Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 14:25:42 Player: Maxima Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3914) 3914 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 8362 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 192 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Nuclear Core Nuclear Core Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Improved Cooling System High-capacity Storage Unit Compact Battery > --- WEAPON ----------- Arc Projector Heavy Particle Gun Gatling Laser Gatling Laser Plasma Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Graphene Brace Lightning Gun Particle Gun Heavy Laser Heavy Laser Plasma Cannon [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Field Laser Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 3 | . . . . 1 1 1 Parts Attached 106 | 6 6 1 28 33 15 17 Power 20 | 1 2 . 6 5 2 4 Engine 13 | 1 2 . 6 2 2 . Core 7 | . . . . 3 . 4 Reactor . | . . . . . . . Propulsion 36 | 2 . . 17 8 6 3 Treads 2 | . . . 2 . . . Leg 34 | 2 . . 15 8 6 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 2 . 2 9 3 4 Device 13 | . . . 1 5 3 4 Storage 6 | 1 1 . 1 3 . . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 2 1 3 11 4 6 Energy Gun 17 | 1 1 1 3 3 2 6 Energy Cannon 5 | . . . . 3 2 . Ballistic Gun 5 | 1 . . . 4 . . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . 1 . 1 5 . . Parts Lost 58 | . . . 6 21 5 26 Power 6 | . . . . 2 . 4 Propulsion 22 | . . . 3 8 4 7 Utility 10 | . . . . 4 . 6 Weapon 20 | . . . 3 7 1 9 Highest Loss Streak 22 | . . . 2 11 1 22 To Critical Strikes 1 | . . . 1 . . . Average Backups 13 | . 3 6 10 16 17 14 Power 2 | . 1 2 2 2 3 3 Propulsion 2 | . . . 3 4 1 2 Utility 6 | . . 2 3 9 9 5 Weapon 1 | . 1 1 1 . 3 2 Tool/Special . | . . . . . . . Unused Backups 13 | . . 1 1 4 . 7 Power 6 | . . . 1 2 . 3 Propulsion 1 | . . . . 1 . . Utility 5 | . . . . 1 . 4 Weapon 1 | . . 1 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 96 77 91 94 97 84 Engine 8 | . 14 11 10 6 6 . Core 1 | . . . . 2 . 10 Leg 31 | . 28 22 34 35 28 23 Device 8 | . . . 5 8 14 13 Storage 13 | . 14 11 11 17 15 9 Processor 2 | . 11 11 5 . . . Energy Gun 15 | . 14 21 21 8 15 15 Energy Cannon 5 | . . . . 7 10 9 Ballistic Gun 2 | . 7 . . 5 2 . Peak Build Rating 54 | 6 11 13 26 37 47 54 Average Rating 27 | 4 9 12 17 31 40 45 On Entrance 18 | . 6 11 13 23 31 47 Avg Prop Armor Cover (%) 14 | . . . 14 . . . Naked Turns . | . . . . . . . Heaviest Build 87 | 11 30 30 57 63 72 87 Greatest Support 69 | 20 20 20 52 68 66 69 Greatest Overweight (x) 10 | . 1 1 10 1 2 2 Average Overweight (x) . | . . 1 . . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 18 | 6 11 15 16 20 20 20 Most Carried 20 | 2 5 7 17 20 20 20 Average Carried 13 | . 3 6 10 16 17 14 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 2 5 7 10 12 20 8 Class Distribution -------------------- 30% | Gunner 26% | Mutant 20% | Scavenger-Gunner 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1703 | 224 75 . 389 625 198 192 Remotely . | . . . . . . . Salvage Created 4481 | . 86 . 961 1897 904 633 Parts 227 | . 12 . 44 109 50 12 Haulers Intercepted 3 | . . . . 3 . . Recyclers Shooed 5 | . . . 2 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 90 | . 3 . 22 40 14 11 Melee 2 | . . . . 2 . . Guns 58 | . 3 . 20 20 9 6 Cannons 18 | . . . . 11 4 3 AOE 6 | . . . . 5 . 1 Classes Destroyed 14 | . 2 . 3 6 1 2 Worker 6 | . . . 2 2 2 . Builder 3 | . . . . 1 2 . Tunneler 1 | . . . . 1 . . Hauler 3 | . . . . 3 . . Recycler 1 | . . . . 1 . . Watcher 9 | . 2 . 1 4 2 . Swarmer 19 | . 3 . 4 12 . . Grunt 40 | . . . 10 18 5 7 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . . . 2 Sentry 18 | . . . 8 7 3 . Hunter 3 | . . . . 2 1 . Programmer 5 | . . . . . 5 . Heavy 1 | . . . . 1 . . Best Kill Streak 9 | . 5 . 4 9 3 5 Combat Bots Only 5 | . 3 . 4 5 2 5 Max Kills in Single Turn 2 | . 2 . 