Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 14:43:27 Player: Peregrine Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (3016) 3016 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1379) 1379 TOTAL SCORE: 9480 Bonus ------- High Alert Combat Kills 428 Follower Combat Kills 279 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -28 Cogmind --------- Core Integrity 0/1000 Matter 52/300 Energy 56/100 System Corruption 15% Temperature Cool (36) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer System Shield Coil Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Terrain Scanner Transmission Jammer Focal Shield Improved Shield Generator > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Medium Treads Gravmag Array Long-range Missile Launcher Remote Datajack [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware Relay Coupler [Hunter] Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . 1 . . . 1 Utility 5 | . . . . 2 . . . . . 2 1 Weapon . | . . . . . . . . . . . . Parts Attached 214 | 8 3 3 22 16 79 6 13 15 5 32 12 Power 23 | 2 1 1 3 3 6 . 2 2 . 2 1 Engine 10 | 2 1 1 3 3 . . . . . . . Core 13 | . . . . . 6 . 2 2 . 2 1 Reactor . | . . . . . . . . . . . . Propulsion 55 | 2 . . 10 4 16 . 8 4 . 7 4 Treads 8 | . . . . 4 4 . . . . . . Leg 15 | . . . 3 . 9 . 1 2 . . . Wheel 11 | 2 . . 4 . 3 . 1 . . 1 . Hover 14 | . . . 3 . . . 6 . . 1 4 Flight 7 | . . . . . . . . 2 . 5 . Utility 62 | 1 2 2 3 6 23 4 3 2 . 14 2 Device 39 | . . 1 1 3 16 2 2 2 . 11 1 Storage 7 | 1 1 . . 1 3 . . . . 1 . Processor 7 | . . . 1 2 . . 1 . . 2 1 Hackware 3 | . . . . . 3 . . . . . . Protection 6 | . 1 1 1 . 1 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 74 | 3 . . 6 3 34 2 . 7 5 9 5 Energy Gun 25 | 1 . . 2 1 13 . . . . 6 2 Energy Cannon 2 | . . . . . 2 . . . . . . Ballistic Gun 24 | 2 . . 4 2 7 2 . 1 3 1 2 Ballistic Cannon 6 | . . . . . 1 . . 1 2 2 . Launcher 1 | . . . . . . . . 1 . . . Special Weapon 6 | . . . . . 3 . . 3 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 7 . . . . . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 . . . 1 . Corrupted Parts 2 | . . . . . 1 . . 1 . . . System Corruption 2 | . . . . . 1 . . 1 . . . Parts Lost 44 | . . 1 . . 18 . . 10 . 4 11 Power 7 | . . 1 . . 3 . . 2 . . 1 Propulsion 18 | . . . . . 5 . . 5 . 3 5 Utility 11 | . . . . . 7 . . 1 . 1 2 Weapon 8 | . . . . . 3 . . 2 . . 3 Highest Loss Streak 11 | . . 1 . . 11 . . 10 . 4 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 79 | . 98 96 87 96 89 90 92 47 59 72 28 Engine 2 | . 14 10 11 9 2 . . . . . . Core 5 | . . . . . 6 9 13 5 7 6 3 Treads 11 | . . . . 29 20 . . . . . . Leg 7 | . . . 10 . 12 . . 2 7 . . Wheel 4 | . 28 28 10 5 . 27 17 . . 2 . Hover 1 | . . . 14 . . . 14 2 . 3 4 Flight 1 | . . . . . . . . . 15 14 6 Device 11 | . . 1 2 8 15 8 8 6 . 20 3 Storage 4 | . 14 14 11 9 5 3 . . . . . Processor 5 | . . . 1 17 4 . 3 7 7 6 5 Hackware 4 | . . . . . 4 18 9 7 7 3 . Protection 1 | . 12 12 5 . . 6 7 . . . . Energy Gun 4 | . 14 14 10 7 3 1 . . . 8 1 Ballistic Gun 6 | . 14 14 10 10 6 16 15 1 10 . . Ballistic Cannon 1 | . . . . . 2 . . . 2 2 . Special Weapon 1 | . . . . . . . . 10 . . . Slashing Weapon 1 | . . . . . 2 . . . . . . Naked Turns 2 | . . . . . . . . . . . 2 Heaviest Build 55 | 14 20 20 23 22 55 54 25 23 14 30 15 Greatest Support 80 | 20 20 20 36 80 80 36 64 43 10 30 20 Greatest Overweight (x) 4 | 2 . . 1 . 4 1 . 