Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.11 @ 02:11:53 Player: ldi (hl). (hl) Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (112) 560 Value Destroyed (5655) 5655 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (4290) 4290 TOTAL SCORE: 17745 Bonus ------- High Alert Combat Kills 1351 Follower Combat Kills 1725 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 Friendly Fire -186 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Reactor Light Quantum Reactor Advanced Energy Well (500) Heavy Phase Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Targeting Computer Tactical Coordination Suite Improved Phase Shifter Improved Medium Armor Plating Improved Powered Armor Improved Focal Shield > --- WEAPON ----------- Advanced Plasma Cannon Heavy Phase Cannon > --- INVENTORY -------- Fusion Reactor Scrap Suit Advanced Energy Well Advanced Sensor Array Particle Accelerator Layered Heavy Armor Plating Improved Thermal Shield Improved Dynamic Insulation System Heavy Phase Cannon Heavy Phase Cannon Coil Gun KE Penetrator Heavy Rocket Launcher [Rating: 112] Favorites ----------- Power Cooled Fission Core Engine Light Deuterium Engine Power Core Cooled Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Makeshift Hacking Suite Protection Improved Powered Armor Weapon Advanced Plasma Cannon Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Launcher Heavy Rocket Launcher Build | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . . 8 . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . . . . . . . . . Utility 9 | . . . . 6 . . . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 106 | 6 2 . 2 22 5 2 3 3 . . 19 . 1 2 2 37 Power 16 | 1 . . 1 4 1 . . . . . 3 . . . . 6 Engine 5 | 1 . . 1 2 . . . . . . . . . . . 1 Core 6 | . . . . 2 . . . . . . 3 . . . . 1 Reactor 5 | . . . . . 1 . . . . . . . . . . 4 Propulsion 24 | 2 . . 1 4 1 . . 1 . . . . . . 1 14 Treads . | . . . . . . . . . . . . . . . . . Leg 21 | 2 . . 1 4 1 . . 1 . . . . . . 1 11 Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . Utility 47 | 1 2 . . 9 2 1 3 1 . . 11 . 1 2 1 13 Device 22 | . 1 . . 2 2 1 3 . . . 3 . 1 1 . 8 Storage 3 | 1 1 . . . . . . 1 . . . . . . . . Processor 10 | . . . . 5 . . . . . . 4 . . . . 1 Hackware 1 | . . . . 1 . . . . . . . . . . . . Protection 11 | . . . . 1 . . . . . . 4 . . 1 1 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 19 | 2 . . . 5 1 1 . 1 . . 5 . . . . 4 Energy Gun 2 | 2 . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . . 5 1 1 . 1 . . 2 . . . . 2 Ballistic Gun 3 | . . . . . . . . . . . 1 . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . 2 . . 4 . . Parts Lost 37 | . . . . 7 . . . . . . 4 . . . 2 24 Power 5 | . . . . 1 . . . . . . . . . . . 4 Propulsion 12 | . . . . 2 . . . . . . . . . . 1 9 Utility 17 | . . . . 2 . . . . . . 4 . . . 1 10 Weapon 3 | . . . . 2 . . . . . . . . . . . 1 Highest Loss Streak 11 | . . . . 4 . . . . . . 2 . . . 1 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Backups 11 | . 4 7 8 10 12 13 13 13 13 13 12 12 12 12 12 10 Power . | . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Propulsion . | . . . . 1 1 1 1 1 1 1 . 1 1 1 . . Utility 6 | . 1 3 5 5 8 9 9 9 9 9 7 6 6 6 8 6 Weapon 2 | . 1 3 3 3 2 2 2 2 2 2 3 4 4 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 19 | . 1 . 1 . 2 . 1 1 . . 8 . 1 1 . 3 Power 5 | . . . 1 . . . . . . . 2 . . . . 2 Propulsion . | . . . . . . . . . . . . . . . . . Utility 10 | . . . . . 2 . 1 1 . . 3 . 