1 2 2 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 . 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 662 | . 30 2 131 208 125 166 Missed 174 | . 7 1 35 53 41 37 Hits 488 | . 23 1 96 155 84 129 Melee 11 | . . . . . . 11 Projectile 477 | . 23 1 96 155 84 118 Critical Strikes 22 | . . . 6 5 2 9 Actively Blocked 4 | . . . . . . 4 Damage Taken 8260 | . 190 15 1260 3018 929 2848 Core 1560 | . 30 . 152 427 95 856 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 48 | . . . 48 . . . Core Remaining (%) 71 | 100 88 . 62 22 86 . Volleys Fired 267 | . 9 2 71 113 39 33 Largest 5 | . 2 2 2 3 4 5 Hottest 374 | . 70 119 126 169 283 374 Shots Fired 681 | . 18 4 136 254 151 118 Gun 491 | . 18 4 136 162 100 71 Cannon 181 | . . . . 83 51 47 Launcher 9 | . . . . 9 . . Special . | . . . . . . . Kinetic 81 | . 9 . . 64 8 . Thermal 441 | . 9 4 133 78 116 101 Explosive 9 | . . . . 9 . . Electromagnetic 150 | . . . 3 103 27 17 Robot Hit Streak 17 | . 4 1 10 12 17 11 Robot Miss Streak 5 | . 3 3 3 4 5 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . 2 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 444 | . 9 1 91 164 98 81 Core Hits 208 | . 5 . 31 89 47 36 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 1 . 4 3 . . Burn 5 | . 1 . 4 . . . Destroy 1 | . . . . 1 . . Corrupt 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9637 | . 99 17 1581 4003 2044 1893 Guns 5790 | . 99 17 1581 1800 1271 1022 Cannons 2704 | . . . . 1162 726 816 Explosions 940 | . . . . 890 . 50 Melee . | . . . . . . . Ramming 203 | . . . . 151 47 5 Kinetic 439 | . 24 . . 353 62 . Thermal 6467 | . 75 17 1541 1367 1808 1659 Explosive 516 | . . . . 516 . . Electromagnetic 2012 | . . . 40 1616 127 229 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 2 10 2 7 Average Corruption 3 | . . . 2 9 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . . 15 17 8 3 Message Errors 12 | . . . 5 4 2 1 Matter Fused 13 | . . . 6 4 3 . Heat Flow Errors 5 | . . . . 4 1 . Energy Discharges 4 | . . . 1 1 2 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . 1 1 . 1 Data Loss (major) 1 | . . . . 1 . . Misfires 3 | . . . 2 1 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 74 | . . . . 70 4 . Projectiles 9 | . . . . 5 4 . Explosions 65 | . . . . 65 . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 321 | . . . . 260 . 61 Shots 7 | . . . . 6 . 1 Rammed 4 | . . . . . . 4 Targets Rammed 41 | . . . . 28 8 5 Kicked 37 | . . . . 28 8 1 Crushed . | . . . . . . . Highest Temperature 677 | . 140 48 364 318 168 677 Average Temperature 102 | . 63 25 85 77 34 259 Received Heat Transfer 2167 | . . . 483 756 156 772 Effects 40 | . . . 1 1 . 38 Shutdowns 10 | . . . 1 . . 9 Energy Bleed 2 | . . . . . . 2 Interference 8 | . . . . . . 8 Matter Decay 3 | . . . . 1 . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 7 | . . . . . . 7 Damage (major) 4 | . . . . . . 4 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 7 | . . . 1 6 . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . 2 . 1 1 Combat Hostiles 4 | . . . 2 . 1 1 Parts Melted 33 | . 1 . 12 4 9 7 Heat Transferred 12862 | . 296 37 3663 2461 3358 3047 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 3 . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 2 | . . . 2 2 1 . Low Security (%) 57 | 100 100 100 60 9 91 100 Level 1 31 | . . . 36 60 8 . Level 2 10 | . . . 2 30 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 537 | . 92 . 425 537 241 98 Initial 241 | . . . . 177 241 51 Average 185 | . 26 . 173 336 108 42 Influence Increases 3325 | . 113 . 1122 1350 430 310 Destroy 0b10 Robot/C 2020 | . 60 . 640 800 280 240 Destroy 0b10 Robot/NC 120 | . 10 . 20 60 30 . Destroy Leader 556 | . 14 . 194 204 114 30 Allied During Kill 78 | . . . 75 . . 3 Successful Hack 105 | . 14 . 52 16 5 18 Disable Machine 150 | . . . 30 105 . 15 Destroy Structure 131 | . . . 6 120 1 4 Lose Combat Pursuer 165 | . 15 . 105 45 . . Influence Decreases 3325 | . 