Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 19:04:04 Player: celerysam Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (12) 60 Value Destroyed (320) 320 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7540 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1450 Matter 139/300 Energy 24/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Advanced Reaction Control System Improved Cloaking Device Improved Hacking Suite Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY ---------- Experimental Power Amplifier Small Storage Unit Structural Scanner Active Sensor Suite Advanced Transmission Jammer Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Dirty Datajack Advanced Remote Datajack Companion Sword > --- INVENTORY -------- Impulse Thruster Array Advanced Coolant Injector Stasis Canceller ECM Suite Advanced Reaction Control System Improved Cloaking Device Improved Hacking Suite [Rating: 154] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Neutrino Core Reactor Micro Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Surveybot 17 Chip Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Companion Sword Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Companion Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . . 8 2 2 . . 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 5 | . . . . 2 1 1 . . . 1 Utility 7 | . . . . 4 1 . . . 1 1 Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 77 | 6 3 4 5 8 25 3 1 1 9 12 Power 11 | 1 . 1 1 1 4 . . . . 3 Engine 5 | 1 . 1 1 1 1 . . . . . Core 4 | . . . . . 3 . . . . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 31 | 2 1 1 1 4 14 1 . . 4 3 Treads 2 | . . . . 1 . . . . . 1 Leg 2 | 2 . . . . . . . . . . Wheel 5 | . 1 1 1 2 . . . . . . Hover 6 | . . . . 1 5 . . . . . Flight 16 | . . . . . 9 1 . . 4 2 Utility 22 | 1 1 1 . 2 6 . . 1 4 6 Device 12 | . 1 . . 1 3 . . . 3 4 Storage 4 | 1 . 1 . . 1 . . . 1 . Processor 1 | . . . . 1 . . . . . . Hackware 2 | . . . . . 1 . . . . 1 Protection 3 | . . . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 13 | 2 1 1 3 1 1 2 1 . 1 . Energy Gun 5 | 1 1 1 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 2 | . . . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 6 | . . . 1 . 1 . . . 2 2 Parts Lost 46 | . 3 1 . 3 12 . . 2 2 23 Power 7 | . 1 . . 1 3 . . . 1 1 Propulsion 18 | . 1 . . 2 7 . . 1 . 7 Utility 14 | . . . . . 2 . . 1 . 11 Weapon 7 | . 1 1 . . . . . . 1 4 Highest Loss Streak 20 | . 3 1 . 2 11 . . 1 1 20 To Critical Strikes 1 | . . . . . 1 . . . . . Average Backups 10 | 4 6 8 13 13 11 8 8 7 7 6 Power 1 | . 1 . 1 2 . 1 1 1 1 . Propulsion 2 | 2 3 4 3 1 3 . 1 . . . Utility 4 | . . 2 4 6 4 5 6 5 5 5 Weapon 1 | . 1 1 2 3 2 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . . . 6 2 2 2 . . 4 4 Power 3 | . . . 1 1 . . . . 1 . Propulsion 3 | . . . 2 1 . . . . . . Utility 11 | . . . 1 . 2 2 . . 3 3 Weapon 3 | . . . 2 . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 89 99 100 68 70 76 82 84 79 66 Engine 7 | . 12 14 14 7 5 . . . . . Core 3 | . . . . . 2 10 10 10 8 6 Leg 1 | . 26 . . . . . . . . . Wheel 12 | . 1 27 28 16 4 . . . . . Flight 9 | . . . . . 12 26 26 26 23 20 Device 13 | . 6 14 14 12 14 15 15 11 14 14 Storage 8 | . 14 14 14 6 5 5 5 5 4 3 Hackware 1 | . . . . . . 5 5 5 4 4 Protection 1 | . . . . . 2 . . 3 3 2 Energy Gun 9 | . 14 16 23 6 1 . . . . . Ballistic Gun 3 | . 14 11 . . . 4 5 5 4 2 Special Weapon 1 | . . . . . . 4 5 5 4 3 Slashing Weapon 3 | . . . 4 6 5 5 5 5 4 3 Special Melee Weapon 1 | . . . . . . . 3 5 4 3 Peak Build Rating 154 | 6 7 9 22 67 83 100 106 106 125 154 Average Rating 57 | 3 6 7 13 58 70 98 104 103 115 117 On Entrance 56 | . 6 6 9 22 66 83 100 106 103 119 Naked Turns 26 | . . . . . . . . . . 26 Heaviest Build 51 | 11 13 30 33 46 51 34 35 35 39 50 Greatest Support 75 | 20 20 26 26 46 49 37 37 37 43 75 Greatest Overweight (x) 3 | . . 1 1 2 3 . . 