Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 18:59:21 Player: %41THX3142 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (3525) 3525 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-127) -127 TOTAL SCORE: 8003 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 87 Friendly Fire -342 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 23% Temperature Cool (6) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Microactuators Faulty Improved Lightning Gun Gauss Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Leg Cooled Airjet Cooled Airjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Ion Engine Reinforced Deuterium Engine Cooled Airjet Improved Heat Sink Compact Battery Compact Matter Pod Improved Light Armor Plating Improved Shield Generator Heavy Laser Gatling Laser Heavy Ion Cannon Flak Gun Magnetic Acceleration Cannon Mini Grenade Launcher Heavy Flail [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . . 1 1 1 . Utility 5 | . . 2 . 1 . 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 175 | 7 17 9 11 36 37 40 18 Power 23 | 1 . 1 1 4 10 3 3 Engine 17 | 1 . 1 1 3 7 2 2 Core 6 | . . . . 1 3 1 1 Reactor . | . . . . . . . . Propulsion 38 | 2 4 1 2 6 8 11 4 Treads . | . . . . . . . . Leg 13 | . . . . . 6 6 1 Wheel 11 | 2 4 1 2 2 . . . Hover 6 | . . . . . . 5 1 Flight 8 | . . . . 4 2 . 2 Utility 43 | 2 3 3 3 6 8 15 3 Device 22 | 1 1 2 1 2 4 10 1 Storage 5 | 1 2 . . . . . 2 Processor 4 | . . 1 . 2 . 1 . Hackware . | . . . . . . . . Protection 12 | . . . 2 2 4 4 . Artifact . | . . . . . . . . Weapon 71 | 2 10 4 5 20 11 11 8 Energy Gun 12 | 2 1 . . 1 1 2 5 Energy Cannon 9 | . 4 2 . 2 . 1 . Ballistic Gun 15 | . 3 . . 4 4 4 . Ballistic Cannon 4 | . . . . . 1 2 1 Launcher 12 | . . 1 2 7 2 . . Special Weapon 3 | . 2 1 . . . . . Impact Weapon 16 | . . . 3 6 3 2 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 3 1 1 2 Parts Lost 64 | . 3 1 2 7 8 20 23 Power 10 | . . . . . 4 3 3 Propulsion 18 | . . . 1 3 2 6 6 Utility 22 | . 1 . 1 2 2 8 8 Weapon 14 | . 2 1 . 2 . 3 6 Highest Loss Streak 13 | . 3 1 1 3 3 9 13 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 96 98 98 93 95 89 73 Engine 6 | . 14 11 11 7 5 1 4 Core 3 | . . . . 1 6 9 3 Leg 7 | . . . . . 11 19 9 Wheel 9 | . 27 21 21 16 . . . Hover 3 | . . . . . . 10 8 Flight 4 | . . . . 7 17 . 3 Device 13 | . 12 21 12 17 15 11 11 Storage 9 | . 14 11 11 9 7 6 9 Processor 5 | . . 11 11 9 7 6 . Protection 5 | . . . 9 8 5 9 1 Energy Gun 4 | . 13 . . 2 1 1 7 Energy Cannon 4 | . 6 16 11 4 . 1 1 Ballistic Gun 2 | . 5 . . 5 4 2 . Ballistic Cannon 1 | . . . . . 3 3 . Impact Weapon 3 | . . . 7 2 3 3 4 Naked Turns 10 | . . . . . . . 10 Heaviest Build 66 | 15 31 34 42 43 51 66 54 Greatest Support 70 | 32 32 26 32 42 66 70 30 Greatest Overweight (x) 9 | . 1 1 2 4 3 7 9 Average Overweight (x) . | . . 1 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 14 Most Carried 15 | 3 15 15 15 15 15 15 12 Average Carried 13 | 1 12 14 13 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 3 15 14 15 14 15 12 5 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Matter Collected 3070 | 270 280 80 175 314 854 902 195 Remotely . | . . . . . . . . Salvage Created 3706 | 65 416 146 174 513 992 833 567 Parts 184 | 3 31 8 14 33 44 39 12 Haulers Intercepted 3 | . 1 . . 1 . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 72 | . 11 3 5 14 18 15 6 Melee 4 | . . . . . . 2 2 Guns 19 | . 6 . . 3 6 4 . Cannons 26 | . 5 3 1 1 7 8 1 AOE 18 | . . . 4 9 5 . . Classes Destroyed 15 | 1 6 1 . 2 3 1 1 Worker 7 | . 1 . 2 2 1 1 . Builder 8 | . 1 . 1 . 2 3 1 Tunneler 4 | 3 . . 1 . . . . Hauler 3 | . 1 . . 1 . 1 . Recycler 4 | . . . . . 