons 6 | . . . . 6 . AOE 1 | . . 1 . . . Classes Destroyed 12 | . 3 4 3 2 . Worker 3 | . 1 1 1 . . Builder 1 | . . . . 1 . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Watcher 7 | . 1 4 2 . . Swarmer 14 | . . 5 5 4 . Grunt 50 | . 3 28 15 4 . Brawler 3 | . . 2 1 . . Duelist 2 | . . 1 1 . . Sentry 22 | . . 8 11 3 . Programmer 4 | . . . . 3 1 Best Kill Streak 5 | . 1 4 5 4 1 Combat Bots Only 5 | . 1 4 5 4 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1012 | . 45 325 343 152 147 Missed 276 | . 12 97 86 41 40 Damage Taken 8879 | 3 415 2242 3506 1215 1498 Core 1205 | . 66 222 538 128 251 Absorbed by Shields 1012 | . . 521 491 . . Regen/Repaired (Parts) 424 | . . 342 82 . . Core Remaining (%) 60 | 100 73 44 2 81 . Volleys Fired 331 | . 30 128 126 39 8 Largest 3 | . 2 3 3 3 3 Hottest 191 | . 70 108 187 191 131 Shots Fired 813 | . 44 364 273 116 16 Gun 774 | . 44 364 273 77 16 Cannon 39 | . . . . 39 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 387 | . 18 263 98 . 8 Thermal 393 | . 26 82 161 116 8 Explosive . | . . . . . . Electromagnetic 33 | . . 19 14 . . Robot Hit Streak 21 | . 10 14 21 8 6 Robot Miss Streak 9 | . 7 8 5 9 3 Penetration Max . | . . . . . . Secondary Targets 10 | . . 4 5 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 505 | . 26 231 176 60 12 Core Hits 235 | . 10 117 78 27 3 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 19 | . 1 2 12 4 . Burn 18 | . 1 1 12 4 . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7640 | 6 395 2785 2964 1190 300 Guns 6776 | . 343 2612 2865 674 282 Cannons 477 | . . . . 477 . Explosions 115 | . . 115 . . . Melee . | . . . . . . Ramming 272 | 6 52 58 99 39 18 Kinetic 3061 | . 130 1831 948 . 152 Thermal 3948 | . 213 695 1759 1151 130 Explosive . | . . . . . . Electromagnetic 359 | . . 201 158 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | 2 2 . . 4 4 Average Corruption 1 | 2 2 . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | 4 8 . . 11 . Message Errors 4 | 3 . . . 1 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 3 | . 2 . . 1 . Energy Discharges 4 | 1 2 . . 1 . Data Loss (minor) 3 | . 1 . . 2 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . 1 . . 1 . Alerts 3 | . 2 . . 1 . Overload Shots . | . . . . . . Overflow Damage 20 | . . 20 . . . Projectiles . | . . . . . . Explosions 20 | . . 20 . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | 3 23 37 . . . Shots 1 | . . 1 . . . Rammed 44 | 1 9 4 24 6 . Targets Rammed 65 | 1 9 11 33 7 4 Kicked 18 | . . 7 7 . 4 Crushed 3 | . . . 2 1 . Highest Temperature 830 | . 493 338 352 830 297 Average Temperature 121 | . 168 84 86 199 68 Received Heat Transfer 3463 | . 222 917 1691 243 390 Effects 26 | . 6 2 1 17 . Shutdowns 6 | . 2 . . 4 . Energy Bleed 4 | . 2 1 . 1 . Interference 6 | . 2 . . 4 . Matter Decay 3 | . . . 1 2 . Damage (minor) 6 | . . 1 . 5 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 27 | . . 1 12 14 . Heat Transferred 9364 | . 703 1431 4477 2516 237 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 576 | . 71 576 406 218 37 Initial 241 | . . 29 241 112 37 Average 128 | . 32 223 163 74 21 Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 71 | 100 100 51 50 99 100 Level 1 19 | . . 27 48 . . Level 2 8 | . . 21 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 28 | . 2 8 11 6 1 Investigation 10 | . . 5 4 1 . Extermination 5 | . . . . 4 1 Reinforcement 5 | . 2 1 1 1 . Assault 2 | . . 2 . . . Garrison 6 | . . . 6 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 1 4 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 144 | . 7 62 51 19 5 Peak Tracking Total 5 | . 3 5 5 4 3 Tactical Retreats 7 | . . 6 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 2 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . 1 3 3 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 22 | . 4 8 4 6 . Terminals 14 | . 4 4 2 4 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . 2 1 1 . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 89 | . 12 46 21 10 . Successful 53 | . 5 32 14 2 . Failed 36 | . 7 14 7 8 . Catastrophic 6 | . 2 . 3 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 12 10 10 6 . Fabricators 3 | . . . . 3 . Repair Stations 22 | . . 17 4 1 . Recycling Units 4 | . . 4 . . . Scanalyzers 22 | . . 15 7 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 5 6 4 . . Record 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 4 | . 2 1 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Registered Components 2 | . 1 1 . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 14 | . . 11 3 . . Scan Component 8 | . . 6 2 . . Repair 6 | . . 5 1 . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 21 | . . 14 7 . . Insert Component 11 | . . 8 3 . . Analyze 10 | . . 6 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 6 4 6 . Full Trace Events 7 | . . 3 3 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 6 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time 51 | . . . . 51 . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . 5 1 . . Time 212 | . . 136 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 8 | . . 6 2 . . Part Schematics Acquired 7 | . . 6 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 13605 | 2909 725 5208 2588 1769 406 Spaces Moved 5382 | 1187 610 1750 1042 632 161 Core 6 | 1 . . 5 . . Treads 1814 | . . 222 858 632 102 Legs 1838 | . 72 1528 179 . 