1 1 . 1 Weapon 4 | . 1 . . . . . . . . . 3 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 92 100 100 93 100 100 99 100 100 100 99 100 100 87 99 79 Engine 2 | . 14 14 14 4 . . . . . . . . . . . . Core 2 | . . . . 1 4 . . . . . 3 5 5 5 5 2 Reactor 2 | . . . . . 1 6 6 6 6 6 1 . . . . 2 Leg 23 | . 28 28 28 25 26 26 26 26 26 26 22 23 23 23 22 16 Device 14 | . 7 14 14 12 13 13 18 20 20 20 15 11 11 11 11 12 Storage 6 | . 14 14 14 6 6 6 6 6 6 6 5 5 5 5 5 3 Processor 22 | . . . . 19 26 26 26 26 26 26 30 35 35 32 29 19 Protection 3 | . . . . 1 . . . . . . 4 5 5 6 11 7 Energy Gun 4 | . 28 28 28 . . . . . . . . . . . . . Energy Cannon 8 | . . . . 12 13 13 13 13 13 13 10 11 11 . 9 7 Peak Build Rating 112 | 6 7 7 14 64 70 75 74 76 76 76 92 88 89 90 91 112 Average Rating 66 | 4 6 7 11 49 67 71 72 75 76 76 87 88 88 76 90 81 On Entrance 58 | . 6 7 7 14 64 70 72 74 76 76 76 88 88 89 90 89 Avg Prop Armor Cover (%) 5 | . . . . 4 5 5 5 5 5 5 3 3 3 3 3 22 Naked Turns 60 | . . . . . . . . . . . . . . . . 60 Heaviest Build 92 | 12 28 28 30 62 54 60 65 67 67 67 72 68 68 69 72 92 Greatest Support 100 | 20 20 20 27 70 71 71 71 71 67 67 67 48 67 67 67 100 Greatest Overweight (x) 2 | 2 1 1 1 2 . 1 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 1 . . . . . . . . 1 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 1 7 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 4 7 9 12 14 15 15 14 15 15 14 15 14 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 7 7 14 15 15 15 15 15 15 15 15 15 15 15 15 5 Scrap Suit Usage (%) 1 | . . . . . . . . . . . . . . . . 6 Class Distribution -------------------- 46% | Skirmisher 29% | Mutant 14% | Scavenger-Skirmisher 4% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 2711 | 260 121 21 45 201 50 20 40 30 . . 574 10 55 . 456 828 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5070 | . 121 . 70 431 . 59 . . . 12 1508 . . . 626 2243 Parts 196 | . 2 . 5 11 . 1 . . . . 56 . . . 16 105 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . 2 Recyclers Shooed 4 | . . . . 1 . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 9 13 . 6 . . . . 29 . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 97 | . 3 . 1 8 . 1 . 1 . 1 30 . . . 17 35 Guns 7 | . 2 . 1 . . . . . . . . . . . . 4 Cannons 47 | . . . . 6 . . . 1 . 1 16 . . . 5 18 AOE 29 | . . . . . . . . . . . 8 . . . 11 10 Classes Destroyed 18 | . 1 . 1 3 . 1 . . . 1 4 . . . 4 3 Worker 5 | . . . . . . . . . . . 1 . . . . 4 Builder 2 | . . . . . . . . . . . . . . . . 2 Tunneler 1 | . . . . . . . . . . . 1 . . . . . Hauler 2 | . . . . . . . . . . . . . . . . 2 Recycler 1 | . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . 1 . . . . . Drone 2 | . . . . . . . . . . 1 . . . . 1 . Watcher 2 | . . . . 1 . . . . . . 1 . . . . . Swarmer 21 | . . . . . . . . . . . 8 . . . 4 9 Grunt 35 | . 3 . . 3 . . . . . . 11 . . . 4 14 Brawler 3 | . . . . . . . . . . . . . . . 3 . Duelist 3 | . . . . . . . . . . . . . . . 2 1 Protector 1 | . . . . . . . . . . . . . . . 1 . Sentry 7 | . . . . . . 1 . 1 . . 4 . . . 1 . Hunter 11 | . . . . 4 . . . . . . . . . . . 7 Programmer 13 | . . . . 1 . . . . . . 7 . . . 1 4 Ranger 1 | . . . . . . . . . . . . . . . 1 . Scrapper 1 | . . . 1 . . . . . . . . . . . . . Best Kill Streak 11 | . 2 . 1 2 . 1 . 1 . 1 5 . . . 6 11 Combat Bots Only 8 | . 2 . 1 2 . 1 . 1 . 1 5 . . . 6 8 Max Kills in Single Turn 4 | . 1 . 1 1 . 1 . 1 . 1 4 . . . 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 4 . . . 