3 . 1 Operator 1 | . . . . . . . 1 Watcher 8 | . 3 . . 2 2 1 . Swarmer 17 | . 6 . 5 3 . 3 . Grunt 33 | . 5 2 2 5 14 2 3 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . . . 1 . . Sentry 7 | . . 1 . 4 2 . . Specialist 4 | . . . . . . 4 . Hunter 6 | . . . . 1 . 3 2 Programmer 4 | . . . . . 1 3 . Best Kill Streak 6 | 2 5 1 3 5 4 6 3 Combat Bots Only 5 | . 2 1 3 4 4 5 3 Max Kills in Single Turn 4 | 1 1 1 2 4 2 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 3 2 . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Damage Taken 9954 | . 518 359 104 1000 1941 3267 2765 Core 2158 | . 147 116 21 222 376 274 1002 Absorbed by Shields 249 | . . . . . . 188 61 Regen/Repaired (Parts) 789 | . 196 27 . 155 . 411 . Core Remaining (%) 63 | 100 41 . 65 59 46 67 . Volleys Fired 328 | 7 66 18 14 63 61 83 16 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 193 | 100 100 128 98 98 81 145 193 Shots Fired 528 | 14 96 33 18 85 103 151 28 Gun 251 | 14 57 . . 44 61 63 12 Cannon 233 | . 27 28 14 24 36 88 16 Launcher 29 | . . 2 4 17 6 . . Special 15 | . 12 3 . . . . . Kinetic 230 | . 15 . . 33 81 93 8 Thermal 265 | 14 81 31 14 35 16 58 16 Explosive 29 | . . 2 4 17 6 . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 12 | 5 12 6 6 4 9 10 3 Robot Miss Streak 9 | 2 4 3 2 5 9 6 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 327 | 10 48 15 12 34 81 103 24 Core Hits 183 | 3 22 4 8 32 47 61 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed 7 | . . . . . 1 1 5 Critical Strikes 25 | 3 2 . . 1 8 4 7 Burn 9 | 3 2 . . 1 2 . 1 Blast 9 | . . . . . 5 3 1 Smash 7 | . . . . . 1 1 5 Melee Attacks 104 | . . . 10 9 30 18 37 Impact 104 | . . . 10 9 30 18 37 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 15 | . . . 5 . 6 1 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10798 | 122 712 330 745 1828 2821 3085 1155 Guns 2887 | 122 384 . . 393 792 1040 156 Cannons 3321 | . 296 290 101 96 705 1610 223 Explosions 2184 | . . 40 270 1339 535 . . Melee 2190 | . . . 374 . 741 299 776 Ramming 192 | . 8 . . . 48 136 . Kinetic 3320 | . 75 . . 276 1270 1476 223 Thermal 3185 | 122 629 290 101 521 227 1174 121 Explosive 1876 | . . 40 270 1031 535 . . Electromagnetic 35 | . . . . . . . 35 Impact 2190 | . . . 374 . 741 299 776 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . 2 1 4 23 Average Corruption 4 | . . . . 2 1 2 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . 3 6 5 26 Message Errors 10 | . . . . . 1 2 7 Matter Fused 10 | . . . . 1 1 1 7 Heat Flow Errors 6 | . . . . 1 3 . 2 Energy Discharges 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 1 4 Data Loss (major) 2 | . . . . . . . 2 Alerts 3 | . . . . 1 1 . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1431 | . . 8 89 128 528 222 456 Projectiles 143 | . . 8 12 . 61 62 . Explosions 213 | . . . . 128 85 . . Melee 1075 | . . . 77 . 382 160 456 Knockbacks 36 | . . . 3 . 12 14 7 Impact 13 | . . . 2 . 3 2 6 Kinetic 21 | . . . . . 9 11 1 Secondary 2 | . . . 1 . . 1 . Self-Inflicted Damage 349 | . 4 . . 46 291 8 . Shots 5 | . . . . 1 4 . . Rammed 1 | . 1 . . . . . . Targets Rammed 62 | . 1 . . . 14 47 . Kicked 61 | . . . . . 14 47 . Crushed . | . . . . . . . . Highest Temperature 518 | 254 518 153 36 90 221 291 426 Average Temperature 116 | 123 157 51 14 39 64 105 133 Received Heat Transfer 2008 | . 189 105 27 270 705 190 522 Effects 17 | . 14 . . . . 2 1 Shutdowns 4 | . 3 . . . . . 1 Energy Bleed 1 | . 1 . . . . . . Interference 3 | . 1 . . . . 2 . Matter Decay 2 | . 2 . . . . . . Short Circuit 3 | . 3 . . . . . . Damage (major) 4 | . 4 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 25 | . . . 3 . 