Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.02 @ 04:59:08 Player: Heclapar Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (4011) 4011 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (925) 925 TOTAL SCORE: 11436 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 97 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 257/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Medium Reactive Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Particle Charger Layered Light Armor Plating > --- WEAPON ----------- Tesla Rifle Beamcaster Proton Cannon Disruptor Cannon > --- INVENTORY -------- Fission Core Antimatter Reactor Carbon-fiber Leg Improved Titanium Leg Enhanced Flexi-carbon Leg Advanced Energy Well Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Medium Reactive Plating Shock Absorption System Improved Shock Absorption System EM Disruption Field Trap Reconfigurator High-powered Shock Rifle Heavy Phase Cannon Neutron Cannon Slug Cannon Advanced EMP Blaster [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 5 | . . . . . . 2 . . . . 2 1 . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 126 | . 9 6 . 3 31 18 1 . . 15 11 31 1 Power 13 | . 1 1 . 1 3 1 1 . . 1 1 3 . Engine 10 | . 1 1 . 1 2 1 1 . . 1 1 1 . Core 2 | . . . . . 1 . . . . . . 1 . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 26 | . 2 2 . 1 7 5 . . . 1 1 7 . Treads . | . . . . . . . . . . . . . . Leg 26 | . 2 2 . 1 7 5 . . . 1 1 7 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 31 | . 2 2 . 1 2 6 . . . 3 6 8 1 Device 12 | . 1 2 . 1 1 1 . . . 1 2 2 1 Storage 4 | . 1 . . . 1 . . . . 2 . . . Processor 4 | . . . . . . 1 . . . . 1 2 . Hackware 1 | . . . . . . 1 . . . . . . . Protection 10 | . . . . . . 3 . . . . 3 4 . Artifact . | . . . . . . . . . . . . . . Weapon 56 | . 4 1 . . 19 6 . . . 10 3 13 . Energy Gun 17 | . 1 . . . 10 1 . . . 1 . 4 . Energy Cannon 14 | . 2 . . . 3 3 . . . 2 . 4 . Ballistic Gun 5 | . 1 1 . . . . . . . 1 . 2 . Ballistic Cannon 6 | . . . . . 1 . . . . 3 1 1 . Launcher 14 | . . . . . 5 2 . . . 3 2 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 . . . . 3 . 1 1 Corrupted Parts 2 | . . . . . . 1 . . . . . 1 . System Corruption 7 | . . . . . . 5 . . . . . 2 . Parts Lost 46 | . 3 . . 1 3 10 . . . 3 5 21 . Power 8 | . 1 . . . 1 1 . . . 1 1 3 . Propulsion 11 | . . . . . . 4 . . . 1 1 5 . Utility 7 | . . . . 1 . 1 . . . . 1 4 . Weapon 20 | . 2 . . . 2 4 . . . 1 2 9 . Highest Loss Streak 10 | . 2 . . 1 2 10 . . . 1 5 8 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 100 100 97 100 98 100 100 100 99 99 88 . Engine 8 | . 14 14 14 12 6 6 7 7 7 6 6 7 . Leg 29 | . 28 28 28 28 36 29 30 30 30 29 25 19 . Device 8 | . 7 14 14 12 9 7 7 7 7 7 13 9 . Storage 8 | . 15 14 14 14 9 7 7 7 7 6 6 4 . Processor 4 | . . . . . . 7 7 7 7 7 8 15 . Protection 3 | . . . . . . 2 7 7 7 7 10 5 . Energy Gun 8 | . 5 . . . 24 16 . . . 1 6 4 . Energy Cannon 12 | . 15 15 14 14 6 4 23 23 23 15 6 9 . Ballistic Gun 2 | . 5 12 14 14 . . . . . 1 4 1 . Ballistic Cannon 4 | . . . . . 3 7 7 7 7 10 5 1 . Naked Turns 147 | . . . . . . . . . . . . 56 91 Heaviest Build 101 | 14 23 21 19 19 69 77 78 78 78 83 101 100 . Greatest Support 85 | 20 20 20 20 20 40 67 67 67 67 85 85 83 3 Greatest Overweight (x) 1 | . 1 1 . . 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . Largest Inventory Capacity 20 | . 10 10 10 10 20 20 20 20 20 20 20 20 5 Average Capacity 17 | . 9 10 10 10 17 20 20 20 20 19 20 18 5 Most Carried 20 | . 