1 1 2 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 8 8 8 8 8 Average Capacity 11 | 6 8 14 15 15 11 8 8 8 8 7 Most Carried 15 | 6 8 11 15 15 15 8 8 8 8 8 Average Carried 10 | 4 6 8 13 13 11 7 8 7 7 6 Final Capacity 15 | 8 8 15 15 15 8 8 8 8 8 5 Final Carried 15 | 6 6 10 15 15 8 8 8 6 8 5 Class Distribution -------------------- 44% | Mutant 23% | Infiltrator-Ninja 13% | Scout 8% | Assassin 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Assassin | -6/Factory Assassin | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Resources | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Matter Collected 1022 | 205 52 95 40 191 60 . 266 113 . . Remotely . | . . . . . . . . . . . Salvage Created 339 | . 97 69 . 53 120 . . . . . Parts 38 | . 8 11 . 10 9 . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . 17 . . . . . . . . Prevented 5 | . . . . . . . 5 . . . Kills | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 9 | . 2 4 . 1 2 . . . . . Melee 2 | . . . . . 2 . . . . . Guns 7 | . 2 4 . 1 . . . . . . Classes Destroyed 5 | . 3 . . 2 . . . . . . Worker 1 | . 1 . . . . . . . . . Builder 1 | . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . Swarmer 6 | . 2 4 . . . . . . . . Programmer 3 | . . . . 1 2 . . . . . Best Kill Streak 4 | . 3 4 . 1 1 . . . . . Combat Bots Only 4 | . 2 4 . 1 1 . . . . . Max Kills in Single Turn 1 | . 1 1 . 1 1 . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Hostile Shots Fired 511 | . 70 29 2 32 124 . . 45 16 193 Missed 210 | . 19 11 . 9 61 . . 24 6 80 Hits 301 | . 51 18 2 23 63 . . 21 10 113 Projectile 301 | . 51 18 2 23 63 . . 21 10 113 AOE 3 | . . . . . 3 . . . . . Critical Strikes 20 | . 2 . . 1 4 . . . 1 12 Actively Blocked 1 | . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 6384 | . 496 152 41 421 1560 . . 346 154 3214 Core 2253 | . 78 61 9 53 453 . . 100 46 1453 Absorbed by Shields 15 | . . . . . 15 . . . . . Redirected to Shielding 148 | . . . . . . . . 22 21 105 Core Remaining (%) 79 | 100 . . 40 93 54 . . 91 96 . Volleys Fired 30 | . 11 8 1 10 . . . . . . Largest 2 | . 2 2 1 1 . . . . . . Hottest 110 | . 70 110 65 80 . . . . . . Shots Fired 45 | . 22 12 1 10 . . . . . . Gun 41 | . 22 12 1 6 . . . . . . Cannon 4 | . . . . 4 . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 18 | . 11 3 . 4 . . . . . . Thermal 27 | . 11 9 1 6 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 5 | . 5 2 4 3 . . . . . . Robot Miss Streak 3 | . 2 3 1 2 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 33 | . 12 4 1 5 8 . . 1 . 2 Core Hits 17 | . 5 4 2 4 2 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . . . Melee Attacks 154 | . . . . 10 29 10 2 3 44 56 Impact . | . . . . . . . . . . . Slashing 154 | . . . . 10 29 10 2 3 44 56 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 818 | . 170 76 18 134 307 . . 50 . 63 Guns 367 | . 170 76 18 103 . . . . . . Cannons 31 | . . . . 31 . . . . . . Explosions . | . . . . . . . . . . . Melee 420 | . . . . . 307 . . 50 . 63 Ramming . | . . . . . . . . . . . Kinetic 166 | . 109 26 . 31 . . . . . . Thermal 232 | . 61 50 18 103 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 420 | . . . . . 307 . . 50 . 63 Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . 1 7 . . . . 20 Average Corruption 5 | . . . . 1 5 . . . . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . . 2 10 . . . . 10 Message Errors 1 | . . . . . 1 . . . . . Matter Fused 4 | . . . . 1 1 . . . . 2 Heat Flow Errors 4 | . . . . . 4 . . . . . Energy Discharges 6 | . . . . 1 4 . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . 5 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 370 | . 39 . 26 134 229 24 105 48 21 370 Average Temperature 50 | . 22 . 15 59 49 7 43 20 1 89 Received Heat Transfer 1136 | . 153 6 12 171 231 . . . 27 536 Effects 4 | . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . Heat Transferred 518 | . 150 148 20 200 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Maximum Alert Level 2 | . . . . 1 1 . . . 2 2 Low Security (%) 64 | 100 100 . . 86 96 100 . . 30 8 Level 1 24 | . . . . 13 3 . . . 61 43 Level 2 11 | . . . . . . . . . 7 48 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 666 | . 50 . . 230 207 174 . . 409 666 Initial 196 | . . . . . 108 100 . . 3 196 Average 170 | . 5 . . 63 70 126 . . 