Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.31 @ 21:58:34 Player: Emil Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (839) 839 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2874 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 171/300 Energy 125/125 System Corruption 5% Temperature Cool (9) Movement Hovering (170) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aerolev Unit > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Improved Terrain Scanner Core Analyzer EM Pulse Gun Pulse Rifle Assault Rifle Improved Assault Rifle Makeshift Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aerolev Unit > --- UTILITY ---------- Huge Storage Unit Large Battery Structural Scanner Improved Targeting Computer > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating EM Pulse Gun EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle Makeshift Axe [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 64 | 6 11 7 15 25 Power 8 | 1 2 1 2 2 Engine 7 | 1 2 1 1 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 2 2 3 4 Treads 2 | 2 . . . . Leg 5 | . . . 3 2 Wheel 4 | . 2 2 . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 15 | 1 5 2 2 5 Device 4 | . 1 . 2 1 Storage 7 | 1 3 2 . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 28 | 2 2 2 8 14 Energy Gun 7 | 1 1 1 2 2 Energy Cannon . | . . . . . Ballistic Gun 12 | 1 1 1 3 6 Ballistic Cannon . | . . . . . Launcher 6 | . . . . 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 3 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 21 | . 4 1 6 10 Power 3 | . 1 . 1 1 Propulsion 8 | . 2 1 2 3 Utility 4 | . 1 . 1 2 Weapon 6 | . . . 2 4 Highest Loss Streak 7 | . 3 1 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 82 85 88 93 Engine 7 | . 14 11 4 5 Core 3 | . . . 6 3 Treads 1 | . 8 . . . Leg 14 | . . . 19 23 Wheel 6 | . 9 19 4 . Device 4 | . 1 . 8 2 Storage 18 | . 16 22 22 12 Processor 3 | . . . . 15 Protection 3 | . 3 11 . 4 Energy Gun 13 | . 14 11 14 14 Ballistic Gun 8 | . 14 11 4 10 Slashing Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 99 | 10 17 99 99 98 Greatest Support 40 | 40 40 32 32 30 Greatest Overweight (x) 6 | . 1 6 6 4 Average Overweight (x) 2 | . . 3 4 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 20 | 7 8 24 25 19 Most Carried 25 | 8 8 20 25 25 Average Carried 17 | 4 6 11 24 17 Final Capacity 25 | 8 8 25 25 15 Final Carried 25 | 6 8 20 25 12 Class Distribution -------------------- 53% | Mutant 25% | Scavenger-Mutant 19% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 859 | 246 133 105 158 217 Remotely . | . . . . . Salvage Created 945 | . 212 114 388 231 Parts 70 | . 13 12 27 18 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 28 | . 2 4 14 8 Melee 3 | . . . 3 . Guns 24 | . 2 4 11 7 AOE 1 | . . . . 1 Classes Destroyed 10 | . 5 2 1 2 Worker 3 | . 1 . 1 1 Recycler 1 | . 1 . . . Mechanic 1 | . 1 . . . Watcher 3 | . 2 . . 1 Swarmer 13 | . . 3 7 3 Grunt 10 | . 2 . 6 2 Brawler 1 | . . . . 1 Sentry 1 | . . 1 . . Specialist 2 | . . . . 2 Assembled 1 | . . . 1 . Best Kill Streak 4 | . 2 1 4 3 Combat Bots Only 4 | . 2 1 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2975 | . 489 185 735 1566 Core 827 | . 106 18 151 552 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 57 . 57 . Volleys Fired 107 | . 30 10 45 22 Largest 3 | . 2 2 2 3 Hottest 160 | . 60 68 101 160 Shots Fired 195 | . 60 20 59 56 Gun 185 | . 60 20 59 46 Cannon . | . . . . . Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 64 | . 30 10 11 13 Thermal 99 | . 30 . 36 33 Explosive 10 | . . . . 10 Electromagnetic 22 | . . 10 12 . Robot Hit Streak 8 | . 5 4 8 7 Robot Miss Streak 3 | . 3 3 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 100 | . 28 13 40 19 Core Hits 65 | . 13 5 22 25 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . 1 . Burn 1 | . . . 1 . Destroy 1 | . 1 . . . Melee Attacks 6 | . . . 6 . Impact . | . . . . . Slashing 6 | . . . 6 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1898 | . 297 168 621 812 Guns 1245 | . 297 168 494 286 Cannons . | . . . . . Explosions 526 | . . . . 526 Melee 127 | . . . 127 . Ramming . | . . . . . Kinetic 325 | . 107 54 83 81 Thermal 660 | . 190 . 265 205 Explosive 526 | . . . . 526 Electromagnetic 260 | . . 114 146 . Impact . | . . . . . Slashing 127 | . . . 127 . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 3 | . 3 . . . Projectiles . | . . . . . Explosions 3 | . 3 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 217 | . 217 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 316 | . 183 57 142 316 Average Temperature 63 | . 