10 10 10 10 20 20 18 20 19 20 20 20 2 Average Carried 15 | . 8 9 9 9 15 17 16 18 19 19 19 17 2 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 10 10 10 10 20 14 17 19 19 20 20 5 2 Class Distribution -------------------- 31% | Gunner 26% | Scavenger-Skirmisher 14% | Mutant 13% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Matter Collected 2280 | 200 187 69 . 61 440 214 43 34 . 351 206 475 . Remotely . | . . . . . . . . . . . . . . Salvage Created 5346 | . 650 186 . 32 1457 472 52 69 . 344 247 1837 . Parts 256 | . 30 10 . . 70 22 2 5 . 15 21 81 . Haulers Intercepted 8 | . 2 . . . 5 . . . . . . 1 . Recyclers Shooed 11 | . 2 1 . 1 4 . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 11 5 . 7 . . . Prevented 13 | . . . . . . . 2 . . 11 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Combat Hostiles Destroyed 86 | . 14 2 . 3 15 9 1 3 . 8 7 24 . Guns 23 | . 9 . . 1 8 1 . . . . 1 3 . Cannons 37 | . 5 2 . 2 3 6 1 3 . 4 3 8 . AOE 21 | . . . . . 2 2 . . . 4 3 10 . Classes Destroyed 15 | . 4 2 . 1 4 2 . . . . 1 1 . Worker 3 | . . . . . . 1 . . . . . 2 . Builder 9 | . 2 . . . . 1 . . . . . 6 . Tunneler 2 | . . 1 . . 1 . . . . . . . . Hauler 8 | . 2 . . . 5 . . . . . . 1 . Recycler 7 | . . 1 . . 5 . . . . . . 1 . Operator 3 | . . . . . 2 1 . . . . . . . Watcher 5 | . . . . . 3 . . . . . . 2 . Swarmer 20 | . 3 . . . 4 . . 3 . 2 4 4 . Grunt 46 | . 11 2 . . 9 7 1 . . 4 1 11 . Duelist 1 | . . . . . . . . . . . 1 . . Sentry 3 | . . . . . 1 1 . . . 1 . . . Hunter 5 | . . . . . 1 . . . . 1 . 3 . Programmer 7 | . . . . . . 1 . . . . 1 5 . Heavy 1 | . . . . . . . . . . . . 1 . Assembled 3 | . . . . 3 . . . . . . . . . Best Kill Streak 9 | . 5 2 . 3 6 5 1 3 . 4 6 9 . Combat Bots Only 6 | . 4 2 . 3 4 4 1 3 . 4 6 5 . Max Kills in Single Turn 4 | . 1 1 . 1 2 3 1 1 . 2 3 4 . Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 3 | . . . . . 1 1 . . . 2 3 3 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Damage Taken 8400 | . 662 97 . 421 980 1097 13 75 . 707 331 3361 656 Core 1631 | . 126 12 . 74 159 130 . . . 123 . 351 656 Absorbed by Shields 2 | . . . . . . . . . . . . . 2 Regen/Repaired (Parts) 64 | . . . . . 64 . . . . . . . . Core Remaining (%) 69 | 100 . . . 15 71 . . . . 63 100 . . Volleys Fired 253 | . 53 9 . 12 61 19 1 3 . 23 8 64 . Largest 4 | . 2 2 . 2 4 4 4 4 . 4 4 4 . Hottest 306 | . 120 120 . 80 220 200 227 227 . 242 213 306 . Shots Fired 658 | . 106 17 . 24 206 57 5 13 . 52 20 158 . Gun 373 | . 76 3 . 12 161 38 . . . . 8 75 . Cannon 252 | . 30 14 . 12 38 17 5 13 . 45 10 68 . Launcher 33 | . . . . . 7 2 . . . 7 2 15 . Special . | . . . . . . . . . . . . . . Kinetic 175 | . 34 3 . 12 18 14 1 3 . 29 7 54 . Thermal 246 | . 44 14 . 12 68 16 2 7 . 15 11 57 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 237 | . 28 . . . 120 27 2 3 . 8 2 47 . Robot Hit Streak 15 | . 8 4 . 7 7 15 5 10 . 8 5 12 . Robot Miss Streak 6 | . 6 1 . 3 4 4 . 2 . 4 3 3 . Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . Shots Hit Robots 411 | . 53 13 . 13 118 47 4 7 . 35 11 110 . Core Hits 243 | . 25 5 . 7 52 30 3 6 . 28 10 74 3 Critical Kills 3 | . . . . . . . . . . . 1 2 . Critical Parts Destroyed 6 | . . . . . . . . . . 1 . 5 . Critical Strikes 22 | . . . . . 3 1 . . . 1 1 16 . Burn 6 | . . . . . 1 1 . . . . . 4 . Destroy 9 | . . . . . . . . . . 1 1 7 . Corrupt 7 | . . . . . 2 . . . . . . 5 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11373 | . 876 218 . 260 2544 1203 104 170 . 