248 402 Influence Increases 2845 | . 75 140 . 350 479 120 . 15 758 908 Destroy 0b10 Robot/C 180 | . 40 80 . 20 40 . . . . . Destroy 0b10 Robot/NC 15 | . 10 . . 5 . . . . . . Destroy Leader 20 | . 10 . . 10 . . . . . . Disable Machine 45 | . . . . . . . . . 30 15 Destroy Structure 295 | . . . . 10 34 20 . . 78 153 Partial Spotted 120 | . . . . . . . . . 45 75 Lose Combat Pursuer 570 | . 15 60 . 105 105 . . 15 105 165 Active Sensor Use 1600 | . . . . 200 300 100 . . 500 500 Influence Decreases 2399 | . 60 65 90 128 494 197 130 10 413 812 Entered New Map 524 | . . 8 90 . 114 107 49 . 2 154 Time Decay 1145 | . 30 47 . 98 280 90 81 . 241 278 Search Patrol Dispatched 300 | . . . . . . . . . 150 150 Lost Part 420 | . 30 10 . 30 90 . . 10 20 230 Lost Ally 10 | . . . . . 10 . . . . . Squads Dispatched 32 | . 1 . . 4 5 2 . . 10 10 Investigation 16 | . . . . 2 3 1 . . 5 5 Extermination 10 | . . . . 1 2 . . . 3 4 Reinforcement 6 | . 1 . . 1 . 1 . . 2 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 1 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses 16 | . . . . 2 3 1 . . 5 5 Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Distress Signals 3 | . 1 . . 1 1 . . . . . Communications Jammed 16 | . . . . . . . . . 16 . Distress Signals 16 | . . . . . . . . . 16 . Times Spotted 93 | . 11 6 6 15 14 . . 5 12 24 Peak Tracking Total 10 | . 7 6 4 7 8 . . 5 4 10 Tactical Retreats 26 | . 1 2 1 5 4 . . 1 5 7 Traps | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Traps Triggered 7 | . . . . . 2 1 . . 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Machines Disabled 3 | . . . . . . . . . 2 1 Max in Single Turn 1 | . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Machines Accessed 16 | . . . 6 . 3 . 3 . 1 3 Terminals 6 | . . . . . 2 . . . 1 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 40 | . . . 25 . 4 . 7 . 1 3 Successful 37 | . . . 25 . 2 . 7 . 1 2 Failed 3 | . . . . . 2 . . . . 1 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . 3 . . . . 2 Terminals 7 | . . . . . 3 . . . 1 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . . . 25 . . . 7 . 1 1 Record 29 | . . . 23 . . . 5 . . 1 Open Door 3 | . . . 1 . . . 2 . . . Alert Level 1 | . . . . . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . 1 Terminals 2 | . . . . . 1 . . . . 1 Assimilate 1 | . . . . . 1 . . . . . Botnet 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . 2 . . . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Total Allies 1 | . . . . . 1 . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . 2 . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Active Infowar (turns) 4838 | . 110 613 1355 466 637 187 308 91 530 541 A.S.S. 2655 | . . . . 465 637 187 308 91 530 437 Structural 4659 | . 110 613 1355 466 555 187 308 91 530 444 Jamming 1031 | . . . . . 1 . . . 525 505 ECM 161 | . . . . . 67 . . . . 94 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Turns Passed 5217 | 71 227 613 1355 466 756 187 308 91 530 613 Spaces Moved 7401 | 53 167 527 1235 396 816 484 1002 263 1207 1251 Core 115 | 19 . . . . . . . . . 96 Treads 8 | . . . . . . . . . . 8 Legs 171 | 34 137 . . . . . . . . . Wheels 2400 | . 30 527 1235 396 212 . . . . . Hover 117 | . . . . . 117 . . . . . Flight 4590 | . . . . . 487 484 1002 263 1207 1147 Fastest Speed 25 | 50 80 105 105 96 28 28 28 28 28 25 Average Speed 57 | 94 112 105 105 101 62 28 28 28 29 30 Slowest Speed 170 | 120 120 105 105 130 145 28 28 111 109 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Potential Cave-ins 5 | . . . . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 34 28 81 11 22 13 93 34 42 43 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 3 | . . . 1 . . . 1 1 . . Spaces Dug 135 | . . . . 11 20 10 2 2 39 51 Terrain Destroyed 135 | . . . . 11 20 10 2 2 39 51 Melee 134 | . . . . 10 20 10 2 2 39 51 Projectile 1 | . . . . 1 . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Upp Upp Res Res Total 8114 | 70 183 573 1296 436 1021 521 1025 274 1321 1394 Wait 259 | 6 . 29 34 . 84 . 21 7 38 40 Move 7389 | 52 166 526 1234 395 815 483 1001 262 1204 1251 Hop 1 | . . . . . . . . . 