2 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 829 | . 17 . 1 102 . 12 . 10 . . 150 . . . 60 477 Missed 228 | . 6 . . 21 . 5 . 5 . . 51 . . . 12 128 Hits 601 | . 11 . 1 81 . 7 . 5 . . 99 . . . 48 349 Melee 6 | . . . . . . . . . . . . . . . . 6 Projectile 595 | . 11 . 1 81 . 7 . 5 . . 99 . . . 48 343 AOE 7 | . . . . 5 . . . . . . 1 . . . . 1 Critical Strikes 25 | . . . . 2 . . . . . . 8 . . . 1 14 Actively Blocked 3 | . . . . . . . . . . . 2 . . . 1 . Damage Taken 10131 | . 122 . 36 1670 . 158 . 65 . . 1457 . . . 1034 5589 Core 1694 | . 56 . . 188 . 15 . 15 . . 170 . . . 64 1186 Absorbed by Shields 422 | . . . . . . 10 . 20 . . 392 . . . . . Redirected to Shielding 265 | . . . . . . . . . . . 100 . . . 127 38 Ignored by Resistances 1048 | . . . . 85 . . . . . . 178 . . . . 785 Regen/Repaired (Parts) 389 | . . . . . 131 20 . . . . 238 . . . . . Core Remaining (%) 80 | 100 . . 77 . . . . . . 74 . . . . 70 . Volleys Fired 274 | . 17 . 2 36 . 2 . 1 . 4 88 1 1 . 27 95 Largest 2 | . 2 . 2 2 . 2 . 1 . 2 2 2 2 . 2 2 Hottest 196 | . 100 . 100 150 . 165 . 98 . 183 196 188 188 . 188 188 Shots Fired 506 | . 34 . 4 72 . 4 . 1 . 8 165 2 3 . 37 176 Gun 81 | . 34 . 4 4 . . . . . . . . . . . 39 Cannon 390 | . . . . 68 . 4 . 1 . 8 158 2 3 . 18 128 Launcher 35 | . . . . . . . . . . . 7 . . . 19 9 Special . | . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . . . . . . . . 24 Thermal 447 | . 34 . 4 72 . 4 . 1 . 8 158 2 3 . 18 143 Explosive 35 | . . . . . . . . . . . 7 . . . 19 9 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 9 . 4 11 . 9 . 10 . 7 21 . 22 . 13 24 Robot Miss Streak 2 | . 2 . . 2 . . . . . 1 2 . . . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 Shots Hit Robots 334 | . 23 . 3 53 . 4 . 1 . 7 84 . 1 . 25 133 Core Hits 207 | . 5 . 1 17 . . . 1 . 2 47 . . . 51 83 Critical Kills 9 | . . . . 1 . 1 . . . . 4 . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 2 Critical Strikes 12 | . 1 . . 1 . 1 . . . . 4 . . . 1 4 Burn 1 | . 1 . . . . . . . . . . . . . . . Meltdown 9 | . . . . 1 . 1 . . . . 4 . . . 1 2 Destroy 2 | . . . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15132 | . 302 . 39 1111 . 113 . 32 . 222 3910 . 31 . 3386 5986 Guns 964 | . 300 . 39 38 . . . . . . . . . . . 587 Cannons 8298 | . . . . 1053 . 113 . 32 . 222 2983 . 31 . 435 3429 Explosions 5759 | . . . . . . . . . . . 902 . . . 2951 1906 Melee . | . . . . . . . . . . . . . . . . . Ramming 111 | . 2 . . 20 . . . . . . 25 . . . . 64 Kinetic 494 | . . . . . . . . . . . . . . . . 494 Thermal 9101 | . 300 . 39 1091 . 113 . 32 . 222 3228 . 31 . 435 3610 Explosive 5426 | . . . . . . . . . . . 657 . . . 2951 1818 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 1 . . . 9 9 9 9 10 5 Average Corruption 6 | . . . . . . 1 1 . . . 5 9 9 9 9 1 Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 94 | . . . . . . . . . . . 42 11 8 8 19 6 Message Errors 25 | . . . . . . . . . . . 12 3 5 2 3 . Matter Fused 22 | . . . . . . . . . . . 8 3 1 3 6 1 Heat Flow Errors 12 | . . . . . . . . . . . 6 2 . . 3 1 Energy Discharges 10 | . . . . . . . . . . . 2 2 . 2 3 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . 2 . . . . . Data Loss (minor) 9 | . . . . . . . . . . . 6 1 1 . 1 . Data Loss (major) 5 | . . . . . . . . . . . 2 . . . 1 2 Misfires 6 | . . . . . . . . . . . 3 . 1 . 1 1 Alerts 1 | . . . . . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 374 | . . . . 14 . . . . . 19 198 . . . 78 65 Projectiles 123 | . . . . 14 . . . . . 