3 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 5 5 5 5 5 Average Capacity 6 | 7 9 10 10 8 6 10 5 5 5 5 5 Most Carried 10 | 2 5 9 10 10 10 10 5 5 5 5 5 Average Carried 5 | 1 3 6 8 7 5 6 4 4 4 4 3 Final Capacity 20 | 8 10 10 10 8 20 5 5 5 5 5 5 Final Carried 10 | 2 5 9 8 8 10 5 5 5 5 4 4 Class Distribution -------------------- 57% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Matter Collected 3787 | 201 11 147 204 282 2009 169 41 382 24 245 72 Remotely 60 | . . . . . . . . . . 60 . Salvage Created 2892 | . 24 10 105 330 1578 . 90 427 17 223 88 Parts 122 | . 4 . 11 7 55 . 9 20 . 9 7 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 27 . . . Prevented 3 | . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 51 | . 2 . 1 3 30 . 2 10 . 1 2 Melee 4 | . . . . . 1 . . 2 . . 1 Guns 33 | . 2 . 1 3 21 . 2 2 . 1 1 Cannons 9 | . . . . . 8 . . 1 . . . AOE 5 | . . . . . . . . 5 . . . Classes Destroyed 13 | . 1 1 3 2 3 . . 1 . 2 . Worker 2 | . . 1 1 . . . . . . . . Builder 2 | . . . 1 . . . . . . 1 . Hauler 1 | . . . 1 . . . . . . . . Recycler 3 | . . . . 2 . . . . . 1 . Mechanic 1 | . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . 1 . Swarmer 14 | . 2 . . . 6 . . 6 . . . Grunt 22 | . . . 1 2 18 . . 1 . . . Brawler 1 | . . . . . . . . 1 . . . Duelist 2 | . . . . . 1 . . 1 . . . Sentry 6 | . . . . . 4 . . 1 . 1 . Hunter 1 | . . . . 1 . . . . . . . Programmer 5 | . . . . . 1 . 2 . . . 2 Best Kill Streak 6 | . 2 1 1 2 4 . 1 6 . 2 2 Combat Bots Only 6 | . 2 . 1 2 4 . 1 6 . 1 2 Max Kills in Single Turn 4 | . 1 1 1 1 2 . 1 4 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . . . Melee 1 | . . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Damage Taken 7701 | . 118 73 161 176 3361 26 257 1339 138 426 1626 Core 2171 | . 16 20 31 16 456 . 29 467 63 58 1015 Absorbed by Shields 127 | . . . . . 127 . . . . . . Regen/Repaired (Parts) 29 | . . . 29 . . . . . . . . Core Remaining (%) 67 | 100 . 85 92 . . 14 . . 20 93 . Volleys Fired 341 | . 3 5 16 11 238 . 10 22 10 11 15 Largest 2 | . 2 2 2 2 2 . 2 2 2 2 2 Hottest 160 | . 70 70 106 88 144 . 50 73 76 160 155 Shots Fired 599 | . 6 10 31 22 414 1 20 37 20 22 16 Gun 442 | . 6 10 31 22 283 1 20 27 10 16 16 Cannon 144 | . . . . . 127 . . 1 10 6 . Launcher 2 | . . . . . . . . 2 . . . Special 11 | . . . . . 4 . . 7 . . . Kinetic 406 | . 3 5 16 18 278 1 20 28 20 6 11 Thermal 187 | . 3 5 15 4 132 . . 7 . 16 5 Explosive . | . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . 2 . . . Robot Hit Streak 21 | . 2 4 10 9 21 1 5 4 6 15 13 Robot Miss Streak 5 | . 1 3 3 2 5 . 1 3 5 4 2 Penetration Max 1 | . . . . . 1 . . . . . 1 Secondary Targets 5 | . 1 . 2 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . Shots Hit Robots 333 | . 4 5 23 15 195 1 13 26 14 20 17 Core Hits 128 | . 2 1 8 7 67 . 3 17 4 13 6 Critical Kills 6 | . . . . . 5 . 1 . . . . Critical Parts Destroyed 12 | . . . 1 . 11 . . . . . . Critical Strikes 26 | . . . 2 . 21 . 1 1 1 . . Burn 6 | . . . 1 . 5 . . . . . . Destroy 18 | . . . 1 . 16 . 1 . . . . Blast 1 | . . . . . . . . . 1 . . Impale 1 | . . . . . . . . 1 . . . Melee Attacks 131 | . . . . . 120 . . 9 . . 2 Impact . | . . . . . . . . . . . . Slashing 122 | . . . . . 120 . . . . . 2 Piercing 9 | . . . . . . . . 9 . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6842 | . 59 98 318 267 3750 . 259 853 318 451 469 Guns 4854 | . 59 90 318 267 2841 . 244 256 107 284 388 Cannons 1194 | . . . . . 786 . . 30 211 167 . Explosions 345 | . . . . . . . . 345 . . . Melee 366 | . . . . . 111 . . 193 . . 62 Ramming 72 | . . 8 . . 12 . 15 18 . . 19 Kinetic 3676 | . 33 39 171 214 1961 . 244 286 318 167 243 Thermal 2513 | . 26 51 147 53 1666 . . 141 . 