52 17 48 103 Received Heat Transfer 1026 | . 177 72 282 495 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1595 | . 425 . 740 430 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 170 | . 163 131 135 170 Initial 45 | . . 1 7 45 Average 61 | . 92 29 46 107 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 3 . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . 3 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 9 | . . 4 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 5 9 16 20 Peak Tracking Total 8 | . 2 3 3 8 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 1 3 . 1 Terminals 3 | . . 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 4 6 . 3 Successful 10 | . 4 3 . 3 Failed 3 | . . 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 4 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 3 . . Record 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Transport Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . 4 . . 3 Recycle Component 2 | . 1 . . 1 Process 2 | . 1 . . 1 Report Inventory 1 | . 1 . . . Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . 1 . . 1 Recycled Matter 15 | . 2 . . 13 Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3376 | 185 485 492 1462 752 Spaces Moved 1421 | 110 312 241 523 235 Core 7 | 7 . . . . Treads 199 | 103 96 . . . Legs 443 | . . . 237 206 Wheels 743 | . 216 241 286 . Hover 29 | . . . . 29 Flight . | . . . . . Fastest Speed 50 | 50 90 115 145 170 Average Speed 194 | 153 119 150 249 238 Slowest Speed 400 | 160 160 190 330 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 34 | 6 34 22 82 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 12 | . . . . 12 Terrain Destroyed 128 | . 46 . . 82 Melee . | . . . . . Projectile . | . . . . . AOE 128 | . 46 . . 82 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1847 | 127 371 350 617 382 Wait 158 | . . 74 8 76 Move 1417 | 109 311 240 522 235 Hop . | . . . . . Pick Up 65 | 12 13 16 16 8 Fast Attach 4 | . . 1 1 2 Attach 29 | 6 5 4 6 8 Detach 1 | . . 1 . . Swap 31 | . 6 2 8 15 Drop 29 | . 6 2 5 16 Fire 107 | . 30 10 45 22 Melee 6 | . . . 6 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 431 | -10/Materials | Lost 3 parts (1p1n1u) 484 | -10/Materials | Discovered new exit (range 16) 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -9/Materials | Discovered new exit (range 12) 1163 | -9/Materials | Entered Mines 1284 | -9/Mines | Assembled infested the area 1289 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1463 | -9/Mines | Learned location of Zion (-7) 1477 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1790 | -9/Mines | Lost 3 parts (1p1n1w) 2052 | -9/Mines | Build established: Scavenger-Mutant 2286 | -9/Mines | Discovered new exit (range 13) 2347 | -9/Mines | Learned location of Storage (-7) 2605 | -9/Mines | Discovered new exit (range 5) 2625 | -9/Mines | Entered Materials 2625 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2958 | -8/Materials | Build established: Scavenger-Gunner 3323 | -8/Materials | Crushed by falling debris 3324 | -8/Materials | Core integrity fell below 50% 3344 | -8/Materials | Core integrity fell below 20% 3359 | -8/Materials | Lost 7 parts (1p2n1u3w) 3377 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Aluminum Leg destroyed. Acquired 9 matter. The unstable cave ceiling collapses. Particle Gun destroyed. Critical hit (Burn: +37). Acquired 3 matter. Ion Engine destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. Knocked back. Acquired 1 matter. U-05 Engineer lays Concrete. System corrupted: Matter fused (-7). U-05 Engineer destroyed. K-01 Serf collects debris. R-06 Scavenger collects Imp. Hover Unit. Critical hit (Burn: +37). G-47 Trooper suffers critical hit (Blast). Imp. Cooling System destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????#############????????????????????????????? | | ????????# #????????????????????????????? | | ????????# #????????????????????????????? | | ????????# #????????????????????????????? | | ????????# #????????????????????????????? | | ????????# ######???????????????????????? | | ????????# # #???????????????????????? | | ???????## ??# #???????????????????????? | | ?????### #### ###### #???????????????????????? | | ?????# kg g #??????????????????????## | | ###### g g r #??????##+#####????????+ | | a Hg g ######## +????????# | | ######### @ #???????????# | | ###### # ####+############## #???????????# | | ???# = ##### #???????????# #########+### | | ???## ! ##??? """" #???????????# | | ????# *=##??? """" #???????????# | | ????## %#???? 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