19 42 . . . 11 37 Explosions 251 | . . . . . . . . . . . 156 . . . 67 28 Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 140 | . . . . . . . . . . . . . . . 111 29 Shots 2 | . . . . . . . . . . . . . . . 2 . Rammed 11 | . . . . . . . . . . . . . . . . 11 Targets Rammed 18 | . 1 . . 4 . . . . . . 1 . . . . 12 Kicked 7 | . 1 . . 4 . . . . . . 1 . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 424 | . 408 . 54 126 . 81 . 42 . 297 348 216 3 . 363 424 Average Temperature 105 | . 192 . 29 48 . 34 . 22 . 129 87 73 2 . 98 131 Received Heat Transfer 1732 | . 66 . 12 315 . 13 . . . . 364 . . . 81 881 Effects 4 | . . . . . . . . . . . 2 . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 14 | . 1 . . 2 . 1 . . . . 6 . . . 1 3 Combat Hostiles 14 | . 1 . . 2 . 1 . . . . 6 . . . 1 3 Parts Melted 30 | . 3 . . 6 . 2 . . . . 7 . . . 2 10 Heat Transferred 12592 | . 962 . 99 2035 . 174 . 50 . 311 4348 . 50 . 535 4028 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 4 | . . . . . . 2 . . . . 3 . . . . 4 Low Security (%) 41 | 100 100 . . 100 100 37 . . . . 16 . . . . . Level 1 21 | . . . . . . 20 . . . . 50 . . . . . Level 2 12 | . . . . . . 42 . . . . 16 . . . . 14 Level 3 19 | . . . . . . . . . . . 16 . . . . 60 Level 4 5 | . . . . . . . . . . . . . . . . 25 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1441 | . 54 . . 50 . 645 . . . . 926 . . . . 1441 Initial 721 | . . . . . . . . . . . 219 . . . . 721 Average 388 | . 8 . . 12 . 330 . . . . 396 . . . . 958 Influence Increases 6249 | . 102 . . 250 . 825 186 318 . 307 1609 . . . 458 2194 Destroy 0b10 Robot/C 2900 | . 60 . . 160 . 280 100 180 . 180 740 . . . 340 860 Destroy 0b10 Robot/NC 110 | . . . . 5 . 5 . . . 10 30 . . . 10 50 Destroy Leader 470 | . 10 . . 52 . 60 10 10 . 20 144 . . . 40 124 Allied During Kill 787 | . . . . . . 313 76 128 . 97 38 . . . 53 82 Successful Hack 110 | . 17 . . 17 . 24 . . . . 40 . . . . 12 Disable Machine 375 | . . . . . . 90 . . . . 165 . . . . 120 Destroy Structure 552 | . . . . 1 . 53 . . . . 302 . . . . 196 Advance Influence 750 | . . . . . . . . . . . 150 . . . . 600 Partial Spotted 30 | . 15 . . . . . . . . . . . . . . 15 Lose Combat Pursuer 165 | . . . . 15 . . . . . . . . . . 15 135 Influence Decreases 4868 | . 58 42 2 250 . 210 378 261 480 196 794 483 245 198 264 1007 Entered New Map 1554 | . . 22 2 . . . 228 81 480 . 42 343 85 198 . 73 Time Decay 2644 | . 58 20 . 240 . 150 150 180 . 196 632 140 160 . 244 474 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . 100 Lost Part 310 | . . . . 10 . . . . . . 40 . . . 20 240 Lost Ally 260 | . . . . . . 60 . . . . 80 . . . . 120 Squads Dispatched 35 | . 1 . . 5 . 3 . . . . 13 . . . 1 12 Investigation 19 | . 1 . . 3 . 2 . . . . 8 . . . . 5 Extermination 6 | . . . . 1 . . . . . . 3 . . . . 2 Reinforcement 7 | . . . . 1 . 1 . . . . 1 . . . . 4 Assault 3 | . . . . . . . . . . . 1 . . . 1 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Data Miner Redirects 7 | . . . . . . . . . . . 4 . . . . 3 Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . . . . . . . . . . . 2 . . . 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 189 | . 8 . 4 12 . 13 1 8 . 7 39 . . . 28 69 Peak Tracking Total 10 | . 4 . 3 4 . 3 1 7 . 4 5 . . . 10 9 Tactical Retreats 9 | . . . . 1 . . . . . . . . . . 1 7 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 3 | . . . . 2 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 28 | . . . . . . 6 . 3 . . 11 . . . . 