284 145 Explosive . | . . . . . . . . . . . . Electromagnetic 215 | . . . . . . . . 215 . . . Impact . | . . . . . . . . . . . . Slashing 173 | . . . . . 111 . . . . . 62 Piercing 193 | . . . . . . . . 193 . . . Highest Corruption 21 | . . 1 . . 21 21 . 1 4 . 15 Average Corruption 11 | . . 1 . . 14 21 . 1 2 . 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 173 | . . 1 . . 152 7 . 4 5 . 4 Message Errors 47 | . . . . . 44 1 . 1 1 . . Matter Fused 36 | . . . . . 32 1 . 1 2 . . Heat Flow Errors 18 | . . . . . 17 1 . . . . . Energy Discharges 17 | . . . . . 15 1 . 1 . . . Parts Rejected 4 | . . . . . 2 . . . 1 . 1 Parts Fused 3 | . . . . . 3 . . . . . . Data Loss (minor) 19 | . . . . . 18 1 . . . . . Data Loss (major) 6 | . . 1 . . 3 1 . 1 . . . Misfires 8 | . . . . . 7 1 . . . . . Alerts 5 | . . . . . 4 . . . 1 . . Misdirections 3 | . . . . . 1 . . . . . 2 Weapon Failures 7 | . . . . . 6 . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 8 | . . . . . 2 . . . 6 . . Projectiles 6 | . . . . . . . . . 6 . . Explosions . | . . . . . . . . . . . . Melee 2 | . . . . . 2 . . . . . . Knockbacks 14 | . . . . . 11 . . . 1 1 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 13 | . . . . . 11 . . . 1 1 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 28 | . . 4 . . 2 . 7 7 . . 8 Shots . | . . . . . . . . . . . . Rammed 15 | . . 1 . . 2 . 1 4 . . 7 Targets Rammed 18 | . . 1 . . 5 . 1 4 . . 7 Kicked 3 | . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 391 | . 54 36 335 38 391 210 146 65 36 339 96 Average Temperature 64 | . 30 13 78 13 75 102 26 30 16 91 45 Received Heat Transfer 1611 | . . . 42 72 1038 9 81 135 . 72 162 Effects 4 | . . . 1 . . . . . . 3 . Interference 4 | . . . 1 . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . 4 . . . . 2 . Heat Transferred 5525 | . 74 148 481 111 3663 . . 187 . 650 211 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Peak Influence 3263 | . 52 147 197 190 3263 1675 971 . . 236 231 Initial 1590 | . . 19 57 83 . 1590 761 . . 179 48 Average 906 | . 9 78 129 96 1334 1621 828 . . 133 107 Maximum Alert Level 5 | . . . . . 5 5 3 . . 1 1 Low Security (%) 36 | 100 100 100 100 100 7 . . . . 86 92 Level 1 9 | . . . . . 12 . . . . 13 7 Level 2 12 | . . . . . 21 . . . . . . Level 3 8 | . . . . . 9 . 100 . . . . Level 4 5 | . . . . . 8 31 . . . . . Level 5 26 | . . . . . 41 68 . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 1 . 1 1 . . 5 3 Investigation 6 | . . . 1 . . 1 . . . 2 2 Extermination 1 | . . . . . . . . . . 1 . Reinforcement 4 | . . . . 1 . . 1 . . 1 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Distress Signals 3 | . . . 1 . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 162 | . 5 5 9 5 71 4 12 16 1 14 20 Peak Tracking Total 10 | . 5 3 3 2 5 2 3 9 1 10 10 Tactical Retreats 46 | . . . . . 35 1 2 1 . 2 5 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Traps Triggered 11 | . . 2 . . 8 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . . 3 2 . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Machines Disabled 10 | . 1 . . 1 7 1 . . . . . Max in Single Turn 1 | . 1 . . 1 1 1 . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . Garrison Relay 4 | . . . . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Machines Accessed 24 | . 1 1 1 2 1 3 1 . 1 7 6 Terminals 16 | . 1 . . 1 1 3 . . 1 4 5 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 3 | . . . . 1 . . 1 . . 1 . Total Hacks 58 | . 5 1 3 6 1 8 1 . 1 13 19 Successful 30 | . 3 1 2 4 1 5 1 . 1 3 9 Failed 28 | . 2 . 1 2 . 3 . . . 