9 3 10 Impact Corruptions 33 | . . . 4 . 11 5 13 Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 19 | 3 4 2 1 3 2 4 . Heat Transferred 6625 | 592 1752 555 185 805 629 1848 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Peak Influence 581 | 15 250 147 255 291 581 314 123 Initial 272 | . 9 31 57 56 132 272 89 Average 183 | 5 107 82 129 189 397 189 62 Maximum Alert Level 2 | . 1 . 1 1 2 1 . Low Security (%) 66 | 100 93 100 92 45 17 56 100 Level 1 21 | . 6 . 7 54 20 43 . Level 2 11 | . . . . . 61 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 4 1 . 2 3 9 4 Investigation 6 | . 2 . . . 1 2 1 Extermination 5 | . . . . . 1 3 1 Reinforcement 11 | . 2 1 . 1 1 4 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Distress Signals 9 | . 2 1 . 4 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | . 17 7 10 21 28 29 14 Peak Tracking Total 6 | . 5 5 3 4 5 4 6 Tactical Retreats 13 | . 3 . 1 . 3 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . . . . . 2 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 3 | . . . 3 3 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Machines Disabled 20 | . . . . 5 8 4 3 Max in Single Turn 3 | . . . . 3 3 1 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Machines Accessed 26 | . 8 2 . 7 4 4 1 Terminals 14 | . 5 1 . 4 2 2 . Fabricators 2 | . . . . . . 1 1 Repair Stations 5 | . 1 1 . 1 1 1 . Recycling Units 4 | . 2 . . 1 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 91 | . 29 10 . 26 9 14 3 Successful 55 | . 16 5 . 17 6 9 2 Failed 35 | . 13 5 . 8 3 5 1 Catastrophic 13 | . 4 1 . 5 2 1 . Database Lockouts 1 | . . . . 1 . . . Manual 24 | . 10 2 . 7 2 3 . Terminals 36 | . 13 2 . 14 4 3 . Fabricators 6 | . . . . . . 3 3 Repair Stations 35 | . 11 8 . 5 3 8 . Recycling Units 12 | . 5 . . 5 2 . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 3 . . 7 2 1 . Record 3 | . . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . Alert Level 5 | . . . . 2 2 1 . Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . 1 . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 1 2 Load Schematic 2 | . . . . . . 1 1 Build 1 | . . . . . . . 1 Repair Station Hacks 28 | . 10 5 . 4 2 7 . Scan Component 15 | . 5 3 . 2 1 4 . Repair 13 | . 5 2 . 2 1 3 . Recycling Unit Hacks 9 | . 3 . . 4 2 . . Process 1 | . . . . 1 . . . Report Inventory 5 | . 2 . . 2 1 . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 8 2 . 7 3 4 1 Full Trace Events 7 | . 2 . . 1 1 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 116 | . . . . . . . 116 Total Part Build Rating 3 | . . . . . . . 3 Parts Repaired 12 | . 5 2 . 2 . 3 . Time 495 | . 160 52 . 58 76 149 . Parts Recycled . | . . . . . . . . Recycled Matter 149 | . . . . 149 . . . Retrieved Matter 149 | . . . . 149 . . . Retrieved Components 13 | . 3 . . . 10 . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Total Allies 4 | . . . 4 . . . . Largest Group 3 | . . . 3 . . . . Highest-Rated Group 40 | . . . 40 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders 8 | . . . 3 . . 5 . GUARD 2 | . . . 2 . . . . AID 1 | . . . 1 . . . . EXPLORE 5 | . . . . . . 5 . Ally Attacks 24 | . . . 24 . . . . Total Damage 229 | . . . 229 . . . . Kills 5 | . . . 5 . . . . Allies Corrupted 2 | . . . 2 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches 5 | . . . . . . 5 . Drone Recoveries 3 | . . . . . . 3 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Turns Passed 6368 | 82 933 304 778 725 1193 1426 927 Spaces Moved 3324 | 46 472 165 631 419 710 502 379 Core 22 | 2 . . . 6 . . 14 Treads . | . . . . . . . . Legs 1121 | . . . . . 283 492 346 Wheels 1667 | 44 472 165 631 355 . . . Hover 28 | . . . . . . 10 18 Flight 486 | . . . . 