1280 327 4312 79 Guns 4008 | . 485 22 . 94 1460 493 . . . . 153 1301 . Cannons 3691 | . 304 196 . 157 479 288 104 170 . 620 99 1274 . Explosions 3565 | . 79 . . . 600 422 . . . 660 75 1729 . Melee . | . . . . . . . . . . . . . . Ramming 109 | . 8 . . 9 5 . . . . . . 8 79 Kinetic 2288 | . 279 22 . 94 120 238 . 32 . 466 100 937 . Thermal 4630 | . 485 196 . 157 892 508 50 92 . 272 152 1826 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 4346 | . 104 . . . 1527 457 54 46 . 542 75 1541 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 7 7 7 7 8 . 7 8 Average Corruption 6 | . . . . . . 5 7 7 7 7 . 3 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 106 | . . . . . . 9 20 24 1 36 . 13 3 Message Errors 25 | . . . . . . 4 5 3 . 12 . 1 . Matter Fused 23 | . . . . . . 1 3 7 . 6 . 4 2 Heat Flow Errors 10 | . . . . . . . 3 2 . 3 . 2 . Energy Discharges 18 | . . . . . . 2 5 4 1 6 . . . Parts Rejected 3 | . . . . . . . . . . 1 . 2 . Data Loss (minor) 11 | . . . . . . 1 1 3 . 4 . 1 1 Data Loss (major) 5 | . . . . . . 1 1 2 . 1 . . . Misfires 6 | . . . . . . . 1 2 . 2 . 1 . Alerts 3 | . . . . . . . 1 . . 1 . 1 . Weapon Failures 2 | . . . . . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 211 | . 13 . . . 58 3 . . . 87 . 50 . Projectiles 145 | . 8 . . . 42 . . . . 66 . 29 . Explosions 66 | . 5 . . . 16 3 . . . 21 . 21 . Melee . | . . . . . . . . . . . . . . Knockbacks 32 | . . . . . 4 10 . 1 . 11 1 5 . Impact . | . . . . . . . . . . . . . . Kinetic 31 | . . . . . 4 9 . 1 . 11 1 5 . Secondary 1 | . . . . . . 1 . . . . . . . Self-Inflicted Damage 462 | . 39 . . . 155 98 . . . 91 16 30 33 Shots 16 | . 1 . . . 4 2 . . . 5 1 3 . Rammed 32 | . . . . . . . . . . . . 2 30 Targets Rammed 37 | . 3 . . 1 1 . . . . . . 2 30 Kicked 5 | . 3 . . 1 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 552 | . 192 348 . 18 541 351 198 242 . 287 234 552 . Average Temperature 117 | . 63 186 . 12 129 136 83 104 . 114 123 143 . Received Heat Transfer 2174 | . 297 54 . 20 387 465 9 . . 174 45 705 18 Effects 26 | . . 4 . . 6 . . . . . . 16 . Shutdowns 4 | . . . . . 1 . . . . . . 3 . Energy Bleed 4 | . . 2 . . 1 . . . . . . 1 . Interference 6 | . . 2 . . . . . . . . . 4 . Matter Decay 2 | . . . . . 1 . . . . . . 1 . Short Circuit 4 | . . . . . 2 . . . . . . 2 . Damage (minor) 3 | . . . . . 1 . . . . . . 2 . Damage (major) 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 2 . . . . . . 3 . Combat Hostiles 4 | . . . . . 1 . . . . . . 3 . Parts Fried 21 | . . . . . 6 2 . . . 1 . 12 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Melted 11 | . 1 1 . . 4 . . 1 . . . 4 . Heat Transferred 7310 | . 954 407 . 333 1915 805 74 148 . 298 222 2154 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 16 | . 1 . . . 4 2 . . . 1 . 8 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Peak Influence 500 | . 248 75 . . 249 126 . . . . 153 500 385 Initial 370 | . . . . . . 6 . . . . . . 370 Average 102 | . 140 68 . . 74 65 . . . . 39 199 370 Maximum Alert Level 2 | . 1 . . . 1 . . . . . . 2 1 Low Security (%) 85 | . 64 100 . 100 98 100 . . . . 100 60 . Level 1 11 | . 35 . . . 1 . . . . . . 24 100 Level 2 2 | . . . . . . . . . . . . 14 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 4 . . . 3 3 . . . . 2 5 . Investigation 3 | . 2 . . . 1 . . . . . . . . Extermination 3 | . . . . . . 1 . . . . 1 1 . Reinforcement 9 | . 2 . . . 2 2 . . . . . 3 . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Distress Signals 6 | . 1 . . . 2 . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 177 | . 28 3 . 13 33 11 1 3 . 12 10 48 15 Peak Tracking Total 18 | . 6 2 . 18 5 5 1 3 . 4 3 15 15 Tactical Retreats 14 | . 1 1 . 2 6 . . . . . . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Traps Triggered 5 | . 1 . . . 1 1 . . . . 2 . . Indirectly 2 | . . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Machines Disabled 10 | . . . . . 4 2 . . . . 2 2 . Max in Single Turn 2 | . . . . . 1 1 . . . . 2 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Machines Accessed 24 | . 5 . 3 . 6 2 . 1 4 1 1 1 . Terminals 13 | . 5 . . . 5 2 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . Total Hacks 87 | . 22 . 3 . 21 6 . 1 31 1 1 1 . Successful 68 | . 14 . 3 . 12 4 . 1 31 1 1 1 . Failed 19 | . 8 . . . 9 2 . . . . . . . Catastrophic 4 | . 1 . . . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 49 | . 26 . 1 . 18 4 . . . . . . . Terminals 48 | . 22 . . . 19 6 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . Terminal Hacks 55 | . 11 . 3 . 5 3 . 1 31 1 . . . Record 14 | . . . 2 . . . . . 11 1 . . . Part Schematic 12 | . . . . . . . . . 12 . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . Robot Analysis 9 | . 8 . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . Unreport Threat 4 | . 1 . . . 3 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . 3 . . . 5 1 . . . . . . . Terminals 9 | . 3 . . . 5 1 . . . . . . . Botnet 9 | . 3 . . . 5 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 4 . . . 6 1 . . . . . 1 . Full Trace Events 3 | . 2 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Total Allies 6 | . . 5 . . . . . . . 1 . . . Largest Group 5 | . . 5 4 3 . . . . . 1 . . . Highest-Rated Group 96 | . . 81 71 40 . . . . . 96 . . . Highest-Rated Ally 96 | . . 31 31 16 . . . . . 96 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 16 | . . . . 9 . . . . . 7 . . . Total Damage 385 | . . . . 75 . . . . . 310 . . . Kills 4 | . . . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Robot Analysis Total 9 | . 8 . . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Turns Passed 8229 | . 826 376 330 133 1727 784 710 661 160 1222 422 786 92 Spaces Moved 4203 | 1 368 268 273 76 730 342 355 329 82 719 215 349 96 Core 205 | . . . . . . . . . . . . 109 96 Treads . | . . . . . . . . . . . . . . Legs 3998 | 1 368 268 273 76 730 342 355 329 82 719 215 240 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 190 197 197 197 127 125 50 50 Average Speed 160 | 120 159 121 120 120 172 192 197 197 197 148 168 149 50 Slowest Speed 200 | 120 190 190 120 120 190 200 197 197 197 200 197 195 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 73 46 63 22 60 10 53 54 69 84 5 10 27 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . . Known Exits Taken 3 | . 1 . . . 1 . . . . . . 1 . Unknown Exits Taken 10 | 1 . 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . . . . 2 1 . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 89 | . 5 . . . 17 10 . . . 18 4 35 . Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . . . . . . . 11 4 8 . AOE 66 | . 5 . . . 17 10 . . . 7 . 27 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Gar Total 5163 | . 501 303 276 93 1062 433 364 335 81 830 259 486 140 Wait 358 | . 50 15 . . 180 27 3 . . 38 11 22 12 Move 4191 | . 367 267 272 75 729 341 354 328 81 718 214 349 96 Hop . | . . . . . . . . . . . . . . Pick Up 122 | . 13 1 2 1 32 18 4 3 . 25 10 13 . Fast Attach 9 | . 1 . . 1 2 . . . . 