10 10 Catastrophic 6 | . . . . . . 1 . . . 3 2 Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 2 . . 3 . 4 . . . . 8 Terminals 42 | . 5 . . 4 1 8 . . 1 9 14 Fabricators 5 | . . . . . . . . . . . 5 Repair Stations 4 | . . . 3 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . Garrison Access 4 | . . . . 2 . . 1 . . 1 . Terminal Hacks 14 | . 2 1 . 1 1 3 . . 1 2 3 Record 2 | . . . . . . . . . 1 . 1 Part Schematic 2 | . . . . . . . . . . 1 1 Open Door 2 | . . 1 . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . . 1 . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . 1 . . 1 . Unauthorized Hacks 8 | . 1 . . 2 . 2 . . . . 3 Terminals 8 | . 1 . . 2 . 2 . . . . 3 Assimilate 1 | . . . . 1 . . . . . . . Botnet 7 | . 1 . . 1 . 2 . . . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 1 . 1 1 . 3 . . . 6 6 Full Trace Events 6 | . 1 . 1 . . 1 . . . 2 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 1 1 Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . 12 Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . . . go_dormant 1 | . . . . . 1 . . . . . . formatsys_high 1 | . . . . . 1 . . . . . . Relay Couplers Released 16 | . . . . . 16 . . . . . . Machine Destruction 16 | . . . . . 16 . . . . . . Attached 3 | . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Total Allies 9 | . . 3 . . 3 . . 2 1 . . Largest Group 3 | . . 3 2 1 2 . . 2 1 . . Highest-Rated Group 180 | . . 40 32 16 70 . . 50 180 . . Highest-Rated Ally 180 | . . 16 16 16 39 . . 30 180 . . Total Orders 1 | . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks 62 | . . 15 18 2 15 . . 12 . . . Total Damage 815 | . . 167 201 13 214 . . 220 . . . Kills 13 | . . 5 2 . 3 . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Turns Passed 8691 | 44 217 370 329 430 4360 144 246 1255 267 704 325 Spaces Moved 5326 | 35 131 350 194 213 2011 105 261 756 130 768 372 Core 528 | 5 . . . . 27 . . 430 . . 66 Treads 1219 | . . . . 142 1077 . . . . . . Legs 1220 | . . . 33 . 794 . . 250 101 42 . Wheels 1164 | 30 131 350 58 71 113 105 97 . . 209 . Hover 469 | . . . 103 . . . 164 43 . 93 66 Flight 726 | . . . . . . . . 33 29 424 240 Fastest Speed 28 | 50 80 80 62 90 50 90 44 42 42 28 37 Average Speed 111 | 78 80 80 78 143 145 92 61 142 156 57 45 Slowest Speed 200 | 150 80 80 120 170 190 105 92 200 190 120 117 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 3 1 Cave-ins Triggered 2 | . . . . . 2 . . . . . . Exploration Rate (%) 31 | 3 32 71 20 19 85 13 7 70 18 22 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 . . 1 1 1 1 1 . Scrap Searched 4 | . . 2 . . . . . 1 1 . . Spaces Dug 43 | . . . . . 43 . . . . . . Terrain Destroyed 50 | . . . . . 50 . . . . . . Melee . | . . . . . . . . . . . . Projectile 47 | . . . . . 47 . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Total 7244 | 50 236 430 343 318 2798 155 337 882 173 1012 510 Wait 861 | . 94 61 75 49 243 27 22 29 26 155 80 Move 5306 | 34 130 349 193 213 2008 104 260 755 129 761 370 Hop 4 | . . . . . . . . . . 3 1 Pick Up 145 | 8 5 8 16 16 35 6 15 10 1 13 12 Fast Attach 61 | . . . 5 . 25 1 3 4 3 19 1 Attach 71 | 6 1 2 7 3 16 2 5 8 . 10 11 Detach 14 | . . . 1 . 3 . . 1 . 5 4 Swap 82 | 2 2 1 10 13 38 3 5 3 2 3 . Drop 151 | . 1 3 20 13 38 12 16 7 2 32 7 Fire 341 | . 3 5 16 11 238 . 10 22 10 11 15 Melee 131 | . . . . . 120 . . 9 . . 2 Ram 15 | . . 1 . . 2 . 1 4 . . 7 Kick 3 | . . . . . 3 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 17 | . . . . . 17 . . . . . . Rewire 42 | . . . . . 12 . . 