8 Max in Single Turn 5 | . . . . . . . . . . . 5 . . . . 3 Garrison Access 2 | . . . . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 53 | . 4 . 3 8 . 4 . . 4 . 17 . . 4 . 9 Terminals 16 | . 3 . . 3 . 2 . . . . 5 . . . . 3 Fabricators 3 | . . . . . . . . . . . 2 . . . . 1 Repair Stations 5 | . 1 . . 1 . . . . . . 2 . . . . 1 Recycling Units 10 | . . . . 2 . 1 . . . . 4 . . . . 3 Scanalyzers 4 | . . . . . . 1 . . . . 2 . . . . 1 Garrison Access 4 | . . . . 2 . . . . . . 2 . . . . . Total Hacks 162 | . 9 . 21 15 . 12 . . 31 . 38 . . 17 . 19 Successful 110 | . 6 . 21 9 . 6 . . 31 . 15 . . 17 . 5 Failed 50 | . 3 . . 6 . 5 . . . . 22 . . . . 14 Catastrophic 13 | . 1 . . . . 1 . . . . 7 . . . . 4 Database Lockouts 2 | . . . . . . 1 . . . . 1 . . . . . Manual 40 | . 7 . . 3 . 3 . . . . 22 . . . . 5 Terminals 41 | . 8 . . 6 . 7 . . . . 12 . . . . 8 Fabricators 6 | . . . . . . . . . . . 5 . . . . 1 Repair Stations 9 | . 1 . . 1 . . . . . . 6 . . . . 1 Recycling Units 16 | . . . . 3 . 2 . . . . 6 . . . . 5 Scanalyzers 13 | . . . . . . 3 . . . . 6 . . . . 4 Garrison Access 8 | . . . . 5 . . . . . . 3 . . . . . Terminal Hacks 85 | . 5 . 21 5 . 4 . . 31 . 2 . . 17 . . Record 37 | . . . 21 . . . . . 11 . . . . 5 . . Part Schematic 19 | . 3 . . . . . . . 12 . . . . 4 . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . . . . 1 . . . . 3 . . . . 4 . . Branch Access Points 3 | . . . . 1 . 1 . . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . . 1 . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 4 . . . . 1 Scan Component 2 | . . . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . . 2 . . . . . Refit 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 2 . . . . 4 . . . . 1 Insert Component 1 | . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . Retrieve Study 5 | . . . . . . 2 . . . . 2 . . . . 1 Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . . . . . . Unauthorized Hacks 11 | . 1 . . 2 . . . . . . 5 . . . . 3 Terminals 1 | . . . . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 9 | . . . . 2 . . . . . . 4 . . . . 3 Fedlink 8 | . . . . 2 . . . . . . 4 . . . . 2 Scrapoids 1 | . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 . . 6 . 4 . . . . 13 . . . . 8 Full Trace Events 10 | . 1 . . 1 . 2 . . . . 4 . . . . 2 Feedback Events 3 | . . . . . . 1 . . . . 2 . . . . . Corruption 3 | . . . . . . 1 . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 3 . . . . . . . 12 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . 2 . . . . 2 . . . . 1 Parts Repaired 2 | . . . . . . . . . . . 2 . . . . . Time 103 | . . . . . . . . . . . 103 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 27 | . . . . . 20 . . . . . . . . . 2 5 Largest Group 20 | . . . . . 20 20 7 7 5 5 4 . . . 2 5 Highest-Rated Group 764 | . . . . . 764 764 315 315 238 238 188 . . . 79 238 Highest-Rated Ally 50 | . . . . . 50 50 50 50 50 50 50 . . . 49 50 Initial UFD Resources 60 | . . . . 23 37 37 37 37 37 39 39 57 57 57 60 60 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 246 | . . . . . . 62 9 23 . 20 33 . . . 11 88 Total Damage 8394 | . . . . . . 2197 577 1080 . 1605 718 . . . 354 1863 Kills 63 | . . . . . . 18 5 9 . 10 9 . . . 2 10 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 9682 | . 171 58 1215 1024 379 335 313 372 143 917 2214 294 323 314 655 955 Optics 7995 | . . . . 781 379 335 313 372 143 917 2214 294 323 314 655 955 Sensors 8418 | . 171 58 1215 1024 379 334 313 372 143 917 1645 280 323 314 655 275 Decoding 8226 | . . . . 