Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 13:32:22 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1863) 1863 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5323 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 173/300 Energy 257/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Medium Storage Unit Improved Sensor Array Signal Interpreter Seismic Detector Advanced Targeting Computer Light Armor Plating System Shield > --- WEAPON (3) ------- Flak Gun Advanced Assault Cannon Spear > --- INVENTORY (10) --- Micro Nuclear Core Improved Carbon-fiber Leg Advanced ECM Suite Spread Laser Flak Gun Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Seismic Detector Advanced Targeting Computer Light Armor Plating System Shield > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Spear > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Advanced ECM Suite Spread Laser Flak Gun Missile Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 2 1 Weapon 1 | . . . . . 1 Parts Attached 69 | 7 4 29 11 16 2 Power 7 | 1 1 2 2 1 . Engine 6 | 1 1 2 1 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 21 | 2 . 14 1 4 . Treads . | . . . . . . Leg 21 | 2 . 14 1 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 . 5 4 6 1 Device 8 | 1 . 4 1 2 . Storage 3 | 1 . 1 1 . . Processor 2 | . . . . 2 . Hackware 1 | . . . . . 1 Protection 4 | . . . 2 2 . Artifact . | . . . . . . Weapon 23 | 2 3 8 4 5 1 Energy Gun 9 | 1 2 4 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon 6 | . . 2 2 2 . Launcher 4 | . 1 1 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 8 | . 1 4 . 3 . Power 2 | . 1 1 . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . . 2 . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . 1 1 . 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 99 100 98 100 Engine 8 | . 14 11 3 7 6 Core 1 | . . . 5 . . Leg 35 | . 28 44 36 28 26 Device 15 | . 14 11 18 21 13 Storage 9 | . 14 11 9 7 6 Processor 2 | . . . . 7 13 Protection 3 | . . . 9 7 6 Energy Gun 14 | . 27 18 9 6 . Ballistic Gun 1 | . . 1 . 3 6 Ballistic Cannon 3 | . . 1 8 4 6 Naked Turns . | . . . . . . Heaviest Build 35 | 14 15 24 34 35 . Greatest Support 60 | 20 20 60 60 60 . Greatest Overweight (x) 1 | 1 . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 4 8 10 10 10 8 Average Carried 8 | 2 4 9 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 8 10 10 9 6 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1267 | 237 90 298 355 287 . Remotely . | . . . . . . Salvage Created 1878 | 14 116 954 384 410 . Parts 98 | 2 7 56 19 14 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 45 | . 5 19 15 6 . Guns 26 | . 1 15 8 2 . Cannons 7 | . . 1 6 . . AOE 10 | . 3 2 1 4 . Classes Destroyed 12 | 1 3 4 1 3 . Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 4 | . . . 1 3 . Operator 1 | . . 1 . . . Watcher 6 | . 1 4 . 1 . Swarmer 10 | . 3 3 4 . . Grunt 22 | . 2 8 9 3 . Duelist 1 | . . 1 . . . Sentry 11 | . . 7 2 2 . Programmer 1 | . . . . 1 . Best Kill Streak 4 | 1 4 3 4 4 . Combat Bots Only 4 | . 3 3 4 3 . Max Kills in Single Turn 3 | 1 3 2 1 2 . Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 2850 | . 140 1201 685 824 . Core 338 | . 52 175 64 47 . Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 79 56 88 93 . Volleys Fired 151 | 2 12 78 37 22 . Largest 2 | 2 2 2 2 2 . Hottest 109 | 70 100 106 109 101 . Shots Fired 300 | 4 24 156 74 42 . Gun 240 | 4 22 153 37 24 . Cannon 47 | . . 1 34 12 . Launcher 13 | . 2 2 3 6 . Special . | . . . . . . Kinetic 76 | 2 . 12 34 28 . Thermal 211 | 2 22 142 37 8 . Explosive 13 | . 2 2 3 6 . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 2 6 20 12 11 . Robot Miss Streak 10 | 1 3 4 10 5 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 220 | 2 12 105 63 38 . Core Hits 164 | 1 6 42 73 42 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 1 7 2 1 . Burn 8 | . 1 7 . . . Blast 3 | . . . 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4351 | 18 352 1616 1250 1115 . Guns 2403 | 18 139 1413 496 337 . Cannons 784 | . . 20 519 245 . Explosions 1159 | . 213 183 235 528 . Melee . | . . . . . . Ramming 5 | . . . . 5 . Kinetic 1168 | 6 . 144 519 499 . Thermal 2019 | 12 139 1289 496 83 . Explosive 1159 | . 213 183 235 528 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . 1 . Average Corruption 1 | . . 2 . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 1 . 4 . Matter Fused 2 | . . 1 . 1 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 174 | . 32 12 37 93 . Projectiles 2 | . . . . 2 . Explosions 172 | . 32 12 37 91 . Melee . | . . . . . . Knockbacks 17 | . . . 15 2 . Impact . | . . . . . . Kinetic 14 | . . . 12 2 . Secondary 3 | . . . 3 . . Self-Inflicted Damage 196 | . . . . 196 . Shots 3 | . . . . 3 . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 266 | 60 263 266 15 42 . Average Temperature 94 | 30 112 105 6 28 . Received Heat Transfer 1041 | . 75 438 315 213 . Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Melted 15 | . 2 13 . . . Heat Transferred 5345 | 37 481 4107 615 105 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 377 | 5 189 370 377 332 162 Initial 171 | . 3 . 156 171 162 Average 194 | . 48 194 255 242 162 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 51 | 100 100 48 31 39 100 Level 1 48 | . . 51 68 60 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 1 . 3 . Investigation 1 | . . . . 1 . Extermination 1 | . . . . 1 . Reinforcement 5 | . 3 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 10 | . 1 4 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 10 29 23 15 . Peak Tracking Total 7 | . 5 6 7 4 . Tactical Retreats 5 | . . 2 1 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 5 | . . 2 . 3 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 15 | . 3 4 6 2 . Terminals 15 | . 3 4 6 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . 8 11 17 9 . Successful 21 | . 4 6 6 5 . Failed 24 | . 4 5 11 4 . Catastrophic 4 | . 1 . 2 1 . Database Lockouts . | . . . . . . Manual 31 | . 5 8 13 5 . Terminals 45 | . 8 11 17 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 4 2 3 . Prototype ID Bank 3 | . . 1 1 1 . Terminal Index 1 | . . 1 . . . Alert Level 2 | . . 1 . 1 . Locate Traps 3 | . 1 1 . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 3 2 4 2 . Terminals 11 | . 3 2 4 2 . Track 2 | . 1 . 1 . . Botnet 7 | . 2 2 2 1 . Disrupt 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 15 | . 3 4 6 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 3009 | 56 456 1073 648 773 3 Spaces Moved 1928 | 38 322 617 406 545 . Core 17 | 17 . . . . . Treads . | . . . . . . Legs 1911 | 21 322 617 406 545 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 . Average Speed 119 | 93 120 120 120 120 . Slowest Speed 190 | 120 120 190 120 120 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 47 62 36 19 . Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 111 | . 18 11 18 64 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 110 | . 18 11 18 63 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 2341 | 52 367 799 499 621 3 Wait 111 | 1 19 44 24 23 . Move 1923 | 37 321 616 405 544 . Hop . | . . . . . . Pick Up 38 | 5 9 10 8 6 . Fast Attach 15 | 4 . 5 3 3 . Attach 19 | 3 1 7 2 4 2 Detach 3 | . . 2 1 . . Swap 35 | . 3 17 6 9 . Drop 45 | . 2 20 13 9 1 Fire 151 | 2 12 78 37 22 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 12) 57 | -11/Junkyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 3) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x2 1143 | -9/Materials | Build established: Scavenger-Mutant 1508 | -9/Materials | Discovered new exit (range 7) 1586 | -9/Materials | Entered another Materials area 1586 | -8/Materials | Evolved 2 slots: Utility x2 1822 | -8/Materials | Build established: Mutant 2212 | -8/Materials | Discovered new exit (range 15) 2234 | -8/Materials | Entered Factory 2234 | -7/Factory | Evolved 2 slots: Utility x2 2986 | -7/Factory | Discovered new exit (range 11) 3005 | -7/Factory | Identified exit to Factory 3007 | -7/Factory | Entered another Factory area 3007 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3010 | -6/Factory | Self-destructed Last Messages --------------- 02977_ R-06 Scavenger collects Imp. Sensor Array. 02978_ K-01 Serf destroyed. 02981_ R-06 Scavenger destroyed. 02985_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 02985_ System corrupted: Adv. Assault Cannon misfires. 02985_ R-06 Scavenger Lgt. Ion Engine blasted off. 02985_ R-06 Scavenger destroyed. 02986_ EXIT=FOUND 02987_ Acquired 8 matter. 02991_ Acquired 49 matter. 02992_ Acquired 3 matter. 02994_ R-06 Scavenger collects Lgt. Ion Engine. 02995_ Acquired 5 matter. 02999_ R-06 Scavenger collects Wheel. 03003_ System corrupted: IFF burst signal emitted. 03005_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE 03007_ Dropped Sensor Array. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????x??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????? "??????????? | | ??????????????????????########## "??????????? | | ??????????????????????# " ?????????? | | ??????????????????????# ""?????????? | | ??????????????????????# @ ""?????????? | | ??????????????????????# [ ????????? | | ??????????????????????# ????????? | | ??????????????????????####+######+######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterUtilityBay Manual? 0 Play Time 00:42:30 Cumulative 191.7 hours Start 2023.09.14 @ 15:35:32 End 2023.11.15 @ 13:32:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce8d8562-23f5-40f0-8f40-e3de2ee3f664