30 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 45 | -11/Junkyard | Entered Materials 104 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Entered Mines 300 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 309 | -10/Mines | Build established: Mutant 388 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 601 | -10/Mines | Discovered new exit (range 7) 602 | -10/Mines | Learned location of Storage (-8) 632 | -10/Mines | Entered Materials 632 | -9/Materials | Accompanied by 2 allies 632 | -9/Materials | Evolved 2 slots: Propulsion x2 666 | -9/Materials | Repaired Wheel 938 | -9/Materials | Discovered new exit (range 18) 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Accompanied by 1 ally 961 | -8/Materials | Evolved 2 slots: Utility x2 1389 | -8/Materials | Discovered new exit (range 13) 1391 | -8/Materials | Identified exit to Garrison 1391 | -8/Materials | Entered Garrison 1392 | -8/Garrison | Triggered checkpoint 1574 | -8/Garrison | Triggered checkpoint 1887 | -8/Garrison | Discovered new exit (range 12) 1910 | -8/Garrison | Rescued a captive Derelict 1911 | -8/Garrison | Rescued a captive Derelict 2113 | -8/Garrison | Garrison Relay disabled 2254 | -8/Garrison | Triggered checkpoint 2319 | -8/Garrison | Discovered new exit (range 5) 2581 | -8/Garrison | Crushed by falling debris 2588 | -8/Garrison | Crushed by falling debris 2589 | -8/Garrison | System corruption reached 10% 2619 | -8/Garrison | Lost 4 parts (1p3u) 2844 | -8/Garrison | Triggered checkpoint 3090 | -8/Garrison | Triggered checkpoint 3220 | -8/Garrison | Triggered checkpoint 3230 | -8/Garrison | Core integrity fell below 50% 3295 | -8/Garrison | Discovered new exit (range 10) 3381 | -8/Garrison | Garrison Relay disabled 3555 | -8/Garrison | Build established: Scavenger-Mutant 3684 | -8/Garrison | Triggered checkpoint 3824 | -8/Garrison | Installed Relay Interface Framework 3880 | -8/Garrison | Garrison Relay disabled 5076 | -8/Garrison | Garrison Relay disabled 5189 | -8/Garrison | Discovered new exit (range 12) 5272 | -8/Garrison | Triggered checkpoint 5369 | -8/Garrison | Core integrity fell below 20% 5381 | -8/Garrison | Lost 11 parts (1p4n3u3w) 5751 | -8/Garrison | Entered Materials 5891 | -8/Materials | Discovered new exit (range 3) 5895 | -8/Materials | Entered Factory 5895 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5962 | -7/Factory | Discovered new exit (range 3) 6141 | -7/Factory | Entered Lower Caves 6154 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6236 | -7/Lower Caves | Core integrity fell below 50% 6291 | -7/Lower Caves | Lost 10 parts (2p5n1u2w) 6580 | -7/Lower Caves | Learned Factory stockpile data 6619 | -7/Lower Caves | Build established: Mutant 7072 | -7/Lower Caves | Encountered a Warlord checkpoint 7393 | -7/Lower Caves | Discovered new exit (range 9) 7396 | -7/Lower Caves | Entered another Lower Caves area 7421 | -7/Lower Caves | Learned Factory trap positions 7500 | -7/Lower Caves | Discovered new exit (range 5) 7585 | -7/Lower Caves | 7V-RTL showed up to help 7647 | -7/Lower Caves | Build established: Scavenger-Mutant 7663 | -7/Lower Caves | Entered Factory 7663 | -6/Factory | Evolved 2 slots: Utility x2 7664 | -6/Factory | Loaded intel: 69 trap records 8045 | -6/Factory | Build established: Mutant 8227 | -6/Factory | Garrison activated, responded to threat 8298 | -6/Factory | Discovered new exit (range 8) 8367 | -6/Factory | Entered another Factory area 8367 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8395 | -5/Factory | Lost 4 parts (3n1u) 8540 | -5/Factory | Discovered new exit (range 4) 8606 | -5/Factory | System corruption reached 10% 8607 | -5/Factory | Spotted B-75 Beast 8623 | -5/Factory | Core integrity fell below 50% 8649 | -5/Factory | Lost 8 parts (1p3n2u2w) 8660 | -5/Factory | Fabricated Linear Gravjet (x2) 8662 | -5/Factory | Core integrity fell below 20% 8692 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08661_ R-10 Processor destroyed. 