1 . Pick Up 68 | 6 3 6 11 8 14 4 . . 10 6 Fast Attach 25 | 6 . . . 5 7 1 1 . 1 4 Attach 37 | . 3 2 . 4 13 2 . 2 3 8 Detach 5 | . . . . 1 2 . . . 1 1 Swap 29 | . . 2 5 . 10 . . . 8 4 Drop 47 | . . . 11 3 14 3 . . 10 6 Fire 30 | . 11 8 1 10 . . . . . . Melee 154 | . . . . 10 29 10 2 3 44 56 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 70 | . . . . . 33 18 . . 1 18 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Rec] / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Arm) -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Met a group of wandering Federalists 294 | -10/Materials | Discovered new exit (range 8) 296 | -10/Materials | Lost 3 parts (1p1n1w) 299 | -10/Materials | Entered Subcaves 300 | -10/Subcaves | Continued accompanying wandering Federalists (6) 300 | -10/Subcaves | Approached by a straggling Scientist 323 | -10/Subcaves | Build established: Mutant 804 | -10/Subcaves | Discovered new exit (range 15) 819 | -10/Subcaves | Core integrity fell below 50% 912 | -10/Subcaves | Entered Scraptown 1028 | -8/Scraptown | Visited UFD Registry 1043 | -8/Scraptown | Visited Cyclists 1069 | -8/Scraptown | Visited Fellowship of the Rings 1095 | -8/Scraptown | Visited Awakened 1142 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 1145 | -8/Scraptown | Learned 8 Factory zone layouts 1147 | -8/Scraptown | Learned Research emergency access door positions 1156 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1473 | -8/Scraptown | Registered with UFD as "Flashwalker" 1500 | -8/Scraptown | Visited Scrapoid Research Area 1544 | -8/Scraptown | Visited Science Guys 1702 | -8/Scraptown | Visited Curators Association 1733 | -8/Scraptown | Visited Scrap Suit Storage 1813 | -8/Scraptown | Visited Infowarlord's Domain 1822 | -8/Scraptown | Found Active Sensor Suite 1861 | -8/Scraptown | Visited Sword Containment 1899 | -8/Scraptown | Visited Cartography Club 1927 | -8/Scraptown | Found Surveybot 17 Chip 2128 | -8/Scraptown | Met Optimus 2128 | -8/Scraptown | Accepted into 0bPrime 2182 | -8/Scraptown | Visited Derelict Rescue Squad 2232 | -8/Scraptown | Civil war broke out across Scraptown 2256 | -8/Scraptown | Discovered new exit (range 3) 2267 | -8/Scraptown | Entered Factory 2267 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 2268 | -6/Factory | Identified exit to Extension 2296 | -6/Factory | Lost 5 allies 2556 | -6/Factory | Build established: Scavenger-Assassin 2716 | -6/Factory | Discovered new exit (range 15) 2732 | -6/Factory | Identified exit to Factory 2733 | -6/Factory | Entered another Factory area 2733 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2925 | -5/Factory | Build established: Assassin 3195 | -5/Factory | Lost 11 parts (3p6n2u) 3437 | -5/Factory | Fabricated Nuclear Pulse Array? 3483 | -5/Factory | Discovered new exit (range 14) 3489 | -5/Factory | Identified exit to Factory 3489 | -5/Factory | Entered another Factory area 3489 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3657 | -4/Factory | Discovered new exit (range 14) 3660 | -4/Factory | Identified exit to Upper Caves 3672 | -4/Factory | Build established: Scout 3676 | -4/Factory | Entered Upper Caves 3811 | -4/Upper Caves | Entered an active Warlord outpost 3813 | -4/Upper Caves | Learned 8 Factory zone layouts 3813 | -4/Upper Caves | Learned Factory emergency access door positions 3813 | -4/Upper Caves | Learned Factory terminal intel 3813 | -4/Upper Caves | Learned Research terminal intel 3846 | -4/Upper Caves | Discovered new exit (range 9) 3850 | -4/Upper Caves | Identified exit to Upper Caves 3883 | -4/Upper Caves | Learned location of Quarantine (-2) 3984 | -4/Upper Caves | Entered another Upper Caves area 4018 | -4/Upper Caves | Discovered new exit (range 10) 4021 | -4/Upper Caves | Identified exit to Research 4052 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4075 | -4/Upper Caves | Entered Research 4075 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4077 | -3/Research | Loaded intel: 23 terminal locations 4133 | -3/Research | Discovered new exit (range 16) 4161 | -3/Research | Identified exit to Armory 4301 | -3/Research | Spotted B-86 Titan 4370 | -3/Research | Build established: Infiltrator-Ninja 4380 | -3/Research | Found Prototype Device 4381 | -3/Research | Identified Exp. Thermal Shield 4575 | -3/Research | Search patrols dispatched 4591 | -3/Research | Discovered new exit (range 9) 4604 | -3/Research | Identified exit to Research 4605 | -3/Research | Entered another Research area 4605 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4892 | -2/Research | Spotted B-90 Cyclops 4996 | -2/Research | Found Prototype Hackware 4996 | -2/Research | Identified Exp. Hacking Suite 5105 | -2/Research | Search patrols dispatched 5135 | -2/Research | System corruption reached 10% 5142 | -2/Research | Core integrity fell below 50% 5163 | -2/Research | Spotted B-90 Cyclops 5201 | -2/Research | Lost 20 parts (1p7n9u3w) 5210 | -2/Research | Core integrity fell below 20% 5218 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05170_ Companion Sword destroyed. Companion Sword: "My time is up..." 05172_ B-90 Cyclops activates siege mode. 05173_ Critical hit (Meltdown: +410). 05174_ System corrupted: Component data lost. 05189_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 9X. 05194_ Acquired Adv. Phase Shifter. 05197_ System corrupted: Component data lost. 05203_ Acquired Biometal Heavy Treads. The Biometal Heavy Treads can enter siege mode by activating it again. See Siege stat context help for more info. 05205_ Wave Intensifier disabled. 05213_ P-80 Master resets P-80 Master, system corruption cleaned. 05215_ Adv. Phase Shifter destroyed. 05216_ System corrupted: Biometal Heavy Treads rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "" ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #########????????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????? ???????????????? | | ?????????????????????? #?????????????? | | """""??????????????????#### #?????????????? | | """???????????????????? # #?????????????? | | """""""???????????????? # #?????????????? | | ???????????????? # #?????????????? | | ?????????????? # +?????????????? | | ??????????????? + #?????????????? | | #######??????????????????? ?# #?????? ?????? | | # # ???????????########/#### #????? ??????? | | # ????????????????# p ppp # #####/##??????? | | # ????????????????# =@p # #??????? | | # ????????????????# " "" # #??????? | | + ????????????????# """"""" # #??????? | | # ????????????????# """"""" + #??????? | | # ????????????????# # ###+??????????? | | # ????????????????# # #?????????????? | | # ????????????????########+#### #?????????????? | | ##?????????????????????# #?????????????? | | ##?????????????????????# #?????????????? | | ##?????????????????????# #?????????????? | | ##?????????????????????# #?????????????? | | ##? ##?????????????????######## #?????????????? | | ### #####???????????# ????????# #?????????????? | | ### #####???????????# ??????# #?????????????? | | ###??????????# !!????# #?????????????? | | ###?????????## !! ??# #?????????????? | | ???? / !! # #?????????????? | | #####????????# + +?????????????? | | ############????????# # #?????????????? | | #####???????????# ??# #?????????????? | | ##????????????########+#### #?????????????? | | "" ##?????????? #?????????????? | | "" ##?????????????????# #????#????????? | | "" ##?????????????????# #??? #????????? | | "" ##?????????????????# #???/####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 63 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1210 ECM Strength 1 Jamming Range 16 Power Amplification 40 Armor Coverage 150 Utility Shielding 66 Phase Shifting 15 Evasion (%) 75 Recoil Reduction 2 Offensive Hacking 16 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JammingInsulationFlail Manual? 0 Play Time 03:25:39 Cumulative 274.7 hours Start 2025.08.03 @ 19:52:11 End 2025.08.28 @ 19:04:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 426 Rogue 426 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 63 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 51587d63-3812-478e-b112-24d27927162c