1012 379 335 313 372 143 917 2214 294 323 314 655 955 Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 5 | . . . . . . . 2 . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 295 | . . . . 56 19 25 . . . . 126 . . . . 69 Traps 10 | . . . . . . . . . . . . . . . . 10 Emergency Access 9 | . . . . . . . . . . . 9 . . . . . Items 274 | . . . . 56 19 25 . . . . 115 . . . . 59 Exits 2 | . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 10154 | 67 330 58 1215 1024 379 335 313 372 143 917 2214 294 323 314 655 1201 Spaces Moved 5511 | 52 146 31 616 621 230 213 179 288 84 543 992 166 181 246 297 626 Core 209 | 14 . . . . . . . . . . . . . . . 195 Treads . | . . . . . . . . . . . . . . . . . Legs 5269 | 38 146 31 616 621 230 213 179 288 84 543 992 166 181 246 297 398 Wheels . | . . . . . . . . . . . . . . . . . Hover 33 | . . . . . . . . . . . . . . . . 33 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 113 115 115 107 103 103 103 103 175 173 103 173 50 Average Speed 150 | 110 180 190 194 128 116 132 170 109 167 153 158 175 174 120 176 122 Slowest Speed 265 | 150 190 190 195 265 120 190 180 180 175 175 175 175 175 175 178 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . 3 . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 40 | 3 34 4 56 16 91 7 45 46 75 71 36 40 35 63 51 22 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 6 | . . . . 1 . . 1 . 1 . . . . 3 . . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 13 | . . . 3 . . . 2 1 . 2 . . 3 . 2 . Spaces Dug 80 | . . . . . . . . . . . 74 2 . . . 4 Terrain Destroyed 499 | . . . . 1 . . . . . 1 197 2 . . 205 93 Melee . | . . . . . . . . . . . . . . . . . Projectile 103 | . . . . 1 . . . . . 1 66 2 . . 6 27 AOE 396 | . . . . . . . . . . . 131 . . . 199 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 6854 | 58 179 31 628 772 344 262 186 347 87 617 1458 167 189 265 386 878 Wait 713 | . 4 1 1 63 97 44 1 49 4 71 297 . . . 21 60 Move 5496 | 51 145 30 615 621 229 212 178 287 83 542 991 165 180 245 296 626 Hop . | . . . . . . . . . . . . . . . . . Pick Up 70 | 1 7 . 6 12 5 . 1 3 . . 19 . 2 3 3 8 Fast Attach 60 | 6 2 . . 7 1 . 2 . . . 6 . 2 8 1 25 Attach 30 | . . . . 8 1 . . 1 . . 7 . . . 2 11 Detach 10 | . 1 . . . . . 1 . . . . . . 1 . 7 Swap 80 | . . . 2 9 3 3 1 2 . . 31 1 . . 10 18 Drop 74 | . 2 . 2 7 8 1 2 4 . . 18 . 4 8 1 17 Fire 274 | . 17 . 2 36 . 2 . 1 . 4 88 1 1 . 27 95 Melee . | . . . . . . . . . . . . . . . . . Ram 10 | . . . . . . . . . . . . . . . . 10 Kick 7 | . 1 . . 4 . . . . . . 1 . . . . 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . . . . 24 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory (discovered 4 exits: Low x2 / Ext x2) -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 16) 383 | -10/Materials | Discovered new exit (range 9) 398 | -10/Materials | Entered Subcaves 399 | -10/Subcaves | Approached by a straggling Scientist 447 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 456 | -10/Subcaves | Entered Scraptown 813 | -8/Scraptown | Visited UFD Registry 813 | -8/Scraptown | Registered with UFD as "Shockcore" 862 | -8/Scraptown | Visited Chapter 10 920 | -8/Scraptown | Visited Curators Association 973 | -8/Scraptown | Visited Infowarlord's Domain 1032 | -8/Scraptown | Visited Scrap Suit Storage 1068 | -8/Scraptown | Found Scrap Suit 1425 | -8/Scraptown | Visited Derelict Rescue Squad 1439 | -8/Scraptown | Found DRS Beacon 1520 | -8/Scraptown | Met Optimus 1520 | -8/Scraptown | Accepted into 0bPrime 1641 | -8/Scraptown | Discovered new exit (range 5) 1642 | -8/Scraptown | Civil war broke out across Scraptown 1671 | -8/Scraptown | Entered Factory 1671 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 1993 | -6/Factory | Identified exit to Lower Caves 1993 | -6/Factory | Identified exit to Extension 2064 | -6/Factory | Lost 4 parts (1p1n2u) 2201 | -6/Factory | Loaded intel: 8 recycling unit locations 2407 | -6/Factory | Build established: Scavenger-Skirmisher 2452 | -6/Factory | Learned location of Protoforge (-3) 2695 | -6/Factory | Sucked down chute 2695 | -6/Factory | Entered Waste 2696 | -6/Waste | Joined by Warlord forces that had cleared the area 3002 | -6/Waste | Discovered new exit (range 12) 3015 | -6/Waste | Identified exit to Factory 3074 | -6/Waste | Entered Factory 3074 | -6/Factory | Accompanied by 20 allies 3164 | -6/Factory | Lost 11 allies 3302 | -6/Factory | Discovered new exit (range 5) 3337 | -6/Factory | Central database locked down 3409 | -6/Factory | Entered Lower Caves 3409 | -6/Lower Caves | Accompanied by 7 allies 3441 | -6/Lower Caves | Encountered a Warlord checkpoint 3684 | -6/Lower Caves | Found DCF Scrap (15 items) 3684 | -6/Lower Caves | Discovered new exit (range 17) 3718 | -6/Lower Caves | Learned Factory trap positions 3721 | -6/Lower Caves | Identified exit to Lower Caves 3722 | -6/Lower Caves | Entered another Lower Caves area 3722 | -6/Lower Caves | Accompanied by 7 allies 3775 | -6/Lower Caves | Build established: Skirmisher 3975 | -6/Lower Caves | Attracted the attention of an 0b10 base 4058 | -6/Lower Caves | Discovered new exit (range 16) 4073 | -6/Lower Caves | Identified exit to Data Miner 4094 | -6/Lower Caves | Entered Data Miner 4094 | -6/Data Miner | Accompanied by 5 allies 4094 | -6/Data Miner | Discovered new exit (range 6) 4111 | -6/Data Miner | Met Data Miner 4169 | -6/Data Miner | Learned location of Section 7 (-3) 4169 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4190 | -6/Data Miner | Received God Mode back door access code from Data Miner 4230 | -6/Data Miner | Identified exit to Proximity Caves 4237 | -6/Data Miner | Entered Proximity Caves 4237 | -5/Proximity Caves | Accompanied by 5 allies 4240 | -5/Proximity Caves | Spotter reported a threat 4377 | -5/Proximity Caves | Learned Factory interactive machine intel 5136 | -5/Proximity Caves | Discovered new exit (range 5) 5141 | -5/Proximity Caves | Identified exit to Factory 5154 | -5/Proximity Caves | Entered Factory 5154 | -5/Factory | Accompanied by 4 allies 5154 | -5/Factory | Evolved 2 slots: Utility x2 5155 | -5/Factory | Loaded intel: 125 trap records 5156 | -5/Factory | Loaded intel: 54 interactive machine locations 5255 | -5/Factory | Repaired Ovr. Titanium Leg 5307 | -5/Factory | Repaired Arm. Leg+ 5940 | -5/Factory | Central database locked down 6675 | -5/Factory | Found Imp. Powered Armor 6677 | -5/Factory | Found Imp. Powered Armor 6742 | -5/Factory | Identified exit to Factory 7102 | -5/Factory | Loaded intel: 8 recycling unit locations 7122 | -5/Factory | Incoming investigation squad redirected 7124 | -5/Factory | Identified exit to Upper Caves 7142 | -5/Factory | Incoming investigation squad redirected 7220 | -5/Factory | Incoming investigation squad redirected 7254 | -5/Factory | First assault squad dispatched 7277 | -5/Factory | Incoming assault squad redirected 7368 | -5/Factory | Entered Upper Caves 7644 | -5/Upper Caves | Discovered new