08661_ Power Conduit explodes. 08661_ Katana destroyed. 08661_ Power Conduit explodes. 08663_ Acquired Antigrav System. 08665_ Acquired 31 matter. 08668_ System corrupted: Coil Gun jammed. 08670_ Slug penetrates P-70 Sage. 08672_ P-70 Sage destroyed. 08674_ Acquired 35 matter. 08675_ R-10 Processor collects Imp. Target Analyzer. 08675_ Slug penetrates R-10 Processor. 08677_ Slug penetrates Wall. 08680_ Acquired Imp. Target Analyzer. 08681_ Acquired Imp. Remote Datajack. 08682_ Linear Gravjet destroyed. 08682_ Critical hit (Burn: +37). 08684_ Antigrav System destroyed. 08690_ Discarded Imp. Melee Analysis Suite. 08692_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #??????+#???# | | ####????????????????????????????## ##????? #??? | | ???????????????????????????# #????? #??? | | #???????????????????????????? ??#### #### | | ########?+??????????????????? < ?? | | ] # #? ???????????????????? ???# | | # #? ???????????????????? ???# """"""" | | # ## #??????????????######+##### """"""" | | """ # """ ## #??????????????# ## """"""" | | """ # """ ## #??????????????# """ """ ## """"""" | | """ # """ ## #??????????????# """ T" + | | """ # ## #???########???# """ """ ## | | # * ## #???# #???# ## | | # * ## #???# #???#! ## | | ##### ## #???# """ #???# ## | | #??# ## #???# """ /#???# ##"" | | ######+##### #???# """ #???##+#########"" | | #?### !#????# #???????#"T | | ###### ##### ###;;;;;+######## #??######"" | | #????# #???# gg @ #?? ##"" | | ##????# #???# p #?"""" ## | | ??????# #???# !g #?"""" ## | | ??????# #?### # """" ##+##+## | | ??????# #?# # """" #??????# | | ??????# #?# +["""" #??????# | | #+##### ## # """" #??????+ | | ### # #??????# | | #### ####?#" ; #??????# # | | ####+#??? % " ; [#??????# # | | #?? " % #??????# # | | #?""" " #??????# # | | # """ " ? !#??????# # | | #??"" # ???####??????# # | | "" #?? # ?????????????# # | | "" #??##### ####?????????????# # | | "" #??????# #########""### #???????????????? # | | #??????# ?????????????# ????????????????? # | | #+#######???# ?????????????# ????????????????? # | | #????????????# ????????????????? ##? | | #???# ?????????????? ???????????????? ??? | | #????+?????????????? ???????????????? ??? | | +???? ?????????????? ???????????????? ??? | | #### #???? ?????????????? ????????????????????? | | ???? #???? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 520 Matter Stores 592 Matter Capacity 600 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 6 EM Shielding 2 Armor Coverage 150 Resistance: KI 20 Resistance: EX 25 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 4 Particle Charging 22 Relay Coupler Types 2 Relay Coupler Value 58 Trap Extractor Capacity 6 Item Schematics ----------------- Linear Gravjet | -6/Factory | Hacked Nova Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Linear Gravjet | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingBarrageHammer Manual? 0 Play Time 01:39:44 Cumulative 41.9 hours Start 2023.03.14 @ 12:57:18 End 2023.03.14 @ 14:43:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 58 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60f960e2-dfbd-4513-b00a-b7e9f8d2dcf2