113 . 701 1240 855 416 Entered New Map 589 | . . . . 244 290 55 Time Decay 1943 | . 113 . 481 636 525 188 Lost Part 423 | . . . 40 210 40 133 Lost Ally 220 | . . . 180 . . 40 Purge Threat 150 | . . . . 150 . . Squads Dispatched 28 | . 1 . 7 8 7 5 Investigation 16 | . 1 . 6 5 2 2 Extermination 3 | . . . . . 3 . Reinforcement 6 | . . . 1 3 2 . Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 4 | . . . 1 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 6 3 37 57 19 17 Peak Tracking Total 9 | . 4 4 5 7 2 9 Tactical Retreats 9 | . 1 . 6 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 7 | . 1 . 1 3 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 10 | . . . 2 7 . 1 Max in Single Turn 2 | . . . 1 2 . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 34 | . 2 . 11 12 7 2 Terminals 22 | . 2 . 8 8 4 . Fabricators 2 | . . . . . 1 1 Repair Stations 3 | . . . 2 . . 1 Recycling Units 4 | . . . 1 2 1 . Scanalyzers 3 | . . . . 2 1 . Garrison Access . | . . . . . . . Total Hacks 111 | . 6 . 36 40 22 7 Successful 60 | . 3 . 18 28 9 2 Failed 48 | . 3 . 17 11 12 5 Catastrophic 6 | . . . 1 2 3 . Database Lockouts 3 | . . . 1 1 1 . Manual 10 | . 1 . 6 3 . . Terminals 67 | . 6 . 28 23 10 . Fabricators 6 | . . . . . 2 4 Repair Stations 10 | . . . 7 . . 3 Recycling Units 6 | . . . 1 2 3 . Scanalyzers 22 | . . . . 15 7 . Garrison Access . | . . . . . . . Terminal Hacks 31 | . 3 . 12 13 3 . Record 16 | . 2 . 9 4 1 . Prototype ID Bank 5 | . 1 . 1 3 . . Open Door 2 | . . . 2 . . . Open DSF 2 | . . . . . 2 . Alert Level 2 | . . . . 2 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Disarm Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 6 | . . . 5 . . 1 Scan Component 4 | . . . 3 . . 1 Repair 2 | . . . 2 . . . Recycling Unit Hacks 4 | . . . 1 2 1 . Report Inventory 4 | . . . 1 2 1 . Scanalyzer 18 | . . . . 13 5 . Insert Component 6 | . . . . 5 1 . Analyze 9 | . . . . 8 1 . Retrieve Study 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 2 . 10 8 4 2 Full Trace Events 16 | . 1 . 7 5 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 134 | . . . . . . 134 Total Robot Build Rating 8 | . . . . . . 8 Part Schematics Acquired 5 | . . . . 4 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . . 3 . Parts Repaired 1 | . . . 1 . . . Time 54 | . . . 54 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . . 5 1 . Part Schematics Acquired 5 | . . . . 4 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . . 4 2 Machine Destruction 2 | . . . . . . 2 Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 12 | . . . 10 . . 2 Largest Group 10 | . . . 10 . . 2 Highest-Rated Group 88 | . . . 88 . . 64 Highest-Rated Ally 32 | . . . 16 . . 32 Total Orders . | . . . . . . . Ally Attacks 86 | . . . 76 . . 10 Total Damage 1122 | . . . 676 . . 446 Kills 12 | . . . 11 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 1763 | . 308 335 993 127 . . Optics 1636 | . 308 335 993 . . . Terrain 127 | . . . . 127 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 7050 | 64 382 335 2057 2248 1511 453 Spaces Moved 3294 | 48 237 152 963 1100 665 129 Core 35 | 5 . . 30 . . . Treads 9 | . . . 9 . . . Legs 3250 | 43 237 152 924 1100 665 129 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 175 195 Average Speed 169 | 112 146 190 174 157 186 198 Slowest Speed 550 | 120 190 190 550 200 245 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . Exploration Rate (%) 34 | 4 30 18 91 75 21 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 181 | . . . . 173 . 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 181 | . . . . 173 . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 4151 | 55 254 195 1199 1400 826 222 Wait 345 | . . 35 107 93 90 20 Move 3288 | 47 236 151 962 1099 664 129 Hop . | . . . . . . . Pick Up 43 | 2 2 4 11 15 5 4 Fast Attach 37 | 6 1 . 5 14 6 5 Attach 29 | . . . 4 14 1 10 Detach . | . . . . . . . Swap 57 | . 