exit (range 10) 7658 | -5/Upper Caves | Identified exit to Upper Caves 7662 | -5/Upper Caves | Entered another Upper Caves area 7765 | -5/Upper Caves | Learned Factory emergency access door positions 7781 | -5/Upper Caves | Found DCF Scrap (15 items) 7853 | -5/Upper Caves | Learned location of 1 exit from Factory 7961 | -5/Upper Caves | Discovered new exit (range 15) 7983 | -5/Upper Caves | Identified exit to Zhirov 7985 | -5/Upper Caves | Entered Zhirov 7985 | -5/Zhirov | Discovered new exit (range 3) 8015 | -5/Zhirov | Met Zhirov 8033 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8042 | -5/Zhirov | Learned location of Quarantine (-3) 8042 | -5/Zhirov | Learned location of Testing (-2) 8042 | -5/Zhirov | Learned location of Command (-1) 8074 | -5/Zhirov | Found Alien Artifact 8074 | -5/Zhirov | Identified Transdimensional Reconstructor 8074 | -5/Zhirov | Warped through subspace 8116 | -5/Zhirov | Found Alien Artifact 8116 | -5/Zhirov | Identified Integrated Reactor 8116 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8297 | -5/Zhirov | Identified exit to Proximity Caves 8299 | -5/Zhirov | Entered Proximity Caves 8300 | -4/Proximity Caves | Activated DRS Beacon 8301 | -4/Proximity Caves | Spotter reported a threat 8302 | -4/Proximity Caves | Spotter reported a threat 8400 | -4/Proximity Caves | Spotter reported a threat 8405 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8430 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8431 | -4/Proximity Caves | Spotter reported a threat 8693 | -4/Proximity Caves | System corruption reached 10% 8939 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8954 | -4/Proximity Caves | Entered Factory 8954 | -4/Factory | Accompanied by 2 allies 8954 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8955 | -4/Factory | Identified exit to Research 9204 | -4/Factory | Search patrols dispatched 9213 | -4/Factory | Loaded intel: 8 recycling unit locations 9234 | -4/Factory | Incoming investigation squad redirected 9610 | -4/Factory | Build established: Scavenger-Mutant 9672 | -4/Factory | Incoming investigation squad redirected 9704 | -4/Factory | First assault squad dispatched 9818 | -4/Factory | Incoming assault squad redirected 9905 | -4/Factory | Destroyed 8 combat bots 9909 | -4/Factory | Released all parts (15) 9935 | -4/Factory | Lost 11 parts (3p4n3u1w) 9952 | -4/Factory | Scrapoid reinforcements arrived 10045 | -4/Factory | Released all parts (9) 10057 | -4/Factory | Core integrity fell below 50% 10062 | -4/Factory | Lost 3 allies 10104 | -4/Factory | Spotted B-86 Titan 10133 | -4/Factory | Core integrity fell below 20% 10138 | -4/Factory | Lost 5 parts (3n2u) 10155 | -4/Factory | Core destroyed Last Messages --------------- 10132_ Slug penetrates Wall. 10132_ Slammed into H-77 Assassin. 10134_ K-01 Serf cleans the Matter Pump. 10135_ Slug penetrates Wall. 10135_ Penetrated by Slug. 10138_ Slammed into K-01 Serf. 10138_ Destabilizing: Core damaged (-11). 10139_ Slammed into K-01 Serf. 10150_ Slammed into A-15 Conveyor. 10150_ Destabilizing: System corrupted (+2). 10151_ Slammed into A-15 Conveyor. 10151_ Destabilizing: System corrupted (+1). 10152_ Penetrated by Slug. 10152_ Slammed into Y-64 Sentinel. 10155_ Penetrated by Slug. 10155_ A-15 Conveyor destroyed. 10155_ Slug penetrates Wall. 10155_ Penetrated by Slug. 10155_ Slammed into Y-64 Sentinel. 10155_ Destabilizing: Core damaged (-57). 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