58 427 . 1 Fastest Speed 50 | 50 100 105 105 93 96 122 50 Average Speed 124 | 97 101 105 106 100 113 166 187 Slowest Speed 675 | 100 115 105 130 250 252 510 675 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . 1 Exploration Rate (%) 34 | 3 74 13 94 53 18 15 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 75 | . 8 3 8 20 11 7 18 Terrain Destroyed 381 | . 11 24 61 116 128 20 21 Melee 40 | . . . 3 9 9 6 13 Projectile 66 | . 11 3 5 12 13 14 8 AOE 275 | . . 21 53 95 106 . . Terrain Rammed 2 | . . . . . 1 1 . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Total 4751 | 65 802 258 701 614 937 862 512 Wait 604 | 3 224 56 20 58 55 139 49 Move 3315 | 45 471 164 630 417 709 501 378 Hop . | . . . . . . . . Pick Up 80 | 3 17 6 7 14 14 16 3 Fast Attach 52 | 7 3 2 . 9 9 16 6 Attach 43 | . 3 3 3 7 5 14 8 Detach 7 | . 2 . 1 1 . . 3 Swap 81 | . 11 4 8 21 23 10 4 Drop 60 | . 4 5 8 14 16 12 1 Fire 328 | 7 66 18 14 63 61 83 16 Melee 104 | . . . 10 9 30 18 37 Ram 4 | . 1 . . . 1 1 1 Kick 61 | . . . . . 14 47 . Crush . | . . . . . . . . Escape Stasis 12 | . . . . 1 . 5 6 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 83 | -11/Junkyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Core integrity fell below 50% 517 | -10/Materials | Lost 3 parts (1u2w) 603 | -10/Materials | Repaired Broken Assault Rifle 632 | -10/Materials | Repaired Beam Cannon 659 | -10/Materials | Repaired Com. Wheel 697 | -10/Materials | Repaired Broken Beam Cannon 734 | -10/Materials | Repaired Broken Com. Wheel 1004 | -10/Materials | Discovered new exit (range 4) 1016 | -10/Materials | Entered another Materials area 1016 | -9/Materials | Evolved 2 slots: Utility x2 1058 | -9/Materials | Repaired Sensor Array 1086 | -9/Materials | Repaired Wheel 1118 | -9/Materials | Discovered new exit (range 6) 1132 | -9/Materials | Identified exit to Mines 1320 | -9/Materials | Entered Mines 1331 | -9/Mines | Met a Derelict bent on vengeance 1334 | -9/Mines | Discovered new exit (range 5) 1338 | -9/Mines | Identified exit to Materials 1387 | -9/Mines | Build established: Scavenger-Mutant 1620 | -9/Mines | Discovered exit to Materials (range 11) 1625 | -9/Mines | Learned Materials terminal intel 1689 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1783 | -9/Mines | Learned location of Zion (-6) 1791 | -9/Mines | Found a hidden stash of uninstalled traps 1813 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2002 | -9/Mines | Received a Mining Laser from a helpful Derelict 2098 | -9/Mines | Entered Materials 2098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2099 | -8/Materials | Loaded intel: 12 terminal locations 2284 | -8/Materials | Central database locked down 2408 | -8/Materials | Crushed by falling debris 2460 | -8/Materials | Build established: Mutant 2480 | -8/Materials | Garrison activated, responded to threat 2691 | -8/Materials | Lost 3 parts (1n1u1w) 2739 | -8/Materials | Discovered new exit (range 12) 2749 | -8/Materials | Identified exit to Factory 2789 | -8/Materials | Repaired Hvy. Hammer 2817 | -8/Materials | Repaired Lgt. Armor Plating 2823 | -8/Materials | Entered Factory 2823 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2925 | -7/Factory | Discovered new exit (range 5) 2960 | -7/Factory | Identified exit to Storage 3590 | -7/Factory | Lost 3 parts (1p1n1u) 3861 | -7/Factory | Core integrity fell below 50% 3917 | -7/Factory | Discovered new exit (range 7) 3923 | -7/Factory | Identified exit to Factory 4016 | -7/Factory | Entered another Factory area 4016 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4430 | -6/Factory | Discovered new exit (range 41) 4595 | -6/Factory | Repaired Gauss Cannon 4640 | -6/Factory | Repaired Imp. Medium Armor Plating 4703 | -6/Factory | Repaired Broken Gauss Rifle 4982 | -6/Factory | Lost 4 parts (1p1n2u) 5081 | -6/Factory | Lost 4 parts (1n1u2w) 5272 | -6/Factory | Lost 9 parts (2p3n3u1w) 5379 | -6/Factory | Build established: Scavenger-Mutant 5442 | -6/Factory | Entered another Factory area 5442 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5568 | -5/Factory | Crushed by falling debris 5599 | -5/Factory | Lost 3 parts (1n2u) 5648 | -5/Factory | Fabricated Imp. VTOL Module? 5751 | -5/Factory | Lost 4 parts (2u2w) 6054 | -5/Factory | Lost 3 parts (2p1n) 6330 | -5/Factory | System corruption reached 10% 6349 | -5/Factory | Core integrity fell below 50% 6359 | -5/Factory | Released all parts (2) 6361 | -5/Factory | Spotted B-75 Beast 6364 | -5/Factory | Core integrity fell below 20% 6369 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06355_ Penetrated by Slug. 06357_ U-05 Engineer destroyed. 06359_ Penetrated by Slug. 06359_ Released Imp. VTOL Module. 06359_ Released Lrg. Storage Unit. 06359_ Extracted 1 energy. 06362_ Knocked back. 06363_ Slug penetrates Power Conduit. 06363_ Triggered Stasis Trap. 06363_ A bubble of rippling energy engulfs the area. 06363_ Field strength at 94. 06364_ Field strength at 88. 06365_ Field strength at 77. 06366_ Field strength at 71. 06366_ Penetrated by Slug. 06366_ Slug penetrates Wall. 06367_ Field strength at 14. 06368_ Field strength at 8. 06369_ Stasis field depleted. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????## ?????????????????????? | | ????????????????????????# ?? ?????????????????? | | ????????????????????????# ?? ^?????????????????? | | ????????????????????????# "? ???????????????? | | ????????????????????????# """ " "???????????????? | | ????????????????????????# "F "^" ??#???????????? | | ????????????????????????# """ " " #???????????? | | ????????????????????????# "" " " #???????????? | | ????????????????????????# " " #???????????? | | ????????????????????????# " " #???????????? | | ????????????????????????+ " " #???????????? | | ????????????????????????# " " +???????????? | | ????????????????????????#@ % " " #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #########???? | | ????????????????????????# !!! ???? | | ????????????????????????# !! ??? | | ????????????????????????# !! ??? | | ????????????????????????# % ?? | | ????????????????????????# BB ??? | | ????????????????????????# ##BB########+##????? | | ????????????????????????# #? #??????????????? | | ????????????????????????# [!#?###??????????????? | | ????????????????????????# *!#??????????????????? | | ????????????????????????# !%=##########?????????? | | ????????????????????????# |!#/! #?????????? | | ????????????????????????#p g=[#%= """ #?????????? | | ????????????????????????# g #= % "R" #?????????? | | ????????????????????????# # = " " #?????????? | | ????????????????????????# #% % #?????????? | | ??????????????????????? / %/ """ #?????????? | | ?????????????????????"" # # """ #?????????? | | ???????????????????? # # """ ########### | | ????????????????????###?# # / | | ????????????????????????###+#+##+############ #### | | ???????????????????????????????? ?# # #??? | | ???????????????????????????????? ?#""" + #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 31 Energy Capacity 490 Matter Stores 380 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed LargeScrapThruster Manual? 0 Play Time 01:53:17 Cumulative 33.9 hours Start 2024.02.04 @ 17:00:03 End 2024.02.04 @ 18:59:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9838bd89-5e4d-4ee0-b816-9a80a6c8aa47