59 Wheels 1724 | 1186 538 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 155 160 193 Average Speed 188 | 90 102 260 197 237 227 Slowest Speed 850 | 100 260 470 850 400 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 64 81 76 45 14 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . 6 . 2 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 6 | . . 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 8138 | 3024 669 2145 1309 807 184 Wait 2081 | 1826 . 156 28 70 1 Move 5377 | 1186 609 1749 1041 631 161 Hop . | . . . . . . Pick Up 104 | 5 10 39 28 22 . Fast Attach 31 | 5 2 12 6 6 . Attach 71 | 1 2 18 26 14 10 Detach 11 | . . 4 3 4 . Swap 16 | . 1 5 7 3 . Drop 51 | . 6 23 11 11 . Fire 331 | . 30 128 126 39 8 Melee . | . . . . . . Ram 12 | 1 9 . 2 . . Kick 18 | . . 7 7 . 4 Crush 35 | . . 4 24 7 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 2910 | -11/Scrapyard | Entered Materials 2911 | -10/Materials | Build established: Mutant 2916 | -10/Materials | Discovered new exit (range 13) 2990 | -10/Materials | Discovered new exit (range 15) 3122 | -10/Materials | Discovered new exit (range 5) 3337 | -10/Materials | Discovered new exit (range 12) 3603 | -10/Materials | Discovered new exit (range 13) 3635 | -10/Materials | Entered another Materials area 3635 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4091 | -9/Materials | Build established: Scavenger-Tank 4326 | -9/Materials | Repaired Aluminum Leg 4353 | -9/Materials | Repaired Aluminum Leg 4631 | -9/Materials | Discovered new exit (range 3) 6415 | -9/Materials | Lost 7 parts (1p2n1u3w) 6684 | -9/Materials | Build established: Scavenger-Mutant 7037 | -9/Materials | Build established: Scavenger-Tank 7185 | -9/Materials | Repaired Aluminum Leg 7219 | -9/Materials | Repaired Rnf. Ion Engine 7246 | -9/Materials | Repaired Lgt. Assault Rifle 7574 | -9/Materials | Discovered new exit (range 9) 7691 | -9/Materials | Core integrity fell below 50% 8435 | -9/Materials | First assault squad dispatched 8660 | -9/Materials | Build established: Tank 8843 | -9/Materials | Entered another Materials area 8843 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8967 | -8/Materials | Garrison activated, responded to threat 9135 | -8/Materials | Lost 3 parts (1u2w) 9505 | -8/Materials | Lost 11 parts (1p3n3u4w) 9657 | -8/Materials | Core integrity fell below 50% 9698 | -8/Materials | Repaired Broken Adv. Beam Rifle 9713 | -8/Materials | Build established: Mutant 10105 | -8/Materials | Build established: Tank 10414 | -8/Materials | Garrison activated, responded to threat 10453 | -8/Materials | Core integrity fell below 20% 10678 | -8/Materials | Lost 4 parts (2n1u1w) 10981 | -8/Materials | Build established: Scavenger-Tank 11421 | -8/Materials | Discovered new exit (range 3) 11431 | -8/Materials | Entered Factory 11431 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 11652 | -7/Factory | Lost 4 parts (1p1n1u1w) 12675 | -7/Factory | Discovered new exit (range 11) 13200 | -7/Factory | Entered another Factory area 13200 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13404 | -6/Factory | Spotted B-75 Beast 13504 | -6/Factory | Lost 10 parts (2p2n3u3w) 13606 | -6/Factory | Self-destructed Last Messages --------------- Imp. Titanium Leg destroyed. U-05 Engineer lays Concrete. P-60 Hacker resets U-05 Engineer, system corruption cleaned. U-05 Engineer lays Concrete. Assembly Bed disabled. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Welding Torch. U-05 Engineer lays Concrete. K-01 Serf collects debris. Autogun destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Terrain Scan Processor. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##??????##?????????????????? | | ??????????????????????# ! #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# """""" #?????????????????? | | ??????????????????????# """""" #?????????????????? | | ??????????????????????# """""" #?????#???????????? | | ??????????????????????# """"" #?? #???????????? | | ??????????????????????# #? #???????????? | | ??????????????????????# @ k# #???????????? | | ??????????????????????#! k #! #???????????? | | ??????????????????????###;#;p;;;% #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# u u +???????????? | | ???????????????????????#! u #???????????? | | ???????????????????????# u #???????????? | | ???????????????????????# u u #???????????? | | ?????????????????????### u #???????????? | | ?????????????????????# #*R #???????????? | | ??????????????##########% #???????????? | | ??????????????# # R k #???????????? | | ??????????????# """" # % #???????????? | | ??????????????# """" # #???????????? | | ??????????????# """ #B ?????????? | | #########?????# """ +B ?????????? | | #?????# """ # % ?????????? | | ####### "" # #####??????????? | | % + + " # #??????????????? | | % ####### # #??????????????? | | #?????##"""##### #??????????????? | | #????? ??? ?????????????? | | #???? ????#+######## ###????????????? | | #???? ?????????????? #??????????????? | | #???! ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Resistance: EM 15 Evasion (%) 46 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Rnf. Ion Engine | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control Loot Pinata Safety First Significant Disruption Challenges ------------ None Game ------ Seed FluxSmartbombReactor Manual? 0 Play Time 01:28:04 Cumulative 3.3 hours Start 2024.11.20 @ 18:13:59 End 2024.11.20 @ 19:40:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4c7b02fd-abf5-4036-aea2-c1dde9a01d1b