2 2 1 . Attach 63 | . 6 . . 1 8 12 1 . . 6 7 21 1 Detach 3 | . . . . . . . . . . 3 . . . Swap 54 | . 2 6 . 1 21 6 . . . 7 2 9 . Drop 69 | . 6 5 2 1 24 10 1 1 . 8 5 5 1 Fire 253 | . 53 9 . 12 61 19 1 3 . 23 8 64 . Melee . | . . . . . . . . . . . . . . Ram 32 | . . . . . . . . . . . . 2 30 Kick 5 | . 3 . . 1 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 4 | . . . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 11) 493 | -10/Materials | Core integrity fell below 50% 664 | -10/Materials | Identified exit to Mines 675 | -10/Materials | Discovered new exit (range 16) 827 | -10/Materials | Entered Mines 918 | -10/Mines | Learned Materials stockpile data 993 | -10/Mines | Learned Materials stockpile data 1054 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1151 | -10/Mines | Build established: Scavenger-Mutant 1184 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1185 | -10/Mines | Discovered new exit (range 5) 1203 | -10/Mines | Entered Exiles 1203 | -10/Exiles | Accompanied by 4 allies 1233 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1250 | -10/Exiles | Met 8R-AWN 1268 | -10/Exiles | Met EX-HEX 1309 | -10/Exiles | Met EX-BIN 1333 | -10/Exiles | Aligned with FarCom system 1334 | -10/Exiles | Given EX-Vault access code 1362 | -10/Exiles | Opened EX-Vault 1371 | -10/Exiles | Found Trap Reconfigurator 1409 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1412 | -10/Exiles | Exiles lab attacked by MAIN.C 1514 | -10/Exiles | Discovered new exit (range 14) 1533 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1533 | -10/Exiles | Entered Mines 1533 | -9/Mines | Accompanied by 3 allies 1540 | -9/Mines | Assembled infested the area 1588 | -9/Mines | Core integrity fell below 20% 1625 | -9/Mines | Learned 2 Materials zone layouts 1642 | -9/Mines | Discovered new exit (range 11) 1666 | -9/Mines | Entered Materials 1666 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1667 | -8/Materials | Identified exit to Factory 1710 | -8/Materials | Identified exit to Storage 1969 | -8/Materials | Build established: Scavenger-Skirmisher 2174 | -8/Materials | Discovered exit to Factory (range 16) 2454 | -8/Materials | Repaired EMP Blaster 3368 | -8/Materials | Discovered exit to Factory (range 13) 3393 | -8/Materials | Entered Factory 3393 | -7/Factory | Evolved 2 slots: Utility x2 3720 | -7/Factory | Discovered new exit (range 10) 4003 | -7/Factory | Lost 10 parts (1p4n1u4w) 4177 | -7/Factory | Entered Lower Caves 4183 | -7/Lower Caves | Learned location of Zion (-6) 4463 | -7/Lower Caves | Build established: Gunner 4790 | -7/Lower Caves | Discovered new exit (range 13) 4887 | -7/Lower Caves | Entered another Lower Caves area 5371 | -7/Lower Caves | Encountered a Warlord checkpoint 5515 | -7/Lower Caves | Discovered new exit (range 11) 5548 | -7/Lower Caves | Entered Data Miner 5548 | -7/Data Miner | Discovered new exit (range 6) 5586 | -7/Data Miner | Met Data Miner 5625 | -7/Data Miner | Learned location of Section 7 (-2) 5625 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5665 | -7/Data Miner | Received God Mode back door access code from Data Miner 5708 | -7/Data Miner | Entered Proximity Caves 6063 | -6/Proximity Caves | Escorted by Enhanced Grunt 6066 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6552 | -6/Proximity Caves | Build established: Scavenger-Gunner 6575 | -6/Proximity Caves | Learned 4 Factory zone layouts 6924 | -6/Proximity Caves | Discovered new exit (range 6) 