5 1 21 15 9 6 Drop 44 | . 1 2 18 9 4 10 Fire 267 | . 9 2 71 113 39 33 Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick 37 | . . . . 28 8 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 17) 318 | -10/Materials | Build established: Mutant 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Propulsion x2 719 | -9/Materials | Discovered new exit (range 8) 769 | -9/Materials | Discovered new exit (range 7) 782 | -9/Materials | Entered Storage 1229 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1703 | -9/Storage | Build established: Scavenger-Mutant 1761 | -9/Storage | Repaired Imp. Ion Engine? 1762 | -9/Storage | Lost 4 allies 2717 | -9/Storage | Discovered new exit (range 15) 2766 | -9/Storage | Central database locked down 2839 | -9/Storage | Entered Materials 2839 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2974 | -8/Materials | Build established: Mutant 3312 | -8/Materials | Build established: Gunner 4073 | -8/Materials | Lost 4 parts (1u3w) 4141 | -8/Materials | Lost 4 parts (1p2n1u) 4208 | -8/Materials | Core integrity fell below 50% 4515 | -8/Materials | Build established: Scavenger-Gunner 4738 | -8/Materials | Crushed by falling debris 4739 | -8/Materials | Crushed by falling debris 4739 | -8/Materials | System corruption reached 10% 4829 | -8/Materials | Lost 11 parts (1p6n1u3w) 4846 | -8/Materials | Discovered new exit (range 15) 4898 | -8/Materials | Central database locked down 5087 | -8/Materials | Entered Factory 5087 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5158 | -7/Factory | Build established: Gunner 5200 | -7/Factory | Central database locked down 5766 | -7/Factory | Build established: Scavenger-Gunner 6536 | -7/Factory | Discovered new exit (range 15) 6541 | -7/Factory | Build established: Gunner 6598 | -7/Factory | Entered another Factory area 6598 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6813 | -6/Factory | Garrison activated, responded to threat 6864 | -6/Factory | Lost 3 parts (1n1u1w) 6920 | -6/Factory | Fabricated Y-54 Guardian (x2) 6997 | -6/Factory | Core integrity fell below 50% 7032 | -6/Factory | Core integrity fell below 20% 7051 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07019_ Nuclear Core destroyed. 07021_ Slammed into G-67 Veteran. 07022_ Acquired 48 matter. 07023_ Broken Hvy. Laser destroyed. 07025_ TY13ITT%INIAEDK0DWT=Z CQZ2PNNUHF 07030_ Slammed into G-67 Veteran. 07030_ Destabilizing: System interference. 07030_ Adv. Heat Sink temporarily disabled. 07035_ G-67 Veteran heat spikes uncontrollably. 07037_ G-67 Veteran overheating. 07039_ Slammed into G-67 Veteran. 07039_ Destabilizing: System interference. 07039_ Imp. Heat Sink temporarily disabled. 07039_ Nuclear Core destroyed. 07039_ Imp. Heat Sink destroyed. 07040_ G-67 Veteran heat damages Plasma Rifle. 07041_ G-67 Veteran overheating. 07047_ Slammed into G-67 Veteran. 07048_ K-01 Serf collects debris. 07050_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | #######################"#"###????????????????????? | | # #????????????????????? | | "" # ##???????????????????? | | %""""" """ # "#???????????????????? | | "" R" # ! 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Heat Sink | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Preloaded Repaired ---------- Imp. Ion Engine | 31% | -9/Storage Studied --------- Plasma Cannon | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Everything Is Under Control Hey, That's Mine! I Laugh At Your Crits Item+ Librarian My Command Is Your Wish Novice Programmer Part-time Mechanic Power Corrupts Risk Taker Serviceable Loadout Spot Them First System Compromised The More The Merrier Challenges ------------ None Game ------ Seed CargoDisposableAutobeam Manual? 0 Play Time 01:29:48 Cumulative 3.9 hours Start 2026.08.20 @ 10:57:26 End 2026.08.20 @ 14:25:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c7ae497-c431-4e08-8401-5f246778d198