6930 | -6/Proximity Caves | Entered Factory 6930 | -6/Factory | Evolved 2 slots: Utility x2 6931 | -6/Factory | Identified exit to Lower Caves 6971 | -6/Factory | Build established: Gunner 7201 | -6/Factory | Garrison activated, responded to threat 7257 | -6/Factory | Lost 5 parts (1p1n1u2w) 7303 | -6/Factory | Discovered new exit (range 6) 7352 | -6/Factory | Entered another Factory area 7352 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7408 | -5/Factory | Garrison activated, responded to threat 7852 | -5/Factory | Lost 6 parts (1p1n4w) 7910 | -5/Factory | Lost 3 parts (2n1u) 7910 | -5/Factory | Found Prototype Device 8030 | -5/Factory | Lost 8 parts (2p2n2u2w) 8075 | -5/Factory | Cargo convoy interrupted 8082 | -5/Factory | Released all parts (12) 8111 | -5/Factory | Lost 3 parts (1u2w) 8138 | -5/Factory | Identified exit to Garrison 8138 | -5/Factory | Entered Garrison 8138 | -5/Garrison | Identified Active Sensor Suite 8206 | -5/Garrison | Core integrity fell below 50% 8210 | -5/Garrison | Triggered checkpoint 8224 | -5/Garrison | Core integrity fell below 20% 8228 | -5/Garrison | Triggered checkpoint 8230 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08138_ Receiving FarCom transmissions... 08138_ Identified Active Sensor Suite. [Achievement: I Spy] 08139_ Discarded Active Sensor Suite. 08141_ System corrupted: Matter fused (-6). 08162_ System corrupted: Component data lost. 08189_ System corrupted: Matter fused (-7). 08193_ Slammed into P-70 Sage. 08209_ Destabilizing: Core damaged (-50). 08210_ Slammed into P-70 Sage. 08212_ Destabilizing: System corrupted (+1). 08213_ Slammed into P-70 Sage. 08217_ Slammed into S-27 Virus. 08218_ Destabilizing: Core damaged (-30). 08219_ Slammed into S-27 Virus. 08223_ Destabilizing: Core damaged (-40). 08224_ Slammed into S-27 Virus. 08226_ Slug penetrates Reinforced Barrier. 08228_ Beams of light sweep through the air. An alarm sounds. 08228_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ??????????????????????????????????############ ## | | ??????????????????????????????##### | | ??????????????????????????????# + | | ??????????????????????????????# ### ######### ## | | ?????????e????????????????????# #?# #???????# #? | | ??????????????????????????????#s#?# #???????# #? | | ??????????????????????????????#g#?# #???????# #? | | ????????????????????????????###g### #???????# #? | | ????????????????????????????# p ## #???????# #? | | ?????????????????############ss ## ##??????# #? | | ????????????# @ s ######## #? | | ????????????# Y #? | | ????????????# h #? | | ????????????############ ## ## ###########? | | ???????????????????????# ## ## #??????????? | | ?????????????????????? Y "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????#Y "??????????? | | ?????????????????????### ## ## #??????????? | | ???????????????????????# ## ## #??????????? | | ??????????????????????h# ??????????? | | ??????????????????h????# ??????????? | | ???????????????????????# ???????????? | | ???????????????????????# ##""""## #???????????? | | ???????????????????????? ??Y??Y?# ????????????? | | ??????????????????????????????????# ????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Quantum Hacking Challenges ------------ None Game ------ Seed AntimissileSystemGravjet Manual? 0 Play Time 01:27:13 Cumulative 33.4 hours Start 2022.08.30 @ 18:52:34 End 2022.09.02 @ 04:59:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14722c79-9b1d-4d24-9836-2a41b8da24c3